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https://github.com/nolen777/eagle0.git
synced 2026-07-29 10:55:42 +00:00
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d1e96a47c6 |
@@ -66,7 +66,7 @@ protected:
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net::eagle0::shardok::storage::fb::DrawType_UNKNOWN_DRAW_TYPE);
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endGameCondition.mutate_victory_details(
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net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
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auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
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std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
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auto winningIdsOff = fbb.CreateVector(winningIdsVec);
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auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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statusB.add_state(net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
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@@ -75,7 +75,7 @@ protected:
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net::eagle0::shardok::storage::fb::GameStatus_::State_GAME_RUNNING);
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const auto mapOffset = AddHexMap(fbb, hexMap);
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const auto attackerVC = vector<int8_t>{
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const vector<int8_t> attackerVC{
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net::eagle0::shardok::storage::fb::
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VictoryCondition_VICTORY_CONDITION_LAST_PLAYER_STANDING,
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net::eagle0::shardok::storage::fb::
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@@ -87,7 +87,7 @@ protected:
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1000,
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&attackerVC);
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const auto defenderVC = vector<int8_t>{
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const vector<int8_t> defenderVC{
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net::eagle0::shardok::storage::fb::
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VictoryCondition_VICTORY_CONDITION_WIN_AFTER_MAX_ROUNDS,
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net::eagle0::shardok::storage::fb::
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@@ -33,7 +33,7 @@ protected:
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defenderPlayer};
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const auto playersOffset = fbb.CreateVectorOfSortedTables(&playersVec);
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auto units = std::vector<Unit>{
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std::vector<Unit> units{
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AddGenericUnit(0, 0, attackerLocation),
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AddGenericUnit(1, 1, defenderLocation)};
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if (secondAttacker) { units.push_back(AddGenericUnit(0, 2, attacker2Location)); }
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@@ -64,7 +64,7 @@ TEST_F(ExtinguishFireCommandTests, Execute_givesAgilityXp) {
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actor->mutable_attached_hero().mutate_agility_xp(11);
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actor->mutable_attached_hero().mutate_wisdom_xp(33);
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std::vector<double> rolls{0.50};
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auto rolls = std::vector<double>{0.50};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto results = ExtinguishFireCommand(
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@@ -83,7 +83,7 @@ TEST_F(ExtinguishFireCommandTests, Execute_givesAgilityXp) {
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}
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TEST_F(ExtinguishFireCommandTests, ExecuteLowRoll_extinguishesFire) {
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std::vector<double> rolls{0.25};
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auto rolls = std::vector<double>{0.25};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
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@@ -107,7 +107,7 @@ TEST_F(ExtinguishFireCommandTests, ExecuteLowRoll_extinguishesFire) {
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}
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TEST_F(ExtinguishFireCommandTests, ExecuteHighRoll_doesNotExtinguish) {
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std::vector<double> rolls{0.75};
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auto rolls = std::vector<double>{0.75};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
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@@ -129,7 +129,7 @@ TEST_F(ExtinguishFireCommandTests, ExecuteHighRoll_doesNotExtinguish) {
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TEST_F(ExtinguishFireCommandTests, ExecuteHiddenActor_unhides) {
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actor->mutate_hidden(true);
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std::vector<double> rolls{0.75};
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auto rolls = std::vector<double>{0.75};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
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@@ -58,7 +58,7 @@ public:
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};
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TEST_F(StartFireCommandTests, ExecuteLowRoll_startsFire) {
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std::vector<double> rolls{0.25};
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auto rolls = std::vector<double>{0.25};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto results = StartFireCommand(
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@@ -81,7 +81,7 @@ TEST_F(StartFireCommandTests, ExecuteLowRoll_startsFire) {
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}
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TEST_F(StartFireCommandTests, ExecuteHighRoll_doesNotStartFire) {
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std::vector<double> rolls{0.75};
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auto rolls = std::vector<double>{0.75};
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const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
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const auto results = StartFireCommand(
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