Use preincrement in test loops

This commit is contained in:
2026-06-23 12:30:59 -07:00
parent 237d5ce7c3
commit cf79ccb85c
3 changed files with 4 additions and 4 deletions
@@ -67,7 +67,7 @@ void EXPECT_CONTAINS(const VecT& vec, const T& obj) {
template<class VecT, class F>
auto CHECK_NOCONTAINS_WHERE(const VecT& vec, F where) -> bool {
for (size_t i = 0; i < vec.size(); i++) {
for (size_t i = 0; i < vec.size(); ++i) {
if (where(vec[i])) {
std::cout << "Found at index " << i << '\n';
return false;
@@ -18,7 +18,7 @@ TEST(PercentileRollOddsTests, singleStat_returnsExpected) {
const std::vector<double> expectedBonuses =
{-25.0, -12.8, -3.125, -0.2, 0.0, 0.2, 3.125, 12.8, 25.0, 28.1216};
for (size_t i = 0; i < stats.size(); i++) {
for (size_t i = 0; i < stats.size(); ++i) {
EXPECT_DOUBLE_EQ(expectedBonuses[i], BonusFromStat(stats[i]));
}
}
@@ -88,7 +88,7 @@ class MoveCommandTest : public ::testing::Test {
net::eagle0::shardok::storage::fb::BattalionTypeId_UNDEAD);
undeadUnit.mutable_battalion().mutate_size(500);
undeadUnit.mutable_location() = startLocation;
for (uint32_t i = 0; i < undeadUnit.opponent_knowledge()->size(); i++) {
for (uint32_t i = 0; i < undeadUnit.opponent_knowledge()->size(); ++i) {
undeadUnit.mutable_opponent_knowledge()->Mutate(i, 0);
}
undeadUnit.mutate_remaining_action_points(12);
@@ -210,7 +210,7 @@ TEST_F(MoveCommandTest, Execute_movesActor) {
zocCoords)
.Execute(gameState, randomGenerator);
for (size_t i = 0; i < interimTargets.size(); i++) {
for (size_t i = 0; i < interimTargets.size(); ++i) {
EXPECT_EQ(interimTargets[i], ChangedUnit(results[i], 0)->location());
}
}