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Author SHA1 Message Date
admin 22b762748e Use pre-increment in action point tests 2026-06-23 13:16:19 -07:00
6 changed files with 7 additions and 7 deletions
@@ -28,11 +28,11 @@ class ActionPointDistancesTest : public ::testing::Test {
// P P P M P P
// const_cast is safe because we own the mutable buffer (map)
for (int i = 6; i < 12; i++) {
for (int i = 6; i < 12; ++i) {
const_cast<Terrain*>(map->mutable_terrain()->GetMutableObject(i))
->mutate_type(net::eagle0::shardok::storage::fb::Terrain_::Type_FOREST);
}
for (int i = 18; i < 24; i++) {
for (int i = 18; i < 24; ++i) {
const_cast<Terrain*>(map->mutable_terrain()->GetMutableObject(i))
->mutate_type(net::eagle0::shardok::storage::fb::Terrain_::Type_RIVER);
}
@@ -23,7 +23,7 @@ class EvacuatePrisonersCommandFactoryTest : public ::testing::Test {
auto actorOff = AddGenericUnit(0, 0, position);
auto enemyCaptiveOff = AddGenericUnit(1, 1, Coords(4, 4));
auto alliedCaptiveOff = AddGenericUnit(2, 2, Coords(5, 5));
std::vector<Unit> unitsVec{actorOff, enemyCaptiveOff, alliedCaptiveOff};
auto unitsVec = std::vector<Unit>{actorOff, enemyCaptiveOff, alliedCaptiveOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -16,7 +16,7 @@ class MoveCommandFactoryTest : public ::testing::Test {
auto actorOff = AddGenericUnit(1, 3, position);
auto enemyOff = AddGenericUnit(0, 2, Coords(3, 2));
vector<Unit> vec{actorOff, enemyOff};
auto vec = vector<Unit>{actorOff, enemyOff};
auto u = fbb.CreateVectorOfSortedStructs(&vec);
fbb.Finish(u);
@@ -44,7 +44,7 @@ class ReinforceCommandFactoryTest : public ::testing::Test {
auto defenderOffset = AddGenericUnit(1, 2, Coords(2, 5));
auto anotherReserveOffset = AddGenericUnit(2, 3, Coords(-1, -1));
std::vector<Unit> unitsVec{
auto unitsVec = std::vector<Unit>{
attacker1Offset,
reserveAttackerOffset,
defenderOffset,
@@ -29,7 +29,7 @@ class ScoutCommandFactoryTests : public ::testing::Test {
fbb.ForceDefaults(true);
auto rangerOff = AddGenericUnit(5, 0, position);
std::vector<Unit> unitsVec{rangerOff};
auto unitsVec = std::vector<Unit>{rangerOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);
@@ -34,7 +34,7 @@ class StartFireCommandFactoryTest : public ::testing::Test {
auto friendlyOffset = AddGenericUnit(0, 1, Coords(5, 5));
auto defenderOffset = AddGenericUnit(1, 2, Coords(2, 0));
vector<Unit> unitsVec{attackerOffset, friendlyOffset, defenderOffset};
auto unitsVec = vector<Unit>{attackerOffset, friendlyOffset, defenderOffset};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
weather = WeatherFb();