admin
e00ff5f1a5
Report Eagle cache load rejection reasons
2026-06-09 16:47:52 -07:00
admin
29b0a460e7
Log and persist Eagle cache resume counts
2026-06-09 16:38:45 -07:00
admin and GitHub
e4a6edf7d7
Only warn for Eagle settings references when Eagle is loaded ( #7009 )
2026-06-09 16:35:49 -07:00
admin and GitHub
df781f5643
Cache active Shardok histories with Eagle state ( #7008 )
2026-06-09 16:05:08 -07:00
admin and GitHub
6401db7043
Cache Eagle game state locally ( #7007 )
2026-06-09 14:08:32 -07:00
admin and GitHub
9cb3a60501
Remove retired Gameplay scene assets ( #7006 )
2026-06-09 13:31:13 -07:00
admin and GitHub
0f8880353b
Add scene split validation tests ( #7004 )
2026-06-09 11:32:00 -07:00
admin and GitHub
f1b89de5b3
Batch Postgres history replay reads ( #7005 )
2026-06-09 11:31:26 -07:00
admin and GitHub
d99d2f5a53
Bulk read text state during recovery ( #7003 )
2026-06-09 09:22:37 -07:00
admin and GitHub
72efdff6bc
Filter cached client text in storage queries ( #7002 )
2026-06-09 08:42:20 -07:00
admin and GitHub
9e8a506601
Hide superseded backstory text from clients ( #7001 )
2026-06-09 08:07:37 -07:00
admin and GitHub
77e1dd41cc
Cache completed client text locally ( #7000 )
...
* Cache completed client text locally
* Fix completed client text cache scoping
* Avoid Unity API in client text cache writes
2026-06-09 08:06:01 -07:00
admin and GitHub
aeb89e265e
Staticize TMP fallback font asset ( #6998 )
...
* Staticize TMP fallback font asset
* Bake TMP fallback glyph coverage
2026-06-09 07:32:52 -07:00
admin and GitHub
9046e3d7ce
Show JFR sidecar errors in admin ( #6999 )
2026-06-09 07:05:25 -07:00
admin and GitHub
fc6b48793e
Remove stale Gameplay scene references ( #6997 )
2026-06-09 06:32:24 -07:00
admin and GitHub
7d2050db5e
Update scene split wording ( #6996 )
2026-06-09 05:11:22 -07:00
admin and GitHub
7e0d8360c4
Rename Eagle scene lighting setup ( #6995 )
2026-06-08 22:39:45 -07:00
admin and GitHub
a0912bbc9e
Close Postgres resources on unload ( #6994 )
2026-06-08 22:16:58 -07:00
admin and GitHub
987390b244
Remove connection readiness marker ( #6993 )
2026-06-08 22:12:08 -07:00
admin and GitHub
e1c7036780
Ignore empty Postgres histories on load ( #6992 )
2026-06-08 22:07:27 -07:00
admin and GitHub
da1a1a64c7
Add bulk SQLite to Postgres migration action ( #6991 )
2026-06-08 22:05:32 -07:00
admin and GitHub
138c0fcfa9
Remove stale Unity project script entries ( #6990 )
2026-06-08 22:03:37 -07:00
admin and GitHub
8e7acdfd97
Add admin SQLite to Postgres game migration ( #6987 )
2026-06-08 18:29:25 -07:00
admin and GitHub
e1d8fd7031
Remove legacy Gameplay scene ( #6988 )
2026-06-08 18:29:00 -07:00
admin and GitHub
f56289899b
Update Eagle scene setup docs ( #6986 )
2026-06-08 17:16:55 -07:00
admin and GitHub
9e365b637c
Store client text in Postgres for Postgres games ( #6985 )
2026-06-08 17:14:26 -07:00
admin and GitHub
15d5519634
Remove obsolete scene split meta files ( #6984 )
2026-06-08 17:12:11 -07:00
admin and GitHub
bbf9d23c1f
Remove obsolete scene split migration artifacts ( #6983 )
2026-06-08 17:02:34 -07:00
admin and GitHub
7685f4470c
Default Eagle history backend to Postgres ( #6982 )
2026-06-08 16:58:01 -07:00
admin and GitHub
ed47b5769d
Remove legacy scene migration tooling ( #6980 )
2026-06-08 16:34:48 -07:00
admin and GitHub
11d734ce7f
Make Postgres history load failures explicit ( #6981 )
2026-06-08 16:34:10 -07:00
admin and GitHub
275a72256f
Bulk read Postgres action results ( #6979 )
2026-06-08 16:17:46 -07:00
admin and GitHub
13fa2ce8da
Cache Postgres history replay reads ( #6978 )
2026-06-08 15:49:25 -07:00
admin and GitHub
06cd96f921
Retire legacy Gameplay startup fallback ( #6973 )
2026-06-08 15:47:12 -07:00
admin and GitHub
83ea7ce485
Render Shardok fire below unit labels ( #6976 )
2026-06-08 15:40:10 -07:00
admin and GitHub
9bdfad34e1
Unregister hero dropdown text listeners on destroy ( #6977 )
2026-06-08 15:26:17 -07:00
admin and GitHub
14ba4b3933
Restore notification beast animations ( #6975 )
...
* Restore notification beast visual layout timing
* Render beast effects on Eagle UI layer
* Wire Eagle canvases to main camera
* Render beast effects as UI overlays
* Add beast renderer diagnostics
* Render Eagle canvases through main camera
* Restore legacy Eagle ambient lighting
2026-06-08 15:21:22 -07:00
admin and GitHub
462bba117e
Control history backend from admin settings ( #6974 )
2026-06-08 14:41:01 -07:00
admin and GitHub
0080f17a19
Wire Unity split scene runtime references ( #6968 )
...
* Wire split scene runtime references
* Activate connection scene root on startup
* Hide drop game confirmation on startup
* Preserve stored account UI on split startup
* Initialize OAuth before connection UI startup
* Ensure main queue for split scene callbacks
* Allow lobby rows without Eagle textures loaded
* Resolve Eagle controller from loaded scene
* Wait for Eagle controller after scene load
* Resolve additive scenes from sceneLoaded callback
* Ignore stale Eagle notifications after scene teardown
* Guard deferred Eagle update subscription
* Keep duplicate MainQueue from destroying scene UI
* Provide shared SoundManager for split scenes
* Wire Eagle map audio from shared SoundManager
* Match Main scene camera background to Gameplay
* Move Eagle texture catalog into Shared scene
* Load Shardok assets from Shared scene
* Wire Shardok audio and gate grid input
* Wire Shardok canvases to runtime camera
* Flatten Shardok grid overlay rendering
* Parent Shardok foreground to visible grid
* Let Shardok grid labels pass clicks through
* Allow Shardok clicks through map visuals
* Prefer Shardok grid hits over UI raycasts
* Render Shardok hex meshes through canvas
* Size Shardok canvas hex mesh bounds
* Log Shardok hex mesh canvas state
* Avoid transparent Shardok hex mesh fills
* Revert "Avoid transparent Shardok hex mesh fills"
This reverts commit 34b6ad9301ee1519ab774fa293aa72463c69165a.
* Revert "Log Shardok hex mesh canvas state"
This reverts commit 15516200859584cde46ab54eb1dd5f5a20415e13.
* Revert "Size Shardok canvas hex mesh bounds"
This reverts commit 25c3994f39abacd7ff6bea7376a045e557ca2e36.
* Revert "Render Shardok hex meshes through canvas"
This reverts commit 8cf8f3b78fbfdd904a3e01a2165ac37cb66f0c34.
* Render Shardok canvases through runtime camera
* Layer Shardok labels above hex overlays
* Move Settings UI toward shared scene wiring
* Move persistent UI into Shared scene
* Tighten split scene transition wiring
2026-06-08 13:46:12 -07:00
admin and GitHub
aff09aedc3
Add Postgres history smoke check ( #6972 )
2026-06-08 08:35:53 -07:00
admin and GitHub
47b813fba8
Bind structured action blobs as binary nulls ( #6971 )
2026-06-08 08:25:52 -07:00
admin and GitHub
5da3a75e7c
Add Postgres game history backend ( #6970 )
2026-06-08 08:20:47 -07:00
admin and GitHub
835d1b7a83
Add Eagle and Shardok scene rebuild tool ( #6965 )
...
* Add Eagle and Shardok scene rebuild tool
* Clear copied split-scene external references
* Make split scene rebuild idempotent
* Snapshot scene roots before rebuild deletion
* Generate Eagle and Shardok split scenes
2026-06-08 07:51:08 -07:00
admin and GitHub
7408016628
Add Postgres latency benchmark admin tool ( #6967 )
2026-06-08 07:48:32 -07:00
admin and GitHub
fe2b516e59
Wire Postgres secrets into Eagle deploy ( #6966 )
...
* Wire Postgres secrets into Eagle deploy
* Default Postgres SSL mode in compose
2026-06-08 07:00:30 -07:00
admin and GitHub
c13ae90c67
Document Postgres history migration plan ( #6964 )
2026-06-08 06:45:42 -07:00
admin and GitHub
eeadacadd4
Render tactical bridges unlit ( #6963 )
2026-06-08 06:35:51 -07:00
admin and GitHub
fa87121ba6
Move error UI into shared scene ( #6962 )
2026-06-07 22:00:48 -07:00
admin and GitHub
b5c775f7ae
Release SQLite upload lock before reading snapshots ( #6958 )
2026-06-07 21:53:38 -07:00
admin and GitHub
ca35ed8f6f
Wire split connection shared services ( #6959 )
2026-06-07 21:45:48 -07:00