admin and GitHub
f56289899b
Update Eagle scene setup docs ( #6986 )
2026-06-08 17:16:55 -07:00
admin and GitHub
9e365b637c
Store client text in Postgres for Postgres games ( #6985 )
2026-06-08 17:14:26 -07:00
admin and GitHub
15d5519634
Remove obsolete scene split meta files ( #6984 )
2026-06-08 17:12:11 -07:00
admin and GitHub
bbf9d23c1f
Remove obsolete scene split migration artifacts ( #6983 )
2026-06-08 17:02:34 -07:00
admin and GitHub
7685f4470c
Default Eagle history backend to Postgres ( #6982 )
2026-06-08 16:58:01 -07:00
admin and GitHub
ed47b5769d
Remove legacy scene migration tooling ( #6980 )
2026-06-08 16:34:48 -07:00
admin and GitHub
11d734ce7f
Make Postgres history load failures explicit ( #6981 )
2026-06-08 16:34:10 -07:00
admin and GitHub
275a72256f
Bulk read Postgres action results ( #6979 )
2026-06-08 16:17:46 -07:00
admin and GitHub
13fa2ce8da
Cache Postgres history replay reads ( #6978 )
2026-06-08 15:49:25 -07:00
admin and GitHub
06cd96f921
Retire legacy Gameplay startup fallback ( #6973 )
2026-06-08 15:47:12 -07:00
admin and GitHub
83ea7ce485
Render Shardok fire below unit labels ( #6976 )
2026-06-08 15:40:10 -07:00
admin and GitHub
9bdfad34e1
Unregister hero dropdown text listeners on destroy ( #6977 )
2026-06-08 15:26:17 -07:00
admin and GitHub
14ba4b3933
Restore notification beast animations ( #6975 )
...
* Restore notification beast visual layout timing
* Render beast effects on Eagle UI layer
* Wire Eagle canvases to main camera
* Render beast effects as UI overlays
* Add beast renderer diagnostics
* Render Eagle canvases through main camera
* Restore legacy Eagle ambient lighting
2026-06-08 15:21:22 -07:00
admin and GitHub
462bba117e
Control history backend from admin settings ( #6974 )
2026-06-08 14:41:01 -07:00
admin and GitHub
0080f17a19
Wire Unity split scene runtime references ( #6968 )
...
* Wire split scene runtime references
* Activate connection scene root on startup
* Hide drop game confirmation on startup
* Preserve stored account UI on split startup
* Initialize OAuth before connection UI startup
* Ensure main queue for split scene callbacks
* Allow lobby rows without Eagle textures loaded
* Resolve Eagle controller from loaded scene
* Wait for Eagle controller after scene load
* Resolve additive scenes from sceneLoaded callback
* Ignore stale Eagle notifications after scene teardown
* Guard deferred Eagle update subscription
* Keep duplicate MainQueue from destroying scene UI
* Provide shared SoundManager for split scenes
* Wire Eagle map audio from shared SoundManager
* Match Main scene camera background to Gameplay
* Move Eagle texture catalog into Shared scene
* Load Shardok assets from Shared scene
* Wire Shardok audio and gate grid input
* Wire Shardok canvases to runtime camera
* Flatten Shardok grid overlay rendering
* Parent Shardok foreground to visible grid
* Let Shardok grid labels pass clicks through
* Allow Shardok clicks through map visuals
* Prefer Shardok grid hits over UI raycasts
* Render Shardok hex meshes through canvas
* Size Shardok canvas hex mesh bounds
* Log Shardok hex mesh canvas state
* Avoid transparent Shardok hex mesh fills
* Revert "Avoid transparent Shardok hex mesh fills"
This reverts commit 34b6ad9301ee1519ab774fa293aa72463c69165a.
* Revert "Log Shardok hex mesh canvas state"
This reverts commit 15516200859584cde46ab54eb1dd5f5a20415e13.
* Revert "Size Shardok canvas hex mesh bounds"
This reverts commit 25c3994f39abacd7ff6bea7376a045e557ca2e36.
* Revert "Render Shardok hex meshes through canvas"
This reverts commit 8cf8f3b78fbfdd904a3e01a2165ac37cb66f0c34.
* Render Shardok canvases through runtime camera
* Layer Shardok labels above hex overlays
* Move Settings UI toward shared scene wiring
* Move persistent UI into Shared scene
* Tighten split scene transition wiring
2026-06-08 13:46:12 -07:00
admin and GitHub
aff09aedc3
Add Postgres history smoke check ( #6972 )
2026-06-08 08:35:53 -07:00
admin and GitHub
47b813fba8
Bind structured action blobs as binary nulls ( #6971 )
2026-06-08 08:25:52 -07:00
admin and GitHub
5da3a75e7c
Add Postgres game history backend ( #6970 )
2026-06-08 08:20:47 -07:00
admin and GitHub
835d1b7a83
Add Eagle and Shardok scene rebuild tool ( #6965 )
...
* Add Eagle and Shardok scene rebuild tool
* Clear copied split-scene external references
* Make split scene rebuild idempotent
* Snapshot scene roots before rebuild deletion
* Generate Eagle and Shardok split scenes
2026-06-08 07:51:08 -07:00
admin and GitHub
7408016628
Add Postgres latency benchmark admin tool ( #6967 )
2026-06-08 07:48:32 -07:00
admin and GitHub
fe2b516e59
Wire Postgres secrets into Eagle deploy ( #6966 )
...
* Wire Postgres secrets into Eagle deploy
* Default Postgres SSL mode in compose
2026-06-08 07:00:30 -07:00
admin and GitHub
c13ae90c67
Document Postgres history migration plan ( #6964 )
2026-06-08 06:45:42 -07:00
admin and GitHub
eeadacadd4
Render tactical bridges unlit ( #6963 )
2026-06-08 06:35:51 -07:00
admin and GitHub
fa87121ba6
Move error UI into shared scene ( #6962 )
2026-06-07 22:00:48 -07:00
admin and GitHub
b5c775f7ae
Release SQLite upload lock before reading snapshots ( #6958 )
2026-06-07 21:53:38 -07:00
admin and GitHub
ca35ed8f6f
Wire split connection shared services ( #6959 )
2026-06-07 21:45:48 -07:00
admin and GitHub
f7e47bdc31
Wait longer for warmup follow-up commands ( #6961 )
2026-06-07 21:45:18 -07:00
admin and GitHub
d210cbb820
Add Connection scene migration tool ( #6957 )
...
* Add Connection scene migration tool
* Copy connection UI into split scene
2026-06-07 18:59:42 -07:00
admin and GitHub
50948bccae
Persist SQLite history with base and deltas ( #6956 )
2026-06-07 18:52:12 -07:00
admin and GitHub
98a1c2b361
Add Connection scene readiness marker ( #6955 )
2026-06-07 18:35:47 -07:00
admin and GitHub
38608bd3e4
Keep shared error handler scene-owned ( #6954 )
2026-06-07 18:24:23 -07:00
admin and GitHub
e4e43292df
Default Main scene to split startup ( #6952 )
2026-06-07 18:16:07 -07:00
admin and GitHub
351cc6f658
Use remote persister for SQLite database uploads ( #6953 )
2026-06-07 18:15:10 -07:00
admin and GitHub
603e7fb071
Stop tracking Unity editor user settings ( #6951 )
2026-06-07 17:24:13 -07:00
admin and GitHub
0ccf0539ba
Centralize connection mode visibility ( #6939 )
2026-06-07 17:16:34 -07:00
admin and GitHub
033e1f4675
Serialize SQLite history access internally ( #6950 )
2026-06-07 17:11:11 -07:00
admin and GitHub
c9aa6df721
Fix Shardok model lifecycle cleanup ( #6948 )
2026-06-07 16:54:42 -07:00
admin and GitHub
734ea7c62e
Validate SQLite downloads before loading ( #6949 )
2026-06-07 16:53:59 -07:00
admin and GitHub
23f29249ef
Upload SQLite history from snapshots ( #6947 )
2026-06-07 16:14:31 -07:00
admin and GitHub
eeab47e480
Persist Shardok SQLite deltas to S3 ( #6944 )
2026-06-07 15:48:59 -07:00
admin and GitHub
22b52f498a
Use passive SQLite checkpoints for uploads ( #6945 )
2026-06-07 15:42:47 -07:00
admin and GitHub
f403980853
Fallback build warmup binary during deploy ( #6946 )
2026-06-07 15:39:33 -07:00
admin and GitHub
eb6fcb5ce6
Move sqlite history uploads off command path ( #6943 )
2026-06-07 15:01:26 -07:00
admin and GitHub
299f4625cd
Map Shardok clicks through screen space ( #6942 )
2026-06-07 13:45:11 -07:00
admin and GitHub
84788452b3
Add JFR tracing for SQLite persistence ( #6941 )
2026-06-07 11:41:24 -07:00
admin and GitHub
5a81a203e8
Bootstrap Unity client from split scenes ( #6935 )
2026-06-07 09:11:31 -07:00
admin and GitHub
9c60652eaa
Instrument Shardok battle latency ( #6938 )
2026-06-07 09:08:06 -07:00
admin and GitHub
9b384234d8
Clean up AI quest completion docs ( #6937 )
2026-06-06 18:51:15 -07:00
admin and GitHub
ef591539d3
Add prisoner quest invariant coverage ( #6936 )
2026-06-06 17:10:32 -07:00
admin and GitHub
1db0c6b282
Clarify failed quest notification source hero ( #6932 )
2026-06-06 05:48:54 -07:00