mirror of
https://github.com/nolen777/eagle0.git
synced 2026-07-29 12:35:41 +00:00
Compare commits
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4b2155e7fc |
@@ -51,7 +51,7 @@ TEST_F(UpdateGameStatusActionTests, onePlayerLeft_addsGameOverResult) {
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auto coords = net::eagle0::shardok::storage::fb::Coords(3, 3);
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auto onlyUnit = AddGenericUnit(0, 0, coords);
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auto unitsVec = vector<Unit>{onlyUnit};
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vector<Unit> unitsVec{onlyUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -96,7 +96,7 @@ TEST_F(UpdateGameStatusActionTests, twoPlayersLeft_noGameOverResult) {
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(2, 1);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -137,7 +137,7 @@ TEST_F(UpdateGameStatusActionTests, onePlayerAllUnitsHidden_gameOverResult) {
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(2, 1);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -183,7 +183,7 @@ TEST_F(UpdateGameStatusActionTests, remainingPlayerDoesNotHaveLastPlayerStanding
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auto coords1 = net::eagle0::shardok::storage::fb::Coords(3, 3);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto unitsVec = vector<Unit>{attackerUnit};
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vector<Unit> unitsVec{attackerUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -232,7 +232,7 @@ TEST_F(UpdateGameStatusActionTests, attackerHoldsAllCastles_gameOverResult) {
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(0, 3);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -287,7 +287,7 @@ TEST_F(UpdateGameStatusActionTests, attackerHoldsAllCastles_hiddenDefenderFlees)
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto hiddenDefender = AddGenericUnit(1, 2, hiddenCoords);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit, hiddenDefender};
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vector<Unit> unitsVec{attackerUnit, defenderUnit, hiddenDefender};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -349,7 +349,7 @@ TEST_F(UpdateGameStatusActionTests,
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto hiddenDefender = AddGenericUnit(1, 2, hiddenCoords);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit, hiddenDefender};
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vector<Unit> unitsVec{attackerUnit, defenderUnit, hiddenDefender};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -406,7 +406,7 @@ TEST_F(UpdateGameStatusActionTests, attackerHoldsAllCastles_hiddenDefenderTooTir
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto hiddenDefender = AddGenericUnit(1, 2, hiddenCoords);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit, hiddenDefender};
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vector<Unit> unitsVec{attackerUnit, defenderUnit, hiddenDefender};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -467,7 +467,7 @@ TEST_F(UpdateGameStatusActionTests, attackerHoldsAllCastles_notHiddenDefender_do
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto notHiddenDefender = AddGenericUnit(1, 2, hiddenCoords);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit, notHiddenDefender};
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vector<Unit> unitsVec{attackerUnit, defenderUnit, notHiddenDefender};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -522,7 +522,7 @@ TEST_F(UpdateGameStatusActionTests, attackerHoldsAllCastles_notEndOfRound_noGame
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(0, 3);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -575,7 +575,7 @@ TEST_F(UpdateGameStatusActionTests,
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(0, 3);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -633,7 +633,7 @@ TEST_F(UpdateGameStatusActionTests, allianceVictory_alliesHaveConditionSet_retur
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(0, 3);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -695,7 +695,7 @@ TEST_F(UpdateGameStatusActionTests, allianceVictory_notAllAlliesHaveConditionSet
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(0, 3);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -758,7 +758,7 @@ TEST_F(UpdateGameStatusActionTests,
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auto unit1 = AddGenericUnit(0, 0, castle1Coords);
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auto unit2 = AddGenericUnit(1, 1, castle2Coords);
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auto defenderUnit = AddGenericUnit(2, 2, defenderCoords);
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auto unitsVec = vector<Unit>{unit1, unit2, defenderUnit};
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vector<Unit> unitsVec{unit1, unit2, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -827,7 +827,7 @@ TEST_F(UpdateGameStatusActionTests, alliedCastleVictory_notMutuallyAllied_return
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auto unit1 = AddGenericUnit(0, 0, castle1Coords);
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auto unit2 = AddGenericUnit(1, 1, castle2Coords);
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auto defenderUnit = AddGenericUnit(2, 2, defenderCoords);
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auto unitsVec = vector<Unit>{unit1, unit2, defenderUnit};
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vector<Unit> unitsVec{unit1, unit2, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -891,7 +891,7 @@ TEST_F(UpdateGameStatusActionTests, alliedCastleVictory_missingVictoryCondition_
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auto unit1 = AddGenericUnit(0, 0, castle1Coords);
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auto unit2 = AddGenericUnit(1, 1, castle2Coords);
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auto defenderUnit = AddGenericUnit(2, 2, defenderCoords);
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auto unitsVec = vector<Unit>{unit1, unit2, defenderUnit};
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vector<Unit> unitsVec{unit1, unit2, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -953,7 +953,7 @@ TEST_F(UpdateGameStatusActionTests, alliedCastleVictory_emptyTile_returnsNoActio
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auto defenderCoords = net::eagle0::shardok::storage::fb::Coords(2, 1);
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auto unit1 = AddGenericUnit(0, 0, castle1Coords);
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auto defenderUnit = AddGenericUnit(2, 2, defenderCoords);
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auto unitsVec = vector<Unit>{unit1, defenderUnit};
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vector<Unit> unitsVec{unit1, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -1012,7 +1012,7 @@ TEST_F(UpdateGameStatusActionTests, allianceVictory_notAllAllied_returnsNoAction
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(0, 3);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -1054,7 +1054,7 @@ TEST_F(UpdateGameStatusActionTests,
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(2, 1);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -1109,7 +1109,7 @@ TEST_F(UpdateGameStatusActionTests, maxRoundsExceeded_noWinAfterMaxRounds_throws
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auto coords2 = net::eagle0::shardok::storage::fb::Coords(2, 1);
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auto attackerUnit = AddGenericUnit(0, 0, coords1);
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auto defenderUnit = AddGenericUnit(1, 1, coords2);
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auto unitsVec = vector<Unit>{attackerUnit, defenderUnit};
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vector<Unit> unitsVec{attackerUnit, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -1172,7 +1172,7 @@ TEST_F(UpdateGameStatusActionTests, attackerHoldsAllCastles_mutuallyAlliedCoAtta
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auto unit1 = AddGenericUnit(0, 0, castleCoords);
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auto unit2 = AddGenericUnit(1, 1, allyCoords);
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auto defenderUnit = AddGenericUnit(2, 2, defenderCoords);
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auto unitsVec = vector<Unit>{unit1, unit2, defenderUnit};
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vector<Unit> unitsVec{unit1, unit2, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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@@ -1241,7 +1241,7 @@ TEST_F(UpdateGameStatusActionTests, attackerHoldsAllCastles_nonAlliedCoAttacker_
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auto unit1 = AddGenericUnit(0, 0, castleCoords);
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auto unit2 = AddGenericUnit(1, 1, allyCoords);
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auto defenderUnit = AddGenericUnit(2, 2, defenderCoords);
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auto unitsVec = vector<Unit>{unit1, unit2, defenderUnit};
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vector<Unit> unitsVec{unit1, unit2, defenderUnit};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto statusBuilder = net::eagle0::shardok::storage::fb::GameStatusBuilder(fbb);
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