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1f0da81ed3e32a45c8ae09bbad4e0ffbfc021f0b
When clicking a reserve unit during combat, _selectedGridIndex was cleared unconditionally, losing track of which hex unit is the actor for the Reinforce command. Now only clear the selection during setup phase. Also add null guards in RedrawCommandOverlays to prevent NRE when SelectedCoords or the unit at those coords is null. Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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