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https://github.com/nolen777/eagle0.git
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Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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eb73de49bf | ||
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5f5664589e |
@@ -61,13 +61,13 @@
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using UnityEditor;
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public static class URPMigrationAuditTool {
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private const string ReportDirectory = "Temp";
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$"Shader feature CSV written to {shaderFeatureCsvPath}");
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}
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[MenuItem("Eagle0/Rendering/Configure Disposable URP Probe")]
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public static void ConfigureDisposableProbe() {
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const string assetFolder = "Assets/Settings";
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const string probeFolder = "Assets/Settings/URPProbe";
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const string rendererPath = "Assets/Settings/URPProbe/URPProbePipeline_Renderer.asset";
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EnsureAssetFolder(assetFolder);
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EnsureAssetFolder(probeFolder);
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|
||||
var pipelineAsset =
|
||||
AssetDatabase.LoadAssetAtPath<UniversalRenderPipelineAsset>(pipelinePath);
|
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if (pipelineAsset == null) {
|
||||
pipelineAsset = UniversalRenderPipelineAsset.Create();
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AssetDatabase.CreateAsset(pipelineAsset, pipelinePath);
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}
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if (pipelineAsset.rendererDataList.Length == 0 ||
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pipelineAsset.rendererDataList[0] == null) {
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var rendererData = pipelineAsset.LoadBuiltinRendererData();
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var rendererAssetPath = AssetDatabase.GetAssetPath(rendererData);
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if (rendererAssetPath != rendererPath) {
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AssetDatabase.MoveAsset(rendererAssetPath, rendererPath);
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}
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}
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GraphicsSettings.defaultRenderPipeline = pipelineAsset;
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QualitySettings.renderPipeline = pipelineAsset;
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EditorUtility.SetDirty(pipelineAsset);
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AssetDatabase.SaveAssets();
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Debug.Log(
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$"Configured disposable URP probe pipeline at {pipelinePath}. " +
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$"Graphics default: {GraphicsSettings.defaultRenderPipeline?.GetType().Name}; " +
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$"Quality active: {QualitySettings.renderPipeline?.GetType().Name}");
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}
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private static IEnumerable<T> LoadAssets<T>(string filter)
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where T : UnityEngine.Object {
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foreach (var guid in AssetDatabase.FindAssets(filter)) {
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@@ -103,6 +141,15 @@ public static class URPMigrationAuditTool {
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}
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}
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private static void EnsureAssetFolder(string assetFolder) {
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if (AssetDatabase.IsValidFolder(assetFolder)) { return; }
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var slashIndex = assetFolder.LastIndexOf('/');
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var parent = assetFolder.Substring(0, slashIndex);
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var child = assetFolder.Substring(slashIndex + 1);
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AssetDatabase.CreateFolder(parent, child);
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}
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private static List<TextPatternHit> ScanTextPatterns(
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string projectRoot,
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IReadOnlyCollection<string> extensions,
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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softVegetation: 1
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adaptiveVsync: 0
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realtimeGICPUUsage: 100
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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lodBias: 2
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meshLodThreshold: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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customRenderPipeline: {fileID: 11400000, guid: fb010f72d164b4ab08ce7d5a889c2d54,
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terrainTreeDistance: 5000
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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Android: 0
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Nintendo Switch 2: 5
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Server: 0
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Standalone: 0
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iPhone: 0
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+19
@@ -0,0 +1,19 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.ShaderGraph.Editor::UnityEditor.ShaderGraph.ShaderGraphProjectSettings
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shaderVariantLimit: 2048
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@@ -3,10 +3,10 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{f6909387-34e2-0197-fd91-e6996d3e4de4}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{cbfbdd17-044d-09d5-1313-420daf9f92ac}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{27d75263-bd6c-d73c-9c3d-d54542fa8432}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{cbfbdd17-044d-09d5-1313-420daf9f92ac}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -14,10 +14,10 @@ Global
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{f6909387-34e2-0197-fd91-e6996d3e4de4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{f6909387-34e2-0197-fd91-e6996d3e4de4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{cbfbdd17-044d-09d5-1313-420daf9f92ac}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{cbfbdd17-044d-09d5-1313-420daf9f92ac}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{27d75263-bd6c-d73c-9c3d-d54542fa8432}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{27d75263-bd6c-d73c-9c3d-d54542fa8432}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{cbfbdd17-044d-09d5-1313-420daf9f92ac}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{cbfbdd17-044d-09d5-1313-420daf9f92ac}.Debug|Any CPU.Build.0 = Debug|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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Reference in New Issue
Block a user