mirror of
https://github.com/nolen777/eagle0.git
synced 2026-07-29 13:35:42 +00:00
Compare commits
| Author | SHA1 | Date | |
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580828a97c |
@@ -23,7 +23,7 @@ class AIAttackGroupsTest : public ::testing::Test {
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flatbuffers::FlatBufferBuilder fbb;
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fbb.ForceDefaults(true);
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auto unitsVec = std::vector<Unit>{
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std::vector<Unit> unitsVec{
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AddGenericUnit(0, 0, Coords(0, 0)),
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AddGenericUnit(0, 1, Coords(0, 1)),
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AddGenericUnit(0, 2, Coords(5, 0)),
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@@ -287,4 +287,4 @@ TEST_F(AIAttackGroupsTest, targetPriorities_assignHighestPowerFirst) {
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.target = Coords(0, 5),
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.attackLocations = upperRightAttackLocations}}),
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tpls[2].priorityOrder);
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}
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}
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@@ -20,7 +20,7 @@ class AIAttackerStrategySelectorTest : public ::testing::Test {
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flatbuffers::FlatBufferBuilder fbb;
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fbb.ForceDefaults(true);
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auto unitsVec = std::vector<Unit>{
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std::vector<Unit> unitsVec{
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AddGenericUnit(0, 0, Coords(5, 0)),
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AddGenericUnit(0, 1, Coords(4, 0)),
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AddGenericUnit(0, 2, Coords(5, 5)),
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@@ -21,7 +21,7 @@ class AIStrategySelectorTest : public ::testing::Test {
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flatbuffers::FlatBufferBuilder fbb;
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fbb.ForceDefaults(true);
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auto unitsVec = std::vector<Unit>{
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std::vector<Unit> unitsVec{
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AddGenericUnit(0, 0, Coords(5, 0)),
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AddGenericUnit(0, 1, Coords(4, 0)),
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AddGenericUnit(0, 2, Coords(5, 5)),
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@@ -291,4 +291,4 @@ TEST_F(AIStrategySelectorTest,
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return GetGameSettings()->GetGetter().GetBattalionType(typeId);
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})
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.strategyType);
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}
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}
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@@ -17,7 +17,7 @@ class AIScoreUtilitiesTest : public ::testing::Test {
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flatbuffers::FlatBufferBuilder fbb;
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fbb.ForceDefaults(true);
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auto unitsVec = std::vector<Unit>{
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std::vector<Unit> unitsVec{
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AddGenericUnit(0, 0, Coords(5, 0)),
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AddGenericUnit(0, 1, Coords(4, 0)),
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AddGenericUnit(0, 2, Coords(5, 5)),
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@@ -26,7 +26,7 @@ class AIWaterCrossingCalculatorTest : public ::testing::Test {
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flatbuffers::FlatBufferBuilder fbb;
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fbb.ForceDefaults(true);
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auto unitsVec = std::vector<Unit>{
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std::vector<Unit> unitsVec{
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AddGenericUnit(0, 0, Coords(5, 0)),
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AddGenericUnit(0, 1, Coords(4, 0))};
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@@ -23,7 +23,7 @@ class DismissUnitCommandTest : public ::testing::Test {
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auto actorOff = AddGenericUnit(5, 0, Coords(1, 1));
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auto undeadOff = AddGenericUndead(5, 1, Coords(3, 3));
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vector<Unit> unitsVec{actorOff, undeadOff};
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auto unitsVec = vector<Unit>{actorOff, undeadOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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@@ -29,7 +29,7 @@ class EndTurnCommandTest : public ::testing::Test {
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auto otherOffset = AddGenericUnit(1, 1, Coords(1, 1));
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std::vector<Unit> unitsVec{casterOffset, otherOffset};
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auto unitsVec = std::vector<Unit>{casterOffset, otherOffset};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto hexMap = AddHexMap(fbb, BASIC_MAP_FB);
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@@ -44,10 +44,10 @@ class EndTurnCommandTest : public ::testing::Test {
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statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
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auto statusOffset = statusB.Finish();
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std::vector<UnitId> chargeesVec(6, -1);
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auto chargeesVec = std::vector<UnitId>(6, -1);
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auto chargeesOffset = fbb.CreateVector(chargeesVec);
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vector<flatbuffers::Offset<PlayerInfo>> pisVec{
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auto pisVec = vector<flatbuffers::Offset<PlayerInfo>>{
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AddPlayerInfo(fbb, 0, false, 1000),
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AddPlayerInfo(fbb, 1, true, 1000)};
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auto pisOffset = fbb.CreateVector(pisVec);
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@@ -21,7 +21,7 @@ class EvacuatePrisonersCommandTest : public ::testing::Test {
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fbb.ForceDefaults(true);
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auto actorOff = AddGenericUnit(0, 0, Coords(3, 3));
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auto captiveOff = AddGenericUnit(1, 1, Coords(4, 4));
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std::vector<Unit> unitsVec{actorOff, captiveOff};
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auto unitsVec = std::vector<Unit>{actorOff, captiveOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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+1
-1
@@ -37,7 +37,7 @@ class ChallengeDuelCommandTests : public ::testing::Test {
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auto defenderOff = AddGenericUnit(1, 0, Coords(0, 1));
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auto challengerOff = AddGenericUnit(0, 1, Coords(0, 0));
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std::vector<Unit> units{defenderOff, challengerOff};
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auto units = std::vector<Unit>{defenderOff, challengerOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&units);
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auto mapOffset = AddBasicMap(fbb);
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