Commit Graph
11346 Commits
Author SHA1 Message Date
adminandGitHub ede235ec7a Document current tutorial flow (#7264) 2026-06-15 11:04:55 -07:00
adminandGitHub 827d07e4af Speed up Unity editmode asset audits (#7263) 2026-06-15 10:53:08 -07:00
adminandGitHub 52bee7a092 Remove stale server workflow paths (#7262) 2026-06-15 10:41:43 -07:00
adminandGitHub a91ca6826e Share Addressables change detector (#7261) 2026-06-15 10:40:59 -07:00
adminandGitHub 73fc114a59 Consolidate Bazel cache maintenance workflows (#7260) 2026-06-15 10:36:31 -07:00
adminandGitHub c7f054e4b8 Combine artifact cleanup and storage check (#7258) 2026-06-15 10:32:48 -07:00
adminandGitHub fad88168e2 Harden Addressables change detection (#7259) 2026-06-15 10:32:32 -07:00
adminandGitHub 55ad961f19 Matrix server build jobs (#7257) 2026-06-15 10:14:18 -07:00
adminandGitHub 88a224c093 Matrix Renovate artifact updates (#7256) 2026-06-15 10:06:57 -07:00
adminandGitHub 31d41fbff9 Skip unchanged Addressables in Unity builds (#7255) 2026-06-15 10:06:35 -07:00
adminandGitHub 9a54732fae Matrix storage cleanup jobs (#7254) 2026-06-15 09:30:02 -07:00
adminandGitHub 42f8fd5982 Consolidate repository cleanup workflows (#7253) 2026-06-15 09:21:01 -07:00
adminandGitHub 4026e76a37 Consolidate Renovate artifact workflows (#7252) 2026-06-15 09:15:26 -07:00
adminandGitHub fd29767921 Matrix Linux sysroot builds (#7251) 2026-06-15 09:11:20 -07:00
adminandGitHub dc969c8305 Guard analyzer DLL player imports (#7250) 2026-06-15 09:05:34 -07:00
adminandGitHub 6d0bd6366c Skip iOS CDN uploads for build-only runs (#7248) 2026-06-15 08:49:53 -07:00
adminandGitHub dcc27c66d5 Consolidate storage cleanup workflows (#7249) 2026-06-15 08:49:23 -07:00
adminandGitHub dbf2cd17e2 Use shared Bazel setup action in workflows (#7247) 2026-06-15 08:38:05 -07:00
adminandGitHub 9a706dd219 Trigger Mac builds for Sparkle native changes (#7246) 2026-06-15 08:37:17 -07:00
adminandGitHub 95e6917d20 Run Mac build for Mac-specific Unity code (#7244) 2026-06-15 08:30:15 -07:00
adminandGitHub 0a7f356464 Consolidate Go service validation workflows (#7245) 2026-06-15 08:29:38 -07:00
adminandGitHub 6e56176d4c Extract shared Bazel runner setup action (#7242)
* Extract shared Bazel runner setup action

* Keep Git LFS setup before checkout
2026-06-15 08:22:05 -07:00
adminandGitHub b097e0c9ff Guard iOS CLR runtime settings (#7243) 2026-06-15 08:21:43 -07:00
adminandGitHub a71e411132 Guard package runtime DLL imports (#7241) 2026-06-15 08:16:54 -07:00
adminandGitHub 668371480e Harden UnityEditor runtime reference guard (#7240) 2026-06-15 08:10:05 -07:00
adminandGitHub ef660c9c61 Use NamedBuildTarget in Unity build script (#7238) 2026-06-15 08:09:45 -07:00
adminandGitHub 40c63cfa5a Consolidate server build workflows (#7239) 2026-06-15 08:09:16 -07:00
adminandGitHub 42c639d868 Run Unity tests alongside Windows build (#7237)
* Run Unity tests alongside Windows build

* Gate Unity deployment on tests and build

* Keep Unity workflow pushes limited to main
2026-06-15 07:57:17 -07:00
adminandGitHub e30b8fdb7c Split Beast Effects Addressables bundles (#7234)
* Split Beast Effects Addressables bundles

* Harden Windows Unity Addressables build

* Fix Burst editor option lookup

* Keep Windows Burst enabled in CI
2026-06-15 07:16:31 -07:00
adminandGitHub 4f57a2f41b Update checkout action examples (#7235) 2026-06-15 06:38:48 -07:00
adminandGitHub d029ed298e Reduce Beast Effects texture import sizes (#7233)
* Reduce beast effect texture import sizes

* Fall back to GitHub LFS for missing mirror objects

* Disable local LFS filter process for non-LFS checkouts
2026-06-15 06:33:28 -07:00
adminandGitHub 35bcd51cb8 Archive Addressables build layout reports (#7231) 2026-06-15 05:56:13 -07:00
renovate[bot]andGitHub ba98850de3 Update dependency toolchains_llvm to v1.8.0 (#7232) 2026-06-15 05:55:19 -07:00
adminandGitHub 61369a886f Report Addressables output sizes in Unity builds (#7230)
* Report Addressables output sizes in Unity builds

* Run Mac PR builds for Unity build script changes
2026-06-14 21:28:06 -07:00
adminandGitHub 441be82e45 Use Unity .NET profile for standalone builds (#7229)
* Use Unity .NET profile for standalone builds

* Use repo-local Git LFS config in CI

* Upload Windows Addressables directly from Unity CI
2026-06-14 21:20:06 -07:00
adminandGitHub 59d26ffa32 Use IL2CPP for Standalone Unity builds (#7228)
* Use IL2CPP for Standalone Unity builds

* Install .NET SDK for Unity builds

* Expose setup-dotnet SDK to Unity builds

* Set dotnet host path for Unity Addressables

* Build Standalone Addressables with Mono backend

* Disable Addressables player rebuilds in CI

* Require Unity IL2CPP modules in CI

* Use Mono for macOS Windows Unity cross-builds
2026-06-14 19:53:25 -07:00
adminandGitHub 6ca7ef8632 Guard runtime UnityEditor imports (#7227) 2026-06-14 14:13:17 -07:00
adminandGitHub d69dc14dd5 Add CLR migration runtime guardrails (#7226) 2026-06-14 14:05:06 -07:00
adminandGitHub 07c3ed6129 Mark URP migration complete (#7225) 2026-06-14 13:55:14 -07:00
adminandGitHub 65a97388c9 Guard province action animation sprites (#7224) 2026-06-14 13:06:50 -07:00
adminandGitHub 5da05a58b2 Guard Eagle map material wiring (#7223) 2026-06-14 12:57:12 -07:00
adminandGitHub bd483d0ef2 Guard epidemic effect materials (#7222) 2026-06-14 11:54:01 -07:00
adminandGitHub a0fb712cba Guard tutorial sprite scene wiring (#7221) 2026-06-14 10:37:35 -07:00
adminandGitHub b7db0f0cf9 Guard tutorial TMP sprite assets (#7220) 2026-06-14 08:36:49 -07:00
adminandGitHub 912fe03d59 Guard URP shader lookup targets (#7219) 2026-06-14 08:03:07 -07:00
adminandGitHub 3c9a11b6b3 Guard beast material compatibility coverage (#7217) 2026-06-14 07:38:15 -07:00
adminandGitHub 9ee717a89e Fix scheduled cleanup workflows (#7218) 2026-06-14 07:35:54 -07:00
adminandGitHub 5d0d49bd55 Guard production material shader assignments (#7216) 2026-06-14 07:28:36 -07:00
adminandGitHub 62633cf659 Guard Shardok Addressables coverage (#7215) 2026-06-13 21:19:35 -07:00
adminandGitHub 0a3ec59963 Guard beast effect Addressables coverage (#7214) 2026-06-13 20:10:47 -07:00