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Author SHA1 Message Date
admin 580828a97c Use direct vector declarations in AI tests 2026-06-23 12:46:57 -07:00
9 changed files with 13 additions and 13 deletions
@@ -23,7 +23,7 @@ class AIAttackGroupsTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(0, 0)),
AddGenericUnit(0, 1, Coords(0, 1)),
AddGenericUnit(0, 2, Coords(5, 0)),
@@ -287,4 +287,4 @@ TEST_F(AIAttackGroupsTest, targetPriorities_assignHighestPowerFirst) {
.target = Coords(0, 5),
.attackLocations = upperRightAttackLocations}}),
tpls[2].priorityOrder);
}
}
@@ -20,7 +20,7 @@ class AIAttackerStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -21,7 +21,7 @@ class AIStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -291,4 +291,4 @@ TEST_F(AIStrategySelectorTest,
return GetGameSettings()->GetGetter().GetBattalionType(typeId);
})
.strategyType);
}
}
@@ -17,7 +17,7 @@ class AIScoreUtilitiesTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -26,7 +26,7 @@ class AIWaterCrossingCalculatorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0))};
@@ -23,7 +23,7 @@ class DismissUnitCommandTest : public ::testing::Test {
auto actorOff = AddGenericUnit(5, 0, Coords(1, 1));
auto undeadOff = AddGenericUndead(5, 1, Coords(3, 3));
vector<Unit> unitsVec{actorOff, undeadOff};
auto unitsVec = vector<Unit>{actorOff, undeadOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -29,7 +29,7 @@ class EndTurnCommandTest : public ::testing::Test {
auto otherOffset = AddGenericUnit(1, 1, Coords(1, 1));
std::vector<Unit> unitsVec{casterOffset, otherOffset};
auto unitsVec = std::vector<Unit>{casterOffset, otherOffset};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto hexMap = AddHexMap(fbb, BASIC_MAP_FB);
@@ -44,10 +44,10 @@ class EndTurnCommandTest : public ::testing::Test {
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
auto statusOffset = statusB.Finish();
std::vector<UnitId> chargeesVec(6, -1);
auto chargeesVec = std::vector<UnitId>(6, -1);
auto chargeesOffset = fbb.CreateVector(chargeesVec);
vector<flatbuffers::Offset<PlayerInfo>> pisVec{
auto pisVec = vector<flatbuffers::Offset<PlayerInfo>>{
AddPlayerInfo(fbb, 0, false, 1000),
AddPlayerInfo(fbb, 1, true, 1000)};
auto pisOffset = fbb.CreateVector(pisVec);
@@ -21,7 +21,7 @@ class EvacuatePrisonersCommandTest : public ::testing::Test {
fbb.ForceDefaults(true);
auto actorOff = AddGenericUnit(0, 0, Coords(3, 3));
auto captiveOff = AddGenericUnit(1, 1, Coords(4, 4));
std::vector<Unit> unitsVec{actorOff, captiveOff};
auto unitsVec = std::vector<Unit>{actorOff, captiveOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -37,7 +37,7 @@ class ChallengeDuelCommandTests : public ::testing::Test {
auto defenderOff = AddGenericUnit(1, 0, Coords(0, 1));
auto challengerOff = AddGenericUnit(0, 1, Coords(0, 0));
std::vector<Unit> units{defenderOff, challengerOff};
auto units = std::vector<Unit>{defenderOff, challengerOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&units);
auto mapOffset = AddBasicMap(fbb);