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Author SHA1 Message Date
admin 580828a97c Use direct vector declarations in AI tests 2026-06-23 12:46:57 -07:00
9 changed files with 11 additions and 11 deletions
@@ -23,7 +23,7 @@ class AIAttackGroupsTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(0, 0)),
AddGenericUnit(0, 1, Coords(0, 1)),
AddGenericUnit(0, 2, Coords(5, 0)),
@@ -287,4 +287,4 @@ TEST_F(AIAttackGroupsTest, targetPriorities_assignHighestPowerFirst) {
.target = Coords(0, 5),
.attackLocations = upperRightAttackLocations}}),
tpls[2].priorityOrder);
}
}
@@ -20,7 +20,7 @@ class AIAttackerStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -21,7 +21,7 @@ class AIStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -291,4 +291,4 @@ TEST_F(AIStrategySelectorTest,
return GetGameSettings()->GetGetter().GetBattalionType(typeId);
})
.strategyType);
}
}
@@ -17,7 +17,7 @@ class AIScoreUtilitiesTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -26,7 +26,7 @@ class AIWaterCrossingCalculatorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0))};
@@ -29,7 +29,7 @@ class BlowBridgeCommandFactoryTests : public ::testing::Test {
auto engOff = AddGenericUnit(1, 0, bridgePosition);
auto otherOff = AddGenericUnit(2, 1, adjacentOccupied);
vector<Unit> units_vec{engOff, otherOff};
auto units_vec = vector<Unit>{engOff, otherOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&units_vec);
auto mapOff = AddBasicMap(fbb);
@@ -20,7 +20,7 @@ class BuildBridgeCommandFactoryTests : public ::testing::Test {
fbb.ForceDefaults(true);
const auto engOff = AddGenericUnit(1, 0, position);
vector<Unit> unitsVec{engOff};
auto unitsVec = vector<Unit>{engOff};
const auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOff);
@@ -23,7 +23,7 @@ class FearCommandFactoryTests : public ::testing::Test {
auto necroOff = AddGenericUnit(1, 0, position);
auto targetOff = AddGenericUnit(5, 1, adjacentPosition);
vector<Unit> unitsVec{necroOff, targetOff};
auto unitsVec = vector<Unit>{necroOff, targetOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);
@@ -43,7 +43,7 @@ class HolyWaveCommandFactoryTests : public ::testing::Test {
auto actorOff = AddGenericUnit(1, 0, position);
auto otherOff = AddGenericUnit(5, 1, Coords(5, 5));
vector<Unit> unitsVec{actorOff, otherOff};
auto unitsVec = vector<Unit>{actorOff, otherOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);