adminandClaude Opus 4.6 8479197684 Fix snake animation by using original controller with state name overrides
Instead of replacing the Viper's animator controller (which broke bone
bindings for cross-FBX Generic animations), keep the original
Viper_anim_controller and add configurable state name overrides to
AnimalEffect. SnakeEffect now maps walk→glide and eat→hiss so the
Viper's native state names are used without controller replacement.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 16:35:13 -07:00
2025-03-30 11:19:46 -07:00
2025-09-24 08:13:22 -07:00
2014-11-16 21:03:14 -08:00
S
Description
No description provided
Readme
9.4 GiB
Languages
Scala 44.5%
C++ 19.9%
C# 16.6%
Starlark 10.1%
Go 3.5%
Other 5.3%