Default Branch

c092002677 · Route CI LFS through Gitea (#8812) · Updated 2026-07-28 18:44:41 +00:00

Branches

e00ff5f1a5 · Report Eagle cache load rejection reasons · Updated 2026-06-09 23:47:52 +00:00

1666
2

c7142cb804 · Clear stale selector on command replacement · Updated 2026-06-09 00:39:35 +00:00

1688
1

047b9c850e · Mirror SQLite history deltas to Postgres · Updated 2026-06-08 15:02:01 +00:00

1706
1

5c874f3e53 · Relax warmup command availability check · Updated 2026-06-08 02:05:35 +00:00

1715
1

6aa887a3e9 · Add runtime controls for Shardok latency tracing · Updated 2026-06-07 16:21:17 +00:00

1734
1

b7c90b8584 · Clarify failed quest notification hero argument · Updated 2026-06-05 16:25:54 +00:00

1743
1

2ab9332d21 · Regenerate Shardok AI baselines after timeout fix · Updated 2026-06-04 17:55:47 +00:00

1766
2

6b80cf4c0b · Split feast spending quests by scope · Updated 2026-05-30 02:50:37 +00:00

1860
1

7b5e616006 · Clean up Unity LFS asset footprint · Updated 2026-05-27 00:06:46 +00:00

1930
1

d12c81bc3b · Generate ally-aware Shardok views for non-participant watchers · Updated 2026-05-09 03:17:31 +00:00

1963
1

e1686b6ee5 · Revert "Default Shardok server status to WAITING_FOR_AI when no faction is qu…" · Updated 2026-05-08 14:13:59 +00:00

1974
1

e71055cd57 · Add doc describing server-side work for Shardok status indicator · Updated 2026-05-05 22:24:59 +00:00

1977
1

77a071afcf · Add Shardok-side connection status indicator · Updated 2026-04-30 04:46:52 +00:00

1980
1

228101b937 · Post Discord bug reports as plain text with log attachment · Updated 2026-04-11 23:36:30 +00:00

2022
1

d4fbcb1987 · Swap models when available provinces change, even mid-selection · Updated 2026-04-10 04:35:08 +00:00

2029
1

0fe57c1738 · Replace Modern UI Pack texture reference in Running Game prefab · Updated 2026-04-03 15:28:28 +00:00

2059
2

690d8c8903 · Remove 1100+ lines of dead code from TutorialContentDefinitions · Updated 2026-03-18 23:22:23 +00:00

2107
1

8479197684 · Fix snake animation by using original controller with state name overrides · Updated 2026-03-15 23:35:13 +00:00

2128
2

031262d374 · Wire Tutorial Panel reference and battle layout fields in scene · Updated 2026-03-15 01:01:51 +00:00

2132
9

6ba59f65c9 · Add [BATTLE] debug logging to trace battle animation lifecycle · Updated 2026-03-14 01:39:51 +00:00

2136
1