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https://github.com/nolen777/eagle0.git
synced 2026-07-29 07:55:42 +00:00
Compare commits
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7b417eaac8 |
@@ -49,7 +49,7 @@ auto AddPlayerInfo(
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-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
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const auto victoryConditionsOffset = fbb.CreateVector(victoryConditions);
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std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer> alliesVec;
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auto alliesVec = std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer>();
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for (int pid : allyPids) { alliesVec.emplace_back(pid); }
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const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
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@@ -87,7 +87,7 @@ static auto GameWithUnitTs(
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endGameCondition.mutate_victory_details(
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net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
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std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
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auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
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auto winningIdsOff = fbb.CreateVector(winningIdsVec);
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auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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statusB.add_state(
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@@ -23,7 +23,7 @@ class DismissUnitCommandTest : public ::testing::Test {
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auto actorOff = AddGenericUnit(5, 0, Coords(1, 1));
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auto undeadOff = AddGenericUndead(5, 1, Coords(3, 3));
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auto unitsVec = vector<Unit>{actorOff, undeadOff};
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vector<Unit> unitsVec{actorOff, undeadOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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@@ -29,7 +29,7 @@ class EndTurnCommandTest : public ::testing::Test {
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auto otherOffset = AddGenericUnit(1, 1, Coords(1, 1));
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auto unitsVec = std::vector<Unit>{casterOffset, otherOffset};
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std::vector<Unit> unitsVec{casterOffset, otherOffset};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto hexMap = AddHexMap(fbb, BASIC_MAP_FB);
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@@ -44,10 +44,10 @@ class EndTurnCommandTest : public ::testing::Test {
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statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
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auto statusOffset = statusB.Finish();
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auto chargeesVec = std::vector<UnitId>(6, -1);
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std::vector<UnitId> chargeesVec(6, -1);
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auto chargeesOffset = fbb.CreateVector(chargeesVec);
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auto pisVec = vector<flatbuffers::Offset<PlayerInfo>>{
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vector<flatbuffers::Offset<PlayerInfo>> pisVec{
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AddPlayerInfo(fbb, 0, false, 1000),
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AddPlayerInfo(fbb, 1, true, 1000)};
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auto pisOffset = fbb.CreateVector(pisVec);
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@@ -21,7 +21,7 @@ class EvacuatePrisonersCommandTest : public ::testing::Test {
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fbb.ForceDefaults(true);
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auto actorOff = AddGenericUnit(0, 0, Coords(3, 3));
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auto captiveOff = AddGenericUnit(1, 1, Coords(4, 4));
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auto unitsVec = std::vector<Unit>{actorOff, captiveOff};
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std::vector<Unit> unitsVec{actorOff, captiveOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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+1
-1
@@ -37,7 +37,7 @@ class ChallengeDuelCommandTests : public ::testing::Test {
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auto defenderOff = AddGenericUnit(1, 0, Coords(0, 1));
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auto challengerOff = AddGenericUnit(0, 1, Coords(0, 0));
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auto units = std::vector<Unit>{defenderOff, challengerOff};
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std::vector<Unit> units{defenderOff, challengerOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&units);
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auto mapOffset = AddBasicMap(fbb);
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@@ -32,7 +32,7 @@ class HexMapUtilsTest : public ::testing::Test {
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auto enemyUnitOffset = AddGenericUnit(enemyPlayerId, 2, Coords(1, 1));
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auto hiddenEnemyOffset = AddGenericUnit(enemyPlayerId, 3, Coords(1, 2));
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std::vector<Unit> unitsVec{
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auto unitsVec = std::vector<Unit>{
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ownUnitOffset,
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alliedUnitOffset,
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enemyUnitOffset,
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