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https://github.com/nolen777/eagle0.git
synced 2026-07-29 07:55:42 +00:00
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a3e62d4fd4 |
@@ -49,7 +49,7 @@ auto AddPlayerInfo(
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-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
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const auto victoryConditionsOffset = fbb.CreateVector(victoryConditions);
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auto alliesVec = std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer>();
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std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer> alliesVec;
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for (int pid : allyPids) { alliesVec.emplace_back(pid); }
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const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
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@@ -67,7 +67,7 @@ void EXPECT_CONTAINS(const VecT& vec, const T& obj) {
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template<class VecT, class F>
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auto CHECK_NOCONTAINS_WHERE(const VecT& vec, F where) -> bool {
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for (size_t i = 0; i < vec.size(); ++i) {
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for (size_t i = 0; i < vec.size(); i++) {
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if (where(vec[i])) {
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std::cout << "Found at index " << i << '\n';
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return false;
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@@ -18,7 +18,7 @@ TEST(PercentileRollOddsTests, singleStat_returnsExpected) {
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const std::vector<double> expectedBonuses =
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{-25.0, -12.8, -3.125, -0.2, 0.0, 0.2, 3.125, 12.8, 25.0, 28.1216};
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for (size_t i = 0; i < stats.size(); ++i) {
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for (size_t i = 0; i < stats.size(); i++) {
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EXPECT_DOUBLE_EQ(expectedBonuses[i], BonusFromStat(stats[i]));
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}
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}
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@@ -87,7 +87,7 @@ static auto GameWithUnitTs(
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endGameCondition.mutate_victory_details(
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net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
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auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
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std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
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auto winningIdsOff = fbb.CreateVector(winningIdsVec);
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auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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statusB.add_state(
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@@ -85,7 +85,7 @@ TEST_F(UnitTests, giveCasualties_raisesMorale) {
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}
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TEST_F(UnitTests, Vigor_changesActionPoints) {
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for (int i = 1; i < 100; ++i) {
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for (int i = 1; i < 100; i++) {
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Unit ui1 = GetUnitT1();
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ui1.mutable_attached_hero().mutate_vigor(i);
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ui1.mutable_battalion().mutate_morale(50);
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@@ -115,7 +115,7 @@ TEST_F(UnitTests, MaxVigor_elevenActionPoints) {
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}
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TEST_F(UnitTests, Morale_changesActionPoints) {
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for (int i = 1; i < 100; ++i) {
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for (int i = 1; i < 100; i++) {
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Unit ui1 = GetUnitT1();
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ui1.mutable_attached_hero().mutate_vigor(50);
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ui1.mutable_battalion().mutate_morale(i);
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@@ -32,7 +32,7 @@ class HexMapUtilsTest : public ::testing::Test {
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auto enemyUnitOffset = AddGenericUnit(enemyPlayerId, 2, Coords(1, 1));
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auto hiddenEnemyOffset = AddGenericUnit(enemyPlayerId, 3, Coords(1, 2));
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auto unitsVec = std::vector<Unit>{
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std::vector<Unit> unitsVec{
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ownUnitOffset,
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alliedUnitOffset,
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enemyUnitOffset,
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