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c092002677 · Route CI LFS through Gitea (#8812) · Updated 2026-07-28 18:44:41 +00:00

Branches

5c70807986 · Use direct vector declarations in bridge factory tests · Updated 2026-06-23 20:07:15 +00:00

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3301817214 · Use direct vector declarations in command factory tests · Updated 2026-06-23 20:06:21 +00:00

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7b417eaac8 · Use direct vector declarations in special command tests · Updated 2026-06-23 20:05:14 +00:00

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c69912c948 · Use direct vector declarations in command tests · Updated 2026-06-23 20:04:18 +00:00

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d5d0730c28 · Use direct combat factory vector declarations · Updated 2026-06-23 20:03:15 +00:00

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11547dac4e · Use direct melee roll vector declarations · Updated 2026-06-23 20:02:30 +00:00

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811bfd970a · Use direct fire roll vector declarations · Updated 2026-06-23 19:59:52 +00:00

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f12be09007 · Use direct vectors in Shardok server setup · Updated 2026-06-23 19:58:46 +00:00

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ea3252db90 · Use direct vectors in game state helpers · Updated 2026-06-23 19:57:43 +00:00

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bfc32e8068 · Use direct vector declarations in library tests · Updated 2026-06-23 19:56:41 +00:00

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4b2155e7fc · Use direct vector declarations in status tests · Updated 2026-06-23 19:55:36 +00:00

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b9ebaf516f · Use direct vector declarations in action tests · Updated 2026-06-23 19:54:28 +00:00

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e760025fcd · Use direct unit vector declarations in command tests · Updated 2026-06-23 19:51:59 +00:00

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8eaa748c4d · Use direct roll vector declarations · Updated 2026-06-23 19:50:28 +00:00

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64d94099d1 · Use direct vector declarations in MCTS tests · Updated 2026-06-23 19:49:16 +00:00

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580828a97c · Use direct vector declarations in AI tests · Updated 2026-06-23 19:46:57 +00:00

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b08ee2539a · Use preincrement in production loops · Updated 2026-06-23 19:32:39 +00:00

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cf79ccb85c · Use preincrement in test loops · Updated 2026-06-23 19:30:59 +00:00

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239b18f9ad · Stop clearing Unity cache before TestFlight builds · Updated 2026-06-22 19:43:01 +00:00

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c541085956 · Preserve Unity 6000.4 generated iOS outputs · Updated 2026-06-22 16:10:40 +00:00

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