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fix-snake-animation
Instead of replacing the Viper's animator controller (which broke bone bindings for cross-FBX Generic animations), keep the original Viper_anim_controller and add configurable state name overrides to AnimalEffect. SnakeEffect now maps walk→glide and eat→hiss so the Viper's native state names are used without controller replacement. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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