Re-enable Sparkle auto-update integration for Mac builds (#5318)

* Add native Sparkle plugin to enable Mac auto-updates

The Sparkle framework was being injected into the app bundle, but
nothing was initializing it. This adds:

- Native Objective-C plugin (SparklePlugin.m) that initializes
  SPUStandardUpdaterController at runtime
- C# wrapper (SparkleUpdater.cs) for Unity to call the native plugin
- SparkleInitializer.cs uses RuntimeInitializeOnLoadMethod to
  automatically initialize Sparkle at app startup
- Build script to compile the plugin as a universal binary

The plugin is weak-linked against Sparkle.framework, which is injected
separately by inject_sparkle.sh during the build process.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Convert Sparkle plugin build from clang to Bazel

- Add Sparkle framework as http_archive dependency in MODULE.bazel
- Add BUILD.sparkle to import the framework
- Add BUILD.bazel for SparklePlugin using macos_bundle rule
- Update build_sparkle_plugin.sh to use Bazel instead of direct clang
- Register Apple CC toolchain extension

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix symbol exports for SparklePlugin native library

The C functions need to be exported with visibility("default") and
explicit linker flags for Unity P/Invoke to find them. Without this,
the bundle binary had no exported symbols.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Re-enable Sparkle auto-update integration for Mac builds

Restores Sparkle integration that was temporarily removed in #5317:
- Restore inject_sparkle.sh script
- Add Sparkle injection step to mac_build.yml
- Re-enable Sparkle signing and appcast updates in deploy step

Combined with native SparklePlugin that initializes Sparkle at runtime.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Build SparklePlugin.bundle before Unity build

The SparklePlugin.bundle.meta file tells Unity to include the plugin,
but the actual bundle needs to be built by Bazel first.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Convert SparklePlugin Info.plist to XML format

Unity's build system requires Info.plist files in XML format,
but Bazel outputs them in binary plist format.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-14 05:28:58 -08:00
committed by GitHub
co-authored by Claude Opus 4.5
parent 1e3ae0d82c
commit 7ad5ebdb56
18 changed files with 535 additions and 2 deletions
+20 -1
View File
@@ -14,6 +14,7 @@ on:
- "src/main/go/net/eagle0/build/mac_build_handler/**"
- "scripts/build_protos.sh"
- "scripts/build_mac_plugin.sh"
- "scripts/inject_sparkle.sh"
- "scripts/codesign_mac_app.sh"
- "scripts/notarize_submit.sh"
- "scripts/notarize_wait.sh"
@@ -31,6 +32,7 @@ on:
- "src/main/protobuf/net/eagle0/eagle/views/**"
- "src/main/go/net/eagle0/build/mac_build_handler/**"
- "scripts/build_mac_plugin.sh"
- "scripts/inject_sparkle.sh"
- "scripts/codesign_mac_app.sh"
- "scripts/notarize_submit.sh"
- "scripts/notarize_wait.sh"
@@ -74,6 +76,14 @@ jobs:
- name: Persist Library/
run: ./ci/github_actions/persist_library.sh
- name: Inject Sparkle Framework
if: success()
env:
SPARKLE_EDDSA_PUBLIC_KEY: ${{ secrets.SPARKLE_EDDSA_PUBLIC_KEY }}
run: |
chmod +x ./scripts/inject_sparkle.sh
./scripts/inject_sparkle.sh "/tmp/eagle0/eagle0MAC/eagle0.app"
- name: Check if should deploy
id: check-deploy
run: |
@@ -239,11 +249,20 @@ jobs:
env:
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
SECRET_KEY: ${{ secrets.SECRET_KEY }}
SPARKLE_EDDSA_PRIVATE_KEY: ${{ secrets.SPARKLE_EDDSA_PRIVATE_KEY }}
run: |
# Write private key to temp file for signing
SPARKLE_PRIVATE_KEY_PATH="/tmp/sparkle_private_key"
echo "$SPARKLE_EDDSA_PRIVATE_KEY" > "$SPARKLE_PRIVATE_KEY_PATH"
chmod 600 "$SPARKLE_PRIVATE_KEY_PATH"
VERSION=$(git describe --tags --always)
BUILD_NUMBER=$(git rev-list --count HEAD)
bazel run //src/main/go/net/eagle0/build/mac_build_handler:mac_build_handler -- \
"/tmp/eagle0/eagle0MAC/eagle0.app" \
"$VERSION" \
"$BUILD_NUMBER"
"$BUILD_NUMBER" \
"$SPARKLE_PRIVATE_KEY_PATH"
rm "$SPARKLE_PRIVATE_KEY_PATH"
+18
View File
@@ -130,6 +130,13 @@ bazel_dep(name = "apple_support", version = "1.21.1", repo_name = "build_bazel_a
bazel_dep(name = "rules_apple", version = "4.3.3", repo_name = "build_bazel_rules_apple")
bazel_dep(name = "rules_swift", version = "2.4.0", repo_name = "build_bazel_rules_swift")
# Register Apple CC toolchain for Objective-C compilation
apple_cc_configure = use_extension(
"@build_bazel_apple_support//crosstool:setup.bzl",
"apple_cc_configure_extension",
)
use_repo(apple_cc_configure, "local_config_apple_cc")
#
# Protocol Buffers & RPC
#
@@ -293,6 +300,17 @@ http_archive(
],
)
# Sparkle framework for macOS auto-updates
SPARKLE_VERSION = "2.6.4"
http_archive(
name = "sparkle",
build_file = "@//external:BUILD.sparkle",
sha256 = "50612a06038abc931f16011d7903b8326a362c1074dabccb718404ce8e585f0b",
strip_prefix = "",
url = "https://github.com/sparkle-project/Sparkle/releases/download/%s/Sparkle-%s.tar.xz" % (SPARKLE_VERSION, SPARKLE_VERSION),
)
# Busybox static binary for Docker health checks (provides nc, wget, etc.)
# Primary: DigitalOcean Spaces (public, reliable)
# Fallback: busybox.net (can be unreliable/slow)
+1 -1
View File
@@ -396,7 +396,7 @@
"@@apple_support~//crosstool:setup.bzl%apple_cc_configure_extension": {
"general": {
"bzlTransitiveDigest": "Z3yAd66IJL0GAZUTSeMOjoHiE1SZPPwiIs/XQui5BvE=",
"usagesDigest": "tl3VVeQX3Hzh7FhM2gjnkCwEJpRMlY5S6a850WY/xvc=",
"usagesDigest": "DqQsfZN5lA8z+nLEEY+EpKGzQ8M73mDm/A8lofDSyus=",
"recordedFileInputs": {},
"recordedDirentsInputs": {},
"envVariables": {},
+3
View File
@@ -10,6 +10,9 @@ COMMIT=$(/usr/bin/git rev-parse --short HEAD)
/bin/echo "build Mac plugin"
./scripts/build_mac_plugin.sh
/bin/echo "build Sparkle plugin"
./scripts/build_sparkle_plugin.sh
git log -3
/bin/echo "build Mac"
+8
View File
@@ -0,0 +1,8 @@
load("@build_bazel_rules_apple//apple:apple.bzl", "apple_dynamic_framework_import")
# Import pre-built Sparkle framework
apple_dynamic_framework_import(
name = "Sparkle",
framework_imports = glob(["Sparkle.framework/**"]),
visibility = ["//visibility:public"],
)
+3
View File
@@ -8,3 +8,6 @@ ZIP_LOCATION=$(bazel cquery --config=mactools --output=files @net_eagle0_unity_g
/usr/bin/unzip -o $ZIP_LOCATION -d src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/
/usr/bin/plutil -convert xml1 src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/DarwinGodiceBundle.bundle/Contents/Info.plist
/bin/echo "building sparkle plugin"
./scripts/build_sparkle_plugin.sh
+30
View File
@@ -0,0 +1,30 @@
#!/usr/bin/env bash
#
# Build the SparklePlugin native library for Unity using Bazel
#
# Usage: build_sparkle_plugin.sh [output_dir]
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
OUTPUT_DIR="${1:-$PROJECT_ROOT/src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/macOS}"
echo "=== Building SparklePlugin with Bazel ==="
bazel build --config=mactools //src/main/objc/net/eagle0/sparkle:SparklePlugin
# Get the zip path from bazel
ZIP_PATH=$(bazel cquery --config=mactools --output=files //src/main/objc/net/eagle0/sparkle:SparklePlugin 2>/dev/null)
echo "=== Extracting SparklePlugin.bundle ==="
mkdir -p "$OUTPUT_DIR"
rm -rf "$OUTPUT_DIR/SparklePlugin.bundle"
unzip -o "$ZIP_PATH" -d "$OUTPUT_DIR/"
# Convert Info.plist from binary to XML format (Unity requires XML)
/usr/bin/plutil -convert xml1 "$OUTPUT_DIR/SparklePlugin.bundle/Contents/Info.plist"
echo "=== SparklePlugin built successfully ==="
ls -la "$OUTPUT_DIR/SparklePlugin.bundle/"
+93
View File
@@ -0,0 +1,93 @@
#!/usr/bin/env bash
#
# Inject Sparkle framework into a macOS .app bundle for auto-updates
# Usage: inject_sparkle.sh <app_path>
#
# Environment variables (required):
# SPARKLE_EDDSA_PUBLIC_KEY - EdDSA public key for verifying updates
#
# Optional environment variables:
# SPARKLE_FEED_URL - Appcast URL (default: https://assets.eagle0.net/mac/appcast.xml)
# SPARKLE_VERSION - Sparkle version to use (default: 2.6.4)
set -euxo pipefail
APP_PATH="$1"
SPARKLE_VERSION="${SPARKLE_VERSION:-2.6.4}"
SPARKLE_FEED_URL="${SPARKLE_FEED_URL:-https://assets.eagle0.net/mac/appcast.xml}"
SPARKLE_CACHE_DIR="/tmp/sparkle-cache"
if [ ! -d "$APP_PATH" ]; then
echo "ERROR: App not found at $APP_PATH"
exit 1
fi
if [ -z "${SPARKLE_EDDSA_PUBLIC_KEY:-}" ]; then
echo "ERROR: SPARKLE_EDDSA_PUBLIC_KEY environment variable not set"
exit 1
fi
# Download Sparkle if not cached
SPARKLE_DIR="$SPARKLE_CACHE_DIR/Sparkle-$SPARKLE_VERSION"
if [ ! -d "$SPARKLE_DIR/Sparkle.framework" ]; then
echo "=== Downloading Sparkle $SPARKLE_VERSION ==="
mkdir -p "$SPARKLE_CACHE_DIR"
SPARKLE_URL="https://github.com/sparkle-project/Sparkle/releases/download/${SPARKLE_VERSION}/Sparkle-${SPARKLE_VERSION}.tar.xz"
curl -L "$SPARKLE_URL" | tar -xJ -C "$SPARKLE_CACHE_DIR"
mv "$SPARKLE_CACHE_DIR/Sparkle-$SPARKLE_VERSION" "$SPARKLE_DIR" 2>/dev/null || true
# If the extracted directory doesn't match version pattern, it may just be "Sparkle"
if [ ! -d "$SPARKLE_DIR" ]; then
mkdir -p "$SPARKLE_DIR"
mv "$SPARKLE_CACHE_DIR/Sparkle.framework" "$SPARKLE_DIR/" 2>/dev/null || true
mv "$SPARKLE_CACHE_DIR/bin" "$SPARKLE_DIR/" 2>/dev/null || true
fi
fi
echo "=== Injecting Sparkle framework ==="
FRAMEWORKS_DIR="$APP_PATH/Contents/Frameworks"
mkdir -p "$FRAMEWORKS_DIR"
# Copy Sparkle framework
cp -R "$SPARKLE_DIR/Sparkle.framework" "$FRAMEWORKS_DIR/"
# Also copy the XPC services if present
if [ -d "$SPARKLE_DIR/Sparkle.framework/Versions/B/XPCServices" ]; then
echo "Sparkle XPC services present"
fi
echo "=== Updating Info.plist ==="
PLIST_PATH="$APP_PATH/Contents/Info.plist"
# Add Sparkle configuration to Info.plist
/usr/libexec/PlistBuddy -c "Delete :SUFeedURL" "$PLIST_PATH" 2>/dev/null || true
/usr/libexec/PlistBuddy -c "Add :SUFeedURL string '$SPARKLE_FEED_URL'" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Delete :SUPublicEDKey" "$PLIST_PATH" 2>/dev/null || true
/usr/libexec/PlistBuddy -c "Add :SUPublicEDKey string '$SPARKLE_EDDSA_PUBLIC_KEY'" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Delete :SUEnableAutomaticChecks" "$PLIST_PATH" 2>/dev/null || true
/usr/libexec/PlistBuddy -c "Add :SUEnableAutomaticChecks bool true" "$PLIST_PATH"
# Set bundle version from git for Sparkle version comparison
VERSION=$(git describe --tags --always 2>/dev/null || echo "1.0.0")
BUILD_NUMBER=$(git rev-list --count HEAD 2>/dev/null || echo "1")
echo "Setting version: $VERSION (build $BUILD_NUMBER)"
/usr/libexec/PlistBuddy -c "Set :CFBundleShortVersionString $VERSION" "$PLIST_PATH" 2>/dev/null || \
/usr/libexec/PlistBuddy -c "Add :CFBundleShortVersionString string '$VERSION'" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $BUILD_NUMBER" "$PLIST_PATH" 2>/dev/null || \
/usr/libexec/PlistBuddy -c "Add :CFBundleVersion string '$BUILD_NUMBER'" "$PLIST_PATH"
# Add URL scheme for invitation codes (eagle0://invite?code=XXXX)
echo "=== Adding URL scheme for invitation codes ==="
/usr/libexec/PlistBuddy -c "Delete :CFBundleURLTypes" "$PLIST_PATH" 2>/dev/null || true
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes array" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0 dict" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLName string 'com.Shardok-Games.eagle0'" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLSchemes array" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLSchemes:0 string 'eagle0'" "$PLIST_PATH"
echo "=== Sparkle injection complete ==="
echo "App: $APP_PATH"
echo "Feed URL: $SPARKLE_FEED_URL"
echo "Version: $VERSION (build $BUILD_NUMBER)"
@@ -0,0 +1,13 @@
using UnityEngine;
/// <summary>
/// Initializes Sparkle auto-updater at app startup.
/// Uses RuntimeInitializeOnLoadMethod to ensure early initialization.
/// </summary>
public static class SparkleInitializer {
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
private static void Initialize() {
Debug.Log("SparkleInitializer: Initializing Sparkle at startup");
SparkleUpdater.Initialize();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2b4c6d8e0f1a3b5c7d9e1f3a5b7c9d1e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: -100
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,120 @@
using System.Runtime.InteropServices;
using UnityEngine;
/// <summary>
/// C# wrapper for the native SparklePlugin on macOS.
/// Provides auto-update functionality via the Sparkle framework.
/// On non-macOS platforms, all methods are no-ops.
/// </summary>
public static class SparkleUpdater {
#if UNITY_STANDALONE_OSX && !UNITY_EDITOR
private const string PluginName = "SparklePlugin";
[DllImport(PluginName)]
private static extern void SparklePlugin_Initialize();
[DllImport(PluginName)]
private static extern void SparklePlugin_CheckForUpdates();
[DllImport(PluginName)]
private static extern void SparklePlugin_CheckForUpdatesInBackground();
[DllImport(PluginName)]
private static extern int SparklePlugin_IsCheckingForUpdates();
[DllImport(PluginName)]
private static extern int SparklePlugin_GetAutomaticallyChecksForUpdates();
[DllImport(PluginName)]
private static extern void SparklePlugin_SetAutomaticallyChecksForUpdates(int enabled);
private static bool _initialized = false;
/// <summary>
/// Initialize the Sparkle updater. Should be called once at app startup.
/// This starts automatic background update checks based on Info.plist settings.
/// </summary>
public static void Initialize() {
if (_initialized) {
Debug.Log("SparkleUpdater: Already initialized");
return;
}
Debug.Log("SparkleUpdater: Initializing Sparkle");
try {
SparklePlugin_Initialize();
_initialized = true;
Debug.Log("SparkleUpdater: Initialization complete");
} catch (System.Exception e) {
Debug.LogError($"SparkleUpdater: Failed to initialize: {e.Message}");
}
}
/// <summary>
/// Manually check for updates. Shows the update UI to the user.
/// </summary>
public static void CheckForUpdates() {
if (!_initialized) {
Debug.LogWarning("SparkleUpdater: Not initialized");
return;
}
SparklePlugin_CheckForUpdates();
}
/// <summary>
/// Check for updates silently in the background.
/// Only shows UI if an update is found.
/// </summary>
public static void CheckForUpdatesInBackground() {
if (!_initialized) {
Debug.LogWarning("SparkleUpdater: Not initialized");
return;
}
SparklePlugin_CheckForUpdatesInBackground();
}
/// <summary>
/// Returns true if an update check is currently in progress.
/// </summary>
public static bool IsCheckingForUpdates {
get {
if (!_initialized) return false;
return SparklePlugin_IsCheckingForUpdates() != 0;
}
}
/// <summary>
/// Gets or sets whether automatic update checks are enabled.
/// </summary>
public static bool AutomaticallyChecksForUpdates {
get {
if (!_initialized) return false;
return SparklePlugin_GetAutomaticallyChecksForUpdates() != 0;
}
set {
if (!_initialized) return;
SparklePlugin_SetAutomaticallyChecksForUpdates(value? 1: 0);
}
}
#else
// Stub implementations for non-macOS platforms and Editor
public static void Initialize() { Debug.Log("SparkleUpdater: Not available on this platform"); }
public static void CheckForUpdates() {
Debug.Log("SparkleUpdater: Not available on this platform");
}
public static void CheckForUpdatesInBackground() {
Debug.Log("SparkleUpdater: Not available on this platform");
}
public static bool IsCheckingForUpdates => false;
public static bool AutomaticallyChecksForUpdates {
get => false;
set {}
}
#endif
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8a3b5c7d9e1f2a3b4c5d6e7f8a9b0c1d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,3 +1,6 @@
System.Runtime.CompilerServices.Unsafe/**
!**/*.psd
**/*.dll
# Native plugins built at CI time
DarwinGodiceBundle.bundle/
macOS/SparklePlugin.bundle/
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3c5d7e9f1a2b4c6d8e0f2a4b6c8d0e2f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,45 @@
fileFormatVersion: 2
guid: 4d6e8f0a2b3c5d7e9f1a3b5c7d9e1f3a
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
: Any
second:
enabled: 0
settings:
Exclude Editor: 1
Exclude Linux64: 1
Exclude OSXUniversal: 0
Exclude Win: 1
Exclude Win64: 1
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
CPU: AnyCPU
DefaultValueInitialized: true
OS: AnyOS
- first:
Standalone: OSXUniversal
second:
enabled: 1
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,40 @@
load("@build_bazel_rules_apple//apple:macos.bzl", "macos_bundle")
# Native Sparkle plugin for Unity
# This plugin initializes Sparkle auto-updater at runtime
objc_library(
name = "sparkle_plugin_lib",
srcs = ["SparklePlugin.m"],
copts = [
"-fmodules",
"-fobjc-arc",
"-fvisibility=default", # Export symbols for Unity P/Invoke
],
sdk_frameworks = ["Foundation"],
deps = ["@sparkle//:Sparkle"],
)
macos_bundle(
name = "SparklePlugin",
bundle_id = "net.eagle0.SparklePlugin",
bundle_name = "SparklePlugin",
infoplists = ["Info.plist"],
linkopts = [
# Export symbols for Unity P/Invoke
"-exported_symbol",
"_SparklePlugin_Initialize",
"-exported_symbol",
"_SparklePlugin_CheckForUpdates",
"-exported_symbol",
"_SparklePlugin_CheckForUpdatesInBackground",
"-exported_symbol",
"_SparklePlugin_IsCheckingForUpdates",
"-exported_symbol",
"_SparklePlugin_GetAutomaticallyChecksForUpdates",
"-exported_symbol",
"_SparklePlugin_SetAutomaticallyChecksForUpdates",
],
minimum_os_version = "10.13",
visibility = ["//visibility:public"],
deps = [":sparkle_plugin_lib"],
)
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>SparklePlugin</string>
<key>CFBundleIdentifier</key>
<string>net.eagle0.SparklePlugin</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>SparklePlugin</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
@@ -0,0 +1,86 @@
//
// SparklePlugin.m
// Native macOS plugin for Unity to initialize Sparkle auto-updates
//
// Copyright 2026 Dan Crosby
//
#import <Foundation/Foundation.h>
#import <Sparkle/Sparkle.h>
// The updater controller - retained for the lifetime of the app
static SPUStandardUpdaterController *updaterController = nil;
// Export macro for Unity P/Invoke
#define EXPORT __attribute__((visibility("default")))
// Called from Unity to initialize Sparkle
// This should be called once at app startup
EXPORT void SparklePlugin_Initialize(void) {
if (updaterController != nil) {
NSLog(@"SparklePlugin: Already initialized");
return;
}
NSLog(@"SparklePlugin: Initializing Sparkle auto-updater");
// Create the updater controller with automatic update checking enabled
// The feed URL and public key are read from Info.plist (SUFeedURL, SUPublicEDKey)
updaterController = [[SPUStandardUpdaterController alloc]
initWithStartingUpdater:YES
updaterDelegate:nil
userDriverDelegate:nil];
if (updaterController != nil) {
NSLog(@"SparklePlugin: Sparkle initialized successfully");
} else {
NSLog(@"SparklePlugin: Failed to initialize Sparkle");
}
}
// Manually trigger an update check (shows UI)
EXPORT void SparklePlugin_CheckForUpdates(void) {
if (updaterController == nil) {
NSLog(@"SparklePlugin: Not initialized, call Initialize first");
return;
}
NSLog(@"SparklePlugin: Checking for updates");
[updaterController checkForUpdates:nil];
}
// Check for updates silently in background (no UI unless update found)
EXPORT void SparklePlugin_CheckForUpdatesInBackground(void) {
if (updaterController == nil) {
NSLog(@"SparklePlugin: Not initialized, call Initialize first");
return;
}
NSLog(@"SparklePlugin: Checking for updates in background");
[[updaterController updater] checkForUpdatesInBackground];
}
// Returns 1 if an update check is in progress, 0 otherwise
EXPORT int SparklePlugin_IsCheckingForUpdates(void) {
if (updaterController == nil) {
return 0;
}
return [[updaterController updater] sessionInProgress] ? 1 : 0;
}
// Returns 1 if automatic update checks are enabled, 0 otherwise
EXPORT int SparklePlugin_GetAutomaticallyChecksForUpdates(void) {
if (updaterController == nil) {
return 0;
}
return [[updaterController updater] automaticallyChecksForUpdates] ? 1 : 0;
}
// Enable or disable automatic update checks
EXPORT void SparklePlugin_SetAutomaticallyChecksForUpdates(int enabled) {
if (updaterController == nil) {
NSLog(@"SparklePlugin: Not initialized");
return;
}
[[updaterController updater] setAutomaticallyChecksForUpdates:(enabled != 0)];
}