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Author SHA1 Message Date
admin 580828a97c Use direct vector declarations in AI tests 2026-06-23 12:46:57 -07:00
8 changed files with 10 additions and 10 deletions
@@ -23,7 +23,7 @@ class AIAttackGroupsTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(0, 0)),
AddGenericUnit(0, 1, Coords(0, 1)),
AddGenericUnit(0, 2, Coords(5, 0)),
@@ -287,4 +287,4 @@ TEST_F(AIAttackGroupsTest, targetPriorities_assignHighestPowerFirst) {
.target = Coords(0, 5),
.attackLocations = upperRightAttackLocations}}),
tpls[2].priorityOrder);
}
}
@@ -20,7 +20,7 @@ class AIAttackerStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -21,7 +21,7 @@ class AIStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -291,4 +291,4 @@ TEST_F(AIStrategySelectorTest,
return GetGameSettings()->GetGetter().GetBattalionType(typeId);
})
.strategyType);
}
}
@@ -17,7 +17,7 @@ class AIScoreUtilitiesTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -26,7 +26,7 @@ class AIWaterCrossingCalculatorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0))};
@@ -49,7 +49,7 @@ auto AddPlayerInfo(
-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
const auto victoryConditionsOffset = fbb.CreateVector(victoryConditions);
std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer> alliesVec;
auto alliesVec = std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer>();
for (int pid : allyPids) { alliesVec.emplace_back(pid); }
const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
@@ -87,7 +87,7 @@ static auto GameWithUnitTs(
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(
@@ -32,7 +32,7 @@ class HexMapUtilsTest : public ::testing::Test {
auto enemyUnitOffset = AddGenericUnit(enemyPlayerId, 2, Coords(1, 1));
auto hiddenEnemyOffset = AddGenericUnit(enemyPlayerId, 3, Coords(1, 2));
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
ownUnitOffset,
alliedUnitOffset,
enemyUnitOffset,