%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: ProvinceWeatherMapMaterial
  m_Shader: {fileID: 4800000, guid: 3f6dc97c710bc45458fe4b325ead1f33, type: 3}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _DroughtTex:
        m_Texture: {fileID: 2800000, guid: 29d8048ef082c49c98677228ff51f7bd, type: 3}
        m_Scale: {x: 20, y: 20}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ProvinceIDMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _RainTex:
        m_Texture: {fileID: 2800000, guid: 7ce4f51bbb08f43108219f9981e25ced, type: 3}
        m_Scale: {x: 8, y: 8}
        m_Offset: {x: 0, y: 0}
    - _WeatherLookup:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _ColorMask: 15
    - _Cutoff: 0.1
    - _DistortionSpeed: 1
    - _DistortionStrength: 0.02
    - _Stencil: 0
    - _StencilComp: 8
    - _StencilOp: 0
    - _StencilReadMask: 255
    - _StencilWriteMask: 255
    m_Colors:
    - _ScrollSpeed: {r: -0.1, g: 0.2, b: 0, a: 0}
  m_BuildTextureStacks: []
  m_AllowLocking: 1
