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b313ad65071ac575f226e04bf325e3abab944011
The tutorial attacking army had fleeProvinceId set to its origin province, which allowed Tarn's forces to flee during the opening battle. Since canFleeHeroIds was always Set.empty, the flee logic fell back to fleeProvinceId.isDefined (true). Fix by setting fleeProvinceId = None for the tutorial army, and remove the unused canFleeHeroIds field entirely from ShardokBattle, its proto, converter, and all call sites. Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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