Compare commits

..
Author SHA1 Message Date
admin d5d0730c28 Use direct combat factory vector declarations 2026-06-23 13:03:15 -07:00
5 changed files with 5 additions and 5 deletions
@@ -49,7 +49,7 @@ auto AddPlayerInfo(
-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
const auto victoryConditionsOffset = fbb.CreateVector(victoryConditions);
std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer> alliesVec;
auto alliesVec = std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer>();
for (int pid : allyPids) { alliesVec.emplace_back(pid); }
const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
@@ -87,7 +87,7 @@ static auto GameWithUnitTs(
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(
@@ -49,7 +49,7 @@ class ArcheryCommandFactoryTest : public ::testing::Test {
auto def1Offset = AddGenericUnit(1, 1, def1pos);
auto def2Offset = AddGenericUnit(1, 2, def2pos);
auto vec = vector<Unit>{attackerUnit, def1Offset, def2Offset};
vector<Unit> vec{attackerUnit, def1Offset, def2Offset};
auto u = fbb.CreateVectorOfSortedStructs(&vec);
fbb.Finish(u);
@@ -22,7 +22,7 @@ class MeleeCommandFactoryTests : public ::testing::Test {
auto actorOff = AddGenericUnit(5, 0, position);
auto defenderOff = AddGenericUnit(3, 1, defenderPosition);
auto unitsVec = std::vector<Unit>{actorOff, defenderOff};
std::vector<Unit> unitsVec{actorOff, defenderOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);
@@ -32,7 +32,7 @@ class HexMapUtilsTest : public ::testing::Test {
auto enemyUnitOffset = AddGenericUnit(enemyPlayerId, 2, Coords(1, 1));
auto hiddenEnemyOffset = AddGenericUnit(enemyPlayerId, 3, Coords(1, 2));
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
ownUnitOffset,
alliedUnitOffset,
enemyUnitOffset,