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Author SHA1 Message Date
admin a3e62d4fd4 Use direct vector declarations in test helpers 2026-06-23 13:09:55 -07:00
6 changed files with 7 additions and 7 deletions
@@ -49,7 +49,7 @@ auto AddPlayerInfo(
-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
const auto victoryConditionsOffset = fbb.CreateVector(victoryConditions);
auto alliesVec = std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer>();
std::vector<net::eagle0::shardok::storage::fb::AlliedPlayer> alliesVec;
for (int pid : allyPids) { alliesVec.emplace_back(pid); }
const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
@@ -67,7 +67,7 @@ void EXPECT_CONTAINS(const VecT& vec, const T& obj) {
template<class VecT, class F>
auto CHECK_NOCONTAINS_WHERE(const VecT& vec, F where) -> bool {
for (size_t i = 0; i < vec.size(); ++i) {
for (size_t i = 0; i < vec.size(); i++) {
if (where(vec[i])) {
std::cout << "Found at index " << i << '\n';
return false;
@@ -18,7 +18,7 @@ TEST(PercentileRollOddsTests, singleStat_returnsExpected) {
const std::vector<double> expectedBonuses =
{-25.0, -12.8, -3.125, -0.2, 0.0, 0.2, 3.125, 12.8, 25.0, 28.1216};
for (size_t i = 0; i < stats.size(); ++i) {
for (size_t i = 0; i < stats.size(); i++) {
EXPECT_DOUBLE_EQ(expectedBonuses[i], BonusFromStat(stats[i]));
}
}
@@ -87,7 +87,7 @@ static auto GameWithUnitTs(
endGameCondition.mutate_victory_details(
net::eagle0::shardok::storage::fb::VictoryCondition_UNKNOWN_VICTORY_CONDITION);
auto winningIdsVec = std::vector<PlayerId>{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
std::vector<PlayerId> winningIdsVec{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
auto winningIdsOff = fbb.CreateVector(winningIdsVec);
auto statusB = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
statusB.add_state(
@@ -85,7 +85,7 @@ TEST_F(UnitTests, giveCasualties_raisesMorale) {
}
TEST_F(UnitTests, Vigor_changesActionPoints) {
for (int i = 1; i < 100; ++i) {
for (int i = 1; i < 100; i++) {
Unit ui1 = GetUnitT1();
ui1.mutable_attached_hero().mutate_vigor(i);
ui1.mutable_battalion().mutate_morale(50);
@@ -115,7 +115,7 @@ TEST_F(UnitTests, MaxVigor_elevenActionPoints) {
}
TEST_F(UnitTests, Morale_changesActionPoints) {
for (int i = 1; i < 100; ++i) {
for (int i = 1; i < 100; i++) {
Unit ui1 = GetUnitT1();
ui1.mutable_attached_hero().mutate_vigor(50);
ui1.mutable_battalion().mutate_morale(i);
@@ -32,7 +32,7 @@ class HexMapUtilsTest : public ::testing::Test {
auto enemyUnitOffset = AddGenericUnit(enemyPlayerId, 2, Coords(1, 1));
auto hiddenEnemyOffset = AddGenericUnit(enemyPlayerId, 3, Coords(1, 2));
auto unitsVec = std::vector<Unit>{
std::vector<Unit> unitsVec{
ownUnitOffset,
alliedUnitOffset,
enemyUnitOffset,