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Author SHA1 Message Date
admin 811bfd970a Use direct fire roll vector declarations 2026-06-23 12:59:52 -07:00
7 changed files with 13 additions and 13 deletions
@@ -23,7 +23,7 @@ class AIAttackGroupsTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(0, 0)),
AddGenericUnit(0, 1, Coords(0, 1)),
AddGenericUnit(0, 2, Coords(5, 0)),
@@ -287,4 +287,4 @@ TEST_F(AIAttackGroupsTest, targetPriorities_assignHighestPowerFirst) {
.target = Coords(0, 5),
.attackLocations = upperRightAttackLocations}}),
tpls[2].priorityOrder);
}
}
@@ -20,7 +20,7 @@ class AIAttackerStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -21,7 +21,7 @@ class AIStrategySelectorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -291,4 +291,4 @@ TEST_F(AIStrategySelectorTest,
return GetGameSettings()->GetGetter().GetBattalionType(typeId);
})
.strategyType);
}
}
@@ -17,7 +17,7 @@ class AIScoreUtilitiesTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0)),
AddGenericUnit(0, 2, Coords(5, 5)),
@@ -26,7 +26,7 @@ class AIWaterCrossingCalculatorTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
AddGenericUnit(0, 0, Coords(5, 0)),
AddGenericUnit(0, 1, Coords(4, 0))};
@@ -64,7 +64,7 @@ TEST_F(ExtinguishFireCommandTests, Execute_givesAgilityXp) {
actor->mutable_attached_hero().mutate_agility_xp(11);
actor->mutable_attached_hero().mutate_wisdom_xp(33);
auto rolls = std::vector<double>{0.50};
std::vector<double> rolls{0.50};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
const auto results = ExtinguishFireCommand(
@@ -83,7 +83,7 @@ TEST_F(ExtinguishFireCommandTests, Execute_givesAgilityXp) {
}
TEST_F(ExtinguishFireCommandTests, ExecuteLowRoll_extinguishesFire) {
auto rolls = std::vector<double>{0.25};
std::vector<double> rolls{0.25};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
@@ -107,7 +107,7 @@ TEST_F(ExtinguishFireCommandTests, ExecuteLowRoll_extinguishesFire) {
}
TEST_F(ExtinguishFireCommandTests, ExecuteHighRoll_doesNotExtinguish) {
auto rolls = std::vector<double>{0.75};
std::vector<double> rolls{0.75};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
@@ -129,7 +129,7 @@ TEST_F(ExtinguishFireCommandTests, ExecuteHighRoll_doesNotExtinguish) {
TEST_F(ExtinguishFireCommandTests, ExecuteHiddenActor_unhides) {
actor->mutate_hidden(true);
auto rolls = std::vector<double>{0.75};
std::vector<double> rolls{0.75};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
GetMutableTerrain(hexMap, Coords(3, 3))->mutable_modifier().mutable_fire().mutate_present(true);
@@ -58,7 +58,7 @@ public:
};
TEST_F(StartFireCommandTests, ExecuteLowRoll_startsFire) {
auto rolls = std::vector<double>{0.25};
std::vector<double> rolls{0.25};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
const auto results = StartFireCommand(
@@ -81,7 +81,7 @@ TEST_F(StartFireCommandTests, ExecuteLowRoll_startsFire) {
}
TEST_F(StartFireCommandTests, ExecuteHighRoll_doesNotStartFire) {
auto rolls = std::vector<double>{0.75};
std::vector<double> rolls{0.75};
const auto generator = std::make_shared<SequenceRandomGenerator>(rolls);
const auto results = StartFireCommand(