admin
d8330877b9
Preserve custom battle starting morale
2026-07-03 16:19:47 -07:00
admin
29f1d53d66
Add morale to custom battle units
2026-07-03 16:15:19 -07:00
admin and GitHub
023ffbafc9
Animate tired Shardok heroes ( #8273 )
...
* Animate tired Shardok heroes
* Increase tired effect visibility
2026-07-03 15:56:56 -07:00
admin and GitHub
8ec8b902f6
Animate stunned Shardok units ( #8272 )
...
* Animate stunned Shardok units
* Fix stunned tile effect setup
* Avoid TMP outline on stunned effect stars
* Improve stunned effect contrast
2026-07-03 15:41:17 -07:00
admin and GitHub
ae4916e7bf
Lower ransom offer panel contents ( #8271 )
...
* Lower ransom offer panel contents
* Fix ransom offer panel header layout
* Keep ransom offer bottom controls inside panel
* Restructure ransom offer panel layout
* Increase ransom offer title row height
* Inset ransom offer content row bottom
* Make ransom offer content row shrinkable
* Constrain ransom offer main content height
* Move ransom offer height constraint to main row
* Match ransom offer main child heights
2026-07-03 09:09:18 -07:00
admin and GitHub
73699ae901
Use Exile Vassal command panel prefab in scene ( #8269 )
2026-07-01 15:55:37 -07:00
admin and GitHub
910c60236e
Color province commanders by loyalty ( #8270 )
2026-07-01 15:55:26 -07:00
admin and GitHub
9b989dd35e
Use Divine command panel prefab in scene ( #8268 )
2026-07-01 10:15:05 -07:00
admin and GitHub
9400dbeba2
Use Diplomacy command panel prefab in scene ( #8267 )
...
* Use Diplomacy command panel prefab in scene
* Restore Eagle scene YAML header
2026-07-01 09:12:59 -07:00
admin and GitHub
33f6c4dfc9
Teach water crossing AI about frozen crossings ( #8247 )
2026-07-01 08:55:12 -07:00
admin and GitHub
52941d9f50
Preserve captured units in Shardok game state views ( #8266 )
2026-07-01 08:42:23 -07:00
admin and GitHub
4cdda1fab6
Keep Shardok touch taps tolerant after long-press changes ( #8265 )
2026-07-01 06:57:19 -07:00
admin and GitHub
67749672fd
Use Defend command panel prefab in scene ( #8264 )
2026-06-30 16:16:14 -07:00
admin and GitHub
23b6dfb0a9
Use Decline Quest command panel prefab in scene ( #8260 )
2026-06-30 10:39:13 -07:00
admin and GitHub
c98eeb9f88
Improve Shardok touch long-press tracking ( #8263 )
...
* Improve Shardok touch long-press tracking
* Avoid restarting active touch long presses
* Lengthen Shardok long-press threshold
2026-06-30 10:34:44 -07:00
admin and GitHub
ec0c391467
Use server battle access flags in client ( #8262 )
2026-06-30 07:55:29 -07:00
admin and GitHub
7305149729
Gate battle actions by server order ( #8261 )
...
* Gate battle actions by server battle order
* Allow observing all unblocked battles
* Require explicit battle access flags
2026-06-30 07:12:43 -07:00
admin and GitHub
556094d15d
Make grid long press tolerant of finger jitter ( #8259 )
2026-06-30 06:44:38 -07:00
admin and GitHub
22c7965314
Order battle views server-side ( #8257 )
2026-06-30 06:42:22 -07:00
admin and GitHub
4fd8f81686
Use Control Weather command panel prefab in scene ( #8258 )
2026-06-30 06:35:13 -07:00
admin and GitHub
3d650ff5c8
Use Battle Aftermath command panel prefab in scene ( #8256 )
2026-06-29 21:24:44 -07:00
admin and GitHub
9e2bcdf8a5
Use Attack Decision command panel prefab in scene ( #8255 )
...
* Use Attack Decision command panel prefab in scene
* Fix Attack Decision button icon sizing
2026-06-29 21:11:33 -07:00
admin and GitHub
d2d85f1a2d
Use Apprehend Outlaw command panel prefab in scene ( #8254 )
2026-06-29 17:06:08 -07:00
admin and GitHub
b90a5835da
Use Alms command panel prefab in scene ( #8253 )
...
* Use Alms command panel prefab in scene
* Remove redundant Alms prefab overrides
2026-06-29 16:53:10 -07:00
admin and GitHub
54c418c07b
Tighten Organize Troops wide layout ( #8252 )
...
* Tighten Organize Troops wide layout
* Fit available battalion rows with larger buttons
* Cap Organize Troops table outside narrow layout
* Narrow Organize Troops table cap
2026-06-29 14:07:11 -07:00
admin and GitHub
d4083791c1
Reflow Organize Troops controls for iPad ( #8246 )
...
* Reflow Organize Troops controls for iPad
* Apply Organize Troops layout to scene panel
* Use prefab instance for Organize Troops panel
* Fix Organize Troops bottom controls layout
* Improve Organize Troops bottom strip spacing
* Set Organize Troops action button height
* Keep Organize Troops controls inside panel
* Place Organize Troops controls under battalion table
* Match Organize Troops reset button height
* Make Organize Troops controls responsive
* Fix Organize Troops wide controls layout
2026-06-29 12:58:59 -07:00
admin and GitHub
0ed403ded1
Add abnormal LLM diagnostics ( #8251 )
2026-06-29 12:38:04 -07:00
admin and GitHub
f8b064f28b
Fail incomplete LLM streams ( #8250 )
2026-06-29 10:44:57 -07:00
admin and GitHub
38973f07a0
Add LLM stream stall diagnostics ( #8249 )
2026-06-29 09:25:18 -07:00
admin and GitHub
1f5bfe9e4d
Back off failed LLM text retries ( #8248 )
...
* Back off failed LLM text retries
* Limit chronicle history in LLM prompts
* Revert "Limit chronicle history in LLM prompts"
This reverts commit 7f22be26eb00b17aaf77982173688fc9e5c7e3d3.
* Add diagnostics for repeated LLM retries
2026-06-29 08:48:44 -07:00
admin and GitHub
1d0b1dafed
Harden FlatbufferWrapper empty state handling ( #8243 )
...
* Harden FlatbufferWrapper empty state handling
* Tighten FlatbufferWrapper invalid input handling
2026-06-28 21:48:44 -07:00
admin and GitHub
2571f65ac4
Guard music source time reads ( #8244 )
2026-06-28 15:57:55 -07:00
admin and GitHub
f52fd34879
Place prisoner move dropdown above Move ( #8242 )
2026-06-28 12:26:57 -07:00
admin and GitHub
3610c34b4a
Extract pure LLM update batch planning ( #8240 )
2026-06-28 12:25:25 -07:00
admin and GitHub
30390816df
Add Manage Prisoners info panel ( #8233 )
...
* Add Manage Prisoners info panel
* Refine Manage Prisoners info panel layout
* Simplify Manage Prisoners info layout
* Show Manage Prisoners move dropdown when selected
2026-06-28 08:50:57 -07:00
admin and GitHub
9c77f2f843
Use a blocking queue for LLM updates ( #8239 )
2026-06-28 08:33:31 -07:00
admin and GitHub
c7fa4c5180
Ignore stale AI transposition table entries ( #8238 )
2026-06-28 08:24:23 -07:00
admin and GitHub
66d544fb0a
Use immutable queue snapshots for LLM updates ( #8237 )
...
* Use immutable queue snapshots for LLM updates
* Name the LLM update queue monitor
2026-06-28 08:17:51 -07:00
admin and GitHub
7f62f07d0b
Avoid early return when loading raw Postgres history ( #8235 )
2026-06-28 08:15:25 -07:00
admin and GitHub
2829ec1aae
Harden MCTS legal action cache key ( #8236 )
2026-06-28 08:14:02 -07:00
admin and GitHub
97ffb0633d
Build admin action JSON without mutable buffer ( #8234 )
2026-06-27 22:11:39 -07:00
admin and GitHub
f378429786
Own castle coords in AI lookahead futures ( #8230 )
2026-06-27 22:06:36 -07:00
admin and GitHub
f755d89b2a
Remove early returns from game loading ( #8232 )
2026-06-27 22:05:46 -07:00
admin and GitHub
a8e200ab03
Fix Manage Prisoners button icon sizing ( #8229 )
...
* Fix Manage Prisoners button icon sizing
* Use Manage Prisoners prefab in Eagle scene
* Narrow Manage Prisoners scene prefab replacement
* Fix Manage Prisoners prefab scene reference
2026-06-27 16:01:31 -07:00
admin and GitHub
68bec95772
Make pregenerated text population pure ( #8231 )
2026-06-27 15:43:52 -07:00
admin and GitHub
fde9529a31
Fix command token advancement for automatic results ( #8227 )
...
* Stop warning for replacement command tokens
* Revert "Stop warning for replacement command tokens"
This reverts commit fab7fa47678b71f76076142f35465d36fb3fc456.
* Fix command token advancement for automatic results
2026-06-27 11:15:24 -07:00
admin and GitHub
0d044a7468
Prefer light cavalry for mage combat assignments ( #8225 )
...
* Prefer light cavalry for mage combat assignments
* Reserve selected light cavalry for mages
* Cover generic and ranger combat unit pairing
2026-06-27 11:09:18 -07:00
admin and GitHub
ee4b9c1d8f
Hide battle ended panel until battle can exit ( #8228 )
2026-06-27 09:35:38 -07:00
admin and GitHub
a7bd3deb76
Allow Wardens from constitution gains ( #8226 )
2026-06-26 20:44:53 -07:00
admin and GitHub
9e69b213b0
Use correct article for singular beast events ( #8223 )
2026-06-26 18:54:50 -07:00
admin and GitHub
f75ac01959
Widen Organize Troops table ( #8222 )
...
* Widen organize troops table
* Widen scene organize troops table
* Give organize troops table more room
* Tighten organize troops row layout
* Remove organize troops disclosure triangle
* Align organize troops header and row layout
* Center organize troops type icons
* Inset organize troops type column
2026-06-26 18:48:52 -07:00
admin and GitHub
3eafc2b31c
Narrow GamesManagerState helper API ( #8221 )
2026-06-26 14:58:14 -07:00
admin and GitHub
b39f48e8d6
Preserve copied Shardok history ( #8219 )
2026-06-26 14:54:06 -07:00
admin and GitHub
4346e2dc6f
Move running games merge into state ( #8220 )
2026-06-26 14:53:35 -07:00
admin and GitHub
85122128bf
Move flush marker mod time update into state ( #8217 )
2026-06-26 10:40:24 -07:00
admin and GitHub
5a58ea3ffb
Preserve Shardok copy controller state ( #8218 )
2026-06-26 10:39:44 -07:00
admin and GitHub
e1237da088
Keep copied Shardok command caches self-contained ( #8213 )
...
* Do not copy Shardok command cache
* Keep copied command caches self-contained
2026-06-26 10:03:54 -07:00
admin and GitHub
b4eebf5ead
Move timed state checks into transitions ( #8215 )
2026-06-26 10:02:28 -07:00
admin and GitHub
922a825648
Add waiting game player accessors ( #8212 )
2026-06-26 09:57:44 -07:00
admin and GitHub
3602d439a5
Make Shardok end turn button touch sized ( #8214 )
2026-06-26 09:55:20 -07:00
admin and GitHub
1718d8e885
Fix Arm Troops TMP wrapping warning ( #8211 )
2026-06-26 09:49:01 -07:00
admin and GitHub
f58f3ac31a
Move waiting game join transition into state ( #8209 )
2026-06-26 09:45:06 -07:00
admin and GitHub
6e65b556b4
Remove MCTS state engine cache ( #8210 )
2026-06-26 09:44:39 -07:00
admin and GitHub
d86597b92e
Show Shardok tile info after touch taps ( #8184 )
...
* Show Shardok tile info after touch taps
* Refine Shardok touch info panel behavior
* Suppress mouse hover after Shardok touch release
* Centralize Shardok touch info priority
2026-06-26 09:41:37 -07:00
admin and GitHub
ce667c5784
Bake narrow March supply touch targets ( #8194 )
...
* Bake narrow March supply touch targets
* Restore compact March narrow layout
* Stop inflating unit selector child icons
* Tighten unit selector hero row layout
2026-06-26 09:38:33 -07:00
admin and GitHub
13a939f88e
Move waiting game creation into state ( #8208 )
2026-06-26 09:37:53 -07:00
admin and GitHub
52ae7cad7f
Cache immutable MCTS legal actions ( #8206 )
...
* Cache immutable MCTS legal actions
* Avoid mutating cached engines during legal action lookup
2026-06-26 09:32:10 -07:00
admin and GitHub
eacad46c9b
Move waiting game join helpers into state ( #8207 )
2026-06-26 09:31:37 -07:00
admin and GitHub
1bd8fc7154
Move waiting player removal into state ( #8205 )
2026-06-26 09:18:41 -07:00
admin and GitHub
50ccb1b7d8
Cooldown failing LLM model fallbacks ( #8204 )
2026-06-26 08:34:36 -07:00
admin and GitHub
c693553365
Propagate MCTS worker exceptions ( #8202 )
2026-06-26 08:33:40 -07:00
admin and GitHub
6c3e4bc202
Move saved running games state transition ( #8203 )
2026-06-26 08:33:17 -07:00
admin and GitHub
92d9a2dbd8
Centralize GamesManager state reads ( #8201 )
2026-06-26 07:58:25 -07:00
admin and GitHub
5df24d23c0
Tune Arm Troops iPad header spacing ( #8200 )
...
* Tune Arm Troops iPad header spacing
* Prevent Arm Troops name overlap
* Align Arm Troops action column headers
* Tighten Arm Troops header slots
2026-06-26 07:57:49 -07:00
admin and GitHub
1215b5044c
Remove retired Gemini fallback models ( #8199 )
...
* Remove retired Gemini fallback models
* Prefer cheaper Gemini fallbacks first
2026-06-26 07:46:55 -07:00
admin and GitHub
b1263ec4df
Include AI failure context in stream errors ( #8193 )
...
* Include AI failure context in stream errors
* Fix AI diagnostics end condition logging
2026-06-26 07:44:44 -07:00
admin and GitHub
19e85bde8b
Document Unity scene churn guardrail ( #8198 )
2026-06-26 07:33:57 -07:00
admin and GitHub
cbe71f4fd4
Use state loaded checks in raw rewind ( #8195 )
2026-06-26 07:29:18 -07:00
admin and GitHub
52afd836ac
Prevent dangling settings accessors ( #8192 )
2026-06-26 07:28:40 -07:00
admin and GitHub
095a29a4a0
Centralize Shardok C++ standard settings ( #8197 )
2026-06-26 07:28:26 -07:00
admin and GitHub
49ff9f8b09
Fix Shardok clang-tidy macOS sysroot ( #8196 )
2026-06-26 07:18:55 -07:00
admin and GitHub
457c1e933a
Tighten Shardok test fixture namespaces ( #8191 )
2026-06-26 04:52:35 -07:00
admin and GitHub
f5e56f0da9
Use state controller lookup in rewind ( #8190 )
2026-06-26 04:52:09 -07:00
admin and GitHub
0d8df5e97c
Add Shardok clang-tidy CI gate ( #8189 )
2026-06-26 04:51:41 -07:00
admin and GitHub
92af09660c
Use state controller lookup in tutorial setup ( #8188 )
2026-06-25 21:54:09 -07:00
admin and GitHub
435e7e08f3
Use state lookups in GamesManager admin paths ( #8187 )
2026-06-25 21:41:59 -07:00
admin and GitHub
2516c42c08
Move waiting game lookup into state ( #8185 )
2026-06-25 21:38:29 -07:00
admin and GitHub
19dc4fd1b1
Use direct empty vectors in remaining helpers ( #8186 )
2026-06-25 21:37:58 -07:00
admin and GitHub
0305cc7506
Add widescreen Arm Troops column spacing ( #8183 )
2026-06-25 19:50:18 -07:00
admin and GitHub
5854929085
Use explicit casts for weather proto conversion ( #8182 )
2026-06-25 19:44:12 -07:00
admin and GitHub
232e560724
Use integral hero test constants ( #8181 )
2026-06-25 19:43:53 -07:00
admin and GitHub
994de5cdc2
Use state controller lookups in command flow ( #8180 )
2026-06-25 19:43:34 -07:00
admin and GitHub
dcc303ad37
Reconnect Arm Troops panel to prefab ( #8174 )
...
* Reconnect Arm Troops scene panel to prefab
* Give Arm Troops row names layout width
* Restore Arm Troops panel layout widths
* Use compact Arm Troops table in touch layout
* Tighten Arm Troops touch table width
2026-06-25 19:41:54 -07:00
admin and GitHub
84ecc4d13d
Use direct empty vector initialization ( #8179 )
2026-06-25 19:08:53 -07:00
admin and GitHub
eb338b1d0b
Replace broad Shardok namespace imports ( #8178 )
2026-06-25 19:06:22 -07:00
admin and GitHub
1b1261f4f6
Move loaded running game snapshots into state ( #8177 )
2026-06-25 18:58:47 -07:00
admin and GitHub
3fff156344
Evaluate flee commands with weighted odds ( #8176 )
2026-06-25 18:54:04 -07:00
admin and GitHub
3d39238045
Move lobby state queries into GamesManagerState ( #8175 )
2026-06-25 18:49:50 -07:00
admin and GitHub
705b176992
Prefer fleeing uncertain final-round battles ( #8173 )
2026-06-25 13:24:31 -07:00
admin and GitHub
1c2e150899
Synchronize Shardok AI choice diagnostics ( #8169 )
2026-06-25 13:19:21 -07:00