98d70fa995 Add hippogryph beast effect using DragonEffect flight system (#6533)
* Add hippogryph beast effect using DragonEffect flight system

Reuses DragonEffect.cs (flight/ground state machine) with a custom
HippogryphMapAnims controller mapping 15 animation states to the
PROTOFACTOR Hippogriff asset. Includes PBR materials, 12 animation
FBXes, and tuned flight parameters (scale 8, fly height 12).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Reduce hippogriff texture maxTextureSize to 512

The Addressable bundle build was failing during ArchiveAndCompress
because the hippogriff textures were imported at 4096x4096 (default
from the asset pack). For a map-view beast effect, 512 is plenty.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix texture .meta files stored as LFS pointers instead of YAML

The broad directory-level LFS pattern in .gitattributes was catching
.meta text files. Replace with a global *.jpg pattern (other binary
formats already have global patterns) and re-add the 8 texture .meta
files as regular blobs so Unity can read them on CI.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 22:16:51 -07:00
2025-03-30 11:19:46 -07:00
2025-09-24 08:13:22 -07:00
2014-11-16 21:03:14 -08:00
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