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https://github.com/nolen777/eagle0.git
synced 2026-07-29 11:55:42 +00:00
Compare commits
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22b762748e |
+2
-2
@@ -28,11 +28,11 @@ class ActionPointDistancesTest : public ::testing::Test {
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// P P P M P P
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// const_cast is safe because we own the mutable buffer (map)
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for (int i = 6; i < 12; i++) {
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for (int i = 6; i < 12; ++i) {
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const_cast<Terrain*>(map->mutable_terrain()->GetMutableObject(i))
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->mutate_type(net::eagle0::shardok::storage::fb::Terrain_::Type_FOREST);
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}
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for (int i = 18; i < 24; i++) {
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for (int i = 18; i < 24; ++i) {
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const_cast<Terrain*>(map->mutable_terrain()->GetMutableObject(i))
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->mutate_type(net::eagle0::shardok::storage::fb::Terrain_::Type_RIVER);
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}
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+1
-1
@@ -23,7 +23,7 @@ class EvacuatePrisonersCommandFactoryTest : public ::testing::Test {
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auto actorOff = AddGenericUnit(0, 0, position);
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auto enemyCaptiveOff = AddGenericUnit(1, 1, Coords(4, 4));
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auto alliedCaptiveOff = AddGenericUnit(2, 2, Coords(5, 5));
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std::vector<Unit> unitsVec{actorOff, enemyCaptiveOff, alliedCaptiveOff};
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auto unitsVec = std::vector<Unit>{actorOff, enemyCaptiveOff, alliedCaptiveOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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+1
-1
@@ -16,7 +16,7 @@ class MoveCommandFactoryTest : public ::testing::Test {
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auto actorOff = AddGenericUnit(1, 3, position);
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auto enemyOff = AddGenericUnit(0, 2, Coords(3, 2));
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vector<Unit> vec{actorOff, enemyOff};
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auto vec = vector<Unit>{actorOff, enemyOff};
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auto u = fbb.CreateVectorOfSortedStructs(&vec);
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fbb.Finish(u);
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+1
-1
@@ -44,7 +44,7 @@ class ReinforceCommandFactoryTest : public ::testing::Test {
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auto defenderOffset = AddGenericUnit(1, 2, Coords(2, 5));
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auto anotherReserveOffset = AddGenericUnit(2, 3, Coords(-1, -1));
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std::vector<Unit> unitsVec{
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auto unitsVec = std::vector<Unit>{
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attacker1Offset,
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reserveAttackerOffset,
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defenderOffset,
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+1
-1
@@ -29,7 +29,7 @@ class ScoutCommandFactoryTests : public ::testing::Test {
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fbb.ForceDefaults(true);
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auto rangerOff = AddGenericUnit(5, 0, position);
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std::vector<Unit> unitsVec{rangerOff};
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auto unitsVec = std::vector<Unit>{rangerOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto mapOff = AddBasicMap(fbb);
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+1
-1
@@ -34,7 +34,7 @@ class StartFireCommandFactoryTest : public ::testing::Test {
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auto friendlyOffset = AddGenericUnit(0, 1, Coords(5, 5));
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auto defenderOffset = AddGenericUnit(1, 2, Coords(2, 0));
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vector<Unit> unitsVec{attackerOffset, friendlyOffset, defenderOffset};
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auto unitsVec = vector<Unit>{attackerOffset, friendlyOffset, defenderOffset};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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weather = WeatherFb();
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