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* Add Unity OAuth client infrastructure Client-side OAuth implementation for Unity: - AuthClient: gRPC client for Auth service (GetOAuthUrl, ExchangeCode, RefreshToken, SetDisplayName) - JwtAuthInterceptor: Adds JWT bearer token to gRPC requests - OAuthManager: MonoBehaviour managing OAuth flow with system browser - TokenStorage: Secure storage for access/refresh tokens using PlayerPrefs - ConnectionHandler: OAuth panel with Google/Discord buttons, toggle to classic auth - EagleConnection: Support for JWT-authenticated connections The Auth gRPC service is already defined in auth.proto. Server will return "unimplemented" until server-side OAuth is deployed, but legacy auth works as fallback via the toggle button. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Default to Classic auth until server-side OAuth is ready Toggle button now starts with "Use OAuth Sign-in" and shows the legacy auth panel by default. Click to switch to OAuth view. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Migrate EndDiplomacyResolutionPhaseAction and PerformUnaffiliatedHeroesAction to protoless RandomStateSequencer (#4702)
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