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Author SHA1 Message Date
admin 22b762748e Use pre-increment in action point tests 2026-06-23 13:16:19 -07:00
6 changed files with 9 additions and 9 deletions
@@ -23,7 +23,7 @@ class AIAttackGroupsTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(0, 0)),
AddGenericUnit(0, 1, Coords(0, 1)),
AddGenericUnit(0, 2, Coords(5, 0)),
@@ -287,4 +287,4 @@ TEST_F(AIAttackGroupsTest, targetPriorities_assignHighestPowerFirst) {
.target = Coords(0, 5),
.attackLocations = upperRightAttackLocations}}),
tpls[2].priorityOrder);
}
}
@@ -20,7 +20,7 @@ class AIAttackerStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -21,7 +21,7 @@ class AIStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -291,4 +291,4 @@ TEST_F(AIStrategySelectorTest,
return GetGameSettings()->GetGetter().GetBattalionType(typeId);
})
.strategyType);
}
}
@@ -17,7 +17,7 @@ class AIScoreUtilitiesTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -26,7 +26,7 @@ class AIWaterCrossingCalculatorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0))};
@@ -28,11 +28,11 @@ class ActionPointDistancesTest : public ::testing::Test {
// P P P M P P
// const_cast is safe because we own the mutable buffer (map)
for (int i = 6; i < 12; i++) {
for (int i = 6; i < 12; ++i) {
const_cast<Terrain*>(map->mutable_terrain()->GetMutableObject(i))
->mutate_type(net::eagle0::shardok::storage::fb::Terrain_::Type_FOREST);
}
for (int i = 18; i < 24; i++) {
for (int i = 18; i < 24; ++i) {
const_cast<Terrain*>(map->mutable_terrain()->GetMutableObject(i))
->mutate_type(net::eagle0::shardok::storage::fb::Terrain_::Type_RIVER);
}