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Author SHA1 Message Date
admin a3e62d4fd4 Use direct vector declarations in test helpers 2026-06-23 13:09:55 -07:00
5 changed files with 9 additions and 9 deletions
@@ -49,7 +49,7 @@ auto AddPlayerInfo(
-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
const auto victoryConditionsOffset = fbb.CreateVector(victoryConditions);
auto alliesVec = std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer>();
std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer> alliesVec;
for (int pid : allyPids) { alliesVec.emplace_back(pid); }
const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
@@ -87,7 +87,7 @@ static auto GameWithUnitTs(
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(
@@ -64,7 +64,7 @@ TEST_F(ExtinguishFireCommandTests, Execute_givesAgilityXp) {
actor->mutable_attached_hero().mutate_agility_xp(11);
actor->mutable_attached_hero().mutate_wisdom_xp(33);
std::vector<double> rolls{0.50};
auto rolls = std::vector<double>{0.50};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
const auto results = ExtinguishFireCommand(
@@ -83,7 +83,7 @@ TEST_F(ExtinguishFireCommandTests, Execute_givesAgilityXp) {
}
TEST_F(ExtinguishFireCommandTests, ExecuteLowRoll_extinguishesFire) {
std::vector<double> rolls{0.25};
auto rolls = std::vector<double>{0.25};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
@@ -107,7 +107,7 @@ TEST_F(ExtinguishFireCommandTests, ExecuteLowRoll_extinguishesFire) {
}
TEST_F(ExtinguishFireCommandTests, ExecuteHighRoll_doesNotExtinguish) {
std::vector<double> rolls{0.75};
auto rolls = std::vector<double>{0.75};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
@@ -129,7 +129,7 @@ TEST_F(ExtinguishFireCommandTests, ExecuteHighRoll_doesNotExtinguish) {
TEST_F(ExtinguishFireCommandTests, ExecuteHiddenActor_unhides) {
actor->mutate_hidden(true);
std::vector<double> rolls{0.75};
auto rolls = std::vector<double>{0.75};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
@@ -58,7 +58,7 @@ public:
};
TEST_F(StartFireCommandTests, ExecuteLowRoll_startsFire) {
std::vector<double> rolls{0.25};
auto rolls = std::vector<double>{0.25};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
const auto results = StartFireCommand(
@@ -81,7 +81,7 @@ TEST_F(StartFireCommandTests, ExecuteLowRoll_startsFire) {
}
TEST_F(StartFireCommandTests, ExecuteHighRoll_doesNotStartFire) {
std::vector<double> rolls{0.75};
auto rolls = std::vector<double>{0.75};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
const auto results = StartFireCommand(
@@ -32,7 +32,7 @@ class HexMapUtilsTest : public ::testing::Test {
auto enemyUnitOffset = AddGenericUnit(enemyPlayerId, 2, Coords(1, 1));
auto hiddenEnemyOffset = AddGenericUnit(enemyPlayerId, 3, Coords(1, 2));
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
ownUnitOffset,
alliedUnitOffset,
enemyUnitOffset,