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https://github.com/nolen777/eagle0.git
synced 2026-07-29 09:15:42 +00:00
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ea3252db90 |
@@ -46,12 +46,12 @@ auto ConvertVictoryCondition(const net::eagle0::shardok::common::VictoryConditio
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auto FromPlayerInfoProto(flatbuffers::FlatBufferBuilder& fbb, const PlayerInfoProto& piProto)
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-> flatbuffers::Offset<net::eagle0::shardok::storage::fb::PlayerInfo> {
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auto alliesVec = std::vector<AlliedPlayer>();
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std::vector<AlliedPlayer> alliesVec;
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alliesVec.reserve(piProto.allies_size());
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for (const auto& apProto : piProto.allies()) { alliesVec.emplace_back(apProto.player_id()); }
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const auto alliesOffset = fbb.CreateVectorOfStructs(alliesVec);
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auto vcVec = std::vector<int8_t>();
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std::vector<int8_t> vcVec;
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const int victoryConditionCount = piProto.victory_conditions_size();
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vcVec.reserve(victoryConditionCount);
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for (int i = 0; i < victoryConditionCount; i++) {
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@@ -142,7 +142,7 @@ auto SetupInitialGameState(
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&endGameCondition);
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auto gameIdOffset = fbb.CreateString(gameId);
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auto playerInfoVec = std::vector<Offset<PlayerInfo>>();
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std::vector<Offset<PlayerInfo>> playerInfoVec;
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playerInfoVec.reserve(playerInfoProtos.size());
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for (const auto& piProto : playerInfoProtos) {
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playerInfoVec.push_back(FromPlayerInfoProto(fbb, piProto));
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@@ -162,7 +162,7 @@ auto SetupInitialGameState(
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// Add slack units: 3 per necromancer, minimum 5 for general use
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const int slackUnits = std::max(5, necromancerCount * 3);
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auto unitsVec = std::vector<Unit>();
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std::vector<Unit> unitsVec;
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unitsVec.reserve(units.size() + slackUnits);
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for (const auto& unit : units) {
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Unit modifiedUnit = unit;
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@@ -67,7 +67,7 @@ void EXPECT_CONTAINS(const VecT& vec, const T& obj) {
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template<class VecT, class F>
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auto CHECK_NOCONTAINS_WHERE(const VecT& vec, F where) -> bool {
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for (size_t i = 0; i < vec.size(); ++i) {
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for (size_t i = 0; i < vec.size(); i++) {
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if (where(vec[i])) {
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std::cout << "Found at index " << i << '\n';
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return false;
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@@ -18,7 +18,7 @@ TEST(PercentileRollOddsTests, singleStat_returnsExpected) {
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const std::vector<double> expectedBonuses =
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{-25.0, -12.8, -3.125, -0.2, 0.0, 0.2, 3.125, 12.8, 25.0, 28.1216};
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for (size_t i = 0; i < stats.size(); ++i) {
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for (size_t i = 0; i < stats.size(); i++) {
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EXPECT_DOUBLE_EQ(expectedBonuses[i], BonusFromStat(stats[i]));
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}
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}
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@@ -85,7 +85,7 @@ TEST_F(UnitTests, giveCasualties_raisesMorale) {
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}
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TEST_F(UnitTests, Vigor_changesActionPoints) {
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for (int i = 1; i < 100; ++i) {
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for (int i = 1; i < 100; i++) {
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Unit ui1 = GetUnitT1();
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ui1.mutable_attached_hero().mutate_vigor(i);
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ui1.mutable_battalion().mutate_morale(50);
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@@ -115,7 +115,7 @@ TEST_F(UnitTests, MaxVigor_elevenActionPoints) {
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}
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TEST_F(UnitTests, Morale_changesActionPoints) {
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for (int i = 1; i < 100; ++i) {
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for (int i = 1; i < 100; i++) {
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Unit ui1 = GetUnitT1();
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ui1.mutable_attached_hero().mutate_vigor(50);
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ui1.mutable_battalion().mutate_morale(i);
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