Render tactical bridges unlit (#6963)

This commit is contained in:
2026-06-08 06:35:51 -07:00
committed by GitHub
parent fa87121ba6
commit eeadacadd4
3 changed files with 64 additions and 2 deletions
@@ -0,0 +1,52 @@
Shader "Eagle0/Bridge Unlit Cutout" {
Properties {
_Color("Color", Color) = (1,1,1,1)
_MainTex("Albedo", 2D) = "white" {}
_Cutoff("Alpha Cutoff", Range(0,1)) = 0.5
}
SubShader {
Tags {
"Queue" = "AlphaTest"
"RenderType" = "TransparentCutout"
}
LOD 100
Cull Off
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
fixed _Cutoff;
v2f vert(appdata v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag(v2f i) : SV_Target {
fixed4 col = tex2D(_MainTex, i.uv) * _Color;
clip(col.a - _Cutoff);
return col;
}
ENDCG
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 8f8a809e92654467bf6ca58b65b8cd9d
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:
@@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: bridges_d
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 8f8a809e92654467bf6ca58b65b8cd9d, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
@@ -22,6 +22,7 @@ Material:
m_Texture: {fileID: 2800000, guid: bc2efd6efa03cf648891b122fee20d49, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats: []
m_Floats:
- _Cutoff: 0.5
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}