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Previously, getGameHistory loaded all action results with history.all then paginated in-memory. For games with many actions, this caused timeouts. Now uses history.since(startIndex).take(limit) which efficiently loads only the save files containing the requested range. The since() method in PersistedHistory already calculates which partial game files to read. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Migrate EndDiplomacyResolutionPhaseAction and PerformUnaffiliatedHeroesAction to protoless RandomStateSequencer (#4702)
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