Add missing Unity .meta files and import artifacts (#6481)

* Add missing Unity .meta files, HoneyBadger import artifacts, and fix_import.py

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Remove HoneyBadger import artifacts and gitignore FBX auto-generated files

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-11 09:21:22 -07:00
committed by GitHub
co-authored by Claude Opus 4.6
parent c25d042690
commit a1391cdad2
8 changed files with 80 additions and 1 deletions
@@ -41,4 +41,12 @@ sysinfo.txt
mono_crash.*
# Local server data
ServerData/
ServerData/
# Unity FBX import artifacts (auto-generated duplicates of textures/materials)
*.fbm/
*.fbm.meta
Assets/HoneyBadger/Materials/
Assets/HoneyBadger/Materials.meta
Assets/HoneyBadger/M_Honey_Badger.mat
Assets/HoneyBadger/M_Honey_Badger.mat.meta
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4b52ff8ff61324201acf4003d652e406
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: eb5a03386d2454688b331abc55cc75f8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 16c000a7ba9a34e95aee4e0a6783dcd6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2b8331a1add784e08bf2f37a2870a551
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5ed14593667f64416869656e27b8bfff
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 212c80b83b33b43cc80db75e73dae19f
+47
View File
@@ -0,0 +1,47 @@
#!/usr/bin/env python3
"""Fix the imported rawGray by restoring ocean/border pixels from original."""
import gzip
from collections import Counter
from pathlib import Path
import numpy as np
SCRIPT_DIR = Path(__file__).parent
UNITY_ASSETS = (
SCRIPT_DIR.parent.parent
/ "src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Eagle"
)
# Load original
with gzip.open(UNITY_ASSETS / "rawGray.gz.bytes", "rb") as f:
orig = np.frombuffer(f.read(), dtype=np.uint8).reshape(1834, 3786)
# Load imported (with broken ocean)
with gzip.open(SCRIPT_DIR / "output/rawGray.gz.bytes", "rb") as f:
imported = np.frombuffer(f.read(), dtype=np.uint8).reshape(1834, 3786).copy()
# Restore ocean/border from original
ocean_or_border = (orig == 0) | (orig == 255)
imported[ocean_or_border] = orig[ocean_or_border]
# Now check real changes
diff = orig != imported
print(f"Real province changes: {np.sum(diff):,} pixels")
changed_from = orig[diff]
changed_to = imported[diff]
transitions = Counter(zip(changed_from.tolist(), changed_to.tolist()))
print("Transitions:")
for (fr, to), count in transitions.most_common(20):
print(f" {fr:3d} -> {to:3d}: {count:,}")
# Show bounding box of changes
ys, xs = np.where(diff)
if len(ys) > 0:
print(f"\nChange region: raw_y [{ys.min()}, {ys.max()}], raw_x [{xs.min()}, {xs.max()}]")
# Save fixed version
data = imported.astype(np.uint8).tobytes()
with gzip.open(SCRIPT_DIR / "output/rawGray.gz.bytes", "wb") as f:
f.write(data)
print("Saved fixed import to output/rawGray.gz.bytes")