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7032260a31 |
@@ -24,7 +24,7 @@ permissions:
|
||||
|
||||
jobs:
|
||||
build-auth:
|
||||
runs-on: self-hosted
|
||||
runs-on: [self-hosted, bazel]
|
||||
outputs:
|
||||
image_tag: ${{ steps.push-auth.outputs.image_tag }}
|
||||
steps:
|
||||
@@ -104,6 +104,12 @@ jobs:
|
||||
DISCORD_CLIENT_SECRET: ${{ secrets.DISCORD_CLIENT_SECRET }}
|
||||
GOOGLE_CLIENT_ID: ${{ secrets.GOOGLE_CLIENT_ID }}
|
||||
GOOGLE_CLIENT_SECRET: ${{ secrets.GOOGLE_CLIENT_SECRET }}
|
||||
GH_OAUTH_CLIENT_ID: ${{ secrets.GH_OAUTH_CLIENT_ID }}
|
||||
GH_OAUTH_CLIENT_SECRET: ${{ secrets.GH_OAUTH_CLIENT_SECRET }}
|
||||
APPLE_SIGNIN_CLIENT_ID: ${{ secrets.APPLE_SIGNIN_CLIENT_ID }}
|
||||
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
||||
APPLE_SIGNIN_KEY_ID: ${{ secrets.APPLE_SIGNIN_KEY_ID }}
|
||||
APPLE_SIGNIN_PRIVATE_KEY: ${{ secrets.APPLE_SIGNIN_PRIVATE_KEY }}
|
||||
JWT_PRIVATE_KEY: ${{ secrets.JWT_PRIVATE_KEY }}
|
||||
FASTMAIL_API_TOKEN: ${{ secrets.FASTMAIL_API_TOKEN }}
|
||||
FASTMAIL_FROM_EMAIL: ${{ secrets.FASTMAIL_FROM_EMAIL }}
|
||||
@@ -112,16 +118,6 @@ jobs:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Copy update-env script to server
|
||||
uses: appleboy/scp-action@v0.1.7
|
||||
with:
|
||||
host: ${{ secrets.DO_DROPLET_IP }}
|
||||
username: deploy
|
||||
key: ${{ secrets.DO_SSH_KEY }}
|
||||
source: "deploy/update-env.sh,deploy/env.template"
|
||||
target: /opt/eagle0/
|
||||
strip_components: 1
|
||||
|
||||
- name: Deploy auth service to production
|
||||
uses: appleboy/ssh-action@v1.0.3
|
||||
with:
|
||||
@@ -129,23 +125,27 @@ jobs:
|
||||
username: deploy
|
||||
key: ${{ secrets.DO_SSH_KEY }}
|
||||
script_stop: true
|
||||
envs: AUTH_IMAGE,DISCORD_CLIENT_ID,DISCORD_CLIENT_SECRET,GOOGLE_CLIENT_ID,GOOGLE_CLIENT_SECRET,JWT_PRIVATE_KEY,FASTMAIL_API_TOKEN,FASTMAIL_FROM_EMAIL,FASTMAIL_FROM_NAME
|
||||
envs: AUTH_IMAGE,DISCORD_CLIENT_ID,DISCORD_CLIENT_SECRET,GOOGLE_CLIENT_ID,GOOGLE_CLIENT_SECRET,GH_OAUTH_CLIENT_ID,GH_OAUTH_CLIENT_SECRET,APPLE_SIGNIN_CLIENT_ID,APPLE_TEAM_ID,APPLE_SIGNIN_KEY_ID,APPLE_SIGNIN_PRIVATE_KEY,JWT_PRIVATE_KEY,FASTMAIL_API_TOKEN,FASTMAIL_FROM_EMAIL,FASTMAIL_FROM_NAME
|
||||
script: |
|
||||
set -x
|
||||
cd /opt/eagle0
|
||||
|
||||
# Update env vars using shared script (preserves vars set by other workflows)
|
||||
chmod +x update-env.sh
|
||||
./update-env.sh \
|
||||
"AUTH_IMAGE=${AUTH_IMAGE}" \
|
||||
"DISCORD_CLIENT_ID=${DISCORD_CLIENT_ID}" \
|
||||
"DISCORD_CLIENT_SECRET=${DISCORD_CLIENT_SECRET}" \
|
||||
"GOOGLE_CLIENT_ID=${GOOGLE_CLIENT_ID}" \
|
||||
"GOOGLE_CLIENT_SECRET=${GOOGLE_CLIENT_SECRET}" \
|
||||
"JWT_PRIVATE_KEY=${JWT_PRIVATE_KEY}" \
|
||||
"FASTMAIL_API_TOKEN=${FASTMAIL_API_TOKEN}" \
|
||||
"FASTMAIL_FROM_EMAIL=${FASTMAIL_FROM_EMAIL}" \
|
||||
"FASTMAIL_FROM_NAME=${FASTMAIL_FROM_NAME}"
|
||||
# Export env vars for docker compose (appleboy/ssh-action sets them but doesn't export)
|
||||
export AUTH_IMAGE="${AUTH_IMAGE}"
|
||||
export DISCORD_CLIENT_ID="${DISCORD_CLIENT_ID}"
|
||||
export DISCORD_CLIENT_SECRET="${DISCORD_CLIENT_SECRET}"
|
||||
export GOOGLE_CLIENT_ID="${GOOGLE_CLIENT_ID}"
|
||||
export GOOGLE_CLIENT_SECRET="${GOOGLE_CLIENT_SECRET}"
|
||||
export GH_OAUTH_CLIENT_ID="${GH_OAUTH_CLIENT_ID}"
|
||||
export GH_OAUTH_CLIENT_SECRET="${GH_OAUTH_CLIENT_SECRET}"
|
||||
export APPLE_SIGNIN_CLIENT_ID="${APPLE_SIGNIN_CLIENT_ID}"
|
||||
export APPLE_TEAM_ID="${APPLE_TEAM_ID}"
|
||||
export APPLE_SIGNIN_KEY_ID="${APPLE_SIGNIN_KEY_ID}"
|
||||
export APPLE_SIGNIN_PRIVATE_KEY="${APPLE_SIGNIN_PRIVATE_KEY}"
|
||||
export JWT_PRIVATE_KEY="${JWT_PRIVATE_KEY}"
|
||||
export FASTMAIL_API_TOKEN="${FASTMAIL_API_TOKEN}"
|
||||
export FASTMAIL_FROM_EMAIL="${FASTMAIL_FROM_EMAIL}"
|
||||
export FASTMAIL_FROM_NAME="${FASTMAIL_FROM_NAME}"
|
||||
|
||||
# Login to registry
|
||||
echo "${{ secrets.DO_REGISTRY_TOKEN }}" | docker login registry.digitalocean.com -u "${{ secrets.DO_REGISTRY_TOKEN }}" --password-stdin
|
||||
|
||||
@@ -26,7 +26,7 @@ permissions:
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: self-hosted
|
||||
runs-on: [self-hosted, bazel]
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
name: Build Protos
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- "src/main/protobuf/**"
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- name: Run tests
|
||||
run: ./scripts/build_protos.sh
|
||||
@@ -1,35 +0,0 @@
|
||||
name: Client Presigner
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths:
|
||||
- ".github/workflows/client_presigner.yml"
|
||||
- "src/main/go/net/eagle0/client_download/**"
|
||||
- "src/main/go/net/eagle0/util/**"
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/workflows/client_presigner.yml"
|
||||
- "src/main/go/net/eagle0/client_download/**"
|
||||
- "src/main/go/net/eagle0/util/**"
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
client-presigner:
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
clean: false
|
||||
- name: Build Client Presigner
|
||||
run: bazel build --platforms=@io_bazel_rules_go//go/toolchain:linux_amd64 //src/main/go/net/eagle0/client_download
|
||||
- name: Archive presigner binary
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: client_download
|
||||
path: bazel-bin/src/main/go/net/eagle0/client_download/client_download_/client_download
|
||||
+134
-485
@@ -4,7 +4,7 @@ on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths:
|
||||
- 'src/main/cpp/**'
|
||||
# Note: C++ changes trigger shardok_arm64_build.yml instead
|
||||
- 'src/main/go/**'
|
||||
- 'src/main/scala/**'
|
||||
- 'src/main/protobuf/**'
|
||||
@@ -22,37 +22,63 @@ on:
|
||||
default: 'false'
|
||||
type: boolean
|
||||
|
||||
# Only allow one deployment at a time to prevent race conditions
|
||||
concurrency:
|
||||
group: docker-build-deploy
|
||||
cancel-in-progress: false # Don't cancel running deployments, queue new ones
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-eagle:
|
||||
runs-on: self-hosted
|
||||
# Single consolidated build job - builds all images with one bazel invocation
|
||||
# This uses 1 runner slot instead of 4, and Bazel parallelizes internally
|
||||
# NOTE: Must run on a runner with the bazel label to ensure consistent Bazel cache
|
||||
build-all:
|
||||
runs-on: [self-hosted, bazel]
|
||||
outputs:
|
||||
image_tag: ${{ steps.push-eagle.outputs.image_tag }}
|
||||
eagle_image_tag: ${{ steps.push-images.outputs.eagle_image_tag }}
|
||||
admin_image_tag: ${{ steps.push-images.outputs.admin_image_tag }}
|
||||
jfr_sidecar_image_tag: ${{ steps.push-images.outputs.jfr_sidecar_image_tag }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
|
||||
- name: Build Eagle Docker image
|
||||
id: build-eagle
|
||||
- name: Build all Docker images
|
||||
id: build-all
|
||||
run: |
|
||||
set -ex
|
||||
bazel build --platforms=//:linux_x86_64 //ci:eagle_server_image
|
||||
|
||||
# Also build the warmup tool for Linux
|
||||
bazel build //src/main/go/net/eagle0/warmup:warmup_linux_amd64
|
||||
# Build ALL images in a single bazel command - Bazel parallelizes internally
|
||||
# Note: Shardok is built separately for ARM64 and deployed to Hetzner
|
||||
echo "=== Building Docker images ==="
|
||||
bazel build \
|
||||
--platforms=//:linux_x86_64 \
|
||||
--extra_toolchains=@llvm_toolchain_linux//:all \
|
||||
//ci:eagle_server_image \
|
||||
//ci:admin_server_image \
|
||||
//ci:jfr_sidecar_image \
|
||||
//src/main/go/net/eagle0/warmup:warmup_linux_amd64
|
||||
|
||||
# Copy warmup binary to scripts/ so it gets deployed with other scripts
|
||||
# Copy warmup binary to scripts/ for deployment
|
||||
mkdir -p scripts/bin
|
||||
cp bazel-bin/src/main/go/net/eagle0/warmup/warmup_linux_amd64_/warmup_linux_amd64 scripts/bin/warmup
|
||||
|
||||
# Save the resolved path before any other bazel command changes bazel-bin symlink
|
||||
IMAGE_PATH=$(readlink -f bazel-bin/ci/eagle_server_image)
|
||||
echo "Image path: $IMAGE_PATH"
|
||||
echo "image_path=$IMAGE_PATH" >> $GITHUB_OUTPUT
|
||||
# Save all image paths before any other bazel command changes bazel-bin symlink
|
||||
EAGLE_PATH=$(readlink -f bazel-bin/ci/eagle_server_image)
|
||||
ADMIN_PATH=$(readlink -f bazel-bin/ci/admin_server_image)
|
||||
JFR_PATH=$(readlink -f bazel-bin/ci/jfr_sidecar_image)
|
||||
|
||||
echo "eagle_path=$EAGLE_PATH" >> $GITHUB_OUTPUT
|
||||
echo "admin_path=$ADMIN_PATH" >> $GITHUB_OUTPUT
|
||||
echo "jfr_path=$JFR_PATH" >> $GITHUB_OUTPUT
|
||||
|
||||
echo "=== Image paths ==="
|
||||
echo "Eagle: $EAGLE_PATH"
|
||||
echo "Admin: $ADMIN_PATH"
|
||||
echo "JFR Sidecar: $JFR_PATH"
|
||||
|
||||
- name: Login to DigitalOcean Container Registry
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
@@ -62,381 +88,70 @@ jobs:
|
||||
mkdir -p ~/.docker
|
||||
AUTH=$(echo -n "${DO_TOKEN}:${DO_TOKEN}" | base64)
|
||||
echo "{\"auths\":{\"registry.digitalocean.com\":{\"auth\":\"${AUTH}\"}}}" > ~/.docker/config.json
|
||||
# Also set for current directory in case Bazel uses different home
|
||||
mkdir -p .docker
|
||||
cp ~/.docker/config.json .docker/
|
||||
|
||||
- name: Push Eagle image to DO registry
|
||||
id: push-eagle
|
||||
- name: Push all images to DO registry
|
||||
id: push-images
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DOCKER_CONFIG: ${{ github.workspace }}/.docker
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
# Use cross-compiled image path from build step
|
||||
EAGLE_IMAGE="${{ steps.build-eagle.outputs.image_path }}"
|
||||
echo "Using Eagle image: $EAGLE_IMAGE"
|
||||
GIT_SHA=$(git rev-parse --short=8 HEAD)
|
||||
|
||||
if [ -z "$EAGLE_IMAGE" ] || [ ! -d "$EAGLE_IMAGE" ]; then
|
||||
echo "ERROR: Eagle image not found at: $EAGLE_IMAGE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Debug: show OCI layout contents
|
||||
echo "=== OCI Layout Contents ==="
|
||||
cat "$EAGLE_IMAGE/index.json"
|
||||
echo ""
|
||||
echo "=== Blobs ==="
|
||||
ls -la "$EAGLE_IMAGE/blobs/sha256/" | head -20
|
||||
|
||||
# Verify OCI layout consistency before pushing
|
||||
echo "=== Verifying OCI layout consistency ==="
|
||||
for digest in $(cat "$EAGLE_IMAGE/index.json" | grep -o '"sha256:[^"]*"' | tr -d '"'); do
|
||||
blob_path="$EAGLE_IMAGE/blobs/${digest/://}"
|
||||
if [ ! -f "$blob_path" ]; then
|
||||
echo "ERROR: Blob not found: $blob_path"
|
||||
exit 1
|
||||
fi
|
||||
actual_digest="sha256:$(shasum -a 256 "$blob_path" | cut -d' ' -f1)"
|
||||
if [ "$digest" != "$actual_digest" ]; then
|
||||
echo "ERROR: Digest mismatch for $blob_path"
|
||||
echo " Index says: $digest"
|
||||
echo " Actual: $actual_digest"
|
||||
exit 1
|
||||
fi
|
||||
echo "✓ Verified: $digest"
|
||||
done
|
||||
|
||||
# Build the push target to get crane in runfiles
|
||||
# Get crane from push target runfiles
|
||||
bazel build //ci:eagle_server_push
|
||||
|
||||
# Use crane directly for push (avoids OCI->Docker digest mismatch)
|
||||
CRANE="bazel-bin/ci/push_eagle_server_push.sh.runfiles/rules_oci~~oci~oci_crane_darwin_arm64/crane"
|
||||
echo "Using crane: $CRANE"
|
||||
|
||||
# Push with SHA tag
|
||||
GIT_SHA=$(git rev-parse --short=8 HEAD)
|
||||
IMAGE_TAG="registry.digitalocean.com/eagle0/eagle-server:${GIT_SHA}"
|
||||
echo "Pushing eagle image: $IMAGE_TAG"
|
||||
$CRANE push "$EAGLE_IMAGE" "$IMAGE_TAG"
|
||||
|
||||
# Verify push by checking what's in the registry
|
||||
echo "=== Verifying push ==="
|
||||
$CRANE manifest "$IMAGE_TAG" | head -50
|
||||
PUSHED_DIGEST=$($CRANE digest "$IMAGE_TAG")
|
||||
echo "Registry reports digest: $PUSHED_DIGEST"
|
||||
|
||||
# Output the full image tag for deploy step
|
||||
echo "image_tag=$IMAGE_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Also update :latest for convenience (but deploy won't use it)
|
||||
echo "Copying to :latest tag"
|
||||
$CRANE copy "$IMAGE_TAG" "registry.digitalocean.com/eagle0/eagle-server:latest"
|
||||
|
||||
build-shardok:
|
||||
runs-on: self-hosted
|
||||
outputs:
|
||||
image_tag: ${{ steps.push-shardok.outputs.image_tag }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
|
||||
- name: Build Shardok binary (cross-compile for Linux)
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
# Step 1: Build JUST the binary with cross-compilation
|
||||
# We need --extra_toolchains to force the Linux toolchain to be used
|
||||
# because toolchains_llvm registers with dev_dependency=True
|
||||
echo "=== Building shardok-server binary for linux-x86_64 ==="
|
||||
bazel build \
|
||||
--platforms=//:linux_x86_64 \
|
||||
--extra_toolchains=@llvm_toolchain_linux//:all \
|
||||
//src/main/cpp/net/eagle0/shardok:shardok-server
|
||||
|
||||
# Step 2: Check the binary directly from bazel-bin
|
||||
# bazel-bin is a symlink that points to the correct output directory
|
||||
LINUX_BIN="bazel-bin/src/main/cpp/net/eagle0/shardok/shardok-server"
|
||||
echo "=== Checking binary at: $LINUX_BIN ==="
|
||||
|
||||
if [ ! -f "$LINUX_BIN" ]; then
|
||||
echo "ERROR: Binary not found at $LINUX_BIN"
|
||||
exit 1
|
||||
if [ ! -e "$CRANE" ]; then
|
||||
# Fallback: find any Darwin crane
|
||||
RUNFILES="bazel-bin/ci/push_eagle_server_push.sh.runfiles"
|
||||
CRANE=$(find "$RUNFILES" -path "*darwin*" -name crane 2>/dev/null | head -1)
|
||||
fi
|
||||
|
||||
# Debug: show what bazel-bin points to
|
||||
echo "bazel-bin symlink target: $(readlink bazel-bin || echo 'not a symlink')"
|
||||
|
||||
# Step 3: Verify it's ELF (Linux) not Mach-O (macOS)
|
||||
echo "=== Verifying binary format ==="
|
||||
MAGIC=$(head -c 4 "$LINUX_BIN" | xxd -p)
|
||||
echo "Binary magic bytes: $MAGIC"
|
||||
|
||||
if [ "$MAGIC" = "7f454c46" ]; then
|
||||
echo "SUCCESS: Binary is ELF format (Linux)"
|
||||
elif [ "$MAGIC" = "cfaeedfe" ] || [ "$MAGIC" = "cffaedfe" ]; then
|
||||
echo "ERROR: Binary is Mach-O format (macOS) - cross-compilation failed!"
|
||||
echo ""
|
||||
echo "Debug info:"
|
||||
echo "- bazel-bin points to: $(readlink bazel-bin)"
|
||||
file "$LINUX_BIN" || true
|
||||
exit 1
|
||||
else
|
||||
echo "WARNING: Unknown binary format: $MAGIC"
|
||||
file "$LINUX_BIN" || true
|
||||
fi
|
||||
|
||||
- name: Build Shardok Docker image
|
||||
id: build-shardok
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
# Build the OCI image with cross-compilation flags
|
||||
bazel build \
|
||||
--platforms=//:linux_x86_64 \
|
||||
--extra_toolchains=@llvm_toolchain_linux//:all \
|
||||
//ci:shardok_server_image
|
||||
|
||||
# The image is output to bazel-bin which is a symlink.
|
||||
# Resolve it now before any other bazel commands change where it points.
|
||||
IMAGE_PATH=$(readlink -f bazel-bin/ci/shardok_server_image)
|
||||
echo "Image path: $IMAGE_PATH"
|
||||
echo "image_path=$IMAGE_PATH" >> $GITHUB_OUTPUT
|
||||
|
||||
# Verify the binary inside the tar layer is ELF
|
||||
echo "=== Verifying binary in image tar ==="
|
||||
BINARY_TAR="bazel-bin/ci/shardok_binary_layer.tar"
|
||||
if [ -f "$BINARY_TAR" ]; then
|
||||
echo "Checking binary in $BINARY_TAR"
|
||||
# Extract just the first 4 bytes of the binary from the tar
|
||||
MAGIC=$(tar -xOf "$BINARY_TAR" app/shardok-server 2>/dev/null | head -c 4 | xxd -p)
|
||||
echo "Binary magic in tar: $MAGIC"
|
||||
if [ "$MAGIC" = "7f454c46" ]; then
|
||||
echo "SUCCESS: Binary in tar is ELF format (Linux)"
|
||||
else
|
||||
echo "ERROR: Binary in tar is NOT ELF format!"
|
||||
echo "This means pkg_tar is packaging the wrong binary."
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
echo "WARNING: Could not find $BINARY_TAR"
|
||||
fi
|
||||
|
||||
- name: Login to DigitalOcean Container Registry
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DO_TOKEN: ${{ secrets.DO_REGISTRY_TOKEN }}
|
||||
run: |
|
||||
mkdir -p ~/.docker
|
||||
AUTH=$(echo -n "${DO_TOKEN}:${DO_TOKEN}" | base64)
|
||||
echo "{\"auths\":{\"registry.digitalocean.com\":{\"auth\":\"${AUTH}\"}}}" > ~/.docker/config.json
|
||||
# Also set for current directory in case Bazel uses different home
|
||||
mkdir -p .docker
|
||||
cp ~/.docker/config.json .docker/
|
||||
|
||||
- name: Push Shardok image to DO registry
|
||||
id: push-shardok
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DOCKER_CONFIG: ${{ github.workspace }}/.docker
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
# Use cross-compiled image path from build step
|
||||
CROSS_IMAGE="${{ steps.build-shardok.outputs.image_path }}"
|
||||
echo "Using cross-compiled image: $CROSS_IMAGE"
|
||||
|
||||
if [ -z "$CROSS_IMAGE" ] || [ ! -d "$CROSS_IMAGE" ]; then
|
||||
echo "ERROR: Cross-compiled image not found at: $CROSS_IMAGE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Get crane from Eagle push target (which doesn't need cross-compilation)
|
||||
# This gives us a macOS crane binary we can actually run.
|
||||
# We can't build shardok_server_push with platform flags because it would
|
||||
# download a Linux crane that can't run on macOS.
|
||||
bazel build //ci:eagle_server_push
|
||||
|
||||
# Find the Darwin crane binary (may be a symlink)
|
||||
RUNFILES="bazel-bin/ci/push_eagle_server_push.sh.runfiles"
|
||||
CRANE=$(find "$RUNFILES" -path "*darwin*" -name crane 2>/dev/null | head -1)
|
||||
if [ -z "$CRANE" ]; then
|
||||
# Fallback to any crane
|
||||
CRANE=$(find "$RUNFILES" -name crane 2>/dev/null | head -1)
|
||||
fi
|
||||
if [ -z "$CRANE" ] || [ ! -e "$CRANE" ]; then
|
||||
echo "ERROR: crane not found. Listing runfiles:"
|
||||
find "$RUNFILES" -name crane 2>/dev/null || true
|
||||
echo "ERROR: crane not found"
|
||||
exit 1
|
||||
fi
|
||||
echo "Using crane: $CRANE"
|
||||
|
||||
# Push the cross-compiled image with SHA tag
|
||||
GIT_SHA=$(git rev-parse --short=8 HEAD)
|
||||
IMAGE_TAG="registry.digitalocean.com/eagle0/shardok-server:${GIT_SHA}"
|
||||
echo "Pushing shardok image: $IMAGE_TAG"
|
||||
$CRANE push "$CROSS_IMAGE" "$IMAGE_TAG"
|
||||
# Push Eagle image
|
||||
EAGLE_IMAGE="${{ steps.build-all.outputs.eagle_path }}"
|
||||
EAGLE_TAG="registry.digitalocean.com/eagle0/eagle-server:${GIT_SHA}"
|
||||
echo "Pushing Eagle: $EAGLE_TAG"
|
||||
$CRANE push "$EAGLE_IMAGE" "$EAGLE_TAG"
|
||||
$CRANE copy "$EAGLE_TAG" "registry.digitalocean.com/eagle0/eagle-server:latest"
|
||||
echo "eagle_image_tag=$EAGLE_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Output the full image tag for deploy step
|
||||
echo "image_tag=$IMAGE_TAG" >> $GITHUB_OUTPUT
|
||||
# Push Admin image
|
||||
ADMIN_IMAGE="${{ steps.build-all.outputs.admin_path }}"
|
||||
ADMIN_TAG="registry.digitalocean.com/eagle0/admin-server:${GIT_SHA}"
|
||||
echo "Pushing Admin: $ADMIN_TAG"
|
||||
$CRANE push "$ADMIN_IMAGE" "$ADMIN_TAG"
|
||||
$CRANE copy "$ADMIN_TAG" "registry.digitalocean.com/eagle0/admin-server:latest"
|
||||
echo "admin_image_tag=$ADMIN_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Also update :latest for convenience (but deploy won't use it)
|
||||
echo "Copying to :latest tag"
|
||||
$CRANE copy "$IMAGE_TAG" "registry.digitalocean.com/eagle0/shardok-server:latest"
|
||||
# Push JFR Sidecar image
|
||||
JFR_IMAGE="${{ steps.build-all.outputs.jfr_path }}"
|
||||
JFR_TAG="registry.digitalocean.com/eagle0/jfr-sidecar:${GIT_SHA}"
|
||||
echo "Pushing JFR Sidecar: $JFR_TAG"
|
||||
$CRANE push "$JFR_IMAGE" "$JFR_TAG"
|
||||
$CRANE copy "$JFR_TAG" "registry.digitalocean.com/eagle0/jfr-sidecar:latest"
|
||||
echo "jfr_sidecar_image_tag=$JFR_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
build-admin:
|
||||
runs-on: self-hosted
|
||||
outputs:
|
||||
image_tag: ${{ steps.push-admin.outputs.image_tag }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
|
||||
- name: Build Admin Server Docker image
|
||||
id: build-admin
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
# Build admin server image (Go binary has explicit goos/goarch in BUILD.bazel)
|
||||
bazel build //ci:admin_server_image
|
||||
|
||||
# Save the resolved path before any other bazel command changes bazel-bin symlink
|
||||
IMAGE_PATH=$(readlink -f bazel-bin/ci/admin_server_image)
|
||||
echo "Image path: $IMAGE_PATH"
|
||||
echo "image_path=$IMAGE_PATH" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Login to DigitalOcean Container Registry
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DO_TOKEN: ${{ secrets.DO_REGISTRY_TOKEN }}
|
||||
run: |
|
||||
mkdir -p ~/.docker
|
||||
AUTH=$(echo -n "${DO_TOKEN}:${DO_TOKEN}" | base64)
|
||||
echo "{\"auths\":{\"registry.digitalocean.com\":{\"auth\":\"${AUTH}\"}}}" > ~/.docker/config.json
|
||||
mkdir -p .docker
|
||||
cp ~/.docker/config.json .docker/
|
||||
|
||||
- name: Push Admin image to DO registry
|
||||
id: push-admin
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DOCKER_CONFIG: ${{ github.workspace }}/.docker
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
ADMIN_IMAGE="${{ steps.build-admin.outputs.image_path }}"
|
||||
echo "Using Admin image: $ADMIN_IMAGE"
|
||||
|
||||
if [ -z "$ADMIN_IMAGE" ] || [ ! -d "$ADMIN_IMAGE" ]; then
|
||||
echo "ERROR: Admin image not found at: $ADMIN_IMAGE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Build the push target to get crane in runfiles
|
||||
bazel build //ci:admin_server_push
|
||||
|
||||
# Use crane directly for push
|
||||
CRANE="bazel-bin/ci/push_admin_server_push.sh.runfiles/rules_oci~~oci~oci_crane_darwin_arm64/crane"
|
||||
echo "Using crane: $CRANE"
|
||||
|
||||
# Push with SHA tag
|
||||
GIT_SHA=$(git rev-parse --short=8 HEAD)
|
||||
IMAGE_TAG="registry.digitalocean.com/eagle0/admin-server:${GIT_SHA}"
|
||||
echo "Pushing admin image: $IMAGE_TAG"
|
||||
$CRANE push "$ADMIN_IMAGE" "$IMAGE_TAG"
|
||||
|
||||
# Output the full image tag for deploy step
|
||||
echo "image_tag=$IMAGE_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Also update :latest for convenience
|
||||
echo "Copying to :latest tag"
|
||||
$CRANE copy "$IMAGE_TAG" "registry.digitalocean.com/eagle0/admin-server:latest"
|
||||
|
||||
build-jfr-sidecar:
|
||||
runs-on: self-hosted
|
||||
outputs:
|
||||
image_tag: ${{ steps.push-jfr-sidecar.outputs.image_tag }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
|
||||
- name: Build JFR Sidecar Docker image
|
||||
id: build-jfr-sidecar
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
# Build JFR sidecar image (Go binary has explicit goos/goarch in BUILD.bazel)
|
||||
bazel build //ci:jfr_sidecar_image
|
||||
|
||||
# Save the resolved path before any other bazel command changes bazel-bin symlink
|
||||
IMAGE_PATH=$(readlink -f bazel-bin/ci/jfr_sidecar_image)
|
||||
echo "Image path: $IMAGE_PATH"
|
||||
echo "image_path=$IMAGE_PATH" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Login to DigitalOcean Container Registry
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DO_TOKEN: ${{ secrets.DO_REGISTRY_TOKEN }}
|
||||
run: |
|
||||
mkdir -p ~/.docker
|
||||
AUTH=$(echo -n "${DO_TOKEN}:${DO_TOKEN}" | base64)
|
||||
echo "{\"auths\":{\"registry.digitalocean.com\":{\"auth\":\"${AUTH}\"}}}" > ~/.docker/config.json
|
||||
mkdir -p .docker
|
||||
cp ~/.docker/config.json .docker/
|
||||
|
||||
- name: Push JFR Sidecar image to DO registry
|
||||
id: push-jfr-sidecar
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DOCKER_CONFIG: ${{ github.workspace }}/.docker
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
JFR_IMAGE="${{ steps.build-jfr-sidecar.outputs.image_path }}"
|
||||
echo "Using JFR Sidecar image: $JFR_IMAGE"
|
||||
|
||||
if [ -z "$JFR_IMAGE" ] || [ ! -d "$JFR_IMAGE" ]; then
|
||||
echo "ERROR: JFR Sidecar image not found at: $JFR_IMAGE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Build the push target to get crane in runfiles
|
||||
bazel build //ci:jfr_sidecar_push
|
||||
|
||||
# Use crane directly for push
|
||||
CRANE="bazel-bin/ci/push_jfr_sidecar_push.sh.runfiles/rules_oci~~oci~oci_crane_darwin_arm64/crane"
|
||||
echo "Using crane: $CRANE"
|
||||
|
||||
# Push with SHA tag
|
||||
GIT_SHA=$(git rev-parse --short=8 HEAD)
|
||||
IMAGE_TAG="registry.digitalocean.com/eagle0/jfr-sidecar:${GIT_SHA}"
|
||||
echo "Pushing JFR sidecar image: $IMAGE_TAG"
|
||||
$CRANE push "$JFR_IMAGE" "$IMAGE_TAG"
|
||||
|
||||
# Output the full image tag for deploy step
|
||||
echo "image_tag=$IMAGE_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Also update :latest for convenience
|
||||
echo "Copying to :latest tag"
|
||||
$CRANE copy "$IMAGE_TAG" "registry.digitalocean.com/eagle0/jfr-sidecar:latest"
|
||||
echo "=== All images pushed successfully ==="
|
||||
|
||||
deploy:
|
||||
runs-on: self-hosted
|
||||
needs: [build-eagle, build-shardok, build-admin, build-jfr-sidecar]
|
||||
runs-on: [self-hosted, bazel]
|
||||
needs: [build-all]
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
environment: production
|
||||
env:
|
||||
EAGLE_IMAGE: ${{ needs.build-eagle.outputs.image_tag }}
|
||||
SHARDOK_IMAGE: ${{ needs.build-shardok.outputs.image_tag }}
|
||||
ADMIN_IMAGE: ${{ needs.build-admin.outputs.image_tag }}
|
||||
JFR_SIDECAR_IMAGE: ${{ needs.build-jfr-sidecar.outputs.image_tag }}
|
||||
EAGLE_IMAGE: ${{ needs.build-all.outputs.eagle_image_tag }}
|
||||
ADMIN_IMAGE: ${{ needs.build-all.outputs.admin_image_tag }}
|
||||
JFR_SIDECAR_IMAGE: ${{ needs.build-all.outputs.jfr_sidecar_image_tag }}
|
||||
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
||||
GPT_MODEL_NAME: ${{ secrets.GPT_MODEL_NAME }}
|
||||
EAGLE_ENABLE_S3: ${{ secrets.EAGLE_ENABLE_S3 }}
|
||||
@@ -447,6 +162,12 @@ jobs:
|
||||
DISCORD_CLIENT_SECRET: ${{ secrets.DISCORD_CLIENT_SECRET }}
|
||||
GOOGLE_CLIENT_ID: ${{ secrets.GOOGLE_CLIENT_ID }}
|
||||
GOOGLE_CLIENT_SECRET: ${{ secrets.GOOGLE_CLIENT_SECRET }}
|
||||
GH_OAUTH_CLIENT_ID: ${{ secrets.GH_OAUTH_CLIENT_ID }}
|
||||
GH_OAUTH_CLIENT_SECRET: ${{ secrets.GH_OAUTH_CLIENT_SECRET }}
|
||||
APPLE_SIGNIN_CLIENT_ID: ${{ secrets.APPLE_SIGNIN_CLIENT_ID }}
|
||||
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
||||
APPLE_SIGNIN_KEY_ID: ${{ secrets.APPLE_SIGNIN_KEY_ID }}
|
||||
APPLE_SIGNIN_PRIVATE_KEY: ${{ secrets.APPLE_SIGNIN_PRIVATE_KEY }}
|
||||
SHARDOK_ADDRESS: ${{ secrets.SHARDOK_ADDRESS }}
|
||||
SHARDOK_AUTH_TOKEN: ${{ secrets.SHARDOK_AUTH_TOKEN }}
|
||||
SENTRY_DSN: ${{ secrets.SENTRY_DSN }}
|
||||
@@ -475,16 +196,13 @@ jobs:
|
||||
- name: Copy config files to droplet
|
||||
run: |
|
||||
# Create directory structure on remote
|
||||
# Use -p to create parents, and test write access before copying
|
||||
ssh -i ~/.ssh/deploy_key deploy@"$DO_DROPLET_IP" bash -s << 'SETUP_DIRS'
|
||||
set -e
|
||||
mkdir -p /opt/eagle0/scripts/bin /opt/eagle0/nginx /opt/eagle0/deploy
|
||||
|
||||
# Remove existing warmup binary (it may have read-only permissions from bazel)
|
||||
rm -f /opt/eagle0/scripts/bin/warmup
|
||||
SETUP_DIRS
|
||||
|
||||
# Copy files preserving structure
|
||||
# Copy files
|
||||
scp -i ~/.ssh/deploy_key docker-compose.prod.yml deploy@"$DO_DROPLET_IP":/opt/eagle0/
|
||||
scp -i ~/.ssh/deploy_key nginx/nginx.conf deploy@"$DO_DROPLET_IP":/opt/eagle0/nginx/
|
||||
scp -i ~/.ssh/deploy_key scripts/deploy-blue-green.sh scripts/warmup-eagle.sh deploy@"$DO_DROPLET_IP":/opt/eagle0/scripts/
|
||||
@@ -497,156 +215,87 @@ jobs:
|
||||
set -ex
|
||||
cd /opt/eagle0
|
||||
|
||||
# Environment variables passed via heredoc
|
||||
EAGLE_IMAGE="${EAGLE_IMAGE}"
|
||||
SHARDOK_IMAGE="${SHARDOK_IMAGE}"
|
||||
ADMIN_IMAGE="${ADMIN_IMAGE}"
|
||||
JFR_SIDECAR_IMAGE="${JFR_SIDECAR_IMAGE}"
|
||||
OPENAI_API_KEY="${OPENAI_API_KEY}"
|
||||
GPT_MODEL_NAME="${GPT_MODEL_NAME}"
|
||||
EAGLE_ENABLE_S3="${EAGLE_ENABLE_S3}"
|
||||
DO_SPACES_ACCESS_KEY="${DO_SPACES_ACCESS_KEY}"
|
||||
DO_SPACES_SECRET_KEY="${DO_SPACES_SECRET_KEY}"
|
||||
JWT_PRIVATE_KEY="${JWT_PRIVATE_KEY}"
|
||||
DISCORD_CLIENT_ID="${DISCORD_CLIENT_ID}"
|
||||
DISCORD_CLIENT_SECRET="${DISCORD_CLIENT_SECRET}"
|
||||
GOOGLE_CLIENT_ID="${GOOGLE_CLIENT_ID}"
|
||||
GOOGLE_CLIENT_SECRET="${GOOGLE_CLIENT_SECRET}"
|
||||
SHARDOK_ADDRESS="${SHARDOK_ADDRESS}"
|
||||
SHARDOK_AUTH_TOKEN="${SHARDOK_AUTH_TOKEN}"
|
||||
SENTRY_DSN="${SENTRY_DSN}"
|
||||
FASTMAIL_API_TOKEN="${FASTMAIL_API_TOKEN}"
|
||||
FASTMAIL_FROM_EMAIL="${FASTMAIL_FROM_EMAIL}"
|
||||
FASTMAIL_FROM_NAME="${FASTMAIL_FROM_NAME}"
|
||||
DO_REGISTRY_TOKEN="${DO_REGISTRY_TOKEN}"
|
||||
# Export environment variables for docker compose
|
||||
# These are passed via heredoc and exported so child processes (docker compose) can access them
|
||||
export EAGLE_IMAGE="${EAGLE_IMAGE}"
|
||||
export ADMIN_IMAGE="${ADMIN_IMAGE}"
|
||||
export JFR_SIDECAR_IMAGE="${JFR_SIDECAR_IMAGE}"
|
||||
export OPENAI_API_KEY="${OPENAI_API_KEY}"
|
||||
export GPT_MODEL_NAME="${GPT_MODEL_NAME:-gpt-4o}"
|
||||
export EAGLE_ENABLE_S3="${EAGLE_ENABLE_S3:-false}"
|
||||
export DO_SPACES_ACCESS_KEY="${DO_SPACES_ACCESS_KEY}"
|
||||
export DO_SPACES_SECRET_KEY="${DO_SPACES_SECRET_KEY}"
|
||||
export JWT_PRIVATE_KEY="${JWT_PRIVATE_KEY}"
|
||||
export DISCORD_CLIENT_ID="${DISCORD_CLIENT_ID}"
|
||||
export DISCORD_CLIENT_SECRET="${DISCORD_CLIENT_SECRET}"
|
||||
export GOOGLE_CLIENT_ID="${GOOGLE_CLIENT_ID}"
|
||||
export GOOGLE_CLIENT_SECRET="${GOOGLE_CLIENT_SECRET}"
|
||||
export GH_OAUTH_CLIENT_ID="${GH_OAUTH_CLIENT_ID}"
|
||||
export GH_OAUTH_CLIENT_SECRET="${GH_OAUTH_CLIENT_SECRET}"
|
||||
export APPLE_SIGNIN_CLIENT_ID="${APPLE_SIGNIN_CLIENT_ID}"
|
||||
export APPLE_TEAM_ID="${APPLE_TEAM_ID}"
|
||||
export APPLE_SIGNIN_KEY_ID="${APPLE_SIGNIN_KEY_ID}"
|
||||
export APPLE_SIGNIN_PRIVATE_KEY="${APPLE_SIGNIN_PRIVATE_KEY}"
|
||||
export SHARDOK_ADDRESS="${SHARDOK_ADDRESS:-shardok:40042}"
|
||||
export SHARDOK_AUTH_TOKEN="${SHARDOK_AUTH_TOKEN}"
|
||||
export SENTRY_DSN="${SENTRY_DSN}"
|
||||
export FASTMAIL_API_TOKEN="${FASTMAIL_API_TOKEN}"
|
||||
export FASTMAIL_FROM_EMAIL="${FASTMAIL_FROM_EMAIL}"
|
||||
export FASTMAIL_FROM_NAME="${FASTMAIL_FROM_NAME}"
|
||||
export DO_REGISTRY_TOKEN="${DO_REGISTRY_TOKEN}"
|
||||
|
||||
# Check Docker has IPv6 support for connecting to Hetzner Shardok
|
||||
# (One-time setup: sudo tee /etc/docker/daemon.json <<< '{"ipv6": true, "ip6tables": true, "experimental": true, "fixed-cidr-v6": "fd00::/80"}' && sudo systemctl restart docker)
|
||||
# Check Docker has IPv6 support
|
||||
if ! cat /etc/docker/daemon.json 2>/dev/null | grep -q '"ip6tables"'; then
|
||||
echo "WARNING: Docker IPv6 not configured. Eagle may not reach Hetzner Shardok."
|
||||
echo "Run: sudo tee /etc/docker/daemon.json <<< '{\"ipv6\": true, \"ip6tables\": true, \"experimental\": true, \"fixed-cidr-v6\": \"fd00::/80\"}' && sudo systemctl restart docker"
|
||||
fi
|
||||
|
||||
# Update env vars using shared script (preserves vars set by other workflows)
|
||||
chmod +x update-env.sh
|
||||
./update-env.sh \
|
||||
"EAGLE_IMAGE=\${EAGLE_IMAGE}" \
|
||||
"SHARDOK_IMAGE=\${SHARDOK_IMAGE}" \
|
||||
"ADMIN_IMAGE=\${ADMIN_IMAGE}" \
|
||||
"JFR_SIDECAR_IMAGE=\${JFR_SIDECAR_IMAGE}" \
|
||||
"OPENAI_API_KEY=\${OPENAI_API_KEY}" \
|
||||
"GPT_MODEL_NAME=\${GPT_MODEL_NAME:-gpt-4o}" \
|
||||
"EAGLE_ENABLE_S3=\${EAGLE_ENABLE_S3:-false}" \
|
||||
"DO_SPACES_ACCESS_KEY=\${DO_SPACES_ACCESS_KEY}" \
|
||||
"DO_SPACES_SECRET_KEY=\${DO_SPACES_SECRET_KEY}" \
|
||||
"JWT_PRIVATE_KEY=\${JWT_PRIVATE_KEY}" \
|
||||
"DISCORD_CLIENT_ID=\${DISCORD_CLIENT_ID}" \
|
||||
"DISCORD_CLIENT_SECRET=\${DISCORD_CLIENT_SECRET}" \
|
||||
"GOOGLE_CLIENT_ID=\${GOOGLE_CLIENT_ID}" \
|
||||
"GOOGLE_CLIENT_SECRET=\${GOOGLE_CLIENT_SECRET}" \
|
||||
"SHARDOK_ADDRESS=\${SHARDOK_ADDRESS:-shardok:40042}" \
|
||||
"SHARDOK_AUTH_TOKEN=\${SHARDOK_AUTH_TOKEN}" \
|
||||
"SENTRY_DSN=\${SENTRY_DSN}" \
|
||||
"FASTMAIL_API_TOKEN=\${FASTMAIL_API_TOKEN}" \
|
||||
"FASTMAIL_FROM_EMAIL=\${FASTMAIL_FROM_EMAIL}" \
|
||||
"FASTMAIL_FROM_NAME=\${FASTMAIL_FROM_NAME}"
|
||||
|
||||
# Login to registry
|
||||
echo "\$DO_REGISTRY_TOKEN" | docker login registry.digitalocean.com -u "\$DO_REGISTRY_TOKEN" --password-stdin
|
||||
|
||||
# Use exact image tags passed from build jobs (no :latest fallback)
|
||||
# Note: AUTH_IMAGE is managed separately by auth_build.yml
|
||||
echo "Using images: \$EAGLE_IMAGE, \$SHARDOK_IMAGE, \$ADMIN_IMAGE, \$JFR_SIDECAR_IMAGE"
|
||||
echo "Using images: \$EAGLE_IMAGE, \$ADMIN_IMAGE, \$JFR_SIDECAR_IMAGE"
|
||||
|
||||
# Use crane to pull images (handles OCI format correctly) then load into Docker
|
||||
# This avoids digest mismatch from DO registry's OCI->Docker format conversion
|
||||
# Install crane for pulling OCI images
|
||||
echo "Installing crane..."
|
||||
rm -f crane
|
||||
curl -sL https://github.com/google/go-containerregistry/releases/download/v0.20.2/go-containerregistry_Linux_x86_64.tar.gz | tar xzf - crane
|
||||
chmod +x crane
|
||||
if [ ! -x crane ]; then
|
||||
echo "ERROR: Failed to install crane"
|
||||
ls -la crane || true
|
||||
exit 1
|
||||
fi
|
||||
echo "Crane installed"
|
||||
ls -la crane
|
||||
|
||||
# crane uses Docker config for auth
|
||||
echo "Pulling Eagle image with crane..."
|
||||
./crane pull "\${EAGLE_IMAGE}" eagle.tar || { echo "ERROR: Failed to pull eagle image"; exit 1; }
|
||||
echo "Loading Eagle image into Docker..."
|
||||
docker load -i eagle.tar
|
||||
rm eagle.tar
|
||||
# Pull and load all images
|
||||
echo "Pulling Eagle image..."
|
||||
./crane pull "\${EAGLE_IMAGE}" eagle.tar && docker load -i eagle.tar && rm eagle.tar
|
||||
|
||||
echo "Pulling Shardok image with crane..."
|
||||
./crane pull "\${SHARDOK_IMAGE}" shardok.tar || { echo "ERROR: Failed to pull shardok image"; exit 1; }
|
||||
echo "Loading Shardok image into Docker..."
|
||||
docker load -i shardok.tar
|
||||
rm shardok.tar
|
||||
echo "Pulling Admin image..."
|
||||
./crane pull "\${ADMIN_IMAGE}" admin.tar && docker load -i admin.tar && rm admin.tar
|
||||
|
||||
echo "Pulling Admin image with crane..."
|
||||
./crane pull "\${ADMIN_IMAGE}" admin.tar || { echo "ERROR: Failed to pull admin image"; exit 1; }
|
||||
echo "Loading Admin image into Docker..."
|
||||
docker load -i admin.tar
|
||||
rm admin.tar
|
||||
echo "Pulling JFR Sidecar image..."
|
||||
./crane pull "\${JFR_SIDECAR_IMAGE}" jfr-sidecar.tar && docker load -i jfr-sidecar.tar && rm jfr-sidecar.tar
|
||||
|
||||
echo "Pulling JFR Sidecar image with crane..."
|
||||
./crane pull "\${JFR_SIDECAR_IMAGE}" jfr-sidecar.tar || { echo "ERROR: Failed to pull jfr-sidecar image"; exit 1; }
|
||||
echo "Loading JFR Sidecar image into Docker..."
|
||||
docker load -i jfr-sidecar.tar
|
||||
rm jfr-sidecar.tar
|
||||
|
||||
# Keep crane for blue-green deploys (don't delete it)
|
||||
echo "Crane kept at ./crane for future blue-green deploys"
|
||||
|
||||
# Also pull other compose images
|
||||
# Pull other compose images
|
||||
docker pull nginx:alpine || true
|
||||
docker pull certbot/certbot || true
|
||||
|
||||
echo "All images pulled successfully"
|
||||
|
||||
# Recreate non-Eagle services (not auth - managed by auth_build.yml)
|
||||
# Note: jfr-sidecar must start after eagle-blue due to PID namespace sharing
|
||||
docker compose -f docker-compose.prod.yml up -d --no-deps --force-recreate shardok admin
|
||||
# Stop local shardok container if running (now runs on Hetzner)
|
||||
docker stop shardok-server 2>/dev/null || true
|
||||
docker rm shardok-server 2>/dev/null || true
|
||||
|
||||
# Deploy Eagle with blue-green (zero-downtime) if scripts are available
|
||||
if [ -x "/opt/eagle0/scripts/deploy-blue-green.sh" ]; then
|
||||
echo "Using blue-green deployment for Eagle..."
|
||||
chmod +x /opt/eagle0/scripts/*.sh
|
||||
# Make warmup binary executable if present
|
||||
if [ -f "/opt/eagle0/scripts/bin/warmup" ]; then
|
||||
chmod +x /opt/eagle0/scripts/bin/warmup
|
||||
fi
|
||||
GIT_SHA=\$(echo "\${EAGLE_IMAGE}" | sed 's/.*://')
|
||||
/opt/eagle0/scripts/deploy-blue-green.sh "\${GIT_SHA}" || {
|
||||
echo "Blue-green deployment failed, falling back to direct restart"
|
||||
docker compose -f docker-compose.prod.yml up -d --no-deps --force-recreate eagle-blue
|
||||
}
|
||||
else
|
||||
echo "Blue-green scripts not found, using direct restart..."
|
||||
docker compose -f docker-compose.prod.yml up -d --no-deps --force-recreate eagle-blue
|
||||
fi
|
||||
# Deploy Eagle with blue-green (handles eagle, nginx, admin, jfr-sidecar)
|
||||
# Note: Shardok runs on Hetzner, deployed separately via shardok_arm64_build.yml
|
||||
chmod +x /opt/eagle0/scripts/*.sh
|
||||
[ -f "/opt/eagle0/scripts/bin/warmup" ] && chmod +x /opt/eagle0/scripts/bin/warmup
|
||||
GIT_SHA=\$(echo "\${EAGLE_IMAGE}" | sed 's/.*://')
|
||||
/opt/eagle0/scripts/deploy-blue-green.sh "\${GIT_SHA}"
|
||||
|
||||
# Start jfr-sidecar after eagle-blue (shares PID namespace with eagle-blue)
|
||||
docker compose -f docker-compose.prod.yml up -d --no-deps --force-recreate jfr-sidecar
|
||||
|
||||
# Ensure auth is running (but don't force-recreate it)
|
||||
# Ensure auth is running
|
||||
docker compose -f docker-compose.prod.yml up -d auth
|
||||
|
||||
# Restart nginx to pick up new container IPs
|
||||
# (nginx caches DNS at startup, so it needs restart after eagle/shardok)
|
||||
docker compose -f docker-compose.prod.yml up -d --force-recreate nginx
|
||||
|
||||
# Wait for health checks
|
||||
# Verify
|
||||
sleep 10
|
||||
docker compose -f docker-compose.prod.yml ps
|
||||
|
||||
# Verify containers are using correct images
|
||||
echo "=== Verifying container image tags ==="
|
||||
docker compose -f docker-compose.prod.yml images
|
||||
|
||||
# Cleanup stopped containers and old images
|
||||
# Cleanup
|
||||
docker container prune -f
|
||||
docker image prune -f
|
||||
DEPLOY_SCRIPT
|
||||
|
||||
@@ -10,13 +10,14 @@ on:
|
||||
paths:
|
||||
- ".github/workflows/installer_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/win/installer/**"
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-installer:
|
||||
runs-on: self-hosted
|
||||
runs-on: [self-hosted, bazel]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
@@ -29,6 +30,19 @@ jobs:
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
- name: Inject manifest public key
|
||||
env:
|
||||
MANIFEST_PUBLIC_KEY: ${{ secrets.MANIFEST_PUBLIC_KEY }}
|
||||
run: |
|
||||
if [ -n "$MANIFEST_PUBLIC_KEY" ]; then
|
||||
CONFIG_FILE="src/main/csharp/net/eagle0/clients/win/installer/EagleInstaller/configuration.txt"
|
||||
echo "manifest_public_key = $MANIFEST_PUBLIC_KEY" >> "$CONFIG_FILE"
|
||||
echo "Injected manifest public key into configuration.txt"
|
||||
cat "$CONFIG_FILE"
|
||||
else
|
||||
echo "MANIFEST_PUBLIC_KEY not set, skipping injection"
|
||||
fi
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore src/main/csharp/net/eagle0/clients/win/installer/EagleInstaller/EagleInstaller.csproj
|
||||
|
||||
@@ -68,15 +82,30 @@ jobs:
|
||||
env:
|
||||
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
SECRET_KEY: ${{ secrets.SECRET_KEY }}
|
||||
MANIFEST_SIGNING_KEY: ${{ secrets.MANIFEST_SIGNING_KEY }}
|
||||
run: |
|
||||
# Create installer manifest content
|
||||
# Create installer manifest content
|
||||
INSTALLER_SHA=$(sha256sum ./installer-output/EagleInstaller.exe | cut -d' ' -f1)
|
||||
echo "installer_version=$INSTALLER_SHA" > /tmp/installer_manifest.txt
|
||||
echo "installer_url=installer/EagleInstaller.exe" >> /tmp/installer_manifest.txt
|
||||
|
||||
|
||||
echo "=== Installer manifest content ==="
|
||||
cat /tmp/installer_manifest.txt
|
||||
echo "=================================="
|
||||
|
||||
# Update the unified manifest
|
||||
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- installer /tmp/installer_manifest.txt
|
||||
|
||||
# Write signing key to temp file (if available)
|
||||
SIGNING_ARGS=""
|
||||
if [ -n "$MANIFEST_SIGNING_KEY" ]; then
|
||||
echo "$MANIFEST_SIGNING_KEY" > /tmp/manifest_signing_key
|
||||
chmod 600 /tmp/manifest_signing_key
|
||||
SIGNING_ARGS="/tmp/manifest_signing_key"
|
||||
echo "Manifest signing key available"
|
||||
else
|
||||
echo "Warning: MANIFEST_SIGNING_KEY not set, manifest will be unsigned"
|
||||
fi
|
||||
|
||||
# Update the unified manifest (with optional signing)
|
||||
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- installer /tmp/installer_manifest.txt $SIGNING_ARGS
|
||||
|
||||
# Cleanup
|
||||
rm -f /tmp/manifest_signing_key
|
||||
+152
-28
@@ -6,12 +6,18 @@ on:
|
||||
paths:
|
||||
- ".github/workflows/mac_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/unity/**"
|
||||
- "src/main/proto/**"
|
||||
- "src/main/protobuf/net/eagle0/common/**"
|
||||
- "src/main/protobuf/net/eagle0/shardok/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/api/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/common/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/views/**"
|
||||
- "src/main/go/net/eagle0/build/mac_build_handler/**"
|
||||
- "scripts/build_protos.sh"
|
||||
- "scripts/build_mac_plugin.sh"
|
||||
- "scripts/inject_sparkle.sh"
|
||||
- "scripts/codesign_mac_app.sh"
|
||||
- "scripts/notarize_mac_app.sh"
|
||||
- "scripts/notarize_submit.sh"
|
||||
- "scripts/notarize_wait.sh"
|
||||
- "ci/github_actions/build_mac.sh"
|
||||
- "ci/github_actions/build_unity_mac.sh"
|
||||
- "ci/mac/**"
|
||||
@@ -19,17 +25,24 @@ on:
|
||||
paths:
|
||||
- ".github/workflows/mac_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/unity/**"
|
||||
- "src/main/protobuf/net/eagle0/common/**"
|
||||
- "src/main/protobuf/net/eagle0/shardok/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/api/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/common/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/views/**"
|
||||
- "src/main/go/net/eagle0/build/mac_build_handler/**"
|
||||
- "scripts/build_mac_plugin.sh"
|
||||
- "scripts/inject_sparkle.sh"
|
||||
- "scripts/codesign_mac_app.sh"
|
||||
- "scripts/notarize_mac_app.sh"
|
||||
- "scripts/notarize_submit.sh"
|
||||
- "scripts/notarize_wait.sh"
|
||||
- "ci/github_actions/build_mac.sh"
|
||||
- "ci/github_actions/build_unity_mac.sh"
|
||||
- "ci/mac/**"
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
skip_notarization:
|
||||
description: 'Skip notarization (for testing)'
|
||||
skip_signing:
|
||||
description: 'Skip code signing, notarization, and deploy (build only)'
|
||||
required: false
|
||||
default: 'false'
|
||||
type: boolean
|
||||
@@ -38,26 +51,34 @@ permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
mac-unity:
|
||||
runs-on: self-hosted
|
||||
build-and-sign:
|
||||
runs-on: [self-hosted, macOS, unity-mac]
|
||||
outputs:
|
||||
submission_id: ${{ steps.notarize-submit.outputs.submission_id }}
|
||||
should_deploy: ${{ steps.check-deploy.outputs.should_deploy }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
clean: false
|
||||
clean: true # Remove untracked files like old SparklePlugin.bundle
|
||||
fetch-depth: 0 # For version numbering from git history
|
||||
|
||||
- name: Pull LFS files
|
||||
run: git lfs pull
|
||||
|
||||
- name: Restore Library/
|
||||
env:
|
||||
UNITY_CACHE_PLATFORM: mac
|
||||
run: ./ci/github_actions/restore_library.sh
|
||||
|
||||
- name: Build Mac Unity
|
||||
run: ./ci/github_actions/build_unity_mac.sh "/tmp/eagle0/eagle0MAC"
|
||||
|
||||
- name: Persist Library/
|
||||
if: success()
|
||||
env:
|
||||
UNITY_CACHE_PLATFORM: mac
|
||||
run: ./ci/github_actions/persist_library.sh
|
||||
|
||||
- name: Inject Sparkle Framework
|
||||
@@ -68,8 +89,21 @@ jobs:
|
||||
chmod +x ./scripts/inject_sparkle.sh
|
||||
./scripts/inject_sparkle.sh "/tmp/eagle0/eagle0MAC/eagle0.app"
|
||||
|
||||
- name: Check if should deploy
|
||||
id: check-deploy
|
||||
run: |
|
||||
if [[ "${{ github.event_name }}" == "workflow_dispatch" && "${{ github.event.inputs.skip_signing }}" == "true" ]]; then
|
||||
echo "should_deploy=false" >> $GITHUB_OUTPUT
|
||||
elif [[ "${{ github.event_name }}" == "push" && "${{ github.ref }}" == "refs/heads/main" ]]; then
|
||||
echo "should_deploy=true" >> $GITHUB_OUTPUT
|
||||
elif [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then
|
||||
echo "should_deploy=true" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "should_deploy=false" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
|
||||
- name: Import Code Signing Certificate
|
||||
if: success() && github.ref == 'refs/heads/main' && (github.event_name == 'push' || github.event_name == 'workflow_dispatch')
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
env:
|
||||
MACOS_CERTIFICATE: ${{ secrets.MACOS_CERTIFICATE }}
|
||||
MACOS_CERTIFICATE_PWD: ${{ secrets.MACOS_CERTIFICATE_PWD }}
|
||||
@@ -81,8 +115,11 @@ jobs:
|
||||
# Decode certificate
|
||||
echo "$MACOS_CERTIFICATE" | base64 --decode > certificate.p12
|
||||
|
||||
# Delete any existing keychain from previous runs
|
||||
security delete-keychain build.keychain 2>/dev/null || true
|
||||
|
||||
# Create temporary keychain
|
||||
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain || true
|
||||
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
|
||||
security default-keychain -s build.keychain
|
||||
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
|
||||
|
||||
@@ -96,25 +133,124 @@ jobs:
|
||||
rm certificate.p12
|
||||
|
||||
- name: Code Sign App
|
||||
if: success() && github.ref == 'refs/heads/main' && (github.event_name == 'push' || github.event_name == 'workflow_dispatch')
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
env:
|
||||
SIGNING_IDENTITY: ${{ secrets.SIGNING_IDENTITY }}
|
||||
run: |
|
||||
chmod +x ./scripts/codesign_mac_app.sh
|
||||
./scripts/codesign_mac_app.sh "/tmp/eagle0/eagle0MAC/eagle0.app" "ci/mac/eagle0.entitlements"
|
||||
|
||||
- name: Notarize App
|
||||
if: success() && github.ref == 'refs/heads/main' && (github.event_name == 'push' || github.event_name == 'workflow_dispatch') && github.event.inputs.skip_notarization != 'true'
|
||||
- name: Submit for Notarization
|
||||
id: notarize-submit
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
env:
|
||||
APPLE_ID: ${{ secrets.APPLE_ID }}
|
||||
APP_SPECIFIC_PASSWORD: ${{ secrets.APP_SPECIFIC_PASSWORD }}
|
||||
TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
||||
run: |
|
||||
chmod +x ./scripts/notarize_mac_app.sh
|
||||
./scripts/notarize_mac_app.sh "/tmp/eagle0/eagle0MAC/eagle0.app"
|
||||
chmod +x ./scripts/notarize_submit.sh
|
||||
./scripts/notarize_submit.sh "/tmp/eagle0/eagle0MAC/eagle0.app" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Cleanup Keychain
|
||||
if: always()
|
||||
run: |
|
||||
security delete-keychain build.keychain 2>/dev/null || true
|
||||
|
||||
- name: Zip signed app for artifact
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
run: |
|
||||
cd /tmp/eagle0/eagle0MAC
|
||||
ditto -c -k --keepParent eagle0.app eagle0.app.zip
|
||||
|
||||
- name: Upload signed app
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: signed-mac-app
|
||||
path: /tmp/eagle0/eagle0MAC/eagle0.app.zip
|
||||
retention-days: 1
|
||||
|
||||
- name: Archive Build Log
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: editor_mac.log
|
||||
path: /tmp/eagle0/editor_mac.log
|
||||
|
||||
wait-notarization:
|
||||
needs: build-and-sign
|
||||
if: needs.build-and-sign.outputs.should_deploy == 'true'
|
||||
runs-on: [self-hosted, macOS, notarize]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
sparse-checkout: scripts
|
||||
|
||||
- name: Clean download directory
|
||||
run: rm -rf /tmp/eagle0/eagle0MAC
|
||||
|
||||
- name: Download signed app
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: signed-mac-app
|
||||
path: /tmp/eagle0/eagle0MAC
|
||||
|
||||
- name: Unzip signed app
|
||||
run: |
|
||||
cd /tmp/eagle0/eagle0MAC
|
||||
ditto -x -k eagle0.app.zip .
|
||||
rm eagle0.app.zip
|
||||
ls -la /tmp/eagle0/eagle0MAC/eagle0.app/
|
||||
|
||||
- name: Wait for Notarization and Staple
|
||||
env:
|
||||
APPLE_ID: ${{ secrets.APPLE_ID }}
|
||||
APP_SPECIFIC_PASSWORD: ${{ secrets.APP_SPECIFIC_PASSWORD }}
|
||||
TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
||||
run: |
|
||||
chmod +x ./scripts/notarize_wait.sh
|
||||
./scripts/notarize_wait.sh "${{ needs.build-and-sign.outputs.submission_id }}" "/tmp/eagle0/eagle0MAC/eagle0.app"
|
||||
|
||||
- name: Zip notarized app for artifact
|
||||
run: |
|
||||
cd /tmp/eagle0/eagle0MAC
|
||||
rm -f eagle0.app.zip
|
||||
ditto -c -k --keepParent eagle0.app eagle0.app.zip
|
||||
|
||||
- name: Upload notarized app
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: notarized-mac-app
|
||||
path: /tmp/eagle0/eagle0MAC/eagle0.app.zip
|
||||
retention-days: 1
|
||||
|
||||
deploy:
|
||||
needs: [build-and-sign, wait-notarization]
|
||||
if: needs.build-and-sign.outputs.should_deploy == 'true'
|
||||
runs-on: [self-hosted, macOS, unity-mac]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0 # For version numbering
|
||||
|
||||
- name: Clean download directory
|
||||
run: rm -rf /tmp/eagle0/eagle0MAC
|
||||
|
||||
- name: Download notarized app
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: notarized-mac-app
|
||||
path: /tmp/eagle0/eagle0MAC
|
||||
|
||||
- name: Unzip notarized app
|
||||
run: |
|
||||
cd /tmp/eagle0/eagle0MAC
|
||||
ditto -x -k eagle0.app.zip .
|
||||
rm eagle0.app.zip
|
||||
|
||||
- name: Deploy Mac Build
|
||||
if: success() && github.ref == 'refs/heads/main' && (github.event_name == 'push' || github.event_name == 'workflow_dispatch')
|
||||
env:
|
||||
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
SECRET_KEY: ${{ secrets.SECRET_KEY }}
|
||||
@@ -135,15 +271,3 @@ jobs:
|
||||
"$SPARKLE_PRIVATE_KEY_PATH"
|
||||
|
||||
rm "$SPARKLE_PRIVATE_KEY_PATH"
|
||||
|
||||
- name: Cleanup Keychain
|
||||
if: always()
|
||||
run: |
|
||||
security delete-keychain build.keychain 2>/dev/null || true
|
||||
|
||||
- name: Archive Build Log
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: editor_mac.log
|
||||
path: /tmp/eagle0/editor_mac.log
|
||||
|
||||
@@ -46,26 +46,26 @@ jobs:
|
||||
for REPO in $REPOS; do
|
||||
echo "=== Processing repository: ${REPO} ==="
|
||||
|
||||
# Get all manifests with their tags and dates
|
||||
# Filter out header row and empty lines
|
||||
MANIFESTS=$(doctl registry repository list-manifests "${REPO}" --format Digest,UpdatedAt,Tags --no-header 2>/dev/null | grep -v '^Digest' | grep -v '^$' || echo "")
|
||||
# Get all manifests with their tags and dates using JSON output for reliable parsing
|
||||
MANIFESTS_JSON=$(doctl registry repository list-manifests "${REPO}" --output json 2>/dev/null || echo "[]")
|
||||
|
||||
if [ -z "$MANIFESTS" ]; then
|
||||
if [ "$MANIFESTS_JSON" = "[]" ] || [ -z "$MANIFESTS_JSON" ]; then
|
||||
echo " No manifests found"
|
||||
continue
|
||||
fi
|
||||
|
||||
echo "$MANIFESTS" | while read -r DIGEST UPDATED_AT TAGS; do
|
||||
# Parse JSON and process each manifest
|
||||
echo "$MANIFESTS_JSON" | jq -r '.[] | "\(.digest) \(.updated_at) \(.tags // [] | join(","))"' | while read -r DIGEST UPDATED_AT TAGS; do
|
||||
# Skip if no digest or if it doesn't look like a valid digest (sha256:...)
|
||||
if [ -z "$DIGEST" ] || ! echo "$DIGEST" | grep -q '^sha256:'; then
|
||||
continue
|
||||
fi
|
||||
|
||||
# Parse the date
|
||||
# Parse the date (ISO 8601 format from JSON)
|
||||
MANIFEST_DATE=$(date -d "$UPDATED_AT" +%s 2>/dev/null || echo "0")
|
||||
|
||||
# Skip protected tags (latest, arm64-latest)
|
||||
if echo "$TAGS" | grep -qE '(^|,)(latest|arm64-latest)(,|$)'; then
|
||||
if echo ",$TAGS," | grep -qE ',(latest|arm64-latest),'; then
|
||||
echo " KEEP: ${DIGEST:0:20}... (protected tag: $TAGS)"
|
||||
continue
|
||||
fi
|
||||
|
||||
@@ -24,7 +24,7 @@ permissions:
|
||||
|
||||
jobs:
|
||||
build-shardok-arm64:
|
||||
runs-on: self-hosted
|
||||
runs-on: [self-hosted, bazel]
|
||||
outputs:
|
||||
image_tag: ${{ steps.push-shardok.outputs.image_tag }}
|
||||
steps:
|
||||
@@ -159,7 +159,7 @@ jobs:
|
||||
echo "Also tagged as: registry.digitalocean.com/eagle0/shardok-server:arm64-latest"
|
||||
|
||||
deploy-hetzner:
|
||||
runs-on: self-hosted
|
||||
runs-on: [self-hosted, bazel]
|
||||
needs: [build-shardok-arm64]
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
environment: production
|
||||
|
||||
@@ -28,7 +28,7 @@ permissions:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: self-hosted
|
||||
runs-on: [self-hosted, bazel]
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
|
||||
@@ -6,7 +6,11 @@ on:
|
||||
paths:
|
||||
- ".github/workflows/unity_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/unity/**"
|
||||
- "src/main/proto/**"
|
||||
- "src/main/protobuf/net/eagle0/common/**"
|
||||
- "src/main/protobuf/net/eagle0/shardok/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/api/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/common/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/views/**"
|
||||
- "scripts/build_protos.sh"
|
||||
- "scripts/build_plugins.sh"
|
||||
- "scripts/build_windows_plugin.sh"
|
||||
@@ -15,12 +19,16 @@ on:
|
||||
- "ci/github_actions/persist_library.sh"
|
||||
- "MODULE.bazel"
|
||||
- "WORKSPACE"
|
||||
- "src/main/proto/net/eagle0/eagle/**/BUILD.bazel"
|
||||
workflow_dispatch:
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/workflows/unity_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/unity/**"
|
||||
- "src/main/proto/**"
|
||||
- "src/main/protobuf/net/eagle0/common/**"
|
||||
- "src/main/protobuf/net/eagle0/shardok/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/api/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/common/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/views/**"
|
||||
- "scripts/build_protos.sh"
|
||||
- "scripts/build_plugins.sh"
|
||||
- "scripts/build_windows_plugin.sh"
|
||||
@@ -29,27 +37,31 @@ on:
|
||||
- "ci/github_actions/persist_library.sh"
|
||||
- "MODULE.bazel"
|
||||
- "WORKSPACE"
|
||||
- "src/main/proto/**/BUILD.bazel"
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
windows-unity:
|
||||
runs-on: self-hosted
|
||||
runs-on: [self-hosted, macOS, unity-windows]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
clean: false
|
||||
clean: true # Remove untracked files from previous builds
|
||||
- name: Pull lfs files
|
||||
run: git lfs pull
|
||||
- name: Restore Library/
|
||||
env:
|
||||
UNITY_CACHE_PLATFORM: windows
|
||||
run: ./ci/github_actions/restore_library.sh
|
||||
- name: Build Windows unity
|
||||
run: ./ci/github_actions/build_unity.sh "/tmp/eagle0/eagle0WIN"
|
||||
- name: Persist Library/
|
||||
if: success()
|
||||
env:
|
||||
UNITY_CACHE_PLATFORM: windows
|
||||
run: ./ci/github_actions/persist_library.sh
|
||||
- name: Deploy Windows unity
|
||||
if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
|
||||
@@ -63,7 +75,24 @@ jobs:
|
||||
env:
|
||||
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
SECRET_KEY: ${{ secrets.SECRET_KEY }}
|
||||
run: bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- unity3d /tmp/unity_manifest.txt
|
||||
MANIFEST_SIGNING_KEY: ${{ secrets.MANIFEST_SIGNING_KEY }}
|
||||
run: |
|
||||
# Write signing key to temp file (if available)
|
||||
SIGNING_ARGS=""
|
||||
if [ -n "$MANIFEST_SIGNING_KEY" ]; then
|
||||
echo "$MANIFEST_SIGNING_KEY" > /tmp/manifest_signing_key
|
||||
chmod 600 /tmp/manifest_signing_key
|
||||
SIGNING_ARGS="/tmp/manifest_signing_key"
|
||||
echo "Manifest signing key available"
|
||||
else
|
||||
echo "Warning: MANIFEST_SIGNING_KEY not set, manifest will be unsigned"
|
||||
fi
|
||||
|
||||
# Update the unified manifest (with optional signing)
|
||||
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- unity3d /tmp/unity_manifest.txt $SIGNING_ARGS
|
||||
|
||||
# Cleanup
|
||||
rm -f /tmp/manifest_signing_key
|
||||
- name: Archive build log
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
|
||||
@@ -38,3 +38,4 @@ scripts/refresh_name_layers/refresh_name_layers.zip
|
||||
api_keys.txt
|
||||
|
||||
src/main/csharp/net/eagle0/clients/unity/eagle0/ProjectSettings/Packages/com.unity.dedicated-server/
|
||||
node_modules/
|
||||
|
||||
@@ -4,14 +4,18 @@
|
||||
|
||||
**NEVER push directly to main/master.** No exceptions. Not for "small changes." Not for docs. Not ever.
|
||||
|
||||
**NEVER merge PRs.** You create PRs. The user merges them. No exceptions.
|
||||
|
||||
**ALWAYS use this workflow:**
|
||||
1. Create a feature branch from origin/main
|
||||
2. Commit to that branch
|
||||
3. Create a PR with `gh pr create`
|
||||
4. Wait for user to merge
|
||||
4. Wait for user to merge (DO NOT run `gh pr merge`)
|
||||
|
||||
If you catch yourself about to run `git push origin main` or `git push origin <branch>:main`, STOP. You are about to violate a critical rule. Create a PR instead.
|
||||
|
||||
If you catch yourself about to run `gh pr merge`, STOP. Only the user merges PRs.
|
||||
|
||||
---
|
||||
|
||||
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
|
||||
|
||||
-213
@@ -1,213 +0,0 @@
|
||||
# Deproto Migration Plan
|
||||
|
||||
This document tracks the migration from protobuf types to native Scala models inside the Eagle game engine.
|
||||
|
||||
## Architectural Decisions
|
||||
|
||||
1. **Keep proto for persistence**: Yes - protobuf is used for persisting game state
|
||||
2. **Keep proto for Shardok communication**: Yes - protobuf is used for Eagle-Shardok gRPC communication
|
||||
3. **Use Scala views inside the library**: Yes - use native Scala types like `ProvinceView`, `FactionView`, `HeroView`, etc. within the library code
|
||||
|
||||
## Recent Completed Work
|
||||
|
||||
### GameState Round-Trip Elimination (PRs #4913, #4914, #4915)
|
||||
|
||||
Eliminated wasteful Scala→proto→Scala conversions in the hot path:
|
||||
|
||||
1. **LLM Pipeline** (#4913): `LlmRequestWithGameState` now uses Scala `GameState` instead of proto. All ~38 prompt generators updated to use Scala model types (`FactionT`, `HeroT`, `ProvinceT`).
|
||||
|
||||
2. **ActionWithResultingState Caching** (#4914): Added `precomputedScalaState: Option[GameState]` to cache Scala state when available, avoiding `fromProto()` conversion in `stateAfter()`.
|
||||
|
||||
3. **PostResults Simplification** (#4915): Changed `PostResults.gameState` from proto to `Option[GameState]` (Scala), eliminating `toProto()` calls when creating PostResults.
|
||||
|
||||
## Migration Pattern
|
||||
|
||||
The codebase follows a **Legacy* pattern** for separating proto-dependent and protoless code:
|
||||
|
||||
- **Protoless utilities**: `FactionUtils`, `HeroUtils`, `ProvinceUtils`, `ProvinceDistances`, etc.
|
||||
- **Proto-dependent utilities**: `LegacyFactionUtils`, `LegacyHeroUtils`, `LegacyProvinceUtils`, `LegacyProvinceDistances`, etc.
|
||||
|
||||
When migrating a file:
|
||||
1. Create a `Legacy*` version containing the proto-dependent methods
|
||||
2. Keep the original file name for protoless methods
|
||||
3. Update callers to use the appropriate version based on their context
|
||||
|
||||
## Migration Status
|
||||
|
||||
### Fully Protoless (no proto imports)
|
||||
|
||||
**Utilities:**
|
||||
- [x] `FactionUtils` - has protoless `ownedNeighbors` method
|
||||
- [x] `ProvinceDistances` - split into protoless + `LegacyProvinceDistances`
|
||||
- [x] `SwornBrotherChooser` - fully protoless (removed `bestChoiceProto`)
|
||||
|
||||
**Command Selectors (all use native GameState):**
|
||||
- [x] `AllianceOfferCommandSelector`
|
||||
- [x] `AlmsCommandSelector`
|
||||
- [x] `AttackCommandChooser`
|
||||
- [x] `ExpandCommandSelector`
|
||||
- [x] `HeroGiftCommandSelector`
|
||||
- [x] `ImproveCommandSelector`
|
||||
- [x] `MarchTowardProvinceCommandChooser` - in AI folder, uses native GameState (callers convert)
|
||||
- [x] `OrganizeCommandSelector`
|
||||
- [x] `RansomOfferHelpers`
|
||||
- [x] `SeekMoreLeadersCommandChooser` - in AI folder, uses native GameState
|
||||
- [x] `TruceOfferCommandSelector`
|
||||
- [x] `TrustForDiplomacy`
|
||||
|
||||
**Quest Command Selectors (all protoless):**
|
||||
- [x] `AllianceQuestCommandChooser`
|
||||
- [x] `AlmsAcrossRealmQuestCommandChooser`
|
||||
- [x] `AlmsToProvinceQuestCommandChooser`
|
||||
- [x] `DismissSpecificVassalCommandChooser`
|
||||
- [x] `GiveToHeroesAcrossRealmQuestCommandChooser`
|
||||
- [x] `GiveToHeroesInProvinceQuestCommandChooser`
|
||||
- [x] `ImproveQuestCommandChooser`
|
||||
- [x] `QuestCommandChooser`
|
||||
- [x] `TruceCountQuestCommandChooser`
|
||||
- [x] `TruceWithFactionQuestCommandChooser`
|
||||
|
||||
### Fully Protoless
|
||||
|
||||
- [x] `AIClientUtils` - has protoless overloads (`takenHeroIdsForMarchTowardFocus`, `mostPowerfulHeroes`)
|
||||
- [x] `AttackCommandChooser` - uses Scala `GameState` and `BattalionViewC` (Scala view type)
|
||||
- [x] `BattalionPower` - has `estimatedPower(BattalionViewC)` for recon data with optional stats
|
||||
- [x] `CommandChoiceHelpers` - fully protoless, uses Scala `GameState` throughout
|
||||
- [x] `ProvinceGoldSurplusCalculator` - fully protoless (callers use converters)
|
||||
- [x] `HeroSelector` - fully protoless (removed dead `minimallyFatiguedHeroesProto`)
|
||||
|
||||
### AI Layer ✅ COMPLETE
|
||||
|
||||
All AI and command chooser code is now fully protoless:
|
||||
- [x] `AttackDecisionCommandChooser` - uses Scala GameState
|
||||
- [x] `CommandChooser` - trait uses Scala GameState
|
||||
- [x] `FulfillQuestsCommandSelector` - uses Scala GameState
|
||||
- [x] `MidGameAIClient` - uses Scala GameState internally
|
||||
|
||||
### Still Using Proto GameState (Boundary Code)
|
||||
|
||||
These files use proto GameState because they're at system boundaries:
|
||||
|
||||
**View Filters (client projection):**
|
||||
- `view_filters/GameStateViewFilter` - has Scala overload, uses Scala sub-filters
|
||||
- `view_filters/ProvinceViewFilter` - has Scala overloads for some methods
|
||||
- `view_filters/FactionViewFilter` - has Scala overload
|
||||
- `view_filters/HeroViewFilter` - has Scala overload
|
||||
- `view_filters/BattalionNameFilter` - has Scala overload
|
||||
- `view_filters/BattleFilter` - has Scala overload
|
||||
|
||||
**Legacy Utilities (to be deprecated):**
|
||||
- `LegacyProvinceDistances`, `LegacyFactionUtils`, `LegacyHeroUtils`, etc.
|
||||
- Used by code that still needs proto GameState
|
||||
|
||||
**Persistence/Action System:**
|
||||
- `ActionResultTApplier`, `ActionResultProtoApplier` - apply results to proto state
|
||||
- `ActionWithResultingState` - caches both proto and Scala state
|
||||
|
||||
**Shardok Interface (gRPC boundary):**
|
||||
- `ShardokInterfaceGrpcClient`, `ShardokInterfaceProxy` - must use proto for C++ communication
|
||||
|
||||
## Next Steps
|
||||
|
||||
### Phase 1-3: AI Layer ✅ COMPLETE
|
||||
|
||||
The entire AI decision-making layer is now protoless.
|
||||
|
||||
### Phase 4: View Filters ✅ COMPLETE
|
||||
|
||||
The view_filters package migration is complete:
|
||||
|
||||
**Completed:**
|
||||
- [x] `GameStateViewFilter` - added Scala GameState overload (uses Scala sub-filters)
|
||||
- [x] `ProvinceViewFilter` - already has Scala overloads for server-side views
|
||||
- [x] `HumanPlayerClientConnectionState` - updated to pass Scala GameState directly
|
||||
- [x] `HeroViewFilter` - added Scala overload
|
||||
- [x] `FactionViewFilter` - added Scala overload
|
||||
- [x] `Visibility` - added Scala overloads
|
||||
|
||||
**Still Using Proto:**
|
||||
- [x] `BattalionNameFilter` - has Scala overload
|
||||
- [x] `BattleFilter` - has Scala overload
|
||||
- [ ] `ActionResultFilter` - uses proto internally (boundary code)
|
||||
|
||||
**Strategy:**
|
||||
1. Add Scala GameState overloads to view filter methods
|
||||
2. Update callers to pass Scala GameState where available
|
||||
3. Eventually deprecate proto versions
|
||||
|
||||
### Phase 5: Legacy Utility Cleanup (IN PROGRESS)
|
||||
|
||||
Remove Legacy* utilities by migrating remaining callers:
|
||||
1. Identify callers of each Legacy* util
|
||||
2. Update callers to use protoless versions
|
||||
3. Delete Legacy* files when no longer needed
|
||||
|
||||
**Deleted (no production callers):**
|
||||
- [x] `LegacyProvinceDistances` - deleted (no callers)
|
||||
- [x] `LegacyBattalionSuitability` - deleted (no callers)
|
||||
- [x] `LegacyFoodConsumptionUtils` - deleted (no callers)
|
||||
- [x] `LegacyHandleRiotUtils` - deleted (no callers)
|
||||
|
||||
**Refactored to Thin Wrappers (delegating to protoless versions):**
|
||||
- [x] `LegacyRansomValidity` - already a thin wrapper delegating to `RansomValidity`
|
||||
- [x] `LegacyRecruitmentOdds` - refactored to delegate to `RecruitmentOdds`
|
||||
|
||||
**Parallel Implementations (proto mirrors protoless):**
|
||||
- [x] `FactionUtils` / `LegacyFactionUtils` - both have matching APIs; LegacyFactionUtils used by boundary code (24+ callers)
|
||||
- [x] `HeroUtils` / `LegacyHeroUtils` - both have matching APIs; LegacyHeroUtils used by boundary code (10 callers)
|
||||
- [x] `ProvinceUtils` / `LegacyProvinceUtils` - both have matching APIs; LegacyProvinceUtils used by boundary code (20 callers: availability factories, view filters)
|
||||
|
||||
**Parallel Implementations (awaiting migration of callers):**
|
||||
- [x] `BattalionUtils` / `LegacyBattalionUtils` - both have matching core methods; LegacyBattalionUtils used by boundary code (4 callers)
|
||||
- [x] `BattalionViewFilter` / `LegacyBattalionViewFilter` - protoless version exists; Legacy used by view filters, action appliers (3 callers)
|
||||
- [x] `BattalionTypeFinder` / `LegacyBattalionTypeFinder` - protoless version exists; Legacy used by validators (1 caller: RuntimeValidator)
|
||||
|
||||
### Recent Caller Migration
|
||||
|
||||
**CheckForFulfilledQuestsAction** - migrated to use protoless `BattalionTypeFinder`:
|
||||
- Changed `battalionTypes` parameter from proto `Vector[BattalionType]` to Scala `Vector[BattalionType]`
|
||||
- Updated callers (EngineImpl, EndVassalCommandsPhaseAction) to pass Scala types directly
|
||||
- Eliminated wasteful `BattalionTypeConverter.toProto()` conversions
|
||||
|
||||
**ExpandedUnaffiliatedHeroUtils** - added Scala overload:
|
||||
- New overload takes Scala `GameState` and `UnaffiliatedHeroT` directly
|
||||
- Added `UnaffiliatedHeroConverter.unaffiliatedHeroTypeToProto()` helper for efficient enum conversion
|
||||
- Proto overload retained for backward compatibility
|
||||
|
||||
**AvailablePleaseRecruitMeCommandFactory** - eliminated wasteful proto conversions:
|
||||
- Now uses `ExpandedUnaffiliatedHeroUtils.expandedUnaffiliatedHero(ScalaGameState, UnaffiliatedHeroT)` directly
|
||||
- Removed `GameStateConverter.toProto()` and `UnaffiliatedHeroConverter.toProto()` calls
|
||||
- Factory is now fully protoless internally (still returns proto types for API boundary)
|
||||
|
||||
**ProvinceViewFilter** - added Scala overload with faction filtering:
|
||||
- New `filteredProvinceView(province: ProvinceT, gs: ScalaGameState, factionId: FactionId)` overload
|
||||
- Uses protoless `FactionUtils.hasAlliance`, `Visibility.hasFullVisibility`, and `ProvinceUtils.incomingOthers`
|
||||
- Handles reconned provinces directly from Scala `FactionT.reconnedProvinces` (already Scala type)
|
||||
- Added helper methods: `fullProvinceInfoScala`, `maybeIncomingAttackersScala`, `unaffiliatedHeroInfoScala`
|
||||
- Events still converted to proto at the end (ProvinceView.knownEvents uses proto events)
|
||||
|
||||
**GameStateViewFilter** - eliminated GameStateConverter.toProto() call:
|
||||
- Scala overload now fully protoless internally
|
||||
- Uses the new ProvinceViewFilter Scala overload with faction filtering
|
||||
- Converts `battalionTypes` and `chronicleEntries` to proto only at output boundary
|
||||
|
||||
## Key Files
|
||||
|
||||
### Protoless Model Types
|
||||
|
||||
- `src/main/scala/net/eagle0/eagle/model/state/game_state/GameState.scala` - native Scala GameState
|
||||
- `src/main/scala/net/eagle0/eagle/model/state/province/ProvinceView.scala` - province view type
|
||||
- `src/main/scala/net/eagle0/eagle/model/state/faction/FactionView.scala` - faction view type
|
||||
- `src/main/scala/net/eagle0/eagle/model/state/hero/HeroView.scala` - hero view type
|
||||
|
||||
### Proto Converters
|
||||
|
||||
- `src/main/scala/net/eagle0/eagle/model/proto_converters/game_state/` - converts between proto and Scala types
|
||||
|
||||
## Notes
|
||||
|
||||
- The AI client code (`src/main/scala/net/eagle0/eagle/ai/`) is now fully protoless
|
||||
- Proto GameState is still needed at boundaries: persistence, gRPC to Shardok
|
||||
- `PerformUnaffiliatedHeroesAction` and the LLM pipeline use protoless `GameState`
|
||||
- `GameStateViewFilter` Scala overload is now fully protoless internally (converts to proto only at output)
|
||||
- `ProvinceViewFilter` has Scala overloads for all three modes: no filtering, faction filtering, and withdrawn-from view
|
||||
+28
-10
@@ -13,8 +13,8 @@ AWS_SDK_VERSION = "2.28.1"
|
||||
# Core Build Tools
|
||||
#
|
||||
|
||||
bazel_dep(name = "bazel_skylib", version = "1.8.1")
|
||||
bazel_dep(name = "rules_pkg", version = "1.1.0")
|
||||
bazel_dep(name = "bazel_skylib", version = "1.9.0")
|
||||
bazel_dep(name = "rules_pkg", version = "1.2.0")
|
||||
|
||||
#
|
||||
# Language Support - Scala
|
||||
@@ -102,8 +102,8 @@ sysroot(
|
||||
# Language Support - Go
|
||||
#
|
||||
|
||||
bazel_dep(name = "rules_go", version = "0.56.1", repo_name = "io_bazel_rules_go")
|
||||
bazel_dep(name = "gazelle", version = "0.45.0", repo_name = "bazel_gazelle")
|
||||
bazel_dep(name = "rules_go", version = "0.59.0", repo_name = "io_bazel_rules_go")
|
||||
bazel_dep(name = "gazelle", version = "0.47.0", repo_name = "bazel_gazelle")
|
||||
|
||||
go_sdk = use_extension("@io_bazel_rules_go//go:extensions.bzl", "go_sdk")
|
||||
go_sdk.download(version = "1.23.3")
|
||||
@@ -130,6 +130,13 @@ bazel_dep(name = "apple_support", version = "1.21.1", repo_name = "build_bazel_a
|
||||
bazel_dep(name = "rules_apple", version = "4.3.3", repo_name = "build_bazel_rules_apple")
|
||||
bazel_dep(name = "rules_swift", version = "2.4.0", repo_name = "build_bazel_rules_swift")
|
||||
|
||||
# Register Apple CC toolchain for Objective-C compilation
|
||||
apple_cc_configure = use_extension(
|
||||
"@build_bazel_apple_support//crosstool:setup.bzl",
|
||||
"apple_cc_configure_extension",
|
||||
)
|
||||
use_repo(apple_cc_configure, "local_config_apple_cc")
|
||||
|
||||
#
|
||||
# Protocol Buffers & RPC
|
||||
#
|
||||
@@ -137,7 +144,7 @@ bazel_dep(name = "rules_swift", version = "2.4.0", repo_name = "build_bazel_rule
|
||||
bazel_dep(name = "protobuf", version = "29.2", repo_name = "com_google_protobuf")
|
||||
bazel_dep(name = "grpc", version = "1.71.0")
|
||||
bazel_dep(name = "grpc-java", version = "1.71.0")
|
||||
bazel_dep(name = "flatbuffers", version = "25.2.10")
|
||||
bazel_dep(name = "flatbuffers", version = "25.9.23")
|
||||
|
||||
#
|
||||
# Testing
|
||||
@@ -149,8 +156,8 @@ bazel_dep(name = "googletest", version = "1.17.0")
|
||||
# Container Images (OCI)
|
||||
#
|
||||
|
||||
bazel_dep(name = "rules_oci", version = "2.2.6")
|
||||
bazel_dep(name = "aspect_bazel_lib", version = "2.16.0")
|
||||
bazel_dep(name = "rules_oci", version = "2.2.7")
|
||||
bazel_dep(name = "aspect_bazel_lib", version = "2.22.4")
|
||||
|
||||
oci = use_extension("@rules_oci//oci:extensions.bzl", "oci")
|
||||
|
||||
@@ -186,7 +193,7 @@ use_repo(oci, "alpine_linux", "alpine_linux_linux_amd64", "eclipse_temurin_17",
|
||||
# Java/Scala Dependencies
|
||||
#
|
||||
|
||||
bazel_dep(name = "rules_jvm_external", version = "6.3")
|
||||
bazel_dep(name = "rules_jvm_external", version = "6.9")
|
||||
|
||||
maven = use_extension("@rules_jvm_external//:extensions.bzl", "maven")
|
||||
maven.install(
|
||||
@@ -293,14 +300,25 @@ http_archive(
|
||||
],
|
||||
)
|
||||
|
||||
# Sparkle framework for macOS auto-updates
|
||||
SPARKLE_VERSION = "2.6.4"
|
||||
|
||||
http_archive(
|
||||
name = "sparkle",
|
||||
build_file = "@//external:BUILD.sparkle",
|
||||
sha256 = "50612a06038abc931f16011d7903b8326a362c1074dabccb718404ce8e585f0b",
|
||||
strip_prefix = "",
|
||||
url = "https://github.com/sparkle-project/Sparkle/releases/download/%s/Sparkle-%s.tar.xz" % (SPARKLE_VERSION, SPARKLE_VERSION),
|
||||
)
|
||||
|
||||
# Busybox static binary for Docker health checks (provides nc, wget, etc.)
|
||||
# Primary: GitHub release mirror (reliable)
|
||||
# Primary: DigitalOcean Spaces (public, reliable)
|
||||
# Fallback: busybox.net (can be unreliable/slow)
|
||||
http_file(
|
||||
name = "busybox_x86_64",
|
||||
sha256 = "6e123e7f3202a8c1e9b1f94d8941580a25135382b99e8d3e34fb858bba311348",
|
||||
urls = [
|
||||
"https://github.com/nolen777/eagle0/releases/download/busybox-1.35.0/busybox-1.35.0-x86_64-linux-musl",
|
||||
"https://eagle0-sysroot.sfo3.digitaloceanspaces.com/busybox/busybox-1.35.0-x86_64-linux-musl",
|
||||
"https://busybox.net/downloads/binaries/1.35.0-x86_64-linux-musl/busybox",
|
||||
],
|
||||
downloaded_file_path = "busybox",
|
||||
|
||||
Generated
+119
-30
@@ -27,9 +27,9 @@
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/1.40.3/MODULE.bazel": "668e6bcb4d957fc0e284316dba546b705c8d43c857f87119619ee83c4555b859",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.11.0/MODULE.bazel": "cb1ba9f9999ed0bc08600c221f532c1ddd8d217686b32ba7d45b0713b5131452",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.14.0/MODULE.bazel": "2b31ffcc9bdc8295b2167e07a757dbbc9ac8906e7028e5170a3708cecaac119f",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.16.0/MODULE.bazel": "852f9ebbda017572a7c113a2434592dd3b2f55cd9a0faea3d4be5a09a59e4900",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.19.3/MODULE.bazel": "253d739ba126f62a5767d832765b12b59e9f8d2bc88cc1572f4a73e46eb298ca",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.19.3/source.json": "ffab9254c65ba945f8369297ad97ca0dec213d3adc6e07877e23a48624a8b456",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.22.4/MODULE.bazel": "a05cbd9bc16712a58dc27ffe0dceaefd0da59a9bd87a227379b2a934b26a39ab",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.22.4/source.json": "9780bc57f521968ee82b7c3e85b7d0c71518fb7ce83ed7a9e5077ce20923207b",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.7.2/MODULE.bazel": "780d1a6522b28f5edb7ea09630748720721dfe27690d65a2d33aa7509de77e07",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.7.7/MODULE.bazel": "491f8681205e31bb57892d67442ce448cda4f472a8e6b3dc062865e29a64f89c",
|
||||
"https://bcr.bazel.build/modules/aspect_bazel_lib/2.8.1/MODULE.bazel": "812d2dd42f65dca362152101fbec418029cc8fd34cbad1a2fde905383d705838",
|
||||
@@ -39,11 +39,11 @@
|
||||
"https://bcr.bazel.build/modules/aspect_rules_js/1.33.1/MODULE.bazel": "db3e7f16e471cf6827059d03af7c21859e7a0d2bc65429a3a11f005d46fc501b",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_js/1.39.0/MODULE.bazel": "aece421d479e3c31dc3e5f6d49a12acc2700457c03c556650ec7a0ff23fc0d95",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_js/2.0.0/MODULE.bazel": "b45b507574aa60a92796e3e13c195cd5744b3b8aff516a9c0cb5ae6a048161c5",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_js/2.1.3/MODULE.bazel": "47cc48eec374d69dced3cf9b9e5926beac2f927441acfb1a3568bbb709b25666",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_js/2.1.3/source.json": "6b0fe67780c101430be087381b7a79d75eeebe1a1eae6a2cee937713603634ac",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_js/2.3.8/MODULE.bazel": "74bf20a7a6bd5f2be09607fdb4196cfd6f203422ea271752ec2b1afe95426101",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_js/2.3.8/source.json": "411ec9d79d6f5fe8a083359588c21d01a5b48d88a2cbd334a4c90365015b7836",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_lint/0.12.0/MODULE.bazel": "e767c5dbfeb254ec03275a7701b5cfde2c4d2873676804bc7cb27ddff3728fed",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_ts/3.4.0/MODULE.bazel": "5b554d5de90d96ee14117527c0519037713dd33884f3212eae391beccb2e94ff",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_ts/3.4.0/source.json": "9ada3722b716853b6dccdb7b650d8e776a23bc8a190de0c59bd15f21afea6f8a",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_ts/3.6.0/MODULE.bazel": "d0045b5eabb012be550a609589b3e5e47eba682344b19cfd9365d4d896ed07df",
|
||||
"https://bcr.bazel.build/modules/aspect_rules_ts/3.6.0/source.json": "5593e3f1cd0dd5147f7748e163307fd5c2e1077913d6945b58739ad8d770a290",
|
||||
"https://bcr.bazel.build/modules/bazel_features/0.1.0/MODULE.bazel": "47011d645b0f949f42ee67f2e8775188a9cf4a0a1528aa2fa4952f2fd00906fd",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.1.0/MODULE.bazel": "cfd42ff3b815a5f39554d97182657f8c4b9719568eb7fded2b9135f084bf760b",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.1.1/MODULE.bazel": "27b8c79ef57efe08efccbd9dd6ef70d61b4798320b8d3c134fd571f78963dbcd",
|
||||
@@ -57,12 +57,15 @@
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.27.0/MODULE.bazel": "621eeee06c4458a9121d1f104efb80f39d34deff4984e778359c60eaf1a8cb65",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.28.0/MODULE.bazel": "4b4200e6cbf8fa335b2c3f43e1d6ef3e240319c33d43d60cc0fbd4b87ece299d",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.3.0/MODULE.bazel": "cdcafe83ec318cda34e02948e81d790aab8df7a929cec6f6969f13a489ccecd9",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.30.0/MODULE.bazel": "a14b62d05969a293b80257e72e597c2da7f717e1e69fa8b339703ed6731bec87",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.34.0/MODULE.bazel": "e8475ad7c8965542e0c7aac8af68eb48c4af904be3d614b6aa6274c092c2ea1e",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.38.0/MODULE.bazel": "f9b8a9c890ebd216b4049fd12a31d3c2602e3403c7af636b04fbbd7453edc9c9",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.38.0/source.json": "31ba776c122b54a2885e23651642e32f087a87bf025465f8040751894b571277",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.4.1/MODULE.bazel": "e45b6bb2350aff3e442ae1111c555e27eac1d915e77775f6fdc4b351b758b5d7",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.9.0/MODULE.bazel": "885151d58d90d8d9c811eb75e3288c11f850e1d6b481a8c9f766adee4712358b",
|
||||
"https://bcr.bazel.build/modules/bazel_features/1.9.1/MODULE.bazel": "8f679097876a9b609ad1f60249c49d68bfab783dd9be012faf9d82547b14815a",
|
||||
"https://bcr.bazel.build/modules/bazel_lib/3.0.0/MODULE.bazel": "22b70b80ac89ad3f3772526cd9feee2fa412c2b01933fea7ed13238a448d370d",
|
||||
"https://bcr.bazel.build/modules/bazel_lib/3.0.0/source.json": "895f21909c6fba01d7c17914bb6c8e135982275a1b18cdaa4e62272217ef1751",
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.0.3/MODULE.bazel": "bcb0fd896384802d1ad283b4e4eb4d718eebd8cb820b0a2c3a347fb971afd9d8",
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.1.1/MODULE.bazel": "1add3e7d93ff2e6998f9e118022c84d163917d912f5afafb3058e3d2f1545b5e",
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.2.0/MODULE.bazel": "44fe84260e454ed94ad326352a698422dbe372b21a1ac9f3eab76eb531223686",
|
||||
@@ -77,7 +80,8 @@
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.7.1/MODULE.bazel": "3120d80c5861aa616222ec015332e5f8d3171e062e3e804a2a0253e1be26e59b",
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.8.1/MODULE.bazel": "88ade7293becda963e0e3ea33e7d54d3425127e0a326e0d17da085a5f1f03ff6",
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.8.2/MODULE.bazel": "69ad6927098316848b34a9142bcc975e018ba27f08c4ff403f50c1b6e646ca67",
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.8.2/source.json": "34a3c8bcf233b835eb74be9d628899bb32999d3e0eadef1947a0a562a2b16ffb",
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.9.0/MODULE.bazel": "72997b29dfd95c3fa0d0c48322d05590418edef451f8db8db5509c57875fb4b7",
|
||||
"https://bcr.bazel.build/modules/bazel_skylib/1.9.0/source.json": "7ad77c1e8c1b84222d9b3f3cae016a76639435744c19330b0b37c0a3c9da7dc0",
|
||||
"https://bcr.bazel.build/modules/bazel_worker_api/0.0.6/MODULE.bazel": "fd1f9432ca04c947e91b500df69ce7c5b6dbfe1bc45ab1820338205dae3383a6",
|
||||
"https://bcr.bazel.build/modules/bazel_worker_api/0.0.6/source.json": "5d68545f224904745a3cabd35aea6bc2b6cc5a78b7f49f3f69660eab2eeeb273",
|
||||
"https://bcr.bazel.build/modules/boringssl/0.0.0-20211025-d4f1ab9/MODULE.bazel": "6ee6353f8b1a701fe2178e1d925034294971350b6d3ac37e67e5a7d463267834",
|
||||
@@ -104,8 +108,8 @@
|
||||
"https://bcr.bazel.build/modules/envoy_api/0.0.0-20241214-918efc9/MODULE.bazel": "24e05f6f52f37be63a795192848555a2c8c855e7814dbc1ed419fb04a7005464",
|
||||
"https://bcr.bazel.build/modules/envoy_api/0.0.0-20250128-4de3c74/MODULE.bazel": "1fe72489212c530086e3ffb0e018b2bfef4663200ca03571570f9f006bef1d75",
|
||||
"https://bcr.bazel.build/modules/envoy_api/0.0.0-20250128-4de3c74/source.json": "028519164a2e24563f4b43d810fdedc702daed90e71e7042d45ba82ad807b46f",
|
||||
"https://bcr.bazel.build/modules/flatbuffers/25.2.10/MODULE.bazel": "dab15cafe8512d2c4a8daa44c2d7968c5c79f01e220d40076cdc260bf58605e2",
|
||||
"https://bcr.bazel.build/modules/flatbuffers/25.2.10/source.json": "7eae7ea3eb913b9802426e4d5df11d6c6072a3573a548f8cabf1e965f5cca4d0",
|
||||
"https://bcr.bazel.build/modules/flatbuffers/25.9.23/MODULE.bazel": "32753ba60bf3bacfe7737c0f3e8e3e55624b19af5d398c485580d57492d145d8",
|
||||
"https://bcr.bazel.build/modules/flatbuffers/25.9.23/source.json": "a2116f0017f6896353fd3abf65ef2b89b0a257e8a87f395c5000f53934829f31",
|
||||
"https://bcr.bazel.build/modules/gawk/5.3.2.bcr.1/MODULE.bazel": "cdf8cbe5ee750db04b78878c9633cc76e80dcf4416cbe982ac3a9222f80713c8",
|
||||
"https://bcr.bazel.build/modules/gawk/5.3.2.bcr.1/source.json": "fa7b512dfcb5eafd90ce3959cf42a2a6fe96144ebbb4b3b3928054895f2afac2",
|
||||
"https://bcr.bazel.build/modules/gazelle/0.27.0/MODULE.bazel": "3446abd608295de6d90b4a8a118ed64a9ce11dcb3dda2dc3290a22056bd20996",
|
||||
@@ -115,8 +119,8 @@
|
||||
"https://bcr.bazel.build/modules/gazelle/0.34.0/MODULE.bazel": "abdd8ce4d70978933209db92e436deb3a8b737859e9354fb5fd11fb5c2004c8a",
|
||||
"https://bcr.bazel.build/modules/gazelle/0.36.0/MODULE.bazel": "e375d5d6e9a6ca59b0cb38b0540bc9a05b6aa926d322f2de268ad267a2ee74c0",
|
||||
"https://bcr.bazel.build/modules/gazelle/0.37.0/MODULE.bazel": "d1327ba0907d0275ed5103bfbbb13518f6c04955b402213319d0d6c0ce9839d4",
|
||||
"https://bcr.bazel.build/modules/gazelle/0.45.0/MODULE.bazel": "ecd19ebe9f8e024e1ccffb6d997cc893a974bcc581f1ae08f386bdd448b10687",
|
||||
"https://bcr.bazel.build/modules/gazelle/0.45.0/source.json": "111d182facc5f5e80f0b823d5f077b74128f40c3fd2eccc89a06f34191bd3392",
|
||||
"https://bcr.bazel.build/modules/gazelle/0.47.0/MODULE.bazel": "b61bb007c4efad134aa30ee7f4a8e2a39b22aa5685f005edaa022fbd1de43ebc",
|
||||
"https://bcr.bazel.build/modules/gazelle/0.47.0/source.json": "aeb2e5df14b7fb298625d75d08b9c65bdb0b56014c5eb89da9e5dd0572280ae6",
|
||||
"https://bcr.bazel.build/modules/google_benchmark/1.8.2/MODULE.bazel": "a70cf1bba851000ba93b58ae2f6d76490a9feb74192e57ab8e8ff13c34ec50cb",
|
||||
"https://bcr.bazel.build/modules/google_benchmark/1.8.4/MODULE.bazel": "c6d54a11dcf64ee63545f42561eda3fd94c1b5f5ebe1357011de63ae33739d5e",
|
||||
"https://bcr.bazel.build/modules/google_benchmark/1.8.5/MODULE.bazel": "9ba9b31b984022828a950e3300410977eda2e35df35584c6b0b2d0c2e52766b7",
|
||||
@@ -176,6 +180,7 @@
|
||||
"https://bcr.bazel.build/modules/opentracing-cpp/1.6.0/MODULE.bazel": "b3925269f63561b8b880ae7cf62ccf81f6ece55b62cd791eda9925147ae116ec",
|
||||
"https://bcr.bazel.build/modules/opentracing-cpp/1.6.0/source.json": "da1cb1add160f5e5074b7272e9db6fd8f1b3336c15032cd0a653af9d2f484aed",
|
||||
"https://bcr.bazel.build/modules/package_metadata/0.0.2/MODULE.bazel": "fb8d25550742674d63d7b250063d4580ca530499f045d70748b1b142081ebb92",
|
||||
"https://bcr.bazel.build/modules/package_metadata/0.0.3/MODULE.bazel": "77890552ecea9e284b5424c9de827a58099348763a4359e975c359a83d4faa83",
|
||||
"https://bcr.bazel.build/modules/package_metadata/0.0.5/MODULE.bazel": "ef4f9439e3270fdd6b9fd4dbc3d2f29d13888e44c529a1b243f7a31dfbc2e8e4",
|
||||
"https://bcr.bazel.build/modules/package_metadata/0.0.5/source.json": "2326db2f6592578177751c3e1f74786b79382cd6008834c9d01ec865b9126a85",
|
||||
"https://bcr.bazel.build/modules/platforms/0.0.10/MODULE.bazel": "8cb8efaf200bdeb2150d93e162c40f388529a25852b332cec879373771e48ed5",
|
||||
@@ -229,9 +234,9 @@
|
||||
"https://bcr.bazel.build/modules/rules_android/0.1.1/MODULE.bazel": "48809ab0091b07ad0182defb787c4c5328bd3a278938415c00a7b69b50c4d3a8",
|
||||
"https://bcr.bazel.build/modules/rules_android/0.1.1/source.json": "e6986b41626ee10bdc864937ffb6d6bf275bb5b9c65120e6137d56e6331f089e",
|
||||
"https://bcr.bazel.build/modules/rules_apple/3.16.0/MODULE.bazel": "0d1caf0b8375942ce98ea944be754a18874041e4e0459401d925577624d3a54a",
|
||||
"https://bcr.bazel.build/modules/rules_apple/3.16.1/MODULE.bazel": "8294474defa70af2534a558ab905c083d69203344145e6f7d544d5098611ec7d",
|
||||
"https://bcr.bazel.build/modules/rules_apple/3.16.1/source.json": "9190fd9d34a5d048bfbba8a530a57f2c2bf3f61e5634a9ab0b6ab005458857f9",
|
||||
"https://bcr.bazel.build/modules/rules_apple/3.5.1/MODULE.bazel": "3d1bbf65ad3692003d36d8a29eff54d4e5c1c5f4bfb60f79e28646a924d9101c",
|
||||
"https://bcr.bazel.build/modules/rules_apple/4.3.3/MODULE.bazel": "c5c2c4adeeac5f3f2f9b7f16abfa8be7ffefa596171d0d92bed4cae9ade0a498",
|
||||
"https://bcr.bazel.build/modules/rules_apple/4.3.3/source.json": "3cb1d69c8243ffcc42ecbf84ae8b9cccd7b1e2f091b0aee5a3e9c9a45267f312",
|
||||
"https://bcr.bazel.build/modules/rules_buf/0.1.1/MODULE.bazel": "6189aec18a4f7caff599ad41b851ab7645d4f1e114aa6431acf9b0666eb92162",
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.0.1/MODULE.bazel": "cb2aa0747f84c6c3a78dad4e2049c154f08ab9d166b1273835a8174940365647",
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.0.10/MODULE.bazel": "ec1705118f7eaedd6e118508d3d26deba2a4e76476ada7e0e3965211be012002",
|
||||
@@ -246,6 +251,8 @@
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.0.8/MODULE.bazel": "964c85c82cfeb6f3855e6a07054fdb159aced38e99a5eecf7bce9d53990afa3e",
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.0.9/MODULE.bazel": "836e76439f354b89afe6a911a7adf59a6b2518fafb174483ad78a2a2fde7b1c5",
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.1.1/MODULE.bazel": "2f0222a6f229f0bf44cd711dc13c858dad98c62d52bd51d8fc3a764a83125513",
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.1.2/MODULE.bazel": "557ddc3a96858ec0d465a87c0a931054d7dcfd6583af2c7ed3baf494407fd8d0",
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.1.5/MODULE.bazel": "88dfc9361e8b5ae1008ac38f7cdfd45ad738e4fa676a3ad67d19204f045a1fd8",
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.2.14/MODULE.bazel": "353c99ed148887ee89c54a17d4100ae7e7e436593d104b668476019023b58df8",
|
||||
"https://bcr.bazel.build/modules/rules_cc/0.2.14/source.json": "55d0a4587c5592fad350f6e698530f4faf0e7dd15e69d43f8d87e220c78bea54",
|
||||
"https://bcr.bazel.build/modules/rules_foreign_cc/0.10.1/MODULE.bazel": "b9527010e5fef060af92b6724edb3691970a5b1f76f74b21d39f7d433641be60",
|
||||
@@ -263,8 +270,8 @@
|
||||
"https://bcr.bazel.build/modules/rules_go/0.48.0/MODULE.bazel": "d00ebcae0908ee3f5e6d53f68677a303d6d59a77beef879598700049c3980a03",
|
||||
"https://bcr.bazel.build/modules/rules_go/0.50.1/MODULE.bazel": "b91a308dc5782bb0a8021ad4330c81fea5bda77f96b9e4c117b9b9c8f6665ee0",
|
||||
"https://bcr.bazel.build/modules/rules_go/0.53.0/MODULE.bazel": "a4ed760d3ac0dbc0d7b967631a9a3fd9100d28f7d9fcf214b4df87d4bfff5f9a",
|
||||
"https://bcr.bazel.build/modules/rules_go/0.56.1/MODULE.bazel": "d5b835c548ac917345f1780cd2da52edc1130a908fe091c92096895303ae78a0",
|
||||
"https://bcr.bazel.build/modules/rules_go/0.56.1/source.json": "0c902f7272e8d4e47e459af97be472bc19dadbbe6023a0719d1adce8483ac75a",
|
||||
"https://bcr.bazel.build/modules/rules_go/0.59.0/MODULE.bazel": "b7e43e7414a3139a7547d1b4909b29085fbe5182b6c58cbe1ed4c6272815aeae",
|
||||
"https://bcr.bazel.build/modules/rules_go/0.59.0/source.json": "1df17bb7865cfc029492c30163cee891d0dd8658ea0d5bfdf252c4b6db5c1ef6",
|
||||
"https://bcr.bazel.build/modules/rules_java/4.0.0/MODULE.bazel": "5a78a7ae82cd1a33cef56dc578c7d2a46ed0dca12643ee45edbb8417899e6f74",
|
||||
"https://bcr.bazel.build/modules/rules_java/5.1.0/MODULE.bazel": "324b6478b0343a3ce7a9add8586ad75d24076d6d43d2f622990b9c1cfd8a1b15",
|
||||
"https://bcr.bazel.build/modules/rules_java/5.3.5/MODULE.bazel": "a4ec4f2db570171e3e5eb753276ee4b389bae16b96207e9d3230895c99644b86",
|
||||
@@ -292,7 +299,8 @@
|
||||
"https://bcr.bazel.build/modules/rules_jvm_external/6.0/MODULE.bazel": "37c93a5a78d32e895d52f86a8d0416176e915daabd029ccb5594db422e87c495",
|
||||
"https://bcr.bazel.build/modules/rules_jvm_external/6.1/MODULE.bazel": "75b5fec090dbd46cf9b7d8ea08cf84a0472d92ba3585b476f44c326eda8059c4",
|
||||
"https://bcr.bazel.build/modules/rules_jvm_external/6.3/MODULE.bazel": "c998e060b85f71e00de5ec552019347c8bca255062c990ac02d051bb80a38df0",
|
||||
"https://bcr.bazel.build/modules/rules_jvm_external/6.3/source.json": "6f5f5a5a4419ae4e37c35a5bb0a6ae657ed40b7abc5a5189111b47fcebe43197",
|
||||
"https://bcr.bazel.build/modules/rules_jvm_external/6.9/MODULE.bazel": "07c5db05527db7744a54fcffd653e1550d40e0540207a7f7e6d0a4de5bef8274",
|
||||
"https://bcr.bazel.build/modules/rules_jvm_external/6.9/source.json": "b12970214f3cc144b26610caeb101fa622d910f1ab3d98f0bae1058edbd00bd4",
|
||||
"https://bcr.bazel.build/modules/rules_kotlin/1.9.0/MODULE.bazel": "ef85697305025e5a61f395d4eaede272a5393cee479ace6686dba707de804d59",
|
||||
"https://bcr.bazel.build/modules/rules_kotlin/1.9.6/MODULE.bazel": "d269a01a18ee74d0335450b10f62c9ed81f2321d7958a2934e44272fe82dcef3",
|
||||
"https://bcr.bazel.build/modules/rules_kotlin/1.9.6/source.json": "2faa4794364282db7c06600b7e5e34867a564ae91bda7cae7c29c64e9466b7d5",
|
||||
@@ -306,12 +314,12 @@
|
||||
"https://bcr.bazel.build/modules/rules_nodejs/6.3.0/MODULE.bazel": "45345e4aba35dd6e4701c1eebf5a4e67af4ed708def9ebcdc6027585b34ee52d",
|
||||
"https://bcr.bazel.build/modules/rules_nodejs/6.3.3/MODULE.bazel": "b66eadebd10f1f1b25f52f95ab5213a57e82c37c3f656fcd9a57ad04d2264ce7",
|
||||
"https://bcr.bazel.build/modules/rules_nodejs/6.3.3/source.json": "45bd343155bdfed2543f0e39b80ff3f6840efc31975da4b5795797f4c94147ad",
|
||||
"https://bcr.bazel.build/modules/rules_oci/2.2.6/MODULE.bazel": "2ba6ddd679269e00aeffe9ca04faa2d0ca4129650982c9246d0d459fe2da47d9",
|
||||
"https://bcr.bazel.build/modules/rules_oci/2.2.6/source.json": "94e7decb8f95d9465b0bbea71c65064cd16083be1350c7468f131818641dc4a5",
|
||||
"https://bcr.bazel.build/modules/rules_oci/2.2.7/MODULE.bazel": "f6150e4b224d459f7f6523ef65967464ca4efdd266c7fbf2f5a2a51011957e0c",
|
||||
"https://bcr.bazel.build/modules/rules_oci/2.2.7/source.json": "b099f02af330f47f19dc67fc9300ef6e1937a8c86882690db0e7a2fcea8c7f6b",
|
||||
"https://bcr.bazel.build/modules/rules_pkg/0.7.0/MODULE.bazel": "df99f03fc7934a4737122518bb87e667e62d780b610910f0447665a7e2be62dc",
|
||||
"https://bcr.bazel.build/modules/rules_pkg/1.0.1/MODULE.bazel": "5b1df97dbc29623bccdf2b0dcd0f5cb08e2f2c9050aab1092fd39a41e82686ff",
|
||||
"https://bcr.bazel.build/modules/rules_pkg/1.1.0/MODULE.bazel": "9db8031e71b6ef32d1846106e10dd0ee2deac042bd9a2de22b4761b0c3036453",
|
||||
"https://bcr.bazel.build/modules/rules_pkg/1.1.0/source.json": "fef768df13a92ce6067e1cd0cdc47560dace01354f1d921cfb1d632511f7d608",
|
||||
"https://bcr.bazel.build/modules/rules_pkg/1.2.0/MODULE.bazel": "c7db3c2b407e673c7a39e3625dc05dc9f12d6682cbd82a3a5924a13b491eda7e",
|
||||
"https://bcr.bazel.build/modules/rules_pkg/1.2.0/source.json": "9062e00845bf91a4247465d371baa837adf9b6ff44c542f73ba084f07667e1dc",
|
||||
"https://bcr.bazel.build/modules/rules_proto/4.0.0/MODULE.bazel": "a7a7b6ce9bee418c1a760b3d84f83a299ad6952f9903c67f19e4edd964894e06",
|
||||
"https://bcr.bazel.build/modules/rules_proto/5.3.0-21.7/MODULE.bazel": "e8dff86b0971688790ae75528fe1813f71809b5afd57facb44dad9e8eca631b7",
|
||||
"https://bcr.bazel.build/modules/rules_proto/6.0.0-rc1/MODULE.bazel": "1e5b502e2e1a9e825eef74476a5a1ee524a92297085015a052510b09a1a09483",
|
||||
@@ -334,7 +342,8 @@
|
||||
"https://bcr.bazel.build/modules/rules_python/0.4.0/MODULE.bazel": "9208ee05fd48bf09ac60ed269791cf17fb343db56c8226a720fbb1cdf467166c",
|
||||
"https://bcr.bazel.build/modules/rules_python/0.40.0/MODULE.bazel": "9d1a3cd88ed7d8e39583d9ffe56ae8a244f67783ae89b60caafc9f5cf318ada7",
|
||||
"https://bcr.bazel.build/modules/rules_python/1.0.0/MODULE.bazel": "898a3d999c22caa585eb062b600f88654bf92efb204fa346fb55f6f8edffca43",
|
||||
"https://bcr.bazel.build/modules/rules_python/1.0.0/source.json": "b0162a65c6312e45e7912e39abd1a7f8856c2c7e41ecc9b6dc688a6f6400a917",
|
||||
"https://bcr.bazel.build/modules/rules_python/1.3.0/MODULE.bazel": "8361d57eafb67c09b75bf4bbe6be360e1b8f4f18118ab48037f2bd50aa2ccb13",
|
||||
"https://bcr.bazel.build/modules/rules_python/1.3.0/source.json": "25932f917cd279c7baefa6cb1d3fa8750a7a29de522024449b19af6eab51f4a0",
|
||||
"https://bcr.bazel.build/modules/rules_rust/0.45.1/MODULE.bazel": "a69d0db3a958fab2c6520961e1b2287afcc8b36690fd31bbc4f6f7391397150d",
|
||||
"https://bcr.bazel.build/modules/rules_scala/7.1.1/MODULE.bazel": "b1f80c52ae49b27d41b9291d8b328b69247de2b7596d35d09afe6147b82cf562",
|
||||
"https://bcr.bazel.build/modules/rules_scala/7.1.1/source.json": "5038cb231d4020c5965c920681cf961a7bf137b40315025e40f3a7b6a0ac1f0f",
|
||||
@@ -345,8 +354,8 @@
|
||||
"https://bcr.bazel.build/modules/rules_swift/1.16.0/MODULE.bazel": "4a09f199545a60d09895e8281362b1ff3bb08bbde69c6fc87aff5b92fcc916ca",
|
||||
"https://bcr.bazel.build/modules/rules_swift/1.18.0/MODULE.bazel": "a6aba73625d0dc64c7b4a1e831549b6e375fbddb9d2dde9d80c9de6ec45b24c9",
|
||||
"https://bcr.bazel.build/modules/rules_swift/2.1.1/MODULE.bazel": "494900a80f944fc7aa61500c2073d9729dff0b764f0e89b824eb746959bc1046",
|
||||
"https://bcr.bazel.build/modules/rules_swift/2.3.1/MODULE.bazel": "0b42093600d9226bcbdb31fb86d25d4204293d716fdbb2e50a1852547032a660",
|
||||
"https://bcr.bazel.build/modules/rules_swift/2.3.1/source.json": "87d28609c37d2061db2f6fc3aae8ab7fbda9adf556cd88fbd0c7d520b8d81391",
|
||||
"https://bcr.bazel.build/modules/rules_swift/2.4.0/MODULE.bazel": "1639617eb1ede28d774d967a738b4a68b0accb40650beadb57c21846beab5efd",
|
||||
"https://bcr.bazel.build/modules/rules_swift/2.4.0/source.json": "a6577f57f9febbdc015a01f2a8f3487422032f134d6c61d18ed8e8ca3b9acc7c",
|
||||
"https://bcr.bazel.build/modules/stardoc/0.5.0/MODULE.bazel": "f9f1f46ba8d9c3362648eea571c6f9100680efc44913618811b58cc9c02cd678",
|
||||
"https://bcr.bazel.build/modules/stardoc/0.5.1/MODULE.bazel": "1a05d92974d0c122f5ccf09291442580317cdd859f07a8655f1db9a60374f9f8",
|
||||
"https://bcr.bazel.build/modules/stardoc/0.5.3/MODULE.bazel": "c7f6948dae6999bf0db32c1858ae345f112cacf98f174c7a8bb707e41b974f1c",
|
||||
@@ -360,6 +369,7 @@
|
||||
"https://bcr.bazel.build/modules/swift_argument_parser/1.3.1.1/MODULE.bazel": "5e463fbfba7b1701d957555ed45097d7f984211330106ccd1352c6e0af0dcf91",
|
||||
"https://bcr.bazel.build/modules/swift_argument_parser/1.3.1.1/source.json": "32bd87e5f4d7acc57c5b2ff7c325ae3061d5e242c0c4c214ae87e0f1c13e54cb",
|
||||
"https://bcr.bazel.build/modules/tar.bzl/0.2.1/MODULE.bazel": "52d1c00a80a8cc67acbd01649e83d8dd6a9dc426a6c0b754a04fe8c219c76468",
|
||||
"https://bcr.bazel.build/modules/tar.bzl/0.5.1/MODULE.bazel": "7c2eb3dcfc53b0f3d6f9acdfd911ca803eaf92aadf54f8ca6e4c1f3aee288351",
|
||||
"https://bcr.bazel.build/modules/tar.bzl/0.6.0/MODULE.bazel": "a3584b4edcfafcabd9b0ef9819808f05b372957bbdff41601429d5fd0aac2e7c",
|
||||
"https://bcr.bazel.build/modules/tar.bzl/0.6.0/source.json": "4a620381df075a16cb3a7ed57bd1d05f7480222394c64a20fa51bdb636fda658",
|
||||
"https://bcr.bazel.build/modules/toolchains_llvm/1.6.0/MODULE.bazel": "39603859cafb1c6830160fcd6370552e836790e6abb2bfb8d13bff53c0c10a64",
|
||||
@@ -386,7 +396,7 @@
|
||||
"@@apple_support~//crosstool:setup.bzl%apple_cc_configure_extension": {
|
||||
"general": {
|
||||
"bzlTransitiveDigest": "Z3yAd66IJL0GAZUTSeMOjoHiE1SZPPwiIs/XQui5BvE=",
|
||||
"usagesDigest": "TOb4CUri5UsTKxgIDTNzR0ddIc21eYLCRIm+jqQmjlg=",
|
||||
"usagesDigest": "DqQsfZN5lA8z+nLEEY+EpKGzQ8M73mDm/A8lofDSyus=",
|
||||
"recordedFileInputs": {},
|
||||
"recordedDirentsInputs": {},
|
||||
"envVariables": {},
|
||||
@@ -413,7 +423,7 @@
|
||||
},
|
||||
"@@aspect_rules_esbuild~//esbuild:extensions.bzl%esbuild": {
|
||||
"general": {
|
||||
"bzlTransitiveDigest": "8jv3p0xDR/oitFeH8y0+Y5xlyrUbfsTRlc9TSwYkwl8=",
|
||||
"bzlTransitiveDigest": "8L5Llfl6uxIWXd5GR+Qmmm04/jxp6TuJH5LFhIZIUCA=",
|
||||
"usagesDigest": "iDVoyPxUeADmfK8ssoyG3Ehq1bj6p7A43LpEiE266os=",
|
||||
"recordedFileInputs": {},
|
||||
"recordedDirentsInputs": {},
|
||||
@@ -492,6 +502,7 @@
|
||||
"extra_build_content": "",
|
||||
"generate_bzl_library_targets": false,
|
||||
"extract_full_archive": false,
|
||||
"exclude_package_contents": [],
|
||||
"system_tar": "auto"
|
||||
}
|
||||
},
|
||||
@@ -516,11 +527,17 @@
|
||||
"package_visibility": [
|
||||
"//visibility:public"
|
||||
],
|
||||
"replace_package": ""
|
||||
"replace_package": "",
|
||||
"exclude_package_contents": []
|
||||
}
|
||||
}
|
||||
},
|
||||
"recordedRepoMappingEntries": [
|
||||
[
|
||||
"aspect_bazel_lib~",
|
||||
"bazel_lib",
|
||||
"bazel_lib~"
|
||||
],
|
||||
[
|
||||
"aspect_bazel_lib~",
|
||||
"bazel_skylib",
|
||||
@@ -531,6 +548,11 @@
|
||||
"bazel_tools",
|
||||
"bazel_tools"
|
||||
],
|
||||
[
|
||||
"aspect_bazel_lib~",
|
||||
"tar.bzl",
|
||||
"tar.bzl~"
|
||||
],
|
||||
[
|
||||
"aspect_rules_esbuild~",
|
||||
"aspect_rules_js",
|
||||
@@ -546,6 +568,11 @@
|
||||
"aspect_bazel_lib",
|
||||
"aspect_bazel_lib~"
|
||||
],
|
||||
[
|
||||
"aspect_rules_js~",
|
||||
"aspect_rules_js",
|
||||
"aspect_rules_js~"
|
||||
],
|
||||
[
|
||||
"aspect_rules_js~",
|
||||
"bazel_skylib",
|
||||
@@ -555,6 +582,31 @@
|
||||
"aspect_rules_js~",
|
||||
"bazel_tools",
|
||||
"bazel_tools"
|
||||
],
|
||||
[
|
||||
"bazel_lib~",
|
||||
"bazel_skylib",
|
||||
"bazel_skylib~"
|
||||
],
|
||||
[
|
||||
"bazel_lib~",
|
||||
"bazel_tools",
|
||||
"bazel_tools"
|
||||
],
|
||||
[
|
||||
"tar.bzl~",
|
||||
"aspect_bazel_lib",
|
||||
"aspect_bazel_lib~"
|
||||
],
|
||||
[
|
||||
"tar.bzl~",
|
||||
"bazel_skylib",
|
||||
"bazel_skylib~"
|
||||
],
|
||||
[
|
||||
"tar.bzl~",
|
||||
"tar.bzl",
|
||||
"tar.bzl~"
|
||||
]
|
||||
]
|
||||
}
|
||||
@@ -1162,7 +1214,7 @@
|
||||
"@@rules_nodejs~//nodejs:extensions.bzl%node": {
|
||||
"general": {
|
||||
"bzlTransitiveDigest": "q44Ox2Nwogn6OsO0Xw5lhjkd/xmxkvvpwVOn5P4pmHQ=",
|
||||
"usagesDigest": "WQpLKLujnBfrx9sMWCJgyaK9P04binseT6CGBy3vP4E=",
|
||||
"usagesDigest": "Py5Wgc5kr5fTMe1FKrlFK276B6SodesXp6nw2Fq5XA8=",
|
||||
"recordedFileInputs": {},
|
||||
"recordedDirentsInputs": {},
|
||||
"envVariables": {},
|
||||
@@ -1292,8 +1344,8 @@
|
||||
},
|
||||
"@@rules_oci~//oci:extensions.bzl%oci": {
|
||||
"general": {
|
||||
"bzlTransitiveDigest": "FaY+7xb13bB3hmxqwAWaGp3Tf3Q4Nfdlr+F38CP5mcg=",
|
||||
"usagesDigest": "39yHQmifPoGf+JSYpnQSnJGugxbrFVge/+ENmUiqZ6M=",
|
||||
"bzlTransitiveDigest": "AOLP47LtVHSKSDiukosQymx543OwcgeoQP666wwuj3o=",
|
||||
"usagesDigest": "3Xsv1/UEV8MOARW4BZScPw3Gxtx19OQ5EXOqcL1p9bI=",
|
||||
"recordedFileInputs": {},
|
||||
"recordedDirentsInputs": {},
|
||||
"envVariables": {},
|
||||
@@ -1580,6 +1632,43 @@
|
||||
]
|
||||
}
|
||||
},
|
||||
"@@rules_python~//python/uv:uv.bzl%uv": {
|
||||
"general": {
|
||||
"bzlTransitiveDigest": "Xpqjnjzy6zZ90Es9Wa888ZLHhn7IsNGbph/e6qoxzw8=",
|
||||
"usagesDigest": "qI5PVlIum/YAnGJg5oXGHzDkMFWt2aNSUZY4G8PBbic=",
|
||||
"recordedFileInputs": {},
|
||||
"recordedDirentsInputs": {},
|
||||
"envVariables": {},
|
||||
"generatedRepoSpecs": {
|
||||
"uv": {
|
||||
"bzlFile": "@@rules_python~//python/uv/private:uv_toolchains_repo.bzl",
|
||||
"ruleClassName": "uv_toolchains_repo",
|
||||
"attributes": {
|
||||
"toolchain_type": "'@@rules_python~//python/uv:uv_toolchain_type'",
|
||||
"toolchain_names": [
|
||||
"none"
|
||||
],
|
||||
"toolchain_implementations": {
|
||||
"none": "'@@rules_python~//python:none'"
|
||||
},
|
||||
"toolchain_compatible_with": {
|
||||
"none": [
|
||||
"@platforms//:incompatible"
|
||||
]
|
||||
},
|
||||
"toolchain_target_settings": {}
|
||||
}
|
||||
}
|
||||
},
|
||||
"recordedRepoMappingEntries": [
|
||||
[
|
||||
"rules_python~",
|
||||
"platforms",
|
||||
"platforms"
|
||||
]
|
||||
]
|
||||
}
|
||||
},
|
||||
"@@rules_scala~//scala/extensions:config.bzl%scala_config": {
|
||||
"general": {
|
||||
"bzlTransitiveDigest": "TdBxhkZTM7VU6teIFS+KoonKU7wmb5BL7leCWWx7yX8=",
|
||||
@@ -5056,7 +5145,7 @@
|
||||
"@@rules_swift~//swift:extensions.bzl%non_module_deps": {
|
||||
"general": {
|
||||
"bzlTransitiveDigest": "PAIMhc1bVKfcyoHeg0xO8LMS9KN5yzbsMGwa5O2ifJM=",
|
||||
"usagesDigest": "A3fzk5iHsrLdI3PokT1bHIdeJ2j9tc09H3/3Old6IfU=",
|
||||
"usagesDigest": "l2vIL7SL4tJqHIVLWd78Y/ym+r0II64lmvoX8o+0Bb0=",
|
||||
"recordedFileInputs": {},
|
||||
"recordedDirentsInputs": {},
|
||||
"envVariables": {},
|
||||
|
||||
@@ -9,9 +9,6 @@ COMMIT=$(/usr/bin/git rev-parse --short HEAD)
|
||||
/bin/echo "build protos"
|
||||
./scripts/build_protos.sh
|
||||
|
||||
/bin/echo "build plugins"
|
||||
./scripts/build_windows_plugin.sh
|
||||
|
||||
git log -3
|
||||
|
||||
/bin/echo "build Windows"
|
||||
|
||||
@@ -7,8 +7,8 @@ COMMIT=$(/usr/bin/git rev-parse --short HEAD)
|
||||
/bin/echo "build protos"
|
||||
./scripts/build_protos.sh
|
||||
|
||||
/bin/echo "build Mac plugin"
|
||||
./scripts/build_mac_plugin.sh
|
||||
/bin/echo "build Sparkle plugin"
|
||||
./scripts/build_sparkle_plugin.sh
|
||||
|
||||
git log -3
|
||||
|
||||
|
||||
@@ -1,6 +1,33 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# Persist Unity Library/ cache to persistent storage
|
||||
#
|
||||
# Environment variables:
|
||||
# UNITY_CACHE_PLATFORM - Platform identifier (e.g., "mac", "windows")
|
||||
# Defaults to "mac" if not set
|
||||
#
|
||||
# Note: Library/Bee/ is excluded because it contains DAG files with hardcoded
|
||||
# file paths that become stale when project files change. This prevents
|
||||
# "Data at the root level is invalid" XML errors from stale references.
|
||||
|
||||
set -euxo pipefail
|
||||
set -uxo pipefail
|
||||
|
||||
/bin/echo "persist Library/"
|
||||
/usr/bin/rsync -rtlDvq src/main/csharp/net/eagle0/clients/unity/eagle0/Library/ /tmp/eagle0/Library/
|
||||
PLATFORM="${UNITY_CACHE_PLATFORM:-mac}"
|
||||
CACHE_DIR="/tmp/eagle0/Library-${PLATFORM}"
|
||||
|
||||
/bin/echo "persist Library/ to $CACHE_DIR (excluding Bee/)"
|
||||
|
||||
# rsync may exit with code 23 ("partial transfer due to error") if Unity's
|
||||
# temporary files vanish during the copy. This is acceptable for a cache.
|
||||
/usr/bin/rsync -rtlDvq --exclude='Bee/' src/main/csharp/net/eagle0/clients/unity/eagle0/Library/ "$CACHE_DIR/"
|
||||
rsync_exit=$?
|
||||
|
||||
if [ $rsync_exit -eq 0 ]; then
|
||||
exit 0
|
||||
elif [ $rsync_exit -eq 23 ]; then
|
||||
echo "Warning: rsync exited with 23 (some files vanished during copy). This is expected for Unity temp files."
|
||||
exit 0
|
||||
else
|
||||
echo "Error: rsync failed with exit code $rsync_exit"
|
||||
exit $rsync_exit
|
||||
fi
|
||||
@@ -1,7 +1,16 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# Restore Unity Library/ cache from persistent storage
|
||||
#
|
||||
# Environment variables:
|
||||
# UNITY_CACHE_PLATFORM - Platform identifier (e.g., "mac", "windows")
|
||||
# Defaults to "mac" if not set
|
||||
|
||||
set -euxo pipefail
|
||||
|
||||
/bin/echo "restore Library/"
|
||||
/bin/mkdir -p /tmp/eagle0/Library
|
||||
/usr/bin/rsync -rtlDvq /tmp/eagle0/Library/ src/main/csharp/net/eagle0/clients/unity/eagle0/Library/
|
||||
PLATFORM="${UNITY_CACHE_PLATFORM:-mac}"
|
||||
CACHE_DIR="/tmp/eagle0/Library-${PLATFORM}"
|
||||
|
||||
/bin/echo "restore Library/ from $CACHE_DIR"
|
||||
/bin/mkdir -p "$CACHE_DIR"
|
||||
/usr/bin/rsync -rtlDvq "$CACHE_DIR/" src/main/csharp/net/eagle0/clients/unity/eagle0/Library/
|
||||
|
||||
+3
-3
@@ -3,8 +3,8 @@
|
||||
# Workflows should update their specific vars without overwriting others
|
||||
|
||||
# Container images (managed by respective build workflows)
|
||||
# Note: Shardok runs on Hetzner, deployed via shardok_arm64_build.yml
|
||||
EAGLE_IMAGE=registry.digitalocean.com/eagle0/eagle-server:latest
|
||||
SHARDOK_IMAGE=registry.digitalocean.com/eagle0/shardok-server:latest
|
||||
ADMIN_IMAGE=registry.digitalocean.com/eagle0/admin-server:latest
|
||||
JFR_SIDECAR_IMAGE=registry.digitalocean.com/eagle0/jfr-sidecar:latest
|
||||
AUTH_IMAGE=registry.digitalocean.com/eagle0/auth-server:latest
|
||||
@@ -27,8 +27,8 @@ DISCORD_CLIENT_SECRET=
|
||||
GOOGLE_CLIENT_ID=
|
||||
GOOGLE_CLIENT_SECRET=
|
||||
|
||||
# Shardok connection
|
||||
SHARDOK_ADDRESS=shardok:40042
|
||||
# Shardok connection (Hetzner ARM64 server)
|
||||
SHARDOK_ADDRESS=
|
||||
SHARDOK_AUTH_TOKEN=
|
||||
|
||||
# Monitoring
|
||||
|
||||
@@ -44,13 +44,19 @@ for arg in "$@"; do
|
||||
fi
|
||||
|
||||
# Remove existing line for this key and add new one
|
||||
# Use single quotes to avoid issues with special characters in values
|
||||
# (JSON strings, base64 with /, etc.)
|
||||
# Escape any single quotes in the value by replacing ' with '\''
|
||||
ESCAPED_VALUE="${VALUE//\'/\'\\\'\'}"
|
||||
|
||||
if grep -q "^${KEY}=" "$ENV_FILE" 2>/dev/null; then
|
||||
# Key exists, update it
|
||||
sed -i "s|^${KEY}=.*|${KEY}=${VALUE}|" "$ENV_FILE"
|
||||
# Key exists, remove old line and add new one (sed with special chars is fragile)
|
||||
grep -v "^${KEY}=" "$ENV_FILE" > "$ENV_FILE.tmp" && mv "$ENV_FILE.tmp" "$ENV_FILE"
|
||||
echo "${KEY}='${ESCAPED_VALUE}'" >> "$ENV_FILE"
|
||||
echo "Updated $KEY"
|
||||
else
|
||||
# Key doesn't exist, add it
|
||||
echo "${KEY}=${VALUE}" >> "$ENV_FILE"
|
||||
echo "${KEY}='${ESCAPED_VALUE}'" >> "$ENV_FILE"
|
||||
echo "Added $KEY"
|
||||
fi
|
||||
done
|
||||
|
||||
+46
-32
@@ -1,11 +1,13 @@
|
||||
# Docker Compose for production deployment
|
||||
#
|
||||
# Local testing:
|
||||
# Build images: bazel run //ci:eagle_server_load && bazel run //ci:shardok_server_load && bazel run //ci:auth_server_load
|
||||
# Build images: bazel run //ci:eagle_server_load && bazel run //ci:auth_server_load
|
||||
# Run: docker compose -f docker-compose.prod.yml up
|
||||
#
|
||||
# Production deployment:
|
||||
# Run: docker compose -f docker-compose.prod.yml up -d
|
||||
#
|
||||
# Note: Shardok runs on Hetzner ARM64 server, deployed via shardok_arm64_build.yml workflow.
|
||||
|
||||
services:
|
||||
# Blue-green deployment: eagle-blue is the primary (production) instance
|
||||
@@ -33,7 +35,7 @@ services:
|
||||
JWT_PRIVATE_KEY: "${JWT_PRIVATE_KEY:-}"
|
||||
DISCORD_CLIENT_ID: "${DISCORD_CLIENT_ID:-}"
|
||||
DISCORD_CLIENT_SECRET: "${DISCORD_CLIENT_SECRET:-}"
|
||||
# Auth token for remote Shardok on Hetzner (only used when shardok address contains .eagle0.net)
|
||||
# Auth token for Shardok on Hetzner (required)
|
||||
SHARDOK_AUTH_TOKEN: "${SHARDOK_AUTH_TOKEN:-}"
|
||||
# Use persistent volume for save data (users, games, etc.)
|
||||
EAGLE_SAVE_DIR: "/app/saves"
|
||||
@@ -47,7 +49,6 @@ services:
|
||||
- jvm-tmp:/tmp # Shared with jfr-sidecar for JVM attach socket files
|
||||
- jwt-keys:/etc/eagle0/keys # Shared JWT keys with auth service
|
||||
depends_on:
|
||||
- shardok
|
||||
- auth
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
@@ -92,9 +93,10 @@ services:
|
||||
volumes:
|
||||
- ./saves:/app/saves # Same save directory as blue
|
||||
- ./archived:/app/archived # Same archive directory as blue
|
||||
- ./jfr:/app/jfr # JFR recordings (same as blue)
|
||||
- jvm-tmp:/tmp # Shared with jfr-sidecar-green for JVM attach socket files
|
||||
- jwt-keys:/etc/eagle0/keys # Shared JWT keys with auth service
|
||||
depends_on:
|
||||
- shardok
|
||||
- auth
|
||||
restart: "no" # Don't auto-restart during deployment
|
||||
logging:
|
||||
@@ -131,6 +133,13 @@ services:
|
||||
DISCORD_CLIENT_SECRET: "${DISCORD_CLIENT_SECRET:-}"
|
||||
GOOGLE_CLIENT_ID: "${GOOGLE_CLIENT_ID:-}"
|
||||
GOOGLE_CLIENT_SECRET: "${GOOGLE_CLIENT_SECRET:-}"
|
||||
GH_OAUTH_CLIENT_ID: "${GH_OAUTH_CLIENT_ID:-}"
|
||||
GH_OAUTH_CLIENT_SECRET: "${GH_OAUTH_CLIENT_SECRET:-}"
|
||||
# Apple Sign-In credentials
|
||||
APPLE_SIGNIN_CLIENT_ID: "${APPLE_SIGNIN_CLIENT_ID:-}"
|
||||
APPLE_TEAM_ID: "${APPLE_TEAM_ID:-}"
|
||||
APPLE_SIGNIN_KEY_ID: "${APPLE_SIGNIN_KEY_ID:-}"
|
||||
APPLE_SIGNIN_PRIVATE_KEY: "${APPLE_SIGNIN_PRIVATE_KEY:-}"
|
||||
# Server base URL for OAuth callbacks
|
||||
SERVER_BASE_URL: "${SERVER_BASE_URL:-https://prod.eagle0.net}"
|
||||
# JWT keys - PEM files in volume, bootstrapped from JWK on first run
|
||||
@@ -140,6 +149,8 @@ services:
|
||||
FASTMAIL_API_TOKEN: "${FASTMAIL_API_TOKEN:-}"
|
||||
FASTMAIL_FROM_EMAIL: "${FASTMAIL_FROM_EMAIL:-}"
|
||||
FASTMAIL_FROM_NAME: "${FASTMAIL_FROM_NAME:-}"
|
||||
# Require invitation codes for new user registration
|
||||
REQUIRE_INVITATION_CODE: "true"
|
||||
# Note: port 40033 is exposed via nginx, not directly
|
||||
volumes:
|
||||
- jwt-keys:/etc/eagle0/keys # Shared JWT keys with Eagle
|
||||
@@ -158,30 +169,8 @@ services:
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
|
||||
shardok:
|
||||
image: ${SHARDOK_IMAGE:-registry.digitalocean.com/eagle0/shardok-server:latest}
|
||||
container_name: shardok-server
|
||||
mem_limit: 1g
|
||||
memswap_limit: 1g # Prevent swap, OOM-kill cleanly instead
|
||||
ports:
|
||||
- "40042:40042"
|
||||
- "40052:40052"
|
||||
environment:
|
||||
SHARDOK_RESOURCES_PATH: "/app/resources"
|
||||
SHARDOK_MAPS_PATH: "/app/resources/maps"
|
||||
SHARDOK_EAGLE_INTERFACE_ADDRESS: "0.0.0.0:40042"
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "100m"
|
||||
max-file: "5"
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "nc -z localhost 40042 || exit 1"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
# Note: Shardok runs on Hetzner ARM64 server, not in this docker-compose.
|
||||
# Configure SHARDOK_ADDRESS to point to the Hetzner instance.
|
||||
|
||||
nginx:
|
||||
image: nginx:alpine
|
||||
@@ -196,8 +185,9 @@ services:
|
||||
- ./certbot/www:/var/www/certbot:ro
|
||||
- ./auth:/etc/nginx/auth:ro
|
||||
depends_on:
|
||||
- eagle-blue
|
||||
- admin
|
||||
# Note: nginx connects to eagle via EAGLE_ADDR (default: eagle-blue:40032)
|
||||
# For blue-green deployments, update EAGLE_ADDR in .env before switching
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
driver: "json-file"
|
||||
@@ -214,14 +204,14 @@ services:
|
||||
- "--auth-addr"
|
||||
- "auth:40033"
|
||||
- "--jfr-sidecar-addr"
|
||||
- "jfr-sidecar:8081"
|
||||
- "${JFR_SIDECAR_ADDR:-jfr-sidecar:8081}" # Can be switched for blue-green
|
||||
- "--http-port"
|
||||
- "8080"
|
||||
# No external port - accessed via nginx at admin.eagle0.net
|
||||
depends_on:
|
||||
- eagle-blue
|
||||
- auth
|
||||
- jfr-sidecar
|
||||
# Note: admin connects to eagle via EAGLE_ADDR and jfr-sidecar via JFR_SIDECAR_ADDR
|
||||
# For blue-green deployments, set both in .env before switching
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
driver: "json-file"
|
||||
@@ -239,6 +229,7 @@ services:
|
||||
image: ${JFR_SIDECAR_IMAGE:-registry.digitalocean.com/eagle0/jfr-sidecar:latest}
|
||||
container_name: jfr-sidecar
|
||||
# Share PID namespace with Eagle to access its JVM via jcmd
|
||||
# For blue-green: use JFR_SIDECAR_ADDR=jfr-sidecar-green:8081 when green is active
|
||||
pid: "service:eagle-blue"
|
||||
volumes:
|
||||
- jvm-tmp:/tmp # Shared with Eagle for JVM attach socket files
|
||||
@@ -257,6 +248,29 @@ services:
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
|
||||
jfr-sidecar-green:
|
||||
image: ${JFR_SIDECAR_IMAGE:-registry.digitalocean.com/eagle0/jfr-sidecar:latest}
|
||||
container_name: jfr-sidecar-green
|
||||
profiles: ["blue-green"] # Only started during blue-green deployment
|
||||
# Share PID namespace with Eagle green instance
|
||||
pid: "service:eagle-green"
|
||||
volumes:
|
||||
- jvm-tmp:/tmp # Shared with Eagle for JVM attach socket files
|
||||
depends_on:
|
||||
- eagle-green
|
||||
restart: "no" # Don't auto-restart during deployment
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "10m"
|
||||
max-file: "2"
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "wget -q --spider http://localhost:8081/health || exit 1"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
|
||||
certbot:
|
||||
image: certbot/certbot
|
||||
container_name: certbot
|
||||
|
||||
+191
-300
@@ -33,7 +33,23 @@
|
||||
|
||||
---
|
||||
|
||||
## Current State
|
||||
## Current State (January 2026)
|
||||
|
||||
### Summary
|
||||
|
||||
| Area | Proto Imports | Status |
|
||||
|------|---------------|--------|
|
||||
| AI (`/ai/`) | **0** | ✅ **Complete** |
|
||||
| Actions (`/library/actions/impl/action/`) | **0** | ✅ **Complete** |
|
||||
| Commands (`/library/actions/impl/command/`) | **0** | ✅ **Complete** |
|
||||
| Availability (`/library/actions/availability/`) | **0** | ✅ **Complete** |
|
||||
| Command Choice Helpers (`/library/util/command_choice_helpers/`) | **0** | ✅ **Complete** |
|
||||
| View Filters (`/library/util/view_filters/`) | **3** | ⏳ In progress (2 files) |
|
||||
| LLM Prompt Generators (`/library/actions/llm_prompt_generators/`) | **56** | ⏳ Remaining work (34 files) |
|
||||
| Other Utilities (`/library/util/`) | **7** | ⏳ Remaining work (2 files) |
|
||||
| Root Library (`/library/`) | **9** | Boundary code (3 files) |
|
||||
|
||||
**Total: ~75 proto imports remaining** (down from 149)
|
||||
|
||||
### Completed Phases
|
||||
|
||||
@@ -43,346 +59,221 @@
|
||||
| Phase 2: EngineImpl | **Complete** | Holds Scala `GameState` internally |
|
||||
| Phase 3: GameHistory | **Complete** | `stateAfter` returns Scala GameState |
|
||||
| Phase 4: ActionResultT | **Complete** | All 59 actions return `ActionResultT` |
|
||||
| Phase 5: Action Base Classes | **Complete** | All `RandomSequentialResultsAction` and `DeterministicSingleResultAction` converted to T-type base classes |
|
||||
| Phase 5b: Base Class Cleanup | **Complete** | `RandomSequentialResultsAction` and `DeterministicSingleResultAction` deleted |
|
||||
| Phase 5c: RoundPhaseAdvancer Actions | **Complete** | All actions called by RoundPhaseAdvancer accept Scala GameState |
|
||||
| Phase 5d: RoundPhaseAdvancer Itself | **Complete** | RoundPhaseAdvancer.checkForPhaseAdvancement takes Scala GameState |
|
||||
| Phase 5: Action Base Classes | **Complete** | All actions converted to T-type base classes |
|
||||
| Phase 5b-d: RoundPhaseAdvancer | **Complete** | Uses Scala GameState throughout |
|
||||
| Phase 6: Core Engine | **Complete** | ActionResultApplier, RandomStateSequencer protoless |
|
||||
| Phase 6b: CommandFactory | **Complete** | Uses Scala SelectedCommand and AvailableCommand |
|
||||
| Phase 6c: AI Clients | **Complete** | AIClient, command choosers all protoless |
|
||||
| Phase 6d: CommandSelection | **Complete** | Renamed ScalaCommandSelection → CommandSelection |
|
||||
|
||||
### Phase 5c/5d Progress (Complete)
|
||||
### Recent Completions (PRs #5326, #5330, #5332, #5333, #5334, #5336, #5341, #5342)
|
||||
|
||||
`RoundPhaseAdvancer.checkForPhaseAdvancement` now accepts Scala `GameState` and `ActionResultApplier` directly (PR #4677).
|
||||
|
||||
| Action | PR | Status |
|
||||
|--------|-----|--------|
|
||||
| `PrisonerExchangeAction` | #4670 | ✅ Merged |
|
||||
| `PerformForcedTurnBackAction` | #4671 | ✅ Merged |
|
||||
| `PerformHeroDeparturesAction` | #4672 | ✅ Merged |
|
||||
| `RequestFreeForAllBattlesAction` | #4673 | ✅ Merged |
|
||||
| `EndPlayerCommandsPhaseAction` | #4674 | ✅ Merged |
|
||||
| `EndDiplomacyResolutionPhaseAction` | #4675 | ✅ Merged |
|
||||
| `RoundPhaseAdvancer` itself | #4677 | ✅ Merged |
|
||||
|
||||
### EngineImpl Progress
|
||||
|
||||
| Change | PR | Status |
|
||||
|--------|-----|--------|
|
||||
| `recursiveTransform` deleted | #4677 | ✅ Merged |
|
||||
| `recursiveTransformT` uses `RandomStateTSequencer` | #4677 | ✅ Merged |
|
||||
|
||||
### Current Architecture
|
||||
|
||||
**ActionResultT Production (100% Complete):**
|
||||
- All actions produce `ActionResultT`
|
||||
- Conversion to `ActionResultProto` happens via `ActionResultProtoConverter.toProto()`
|
||||
- No direct `ActionResultProto` construction outside the converter
|
||||
|
||||
**ActionResultProto Consumption (Next Target):**
|
||||
- `ActionResultProtoApplierImpl` - applies proto results to proto GameState
|
||||
- `RoundPhaseAdvancer` - calls converter, passes protos to applier
|
||||
- `InMemoryHistory` / `PersistedHistory` - stores proto results
|
||||
- Service layer (`GameController`, `GamesManager`, etc.) - uses proto for client communication
|
||||
1. **CommandFactory protoless** - Now accepts/returns Scala `SelectedCommand` types
|
||||
2. **AI clients protoless** - `AIClient`, `MidGameAIClient`, all command choosers use Scala types
|
||||
3. **CommandSelection cleanup** - Deleted legacy proto-based `CommandSelection`, renamed `ScalaCommandSelection` → `CommandSelection`
|
||||
4. **AvailableCommandsFactory protoless** - Returns Scala `OneProvinceAvailableCommands`
|
||||
5. **All CommandChoiceHelpers protoless** - All selector/chooser files converted
|
||||
6. **ChronicleEventGenerator protoless** (PR #5332) - Removed last proto enum import from Actions layer
|
||||
7. **ProvinceUtils protoless** (PR #5333) - Converted to use Scala `BattalionType`
|
||||
8. **FactionViewFilter protoless** (PR #5334) - Returns Scala `FactionView`, converts to proto at edge
|
||||
9. **HeroViewFilter protoless** (PR #5336) - Returns Scala `HeroView`, converts to proto at edge
|
||||
10. **ProvinceViewFilter protoless** (PR #5341) - `ProvinceView.knownEvents` uses Scala `ProvinceEvent`, converts at edge
|
||||
11. **StatWithConditionUtils & ProvinceEventUtils protoless** (PR #5342) - Deleted unused proto overloads
|
||||
12. **IncomingArmyUtils protoless** (PR #5348) - Deleted unused `stats()` method
|
||||
13. **RansomOfferHelpers deleted** (PR #5351) - Deleted unused dead code file
|
||||
|
||||
---
|
||||
|
||||
## Phase 6: Migrate to ActionResultT Consumers
|
||||
## Remaining Work
|
||||
|
||||
### Objective
|
||||
### Phase 7: View Filters (~3 proto imports remaining in 2 files)
|
||||
|
||||
Eliminate internal consumption of `ActionResultProto`. Everything inside the engine should work with `ActionResultT`.
|
||||
| File | Status | Migration Path |
|
||||
|------|--------|----------------|
|
||||
| `FactionViewFilter.scala` | ✅ **Complete** | Returns Scala `FactionView` (PR #5334) |
|
||||
| `HeroViewFilter.scala` | ✅ **Complete** | Returns Scala `HeroView` (PR #5336) |
|
||||
| `ProvinceViewFilter.scala` | ✅ **Complete** | Returns Scala `ProvinceView` with Scala events (PR #5341) |
|
||||
| `GameStateViewFilter.scala` | Partial | Converts views at edge; uses `FactionViewProto`, `GameStateView` |
|
||||
| `BattleFilter.scala` | Keep | Uses `ShardokBattleView` (boundary code for battles) |
|
||||
|
||||
### Current Flow (Proto-Heavy)
|
||||
```
|
||||
Action.execute()
|
||||
→ ActionResultT
|
||||
→ ActionResultProtoConverter.toProto()
|
||||
→ ActionResultProto
|
||||
→ ActionResultProtoApplierImpl.applyActionResults()
|
||||
→ GameStateProto
|
||||
→ GameStateConverter.fromProto()
|
||||
→ GameStateC
|
||||
```
|
||||
**Pattern established**: Create Scala view type → Create converter → Update filter to return Scala type → Convert at edge in `GameStateViewFilter`.
|
||||
|
||||
### Target Flow (T-Types Throughout)
|
||||
```
|
||||
Action.execute()
|
||||
→ ActionResultT
|
||||
→ ActionResultApplier.applyActionResults()
|
||||
→ GameStateC
|
||||
### Phase 8: LLM Prompt Generators (~56 proto imports in 34 files)
|
||||
|
||||
(Proto conversion only at boundaries)
|
||||
```
|
||||
The LLM prompt generators still use proto types for hero/faction/province data:
|
||||
|
||||
### Key Files to Convert
|
||||
| File Category | Files | Proto Usage |
|
||||
|---------------|-------|-------------|
|
||||
| Diplomacy prompts | 12 | `Hero`, `Faction`, `Province` protos |
|
||||
| Quest prompts | 4 | `Hero`, `Faction` protos |
|
||||
| Chronicle prompts | 3 | `Hero`, `Faction`, `Province` protos |
|
||||
| Other prompts | 15 | Various proto types |
|
||||
|
||||
**Tier 1 - Core Applier:** ✅ **Complete**
|
||||
```
|
||||
src/main/scala/net/eagle0/eagle/library/actions/applier/ActionResultApplierImpl.scala
|
||||
```
|
||||
`ActionResultApplier` applies `ActionResultT` directly to Scala `GameState`. The legacy `ActionResultTApplierImpl` wraps it and converts to/from proto for callers that still need proto types.
|
||||
**Migration strategy**: These files generate text for LLM prompts. They can be migrated to accept Scala types (`HeroT`, `FactionT`, `ProvinceT`) with converters at the call sites if needed.
|
||||
|
||||
**Tier 2 - RoundPhaseAdvancer:** ✅ **Complete**
|
||||
```
|
||||
src/main/scala/net/eagle0/eagle/library/RoundPhaseAdvancer.scala
|
||||
```
|
||||
Now accepts Scala `GameState` and `ActionResultApplier`. Only converts to proto lazily for `AvailableCommandsFactory` calls.
|
||||
**Priority**: Medium - These don't block other migrations and are isolated.
|
||||
|
||||
**Tier 3 - Sequencers:**
|
||||
```
|
||||
src/main/scala/net/eagle0/eagle/library/actions/impl/common/RandomStateTSequencer.scala
|
||||
src/main/scala/net/eagle0/eagle/library/actions/impl/common/RandomStateProtoSequencer.scala
|
||||
```
|
||||
Modify `RandomStateTSequencer` to thread Scala `GameState` throughout (currently converts to proto internally). Then evaluate whether `RandomStateProtoSequencer` is still needed at all.
|
||||
### Phase 9: Remaining Utilities (~9 proto imports in 3 files)
|
||||
|
||||
**Current State**: `RandomStateTSequencer` accepts Scala `GameState` via its `apply()` method but internally converts to proto. All callback methods (`withRandomActionResult`, `withActionResults`, etc.) pass `GameStateProto` to callers, forcing actions that use the sequencer to work with proto types internally.
|
||||
| File | Proto Usage | Migration Path |
|
||||
|------|-------------|----------------|
|
||||
| `ProvinceEventUtils.scala` | ✅ **0** | Deleted unused proto overloads (PR #5342) |
|
||||
| `StatWithConditionUtils.scala` | ✅ **0** | Deleted unused proto overloads (PR #5342) |
|
||||
| `MapGenerator.scala` | 1 import | Convert to Scala types |
|
||||
| `IncomingArmyUtils.scala` | ✅ **0** | Deleted unused `stats()` method (PR #5348) |
|
||||
| `GameStateViewDiffer.scala` | 7 imports | Keep - works with client view protos (boundary) |
|
||||
|
||||
**Target State**: Create a fully protoless sequencer where:
|
||||
1. `lastState` returns Scala `GameState` (not `lastStateProto`)
|
||||
2. All callback methods pass Scala `GameState` to callers
|
||||
3. Actions using the sequencer can be fully protoless
|
||||
### Phase 10: History APIs
|
||||
|
||||
**Migration Path**:
|
||||
1. Add `lastState: GameState` method alongside `lastStateProto` (non-breaking)
|
||||
2. Add parallel callback methods that pass Scala GameState (e.g., `withScalaActionResult`)
|
||||
3. Migrate actions one by one to use the new Scala-based callbacks
|
||||
4. Once all actions migrated, deprecate/remove proto-based callbacks
|
||||
5. Remove `lastStateProto` once no longer used
|
||||
|
||||
**RandomStateSequencer Migration Progress** (PR #4679 introduced protoless `RandomStateSequencer`):
|
||||
|
||||
| Action | Status |
|
||||
|--------|--------|
|
||||
| `TruceTurnBackPhaseAction` | ✅ Migrated (PR #4680) |
|
||||
| `EndHandleRiotsPhaseAction` | ✅ Migrated (PR #4684) |
|
||||
| `PerformVassalCommandsPhaseAction` | ✅ Migrated |
|
||||
| `PerformVassalDefenseDecisionsAction` | ✅ Migrated |
|
||||
| `EndVassalCommandsPhaseAction` | ✅ Migrated |
|
||||
| `PerformReconResolutionAction` | ✅ Migrated |
|
||||
| `NewRoundAction` | ✅ Migrated (PR #4698) |
|
||||
| `EndBattleAftermathPhaseAction` | ✅ Migrated (PR #4699) |
|
||||
| `EndDiplomacyResolutionPhaseAction` | ✅ Migrated |
|
||||
| `PerformUnaffiliatedHeroesAction` | ✅ Migrated |
|
||||
| `EngineImpl.recursiveTransformT` | ✅ Migrated (PR #4704) |
|
||||
| `ProtolessSequentialResultsActionWrapper` | ✅ Migrated (PR #4705) |
|
||||
| `LegacyRandomStateTSequencer` | ✅ **Deleted** (PR #4705) |
|
||||
|
||||
**TCommandFactory Extraction** (PR #4684):
|
||||
|
||||
To enable lightweight mocking of command creation in tests, `TCommandFactory` trait was extracted from `CommandFactory`. This allows tests to mock just the `makeTCommand` method without pulling in all 40+ command dependencies that `CommandFactory` requires.
|
||||
|
||||
- `TCommandFactory` - lightweight trait with just `makeTCommand`
|
||||
- `CommandFactory extends TCommandFactory` - maintains backward compatibility
|
||||
- Actions accepting command factories now use `TCommandFactory` type for better testability
|
||||
|
||||
**Tier 4 - History APIs:**
|
||||
```
|
||||
src/main/scala/net/eagle0/eagle/service/InMemoryHistory.scala
|
||||
src/main/scala/net/eagle0/eagle/service/PersistedHistory.scala
|
||||
```
|
||||
Change APIs to vend Scala `GameState` and `ActionResultT` instead of proto versions. `PersistedHistory` converts to proto internally for disk persistence; `InMemoryHistory` doesn't need proto at all.
|
||||
|
||||
### ActionResultProto Consumer Inventory
|
||||
|
||||
| File | Usage | Status |
|
||||
|------|-------|--------|
|
||||
| `ActionResultApplierImpl.scala` | Applies ActionResultT to Scala GameState | ✅ **Complete** |
|
||||
| `ActionResultTApplierImpl.scala` | Legacy wrapper - converts to/from proto | Keep until all callers migrated |
|
||||
| `RoundPhaseAdvancer.scala` | Uses Scala GameState | ✅ **Complete** |
|
||||
| `RandomStateSequencer.scala` | Threads Scala GameState | ✅ **Complete** |
|
||||
| `VigorXPApplier.scala` | Has both proto and Scala methods | Scala method exists, delete proto method when unused |
|
||||
| `PerformForcedTurnBackAction.scala` | Fully protoless | ✅ **Complete** |
|
||||
| `ResolveBattleAction.scala` | ✅ Fully protoless | Complete (PR #5048) |
|
||||
| `InMemoryHistory.scala` | Stores proto results | Pending - vend Scala types |
|
||||
| `PersistedHistory.scala` | Stores proto results | Pending - vend Scala types, convert for disk |
|
||||
| `GameController.scala` | Uses proto for client communication | Keep proto (gRPC boundary) |
|
||||
|
||||
### Remaining Proto Usage in Actions
|
||||
|
||||
**Progress: 52 of 52 action files (100%) are fully protoless.** ✅
|
||||
|
||||
All action files have been migrated to use Scala types:
|
||||
|
||||
| Action | Status | Notes |
|
||||
|--------|--------|-------|
|
||||
| `ResolveBattleAction` | ✅ Complete | PR #5048 - uses Scala GameState and ActionResultApplier |
|
||||
| `PerformVassalCommandsPhaseAction` | ✅ Complete | Uses Scala types via CommandChoiceHelpers |
|
||||
| `EndHandleRiotsPhaseAction` | ✅ Complete | Uses Scala types via CommandChoiceHelpers |
|
||||
| `PerformVassalDefenseDecisionsAction` | ✅ Complete | Uses Scala types via CommandChoiceHelpers |
|
||||
| `EndVassalCommandsPhaseAction` | ✅ Complete | Uses Scala types via CommandChoiceHelpers |
|
||||
|
||||
**Note:** `NewRoundAction` is now fully protoless after converting `ChronicleEventGenerator` to return Scala `ChronicleEvent` types directly.
|
||||
|
||||
**Deleted Dead Code:**
|
||||
- `UnaffiliatedHeroMovedAction` - Was never called; `PerformUnaffiliatedHeroesAction.heroMovedResult` constructs `ActionResultC` directly
|
||||
- `HeroBackstoryUpdateActionGenerator.fromGameState` - Dead method that converted proto to Scala; only `apply(GameState)` is used
|
||||
|
||||
**Note**: `PerformReconResolutionAction` and `EndBattleAftermathPhaseAction` are now fully protoless after:
|
||||
1. Migrating `FactionT.reconnedProvinces` and `ChangedFactionC.updatedReconnedProvinces` to use Scala `ProvinceView`
|
||||
2. Adding Scala overload of `ProvinceViewFilter.withdrawnFromProvinceView`
|
||||
|
||||
### Estimated Effort (Remaining)
|
||||
|
||||
| Component | Lines | Complexity | Blocks |
|
||||
|-----------|-------|------------|--------|
|
||||
| History API updates | ~100 | Low | - |
|
||||
| **Total Remaining** | **~100** | | |
|
||||
|
||||
**Completed:**
|
||||
- ✅ `ChronicleEventGenerator` converted to return Scala `ChronicleEvent` types directly
|
||||
- ✅ `CommandChoiceHelpers` migrated to Scala types
|
||||
- ✅ `ResolveBattleAction` refactored to use Scala GameState and ActionResultApplier (PR #5048)
|
||||
|
||||
### Enum Type Migrations
|
||||
|
||||
Proto enums are being converted to Scala sealed traits with converters at boundaries:
|
||||
|
||||
| Enum | Scala Type | Status | Notes |
|
||||
|------|------------|--------|-------|
|
||||
| `DiplomacyOfferStatus` | `Status` sealed trait | ✅ **Complete** | PR #5093 - `EligibleDiplomacyStatuses` uses Scala types internally |
|
||||
| `RoundPhase` | `RoundPhase` sealed trait | Partial | Some usages converted |
|
||||
| `BattalionType` | `BattalionType` sealed trait | Partial | Some usages converted |
|
||||
|
||||
**DiplomacyOfferStatus Migration (PR #5093):**
|
||||
- `EligibleDiplomacyStatuses.scala` now returns `Vector[Status]` instead of `Vector[DiplomacyOfferStatus]`
|
||||
- Call sites in `AvailableResolve*CommandFactory` files convert to proto via `StatusConverter.toProto` at the boundary
|
||||
- This pattern should be applied to other proto enums
|
||||
|
||||
### CommandChoiceHelpers Migration Status
|
||||
|
||||
Several command selectors have already been converted to use Scala types:
|
||||
|
||||
| File | Status | Notes |
|
||||
|------|--------|-------|
|
||||
| `AttackCommandChooser.scala` | ✅ **Protoless** | Uses Scala `GameState`, `HeroT`, `ProvinceT` |
|
||||
| `AlmsCommandSelector.scala` | ✅ **Protoless** | Uses Scala `GameState`, `HeroT`, `ProvinceT` |
|
||||
| `FoodConsumptionUtils.scala` | ✅ **Protoless** | Uses Scala `GameState`, `ProvinceT`, `RoundPhase` |
|
||||
| `MarchSuppliesHelpers.scala` | ✅ **Protoless** | Uses `BattalionT` |
|
||||
| `CombatUnitSelector.scala` | ✅ **Protoless** | Uses `HeroT`, `BattalionT`, `BattalionType` |
|
||||
| `ExpandCommandSelector.scala` | ✅ **Protoless** | Uses Scala `GameState`, `ProvinceT`, `FactionT` |
|
||||
| `ImproveCommandSelector.scala` | ✅ **Protoless** | Uses Scala `GameState`, `ProvinceT`, `HeroT` |
|
||||
| `OrganizeCommandSelector.scala` | ✅ **Protoless** | Uses Scala `GameState`, `BattalionT`, `BattalionType` |
|
||||
| `RansomOfferHelpers.scala` | ✅ **Protoless** | Uses Scala `GameState`, `FactionT` |
|
||||
| `CommandChoiceHelpers.scala` | ✅ **Protoless** | Uses Scala `GameState` throughout |
|
||||
| `ProvinceGoldSurplusCalculator.scala` | ✅ **Protoless** | Uses Scala types |
|
||||
|
||||
**All CommandChoiceHelpers selectors have been migrated to Scala types.** ✅
|
||||
|
||||
### Progress Summary
|
||||
|
||||
| Metric | Value |
|
||||
|--------|-------|
|
||||
| Action files fully protoless | 52 / 52 (100%) ✅ |
|
||||
| Proto usages in remaining actions | 0 |
|
||||
| Next target | See "Next Candidates" section below |
|
||||
|
||||
### Next Candidates
|
||||
|
||||
Priority candidates for further deproto work:
|
||||
|
||||
1. **More Enum Migrations** - Apply the `DiplomacyOfferStatus` pattern to other proto enums:
|
||||
- Files importing `net.eagle0.eagle.common.round_phase.RoundPhase` (proto) could use Scala `RoundPhase`
|
||||
- Files importing `net.eagle0.eagle.common.battalion_type.BattalionType` (proto) could use Scala `BattalionType`
|
||||
|
||||
2. **AvailableCommandsFactory Files** - Many still use proto `GameState` internally:
|
||||
- These files build proto `AvailableCommand` messages but could use Scala types for internal logic
|
||||
- Convert to accept Scala `GameState`, only convert fields to proto when building the response
|
||||
|
||||
3. **History APIs** - `InMemoryHistory` and `PersistedHistory`:
|
||||
- Change to vend Scala `GameState` and `ActionResultT` instead of proto versions
|
||||
- `PersistedHistory` converts to proto internally for disk persistence
|
||||
|
||||
### Validation
|
||||
- [x] `ActionResultApplier` created and tested
|
||||
- [x] `RandomStateSequencer` threads Scala GameState throughout
|
||||
- [x] `RoundPhaseAdvancer` uses T-types internally
|
||||
- [x] `ProvinceViewFilter` has Scala overload for server-side use (PR #4752)
|
||||
- [x] `FactionT.reconnedProvinces` and `ChangedFactionC.updatedReconnedProvinces` use Scala `ProvinceView`
|
||||
- [x] `ProvinceViewFilter.withdrawnFromProvinceView` has Scala overload
|
||||
- [x] `CommandChoiceHelpers` uses Scala types ✅
|
||||
- [x] All action files (52/52) are fully protoless ✅
|
||||
- [ ] `ProvinceViewFilter` faction-filtered views use Scala types
|
||||
- [ ] History APIs vend Scala types
|
||||
- [ ] No `ActionResultProtoConverter.toProto()` calls except at persistence/gRPC boundaries
|
||||
- [ ] All tests pass
|
||||
Change APIs to vend Scala `GameState` and `ActionResultT` instead of proto versions.
|
||||
|
||||
---
|
||||
|
||||
## Phase 7: Clean Up Legacy Utilities
|
||||
## Architecture Summary
|
||||
|
||||
### Objective
|
||||
Remove remaining direct proto imports from utility classes.
|
||||
### Fully Protoless Areas ✅
|
||||
|
||||
### Files to Modify
|
||||
- **AI layer** (`/ai/`) - All AI clients and command choosers
|
||||
- **Actions** (`/library/actions/impl/action/`) - All 52 action files
|
||||
- **Commands** (`/library/actions/impl/command/`) - CommandFactory and all commands
|
||||
- **Availability** (`/library/actions/availability/`) - AvailableCommandsFactory and all factories
|
||||
- **Command helpers** (`/library/util/command_choice_helpers/`) - All selectors and choosers
|
||||
- **Core types** - `CommandSelection`, `SelectedCommand`, `AvailableCommand`, `OneProvinceAvailableCommands`
|
||||
- **View types** - `FactionView`, `HeroView`, `ProvinceView` (return Scala, convert at edge)
|
||||
|
||||
| File | Status |
|
||||
|------|--------|
|
||||
| `CommandChoiceHelpers.scala` | Accepts proto `GameState`; blocks full deproto of `PerformVassalCommandsPhaseAction` and `PerformVassalDefenseDecisionsAction` |
|
||||
| `LegacyProvinceUtils.scala` | Replace with `ProvinceUtils.scala` - `hasImminentRiot` added (PR #4683) |
|
||||
| `LegacyFactionUtils.scala` | Replace proto imports with `FactionT` |
|
||||
| `LegacyUnaffiliatedHeroUtils.scala` | Replace proto imports with Scala models |
|
||||
| `BattalionTypeLoader.scala` | Keep proto for file loading, convert immediately after |
|
||||
| `BeastUtils.scala` | **Complete** - now uses Scala `BeastInfo` only |
|
||||
### Proto at Boundaries (Expected) ✅
|
||||
|
||||
### View Filters (Partially Complete)
|
||||
|
||||
The view filter utilities now have Scala overloads for server-side use:
|
||||
|
||||
| File | Status | Notes |
|
||||
|------|--------|-------|
|
||||
| `ProvinceViewFilter.scala` | **Partial** | `filteredProvinceView(ProvinceT, ScalaGameState)` added (PR #4752) |
|
||||
| `ArmyFilter.scala` | **Partial** | `filterArmy(ScalaArmy, Map[BattalionId, BattalionT], Option[FactionId])` added |
|
||||
| `BattalionViewFilter.scala` | **Complete** | Uses Scala `BattalionT` throughout |
|
||||
| `GameStateViewFilter.scala` | Pending | Uses proto types throughout |
|
||||
| `GameStateViewDiffer.scala` | Pending | Works with view protos |
|
||||
|
||||
**Unblocked Actions** (PR #4752):
|
||||
- `EndBattleAftermathPhaseAction` - can now use `filteredProvinceView(province, scalaGameState)`
|
||||
- `PerformReconResolutionAction` - can now use Scala overload
|
||||
- `GameStateFactionExtensions` - can now use `updatedReconnedProvinces` with Scala types
|
||||
|
||||
**Remaining Work**:
|
||||
- Faction-filtered `filteredProvinceView(Province, GameState, FactionId)` still uses proto types
|
||||
- `withdrawnFromProvinceView` still uses proto types
|
||||
- These are needed for client-facing views with visibility restrictions
|
||||
|
||||
---
|
||||
|
||||
## Phase 8: Verify Boundaries
|
||||
|
||||
### Objective
|
||||
Confirm protos are used correctly at boundaries — and ONLY there.
|
||||
|
||||
### Expected Proto Usage (Keep)
|
||||
- `EagleServiceImpl.scala` - gRPC boundary
|
||||
- `InMemoryHistory.scala` / `PersistedHistory.scala` - Persistence boundary
|
||||
- `GameController.scala` - Client communication
|
||||
- `GameStateViewFilter.scala` - Converts Scala views to proto for client
|
||||
- `*Converter.scala` - Explicit conversion utilities
|
||||
- `*Loader.scala` - File loading utilities
|
||||
- `PersistedHistory.scala` - Disk persistence
|
||||
|
||||
### Expected No Proto Usage (Verify)
|
||||
- `/library/actions/impl/` - Pure Scala models
|
||||
- `/library/util/` - Pure Scala models (except loaders)
|
||||
- `/model/state/` - Pure Scala models
|
||||
### Remaining Proto Usage ⏳
|
||||
|
||||
- View filters (3 imports in 2 files) - In progress
|
||||
- LLM prompt generators (56 imports in 34 files) - Medium priority
|
||||
- Some utility files (11 imports in 4 files) - Low priority
|
||||
- History API internals - Low priority
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
## Estimated Remaining Effort
|
||||
|
||||
1. **Persistence Format**: Currently game state is persisted as proto. Should we keep proto for persistence (good for schema evolution) or switch to a different format?
|
||||
|
||||
2. **Shardok Integration**: `ResolveBattleAction` communicates with Shardok. Should the Shardok interface use protos (external service) or Scala models?
|
||||
|
||||
3. **View Generation**: `GameStateViewDiffer` works with view protos for client updates. Views need Scala models (`ProvinceViewT`, etc.) to allow actions like `EndBattleAftermathPhaseAction` to be fully protoless. The Scala views would be converted to proto only at the gRPC boundary when sending updates to clients.
|
||||
| Component | Files | Imports | Priority |
|
||||
|-----------|-------|---------|----------|
|
||||
| View Filters | 2 | 3 | High |
|
||||
| LLM Prompt Generators | 34 | 56 | Medium |
|
||||
| Utility files | 2 | 8 | Low |
|
||||
| Root Library (boundary) | 3 | 9 | Keep |
|
||||
| **Total** | **40** | **~75** | |
|
||||
|
||||
---
|
||||
|
||||
## Success Criteria
|
||||
|
||||
### Code Quality
|
||||
- [ ] Zero proto imports in `/library/actions/` (except boundaries)
|
||||
- [ ] Zero proto imports in `/library/` utilities (except loaders)
|
||||
- [ ] `GameStateT` used throughout engine internals
|
||||
- [ ] Proto usage limited to: `EagleServiceImpl`, loaders, converters, persistence
|
||||
- [x] Zero proto imports in `/ai/`
|
||||
- [x] Zero proto imports in `/library/actions/impl/command/`
|
||||
- [x] Zero proto imports in `/library/actions/availability/`
|
||||
- [x] Zero proto imports in `/library/util/command_choice_helpers/`
|
||||
- [x] Zero proto imports in `/library/actions/impl/action/`
|
||||
- [ ] Zero proto imports in `/library/util/view_filters/` (except BattleFilter, GameStateViewDiffer)
|
||||
- [ ] Zero proto imports in `/library/actions/llm_prompt_generators/`
|
||||
- [ ] Zero proto imports in `/library/util/` (except view filters)
|
||||
|
||||
### Architecture
|
||||
- [ ] Clear separation: Scala models (internal) vs Proto (boundaries)
|
||||
- [ ] Converters as the only bridge between domains
|
||||
- [x] Clear separation: Scala models (internal) vs Proto (boundaries)
|
||||
- [x] Converters as the only bridge between domains
|
||||
- [x] CommandFactory accepts/returns Scala types
|
||||
- [x] AI layer fully protoless
|
||||
- [x] FactionViewFilter returns Scala types
|
||||
- [x] HeroViewFilter returns Scala types
|
||||
- [x] ProvinceViewFilter returns Scala types
|
||||
- [ ] All view filters return Scala types
|
||||
- [ ] LLM layer uses Scala types
|
||||
- [ ] No "proto creep" into business logic
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **LLM Prompt Generators**: Should these accept Scala types directly, or is it acceptable to have proto usage here since they're generating text (not core game logic)?
|
||||
|
||||
2. **GameStateViewDiffer**: This works with view protos for client updates. Should it remain proto-based since it's generating client-facing data?
|
||||
|
||||
3. **History Serialization**: Keep proto for persistence (good for schema evolution) or consider alternatives?
|
||||
|
||||
---
|
||||
|
||||
## Proto Import Inventory (Detailed)
|
||||
|
||||
**Current: ~75 proto imports across 40 files** (as of 2026-01-14)
|
||||
|
||||
### Summary by Directory
|
||||
|
||||
| Directory | Files | Imports | Status |
|
||||
|-----------|-------|---------|--------|
|
||||
| `ai/` | 0 | 0 | ✅ Clean |
|
||||
| `actions/availability/` | 0 | 0 | ✅ Clean |
|
||||
| `actions/impl/action/` | 0 | 0 | ✅ Clean |
|
||||
| `actions/impl/command/` | 0 | 0 | ✅ Clean |
|
||||
| `actions/llm_prompt_generators/` | 34 | 56 | LLM request types |
|
||||
| `util/command_choice_helpers/` | 0 | 0 | ✅ Clean |
|
||||
| `util/view_filters/` | 2 | 3 | View boundary |
|
||||
| `util/` (other) | 2 | 8 | Mixed |
|
||||
| Root (`library/`) | 3 | 9 | Boundary code |
|
||||
|
||||
### util/view_filters/ (3 imports, 2 files)
|
||||
|
||||
| File | Import | Notes |
|
||||
|------|--------|-------|
|
||||
| `GameStateViewFilter.scala` | `views.faction_view.FactionView` | Output type |
|
||||
| `GameStateViewFilter.scala` | `views.game_state_view.GameStateView` | Output type |
|
||||
| `BattleFilter.scala` | `views.shardok_battle_view.{...}` | Battle view boundary |
|
||||
|
||||
### util/ other files (8 imports, 2 files)
|
||||
|
||||
| File | Imports | Notes |
|
||||
|------|---------|-------|
|
||||
| `GameStateViewDiffer.scala` | 7 | View diff for client (boundary code) |
|
||||
| `MapGenerator.scala` | 1 | Map generation |
|
||||
|
||||
### Root library/ (9 imports, 3 files)
|
||||
|
||||
| File | Imports | Notes |
|
||||
|------|---------|-------|
|
||||
| `ActionResultFilter.scala` | 3 | Action result filtering (boundary) |
|
||||
| `Engine.scala` | 1 | Trait interface |
|
||||
| `EngineImpl.scala` | 5 | Returns proto for persistence (boundary) |
|
||||
|
||||
### actions/llm_prompt_generators/ (56 imports, 34 files)
|
||||
|
||||
These files generate LLM prompts and primarily use `internal.generated_text_request.*` types plus some common enums like `DiplomacyOfferStatus` and `BattalionTypeId`.
|
||||
|
||||
**Migration strategy**: Can be migrated to Scala types when convenient, but low priority as they're isolated from core game logic.
|
||||
|
||||
---
|
||||
|
||||
## Migration Pattern
|
||||
|
||||
The codebase follows a **Legacy* pattern** for separating proto-dependent and protoless code:
|
||||
|
||||
- **Protoless utilities**: `FactionUtils`, `HeroUtils`, `ProvinceUtils`, `ProvinceDistances`, etc.
|
||||
- **Proto-dependent utilities**: `LegacyFactionUtils`, `LegacyHeroUtils`, `LegacyProvinceUtils`, etc.
|
||||
|
||||
When migrating a file:
|
||||
1. Create a `Legacy*` version containing the proto-dependent methods
|
||||
2. Keep the original file name for protoless methods
|
||||
3. Update callers to use the appropriate version based on their context
|
||||
4. Delete `Legacy*` files when no longer needed
|
||||
|
||||
### Deleted Legacy Files (no production callers)
|
||||
- `LegacyProvinceDistances`
|
||||
- `LegacyBattalionSuitability`
|
||||
- `LegacyFoodConsumptionUtils`
|
||||
- `LegacyHandleRiotUtils`
|
||||
|
||||
@@ -0,0 +1,181 @@
|
||||
# Tutorial Content Guide
|
||||
|
||||
This document defines all tutorial content. Edit this to refine the text, then update `TutorialContentDefinitions.cs` to match.
|
||||
|
||||
---
|
||||
|
||||
## Onboarding Sequence
|
||||
|
||||
Shown to first-time players. Guides them through the basics of strategic and tactical gameplay.
|
||||
|
||||
| Step | ID | Display | Trigger | Title | Description |
|
||||
|------|-----|---------|---------|-------|-------------|
|
||||
| 1 | `welcome` | Modal | Auto (game start) | Welcome to Eagle0 | Command your armies, recruit heroes, and conquer provinces in this turn-based strategy game.<br><br>Let's walk through the basics! |
|
||||
| 2 | `select_province` | Overlay | Completes on: `province_selected` | The Strategic Map | This is your kingdom. Each colored region is a province.<br><br>Tap a province you control (shown in your color) to see what you can do there. |
|
||||
| 3 | `province_panel` | Modal | Button click | Province Information | This panel shows province details: its name, terrain, any armies present, and the commands available to you.<br><br>Commands let you move troops, recruit heroes, and more. |
|
||||
| 4 | `try_march` | Overlay | Completes on: `command_issued` | Issue a Command | Try issuing a March command to move your army to an adjacent province.<br><br>Select a destination and confirm the order. |
|
||||
| 5 | `turn_cycle` | Modal | Button click | The Turn Cycle | Eagle0 uses simultaneous turns. All players give orders at the same time, then turns resolve together.<br><br>When all players are ready, the server processes everyone's commands and shows the results. |
|
||||
| 6 | `wait_for_battle` | Hidden | Completes on: `first_battle_available` | *(none)* | *(Invisible step - waits for a battle to become available)* |
|
||||
| 7 | `battle_intro` | Modal | Button click | Battle Time! | When armies collide, you'll fight tactical battles on a hex grid.<br><br>You command individual units - infantry, cavalry, archers, and heroes with special abilities. |
|
||||
| 8 | `enter_battle` | Overlay | Completes on: `battle_entered` | Enter the Battle | Tap the Battle button to enter tactical combat. |
|
||||
| 9 | `tactical_overview` | Modal | Button click | Tactical Combat | Each unit has movement points and attack power. Position your troops wisely!<br><br>Units attack adjacent enemies. Flanking (attacking from multiple sides) deals bonus damage. |
|
||||
| 10 | `move_unit` | Overlay | Completes on: `battle_action` | Move Your Units | Tap one of your units to select it, then tap a highlighted hex to move there.<br><br>Blue hexes show where you can move. |
|
||||
| 11 | `attack_enemy` | Overlay | Completes on: `battle_action` | Attack! | Move next to an enemy unit, then tap the enemy to attack.<br><br>Red highlights show valid attack targets. |
|
||||
| 12 | `end_turn` | Overlay | Completes on: `turn_ended` | End Your Turn | When you've moved all units or want to pass, tap End Turn.<br><br>The enemy will then take their turn. |
|
||||
| 13 | `complete` | Modal | Button click (no skip) | You're Ready! | You now know the basics of Eagle0!<br><br>Explore diplomacy, recruit powerful heroes, and conquer the realm. Good luck, commander! |
|
||||
|
||||
### Notes on Onboarding Flow
|
||||
|
||||
- Steps 1-5 cover strategic gameplay
|
||||
- Step 6 is invisible - just waits for a battle
|
||||
- Steps 7-12 cover tactical combat
|
||||
- Step 13 celebrates completion
|
||||
|
||||
**Questions to consider:**
|
||||
- Should we skip tactical tutorial if player skips to first battle themselves?
|
||||
- Should there be a "skip all" option visible from step 1?
|
||||
- Is the step order correct for typical first-game flow?
|
||||
|
||||
---
|
||||
|
||||
## Strategic Contextual Tutorials
|
||||
|
||||
Triggered when players encounter features for the first time.
|
||||
|
||||
### Diplomacy Introduction
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `diplomacy_intro` |
|
||||
| Trigger | `diplomacy_available` (diplomacy commands appear) |
|
||||
| Display | Modal |
|
||||
| Title | Diplomacy |
|
||||
| Description | You can negotiate with other factions!<br><br>Offer alliances, declare war, or propose tribute. Your diplomatic choices shape the realm. |
|
||||
|
||||
### Hero Recruitment
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `hero_recruitment` |
|
||||
| Trigger | `hero_recruitment_available` (free heroes detected) |
|
||||
| Display | Modal |
|
||||
| Title | Heroes Available |
|
||||
| Description | Free heroes wander the realm seeking a lord to serve.<br><br>Recruit them to lead your armies! Heroes have unique abilities and grow stronger with experience. |
|
||||
|
||||
### Weather Control
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `weather_control` |
|
||||
| Trigger | `weather_control_available` (weather command appears) |
|
||||
| Display | Overlay |
|
||||
| Title | Weather Magic |
|
||||
| Description | Your mages can influence the weather!<br><br>Rain slows movement, storms disrupt enemies, and clear skies speed your march. |
|
||||
|
||||
### Prisoner Management
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `prisoner_management` |
|
||||
| Trigger | `prisoner_command_issued` (player uses prisoner command) |
|
||||
| Display | Modal |
|
||||
| Title | Prisoners Captured |
|
||||
| Description | You've captured enemy soldiers!<br><br>You can ransom them for gold, recruit them into your army, or execute them as a warning. |
|
||||
|
||||
---
|
||||
|
||||
## Tactical Contextual Tutorials
|
||||
|
||||
Triggered during battles when players encounter spells, terrain, or abilities.
|
||||
|
||||
### Lightning Bolt Spell
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `spell_lightning` |
|
||||
| Trigger | `spell_lightning_available` |
|
||||
| Display | Tooltip |
|
||||
| Title | Lightning Bolt |
|
||||
| Description | Your mage can cast Lightning Bolt!<br><br>This spell strikes a single target for heavy damage. Great for eliminating key enemy units. |
|
||||
|
||||
### Meteor Strike Spell
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `spell_meteor` |
|
||||
| Trigger | `spell_meteor_available` |
|
||||
| Display | Modal |
|
||||
| Title | Meteor Strike |
|
||||
| Description | Meteor is a devastating area spell!<br><br>It takes a turn to cast: first select target, then it lands next turn. Plan ahead! |
|
||||
|
||||
### Holy Wave Spell
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `spell_holywave` |
|
||||
| Trigger | `spell_holywave_available` |
|
||||
| Display | Tooltip |
|
||||
| Title | Holy Wave |
|
||||
| Description | Holy Wave heals your units and damages undead!<br><br>Position your troops carefully to maximize its effect. |
|
||||
|
||||
### Raise Dead Spell
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `spell_raisedead` |
|
||||
| Trigger | `spell_raisedead_available` |
|
||||
| Display | Modal |
|
||||
| Title | Raise Dead |
|
||||
| Description | Dark magic can raise fallen soldiers as undead!<br><br>They fight for you, but beware - they may crumble if your necromancer falls. |
|
||||
|
||||
### Fire Terrain
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `terrain_fire` |
|
||||
| Trigger | `terrain_fire_encountered` (fire damage occurs) |
|
||||
| Display | Tooltip |
|
||||
| Title | Fire Hazard |
|
||||
| Description | Fire spreads across the battlefield!<br><br>Units in burning hexes take damage. Use fire to block enemy routes or avoid it yourself. |
|
||||
|
||||
### Water Crossing
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `terrain_water` |
|
||||
| Trigger | `terrain_water_encountered` (water crossing attempted) |
|
||||
| Display | Tooltip |
|
||||
| Title | Water Crossing |
|
||||
| Description | Units can cross shallow water, but it's risky.<br><br>Crossing takes extra movement and may fail. Some units swim better than others. |
|
||||
|
||||
### Cavalry Charge
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `ability_charge` |
|
||||
| Trigger | `ability_charge_available` |
|
||||
| Display | Overlay |
|
||||
| Title | Cavalry Charge |
|
||||
| Description | Your cavalry can Charge!<br><br>Charging deals bonus damage based on distance traveled. Use open terrain for maximum impact. |
|
||||
|
||||
---
|
||||
|
||||
## Display Modes
|
||||
|
||||
| Mode | Description | Use For |
|
||||
|------|-------------|---------|
|
||||
| **Modal** | Full popup with dimmed background, blocks interaction | Important concepts, multi-paragraph explanations |
|
||||
| **Overlay** | Semi-transparent overlay, can highlight UI elements | Guiding player to interact with specific UI |
|
||||
| **Tooltip** | Small popup near target element | Quick tips, less important info |
|
||||
| **Hint** | Pulsing dot indicator only | Subtle suggestions |
|
||||
| **None** | Invisible, just waits for event | Transition steps |
|
||||
|
||||
---
|
||||
|
||||
## Adding New Tutorials
|
||||
|
||||
1. Add entry to this document
|
||||
2. Update `TutorialContentDefinitions.cs`:
|
||||
- For onboarding: add to `CreateOnboardingSequence()`
|
||||
- For contextual: add to `RegisterStrategicTutorials()` or `RegisterTacticalTutorials()`
|
||||
3. Ensure trigger event exists in `TutorialTriggerRegistry.cs`
|
||||
4. Test the flow
|
||||
|
||||
---
|
||||
|
||||
## Content Guidelines
|
||||
|
||||
- Keep descriptions to 2-3 short paragraphs max
|
||||
- Use `<br><br>` for paragraph breaks (renders as newlines in Unity)
|
||||
- Avoid jargon - explain game terms when first introduced
|
||||
- Be encouraging, not condescending
|
||||
- Focus on "what to do" not exhaustive "how it works"
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
load("@build_bazel_rules_apple//apple:apple.bzl", "apple_dynamic_framework_import")
|
||||
|
||||
# Import pre-built Sparkle framework
|
||||
apple_dynamic_framework_import(
|
||||
name = "Sparkle",
|
||||
framework_imports = glob(["Sparkle.framework/**"]),
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
+32
-11
@@ -3,6 +3,9 @@ events {
|
||||
}
|
||||
|
||||
http {
|
||||
# Allow large request bodies for game uploads (default is 1MB)
|
||||
client_max_body_size 50M;
|
||||
|
||||
# Logging
|
||||
log_format grpc_json escape=json '{'
|
||||
'"time":"$time_iso8601",'
|
||||
@@ -24,12 +27,12 @@ http {
|
||||
# This prevents stale IP caching when containers restart
|
||||
resolver 127.0.0.11 valid=10s ipv6=off;
|
||||
|
||||
# Upstream for Eagle gRPC server
|
||||
# For blue-green deployments, this is switched between eagle-blue:40032 and eagle-green:40032
|
||||
# by scripts/deploy-blue-green.sh, then nginx is reloaded with 'nginx -s reload'
|
||||
upstream eagle_grpc {
|
||||
server eagle-blue:40032;
|
||||
keepalive 100;
|
||||
# Eagle backend - blue-green deployment with variable-based routing
|
||||
# Uses a variable so nginx only resolves the configured backend (not all backends).
|
||||
# This allows nginx to start/reload even when the inactive backend is stopped.
|
||||
# The deploy script updates this map, then recreates nginx.
|
||||
map $host $eagle_backend {
|
||||
default "eagle-blue:40032";
|
||||
}
|
||||
|
||||
# HTTP server for Let's Encrypt challenge and redirect
|
||||
@@ -43,6 +46,11 @@ http {
|
||||
root /var/www/certbot;
|
||||
}
|
||||
|
||||
# Apple domain verification
|
||||
location /.well-known/apple-developer-domain-association.txt {
|
||||
root /var/www/certbot;
|
||||
}
|
||||
|
||||
# Redirect all other HTTP to HTTPS
|
||||
location / {
|
||||
return 301 https://$host$request_uri;
|
||||
@@ -73,8 +81,8 @@ http {
|
||||
# Rate limiting
|
||||
limit_req zone=grpc_limit burst=50 nodelay;
|
||||
|
||||
# gRPC proxy
|
||||
grpc_pass grpc://eagle_grpc;
|
||||
# gRPC proxy - uses variable for blue-green deployment
|
||||
grpc_pass grpc://$eagle_backend;
|
||||
|
||||
# Timeouts for long-running streams
|
||||
grpc_read_timeout 1200s;
|
||||
@@ -85,13 +93,14 @@ http {
|
||||
error_page 502 = /error502grpc;
|
||||
}
|
||||
|
||||
# gRPC proxy for Auth service
|
||||
# gRPC proxy for Auth service (routes to Go auth service, not Eagle)
|
||||
location /net.eagle0.eagle.api.auth.Auth {
|
||||
# Rate limiting
|
||||
limit_req zone=grpc_limit burst=50 nodelay;
|
||||
|
||||
# gRPC proxy
|
||||
grpc_pass grpc://eagle_grpc;
|
||||
# Route to auth service directly (not through Eagle)
|
||||
set $auth_backend "auth:40033";
|
||||
grpc_pass grpc://$auth_backend;
|
||||
|
||||
# Timeouts
|
||||
grpc_read_timeout 30s;
|
||||
@@ -108,6 +117,13 @@ http {
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
}
|
||||
|
||||
# Apple OAuth callback (Apple uses POST with form_post response mode)
|
||||
location /oauth/apple/callback {
|
||||
proxy_pass http://auth:8080;
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
}
|
||||
|
||||
# Invitation landing page (proxied to Go auth service)
|
||||
location /invite/ {
|
||||
proxy_pass http://auth:8080;
|
||||
@@ -115,6 +131,11 @@ http {
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
}
|
||||
|
||||
# Apple domain verification (for Sign In with Apple)
|
||||
location /.well-known/apple-developer-domain-association.txt {
|
||||
root /var/www/certbot;
|
||||
}
|
||||
|
||||
# Health check endpoint
|
||||
location /health {
|
||||
access_log off;
|
||||
|
||||
@@ -8,3 +8,6 @@ ZIP_LOCATION=$(bazel cquery --config=mactools --output=files @net_eagle0_unity_g
|
||||
/usr/bin/unzip -o $ZIP_LOCATION -d src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/
|
||||
|
||||
/usr/bin/plutil -convert xml1 src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/DarwinGodiceBundle.bundle/Contents/Info.plist
|
||||
|
||||
/bin/echo "building sparkle plugin"
|
||||
./scripts/build_sparkle_plugin.sh
|
||||
|
||||
Executable
+30
@@ -0,0 +1,30 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Build the SparklePlugin native library for Unity using Bazel
|
||||
#
|
||||
# Usage: build_sparkle_plugin.sh [output_dir]
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
|
||||
OUTPUT_DIR="${1:-$PROJECT_ROOT/src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/macOS}"
|
||||
|
||||
echo "=== Building SparklePlugin with Bazel ==="
|
||||
|
||||
bazel build --config=mactools //src/main/objc/net/eagle0/sparkle:SparklePlugin
|
||||
|
||||
# Get the zip path from bazel
|
||||
ZIP_PATH=$(bazel cquery --config=mactools --output=files //src/main/objc/net/eagle0/sparkle:SparklePlugin 2>/dev/null)
|
||||
|
||||
echo "=== Extracting SparklePlugin.bundle ==="
|
||||
mkdir -p "$OUTPUT_DIR"
|
||||
rm -rf "$OUTPUT_DIR/SparklePlugin.bundle"
|
||||
unzip -o "$ZIP_PATH" -d "$OUTPUT_DIR/"
|
||||
|
||||
# Convert Info.plist from binary to XML format (Unity requires XML)
|
||||
/usr/bin/plutil -convert xml1 "$OUTPUT_DIR/SparklePlugin.bundle/Contents/Info.plist"
|
||||
|
||||
echo "=== SparklePlugin built successfully ==="
|
||||
ls -la "$OUTPUT_DIR/SparklePlugin.bundle/"
|
||||
+194
-58
@@ -2,14 +2,21 @@
|
||||
#
|
||||
# Blue-Green Deployment Script for Eagle Server
|
||||
#
|
||||
# This script performs a zero-downtime deployment by:
|
||||
# 1. Starting the new version on a staging port (green)
|
||||
# 2. Waiting for it to become healthy
|
||||
# 3. Running warmup traffic to pre-heat the JIT
|
||||
# 4. Stopping the old version (blue) - which flushes state to disk
|
||||
# 5. Telling green to reload games from disk
|
||||
# 6. Switching nginx to route traffic to green
|
||||
# 7. Cleaning up
|
||||
# This script performs a zero-downtime deployment with state consistency:
|
||||
# 1. Create .deployment_in_progress marker (signals deployment started)
|
||||
# 2. Start the staging instance (green) with new image
|
||||
# 3. Run warmup/smoke tests against staging (warms JIT)
|
||||
# 4. Switch nginx to staging (zero downtime - users immediately route to staging)
|
||||
# 5. Stop the active instance (blue) - blocks until flush completes
|
||||
# 6. Create .flush_complete marker (signals disk state is fresh)
|
||||
#
|
||||
# The flush marker coordination ensures green never serves stale game data:
|
||||
# - When users reconnect to green and trigger lazy-load, the code checks for markers
|
||||
# - If .deployment_in_progress exists, lazy-load WAITS for .flush_complete
|
||||
# - Once blue's flush completes and marker is created, lazy-load proceeds with fresh data
|
||||
#
|
||||
# Key insight: nginx switches to green BEFORE blue stops, achieving zero downtime.
|
||||
# Users who trigger lazy-load during blue's shutdown will wait for the flush marker.
|
||||
#
|
||||
# Usage: ./deploy-blue-green.sh [NEW_IMAGE_TAG]
|
||||
#
|
||||
@@ -25,6 +32,9 @@ APP_DIR="${APP_DIR:-/opt/eagle0}"
|
||||
NGINX_CONF="${APP_DIR}/nginx/nginx.conf"
|
||||
COMPOSE_FILE="${APP_DIR}/docker-compose.prod.yml"
|
||||
WARMUP_SCRIPT="${SCRIPT_DIR}/warmup-eagle.sh"
|
||||
SAVES_DIR="${APP_DIR}/saves"
|
||||
FLUSH_MARKER="${SAVES_DIR}/.flush_complete"
|
||||
DEPLOYMENT_IN_PROGRESS="${SAVES_DIR}/.deployment_in_progress"
|
||||
|
||||
# Colors for output
|
||||
RED='\033[0;31m'
|
||||
@@ -36,15 +46,57 @@ log_info() { echo -e "${GREEN}[INFO]${NC} $1"; }
|
||||
log_warn() { echo -e "${YELLOW}[WARN]${NC} $1"; }
|
||||
log_error() { echo -e "${RED}[ERROR]${NC} $1"; }
|
||||
|
||||
# Determine which instance is currently active
|
||||
get_active_instance() {
|
||||
if grep -q "eagle-blue:40032" "${NGINX_CONF}"; then
|
||||
# Marker file operations use docker exec because saves directory is owned by root (Docker).
|
||||
# We run commands inside a container that has the saves directory mounted.
|
||||
create_deployment_marker() {
|
||||
local deploy_id=$1
|
||||
local container=$2 # Container to use for file operations
|
||||
docker exec "${container}" rm -f /app/saves/.flush_complete
|
||||
docker exec "${container}" sh -c "echo '${deploy_id}' > /app/saves/.deployment_in_progress"
|
||||
}
|
||||
|
||||
create_flush_marker() {
|
||||
local deploy_id=$1
|
||||
local container=$2 # Container to use for file operations
|
||||
docker exec "${container}" sh -c "echo '${deploy_id}' > /app/saves/.flush_complete"
|
||||
docker exec "${container}" rm -f /app/saves/.deployment_in_progress
|
||||
}
|
||||
|
||||
cleanup_markers_on_failure() {
|
||||
local container=$1 # Container to use for file operations
|
||||
docker exec "${container}" rm -f /app/saves/.deployment_in_progress 2>/dev/null || true
|
||||
docker exec "${container}" touch /app/saves/.flush_complete 2>/dev/null || true
|
||||
}
|
||||
|
||||
remove_stale_deployment_marker() {
|
||||
# Try any running eagle container
|
||||
local container
|
||||
container=$(docker ps --filter "name=eagle-" --format "{{.Names}}" | head -1)
|
||||
if [ -n "${container}" ]; then
|
||||
docker exec "${container}" rm -f /app/saves/.deployment_in_progress 2>/dev/null || true
|
||||
fi
|
||||
}
|
||||
|
||||
# Determine which instance is currently running (not from nginx config)
|
||||
get_running_instance() {
|
||||
local blue_running green_running
|
||||
blue_running=$(docker inspect --format='{{.State.Running}}' eagle-blue 2>/dev/null || echo "false")
|
||||
green_running=$(docker inspect --format='{{.State.Running}}' eagle-green 2>/dev/null || echo "false")
|
||||
|
||||
if [ "$blue_running" = "true" ] && [ "$green_running" = "true" ]; then
|
||||
# Both running - use nginx config to determine primary
|
||||
if grep -q "server eagle-blue:40032;" "${NGINX_CONF}" | head -1 | grep -qv backup; then
|
||||
echo "blue"
|
||||
else
|
||||
echo "green"
|
||||
fi
|
||||
elif [ "$blue_running" = "true" ]; then
|
||||
echo "blue"
|
||||
elif grep -q "eagle-green:40032" "${NGINX_CONF}"; then
|
||||
elif [ "$green_running" = "true" ]; then
|
||||
echo "green"
|
||||
else
|
||||
log_error "Cannot determine active instance from nginx config"
|
||||
exit 1
|
||||
# Neither running - default to blue (first deploy or recovery)
|
||||
echo "none"
|
||||
fi
|
||||
}
|
||||
|
||||
@@ -54,6 +106,12 @@ pull_with_retry() {
|
||||
local max_attempts=${2:-3}
|
||||
local attempt=1
|
||||
|
||||
# Skip pull if image already exists locally (e.g., CI already pulled it)
|
||||
if docker image inspect "${image}" &>/dev/null; then
|
||||
log_info "Image ${image} already exists locally, skipping pull"
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Use crane if available (handles OCI format correctly)
|
||||
if [ -x "${APP_DIR}/crane" ]; then
|
||||
while [ $attempt -le $max_attempts ]; do
|
||||
@@ -114,46 +172,63 @@ main() {
|
||||
local registry="registry.digitalocean.com/eagle0/eagle-server"
|
||||
local new_image="${registry}:${new_tag}"
|
||||
|
||||
# Generate deployment ID for log correlation with server logs
|
||||
local deploy_id
|
||||
deploy_id=$(date +%s)
|
||||
local deploy_start_time=$deploy_id
|
||||
|
||||
log_info "========================================="
|
||||
log_info "Starting blue-green deployment"
|
||||
log_info "Deployment ID: ${deploy_id}"
|
||||
log_info "New image: ${new_image}"
|
||||
log_info "========================================="
|
||||
|
||||
cd "${APP_DIR}"
|
||||
|
||||
# Determine current active instance
|
||||
local active=$(get_active_instance)
|
||||
# Determine current active instance (need this before creating marker)
|
||||
local active=$(get_running_instance)
|
||||
local staging
|
||||
if [ "$active" = "blue" ]; then
|
||||
if [ "$active" = "blue" ] || [ "$active" = "none" ]; then
|
||||
staging="green"
|
||||
active="blue" # Normalize "none" to "blue" for first deploy
|
||||
else
|
||||
staging="blue"
|
||||
fi
|
||||
|
||||
log_info "Active instance: eagle-${active}"
|
||||
log_info "Staging instance: eagle-${staging}"
|
||||
# Step 1: Signal deployment in progress
|
||||
log_info "[DEPLOY:${deploy_id}] Step 1: Signaling deployment in progress..."
|
||||
# Use active container for marker operations (it's the one currently running)
|
||||
if [ "$active" != "none" ] && docker ps --filter "name=eagle-${active}" --format "{{.Names}}" | grep -q .; then
|
||||
create_deployment_marker "${deploy_id}" "eagle-${active}"
|
||||
log_info "[DEPLOY:${deploy_id}] Deployment marker created via eagle-${active}"
|
||||
else
|
||||
log_warn "[DEPLOY:${deploy_id}] No running container to create marker (first deploy?)"
|
||||
fi
|
||||
|
||||
# Pull the new image (with retry for intermittent registry issues)
|
||||
if ! pull_with_retry "${new_image}" 3; then
|
||||
log_error "Failed to pull new image, aborting deployment"
|
||||
cleanup_markers_on_failure "eagle-${active}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Start staging instance with new image
|
||||
log_info "Starting eagle-${staging} with new image..."
|
||||
# Step 2: Start staging instance with new image
|
||||
log_info "Step 2: Starting eagle-${staging} with new image..."
|
||||
if [ "$staging" = "green" ]; then
|
||||
EAGLE_IMAGE_NEW="${new_image}" docker compose -f "${COMPOSE_FILE}" --profile blue-green up -d eagle-green
|
||||
EAGLE_IMAGE_NEW="${new_image}" docker compose -f "${COMPOSE_FILE}" --profile blue-green up -d eagle-green jfr-sidecar-green
|
||||
else
|
||||
EAGLE_IMAGE="${new_image}" docker compose -f "${COMPOSE_FILE}" up -d eagle-blue
|
||||
EAGLE_IMAGE="${new_image}" docker compose -f "${COMPOSE_FILE}" up -d eagle-blue jfr-sidecar
|
||||
fi
|
||||
|
||||
# Wait for staging to be healthy
|
||||
if ! wait_for_healthy "eagle-${staging}" 90; then
|
||||
log_error "Staging instance failed health check, aborting deployment"
|
||||
docker compose -f "${COMPOSE_FILE}" stop "eagle-${staging}"
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "eagle-${staging}"
|
||||
cleanup_markers_on_failure "eagle-${active}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Run warmup/smoke test
|
||||
# Step 3: Run warmup/smoke test
|
||||
local staging_port
|
||||
if [ "$staging" = "green" ]; then
|
||||
staging_port=40034
|
||||
@@ -161,12 +236,12 @@ main() {
|
||||
staging_port=40032
|
||||
fi
|
||||
|
||||
log_info "Running warmup against eagle-${staging}..."
|
||||
log_info "Step 3: Running warmup against eagle-${staging}..."
|
||||
if [ -x "${WARMUP_SCRIPT}" ]; then
|
||||
if ! "${WARMUP_SCRIPT}" "localhost:${staging_port}"; then
|
||||
log_error "Warmup/smoke test failed, aborting deployment"
|
||||
docker compose -f "${COMPOSE_FILE}" stop "eagle-${staging}"
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "eagle-${staging}"
|
||||
cleanup_markers_on_failure "eagle-${active}"
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
@@ -174,49 +249,98 @@ main() {
|
||||
log_warn "JIT will be cold on first requests"
|
||||
fi
|
||||
|
||||
# Stop the active instance (this flushes state to disk)
|
||||
log_info "Stopping eagle-${active} (flushing state to disk)..."
|
||||
docker compose -f "${COMPOSE_FILE}" stop "eagle-${active}"
|
||||
# Step 4: Switch nginx to staging BEFORE stopping active
|
||||
# This achieves zero downtime - users immediately route to staging.
|
||||
# Any lazy-loads will wait for the flush marker (created in step 6).
|
||||
local nginx_switch_start
|
||||
nginx_switch_start=$(date +%s)
|
||||
log_info "[DEPLOY:${deploy_id}] Step 4: Switching nginx to eagle-${staging}..."
|
||||
|
||||
# Tell staging to reload games from disk
|
||||
log_info "Telling eagle-${staging} to reload games from disk..."
|
||||
if command -v grpcurl &> /dev/null; then
|
||||
grpcurl -plaintext -d '{}' "localhost:${staging_port}" net.eagle0.eagle.api.Eagle/ReloadGames || true
|
||||
else
|
||||
log_warn "grpcurl not installed, skipping game reload"
|
||||
log_warn "New instance will use games loaded at startup"
|
||||
fi
|
||||
|
||||
# Switch nginx upstream
|
||||
log_info "Switching nginx upstream to eagle-${staging}..."
|
||||
# Update nginx config (variable-based routing)
|
||||
if [ "$staging" = "green" ]; then
|
||||
sed -i.bak 's/eagle-blue:40032/eagle-green:40032/g' "${NGINX_CONF}"
|
||||
else
|
||||
sed -i.bak 's/eagle-green:40032/eagle-blue:40032/g' "${NGINX_CONF}"
|
||||
fi
|
||||
|
||||
# Reload nginx
|
||||
log_info "Reloading nginx..."
|
||||
docker compose -f "${COMPOSE_FILE}" exec nginx nginx -s reload
|
||||
# Recreate nginx to pick up new config
|
||||
docker compose -f "${COMPOSE_FILE}" up -d --force-recreate nginx
|
||||
|
||||
# Clean up old instance
|
||||
log_info "Removing old eagle-${active} container..."
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "eagle-${active}"
|
||||
|
||||
# Update the staging instance's restart policy and image var
|
||||
# For blue, we need to update EAGLE_IMAGE; for green, update EAGLE_IMAGE_NEW
|
||||
if [ "$staging" = "blue" ]; then
|
||||
log_info "Updating EAGLE_IMAGE to ${new_image} for future restarts"
|
||||
# User should update their .env file
|
||||
# Verify nginx picked up the correct config
|
||||
local nginx_backend
|
||||
nginx_backend=$(docker exec nginx grep -o 'eagle-[a-z]*:40032' /etc/nginx/nginx.conf | head -1 || echo "unknown")
|
||||
if [ "$nginx_backend" = "eagle-${staging}:40032" ]; then
|
||||
log_info "[DEPLOY:${deploy_id}] Verified: nginx routing to eagle-${staging}"
|
||||
else
|
||||
log_info "Green is now active. Consider switching to blue on next deployment."
|
||||
log_error "[DEPLOY:${deploy_id}] nginx config mismatch! Expected eagle-${staging}:40032, got ${nginx_backend}"
|
||||
exit 1
|
||||
fi
|
||||
log_info "[DEPLOY:${deploy_id}] Traffic switched to eagle-${staging} (lazy-loads will wait for flush marker)"
|
||||
local nginx_switch_end
|
||||
nginx_switch_end=$(date +%s)
|
||||
|
||||
# Step 5: Stop active instance (blocks until exit, ensuring flush completes)
|
||||
# Users may be lazy-loading on staging during this time - they'll wait for the marker.
|
||||
local flush_start
|
||||
flush_start=$(date +%s)
|
||||
log_info "[DEPLOY:${deploy_id}] Step 5: Stopping eagle-${active} (waiting for flush)..."
|
||||
docker compose -f "${COMPOSE_FILE}" stop "eagle-${active}"
|
||||
local flush_end
|
||||
flush_end=$(date +%s)
|
||||
local flush_duration=$((flush_end - flush_start))
|
||||
log_info "[DEPLOY:${deploy_id}] eagle-${active} stopped, flush completed in ${flush_duration}s"
|
||||
|
||||
# Step 6: Create flush marker - signals that disk state is fresh
|
||||
# Any waiting lazy-loads on staging will now proceed with fresh data.
|
||||
# The Eagle server automatically detects the flush marker update and invalidates any stale cached games.
|
||||
log_info "[DEPLOY:${deploy_id}] Step 6: Creating flush marker..."
|
||||
create_flush_marker "${deploy_id}" "eagle-${staging}"
|
||||
log_info "[DEPLOY:${deploy_id}] Flush marker created - server will auto-invalidate stale cache"
|
||||
|
||||
# Update .env for admin service
|
||||
local env_file="${APP_DIR}/.env"
|
||||
if [ "$staging" = "green" ]; then
|
||||
log_info "Updating .env for green instance..."
|
||||
sed -i.bak '/^EAGLE_ADDR=/d; /^JFR_SIDECAR_ADDR=/d' "${env_file}" 2>/dev/null || true
|
||||
echo "EAGLE_ADDR=eagle-green:40032" >> "${env_file}"
|
||||
echo "JFR_SIDECAR_ADDR=jfr-sidecar-green:8081" >> "${env_file}"
|
||||
else
|
||||
log_info "Updating .env for blue instance..."
|
||||
sed -i.bak '/^EAGLE_ADDR=/d; /^JFR_SIDECAR_ADDR=/d' "${env_file}" 2>/dev/null || true
|
||||
echo "EAGLE_ADDR=eagle-blue:40032" >> "${env_file}"
|
||||
echo "JFR_SIDECAR_ADDR=jfr-sidecar:8081" >> "${env_file}"
|
||||
fi
|
||||
|
||||
log_info "Deployment complete!"
|
||||
log_info "Active instance: eagle-${staging}"
|
||||
# Restart admin to pick up new .env
|
||||
log_info "Restarting admin service..."
|
||||
docker compose -f "${COMPOSE_FILE}" up -d --force-recreate admin
|
||||
|
||||
# Clean up old instance
|
||||
log_info "Cleaning up old eagle-${active}..."
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "eagle-${active}" 2>/dev/null || true
|
||||
|
||||
# Stop the old jfr-sidecar (it can't attach to removed container anyway)
|
||||
if [ "$active" = "green" ]; then
|
||||
docker compose -f "${COMPOSE_FILE}" stop "jfr-sidecar-green" 2>/dev/null || true
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "jfr-sidecar-green" 2>/dev/null || true
|
||||
else
|
||||
docker compose -f "${COMPOSE_FILE}" stop "jfr-sidecar" 2>/dev/null || true
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "jfr-sidecar" 2>/dev/null || true
|
||||
fi
|
||||
|
||||
local deploy_end_time
|
||||
deploy_end_time=$(date +%s)
|
||||
local total_duration=$((deploy_end_time - deploy_start_time))
|
||||
local user_wait_window=$((flush_end - nginx_switch_end))
|
||||
|
||||
log_info ""
|
||||
log_info "Note: Update your .env file with EAGLE_IMAGE=${new_image}"
|
||||
log_info " if you want future 'docker compose up' to use this version."
|
||||
log_info "========================================="
|
||||
log_info "[DEPLOY:${deploy_id}] Deployment complete!"
|
||||
log_info " Active instance: eagle-${staging}"
|
||||
log_info " Total duration: ${total_duration}s"
|
||||
log_info " Flush duration: ${flush_duration}s"
|
||||
log_info " Max user wait window: ${user_wait_window}s"
|
||||
log_info "========================================="
|
||||
}
|
||||
|
||||
# Check for required tools
|
||||
@@ -240,6 +364,18 @@ check_requirements() {
|
||||
log_error "docker-compose file not found at ${COMPOSE_FILE}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Ensure saves directory exists
|
||||
if [ ! -d "${SAVES_DIR}" ]; then
|
||||
log_info "Creating saves directory at ${SAVES_DIR}"
|
||||
mkdir -p "${SAVES_DIR}"
|
||||
fi
|
||||
|
||||
# Clean up any stale deployment-in-progress marker from a previous failed deploy
|
||||
if [ -f "${DEPLOYMENT_IN_PROGRESS}" ]; then
|
||||
log_warn "Found stale deployment-in-progress marker, removing it"
|
||||
remove_stale_deployment_marker
|
||||
fi
|
||||
}
|
||||
|
||||
# Run
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
// +build ignore
|
||||
|
||||
// Script to generate Ed25519 key pair for manifest signing.
|
||||
// Run with: go run scripts/generate_manifest_keys.go
|
||||
//
|
||||
// This will output:
|
||||
// - Private key (base64): Store as MANIFEST_SIGNING_KEY GitHub secret
|
||||
// - Public key (base64): Embed in EagleInstaller for verification
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"crypto/ed25519"
|
||||
"crypto/rand"
|
||||
"encoding/base64"
|
||||
"fmt"
|
||||
"log"
|
||||
)
|
||||
|
||||
func main() {
|
||||
// Generate Ed25519 key pair
|
||||
publicKey, privateKey, err := ed25519.GenerateKey(rand.Reader)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to generate key pair: %v", err)
|
||||
}
|
||||
|
||||
// Encode keys as base64
|
||||
privateKeyB64 := base64.StdEncoding.EncodeToString(privateKey)
|
||||
publicKeyB64 := base64.StdEncoding.EncodeToString(publicKey)
|
||||
|
||||
fmt.Println("=== Ed25519 Key Pair for Manifest Signing ===")
|
||||
fmt.Println()
|
||||
fmt.Println("PRIVATE KEY (store as GitHub secret MANIFEST_SIGNING_KEY):")
|
||||
fmt.Println(privateKeyB64)
|
||||
fmt.Println()
|
||||
fmt.Println("PUBLIC KEY (embed in EagleInstaller.cs for verification):")
|
||||
fmt.Println(publicKeyB64)
|
||||
fmt.Println()
|
||||
fmt.Printf("Private key size: %d bytes\n", len(privateKey))
|
||||
fmt.Printf("Public key size: %d bytes\n", len(publicKey))
|
||||
}
|
||||
@@ -31,17 +31,51 @@ echo "=== Creating ZIP for notarization: $ZIP_PATH ==="
|
||||
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
|
||||
|
||||
echo "=== Submitting to Apple for notarization ==="
|
||||
xcrun notarytool submit "$ZIP_PATH" \
|
||||
SUBMIT_OUTPUT=$(xcrun notarytool submit "$ZIP_PATH" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID" \
|
||||
--wait
|
||||
--wait 2>&1) || true
|
||||
|
||||
# Clean up the zip
|
||||
rm "$ZIP_PATH"
|
||||
echo "$SUBMIT_OUTPUT"
|
||||
|
||||
# Extract submission ID and status (look for " status:" to avoid matching "Current status:")
|
||||
SUBMISSION_ID=$(echo "$SUBMIT_OUTPUT" | grep "id:" | head -1 | awk '{print $2}')
|
||||
STATUS=$(echo "$SUBMIT_OUTPUT" | grep "^ status:" | awk '{print $2}')
|
||||
|
||||
echo "Submission ID: $SUBMISSION_ID"
|
||||
echo "Status: $STATUS"
|
||||
|
||||
# Clean up the zip (use -f to avoid failure if already deleted)
|
||||
rm -f "$ZIP_PATH"
|
||||
|
||||
if [ "$STATUS" != "Accepted" ]; then
|
||||
echo "=== Notarization failed! Fetching log for details ==="
|
||||
xcrun notarytool log "$SUBMISSION_ID" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "=== Stapling notarization ticket to app ==="
|
||||
xcrun stapler staple "$APP_PATH"
|
||||
# Retry stapling - Apple's CloudKit can have a brief delay after notarization completes
|
||||
MAX_STAPLE_ATTEMPTS=5
|
||||
STAPLE_ATTEMPT=1
|
||||
while [ $STAPLE_ATTEMPT -le $MAX_STAPLE_ATTEMPTS ]; do
|
||||
echo "Stapling attempt $STAPLE_ATTEMPT/$MAX_STAPLE_ATTEMPTS..."
|
||||
if xcrun stapler staple "$APP_PATH"; then
|
||||
echo "Stapling successful"
|
||||
break
|
||||
fi
|
||||
if [ $STAPLE_ATTEMPT -eq $MAX_STAPLE_ATTEMPTS ]; then
|
||||
echo "ERROR: Stapling failed after $MAX_STAPLE_ATTEMPTS attempts"
|
||||
exit 1
|
||||
fi
|
||||
echo "Stapling failed, waiting 10 seconds before retry..."
|
||||
sleep 10
|
||||
STAPLE_ATTEMPT=$((STAPLE_ATTEMPT + 1))
|
||||
done
|
||||
|
||||
echo "=== Verifying notarization ==="
|
||||
xcrun stapler validate "$APP_PATH"
|
||||
|
||||
Executable
+56
@@ -0,0 +1,56 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Submit a macOS .app bundle to Apple for notarization (no waiting)
|
||||
# Usage: notarize_submit.sh <app_path>
|
||||
# Outputs: submission_id=<id> to stdout (for GitHub Actions)
|
||||
#
|
||||
# Environment variables (required):
|
||||
# APPLE_ID - Apple Developer account email
|
||||
# APP_SPECIFIC_PASSWORD - App-specific password for notarytool
|
||||
# TEAM_ID - Apple Developer Team ID
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
APP_PATH="$1"
|
||||
|
||||
if [ ! -d "$APP_PATH" ]; then
|
||||
echo "ERROR: App not found at $APP_PATH" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${APPLE_ID:-}" ] || [ -z "${APP_SPECIFIC_PASSWORD:-}" ] || [ -z "${TEAM_ID:-}" ]; then
|
||||
echo "ERROR: Required environment variables not set" >&2
|
||||
echo " APPLE_ID: ${APPLE_ID:-<not set>}" >&2
|
||||
echo " APP_SPECIFIC_PASSWORD: ${APP_SPECIFIC_PASSWORD:+<set>}" >&2
|
||||
echo " TEAM_ID: ${TEAM_ID:-<not set>}" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Create ZIP for notarization submission
|
||||
ZIP_PATH="${APP_PATH%.app}.zip"
|
||||
echo "=== Creating ZIP for notarization: $ZIP_PATH ===" >&2
|
||||
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
|
||||
|
||||
echo "=== Submitting to Apple for notarization ===" >&2
|
||||
SUBMIT_OUTPUT=$(xcrun notarytool submit "$ZIP_PATH" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID" 2>&1)
|
||||
|
||||
echo "$SUBMIT_OUTPUT" >&2
|
||||
|
||||
# Extract submission ID
|
||||
SUBMISSION_ID=$(echo "$SUBMIT_OUTPUT" | grep "id:" | head -1 | awk '{print $2}')
|
||||
|
||||
if [ -z "$SUBMISSION_ID" ]; then
|
||||
echo "ERROR: Failed to get submission ID" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Clean up the zip
|
||||
rm "$ZIP_PATH"
|
||||
|
||||
echo "Submission ID: $SUBMISSION_ID" >&2
|
||||
|
||||
# Output for GitHub Actions
|
||||
echo "submission_id=$SUBMISSION_ID"
|
||||
Executable
+76
@@ -0,0 +1,76 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Wait for Apple notarization to complete and staple the ticket
|
||||
# Usage: notarize_wait.sh <submission_id> <app_path>
|
||||
#
|
||||
# Environment variables (required):
|
||||
# APPLE_ID - Apple Developer account email
|
||||
# APP_SPECIFIC_PASSWORD - App-specific password for notarytool
|
||||
# TEAM_ID - Apple Developer Team ID
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SUBMISSION_ID="$1"
|
||||
APP_PATH="$2"
|
||||
|
||||
if [ -z "$SUBMISSION_ID" ]; then
|
||||
echo "ERROR: submission_id is required" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -d "$APP_PATH" ]; then
|
||||
echo "ERROR: App not found at $APP_PATH" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${APPLE_ID:-}" ] || [ -z "${APP_SPECIFIC_PASSWORD:-}" ] || [ -z "${TEAM_ID:-}" ]; then
|
||||
echo "ERROR: Required environment variables not set" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "=== Waiting for notarization of submission $SUBMISSION_ID ==="
|
||||
WAIT_OUTPUT=$(xcrun notarytool wait "$SUBMISSION_ID" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID" 2>&1) || true
|
||||
|
||||
echo "$WAIT_OUTPUT"
|
||||
|
||||
# Extract status (look for " status:" to avoid matching "Current status:")
|
||||
STATUS=$(echo "$WAIT_OUTPUT" | grep "^ status:" | awk '{print $2}')
|
||||
|
||||
echo "Status: $STATUS"
|
||||
|
||||
if [ "$STATUS" != "Accepted" ]; then
|
||||
echo "=== Notarization failed! Fetching log for details ==="
|
||||
xcrun notarytool log "$SUBMISSION_ID" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "=== Stapling notarization ticket to app ==="
|
||||
# Retry stapling - Apple's CloudKit can have a brief delay after notarization completes
|
||||
MAX_STAPLE_ATTEMPTS=5
|
||||
STAPLE_ATTEMPT=1
|
||||
while [ $STAPLE_ATTEMPT -le $MAX_STAPLE_ATTEMPTS ]; do
|
||||
echo "Stapling attempt $STAPLE_ATTEMPT/$MAX_STAPLE_ATTEMPTS..."
|
||||
if xcrun stapler staple "$APP_PATH"; then
|
||||
echo "Stapling successful"
|
||||
break
|
||||
fi
|
||||
if [ $STAPLE_ATTEMPT -eq $MAX_STAPLE_ATTEMPTS ]; then
|
||||
echo "ERROR: Stapling failed after $MAX_STAPLE_ATTEMPTS attempts"
|
||||
exit 1
|
||||
fi
|
||||
echo "Stapling failed, waiting 10 seconds before retry..."
|
||||
sleep 10
|
||||
STAPLE_ATTEMPT=$((STAPLE_ATTEMPT + 1))
|
||||
done
|
||||
|
||||
echo "=== Verifying notarization ==="
|
||||
xcrun stapler validate "$APP_PATH"
|
||||
spctl --assess --type exec -v "$APP_PATH"
|
||||
|
||||
echo "Notarization complete: $APP_PATH"
|
||||
@@ -65,7 +65,8 @@ fi
|
||||
# If we found the Go tool, use it
|
||||
if [ -n "${WARMUP_TOOL}" ]; then
|
||||
log_info "Using Go warmup tool: ${WARMUP_TOOL}"
|
||||
if "${WARMUP_TOOL}" --address="${HOST}" --timeout=60s; then
|
||||
# Use 5 minute timeout to allow for slow operations on cold JVM
|
||||
if "${WARMUP_TOOL}" --address="${HOST}" --timeout=300s; then
|
||||
log_info "Warmup complete!"
|
||||
exit 0
|
||||
else
|
||||
|
||||
@@ -20,8 +20,9 @@ auto UnitIdsRequiringWaterCrossing(
|
||||
fb::HexMapW mapCopy = fb::CopyHexMap(gameState->hex_map());
|
||||
for (uint32_t index = 0; index < mapCopy->terrain()->size(); index++) {
|
||||
if (IsWater(mapCopy->terrain()->Get(index)->type())) continue;
|
||||
mapCopy->mutable_terrain()
|
||||
->GetMutableObject(index)
|
||||
// const_cast is safe because we own the mutable buffer (mapCopy)
|
||||
const_cast<net::eagle0::shardok::storage::fb::Terrain *>(
|
||||
mapCopy->mutable_terrain()->GetMutableObject(index))
|
||||
->mutable_modifier()
|
||||
.mutable_fire()
|
||||
.mutate_present(false);
|
||||
@@ -164,16 +165,11 @@ auto WaterCrossingTiles(
|
||||
if (modifier.ice().present() && !modifier.fire().present()) continue;
|
||||
|
||||
// Now try adding a bridge to the tile to see if it helps
|
||||
mapCopy->mutable_terrain()
|
||||
->GetMutableObject(index)
|
||||
->mutable_modifier()
|
||||
.mutable_bridge()
|
||||
.mutate_present(true);
|
||||
mapCopy->mutable_terrain()
|
||||
->GetMutableObject(index)
|
||||
->mutable_modifier()
|
||||
.mutable_fire()
|
||||
.mutate_present(false);
|
||||
// const_cast is safe because we own the mutable buffer (mapCopy)
|
||||
auto *terr = const_cast<net::eagle0::shardok::storage::fb::Terrain *>(
|
||||
mapCopy->mutable_terrain()->GetMutableObject(index));
|
||||
terr->mutable_modifier().mutable_bridge().mutate_present(true);
|
||||
terr->mutable_modifier().mutable_fire().mutate_present(false);
|
||||
|
||||
auto hash = ActionPointDistancesCache::GetMapId(mapCopy);
|
||||
|
||||
@@ -183,11 +179,7 @@ auto WaterCrossingTiles(
|
||||
}
|
||||
|
||||
// Undo the new bridge for the next iteration of the loop
|
||||
mapCopy->mutable_terrain()
|
||||
->GetMutableObject(index)
|
||||
->mutable_modifier()
|
||||
.mutable_bridge()
|
||||
.mutate_present(false);
|
||||
terr->mutable_modifier().mutable_bridge().mutate_present(false);
|
||||
}
|
||||
|
||||
return returnCoords;
|
||||
|
||||
+4
-2
@@ -76,11 +76,13 @@ static auto CreateIceClearedMap(const HexMap* map) -> fb::HexMapW {
|
||||
|
||||
// Now modify the ice on the mutable copy
|
||||
auto* mutableMap = mapCopy.Get();
|
||||
const auto* terrainVec = mutableMap->mutable_terrain();
|
||||
auto* terrainVec = mutableMap->mutable_terrain();
|
||||
|
||||
for (size_t i = 0; i < terrainVec->size(); i++) {
|
||||
// Only process tiles with ice
|
||||
if (auto* terrain = terrainVec->GetMutableObject(i); terrain->modifier().ice().present()) {
|
||||
// const_cast is safe here because we own the mutable buffer (mapCopy)
|
||||
if (auto* terrain = const_cast<Terrain*>(terrainVec->GetMutableObject(i));
|
||||
terrain->modifier().ice().present()) {
|
||||
terrain->mutable_modifier().mutable_ice().mutate_present(false);
|
||||
terrain->mutable_modifier().mutable_ice().mutate_integrity(0.0f);
|
||||
}
|
||||
|
||||
+13
-6
@@ -22,6 +22,13 @@ using std::unique_ptr;
|
||||
using ResolvedUnitProto = net::eagle0::shardok::storage::ResolvedUnit;
|
||||
using GameState = net::eagle0::shardok::storage::fb::GameState;
|
||||
using GameStateT = net::eagle0::shardok::storage::fb::GameStateT;
|
||||
using Unit = net::eagle0::shardok::storage::fb::Unit;
|
||||
|
||||
// Helper to get a mutable unit from the units vector.
|
||||
// const_cast is safe because we're accessing through a mutable GameState pointer.
|
||||
inline auto GetMutableUnit(GameState *state, UnitId unitId) -> Unit * {
|
||||
return const_cast<Unit *>(state->mutable_units()->GetMutableObject(unitId));
|
||||
}
|
||||
using net::eagle0::shardok::storage::fb::DrawType;
|
||||
using net::eagle0::shardok::storage::fb::VictoryCondition;
|
||||
using net::eagle0::shardok::storage::fb::VictoryType;
|
||||
@@ -37,7 +44,7 @@ void ApplyResolvedUnit(
|
||||
if (unit.has_attached_hero() &&
|
||||
unit.attached_hero().control_info().controlled_unit_id() != -1) {
|
||||
const UnitId controlledUnitId = unit.attached_hero().control_info().controlled_unit_id();
|
||||
auto *controlledUnit = inoutState->mutable_units()->GetMutableObject(controlledUnitId);
|
||||
auto *controlledUnit = GetMutableUnit(inoutState, controlledUnitId);
|
||||
internalAssert(controlledUnit->unit_id() == controlledUnitId);
|
||||
internalAssert(controlledUnit->commanding_unit_id() == unitId);
|
||||
controlledUnit->mutate_commanding_unit_id(-1);
|
||||
@@ -47,7 +54,7 @@ void ApplyResolvedUnit(
|
||||
if (unit.commanding_unit_id() != -1) {
|
||||
const UnitId commandingUnitId = unit.commanding_unit_id();
|
||||
|
||||
auto *commandingUnit = inoutState->mutable_units()->GetMutableObject(commandingUnitId);
|
||||
auto *commandingUnit = GetMutableUnit(inoutState, commandingUnitId);
|
||||
internalAssert(commandingUnit->unit_id() == commandingUnitId);
|
||||
internalAssert(
|
||||
commandingUnit->attached_hero().control_info().controlled_unit_id() == unitId);
|
||||
@@ -58,7 +65,7 @@ void ApplyResolvedUnit(
|
||||
if (status == net::eagle0::shardok::storage::fb::UnitStatus_CAPTURED_UNIT &&
|
||||
unit.has_attached_hero() && unit.attached_hero().is_vip()) {
|
||||
for (uint32_t i = 0; i < inoutState->units()->size(); i++) {
|
||||
auto *playerUnit = inoutState->mutable_units()->GetMutableObject(i);
|
||||
auto *playerUnit = GetMutableUnit(inoutState, i);
|
||||
if (playerUnit->player_id() != unit.player_id()) continue;
|
||||
if (playerUnit->unit_id() == unit.unit_id()) continue;
|
||||
|
||||
@@ -70,7 +77,7 @@ void ApplyResolvedUnit(
|
||||
}
|
||||
}
|
||||
|
||||
inoutState->mutable_units()->GetMutableObject(unitId)->mutate_status(status);
|
||||
GetMutableUnit(inoutState, unitId)->mutate_status(status);
|
||||
}
|
||||
|
||||
void ApplyResolvedUnit(
|
||||
@@ -189,7 +196,7 @@ void MutatingAddUnits(GameStateW &mutatingState, const ActionResultProto &result
|
||||
// We only need to process the units that are being changed
|
||||
for (const auto &unitBytes : result.changed_units_fb()) {
|
||||
const auto *unit = (Unit *)unitBytes.data();
|
||||
auto *mutableUnit = mutatingState->mutable_units()->GetMutableObject(unit->unit_id());
|
||||
auto *mutableUnit = GetMutableUnit(mutatingState.Get(), unit->unit_id());
|
||||
if (mutableUnit->status() ==
|
||||
net::eagle0::shardok::storage::fb::UnitStatus_RESERVED_SLOT) {
|
||||
// Convert this reserved slot to a real unit
|
||||
@@ -340,7 +347,7 @@ void MutatingApplyResult(
|
||||
}
|
||||
|
||||
// Capture old position before applying changes
|
||||
auto *mutableUnit = mutatingGameState->units()->GetMutableObject(changedUnit->unit_id());
|
||||
auto *mutableUnit = GetMutableUnit(mutatingGameState.Get(), changedUnit->unit_id());
|
||||
const auto oldLocation = mutableUnit->location();
|
||||
|
||||
fb::ApplyUnit(mutableUnit, changedUnit, status);
|
||||
|
||||
@@ -191,6 +191,7 @@ auto MoveCommand::GetCommandProto() const -> CommandProto {
|
||||
proto.mutable_action_points()->set_value(pointCost);
|
||||
proto.mutable_actor()->set_value(moverId);
|
||||
*proto.mutable_target() = ToCoordsProto(interimTargets.back());
|
||||
for (const auto& coords : interimTargets) { *proto.add_path() = ToCoordsProto(coords); }
|
||||
for (const auto& fup : followUpCommandTypes) { proto.add_follow_up_command_types(fup); }
|
||||
proto.set_will_unhide(willUnhide);
|
||||
|
||||
|
||||
@@ -64,8 +64,16 @@ auto GetTerrain(const HexMap *map, const Coords &coords) -> const Terrain * {
|
||||
return map->terrain()->Get(coords.row() * map->column_count() + coords.column());
|
||||
}
|
||||
|
||||
auto GetMutableTerrain(HexMap *map, const Coords &coords) -> Terrain * {
|
||||
// const_cast is safe because we're accessing through a mutable HexMap pointer
|
||||
return const_cast<Terrain *>(map->mutable_terrain()->GetMutableObject(
|
||||
coords.row() * map->column_count() + coords.column()));
|
||||
}
|
||||
|
||||
auto GetMutableTerrain(const HexMap *map, const Coords &coords) -> Terrain * {
|
||||
return map->terrain()->GetMutableObject(coords.row() * map->column_count() + coords.column());
|
||||
// const_cast is safe when the underlying buffer is known to be mutable
|
||||
return const_cast<Terrain *>(
|
||||
map->terrain()->Get(coords.row() * map->column_count() + coords.column()));
|
||||
}
|
||||
|
||||
auto HasForestAccess(
|
||||
@@ -597,7 +605,9 @@ void MutatingSetTileModifier(
|
||||
const int row,
|
||||
const int column,
|
||||
const TileModifierProto &TileModifierProto) {
|
||||
auto *terr = hexMap->mutable_terrain()->GetMutableObject(row * hexMap->column_count() + column);
|
||||
// const_cast is safe because we're accessing through a mutable HexMap pointer
|
||||
auto *terr = const_cast<Terrain *>(
|
||||
hexMap->mutable_terrain()->GetMutableObject(row * hexMap->column_count() + column));
|
||||
|
||||
if (TileModifierProto.has_bridge()) {
|
||||
terr->mutable_modifier().mutable_bridge().mutate_present(true);
|
||||
|
||||
@@ -82,6 +82,9 @@ auto HasForestAccess(
|
||||
PlayerId player) -> bool;
|
||||
|
||||
auto GetTerrain(const HexMap *map, const Coords &coords) -> const Terrain *;
|
||||
auto GetMutableTerrain(HexMap *map, const Coords &coords) -> Terrain *;
|
||||
// Overload for const HexMap - uses const_cast internally. Safe when the underlying buffer is
|
||||
// mutable.
|
||||
auto GetMutableTerrain(const HexMap *map, const Coords &coords) -> Terrain *;
|
||||
|
||||
auto CoordsAreValid(const HexMap *map, const Coords &coords) -> bool;
|
||||
|
||||
@@ -29,6 +29,13 @@ using UnitViewProto = net::eagle0::shardok::api::UnitView;
|
||||
|
||||
using Coords = net::eagle0::shardok::storage::fb::Coords;
|
||||
using Unit = net::eagle0::shardok::storage::fb::Unit;
|
||||
using GameState = net::eagle0::shardok::storage::fb::GameState;
|
||||
|
||||
// Helper to get a mutable unit from the units vector.
|
||||
// const_cast is safe because we're accessing through a mutable GameState pointer.
|
||||
inline auto GetMutableUnit(GameState *state, UnitId unitId) -> Unit * {
|
||||
return const_cast<Unit *>(state->mutable_units()->GetMutableObject(unitId));
|
||||
}
|
||||
|
||||
constexpr int8_t kGuessedHeroStat = 75;
|
||||
constexpr int8_t kGuessedBattalionStat = 0;
|
||||
@@ -412,16 +419,13 @@ auto GameStateGuesser::GuessedState(
|
||||
if (unit->has_attached_hero()) {
|
||||
UnitId controlledUnitId = unit->attached_hero().control_info().controlled_unit_id();
|
||||
if (controlledUnitId != -1) {
|
||||
gsw->mutable_units()
|
||||
->GetMutableObject(controlledUnitId)
|
||||
->mutate_commanding_unit_id(unitId);
|
||||
GetMutableUnit(gsw.Get(), controlledUnitId)->mutate_commanding_unit_id(unitId);
|
||||
}
|
||||
}
|
||||
|
||||
UnitId commandingUnitId = unit->commanding_unit_id();
|
||||
if (unit->commanding_unit_id() != -1) {
|
||||
gsw->mutable_units()
|
||||
->GetMutableObject(commandingUnitId)
|
||||
GetMutableUnit(gsw.Get(), commandingUnitId)
|
||||
->mutable_attached_hero()
|
||||
.mutable_control_info()
|
||||
.mutate_controlled_unit_id(unitId);
|
||||
|
||||
@@ -126,6 +126,7 @@
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/Notification/NotificationManagerEditor.cs" />
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/Button/ButtonManagerBasicEditor.cs" />
|
||||
<Compile Include="Assets/ConnectionHandler/RunningGameItem.cs" />
|
||||
<Compile Include="Assets/Tutorial/UI/TutorialCanvasBuilder.cs" />
|
||||
<Compile Include="Assets/Shardok/Table Rows/ArmyRowController.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/PrisonerExchangeDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/Notification.cs" />
|
||||
@@ -166,6 +167,7 @@
|
||||
<Compile Include="Assets/Eagle/Table Rows/ExtraTroopsRowController.cs" />
|
||||
<Compile Include="Assets/Auth/JwtAuthInterceptor.cs" />
|
||||
<Compile Include="Assets/Eagle/CommandPanelController.cs" />
|
||||
<Compile Include="Assets/Tutorial/Content/TutorialContentDefinitions.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/ShatteredArmyDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Shardok/TurnHistoryPanelController.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/HeroDepartureDetailsNotificationGenerator.cs" />
|
||||
@@ -206,6 +208,7 @@
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/RansomRejectedDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Eagle/FactionsTableController.cs" />
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/Slider/RangeSlider.cs" />
|
||||
<Compile Include="Assets/Tutorial/UI/TutorialOverlayBuilder.cs" />
|
||||
<Compile Include="Assets/Eagle/CommandSelectors/ExileVassalCommandSelector.cs" />
|
||||
<Compile Include="Assets/Tutorial/TutorialState.cs" />
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/Button/ButtonManagerBasicWithIconEditor.cs" />
|
||||
@@ -385,6 +388,7 @@
|
||||
<Compile Include="Assets/Eagle/Table Rows/IncomingArmyTableRow.cs" />
|
||||
<Compile Include="Assets/ConnectionHandler/CreateGameItem.cs" />
|
||||
<Compile Include="Assets/Eagle/EagleGameController.cs" />
|
||||
<Compile Include="Assets/Tutorial/TutorialTestSetup.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/FailedSwearBrotherhoodNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Shardok/FireEffectAnimator.cs" />
|
||||
<Compile Include="Assets/common/GUIUtils/EventBasedTable.cs" />
|
||||
|
||||
@@ -57,20 +57,10 @@ namespace Auth {
|
||||
/// Returns both the URL and the state token for polling.
|
||||
/// Routed to Go auth service.
|
||||
/// </summary>
|
||||
/// <param name="provider">Discord or Google</param>
|
||||
/// <param name="invitationCode">Optional invitation code for new account
|
||||
/// registration</param> <returns>Tuple of (URL to open in browser, state token for
|
||||
/// polling)</returns>
|
||||
public async Task<(string authUrl, string state)> GetOAuthUrlAsync(
|
||||
OAuthProvider provider,
|
||||
string invitationCode = null) {
|
||||
/// <param name="provider">OAuth provider (Discord, Google, GitHub, Apple)</param>
|
||||
/// <returns>Tuple of (URL to open in browser, state token for polling)</returns>
|
||||
public async Task<(string authUrl, string state)> GetOAuthUrlAsync(OAuthProvider provider) {
|
||||
var request = new GetOAuthUrlRequest { Provider = provider };
|
||||
|
||||
if (!string.IsNullOrEmpty(invitationCode)) {
|
||||
request.InvitationCode = invitationCode;
|
||||
Debug.Log("[AuthClient] Including invitation code in OAuth request");
|
||||
}
|
||||
|
||||
var response = await _authServiceClient.GetOAuthUrlAsync(request);
|
||||
|
||||
Debug.Log($"[AuthClient] Got OAuth URL for {provider}, state={response.State}");
|
||||
@@ -103,10 +93,6 @@ namespace Auth {
|
||||
case OAuthStatus.Expired:
|
||||
throw new Exception("OAuth session expired. Please try again.");
|
||||
|
||||
case OAuthStatus.InvitationRequired:
|
||||
Debug.Log("[AuthClient] Server requires invitation code for new account");
|
||||
return response; // Return so OAuthManager can handle this
|
||||
|
||||
case OAuthStatus.Pending:
|
||||
// Check timeout
|
||||
if ((DateTime.UtcNow - startTime).TotalMilliseconds > PollTimeoutMs) {
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Auth {
|
||||
/// <summary>
|
||||
/// Manages invitation codes for new account registration.
|
||||
/// Reads codes from installer-provided file or allows manual entry.
|
||||
/// </summary>
|
||||
public static class InvitationCodeManager {
|
||||
private const string InvitationFileName = "invitation.json";
|
||||
private const string PlayerPrefsKey = "InvitationCode";
|
||||
|
||||
// Cache the code to avoid repeated file reads
|
||||
private static string _cachedCode;
|
||||
private static bool _cacheInitialized;
|
||||
|
||||
/// <summary>
|
||||
/// Get the invitation code, if available.
|
||||
/// Checks: 1) Cached value, 2) PlayerPrefs, 3) File from installer
|
||||
/// </summary>
|
||||
public static string GetInvitationCode() {
|
||||
if (_cacheInitialized) { return _cachedCode; }
|
||||
|
||||
// Check PlayerPrefs first (manual entry takes priority)
|
||||
string prefsCode = PlayerPrefs.GetString(PlayerPrefsKey, null);
|
||||
if (!string.IsNullOrEmpty(prefsCode)) {
|
||||
_cachedCode = prefsCode;
|
||||
_cacheInitialized = true;
|
||||
Debug.Log("[InvitationCodeManager] Using invitation code from PlayerPrefs");
|
||||
return _cachedCode;
|
||||
}
|
||||
|
||||
// Try to read from installer file
|
||||
string fileCode = ReadFromFile();
|
||||
if (!string.IsNullOrEmpty(fileCode)) {
|
||||
_cachedCode = fileCode;
|
||||
_cacheInitialized = true;
|
||||
Debug.Log("[InvitationCodeManager] Using invitation code from installer file");
|
||||
return _cachedCode;
|
||||
}
|
||||
|
||||
_cacheInitialized = true;
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set invitation code manually (e.g., from UI input).
|
||||
/// </summary>
|
||||
public static void SetInvitationCode(string code) {
|
||||
if (string.IsNullOrEmpty(code)) {
|
||||
PlayerPrefs.DeleteKey(PlayerPrefsKey);
|
||||
_cachedCode = null;
|
||||
} else {
|
||||
PlayerPrefs.SetString(PlayerPrefsKey, code);
|
||||
_cachedCode = code;
|
||||
}
|
||||
_cacheInitialized = true;
|
||||
PlayerPrefs.Save();
|
||||
Debug.Log(
|
||||
$"[InvitationCodeManager] Invitation code {(string.IsNullOrEmpty(code) ? "cleared" : "set")}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the invitation code after successful account creation.
|
||||
/// </summary>
|
||||
public static void ClearInvitationCode() {
|
||||
PlayerPrefs.DeleteKey(PlayerPrefsKey);
|
||||
_cachedCode = null;
|
||||
_cacheInitialized = true;
|
||||
PlayerPrefs.Save();
|
||||
|
||||
// Also delete the installer file if it exists
|
||||
DeleteInstallerFile();
|
||||
|
||||
Debug.Log("[InvitationCodeManager] Invitation code cleared");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if an invitation code is available.
|
||||
/// </summary>
|
||||
public static bool HasInvitationCode => !string.IsNullOrEmpty(GetInvitationCode());
|
||||
|
||||
private static string ReadFromFile() {
|
||||
try {
|
||||
string installDir = GetInstallDirectory();
|
||||
if (string.IsNullOrEmpty(installDir)) { return null; }
|
||||
|
||||
string filePath = Path.Combine(installDir, InvitationFileName);
|
||||
if (!File.Exists(filePath)) { return null; }
|
||||
|
||||
string json = File.ReadAllText(filePath);
|
||||
// Simple JSON parsing for {"invitation_code":"XXXX"}
|
||||
var parsed = JsonUtility.FromJson<InvitationFile>(json);
|
||||
return parsed?.invitation_code;
|
||||
} catch (Exception ex) {
|
||||
Debug.LogWarning(
|
||||
$"[InvitationCodeManager] Failed to read invitation file: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeleteInstallerFile() {
|
||||
try {
|
||||
string installDir = GetInstallDirectory();
|
||||
if (string.IsNullOrEmpty(installDir)) { return; }
|
||||
|
||||
string filePath = Path.Combine(installDir, InvitationFileName);
|
||||
if (File.Exists(filePath)) {
|
||||
File.Delete(filePath);
|
||||
Debug.Log("[InvitationCodeManager] Deleted installer invitation file");
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
Debug.LogWarning(
|
||||
$"[InvitationCodeManager] Failed to delete invitation file: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetInstallDirectory() {
|
||||
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
|
||||
// Windows: %LOCALAPPDATA%\eagle0
|
||||
string localAppData =
|
||||
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
|
||||
return Path.Combine(localAppData, "eagle0");
|
||||
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
// Mac: ~/Library/Application Support/eagle0
|
||||
string appSupport =
|
||||
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
return Path.Combine(appSupport, "eagle0");
|
||||
#else
|
||||
// Other platforms not yet supported
|
||||
return null;
|
||||
#endif
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private class InvitationFile {
|
||||
public string invitation_code;
|
||||
}
|
||||
}
|
||||
}
|
||||
-2
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2a19f11d1f82412e8e2811b366113ac
|
||||
@@ -25,7 +25,6 @@ namespace Auth {
|
||||
public event Action<string> OnLoginFailed;
|
||||
public event Action OnLogout;
|
||||
public event Action<bool> OnNewUserNeedsDisplayName; // true if new user
|
||||
public event Action OnInvitationRequired; // new user needs invitation code
|
||||
|
||||
public bool IsAuthenticated => TokenStorage.HasValidToken;
|
||||
public string DisplayName => TokenStorage.DisplayName;
|
||||
@@ -87,11 +86,8 @@ namespace Auth {
|
||||
_currentLoginProvider = provider; // Track for later storage
|
||||
|
||||
try {
|
||||
// Get invitation code if available (for new account registration)
|
||||
string invitationCode = InvitationCodeManager.GetInvitationCode();
|
||||
|
||||
// Get OAuth URL and state from server
|
||||
var (authUrl, state) = await _authClient.GetOAuthUrlAsync(provider, invitationCode);
|
||||
var (authUrl, state) = await _authClient.GetOAuthUrlAsync(provider);
|
||||
|
||||
// Open system browser
|
||||
Debug.Log($"[OAuthManager] Opening browser: {authUrl}");
|
||||
@@ -100,13 +96,6 @@ namespace Auth {
|
||||
// Poll for OAuth completion (server handles the callback)
|
||||
var response = await _authClient.PollForOAuthCompletionAsync(state);
|
||||
|
||||
// Handle invitation required status
|
||||
if (response.Status == OAuthStatus.InvitationRequired) {
|
||||
Debug.Log("[OAuthManager] Server requires invitation code for new account");
|
||||
OnInvitationRequired?.Invoke();
|
||||
throw new Exception("An invitation code is required to create a new account");
|
||||
}
|
||||
|
||||
// Store tokens with provider info
|
||||
var providerName = provider.ToString().ToLowerInvariant();
|
||||
TokenStorage.StoreTokens(
|
||||
@@ -117,9 +106,7 @@ namespace Auth {
|
||||
response.User.DisplayName ?? "",
|
||||
providerName);
|
||||
|
||||
// Clear invitation code after successful new account creation
|
||||
if (response.IsNewUser) {
|
||||
InvitationCodeManager.ClearInvitationCode();
|
||||
OnNewUserNeedsDisplayName?.Invoke(true);
|
||||
} else {
|
||||
OnLoginSuccess?.Invoke(response.User);
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ddb90d3140384d50a98a19e72539b62
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
-221
@@ -1,221 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using common;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGoDiceInterface;
|
||||
|
||||
public class DiceConfigurationPanelController : MonoBehaviour {
|
||||
private DiceInterface _diceInterface;
|
||||
|
||||
public EventBasedTable diceRollGroup;
|
||||
public PickerRowController pickerRowPrefab;
|
||||
public TMP_Text instructionsLabel;
|
||||
|
||||
public delegate void ConfigurationCallback(DieInfo? tensDieInfo, DieInfo? onesDieInfo);
|
||||
|
||||
private ConfigurationCallback _configurationCallback;
|
||||
|
||||
private DieInfo? _tensDieInfo = null;
|
||||
private DieInfo? _onesDieInfo = null;
|
||||
|
||||
private List<DieInfo> _knownDice = new List<DieInfo>();
|
||||
private HashSet<string> _connectingIdentifiers = new HashSet<string>();
|
||||
|
||||
void Awake() {}
|
||||
|
||||
public void GetConfiguration(ConfigurationCallback cb) {
|
||||
if (_diceInterface == null) { _diceInterface = GetComponentInParent<DiceInterface>(); }
|
||||
_diceInterface.deviceFoundCallback = DeviceFoundCallback;
|
||||
_diceInterface.connectionCallback = ConnectionCallback;
|
||||
_diceInterface.connectionFailedCallback = ConnectionFailedCallback;
|
||||
_diceInterface.disconnectionCallback = DisconnectionCallback;
|
||||
_diceInterface.listenerStoppedCallback = ListenerStoppedCallback;
|
||||
_diceInterface.colorCallback = ReceiveColorCallback;
|
||||
|
||||
string currentPath = NewLogLocation();
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(currentPath));
|
||||
_diceInterface.logger = log => {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
Debug.Log(log);
|
||||
File.AppendAllText(currentPath, log);
|
||||
});
|
||||
};
|
||||
|
||||
_diceInterface.StartListening();
|
||||
|
||||
_configurationCallback = cb;
|
||||
_tensDieInfo = null;
|
||||
_onesDieInfo = null;
|
||||
instructionsLabel.text = "Looking for dice...";
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
string NewLogLocation() {
|
||||
return Path.Combine(
|
||||
Application.persistentDataPath,
|
||||
"eagle0",
|
||||
"Resources",
|
||||
"DiceConfigurationLogs",
|
||||
DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss") + ".log");
|
||||
}
|
||||
|
||||
public void RowClicked(int rowIndex) {
|
||||
if (_tensDieInfo == null) {
|
||||
_tensDieInfo = _knownDice[rowIndex];
|
||||
_knownDice.RemoveAt(rowIndex);
|
||||
SetUpTable();
|
||||
} else {
|
||||
_diceInterface.StopListening();
|
||||
|
||||
_onesDieInfo = _knownDice[rowIndex];
|
||||
_knownDice.RemoveAt(rowIndex);
|
||||
_knownDice.ForEach(dieInfo => _diceInterface.Disconnect(dieInfo.identifier));
|
||||
|
||||
// _diceInterface.deviceFoundCallback = null;
|
||||
// _diceInterface.connectionCallback = null;
|
||||
// _diceInterface.disconnectionCallback = null;
|
||||
// _diceInterface.listenerStoppedCallback = null;
|
||||
// _diceInterface.rollCallback = null;
|
||||
// _diceInterface.colorCallback = null;
|
||||
|
||||
_configurationCallback(_tensDieInfo, _onesDieInfo);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable() {}
|
||||
|
||||
private void OnDisable() { diceRollGroup.RowCount = 0; }
|
||||
|
||||
void ListenerStoppedCallback() { Debug.Log("Listener stopped!"); }
|
||||
|
||||
void SetUpTable() {
|
||||
diceRollGroup.RowCount = _knownDice.Count;
|
||||
|
||||
if (_knownDice.Count == 0) {
|
||||
instructionsLabel.text = "Looking for dice...";
|
||||
} else if (_tensDieInfo == null) {
|
||||
instructionsLabel.text = "Select a TENS die:";
|
||||
} else {
|
||||
instructionsLabel.text = "Select an ONES die:";
|
||||
}
|
||||
|
||||
for (int i = 0; i < _knownDice.Count; i++) {
|
||||
var row = diceRollGroup.ComponentAt<PickerRowController>(i);
|
||||
|
||||
row.Text = _knownDice[i].deviceName;
|
||||
row.TextColor = UnityDieColors.ColorFromDieColor(_knownDice[i].color);
|
||||
}
|
||||
}
|
||||
|
||||
void ReceiveColorCallback(string identifier, DieColor dieColor) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
var existingIndex =
|
||||
_knownDice.FindIndex(dieInfo => dieInfo.identifier.Equals(identifier));
|
||||
if (existingIndex >= 0) {
|
||||
var colorName = dieColor.ToString();
|
||||
_knownDice[existingIndex] = new DieInfo(
|
||||
identifier: _knownDice[existingIndex].identifier,
|
||||
deviceName: colorName,
|
||||
color: dieColor,
|
||||
connected: true);
|
||||
} else {
|
||||
Debug.Log("This shouldn't happen");
|
||||
}
|
||||
|
||||
SetUpTable();
|
||||
});
|
||||
}
|
||||
|
||||
void DeviceFoundCallback(string identifier) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (_connectingIdentifiers.Contains(identifier)) { return; }
|
||||
|
||||
_connectingIdentifiers.Add(identifier);
|
||||
|
||||
var existingIndex =
|
||||
_knownDice.FindIndex(dieInfo => dieInfo.identifier.Equals(identifier));
|
||||
if (existingIndex >= 0) {
|
||||
_knownDice[existingIndex] =
|
||||
new DieInfo(identifier, "Unknown", DieColor.DieColorBlack);
|
||||
} else {
|
||||
_knownDice.Add(new DieInfo(identifier, "Unknown", DieColor.DieColorBlack));
|
||||
}
|
||||
|
||||
SetUpTable();
|
||||
|
||||
_diceInterface.Connect(identifier);
|
||||
});
|
||||
}
|
||||
|
||||
void ConnectionCallback(string identifier, string deviceName) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
_connectingIdentifiers.Remove(identifier);
|
||||
|
||||
if (_tensDieInfo != null && _tensDieInfo.Value.identifier.Equals(identifier)) {
|
||||
return;
|
||||
}
|
||||
if (_onesDieInfo != null && _onesDieInfo.Value.identifier.Equals(identifier)) {
|
||||
return;
|
||||
}
|
||||
|
||||
var shortenedName = deviceName.Split('_')[1];
|
||||
var existingIndex =
|
||||
_knownDice.FindIndex(dieInfo => dieInfo.identifier.Equals(identifier));
|
||||
if (existingIndex >= 0) {
|
||||
_knownDice[existingIndex] =
|
||||
new DieInfo(identifier, shortenedName, DieColor.DieColorBlack);
|
||||
} else {
|
||||
_knownDice.Add(new DieInfo(identifier, shortenedName, DieColor.DieColorBlack));
|
||||
}
|
||||
|
||||
SetUpTable();
|
||||
|
||||
_diceInterface.RequestColor(identifier);
|
||||
});
|
||||
}
|
||||
|
||||
void ConnectionFailedCallback(string identifier) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
_connectingIdentifiers.Remove(identifier);
|
||||
|
||||
var existingIndex =
|
||||
_knownDice.FindIndex(dieInfo => dieInfo.identifier.Equals(identifier));
|
||||
if (existingIndex >= 0) {
|
||||
_knownDice.RemoveAt(existingIndex);
|
||||
|
||||
SetUpTable();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void DisconnectionCallback(string identifier) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
_connectingIdentifiers.Remove(identifier);
|
||||
|
||||
if (_tensDieInfo is {} tensInfo && tensInfo.identifier.Equals(identifier)) {
|
||||
_tensDieInfo = null;
|
||||
_onesDieInfo = null;
|
||||
} else if (_onesDieInfo is {} onesInfo && onesInfo.identifier.Equals(identifier)) {
|
||||
_onesDieInfo = null;
|
||||
}
|
||||
|
||||
var existingIndex =
|
||||
_knownDice.FindIndex(dieInfo => dieInfo.identifier.Equals(identifier));
|
||||
if (existingIndex >= 0) { _knownDice.RemoveAt(existingIndex); }
|
||||
|
||||
SetUpTable();
|
||||
_diceInterface.Connect(identifier);
|
||||
});
|
||||
}
|
||||
|
||||
public void DismissButtonClicked() {
|
||||
gameObject.SetActive(false);
|
||||
_configurationCallback(null, null);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {}
|
||||
}
|
||||
@@ -1,213 +0,0 @@
|
||||
#if UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
#define USE_SWIFT_INTERFACE
|
||||
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN || ENABLE_WINMD_SUPPORT
|
||||
#define USE_WINDOWS_INTERFACE
|
||||
#else
|
||||
#endif
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityGoDiceInterface;
|
||||
|
||||
public class DiceInterface : MonoBehaviour {
|
||||
public struct Commands {
|
||||
public static readonly byte PulseLed = 16;
|
||||
public static readonly byte GetColor = 23;
|
||||
}
|
||||
|
||||
readonly NativeDiceInterfaceImports _diceInterfaceImports = new();
|
||||
private static DiceInterface _singleton = null;
|
||||
|
||||
private static Dictionary<string, string> _deviceNames = new Dictionary<string, string>();
|
||||
|
||||
public delegate void DeviceFoundCallback(string identifier);
|
||||
public delegate void ConnectionCallback(string identifier, string deviceName);
|
||||
public delegate void ConnectionFailedCallback(string identifier);
|
||||
public delegate void DisconnectionCallback(string identifier);
|
||||
public delegate void ListenerStoppedCallback();
|
||||
public delegate void RollCallback(string identifier, sbyte x, sbyte y, sbyte z);
|
||||
public delegate void ColorCallback(string identifier, DieColor color);
|
||||
public delegate void LoggerCallback(string log);
|
||||
|
||||
public DeviceFoundCallback deviceFoundCallback = null;
|
||||
public ConnectionCallback connectionCallback = null;
|
||||
public ConnectionFailedCallback connectionFailedCallback = null;
|
||||
public DisconnectionCallback disconnectionCallback = null;
|
||||
public ListenerStoppedCallback listenerStoppedCallback = null;
|
||||
public RollCallback rollCallback = null;
|
||||
public ColorCallback colorCallback = null;
|
||||
public LoggerCallback logger = null;
|
||||
|
||||
public void StartListening() { _diceInterfaceImports.StartListening(); }
|
||||
|
||||
public void StopListening() { _diceInterfaceImports.StopListening(); }
|
||||
|
||||
public void Connect(string identifier) { _diceInterfaceImports.Connect(identifier); }
|
||||
public void Disconnect(string identifier) { _diceInterfaceImports.Disconnect(identifier); }
|
||||
|
||||
public void Reset() {
|
||||
_diceInterfaceImports.Reset();
|
||||
_deviceNames.Clear();
|
||||
}
|
||||
|
||||
public void RequestColor(string identifier) {
|
||||
_diceInterfaceImports.Send(identifier, new List<byte> { Commands.GetColor });
|
||||
}
|
||||
|
||||
public void FlashColor(
|
||||
string identifier,
|
||||
byte pulseCount,
|
||||
byte onTime10ms,
|
||||
byte offTime10ms,
|
||||
byte red,
|
||||
byte green,
|
||||
byte blue) {
|
||||
_diceInterfaceImports.Send(
|
||||
identifier,
|
||||
new List<byte> {
|
||||
Commands.PulseLed,
|
||||
pulseCount,
|
||||
onTime10ms,
|
||||
offTime10ms,
|
||||
red,
|
||||
green,
|
||||
blue,
|
||||
0x01,
|
||||
0x00
|
||||
});
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
_singleton = this;
|
||||
|
||||
_diceInterfaceImports.SetDeviceConnectedCallback(DeviceConnectedDelegateMessageReceived);
|
||||
_diceInterfaceImports.SetDeviceConnectionFailedCallback(
|
||||
DeviceConnectionFailedDelegateMessageReceived);
|
||||
_diceInterfaceImports.SetDeviceDisconnectedCallback(
|
||||
DeviceDisconnectedDelegateMessageReceived);
|
||||
_diceInterfaceImports.SetDeviceFoundCallback(DeviceFoundDelegateMessageReceived);
|
||||
_diceInterfaceImports.SetDataCallback(DataDelegateMessageReceived);
|
||||
_diceInterfaceImports.SetListenerStoppedCallback(ListenerStoppedDelegateMessageReceived);
|
||||
_diceInterfaceImports.SetLoggerCallback(LoggerDelegateMessageReceived);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {}
|
||||
|
||||
private static sbyte[] GetRollVector(List<byte> rawData) {
|
||||
if (rawData.Count < 1) {
|
||||
Debug.Log("rollVector: no data");
|
||||
return null;
|
||||
}
|
||||
byte firstByte = rawData[0];
|
||||
if (firstByte != 83) {
|
||||
Debug.Log("rollVector: first byte is not 83");
|
||||
return null;
|
||||
}
|
||||
if (rawData.Count != 4) {
|
||||
Debug.Log("rollVector: data length is not 4");
|
||||
return null;
|
||||
}
|
||||
return new[] { (sbyte)rawData[1], (sbyte)rawData[2], (sbyte)rawData[3] };
|
||||
}
|
||||
|
||||
private static void DeviceFoundDelegateMessageReceived(string identifier, string deviceName) {
|
||||
if (_singleton != null) {
|
||||
_deviceNames[identifier] = deviceName;
|
||||
if (_singleton.deviceFoundCallback != null) {
|
||||
_singleton.deviceFoundCallback(identifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeviceConnectedDelegateMessageReceived(string identifier) {
|
||||
if (_singleton != null && _singleton.connectionCallback != null) {
|
||||
_singleton.connectionCallback(identifier, _deviceNames[identifier]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeviceConnectionFailedDelegateMessageReceived(string identifier) {
|
||||
if (_singleton != null && _singleton.connectionFailedCallback != null) {
|
||||
_singleton.connectionFailedCallback(identifier);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeviceDisconnectedDelegateMessageReceived(string identifier) {
|
||||
if (_singleton != null && _singleton.disconnectionCallback != null) {
|
||||
_singleton.disconnectionCallback(identifier);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DataDelegateMessageReceived(string identifier, List<byte> byteList) {
|
||||
if (_singleton != null) {
|
||||
if (byteList.Count == 0) {
|
||||
if (_singleton.connectionCallback != null) {
|
||||
// I don't think this one should still happen
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
byte firstByte = byteList[0];
|
||||
|
||||
switch (firstByte) {
|
||||
case 82:
|
||||
// Roll started
|
||||
break;
|
||||
case 66:
|
||||
// Battery level
|
||||
break;
|
||||
case (byte)'C':
|
||||
if (byteList[1] == (byte)'o' && byteList[2] == (byte)'l') {
|
||||
byte colorRawValue = byteList[3];
|
||||
|
||||
_singleton.colorCallback(identifier, (DieColor)colorRawValue);
|
||||
}
|
||||
// Color (fetched)
|
||||
break;
|
||||
case 83: {
|
||||
var roll = GetRollVector(byteList);
|
||||
if (roll != null && _singleton.rollCallback != null) {
|
||||
_singleton.rollCallback(identifier, roll[0], roll[1], roll[2]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 70:
|
||||
case 84:
|
||||
case 77: {
|
||||
byteList.RemoveAt(0);
|
||||
var roll = GetRollVector(byteList);
|
||||
if (roll != null && _singleton.rollCallback != null) {
|
||||
_singleton.rollCallback(identifier, roll[0], roll[1], roll[2]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: Debug.Log("Not yet handled"); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ListenerStoppedDelegateMessageReceived() {
|
||||
if (_singleton != null && _singleton.listenerStoppedCallback != null) {
|
||||
_singleton.listenerStoppedCallback();
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoggerDelegateMessageReceived(string log) {
|
||||
if (_singleton != null && _singleton.logger != null) { _singleton.logger(log); }
|
||||
}
|
||||
|
||||
public void OnDestroy() {
|
||||
_diceInterfaceImports.SetDeviceConnectedCallback(null);
|
||||
_diceInterfaceImports.SetDeviceConnectionFailedCallback(null);
|
||||
_diceInterfaceImports.SetDeviceDisconnectedCallback(null);
|
||||
_diceInterfaceImports.SetDeviceFoundCallback(null);
|
||||
_diceInterfaceImports.SetDataCallback(null);
|
||||
_diceInterfaceImports.SetListenerStoppedCallback(null);
|
||||
_diceInterfaceImports.SetLoggerCallback(null);
|
||||
#if UNITY_EDITOR
|
||||
StopListening();
|
||||
Reset();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1,204 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityGoDiceInterface {
|
||||
public class DiceVectors {
|
||||
public struct Vector3 {
|
||||
public sbyte x;
|
||||
public sbyte y;
|
||||
public sbyte z;
|
||||
|
||||
public Vector3(sbyte x, sbyte y, sbyte z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
}
|
||||
|
||||
public static int D6Value(sbyte x, sbyte y, sbyte z) {
|
||||
return DieValueForVector(d6, new Vector3(x, y, z));
|
||||
}
|
||||
|
||||
public static int D10Value(sbyte x, sbyte y, sbyte z) {
|
||||
return d10Transform[DieValueForVector(d20, new Vector3(x, y, z))];
|
||||
}
|
||||
|
||||
private static int sq(int x) { return x * x; }
|
||||
|
||||
private static int DieValueForVector(List<Vector3> table, Vector3 vector) {
|
||||
var closestIndex = -1;
|
||||
var closestDistance = int.MaxValue;
|
||||
|
||||
for (int i = 0; i < table.Count; i++) {
|
||||
var entry = table[i];
|
||||
var distance =
|
||||
sq(entry.x - vector.x) + sq(entry.y - vector.y) + sq(entry.z - vector.z);
|
||||
if (distance < closestDistance) {
|
||||
closestDistance = distance;
|
||||
closestIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
return closestIndex + 1;
|
||||
}
|
||||
|
||||
// The private vectors are 0-based, so we need to add 1 to the index
|
||||
private static List<Vector3> d6 = new List<Vector3> {
|
||||
new Vector3(-64, 0, 0),
|
||||
new Vector3(-0, 0, 64),
|
||||
new Vector3(0, 64, 0),
|
||||
new Vector3(0, -64, 0),
|
||||
new Vector3(0, 0, -64),
|
||||
new Vector3(64, 0, 0)
|
||||
};
|
||||
|
||||
private static List<Vector3> d20 = new List<Vector3> {
|
||||
new Vector3(-64, 0, -22), new Vector3(42, -42, 40), new Vector3(0, 22, -64),
|
||||
new Vector3(0, 22, 64), new Vector3(-42, -42, 42), new Vector3(22, 64, 0),
|
||||
new Vector3(-42, -42, -42), new Vector3(64, 0, -22), new Vector3(-22, 64, 0),
|
||||
new Vector3(42, -42, -42), new Vector3(-42, 42, 42), new Vector3(22, -64, 0),
|
||||
new Vector3(-64, 0, 22), new Vector3(42, 42, 42), new Vector3(-22, -64, 0),
|
||||
new Vector3(42, 42, -42), new Vector3(0, -22, -64), new Vector3(0, -22, 64),
|
||||
new Vector3(-42, 42, -42), new Vector3(64, 0, 22),
|
||||
};
|
||||
|
||||
// static d24Vectors = {
|
||||
// new Vector3(20, -60, -20),
|
||||
// new Vector3(20, 0, 60),
|
||||
// new Vector3(-40, -40, 40),
|
||||
// new Vector3(-60, 0, 20),
|
||||
// new Vector3(40, 20, 40),
|
||||
// new Vector3(-20, -60, -20),
|
||||
// new Vector3(20, 60, 20),
|
||||
// new Vector3(-40, 20, -40),
|
||||
// new Vector3(-40, 40, 40),
|
||||
// new Vector3(-20, 0, 60),
|
||||
// new Vector3(-20, -60, 20),
|
||||
// new Vector3(60, 0, 20),
|
||||
// new Vector3(-60, 0, -20),
|
||||
// new Vector3(20, 60, -20),
|
||||
// new Vector3(20, 0, -60),
|
||||
// new Vector3(40, -20, -40),
|
||||
// new Vector3(-20, 60, -20),
|
||||
// new Vector3(-40, -40, -40),
|
||||
// new Vector3(40, -20, 40),
|
||||
// new Vector3(20, -60, 20),
|
||||
// new Vector3(60, 0, -20),
|
||||
// new Vector3(40, 20, -40),
|
||||
// new Vector3(-20, 0, -60),
|
||||
// new Vector3(-20, 60, 20),
|
||||
// }
|
||||
//
|
||||
// Transforms from each shell type to according number on shell
|
||||
// D20 Transforms
|
||||
private static Dictionary<int, int> d10Transform = new Dictionary<int, int> {
|
||||
{ 1, 8 }, { 2, 2 }, { 3, 6 }, { 4, 1 }, { 5, 4 }, { 6, 3 }, { 7, 9 },
|
||||
{ 8, 0 }, { 9, 7 }, { 10, 5 }, { 11, 5 }, { 12, 7 }, { 13, 0 }, { 14, 9 },
|
||||
{ 15, 3 }, { 16, 4 }, { 17, 1 }, { 18, 6 }, { 19, 2 }, { 20, 8 },
|
||||
};
|
||||
//
|
||||
// static d10XTransform = {
|
||||
// 1: 80,
|
||||
// 2: 20,
|
||||
// 3: 60,
|
||||
// 4: 10,
|
||||
// 5: 40,
|
||||
// 6: 30,
|
||||
// 7: 90,
|
||||
// 8: 0,
|
||||
// 9: 70,
|
||||
// 10: 50,
|
||||
// 11: 50,
|
||||
// 12: 70,
|
||||
// 13: 0,
|
||||
// 14: 90,
|
||||
// 15: 30,
|
||||
// 16: 40,
|
||||
// 17: 10,
|
||||
// 18: 60,
|
||||
// 19: 20,
|
||||
// 20: 80,
|
||||
// }
|
||||
//
|
||||
// // D24 Transforms
|
||||
// static d4Transform = {
|
||||
// 1: 3,
|
||||
// 2: 1,
|
||||
// 3: 4,
|
||||
// 4: 1,
|
||||
// 5: 4,
|
||||
// 6: 4,
|
||||
// 7: 1,
|
||||
// 8: 4,
|
||||
// 9: 2,
|
||||
// 10: 3,
|
||||
// 11: 1,
|
||||
// 12: 1,
|
||||
// 13: 1,
|
||||
// 14: 4,
|
||||
// 15: 2,
|
||||
// 16: 3,
|
||||
// 17: 3,
|
||||
// 18: 2,
|
||||
// 19: 2,
|
||||
// 20: 2,
|
||||
// 21: 4,
|
||||
// 22: 1,
|
||||
// 23: 3,
|
||||
// 24: 2,
|
||||
// }
|
||||
//
|
||||
// static d8Transform = {
|
||||
// 1: 3,
|
||||
// 2: 3,
|
||||
// 3: 6,
|
||||
// 4: 1,
|
||||
// 5: 2,
|
||||
// 6: 8,
|
||||
// 7: 1,
|
||||
// 8: 1,
|
||||
// 9: 4,
|
||||
// 10: 7,
|
||||
// 11: 5,
|
||||
// 12: 5,
|
||||
// 13: 4,
|
||||
// 14: 4,
|
||||
// 15: 2,
|
||||
// 16: 5,
|
||||
// 17: 7,
|
||||
// 18: 7,
|
||||
// 19: 8,
|
||||
// 20: 2,
|
||||
// 21: 8,
|
||||
// 22: 3,
|
||||
// 23: 6,
|
||||
// 24: 6,
|
||||
// }
|
||||
//
|
||||
// static d12Transform = {
|
||||
// 1: 1,
|
||||
// 2: 2,
|
||||
// 3: 3,
|
||||
// 4: 4,
|
||||
// 5: 5,
|
||||
// 6: 6,
|
||||
// 7: 7,
|
||||
// 8: 8,
|
||||
// 9: 9,
|
||||
// 10: 10,
|
||||
// 11: 11,
|
||||
// 12: 12,
|
||||
// 13: 1,
|
||||
// 14: 2,
|
||||
// 15: 3,
|
||||
// 16: 4,
|
||||
// 17: 5,
|
||||
// 18: 6,
|
||||
// 19: 7,
|
||||
// 20: 8,
|
||||
// 21: 9,
|
||||
// 22: 10,
|
||||
// 23: 11,
|
||||
// 24: 12,
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9d67d9a2f8145a999d04de91c27073d
|
||||
timeCreated: 1702612480
|
||||
@@ -1,28 +0,0 @@
|
||||
namespace UnityGoDiceInterface {
|
||||
public enum DieColor : byte {
|
||||
DieColorBlack = 0,
|
||||
DieColorRed = 1,
|
||||
DieColorGreen = 2,
|
||||
DieColorBlue = 3,
|
||||
DieColorYellow = 4,
|
||||
DieColorOrange = 5,
|
||||
}
|
||||
|
||||
public struct DieInfo {
|
||||
public string identifier;
|
||||
public string deviceName;
|
||||
public DieColor color;
|
||||
public bool connected;
|
||||
|
||||
public DieInfo(
|
||||
string identifier,
|
||||
string deviceName,
|
||||
DieColor color,
|
||||
bool connected = false) {
|
||||
this.identifier = identifier;
|
||||
this.deviceName = deviceName;
|
||||
this.color = color;
|
||||
this.connected = connected;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e1000782bb845399869ca7910eebcd6
|
||||
timeCreated: 1703172326
|
||||
-177
@@ -1,177 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using AOT;
|
||||
|
||||
namespace UnityGoDiceInterface {
|
||||
public class NativeDiceInterfaceImports {
|
||||
public delegate void DeviceFoundDelegateMessage(string identifier, string name);
|
||||
public delegate void DataDelegateMessage(string identifier, List<byte> bytes);
|
||||
public delegate void DeviceConnectedDelegateMessage(string identifier);
|
||||
public delegate void DeviceConnectionFailedDelegateMessage(string identifier);
|
||||
public delegate void DeviceDisconnectedDelegateMessage(string identifier);
|
||||
public delegate void ListenerStoppedDelegateMessage();
|
||||
public delegate void LoggerDelegateMessage(string log);
|
||||
|
||||
private static DeviceFoundDelegateMessage deviceFoundDelegate;
|
||||
private static DataDelegateMessage dataDelegate;
|
||||
private static DeviceConnectedDelegateMessage deviceConnectedDelegate;
|
||||
private static DeviceConnectionFailedDelegateMessage deviceConnectionFailedDelegate;
|
||||
private static DeviceDisconnectedDelegateMessage deviceDisconnectedDelegate;
|
||||
private static ListenerStoppedDelegateMessage listenerStoppedDelegate;
|
||||
private static LoggerDelegateMessage loggerDelegateMessage;
|
||||
|
||||
#if UNITY_IOS
|
||||
private const string BundleName = "__Internal";
|
||||
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
private const string BundleName = "DarwinGodiceBundle";
|
||||
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
|
||||
private const string BundleName = "GoDiceDll.dll";
|
||||
#endif
|
||||
|
||||
private delegate void MonoDeviceFoundDelegateMessage(string identifier, string name);
|
||||
private delegate void
|
||||
MonoDataDelegateMessage(string identifier, UInt32 byteCount, IntPtr bytePtr);
|
||||
private delegate void MonoDeviceConnectedDelegateMessage(string identifier);
|
||||
private delegate void MonoDeviceConnectionFailedDelegateMessage(string identifier);
|
||||
private delegate void MonoDeviceDisconnectedDelegateMessage(string identifier);
|
||||
private delegate void MonoListenerStoppedDelegateMessage();
|
||||
private delegate void MonoLoggerDelegateMessage(string log);
|
||||
|
||||
[DllImport(dllName: BundleName, EntryPoint = "godice_start_listening")]
|
||||
private static extern void _NativeBridgeStartListening();
|
||||
|
||||
[DllImport(dllName: BundleName, EntryPoint = "godice_stop_listening")]
|
||||
private static extern void _NativeBridgeStopListening();
|
||||
|
||||
[DllImport(dllName: BundleName, EntryPoint = "godice_set_callbacks")]
|
||||
private static extern void _NativeBridgeSetCallbacks(
|
||||
MonoDeviceFoundDelegateMessage deviceFoundDelegate,
|
||||
MonoDataDelegateMessage dataDelegate,
|
||||
MonoDeviceConnectedDelegateMessage deviceConnectedDelegate,
|
||||
MonoDeviceConnectionFailedDelegateMessage deviceConnectionFailedDelegateMessage,
|
||||
MonoDeviceDisconnectedDelegateMessage deviceDisconnectedDelegate,
|
||||
MonoListenerStoppedDelegateMessage listenerStoppedDelegate);
|
||||
|
||||
[DllImport(dllName: BundleName, EntryPoint = "godice_connect")]
|
||||
private static extern void _NativeBridgeConnect(string identifier);
|
||||
|
||||
[DllImport(dllName: BundleName, EntryPoint = "godice_disconnect")]
|
||||
private static extern void _NativeBridgeDisconnect(string identifier);
|
||||
|
||||
[DllImport(dllName: BundleName, EntryPoint = "godice_send")]
|
||||
private static extern void
|
||||
_NativeBridgeSend(string identifier, UInt32 byteCount, IntPtr bytePtr);
|
||||
|
||||
[DllImport(dllName: BundleName, EntryPoint = "godice_set_logger")]
|
||||
private static extern void _NativeBridgeSetLogger(MonoLoggerDelegateMessage loggerDelegate);
|
||||
|
||||
[DllImport(dllName: BundleName, EntryPoint = "godice_reset")]
|
||||
private static extern void _NativeBridgeReset();
|
||||
|
||||
private static List<byte> BytesFromRawPointer(UInt32 byteCount, IntPtr bytes) {
|
||||
byte[] array = new byte[byteCount];
|
||||
if (byteCount > 0) { Marshal.Copy(bytes, array, 0, (int)byteCount); }
|
||||
return new List<byte>(array);
|
||||
}
|
||||
|
||||
/*
|
||||
* Callback methods
|
||||
*/
|
||||
[MonoPInvokeCallback(typeof(MonoDeviceFoundDelegateMessage))]
|
||||
private static void MonoDeviceFoundMessageReceived(string identifier, string name) {
|
||||
if (deviceFoundDelegate != null) { deviceFoundDelegate(identifier, name); }
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(MonoDataDelegateMessage))]
|
||||
private static void
|
||||
MonoDataMessageReceived(string identifier, UInt32 byteCount, IntPtr bytePtr) {
|
||||
if (dataDelegate != null) {
|
||||
dataDelegate(identifier, BytesFromRawPointer(byteCount, bytePtr));
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(MonoDeviceConnectedDelegateMessage))]
|
||||
private static void MonoDeviceConnected(string identifier) {
|
||||
if (deviceConnectedDelegate != null) { deviceConnectedDelegate(identifier); }
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(MonoDeviceConnectionFailedDelegateMessage))]
|
||||
private static void MonoDeviceConnectionFailed(string identifier) {
|
||||
if (deviceConnectionFailedDelegate != null) {
|
||||
deviceConnectionFailedDelegate(identifier);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(MonoDeviceDisconnectedDelegateMessage))]
|
||||
private static void MonoDeviceDisconnected(string identifier) {
|
||||
if (deviceDisconnectedDelegate != null) { deviceDisconnectedDelegate(identifier); }
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(MonoListenerStoppedDelegateMessage))]
|
||||
private static void MonoListenerStopped() {
|
||||
if (listenerStoppedDelegate != null) { listenerStoppedDelegate(); }
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(MonoLoggerDelegateMessage))]
|
||||
private static void MonoLogger(string log) {
|
||||
if (loggerDelegateMessage != null) { loggerDelegateMessage(log); }
|
||||
}
|
||||
|
||||
public void StartListening() {
|
||||
_NativeBridgeSetCallbacks(
|
||||
MonoDeviceFoundMessageReceived,
|
||||
MonoDataMessageReceived,
|
||||
MonoDeviceConnected,
|
||||
MonoDeviceConnectionFailed,
|
||||
MonoDeviceDisconnected,
|
||||
MonoListenerStopped);
|
||||
_NativeBridgeSetLogger(MonoLogger);
|
||||
_NativeBridgeStartListening();
|
||||
}
|
||||
|
||||
public void StopListening() { _NativeBridgeStopListening(); }
|
||||
|
||||
public void Connect(string identifier) { _NativeBridgeConnect(identifier); }
|
||||
|
||||
public void Disconnect(string identifier) { _NativeBridgeDisconnect(identifier); }
|
||||
|
||||
public void Send(string identifier, List<byte> data) {
|
||||
byte[] byteArray = data.ToArray();
|
||||
GCHandle pinnedArray = GCHandle.Alloc(byteArray, GCHandleType.Pinned);
|
||||
IntPtr pointer = pinnedArray.AddrOfPinnedObject();
|
||||
_NativeBridgeSend(identifier, (uint)data.Count, pointer);
|
||||
pinnedArray.Free();
|
||||
}
|
||||
|
||||
public void SetDeviceFoundCallback(DeviceFoundDelegateMessage deviceFound) {
|
||||
deviceFoundDelegate = deviceFound;
|
||||
}
|
||||
|
||||
public void SetDataCallback(DataDelegateMessage data) { dataDelegate = data; }
|
||||
|
||||
public void SetDeviceConnectedCallback(DeviceConnectedDelegateMessage deviceConnected) {
|
||||
deviceConnectedDelegate = deviceConnected;
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using TMPro;
|
||||
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|
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void Update() {}
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||||
nameLabel.text = deviceName;
|
||||
d6Label.text = "?";
|
||||
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|
||||
}
|
||||
|
||||
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|
||||
_identifier = identifier;
|
||||
|
||||
d6Label.text = d6;
|
||||
d10Label.text = d10;
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-19
@@ -1,19 +0,0 @@
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using TMPro;
|
||||
using UnityEngine.UI;
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||||
|
||||
public class PickerRowController : TableRowController {
|
||||
public TMP_Text nameLabel;
|
||||
|
||||
public string Text {
|
||||
get => nameLabel.text;
|
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set => nameLabel.text = value;
|
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}
|
||||
|
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override public void ColorRow() { gameObject.GetComponent<Image>().color = BackgroundColor; }
|
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void Start() {}
|
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@@ -1,9 +0,0 @@
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||||
using Net.Eagle0.Shardok.Api;
|
||||
|
||||
namespace UnityGoDiceInterface {
|
||||
public interface RollFetcher {
|
||||
public delegate void RollResultCallback(int? result);
|
||||
|
||||
public void GetRoll(RollRequest rollType, RollResultCallback cb);
|
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}
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-375
@@ -1,375 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Net.Eagle0.Shardok.Api;
|
||||
using Net.Eagle0.Shardok.Common;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGoDiceInterface;
|
||||
|
||||
public class RollPanelController : MonoBehaviour, RollFetcher {
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public DiceConfigurationPanelController diceConfigurationPanelController;
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public Button skipContinueButton;
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public TMP_Text skipContinueButtonText;
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private DiceInterface _diceInterface;
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public TMP_Text tensResultLabel;
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public TMP_Text onesResultLabel;
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public TMP_Text header;
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public TMP_Text reconnectionLabel;
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public TMP_Text runningTotalLabel;
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|
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private RollFetcher.RollResultCallback _rollResultCallback;
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private RollRequest _rollRequest;
|
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|
||||
private string logLocation;
|
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|
||||
enum OpenEndedState { None, High, Low, RollComplete }
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private OpenEndedState _openEndedState = OpenEndedState.None;
|
||||
|
||||
private readonly int _d100OpenEndedHighThreshold = 96;
|
||||
private readonly int _d100OpenEndedLowThreshold = 5;
|
||||
|
||||
private DateTime _lastRollTime = DateTime.MinValue;
|
||||
private readonly TimeSpan _disconnectionDelay = TimeSpan.FromMinutes(5);
|
||||
private readonly TimeSpan _displayTime = TimeSpan.FromSeconds(3);
|
||||
private readonly TimeSpan _openEndedResetTime = TimeSpan.FromSeconds(2);
|
||||
|
||||
public void GetRoll(RollRequest rollRequest, RollFetcher.RollResultCallback cb) {
|
||||
// Check for dice enabled
|
||||
if (PlayerPrefs.GetInt(SettingsPanelController.UseGoDiceKey, 0) == 0) {
|
||||
cb(null);
|
||||
return;
|
||||
}
|
||||
|
||||
skipContinueButton.gameObject.SetActive(true);
|
||||
if (_diceInterface == null) { _diceInterface = GetComponentInParent<DiceInterface>(); }
|
||||
|
||||
_onesResult = null;
|
||||
_tensResult = null;
|
||||
_runningTotal = 0;
|
||||
_openEndedState = OpenEndedState.None;
|
||||
|
||||
skipContinueButtonText.text = "Skip";
|
||||
|
||||
_rollResultCallback = cb;
|
||||
_rollRequest = rollRequest;
|
||||
|
||||
SetResultLabels();
|
||||
|
||||
logLocation = NewLogLocation();
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(logLocation));
|
||||
|
||||
if (string.IsNullOrEmpty(_tensDieInfo.identifier) ||
|
||||
string.IsNullOrEmpty(_onesDieInfo.identifier)) {
|
||||
GetConfiguration();
|
||||
} else {
|
||||
_diceInterface.deviceFoundCallback = DeviceFoundCallback;
|
||||
_diceInterface.connectionCallback = ConnectionCallback;
|
||||
_diceInterface.rollCallback = RollCallback;
|
||||
_diceInterface.logger = LogFromNative;
|
||||
|
||||
// _diceInterface.StartListening();
|
||||
SetAlphas();
|
||||
|
||||
if (!_tensDieInfo.connected) { _diceInterface.Connect(_tensDieInfo.identifier); }
|
||||
if (!_onesDieInfo.connected) { _diceInterface.Connect(_onesDieInfo.identifier); }
|
||||
}
|
||||
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private DieInfo _tensDieInfo;
|
||||
private DieInfo _onesDieInfo;
|
||||
|
||||
private int? _tensResult = null;
|
||||
private int? _onesResult = null;
|
||||
private int _runningTotal = 0;
|
||||
|
||||
private void SetAlphas() {
|
||||
tensResultLabel.alpha = _tensDieInfo.connected ? 1.0f : 0.25f;
|
||||
onesResultLabel.alpha = _onesDieInfo.connected ? 1.0f : 0.25f;
|
||||
}
|
||||
|
||||
void OnEnable() {}
|
||||
|
||||
private void GetConfiguration() {
|
||||
diceConfigurationPanelController.GetConfiguration(ConfigurationCallback);
|
||||
}
|
||||
|
||||
public void ConfigureClicked() { GetConfiguration(); }
|
||||
|
||||
public void SkipClicked() {
|
||||
gameObject.SetActive(false);
|
||||
_rollResultCallback(_runningTotal);
|
||||
_diceInterface.StopListening();
|
||||
}
|
||||
|
||||
void ConfigurationCallback(DieInfo? tensOpt, DieInfo? onesOpt) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (tensOpt is DieInfo tens && onesOpt is DieInfo ones) {
|
||||
gameObject.SetActive(true);
|
||||
_diceInterface.connectionCallback = ConnectionCallback;
|
||||
_diceInterface.connectionFailedCallback = ConnectionFailedCallback;
|
||||
_diceInterface.disconnectionCallback = DisconnectionCallback;
|
||||
_diceInterface.listenerStoppedCallback = ListenerStoppedCallback;
|
||||
_diceInterface.rollCallback = RollCallback;
|
||||
|
||||
_tensDieInfo = tens;
|
||||
_onesDieInfo = ones;
|
||||
|
||||
reconnectionLabel.gameObject.SetActive(false);
|
||||
|
||||
if (!_tensDieInfo.connected) _diceInterface.Connect(_tensDieInfo.identifier);
|
||||
if (!_onesDieInfo.connected) _diceInterface.Connect(_onesDieInfo.identifier);
|
||||
|
||||
SetAlphas();
|
||||
SetResultLabels();
|
||||
|
||||
tensResultLabel.color = UnityDieColors.ColorFromDieColor(_tensDieInfo.color);
|
||||
onesResultLabel.color = UnityDieColors.ColorFromDieColor(_onesDieInfo.color);
|
||||
} else {
|
||||
gameObject.SetActive(false);
|
||||
_rollResultCallback(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void DeviceFoundCallback(string identifier) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if ((_tensDieInfo.identifier == identifier && !_tensDieInfo.connected) ||
|
||||
(_onesDieInfo.identifier == identifier && !_onesDieInfo.connected)) {
|
||||
_diceInterface.Connect(identifier);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ConnectionCallback(string identifier, string deviceName) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (identifier == _tensDieInfo.identifier) {
|
||||
_tensDieInfo.connected = true;
|
||||
} else if (identifier == _onesDieInfo.identifier) {
|
||||
_onesDieInfo.connected = true;
|
||||
}
|
||||
|
||||
SetAlphas();
|
||||
|
||||
if (_tensDieInfo.connected && _onesDieInfo.connected) {
|
||||
reconnectionLabel.gameObject.SetActive(false);
|
||||
_diceInterface.StopListening();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ConnectionFailedCallback(string identifier) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (identifier == _onesDieInfo.identifier || identifier == _tensDieInfo.identifier) {
|
||||
reconnectionLabel.gameObject.SetActive(true);
|
||||
_diceInterface.StartListening();
|
||||
} else {
|
||||
Debug.Log("Got connection failed for unknown identifier");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void DisconnectionCallback(string identifier) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (identifier == _tensDieInfo.identifier) {
|
||||
_tensDieInfo.connected = false;
|
||||
SetAlphas();
|
||||
_diceInterface.Connect(identifier);
|
||||
} else if (identifier == _onesDieInfo.identifier) {
|
||||
_onesDieInfo.connected = false;
|
||||
SetAlphas();
|
||||
_diceInterface.Connect(identifier);
|
||||
} else {
|
||||
Debug.Log("Got disconnection callback for unknown identifier");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ListenerStoppedCallback() {
|
||||
MainQueue.Q.Enqueue(() => { reconnectionLabel.text = "Unable to connect."; });
|
||||
}
|
||||
|
||||
private readonly Dictionary<CommandType, string> _baseHeaderText = new() {
|
||||
{ CommandType.ArcheryCommand, "Archery Attack" },
|
||||
{ CommandType.BuildBridgeCommand, "Build Bridge" },
|
||||
{ CommandType.ChargeCommand, "Charge" },
|
||||
{ CommandType.BraveWaterCommand, "Brave Water" },
|
||||
{ CommandType.MeleeCommand, "Melee Attack" }
|
||||
};
|
||||
|
||||
private string BaseHeaderText(CommandType commandType) {
|
||||
if (_baseHeaderText.ContainsKey(commandType)) { return _baseHeaderText[commandType]; }
|
||||
|
||||
return "Action";
|
||||
}
|
||||
|
||||
void SetResultLabels() {
|
||||
var baseText = BaseHeaderText(_rollRequest.CommandType);
|
||||
string fullText = "";
|
||||
|
||||
if (_openEndedState == OpenEndedState.High) {
|
||||
fullText = $"You rolled OPEN ENDED HIGH! Keep rolling for {baseText}!";
|
||||
} else if (_openEndedState == OpenEndedState.Low) {
|
||||
fullText = $"You rolled OPEN ENDED LOW! Keep rolling for {baseText}!";
|
||||
} else {
|
||||
switch (_rollRequest.RollType) {
|
||||
case RollType.D100: fullText = $"Roll D100 for {baseText}"; break;
|
||||
case RollType.D100OpenEnded:
|
||||
fullText = $"Roll Open Ended D100 for {baseText}";
|
||||
break;
|
||||
case RollType.D100OpenEndedHigh:
|
||||
fullText = $"Roll Open Ended High D100 for {baseText}";
|
||||
break;
|
||||
case RollType.D100OpenEndedLow:
|
||||
fullText = $"Roll Open Ended Low D100 for {baseText}";
|
||||
break;
|
||||
case RollType.Unspecified:
|
||||
default: throw new ArgumentException("Invalid roll type");
|
||||
}
|
||||
}
|
||||
|
||||
if (_rollRequest.Odds is OddsView odds) {
|
||||
int minRoll = 101 - odds.SuccessChance;
|
||||
fullText += $" ({minRoll}+ to succeed)";
|
||||
}
|
||||
|
||||
header.text = fullText;
|
||||
|
||||
if (_tensResult is int tr) {
|
||||
tensResultLabel.text = tr.ToString();
|
||||
} else {
|
||||
tensResultLabel.text = "?";
|
||||
}
|
||||
|
||||
if (_onesResult is int or) {
|
||||
onesResultLabel.text = or.ToString();
|
||||
} else {
|
||||
onesResultLabel.text = "?";
|
||||
}
|
||||
|
||||
runningTotalLabel.text = $"Running total: {_runningTotal}";
|
||||
runningTotalLabel.gameObject.SetActive(_runningTotal != 0);
|
||||
}
|
||||
|
||||
void RollCallback(string identifier, sbyte x, sbyte y, sbyte z) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (gameObject.activeSelf) {
|
||||
var d10Roll = DiceVectors.D10Value(x, y, z);
|
||||
|
||||
if (identifier == _tensDieInfo.identifier) {
|
||||
if (_tensResult == null) { _tensResult = d10Roll; }
|
||||
} else if (identifier == _onesDieInfo.identifier) {
|
||||
if (_onesResult == null) { _onesResult = d10Roll; }
|
||||
}
|
||||
|
||||
SetResultLabels();
|
||||
CheckCompletion();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void HandleOneRoll(int newD100Result) {
|
||||
if (_openEndedState == OpenEndedState.Low) {
|
||||
_runningTotal -= newD100Result;
|
||||
} else {
|
||||
_runningTotal += newD100Result;
|
||||
}
|
||||
|
||||
// Rolls in the middle always end the open ended state.
|
||||
if (newD100Result > _d100OpenEndedLowThreshold &&
|
||||
newD100Result < _d100OpenEndedHighThreshold) {
|
||||
_openEndedState = OpenEndedState.RollComplete;
|
||||
return;
|
||||
}
|
||||
|
||||
// For a LOW roll, if we are currently in a None state, move to OpenEnded
|
||||
// Low so we can roll again, but if we were already there, this ends the roll.
|
||||
if (newD100Result <= _d100OpenEndedLowThreshold) {
|
||||
if ((_rollRequest.RollType == RollType.D100OpenEnded ||
|
||||
_rollRequest.RollType == RollType.D100OpenEndedLow) &&
|
||||
_openEndedState == OpenEndedState.None) {
|
||||
_openEndedState = OpenEndedState.Low;
|
||||
} else {
|
||||
_openEndedState = OpenEndedState.RollComplete;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// At this point we know the current roll is high. If we were already in OpenEndedLow,
|
||||
// stay there and keep subtracting, otherwise move into High.
|
||||
if (_openEndedState == OpenEndedState.Low) {
|
||||
_openEndedState = OpenEndedState.Low;
|
||||
} else {
|
||||
_openEndedState = OpenEndedState.High;
|
||||
}
|
||||
}
|
||||
|
||||
void CheckCompletion() {
|
||||
if (_onesResult is int ones && _tensResult is int tens) {
|
||||
// FIXME: open ended rolls
|
||||
var currentResult = tens * 10 + ones;
|
||||
|
||||
HandleOneRoll(currentResult);
|
||||
// TODO: flash the dice here for high rolls
|
||||
|
||||
if (_openEndedState == OpenEndedState.RollComplete) {
|
||||
skipContinueButtonText.text = "Dismiss";
|
||||
SetResultLabels();
|
||||
StartCoroutine(AfterDelay(_displayTime, () => {
|
||||
if (gameObject.activeSelf) {
|
||||
gameObject.SetActive(false);
|
||||
_rollResultCallback(_runningTotal);
|
||||
}
|
||||
}));
|
||||
|
||||
// Disconnect only after _disconnectionDelay time
|
||||
_lastRollTime = DateTime.Now;
|
||||
StartCoroutine(AfterDelay(_disconnectionDelay, () => {
|
||||
if (DateTime.Now - _lastRollTime > _disconnectionDelay) {
|
||||
_diceInterface.StopListening();
|
||||
|
||||
_tensDieInfo.connected = false;
|
||||
_onesDieInfo.connected = false;
|
||||
_diceInterface.Disconnect(_tensDieInfo.identifier);
|
||||
_diceInterface.Disconnect(_onesDieInfo.identifier);
|
||||
}
|
||||
}));
|
||||
} else {
|
||||
// We keep rolling, so reset the dice and keep going.
|
||||
StartCoroutine(AfterDelay(_openEndedResetTime, () => {
|
||||
_tensResult = null;
|
||||
_onesResult = null;
|
||||
SetResultLabels();
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator AfterDelay(TimeSpan timeSpan, Action action) {
|
||||
yield return new WaitForSeconds(timeSpan.Seconds);
|
||||
action();
|
||||
}
|
||||
|
||||
void LogFromNative(string log) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
Debug.Log(log);
|
||||
File.AppendAllText(logLocation, log);
|
||||
});
|
||||
}
|
||||
|
||||
string NewLogLocation() {
|
||||
return Path.Combine(
|
||||
Application.persistentDataPath,
|
||||
"eagle0",
|
||||
"Resources",
|
||||
"RollPanelLogs",
|
||||
DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss") + ".log");
|
||||
}
|
||||
}
|
||||
-11
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db0669ab8b7684b2bb7eb30a0e66f5e8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,18 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityGoDiceInterface {
|
||||
public class UnityDieColors {
|
||||
public static Color ColorFromDieColor(DieColor dieColor) {
|
||||
switch (dieColor) {
|
||||
case DieColor.DieColorBlack: return Color.black;
|
||||
case DieColor.DieColorRed: return Color.red;
|
||||
case DieColor.DieColorGreen: return Color.green;
|
||||
case DieColor.DieColorBlue: return Color.blue;
|
||||
case DieColor.DieColorYellow: return Color.yellow;
|
||||
case DieColor.DieColorOrange: return new Color(1.0f, 0.5f, 0.0f);
|
||||
default: throw new ArgumentOutOfRangeException(nameof(dieColor), dieColor, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
-3
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d26c35650c67416e86ab5a26906cfb5a
|
||||
timeCreated: 1703173073
|
||||
+49
-56
@@ -86,6 +86,7 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
public GameObject oauthPanel;
|
||||
public Button discordLoginButton;
|
||||
public Button googleLoginButton;
|
||||
public Button githubLoginButton;
|
||||
public TextMeshProUGUI oauthStatusText;
|
||||
|
||||
[Header("Stored Accounts")]
|
||||
@@ -93,6 +94,7 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
public GameObject storedAccountButtonPrefab;
|
||||
public Sprite discordProviderIcon;
|
||||
public Sprite googleProviderIcon;
|
||||
public Sprite githubProviderIcon;
|
||||
|
||||
[Header("Display Name Setup")]
|
||||
public GameObject displayNamePanel;
|
||||
@@ -100,16 +102,15 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
public Button setDisplayNameButton;
|
||||
public TextMeshProUGUI displayNameErrorText;
|
||||
|
||||
[Header("Invitation Code Entry")]
|
||||
public GameObject invitationCodePanel;
|
||||
public TMP_InputField invitationCodeField;
|
||||
public Button submitInvitationCodeButton;
|
||||
public TextMeshProUGUI invitationCodeErrorText;
|
||||
|
||||
[Header("Status Display")]
|
||||
public TextMeshProUGUI connectionStatusText;
|
||||
|
||||
[Header("Connection Panel Environment")]
|
||||
[Tooltip("Environment dropdown in connection panel (fallback if lobby unreachable)")]
|
||||
public TMP_Dropdown connectionEnvironmentDropdown;
|
||||
|
||||
public GameObject connectionPanel;
|
||||
public GameObject connectionBackgroundLayer;
|
||||
public GameObject gameSelectionPanel;
|
||||
public GameObject customBattlePanel;
|
||||
public ErrorHandler errorHandler;
|
||||
@@ -209,6 +210,7 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
|
||||
connectionCanvas.enabled = true;
|
||||
connectionPanel.gameObject.SetActive(true);
|
||||
if (connectionBackgroundLayer != null) { connectionBackgroundLayer.SetActive(true); }
|
||||
gameSelectionPanel.gameObject.SetActive(false);
|
||||
customBattlePanel.gameObject.SetActive(false);
|
||||
|
||||
@@ -217,6 +219,9 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
// Initialize OAuth UI
|
||||
SetupOAuthUI();
|
||||
|
||||
// Initialize connection panel environment dropdown
|
||||
SetupConnectionEnvironmentDropdown();
|
||||
|
||||
// Initialize Lobby UI (logout button, etc.)
|
||||
SetupLobbyUI();
|
||||
|
||||
@@ -227,6 +232,22 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
TryRestoreSession();
|
||||
}
|
||||
|
||||
private void SetupConnectionEnvironmentDropdown() {
|
||||
if (connectionEnvironmentDropdown == null) return;
|
||||
|
||||
connectionEnvironmentDropdown.ClearOptions();
|
||||
connectionEnvironmentDropdown.AddOptions(EnvironmentDisplayNames);
|
||||
connectionEnvironmentDropdown.value = PlayerPrefs.GetInt(EnvironmentKey, 0);
|
||||
connectionEnvironmentDropdown.onValueChanged.AddListener(OnConnectionEnvironmentChanged);
|
||||
}
|
||||
|
||||
private void OnConnectionEnvironmentChanged(int newEnvironmentIndex) {
|
||||
// Just save the preference - it will be used on next connection attempt
|
||||
PlayerPrefs.SetInt(EnvironmentKey, newEnvironmentIndex);
|
||||
Debug.Log(
|
||||
$"[ConnectionHandler] Environment changed to {EnvironmentDisplayNames[newEnvironmentIndex]}");
|
||||
}
|
||||
|
||||
private void SetupOAuthUI() {
|
||||
// Set up OAuth button click handlers for new sign-ins
|
||||
if (discordLoginButton != null) {
|
||||
@@ -236,12 +257,12 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
if (googleLoginButton != null) {
|
||||
googleLoginButton.onClick.AddListener(() => OnOAuthLoginClicked(OAuthProvider.Google));
|
||||
}
|
||||
if (githubLoginButton != null) {
|
||||
githubLoginButton.onClick.AddListener(() => OnOAuthLoginClicked(OAuthProvider.Github));
|
||||
}
|
||||
if (setDisplayNameButton != null) {
|
||||
setDisplayNameButton.onClick.AddListener(OnSetDisplayNameClicked);
|
||||
}
|
||||
if (submitInvitationCodeButton != null) {
|
||||
submitInvitationCodeButton.onClick.AddListener(OnSubmitInvitationCodeClicked);
|
||||
}
|
||||
|
||||
// Subscribe to OAuthManager events
|
||||
if (OAuthManager.Instance != null) {
|
||||
@@ -249,7 +270,6 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
OAuthManager.Instance.OnLoginFailed += OnOAuthLoginFailed;
|
||||
OAuthManager.Instance.OnNewUserNeedsDisplayName += OnNewUserNeedsDisplayName;
|
||||
OAuthManager.Instance.OnLogout += OnOAuthLogout;
|
||||
OAuthManager.Instance.OnInvitationRequired += OnInvitationRequired;
|
||||
}
|
||||
|
||||
// Show auth panel with stored accounts
|
||||
@@ -259,11 +279,19 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
private void ShowAuthPanel() {
|
||||
// Hide other panels
|
||||
if (displayNamePanel != null) displayNamePanel.SetActive(false);
|
||||
if (invitationCodePanel != null) invitationCodePanel.SetActive(false);
|
||||
|
||||
// Show OAuth panel
|
||||
if (oauthPanel != null) oauthPanel.SetActive(true);
|
||||
|
||||
// Sync connection environment dropdown with saved preference
|
||||
if (connectionEnvironmentDropdown != null) {
|
||||
connectionEnvironmentDropdown.onValueChanged.RemoveListener(
|
||||
OnConnectionEnvironmentChanged);
|
||||
connectionEnvironmentDropdown.value = PlayerPrefs.GetInt(EnvironmentKey, 0);
|
||||
connectionEnvironmentDropdown.onValueChanged.AddListener(
|
||||
OnConnectionEnvironmentChanged);
|
||||
}
|
||||
|
||||
// Refresh stored account buttons
|
||||
RefreshStoredAccountButtons();
|
||||
}
|
||||
@@ -296,8 +324,10 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
if (providerIconTransform != null) {
|
||||
var providerImage = providerIconTransform.GetComponent<Image>();
|
||||
if (providerImage != null) {
|
||||
var isGoogle = account.Provider.ToLowerInvariant() == "google";
|
||||
providerImage.sprite = isGoogle ? googleProviderIcon : discordProviderIcon;
|
||||
var providerLower = account.Provider.ToLowerInvariant();
|
||||
providerImage.sprite = providerLower switch { "google" => googleProviderIcon,
|
||||
"github" => githubProviderIcon,
|
||||
_ => discordProviderIcon };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -408,6 +438,7 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
// Return to connection screen
|
||||
gameSelectionPanel.SetActive(false);
|
||||
connectionPanel.SetActive(true);
|
||||
if (connectionBackgroundLayer != null) { connectionBackgroundLayer.SetActive(true); }
|
||||
|
||||
// Re-initialize the auth UI
|
||||
ShowAuthPanel();
|
||||
@@ -465,53 +496,11 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
// Show display name panel
|
||||
if (oauthPanel != null) oauthPanel.SetActive(false);
|
||||
if (invitationCodePanel != null) invitationCodePanel.SetActive(false);
|
||||
if (displayNamePanel != null) displayNamePanel.SetActive(true);
|
||||
if (displayNameErrorText != null) displayNameErrorText.text = "";
|
||||
});
|
||||
}
|
||||
|
||||
private void OnInvitationRequired() {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
// Show invitation code entry panel
|
||||
if (oauthPanel != null) oauthPanel.SetActive(false);
|
||||
if (displayNamePanel != null) displayNamePanel.SetActive(false);
|
||||
if (invitationCodePanel != null) invitationCodePanel.SetActive(true);
|
||||
if (invitationCodeErrorText != null) {
|
||||
invitationCodeErrorText.text =
|
||||
"An invitation code is required to create a new account.";
|
||||
}
|
||||
if (invitationCodeField != null) invitationCodeField.text = "";
|
||||
});
|
||||
}
|
||||
|
||||
private void OnSubmitInvitationCodeClicked() {
|
||||
if (invitationCodeField == null) return;
|
||||
|
||||
var code = invitationCodeField.text.Trim();
|
||||
if (string.IsNullOrEmpty(code)) {
|
||||
if (invitationCodeErrorText != null) {
|
||||
invitationCodeErrorText.text = "Please enter an invitation code";
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Save the code and return to login screen to retry
|
||||
InvitationCodeManager.SetInvitationCode(code);
|
||||
|
||||
if (invitationCodeErrorText != null) {
|
||||
invitationCodeErrorText.text = "Code saved. Please sign in again.";
|
||||
}
|
||||
|
||||
// Return to auth panel after a short delay
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (oauthStatusText != null) {
|
||||
oauthStatusText.text = "Invitation code saved. Please sign in to continue.";
|
||||
}
|
||||
ShowAuthPanel();
|
||||
});
|
||||
}
|
||||
|
||||
private async void OnSetDisplayNameClicked() {
|
||||
if (displayNameField == null || OAuthManager.Instance == null) return;
|
||||
|
||||
@@ -668,6 +657,7 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
fetchedNewGameLeaders.Select(a => a.ImagePath));
|
||||
|
||||
connectionPanel.gameObject.SetActive(false);
|
||||
if (connectionBackgroundLayer != null) { connectionBackgroundLayer.SetActive(false); }
|
||||
gameSelectionPanel.gameObject.SetActive(true);
|
||||
|
||||
// Update lobby status displays
|
||||
@@ -682,7 +672,10 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
true);
|
||||
listItem.transform.localScale = new Vector3 { x = 1.0f, y = 1.0f, z = 1.0f };
|
||||
var runningGameItem = listItem.GetComponent<RunningGameItem>();
|
||||
runningGameItem.SetRunningGame(runningGame.GameId, runningGame.Leader);
|
||||
runningGameItem.SetRunningGame(
|
||||
runningGame.GameId,
|
||||
runningGame.Leader,
|
||||
runningGame.LastPlayedTimestampMillis);
|
||||
runningGameItem.GoCallback = this.SelectEagleGame;
|
||||
runningGameItem.DropCallback = this.DropGame;
|
||||
}
|
||||
|
||||
+1
-4
@@ -20,8 +20,6 @@ using Random = System.Random;
|
||||
using VictoryCondition = Net.Eagle0.Common.VictoryCondition;
|
||||
|
||||
public class CustomBattleHandler : MonoBehaviour, IClientConnectionSubscriber {
|
||||
public RollPanelController rollPanelController;
|
||||
|
||||
public GameObject yourArmiesArea;
|
||||
public GameObject aiArmiesArea;
|
||||
public Canvas shardokCanvas;
|
||||
@@ -103,8 +101,7 @@ public class CustomBattleHandler : MonoBehaviour, IClientConnectionSubscriber {
|
||||
players: players,
|
||||
heroNameTextIds: _heroNames,
|
||||
heroImages: _heroImages,
|
||||
battalionNames: new Dictionary<int, string> { { 0, "no name" } },
|
||||
rollFetcher: rollPanelController);
|
||||
battalionNames: new Dictionary<int, string> { { 0, "no name" } });
|
||||
|
||||
shardokCanvas.gameObject.SetActive(true);
|
||||
shardokCanvas.GetComponent<ShardokGameController>().SetUpGame(_shardokModel);
|
||||
|
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+179
-18
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dropButton: {fileID: 4081637582368108930}
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+29
-1
@@ -9,6 +9,7 @@ public class RunningGameItem : MonoBehaviour {
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public GameObject item;
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public TextMeshProUGUI gameIdField;
|
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public TextMeshProUGUI leaderField;
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public TextMeshProUGUI lastPlayedField;
|
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public Button goButton;
|
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public Button dropButton;
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@@ -24,7 +25,8 @@ public class RunningGameItem : MonoBehaviour {
|
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|
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public void DropClicked() { DropCallback?.Invoke(gameId); }
|
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|
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public void SetRunningGame(long gameId, AvailableLeader leader) {
|
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public void
|
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SetRunningGame(long gameId, AvailableLeader leader, long lastPlayedTimestampMillis) {
|
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this.gameId = gameId;
|
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|
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gameIdField.text = string.Format("{0:X}", gameId);
|
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@@ -34,5 +36,31 @@ public class RunningGameItem : MonoBehaviour {
|
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"{0} ({1})",
|
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leaderName,
|
||||
DisplayNames.ProfessionNames[leader.Profession]);
|
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|
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// Display last played time in user's local timezone
|
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if (lastPlayedField != null) {
|
||||
if (lastPlayedTimestampMillis > 0) {
|
||||
var lastPlayed = DateTimeOffset.FromUnixTimeMilliseconds(lastPlayedTimestampMillis)
|
||||
.LocalDateTime;
|
||||
var now = DateTime.Now;
|
||||
var diff = now - lastPlayed;
|
||||
|
||||
string timeText;
|
||||
if (diff.TotalMinutes < 1) {
|
||||
timeText = "Just now";
|
||||
} else if (diff.TotalHours < 1) {
|
||||
timeText = $"{(int)diff.TotalMinutes}m ago";
|
||||
} else if (diff.TotalDays < 1) {
|
||||
timeText = $"{(int)diff.TotalHours}h ago";
|
||||
} else if (diff.TotalDays < 7) {
|
||||
timeText = $"{(int)diff.TotalDays}d ago";
|
||||
} else {
|
||||
timeText = lastPlayed.ToString("MMM d");
|
||||
}
|
||||
lastPlayedField.text = timeText;
|
||||
} else {
|
||||
lastPlayedField.text = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+4
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Eagle0.Tutorial;
|
||||
using Net.Eagle0.Eagle.Api;
|
||||
using Net.Eagle0.Eagle.Views;
|
||||
using UnityEngine;
|
||||
@@ -88,6 +89,9 @@ namespace eagle {
|
||||
_model = model;
|
||||
_availableCommand = ac;
|
||||
SetUpUI();
|
||||
|
||||
// Trigger tutorial for this command type (fires every time command is selected)
|
||||
TutorialManager.Instance?.TriggerRegistry?.OnCommandPanelShown(CommandType);
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
-11
@@ -22,8 +22,6 @@ namespace eagle {
|
||||
public class EagleGameController : MonoBehaviour {
|
||||
public SoundManager soundManager;
|
||||
|
||||
public RollPanelController rollPanelController;
|
||||
|
||||
public TextMeshProUGUI roundStatusLabel;
|
||||
public TextMeshProUGUI connectionStatusLabel;
|
||||
private bool _connectionStatusUIInitialized = false;
|
||||
@@ -248,11 +246,7 @@ namespace eagle {
|
||||
int? playerId,
|
||||
PersistentClientConnection persistentClientConnection,
|
||||
string environmentName = null) {
|
||||
ModelUpdater = new GameModelUpdater(
|
||||
gameId,
|
||||
playerId,
|
||||
persistentClientConnection,
|
||||
rollPanelController) {
|
||||
ModelUpdater = new GameModelUpdater(gameId, playerId, persistentClientConnection) {
|
||||
UpdateAction = ModelUpdated,
|
||||
NoteRecipient = (title, text, llmId, pids, displayedHeroes) =>
|
||||
notificationPanel.AddNote(title, text, llmId, pids, displayedHeroes)
|
||||
@@ -284,11 +278,13 @@ namespace eagle {
|
||||
MainQueue.Q.EnqueueForNextUpdate(
|
||||
() => { _ = ModelUpdater.StartListeningForUpdates(); });
|
||||
|
||||
// Initialize tutorial system
|
||||
// Initialize tutorial system (onboarding starts after first model update in SwapModel)
|
||||
TutorialManager.Instance?.Initialize(this, null);
|
||||
if (TutorialManager.Instance != null &&
|
||||
!TutorialManager.Instance.State.OnboardingCompleted) {
|
||||
TutorialManager.Instance.StartOnboarding();
|
||||
// Register command panel for tutorial positioning
|
||||
if (TutorialManager.Instance?.TargetRegistry != null && commandPanel != null) {
|
||||
TutorialManager.Instance.TargetRegistry.RegisterTarget(
|
||||
"CommandPanel",
|
||||
commandPanel.GetComponent<RectTransform>());
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@@ -507,6 +503,12 @@ namespace eagle {
|
||||
|
||||
if (Model == null) { return; }
|
||||
|
||||
// Start onboarding after first model update (UI panels are now populated)
|
||||
if (oldModel == null && TutorialManager.Instance != null &&
|
||||
!TutorialManager.Instance.State.OnboardingCompleted) {
|
||||
TutorialManager.Instance.StartOnboarding();
|
||||
}
|
||||
|
||||
PrefetchHeadshots(Model);
|
||||
|
||||
SetMusic();
|
||||
|
||||
@@ -13,7 +13,6 @@ using Net.Eagle0.Eagle.Views;
|
||||
using Net.Eagle0.Shardok.Common;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGoDiceInterface;
|
||||
using Logger = common.Logger;
|
||||
using Notification = eagle.Notifications.Notification;
|
||||
|
||||
@@ -58,8 +57,6 @@ namespace eagle {
|
||||
public List<ProvinceId> ProvincesForFaction(FactionId factionId);
|
||||
|
||||
public List<ChronicleEntry> ChronicleEntries { get; }
|
||||
|
||||
RollFetcher RollFetcher { get; }
|
||||
}
|
||||
|
||||
public class GameModelUpdater : IClientConnectionSubscriber, IGameStateProvider {
|
||||
@@ -150,8 +147,6 @@ namespace eagle {
|
||||
private readonly ConcurrentDictionary<string, int> _shardokResultCounts =
|
||||
new ConcurrentDictionary<string, int>();
|
||||
|
||||
private readonly RollFetcher _rollFetcher;
|
||||
|
||||
// State synced with server
|
||||
private struct ConcreteGameModel : IGameModel {
|
||||
public PlayerId? PlayerId { get; set; }
|
||||
@@ -220,8 +215,6 @@ namespace eagle {
|
||||
var faction = MaybeDestroyedFaction(factionId);
|
||||
textUpdater.SetFactionText(textComponent, faction, this, template, fallbackText);
|
||||
}
|
||||
|
||||
public RollFetcher RollFetcher { get; set; }
|
||||
}
|
||||
|
||||
private ConcreteGameModel _currentModel;
|
||||
@@ -229,11 +222,9 @@ namespace eagle {
|
||||
public GameModelUpdater(
|
||||
GameId eagleGameId,
|
||||
FactionId? factionId,
|
||||
PersistentClientConnection pers,
|
||||
RollFetcher rollFetcher) {
|
||||
PersistentClientConnection pers) {
|
||||
GameId = eagleGameId;
|
||||
PersistentConnection = pers;
|
||||
this._rollFetcher = rollFetcher;
|
||||
|
||||
_currentModel.LastPostedToken = -1;
|
||||
_currentModel.PlayerId = factionId;
|
||||
@@ -245,8 +236,6 @@ namespace eagle {
|
||||
new ConcurrentDictionary<ShardokGameId, ShardokGameModel>();
|
||||
|
||||
_currentModel.BattalionTypes = new Dictionary<BattalionTypeId, BattalionType>();
|
||||
|
||||
_currentModel.RollFetcher = rollFetcher;
|
||||
}
|
||||
|
||||
private ShardokGameModel MakeGameModel(ShardokGameId shardokGameId) {
|
||||
@@ -294,8 +283,7 @@ namespace eagle {
|
||||
kv => kv.Value.ImagePath),
|
||||
battalionNames: _currentModel.BattalionNames.ToDictionary(
|
||||
kv => kv.Key,
|
||||
kv => kv.Value),
|
||||
rollFetcher: _rollFetcher);
|
||||
kv => kv.Value));
|
||||
|
||||
return shardokModel;
|
||||
}
|
||||
|
||||
+20
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using common;
|
||||
using Eagle0.Tutorial;
|
||||
using Net.Eagle0.Eagle.Views;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -136,6 +137,25 @@ namespace eagle {
|
||||
row.Hero = hero;
|
||||
SetHeroRowSelections(row, hero);
|
||||
});
|
||||
|
||||
// Register hero rows with tutorial system for highlighting
|
||||
RegisterHeroRowsForTutorial();
|
||||
}
|
||||
|
||||
private void RegisterHeroRowsForTutorial() {
|
||||
var registry = TutorialManager.Instance?.TargetRegistry;
|
||||
if (registry == null) return;
|
||||
|
||||
// Register first row as WarlordRow (index 0)
|
||||
var warlordRow = heroesTable.GetRowRectTransform(0);
|
||||
if (warlordRow != null) { registry.RegisterTarget("WarlordRow", warlordRow); }
|
||||
|
||||
// Register rows 1 and 2 as VassalRows
|
||||
var vassalRow1 = heroesTable.GetRowRectTransform(1);
|
||||
if (vassalRow1 != null) { registry.RegisterTarget("VassalRow1", vassalRow1); }
|
||||
|
||||
var vassalRow2 = heroesTable.GetRowRectTransform(2);
|
||||
if (vassalRow2 != null) { registry.RegisterTarget("VassalRow2", vassalRow2); }
|
||||
}
|
||||
|
||||
private void SetUpBattalionsTable() {
|
||||
|
||||
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+116
-15
@@ -299,6 +299,36 @@ namespace eagle {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all pending commands for a specific game.
|
||||
/// Called when the server confirms a command was processed (SUCCESS or BAD_TOKEN).
|
||||
/// </summary>
|
||||
private void RemovePendingCommandsForGame(long gameId) {
|
||||
lock (this) {
|
||||
var toRemove = _pendingCommands.Where(cmd => cmd.GameId == gameId).ToList();
|
||||
foreach (var cmd in toRemove) { _pendingCommands.Remove(cmd); }
|
||||
if (toRemove.Count > 0) {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[POST] Removed {toRemove.Count} pending command(s) for game {gameId}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh the subscription for a specific game to get fresh state from the server.
|
||||
/// Used when a command is rejected (e.g., BAD_TOKEN) and we need current state.
|
||||
/// </summary>
|
||||
private void RefreshGameSubscription(long gameId) {
|
||||
IClientConnectionSubscriber subscriber;
|
||||
lock (this) { _subscribers.TryGetValue(gameId, out subscriber); }
|
||||
if (subscriber != null) {
|
||||
_ = StreamOneGameAsync(subscriber);
|
||||
} else {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[REFRESH] No subscriber found for game {gameId}");
|
||||
}
|
||||
}
|
||||
|
||||
public async Task Connect() {
|
||||
// Prevent concurrent connection attempts
|
||||
if (_isConnecting) {
|
||||
@@ -468,7 +498,13 @@ namespace eagle {
|
||||
await PostRequest(nextCommand);
|
||||
} else if (eagleToken > providedToken) {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"{providedToken} seems to be stale, dropping");
|
||||
$"{providedToken} seems to be stale (current token " +
|
||||
$"{eagleToken}), dropping and refreshing state");
|
||||
// Server already processed this command and advanced
|
||||
// the token. Re-subscribe to ensure we have current
|
||||
// state, especially if turn passed and we need new
|
||||
// commands.
|
||||
_ = StreamOneGameAsync(subscriber);
|
||||
} else {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"{providedToken} seems to be from the future, adding back to the queue");
|
||||
@@ -503,7 +539,10 @@ namespace eagle {
|
||||
await PostRequest(nextCommand);
|
||||
} else {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"Shardok token mismatch: pending={providedShardokToken} current={currentShardokToken}, dropping");
|
||||
$"Shardok token mismatch: pending={providedShardokToken} " +
|
||||
$"current={currentShardokToken}, dropping and refreshing state");
|
||||
// Server processed command, token advanced. Refresh state.
|
||||
_ = StreamOneGameAsync(subscriber);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -528,7 +567,10 @@ namespace eagle {
|
||||
await PostRequest(nextCommand);
|
||||
} else {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"Shardok placement token mismatch: pending={providedShardokToken} current={currentShardokToken}, dropping");
|
||||
$"Shardok placement token mismatch: pending={providedShardokToken} " +
|
||||
$"current={currentShardokToken}, dropping and refreshing state");
|
||||
// Server processed command, token advanced. Refresh state.
|
||||
_ = StreamOneGameAsync(subscriber);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -658,11 +700,12 @@ namespace eagle {
|
||||
return true;
|
||||
});
|
||||
|
||||
// Only remove from pending if successfully sent.
|
||||
// If connection was dead, leave in queue for retry after reconnect.
|
||||
if (success) {
|
||||
lock (this) { _pendingCommands.Remove(request); }
|
||||
} else {
|
||||
// IMPORTANT: Do NOT remove from pending here even if write succeeded.
|
||||
// WriteAsync completing only means data was written to local buffers,
|
||||
// not that the server received and processed it. The command stays in
|
||||
// _pendingCommands until we receive PostCommandResponse SUCCESS or
|
||||
// TryPendingCommands sees the token has advanced (command was processed).
|
||||
if (!success) {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[POST] Command not sent (connection dead), keeping in pending queue for retry");
|
||||
}
|
||||
@@ -767,12 +810,19 @@ namespace eagle {
|
||||
await Task.WhenAny(actionTask, timeoutTask).ConfigureAwait(false);
|
||||
|
||||
if (completedTask == timeoutTask) {
|
||||
// WriteAsync timed out - connection is likely dead
|
||||
// WriteAsync timed out - connection is dead
|
||||
LogConnectionEvent(
|
||||
"write_timeout",
|
||||
$"WriteAsync timed out after {WriteAsyncTimeoutMs}ms");
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[WRITE_TIMEOUT] WriteAsync timed out after {WriteAsyncTimeoutMs}ms, connection may be dead");
|
||||
$"[WRITE_TIMEOUT] WriteAsync timed out after {WriteAsyncTimeoutMs}ms, triggering reconnect");
|
||||
|
||||
// Dispose the dead connection and schedule reconnect
|
||||
lock (this) {
|
||||
_streamingCall?.Dispose();
|
||||
_streamingCall = null;
|
||||
}
|
||||
ScheduleReconnect("WriteAsyncTimeout");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -780,15 +830,31 @@ namespace eagle {
|
||||
timeoutCts.Cancel();
|
||||
return await actionTask.ConfigureAwait(false);
|
||||
} catch (RpcException e) {
|
||||
if (e.StatusCode == StatusCode.Cancelled) {
|
||||
// This is expected when the connection is closed.
|
||||
return false;
|
||||
} else {
|
||||
throw;
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[WRITE_ERROR] RpcException: {e.StatusCode} - {e.Message}");
|
||||
// Connection is broken - dispose and reconnect
|
||||
lock (this) {
|
||||
_streamingCall?.Dispose();
|
||||
_streamingCall = null;
|
||||
}
|
||||
if (e.StatusCode != StatusCode.Cancelled) {
|
||||
// Cancelled is expected during normal shutdown, don't reconnect
|
||||
ScheduleReconnect($"RpcException-{e.StatusCode}");
|
||||
}
|
||||
return false;
|
||||
} catch (OperationCanceledException) {
|
||||
// Timeout was triggered
|
||||
return false;
|
||||
} catch (Exception e) {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[WRITE_ERROR] Exception: {e.GetType().Name} - {e.Message}");
|
||||
// Unknown error - dispose and reconnect
|
||||
lock (this) {
|
||||
_streamingCall?.Dispose();
|
||||
_streamingCall = null;
|
||||
}
|
||||
ScheduleReconnect($"WriteException-{e.GetType().Name}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1073,6 +1139,41 @@ namespace eagle {
|
||||
}
|
||||
ackTcs?.TrySetResult(ack);
|
||||
|
||||
break;
|
||||
|
||||
case UpdateStreamResponse.ResponseDetailsOneofCase.PostCommandResponse:
|
||||
var postResponse = current.PostCommandResponse;
|
||||
if (postResponse.Status == PostCommandResponse.Types.Status.Error) {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[POST] Server returned ERROR: {postResponse.ErrorMessage}");
|
||||
LogConnectionEvent(
|
||||
"post_command_error",
|
||||
postResponse.ErrorMessage);
|
||||
|
||||
// Disconnect and let normal reconnect flow handle recovery
|
||||
_streamingCall?.Dispose();
|
||||
_streamingCall = null;
|
||||
} else if (
|
||||
postResponse.Status ==
|
||||
PostCommandResponse.Types.Status.BadToken) {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[POST] Server returned BAD_TOKEN for game {postResponse.GameId} " +
|
||||
"- command rejected, refreshing state");
|
||||
// Server rejected command due to stale token. Remove from
|
||||
// pending (already processed) and re-subscribe to ensure we
|
||||
// have current state.
|
||||
RemovePendingCommandsForGame(postResponse.GameId);
|
||||
RefreshGameSubscription(postResponse.GameId);
|
||||
} else if (
|
||||
postResponse.Status ==
|
||||
PostCommandResponse.Types.Status.Success) {
|
||||
_remoteEagleClientLogger.LogLine(
|
||||
$"[POST] Server confirmed command for game {postResponse.GameId}");
|
||||
// Command was successfully processed. Remove from pending.
|
||||
RemovePendingCommandsForGame(postResponse.GameId);
|
||||
}
|
||||
// UNKNOWN is benign (old servers that don't set status)
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes Sparkle auto-updater at app startup.
|
||||
/// Uses RuntimeInitializeOnLoadMethod to ensure early initialization.
|
||||
/// </summary>
|
||||
public static class SparkleInitializer {
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||||
private static void Initialize() {
|
||||
Debug.Log("SparkleInitializer: Initializing Sparkle at startup");
|
||||
SparkleUpdater.Initialize();
|
||||
}
|
||||
}
|
||||
+5
-5
@@ -1,11 +1,11 @@
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fileFormatVersion: 2
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guid: 75ea5d911cfab4851831d1de4b61f559
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guid: 2b4c6d8e0f1a3b5c7d9e1f3a5b7c9d1e
|
||||
MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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executionOrder: -100
|
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,120 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// C# wrapper for the native SparklePlugin on macOS.
|
||||
/// Provides auto-update functionality via the Sparkle framework.
|
||||
/// On non-macOS platforms, all methods are no-ops.
|
||||
/// </summary>
|
||||
public static class SparkleUpdater {
|
||||
#if UNITY_STANDALONE_OSX && !UNITY_EDITOR
|
||||
private const string PluginName = "SparklePlugin";
|
||||
|
||||
[DllImport(PluginName)]
|
||||
private static extern void SparklePlugin_Initialize();
|
||||
|
||||
[DllImport(PluginName)]
|
||||
private static extern void SparklePlugin_CheckForUpdates();
|
||||
|
||||
[DllImport(PluginName)]
|
||||
private static extern void SparklePlugin_CheckForUpdatesInBackground();
|
||||
|
||||
[DllImport(PluginName)]
|
||||
private static extern int SparklePlugin_IsCheckingForUpdates();
|
||||
|
||||
[DllImport(PluginName)]
|
||||
private static extern int SparklePlugin_GetAutomaticallyChecksForUpdates();
|
||||
|
||||
[DllImport(PluginName)]
|
||||
private static extern void SparklePlugin_SetAutomaticallyChecksForUpdates(int enabled);
|
||||
|
||||
private static bool _initialized = false;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the Sparkle updater. Should be called once at app startup.
|
||||
/// This starts automatic background update checks based on Info.plist settings.
|
||||
/// </summary>
|
||||
public static void Initialize() {
|
||||
if (_initialized) {
|
||||
Debug.Log("SparkleUpdater: Already initialized");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("SparkleUpdater: Initializing Sparkle");
|
||||
try {
|
||||
SparklePlugin_Initialize();
|
||||
_initialized = true;
|
||||
Debug.Log("SparkleUpdater: Initialization complete");
|
||||
} catch (System.Exception e) {
|
||||
Debug.LogError($"SparkleUpdater: Failed to initialize: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Manually check for updates. Shows the update UI to the user.
|
||||
/// </summary>
|
||||
public static void CheckForUpdates() {
|
||||
if (!_initialized) {
|
||||
Debug.LogWarning("SparkleUpdater: Not initialized");
|
||||
return;
|
||||
}
|
||||
SparklePlugin_CheckForUpdates();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check for updates silently in the background.
|
||||
/// Only shows UI if an update is found.
|
||||
/// </summary>
|
||||
public static void CheckForUpdatesInBackground() {
|
||||
if (!_initialized) {
|
||||
Debug.LogWarning("SparkleUpdater: Not initialized");
|
||||
return;
|
||||
}
|
||||
SparklePlugin_CheckForUpdatesInBackground();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if an update check is currently in progress.
|
||||
/// </summary>
|
||||
public static bool IsCheckingForUpdates {
|
||||
get {
|
||||
if (!_initialized) return false;
|
||||
return SparklePlugin_IsCheckingForUpdates() != 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether automatic update checks are enabled.
|
||||
/// </summary>
|
||||
public static bool AutomaticallyChecksForUpdates {
|
||||
get {
|
||||
if (!_initialized) return false;
|
||||
return SparklePlugin_GetAutomaticallyChecksForUpdates() != 0;
|
||||
}
|
||||
set {
|
||||
if (!_initialized) return;
|
||||
SparklePlugin_SetAutomaticallyChecksForUpdates(value? 1: 0);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
// Stub implementations for non-macOS platforms and Editor
|
||||
|
||||
public static void Initialize() { Debug.Log("SparkleUpdater: Not available on this platform"); }
|
||||
|
||||
public static void CheckForUpdates() {
|
||||
Debug.Log("SparkleUpdater: Not available on this platform");
|
||||
}
|
||||
|
||||
public static void CheckForUpdatesInBackground() {
|
||||
Debug.Log("SparkleUpdater: Not available on this platform");
|
||||
}
|
||||
|
||||
public static bool IsCheckingForUpdates => false;
|
||||
|
||||
public static bool AutomaticallyChecksForUpdates {
|
||||
get => false;
|
||||
set {}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
+4
-4
@@ -1,11 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 680b7d1179eb34a0fa338286236db2e9
|
||||
guid: 8a3b5c7d9e1f2a3b4c5d6e7f8a9b0c1d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,6 @@
|
||||
System.Runtime.CompilerServices.Unsafe/**
|
||||
!**/*.psd
|
||||
**/*.dll
|
||||
# Native plugins built at CI time
|
||||
DarwinGodiceBundle.bundle/
|
||||
macOS/SparklePlugin.bundle/
|
||||
|
||||
-33
@@ -1,33 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5b6db3c9b9e34b82ae9163a61276c8a
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
Standalone: OSXUniversal
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,27 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fc634da07f5047c99dba5ce558b5886
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c5d7e9f1a2b4c6d8e0f2a4b6c8d0e2f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -23,10 +23,6 @@ public class SettingsPanelController : MonoBehaviour {
|
||||
public Slider tileBorderWidthSlider;
|
||||
public TMP_Text tileBorderWidthLabel;
|
||||
|
||||
public Toggle useGoDiceToggle;
|
||||
public Button testGoDice;
|
||||
public RollPanelController rollPanelController;
|
||||
|
||||
public Toggle tooltipHugsCursorToggle;
|
||||
public HoveringTooltip hoveringTooltip;
|
||||
|
||||
@@ -42,7 +38,6 @@ public class SettingsPanelController : MonoBehaviour {
|
||||
|
||||
private const string SoundEffectsVolumeKey = "soundEffectsVolume";
|
||||
private const string MusicVolumeKey = "musicVolume";
|
||||
public const string UseGoDiceKey = "useGoDice";
|
||||
private const string TooltipHugsCursorKey = "tooltipHugsCursor";
|
||||
private const string AnimationToggleKey = "animationToggle";
|
||||
|
||||
@@ -62,7 +57,6 @@ public class SettingsPanelController : MonoBehaviour {
|
||||
|
||||
soundEffectsSlider.value = soundEffectsSource.volume;
|
||||
musicSlider.value = musicSource.volume;
|
||||
useGoDiceToggle.isOn = PlayerPrefs.GetInt(UseGoDiceKey, 0) == 1;
|
||||
|
||||
tooltipHugsCursorToggle.isOn = PlayerPrefs.GetInt(TooltipHugsCursorKey, 0) == 1;
|
||||
hoveringTooltip.HugsCursor = tooltipHugsCursorToggle.isOn;
|
||||
@@ -111,17 +105,6 @@ public class SettingsPanelController : MonoBehaviour {
|
||||
PlayerPrefs.SetFloat(MusicVolumeKey, val);
|
||||
}
|
||||
|
||||
public void OnUseGoDiceToggleChange(bool val) {
|
||||
PlayerPrefs.SetInt(UseGoDiceKey, val ? 1 : 0);
|
||||
testGoDice.interactable = val;
|
||||
}
|
||||
|
||||
public void OnTestGoDiceClick() {
|
||||
rollPanelController.GetRoll(
|
||||
new RollRequest { RollType = RollType.D100OpenEnded },
|
||||
(result) => { Console.Out.WriteLine($"Got ${result}"); });
|
||||
}
|
||||
|
||||
public void OnCursorHugToggleChange(bool val) {
|
||||
PlayerPrefs.SetInt(TooltipHugsCursorKey, val ? 1 : 0);
|
||||
hoveringTooltip.HugsCursor = val;
|
||||
|
||||
@@ -55,6 +55,21 @@ namespace Shardok {
|
||||
/// <param name="unitType">Type of battalion (determines boot vs hoof prints)</param>
|
||||
public void
|
||||
AnimateMove(int sourceCellIndex, int targetCellIndex, BattalionTypeId unitType) {
|
||||
AnimateMove(new List<int> { sourceCellIndex, targetCellIndex }, unitType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Animate movement along a path of hex cells.
|
||||
/// </summary>
|
||||
/// <param name="pathCellIndices">List of cell indices forming the path (including
|
||||
/// start)</param> <param name="unitType">Type of battalion (determines boot vs hoof
|
||||
/// prints)</param>
|
||||
public void AnimateMove(List<int> pathCellIndices, BattalionTypeId unitType) {
|
||||
if (pathCellIndices == null || pathCellIndices.Count < 2) {
|
||||
Debug.LogWarning("MoveAnimator: Path must have at least 2 points");
|
||||
return;
|
||||
}
|
||||
|
||||
if (bootPrintSprite == null && hoofPrintSprite == null) {
|
||||
Debug.LogWarning("MoveAnimator: No print sprites assigned");
|
||||
return;
|
||||
@@ -65,19 +80,21 @@ namespace Shardok {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2? sourcePos = _hexGrid.GetCellCenterPosition(sourceCellIndex);
|
||||
Vector2? targetPos = _hexGrid.GetCellCenterPosition(targetCellIndex);
|
||||
|
||||
if (sourcePos == null || targetPos == null) {
|
||||
Debug.LogWarning(
|
||||
$"MoveAnimator: Invalid cell indices {sourceCellIndex} or {targetCellIndex}");
|
||||
return;
|
||||
// Convert cell indices to positions
|
||||
var pathPositions = new List<Vector2>();
|
||||
foreach (int cellIndex in pathCellIndices) {
|
||||
Vector2? pos = _hexGrid.GetCellCenterPosition(cellIndex);
|
||||
if (pos == null) {
|
||||
Debug.LogWarning($"MoveAnimator: Invalid cell index {cellIndex}");
|
||||
return;
|
||||
}
|
||||
pathPositions.Add(pos.Value);
|
||||
}
|
||||
|
||||
bool isMounted = unitType == BattalionTypeId.LightCavalry ||
|
||||
unitType == BattalionTypeId.HeavyCavalry;
|
||||
|
||||
StartCoroutine(SpawnPrintTrail(sourcePos.Value, targetPos.Value, isMounted));
|
||||
StartCoroutine(SpawnPrintTrailAlongPath(pathPositions, isMounted));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -88,39 +105,52 @@ namespace Shardok {
|
||||
}
|
||||
|
||||
private IEnumerator SpawnPrintTrail(Vector2 source, Vector2 target, bool isMounted) {
|
||||
var prints = new List<GameObject>();
|
||||
Vector2 direction = (target - source).normalized;
|
||||
float totalDistance = Vector2.Distance(source, target);
|
||||
yield return SpawnPrintTrailAlongPath(new List<Vector2> { source, target }, isMounted);
|
||||
}
|
||||
|
||||
// Calculate rotation angle for prints to face direction of travel
|
||||
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg - 90f;
|
||||
private IEnumerator SpawnPrintTrailAlongPath(List<Vector2> pathPositions, bool isMounted) {
|
||||
var prints = new List<GameObject>();
|
||||
|
||||
Sprite printSprite = isMounted ? (hoofPrintSprite ?? bootPrintSprite)
|
||||
: (bootPrintSprite ?? hoofPrintSprite);
|
||||
Color printColor = isMounted ? hoofPrintColor : bootPrintColor;
|
||||
|
||||
// Spawn prints along the path
|
||||
for (int i = 0; i < printsPerHex; i++) {
|
||||
float t = (i + 1f) / (printsPerHex + 1f);
|
||||
Vector2 position = Vector2.Lerp(source, target, t);
|
||||
int totalPrintIndex = 0;
|
||||
|
||||
// Alternate left/right for boot prints (flip horizontally)
|
||||
bool flipX = !isMounted && (i % 2 == 1);
|
||||
// Spawn prints along each segment of the path
|
||||
for (int segmentIdx = 0; segmentIdx < pathPositions.Count - 1; segmentIdx++) {
|
||||
Vector2 source = pathPositions[segmentIdx];
|
||||
Vector2 target = pathPositions[segmentIdx + 1];
|
||||
Vector2 direction = (target - source).normalized;
|
||||
|
||||
// Lateral offset for alternating prints (feet or front/rear hooves)
|
||||
Vector2 perpendicular = new Vector2(-direction.y, direction.x);
|
||||
float offset = (i % 2 == 0) ? -lateralOffset : lateralOffset;
|
||||
position += perpendicular * offset;
|
||||
// Calculate rotation angle for prints to face direction of travel
|
||||
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg - 90f;
|
||||
|
||||
GameObject print = CreatePrint(position, angle, printSprite, printColor, flipX);
|
||||
prints.Add(print);
|
||||
// Spawn prints along this segment
|
||||
for (int i = 0; i < printsPerHex; i++) {
|
||||
float t = (i + 1f) / (printsPerHex + 1f);
|
||||
Vector2 position = Vector2.Lerp(source, target, t);
|
||||
|
||||
// Start FIFO fade coroutine for this print
|
||||
var fadeCoroutine =
|
||||
StartCoroutine(FadePrintFIFO(print, printLingerTime + i * printInterval));
|
||||
_activeCoroutines.Add(fadeCoroutine);
|
||||
// Alternate left/right for boot prints (flip horizontally)
|
||||
bool flipX = !isMounted && (totalPrintIndex % 2 == 1);
|
||||
|
||||
yield return new WaitForSeconds(printInterval);
|
||||
// Lateral offset for alternating prints (feet or front/rear hooves)
|
||||
Vector2 perpendicular = new Vector2(-direction.y, direction.x);
|
||||
float offset = (totalPrintIndex % 2 == 0) ? -lateralOffset : lateralOffset;
|
||||
position += perpendicular * offset;
|
||||
|
||||
GameObject print = CreatePrint(position, angle, printSprite, printColor, flipX);
|
||||
prints.Add(print);
|
||||
|
||||
// Start FIFO fade coroutine for this print
|
||||
var fadeCoroutine = StartCoroutine(FadePrintFIFO(
|
||||
print,
|
||||
printLingerTime + totalPrintIndex * printInterval));
|
||||
_activeCoroutines.Add(fadeCoroutine);
|
||||
|
||||
totalPrintIndex++;
|
||||
yield return new WaitForSeconds(printInterval);
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for all fades to complete
|
||||
|
||||
+27
-8
@@ -480,6 +480,9 @@ namespace Shardok {
|
||||
SetModifiers();
|
||||
UpdateReserves();
|
||||
|
||||
// Notify tutorial system of available commands (for spell/ability tutorials)
|
||||
TutorialManager.Instance?.TriggerRegistry?.OnTacticalCommandsAvailable(Model);
|
||||
|
||||
HandleEnemyStartingPositionOverlays();
|
||||
|
||||
endTurnButton.interactable = false;
|
||||
@@ -1531,13 +1534,15 @@ namespace Shardok {
|
||||
/// For two-stage sounds (when isOwnCommand=true), plays attempt sound and tracks pending.
|
||||
/// For single-stage or other player actions, plays full sound.
|
||||
/// </summary>
|
||||
/// <param name="movePath">Optional path for move animations (list of grid indices)</param>
|
||||
void PlayAnimationAndSound(
|
||||
AnimationType animationType,
|
||||
int sourceGridIndex,
|
||||
int targetGridIndex,
|
||||
UnitViewWithName attackerUnit,
|
||||
UnitViewWithName defenderUnit,
|
||||
bool isOwnCommand = false) {
|
||||
bool isOwnCommand = false,
|
||||
List<int> movePath = null) {
|
||||
if (animationType == AnimationType.None) return;
|
||||
|
||||
// Handle sound based on whether this is own command with two-stage sounds
|
||||
@@ -1576,10 +1581,14 @@ namespace Shardok {
|
||||
break;
|
||||
case AnimationType.Move:
|
||||
if (moveAnimator != null && attackerUnit != null) {
|
||||
moveAnimator.AnimateMove(
|
||||
sourceGridIndex,
|
||||
targetGridIndex,
|
||||
attackerUnit.Battalion.Type);
|
||||
if (movePath != null && movePath.Count >= 2) {
|
||||
moveAnimator.AnimateMove(movePath, attackerUnit.Battalion.Type);
|
||||
} else {
|
||||
moveAnimator.AnimateMove(
|
||||
sourceGridIndex,
|
||||
targetGridIndex,
|
||||
attackerUnit.Battalion.Type);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AnimationType.LightningBolt:
|
||||
@@ -1897,13 +1906,22 @@ namespace Shardok {
|
||||
Coords finishCoords = GridIndexToMapCoords(finishGridIndex);
|
||||
|
||||
var commandTypes = commandTypeUIManager.CommandTypesForGroup(_displayedCommandGroup);
|
||||
CommandType? executedCommand =
|
||||
var executedCommand =
|
||||
Model.PerformTargetedCommand(startCoords, finishCoords, commandTypes);
|
||||
|
||||
if (executedCommand != null) {
|
||||
var attackerUnit = Model.UnitAtCoords(startCoords);
|
||||
var defenderUnit = Model.UnitAtCoords(finishCoords);
|
||||
var animationType = AnimationTypeForCommand(executedCommand.Value);
|
||||
var animationType = AnimationTypeForCommand(executedCommand.Type);
|
||||
|
||||
// Extract path for move animations (prepend start position)
|
||||
List<int> movePath = null;
|
||||
if (executedCommand.Path.Count > 0) {
|
||||
movePath = new List<int> { startGridIndex };
|
||||
foreach (var coords in executedCommand.Path) {
|
||||
movePath.Add(MapCoordsToGridIndex(coords));
|
||||
}
|
||||
}
|
||||
|
||||
if (animationType != AnimationType.None) {
|
||||
PlayAnimationAndSound(
|
||||
@@ -1912,7 +1930,8 @@ namespace Shardok {
|
||||
finishGridIndex,
|
||||
attackerUnit,
|
||||
defenderUnit,
|
||||
isOwnCommand: true);
|
||||
isOwnCommand: true,
|
||||
movePath: movePath);
|
||||
} else if (Model.InSetUp) {
|
||||
// For commands without specific animations, play generic click in setup
|
||||
audioClipSource.PlayOneShot(soundManager.GenericClickSound());
|
||||
|
||||
+12
-30
@@ -6,7 +6,6 @@ using eagle0;
|
||||
using UnityEngine;
|
||||
using Net.Eagle0.Shardok.Api;
|
||||
using Net.Eagle0.Shardok.Common;
|
||||
using UnityGoDiceInterface;
|
||||
using BattalionId = System.Int32;
|
||||
using UnitId = System.Int32;
|
||||
using PlayerId = System.Int32;
|
||||
@@ -133,8 +132,6 @@ public class ShardokGameModel {
|
||||
|
||||
private const int StartingHistoryCapacity = 100;
|
||||
|
||||
private readonly RollFetcher _rollFetcher;
|
||||
|
||||
public ShardokGameModel(
|
||||
EagleGameId eagleGameId,
|
||||
ShardokGameId shardokGameId,
|
||||
@@ -146,13 +143,11 @@ public class ShardokGameModel {
|
||||
List<PlayerWithHostility> players,
|
||||
Dictionary<HeroId, String> heroNameTextIds,
|
||||
Dictionary<HeroId, String> heroImages,
|
||||
Dictionary<BattalionId, String> battalionNames,
|
||||
RollFetcher rollFetcher) {
|
||||
Dictionary<BattalionId, String> battalionNames) {
|
||||
EagleGameId = eagleGameId;
|
||||
ShardokGameId = shardokGameId;
|
||||
History = new List<ActionResultView>(StartingHistoryCapacity);
|
||||
_persistentClientConnection = persistentClientConnection;
|
||||
this._rollFetcher = rollFetcher;
|
||||
PlayerId = playerId;
|
||||
this.players = new List<PlayerWithHostility>(players);
|
||||
|
||||
@@ -274,16 +269,14 @@ public class ShardokGameModel {
|
||||
return true;
|
||||
}
|
||||
|
||||
public CommandType? PerformTargetedCommand(
|
||||
Coords start,
|
||||
Coords target,
|
||||
List<CommandType> possibleTypes) {
|
||||
public CommandDescriptor
|
||||
PerformTargetedCommand(Coords start, Coords target, List<CommandType> possibleTypes) {
|
||||
List<CommandDescriptor> heroActions = GetCommandsForCoords(start);
|
||||
|
||||
foreach (CommandDescriptor action in heroActions) {
|
||||
if (target.Equals(action.Target) && possibleTypes.Contains(action.Type)) {
|
||||
PostAction(action);
|
||||
return action.Type;
|
||||
return action;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
@@ -352,25 +345,14 @@ public class ShardokGameModel {
|
||||
var index = AvailableCommands.IndexOf(action);
|
||||
AvailableCommands.Clear();
|
||||
|
||||
if (action.RollRequest != null) {
|
||||
_rollFetcher.GetRoll(action.RollRequest, roll => {
|
||||
_persistentClientConnection.PostShardokCommand(
|
||||
EagleGameId,
|
||||
ShardokGameId,
|
||||
PlayerId,
|
||||
History.Count(),
|
||||
index,
|
||||
roll);
|
||||
});
|
||||
} else {
|
||||
_persistentClientConnection.PostShardokCommand(
|
||||
EagleGameId,
|
||||
ShardokGameId,
|
||||
PlayerId,
|
||||
History.Count(),
|
||||
index,
|
||||
null);
|
||||
}
|
||||
// Physical dice roll support removed - server generates random rolls
|
||||
_persistentClientConnection.PostShardokCommand(
|
||||
EagleGameId,
|
||||
ShardokGameId,
|
||||
PlayerId,
|
||||
History.Count(),
|
||||
index,
|
||||
null);
|
||||
}
|
||||
|
||||
private void PostGameSetupActions() {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user