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Author SHA1 Message Date
admin d5d0730c28 Use direct combat factory vector declarations 2026-06-23 13:03:15 -07:00
2 changed files with 2 additions and 2 deletions
@@ -49,7 +49,7 @@ class ArcheryCommandFactoryTest : public ::testing::Test {
auto def1Offset = AddGenericUnit(1, 1, def1pos);
auto def2Offset = AddGenericUnit(1, 2, def2pos);
auto vec = vector<Unit>{attackerUnit, def1Offset, def2Offset};
vector<Unit> vec{attackerUnit, def1Offset, def2Offset};
auto u = fbb.CreateVectorOfSortedStructs(&vec);
fbb.Finish(u);
@@ -22,7 +22,7 @@ class MeleeCommandFactoryTests : public ::testing::Test {
auto actorOff = AddGenericUnit(5, 0, position);
auto defenderOff = AddGenericUnit(3, 1, defenderPosition);
auto unitsVec = std::vector<Unit>{actorOff, defenderOff};
std::vector<Unit> unitsVec{actorOff, defenderOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);