mirror of
https://github.com/nolen777/eagle0.git
synced 2026-07-29 07:55:42 +00:00
Compare commits
| Author | SHA1 | Date | |
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8eaa748c4d |
@@ -49,7 +49,7 @@ auto AddPlayerInfo(
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-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
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const auto victoryConditionsOffset = fbb.CreateVector(victoryConditions);
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std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer> alliesVec;
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auto alliesVec = std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer>();
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for (int pid : allyPids) { alliesVec.emplace_back(pid); }
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const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
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@@ -87,7 +87,7 @@ static auto GameWithUnitTs(
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endGameCondition.mutate_victory_details(
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net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
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std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
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auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
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auto winningIdsOff = fbb.CreateVector(winningIdsVec);
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auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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statusB.add_state(
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@@ -60,7 +60,7 @@ protected:
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TEST_F(ArcheryCommandTests, Execute_givesAgilityXp) {
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attacker->mutable_attached_hero().mutate_agility_xp(88);
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auto rolls = vector<double>{0.0, 0.50};
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vector<double> rolls{0.0, 0.50};
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auto generator = SequenceRandomGenerator::WithSequence(rolls);
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auto action = ArcheryCommand(
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@@ -85,7 +85,7 @@ TEST_F(ArcheryCommandTests, ExecuteWithAmbush_givesExtraAgilityXp) {
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attacker->mutable_attached_hero().mutate_agility_xp(88);
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attacker->mutate_hidden(true);
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auto rolls = vector<double>{0.0, 0.50};
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vector<double> rolls{0.0, 0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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auto action = ArcheryCommand(
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@@ -110,7 +110,7 @@ TEST_F(ArcheryCommandTests, Execute_hiddenAttacker_unhides) {
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attacker->mutate_hidden(true);
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attacker->mutable_attached_hero().mutate_agility_xp(88);
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auto rolls = vector<double>{0.0, 0.50};
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vector<double> rolls{0.0, 0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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auto action = ArcheryCommand(
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@@ -133,7 +133,7 @@ TEST_F(ArcheryCommandTests, Execute_hiddenAttacker_unhides) {
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TEST_F(ArcheryCommandTests, Execute_hiddenAttackerLowRoll_ambushes) {
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attacker->mutate_hidden(true);
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auto rolls = vector<double>{0.25, 0.50};
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vector<double> rolls{0.25, 0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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auto action = ArcheryCommand(
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@@ -157,7 +157,7 @@ TEST_F(ArcheryCommandTests, Execute_hiddenAttackerLowRoll_attackerInCastle_noAmb
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terrainWithCastle.mutable_modifier().mutable_castle().mutate_present(true);
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terrainWithCastle.mutable_modifier().mutable_castle().mutate_integrity(100.0);
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auto rolls = vector<double>{0.25, 0.50};
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vector<double> rolls{0.25, 0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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auto action = ArcheryCommand(
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@@ -177,7 +177,7 @@ TEST_F(ArcheryCommandTests, Execute_hiddenAttackerLowRoll_attackerInCastle_noAmb
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TEST_F(ArcheryCommandTests, Execute_hiddenAttackerHighRoll_noAmbush) {
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attacker->mutate_hidden(true);
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auto rolls = vector<double>{0.75, 0.50};
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vector<double> rolls{0.75, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto results = ArcheryCommand(
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@@ -199,7 +199,7 @@ TEST_F(ArcheryCommandTests, Execute_hiddenAttackerHighRoll_noAmbush) {
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TEST_F(ArcheryCommandTests, Execute_onStunnedDefender_doesMoreDamage) {
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GetGameSettingsSetter().SetDouble(kSettingsKeys.damageReceivedMultiplierFromStun, 1.25);
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auto rolls = vector<double>{0.75, 0.50};
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vector<double> rolls{0.75, 0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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auto results = ArcheryCommand(
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@@ -81,7 +81,7 @@ protected:
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};
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TEST_F(ChargeCommandTests, Execute_givesAttackerStrengthAndAgilityXp) {
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auto rolls = vector<double>{0.50, 0.50};
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vector<double> rolls{0.50, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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attacker->mutable_attached_hero().mutate_strength_xp(57);
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@@ -107,7 +107,7 @@ TEST_F(ChargeCommandTests, Execute_givesAttackerStrengthAndAgilityXp) {
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}
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TEST_F(ChargeCommandTests, Execute_givesDefenderStrengthXp) {
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auto rolls = vector<double>{0.50, 0.50};
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vector<double> rolls{0.50, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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defender->mutable_attached_hero().mutate_strength_xp(57);
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@@ -131,7 +131,7 @@ TEST_F(ChargeCommandTests, Execute_givesDefenderStrengthXp) {
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}
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TEST_F(ChargeCommandTests, Execute_hiddenAttacker_unhides) {
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auto rolls = vector<double>{0.50, 0.50};
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vector<double> rolls{0.50, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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attacker->mutate_hidden(true);
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@@ -154,7 +154,7 @@ TEST_F(ChargeCommandTests, Execute_hiddenAttacker_unhides) {
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}
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TEST_F(ChargeCommandTests, Execute_highRoll_stunsDefender) {
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auto rolls = vector<double>{1.00, 0.50};
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vector<double> rolls{1.00, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto action = ChargeCommand(
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@@ -172,7 +172,7 @@ TEST_F(ChargeCommandTests, Execute_highRoll_stunsDefender) {
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}
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TEST_F(ChargeCommandTests, Execute_rollUnderOdds_doesNotStun) {
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auto rolls = vector<double>{0.0, 0.50};
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vector<double> rolls{0.0, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto action = ChargeCommand(
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@@ -190,7 +190,7 @@ TEST_F(ChargeCommandTests, Execute_rollUnderOdds_doesNotStun) {
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}
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TEST_F(ChargeCommandTests, Execute_usesAllWhenSet) {
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auto rolls = vector<double>{0.0, 0.50};
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vector<double> rolls{0.0, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto action = ChargeCommand(
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@@ -208,7 +208,7 @@ TEST_F(ChargeCommandTests, Execute_usesAllWhenSet) {
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}
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TEST_F(ChargeCommandTests, Execute_leavesPointsWhenNotSet) {
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auto rolls = vector<double>{0.0, 0.50};
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vector<double> rolls{0.0, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto action = ChargeCommand(
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@@ -226,7 +226,7 @@ TEST_F(ChargeCommandTests, Execute_leavesPointsWhenNotSet) {
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}
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TEST_F(ChargeCommandTests, Execute_resetsMovedIntoZoc) {
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auto rolls = vector<double>{0.0, 0.50};
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vector<double> rolls{0.0, 0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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attacker->mutate_has_moved_in_zoc(true);
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@@ -83,7 +83,7 @@ public:
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};
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TEST_F(ReduceCommandTests, BasicResult) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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auto cmd = ReduceCommand(
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@@ -110,7 +110,7 @@ TEST_F(ReduceCommandTests, BasicResult) {
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}
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TEST_F(ReduceCommandTests, SpendsActionPoints) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto cmd = ReduceCommand(
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@@ -135,7 +135,7 @@ TEST_F(ReduceCommandTests, SpendsActionPoints) {
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}
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TEST_F(ReduceCommandTests, GivesXp) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto cmd = ReduceCommand(
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@@ -161,7 +161,7 @@ TEST_F(ReduceCommandTests, GivesXp) {
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}
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TEST_F(ReduceCommandTests, IncreasesKnowledgeToMinimum) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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actor->mutable_opponent_knowledge()->Mutate(3, 6);
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@@ -191,7 +191,7 @@ TEST_F(ReduceCommandTests, IncreasesKnowledgeToMinimum) {
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}
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TEST_F(ReduceCommandTests, NoStructure_damagesOccupant) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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targetTerrain->mutable_modifier().mutable_castle().mutate_present(false);
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@@ -220,7 +220,7 @@ TEST_F(ReduceCommandTests, NoStructure_damagesOccupant) {
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}
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TEST_F(ReduceCommandTests, Fortified_removesOccupantFortification) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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targetUnit->mutate_fortified(true);
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@@ -249,7 +249,7 @@ TEST_F(ReduceCommandTests, Fortified_removesOccupantFortification) {
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}
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TEST_F(ReduceCommandTests, AlreadyDestroyedCastle_damagesOccupant) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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targetTerrain->mutable_modifier().mutable_castle().mutate_integrity(0.0);
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@@ -278,7 +278,7 @@ TEST_F(ReduceCommandTests, AlreadyDestroyedCastle_damagesOccupant) {
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}
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TEST_F(ReduceCommandTests, DamagesBridge) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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targetTerrain->mutable_modifier().mutable_castle().mutate_present(false);
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@@ -310,7 +310,7 @@ TEST_F(ReduceCommandTests, DamagesBridge) {
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}
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TEST_F(ReduceCommandTests, DamagesCastle) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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auto cmd = ReduceCommand(
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@@ -338,7 +338,7 @@ TEST_F(ReduceCommandTests, DamagesCastle) {
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}
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TEST_F(ReduceCommandTests, DamagesCastle_alsoDamagesOccupant) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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auto cmd = ReduceCommand(
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@@ -367,7 +367,7 @@ TEST_F(ReduceCommandTests, DamagesCastle_alsoDamagesOccupant) {
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}
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TEST_F(ReduceCommandTests, AverageHero_doesAverageDamage) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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actor->mutable_attached_hero().mutate_agility(50.0);
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@@ -399,7 +399,7 @@ TEST_F(ReduceCommandTests, AverageHero_doesAverageDamage) {
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}
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TEST_F(ReduceCommandTests, CastleDamage_IntelligenceHelps) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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actor->mutable_attached_hero().mutate_agility(50.0);
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@@ -431,7 +431,7 @@ TEST_F(ReduceCommandTests, CastleDamage_IntelligenceHelps) {
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}
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TEST_F(ReduceCommandTests, CastleDamage_AgilityHelps) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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actor->mutable_attached_hero().mutate_agility(90.0);
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@@ -463,7 +463,7 @@ TEST_F(ReduceCommandTests, CastleDamage_AgilityHelps) {
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}
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TEST_F(ReduceCommandTests, CastleDamage_StrengthHelps) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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actor->mutable_attached_hero().mutate_agility(50.0);
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@@ -495,7 +495,7 @@ TEST_F(ReduceCommandTests, CastleDamage_StrengthHelps) {
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}
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TEST_F(ReduceCommandTests, CastleDamage_RollHelps) {
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auto rolls = vector<double>{0.80};
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vector<double> rolls{0.80};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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actor->mutable_attached_hero().mutate_agility(50.0);
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@@ -527,7 +527,7 @@ TEST_F(ReduceCommandTests, CastleDamage_RollHelps) {
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}
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TEST_F(ReduceCommandTests, CastleDamage_ForestAccessHelps) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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actor->mutable_attached_hero().mutate_agility(50.0);
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@@ -562,7 +562,7 @@ TEST_F(ReduceCommandTests, CastleDamage_ForestAccessHelps) {
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}
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TEST_F(ReduceCommandTests, AlmostDeadBridge_destroysBridge) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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targetTerrain->mutable_modifier().mutable_castle().mutate_present(false);
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@@ -594,7 +594,7 @@ TEST_F(ReduceCommandTests, AlmostDeadBridge_destroysBridge) {
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}
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TEST_F(ReduceCommandTests, AlmostDeadCastle_reducesTo0) {
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auto rolls = vector<double>{0.50};
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vector<double> rolls{0.50};
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auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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targetTerrain->mutable_modifier().mutable_castle().mutate_present(true);
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@@ -32,7 +32,7 @@ class HexMapUtilsTest : public ::testing::Test {
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auto enemyUnitOffset = AddGenericUnit(enemyPlayerId, 2, Coords(1, 1));
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auto hiddenEnemyOffset = AddGenericUnit(enemyPlayerId, 3, Coords(1, 2));
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std::vector<Unit> unitsVec{
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auto unitsVec = std::vector<Unit>{
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ownUnitOffset,
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alliedUnitOffset,
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enemyUnitOffset,
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Reference in New Issue
Block a user