admin
047b9c850e
Mirror SQLite history deltas to Postgres
2026-06-08 08:02:01 -07:00
admin and GitHub
835d1b7a83
Add Eagle and Shardok scene rebuild tool ( #6965 )
...
* Add Eagle and Shardok scene rebuild tool
* Clear copied split-scene external references
* Make split scene rebuild idempotent
* Snapshot scene roots before rebuild deletion
* Generate Eagle and Shardok split scenes
2026-06-08 07:51:08 -07:00
admin and GitHub
7408016628
Add Postgres latency benchmark admin tool ( #6967 )
2026-06-08 07:48:32 -07:00
admin and GitHub
fe2b516e59
Wire Postgres secrets into Eagle deploy ( #6966 )
...
* Wire Postgres secrets into Eagle deploy
* Default Postgres SSL mode in compose
2026-06-08 07:00:30 -07:00
admin and GitHub
c13ae90c67
Document Postgres history migration plan ( #6964 )
2026-06-08 06:45:42 -07:00
admin and GitHub
eeadacadd4
Render tactical bridges unlit ( #6963 )
2026-06-08 06:35:51 -07:00
admin and GitHub
fa87121ba6
Move error UI into shared scene ( #6962 )
2026-06-07 22:00:48 -07:00
admin and GitHub
b5c775f7ae
Release SQLite upload lock before reading snapshots ( #6958 )
2026-06-07 21:53:38 -07:00
admin and GitHub
ca35ed8f6f
Wire split connection shared services ( #6959 )
2026-06-07 21:45:48 -07:00
admin and GitHub
f7e47bdc31
Wait longer for warmup follow-up commands ( #6961 )
2026-06-07 21:45:18 -07:00
admin and GitHub
d210cbb820
Add Connection scene migration tool ( #6957 )
...
* Add Connection scene migration tool
* Copy connection UI into split scene
2026-06-07 18:59:42 -07:00
admin and GitHub
50948bccae
Persist SQLite history with base and deltas ( #6956 )
2026-06-07 18:52:12 -07:00
admin and GitHub
98a1c2b361
Add Connection scene readiness marker ( #6955 )
2026-06-07 18:35:47 -07:00
admin and GitHub
38608bd3e4
Keep shared error handler scene-owned ( #6954 )
2026-06-07 18:24:23 -07:00
admin and GitHub
e4e43292df
Default Main scene to split startup ( #6952 )
2026-06-07 18:16:07 -07:00
admin and GitHub
351cc6f658
Use remote persister for SQLite database uploads ( #6953 )
2026-06-07 18:15:10 -07:00
admin and GitHub
603e7fb071
Stop tracking Unity editor user settings ( #6951 )
2026-06-07 17:24:13 -07:00
admin and GitHub
0ccf0539ba
Centralize connection mode visibility ( #6939 )
2026-06-07 17:16:34 -07:00
admin and GitHub
033e1f4675
Serialize SQLite history access internally ( #6950 )
2026-06-07 17:11:11 -07:00
admin and GitHub
c9aa6df721
Fix Shardok model lifecycle cleanup ( #6948 )
2026-06-07 16:54:42 -07:00
admin and GitHub
734ea7c62e
Validate SQLite downloads before loading ( #6949 )
2026-06-07 16:53:59 -07:00
admin and GitHub
23f29249ef
Upload SQLite history from snapshots ( #6947 )
2026-06-07 16:14:31 -07:00
admin and GitHub
eeab47e480
Persist Shardok SQLite deltas to S3 ( #6944 )
2026-06-07 15:48:59 -07:00
admin and GitHub
22b52f498a
Use passive SQLite checkpoints for uploads ( #6945 )
2026-06-07 15:42:47 -07:00
admin and GitHub
f403980853
Fallback build warmup binary during deploy ( #6946 )
2026-06-07 15:39:33 -07:00
admin and GitHub
eb6fcb5ce6
Move sqlite history uploads off command path ( #6943 )
2026-06-07 15:01:26 -07:00
admin and GitHub
299f4625cd
Map Shardok clicks through screen space ( #6942 )
2026-06-07 13:45:11 -07:00
admin and GitHub
84788452b3
Add JFR tracing for SQLite persistence ( #6941 )
2026-06-07 11:41:24 -07:00
admin and GitHub
5a81a203e8
Bootstrap Unity client from split scenes ( #6935 )
2026-06-07 09:11:31 -07:00
admin and GitHub
9c60652eaa
Instrument Shardok battle latency ( #6938 )
2026-06-07 09:08:06 -07:00
admin and GitHub
9b384234d8
Clean up AI quest completion docs ( #6937 )
2026-06-06 18:51:15 -07:00
admin and GitHub
ef591539d3
Add prisoner quest invariant coverage ( #6936 )
2026-06-06 17:10:32 -07:00
admin and GitHub
1db0c6b282
Clarify failed quest notification source hero ( #6932 )
2026-06-06 05:48:54 -07:00
admin and GitHub
61da5c1e92
Include recon counts in quest prompts ( #6934 )
2026-06-06 05:11:56 -07:00
admin and GitHub
2d713f4e57
Use release wording for prisoner quests ( #6933 )
2026-06-06 05:11:14 -07:00
admin and GitHub
fab32ae871
Normalize quest LLM request ids ( #6931 )
2026-06-06 05:10:51 -07:00
admin and GitHub
bc762f3b45
Fix quest outcome prompt name grammar ( #6930 )
2026-06-06 05:10:21 -07:00
admin and GitHub
7e5c5af876
Document Unity scene separation plan ( #6929 )
2026-06-06 04:43:26 -07:00
admin and GitHub
c71c846a81
Allow text listeners to change during updates ( #6928 )
2026-06-05 05:39:57 -07:00
admin and GitHub
cfc218ba30
Regenerate Shardok AI baselines after timeout fix ( #6927 )
2026-06-04 13:15:08 -07:00
admin and GitHub
29a481f7b4
Show sworn hero faction in Free Heroes panel ( #6926 )
2026-06-04 10:47:17 -07:00
admin and GitHub
fce2a104e8
Fix break alliance imprisonment notification text ( #6925 )
2026-06-04 10:40:22 -07:00
admin and GitHub
0fb419cbd8
Suppress invited faction destroyed notifications ( #6924 )
2026-06-04 10:03:13 -07:00
admin and GitHub
bf83e7bde3
Preserve Shardok selection during command updates ( #6921 )
2026-06-04 08:21:30 -07:00
admin and GitHub
54bfea07d4
Fix ID timeout score pollution ( #6923 )
2026-06-04 06:23:52 -07:00
admin and GitHub
ab74172744
Only generate fulfillable prisoner quests ( #6922 )
2026-06-03 16:15:41 -07:00
admin and GitHub
80cbe1b60f
Stream command results before phase advancement ( #6920 )
2026-06-03 14:17:05 -07:00
admin and GitHub
488ffbf559
Acknowledge commands before AI continuation ( #6919 )
2026-06-03 09:45:35 -07:00
admin and GitHub
50f9ccb28c
Discover dynamic text editor tests ( #6918 )
2026-06-03 09:44:59 -07:00
admin and GitHub
34cce82cb0
Reject null dynamic render values ( #6917 )
2026-06-03 09:43:07 -07:00