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Author SHA1 Message Date
admin 64d94099d1 Use direct vector declarations in MCTS tests 2026-06-23 12:49:16 -07:00
4 changed files with 12 additions and 12 deletions
@@ -120,7 +120,7 @@ TEST_F(ShardokMCTSAITest, SearchDoesNotCrash) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -188,7 +188,7 @@ TEST_F(ShardokMCTSAITest, PrefersArcheryOverEndTurn) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -344,7 +344,7 @@ TEST_F(ShardokMCTSAITest, PrefersArcheryOverEndTurnWithZeroFlips) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -453,7 +453,7 @@ TEST_F(ShardokMCTSAITest, ArcheryThenEndTurnScoresBetterThanEndTurnAlone) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -638,7 +638,7 @@ TEST_F(ShardokMCTSAITest, MinimaxOpponentDamageLowersLookahead) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -842,7 +842,7 @@ TEST_F(ShardokMCTSAITest, DoesNotPreferStartFireWhenNotBeneficial) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -1041,7 +1041,7 @@ TEST_F(ShardokMCTSAITest, LowProbabilityStartFireWithRain) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -1190,7 +1190,7 @@ TEST_F(ShardokMCTSAITest, DemonstrateStartFireCostBenefitImbalance) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -1385,7 +1385,7 @@ TEST_F(ShardokMCTSAITest, InvestigateStartFireVsEndTurnScoring) {
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
@@ -49,7 +49,7 @@ auto AddPlayerInfo(
-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
const auto victoryConditionsOffset = fbb.CreateVector(victoryConditions);
std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer> alliesVec;
auto alliesVec = std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer>();
for (int pid : allyPids) { alliesVec.emplace_back(pid); }
const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
@@ -87,7 +87,7 @@ static auto GameWithUnitTs(
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(
@@ -32,7 +32,7 @@ class HexMapUtilsTest : public ::testing::Test {
auto enemyUnitOffset = AddGenericUnit(enemyPlayerId, 2, Coords(1, 1));
auto hiddenEnemyOffset = AddGenericUnit(enemyPlayerId, 3, Coords(1, 2));
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
ownUnitOffset,
alliedUnitOffset,
enemyUnitOffset,