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b3b57db0fa9c17f3c03675bd27cd2224a86baacb
EagleMapInfo (map name, dimensions, SHA256) was hardcoded in GameStateViewFilter. Now it flows through the event-sourcing pipeline: JSON config → GameParameters proto → ActionResultC → ActionResultApplierImpl → GameState → GameStateViewFilter, matching the existing gameType pattern. The proto definition moves from views/ to common/ so both internal and views packages can reference it. Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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