Commit Graph
100 Commits
Author SHA1 Message Date
adminandGitHub ccc6953cc2 Add Bazel remote cache parity check (#7077) 2026-06-11 08:52:22 -07:00
adminandGitHub 043486f890 Remove unused DungeonMonsters demo scenes (#7076) 2026-06-11 08:51:17 -07:00
adminandGitHub c9105b5eaf Update generated C# project input defines (#7074) 2026-06-11 08:46:22 -07:00
adminandGitHub 03c053372e Remove legacy Unity input backend (#7073) 2026-06-11 08:41:35 -07:00
adminandGitHub 37838350fa Use Input System UI module in shared scene (#7070) 2026-06-11 08:31:04 -07:00
adminandGitHub 0afc0754c1 Load JavaInfo explicitly for Bazel 9 (#7072) 2026-06-11 08:24:25 -07:00
adminandGitHub 4f92065e0f Upgrade Bazel to 9.1.1 (#7071) 2026-06-11 07:57:51 -07:00
adminandGitHub 71f0f47da2 Clean up C++ test warnings (#7065)
* Clean up C++ test warnings

* Keep player setup expected map size readable

* Declare direct Bazel module dependencies (#7069)

* Check Shardok map proto parse results

* Prepare Apple and protobuf module resolution

* Declare direct Bazel module dependencies
2026-06-11 07:39:57 -07:00
adminandGitHub 2c5512cd4a Scope Xcode Bazel env to Apple tools (#7068) 2026-06-11 07:26:38 -07:00
adminandGitHub 55691a0515 Document local Bazel cache hydration (#7064) 2026-06-11 06:48:16 -07:00
adminandGitHub c06a5a9533 Prepare Bazel build files for native load cleanup (#7062) 2026-06-11 06:45:47 -07:00
adminandGitHub c4ad4529d8 Update firstpass csproj for Input System (#7060) 2026-06-11 05:48:00 -07:00
adminandGitHub 44e87fbe49 Route remaining pointer input through GameInput (#7058) 2026-06-11 04:55:20 -07:00
adminandGitHub 4b5897210c Route touch input through GameInput (#7057) 2026-06-10 22:30:30 -07:00
adminandGitHub d1191cf494 Install dmgbuild in a workflow venv (#7056) 2026-06-10 22:21:18 -07:00
adminandGitHub f4250d2b82 Document writable temp file locations (#7055) 2026-06-10 22:18:14 -07:00
adminandGitHub 1a4656992c Route Shardok shortcut input through GameInput (#7054) 2026-06-10 22:17:48 -07:00
adminandGitHub 8b67adbe00 Align scala3 staging version (#7053) 2026-06-10 22:08:51 -07:00
adminandGitHub 6e8c683d9f Gate Shardok grid input until model is ready (#7051) 2026-06-10 22:04:02 -07:00
adminandGitHub fb5ed2365f Update protobuf module (#7052) 2026-06-10 17:50:56 -07:00
adminandGitHub 44ae2f36a7 Update ScalaPB core (#7050) 2026-06-10 17:28:16 -07:00
adminandGitHub 41407d4ad0 Render Shardok bridges below unit labels (#7040) 2026-06-10 16:25:03 -07:00
adminandGitHub 78d92fee37 Update Nimbus JOSE JWT (#7049) 2026-06-10 16:17:35 -07:00
adminandGitHub 4e32bd7c51 Update apple_support (#7047) 2026-06-10 15:50:48 -07:00
adminandGitHub 2227cce8a6 Update Guava (#7046) 2026-06-10 15:40:41 -07:00
adminandGitHub 3e618b1e6f Update OkHttp (#7048) 2026-06-10 15:34:05 -07:00
adminandGitHub c392895e12 Update Error Prone annotations (#7044) 2026-06-10 15:32:55 -07:00
adminandGitHub f86fb86870 Update Gson (#7045) 2026-06-10 15:19:30 -07:00
adminandGitHub 3cacfc5225 Update Scalamock (#7043) 2026-06-10 15:19:12 -07:00
adminandGitHub 6e94c82098 Update AWS Lambda Java libraries (#7042) 2026-06-10 15:14:03 -07:00
adminandGitHub 1a3d0a82a6 Update AWS SDK (#7041) 2026-06-10 15:13:38 -07:00
adminandGitHub ea083c8c6c Update Sentry SDK (#7039) 2026-06-10 15:06:28 -07:00
adminandGitHub dd4ba80a2b Route pointer reads through GameInput (#7030)
* Route pointer reads through GameInput

* Set clicked panel alpha

* Revert accidental scroll view alpha change
2026-06-10 14:56:42 -07:00
adminandGitHub aea5bc614b Update Scalafmt CLI (#7038) 2026-06-10 14:55:11 -07:00
adminandGitHub e006d9e5a0 Update SQLite JDBC driver (#7036) 2026-06-10 14:47:22 -07:00
adminandGitHub 2daf624538 Remove stale LFS hooks before non-LFS checkouts (#7037) 2026-06-10 14:46:50 -07:00
adminandGitHub 7d6d8f3606 Update PostgreSQL JDBC driver (#7034) 2026-06-10 12:52:29 -07:00
adminandGitHub 0bac3ab38f Scope non-LFS checkout config (#7035) 2026-06-10 12:01:13 -07:00
adminandGitHub 7486af58b8 Disable LFS filters before deploy checkouts (#7032) 2026-06-10 10:23:30 -07:00
adminandGitHub 475321a86e Ensure AWS CLI for Addressables upload (#7033) 2026-06-10 10:22:15 -07:00
adminandGitHub 690ae25c88 Document gh PR body-file usage (#7031) 2026-06-10 09:49:37 -07:00
adminandGitHub e1e714a818 Update SLF4J dependencies (#7029) 2026-06-10 09:46:41 -07:00
adminandGitHub 27cd673038 Brighten clicked province panel background (#7027) 2026-06-10 09:44:39 -07:00
adminandGitHub 1da9fe3405 Include Python user bin for Mac DMG deploy (#7028) 2026-06-10 09:44:26 -07:00
adminandGitHub 401fdd26cd Update Netty dependencies (#7026) 2026-06-10 09:39:23 -07:00
adminandGitHub ad142c6f65 Render clicked province panel above map (#7025) 2026-06-10 09:30:43 -07:00
adminandGitHub 96d6d64f77 Give sqlite history test more time (#7024) 2026-06-10 09:22:09 -07:00
adminandGitHub 5e80ef41d6 Add Input System facade for shortcuts (#7023) 2026-06-10 09:09:23 -07:00
adminandGitHub 58553a4de1 Update Clang toolchain patch version (#7021) 2026-06-10 09:05:26 -07:00
adminandGitHub dc237d6e8f Enable Input System compatibility mode (#7022) 2026-06-10 08:36:53 -07:00
adminandGitHub 42fa4831f0 Remove host-specific workflow runner labels (#7018) 2026-06-10 08:00:40 -07:00
adminandGitHub cdab19e920 Update LLVM Bazel toolchain (#7020)
* Update Go Bazel rules

* Update Rust Bazel rules

* Update LLVM Bazel toolchain
2026-06-10 08:00:08 -07:00
adminandGitHub 05de5fd007 Stop caching Shardok game state locally (#7015) 2026-06-10 07:47:32 -07:00
adminandGitHub f1429b9560 Update Rust Bazel rules (#7019)
* Update Go Bazel rules

* Update Rust Bazel rules
2026-06-10 07:27:59 -07:00
adminandGitHub d9452bd763 Update Go Bazel rules (#7017) 2026-06-10 07:19:01 -07:00
adminandGitHub 8f24ef1fa7 Fix Unity Mac module verification path (#7016) 2026-06-10 07:17:49 -07:00
adminandGitHub e9a9475deb Update low-risk Bazel module dependencies (#7014) 2026-06-10 07:01:29 -07:00
adminandGitHub 21b56b8098 Upgrade Unity editor to 6000.4.10f1 (#7013) 2026-06-10 06:49:54 -07:00
adminandGitHub de04afc47f Report Eagle cache load rejection reasons (#7011) 2026-06-09 16:53:44 -07:00
adminandGitHub 1573fc4a82 Log and persist Eagle cache resume counts (#7010) 2026-06-09 16:45:35 -07:00
adminandGitHub e4a6edf7d7 Only warn for Eagle settings references when Eagle is loaded (#7009) 2026-06-09 16:35:49 -07:00
adminandGitHub df781f5643 Cache active Shardok histories with Eagle state (#7008) 2026-06-09 16:05:08 -07:00
adminandGitHub 6401db7043 Cache Eagle game state locally (#7007) 2026-06-09 14:08:32 -07:00
adminandGitHub 9cb3a60501 Remove retired Gameplay scene assets (#7006) 2026-06-09 13:31:13 -07:00
adminandGitHub 0f8880353b Add scene split validation tests (#7004) 2026-06-09 11:32:00 -07:00
adminandGitHub f1b89de5b3 Batch Postgres history replay reads (#7005) 2026-06-09 11:31:26 -07:00
adminandGitHub d99d2f5a53 Bulk read text state during recovery (#7003) 2026-06-09 09:22:37 -07:00
adminandGitHub 72efdff6bc Filter cached client text in storage queries (#7002) 2026-06-09 08:42:20 -07:00
adminandGitHub 9e8a506601 Hide superseded backstory text from clients (#7001) 2026-06-09 08:07:37 -07:00
adminandGitHub 77e1dd41cc Cache completed client text locally (#7000)
* Cache completed client text locally

* Fix completed client text cache scoping

* Avoid Unity API in client text cache writes
2026-06-09 08:06:01 -07:00
adminandGitHub aeb89e265e Staticize TMP fallback font asset (#6998)
* Staticize TMP fallback font asset

* Bake TMP fallback glyph coverage
2026-06-09 07:32:52 -07:00
adminandGitHub 9046e3d7ce Show JFR sidecar errors in admin (#6999) 2026-06-09 07:05:25 -07:00
adminandGitHub fc6b48793e Remove stale Gameplay scene references (#6997) 2026-06-09 06:32:24 -07:00
adminandGitHub 7d2050db5e Update scene split wording (#6996) 2026-06-09 05:11:22 -07:00
adminandGitHub 7e0d8360c4 Rename Eagle scene lighting setup (#6995) 2026-06-08 22:39:45 -07:00
adminandGitHub a0912bbc9e Close Postgres resources on unload (#6994) 2026-06-08 22:16:58 -07:00
adminandGitHub 987390b244 Remove connection readiness marker (#6993) 2026-06-08 22:12:08 -07:00
adminandGitHub e1c7036780 Ignore empty Postgres histories on load (#6992) 2026-06-08 22:07:27 -07:00
adminandGitHub da1a1a64c7 Add bulk SQLite to Postgres migration action (#6991) 2026-06-08 22:05:32 -07:00
adminandGitHub 138c0fcfa9 Remove stale Unity project script entries (#6990) 2026-06-08 22:03:37 -07:00
adminandGitHub 8e7acdfd97 Add admin SQLite to Postgres game migration (#6987) 2026-06-08 18:29:25 -07:00
adminandGitHub e1d8fd7031 Remove legacy Gameplay scene (#6988) 2026-06-08 18:29:00 -07:00
adminandGitHub f56289899b Update Eagle scene setup docs (#6986) 2026-06-08 17:16:55 -07:00
adminandGitHub 9e365b637c Store client text in Postgres for Postgres games (#6985) 2026-06-08 17:14:26 -07:00
adminandGitHub 15d5519634 Remove obsolete scene split meta files (#6984) 2026-06-08 17:12:11 -07:00
adminandGitHub bbf9d23c1f Remove obsolete scene split migration artifacts (#6983) 2026-06-08 17:02:34 -07:00
adminandGitHub 7685f4470c Default Eagle history backend to Postgres (#6982) 2026-06-08 16:58:01 -07:00
adminandGitHub ed47b5769d Remove legacy scene migration tooling (#6980) 2026-06-08 16:34:48 -07:00
adminandGitHub 11d734ce7f Make Postgres history load failures explicit (#6981) 2026-06-08 16:34:10 -07:00
adminandGitHub 275a72256f Bulk read Postgres action results (#6979) 2026-06-08 16:17:46 -07:00
adminandGitHub 13fa2ce8da Cache Postgres history replay reads (#6978) 2026-06-08 15:49:25 -07:00
adminandGitHub 06cd96f921 Retire legacy Gameplay startup fallback (#6973) 2026-06-08 15:47:12 -07:00
adminandGitHub 83ea7ce485 Render Shardok fire below unit labels (#6976) 2026-06-08 15:40:10 -07:00
adminandGitHub 9bdfad34e1 Unregister hero dropdown text listeners on destroy (#6977) 2026-06-08 15:26:17 -07:00
adminandGitHub 14ba4b3933 Restore notification beast animations (#6975)
* Restore notification beast visual layout timing

* Render beast effects on Eagle UI layer

* Wire Eagle canvases to main camera

* Render beast effects as UI overlays

* Add beast renderer diagnostics

* Render Eagle canvases through main camera

* Restore legacy Eagle ambient lighting
2026-06-08 15:21:22 -07:00
adminandGitHub 462bba117e Control history backend from admin settings (#6974) 2026-06-08 14:41:01 -07:00
adminandGitHub 0080f17a19 Wire Unity split scene runtime references (#6968)
* Wire split scene runtime references

* Activate connection scene root on startup

* Hide drop game confirmation on startup

* Preserve stored account UI on split startup

* Initialize OAuth before connection UI startup

* Ensure main queue for split scene callbacks

* Allow lobby rows without Eagle textures loaded

* Resolve Eagle controller from loaded scene

* Wait for Eagle controller after scene load

* Resolve additive scenes from sceneLoaded callback

* Ignore stale Eagle notifications after scene teardown

* Guard deferred Eagle update subscription

* Keep duplicate MainQueue from destroying scene UI

* Provide shared SoundManager for split scenes

* Wire Eagle map audio from shared SoundManager

* Match Main scene camera background to Gameplay

* Move Eagle texture catalog into Shared scene

* Load Shardok assets from Shared scene

* Wire Shardok audio and gate grid input

* Wire Shardok canvases to runtime camera

* Flatten Shardok grid overlay rendering

* Parent Shardok foreground to visible grid

* Let Shardok grid labels pass clicks through

* Allow Shardok clicks through map visuals

* Prefer Shardok grid hits over UI raycasts

* Render Shardok hex meshes through canvas

* Size Shardok canvas hex mesh bounds

* Log Shardok hex mesh canvas state

* Avoid transparent Shardok hex mesh fills

* Revert "Avoid transparent Shardok hex mesh fills"

This reverts commit 34b6ad9301ee1519ab774fa293aa72463c69165a.

* Revert "Log Shardok hex mesh canvas state"

This reverts commit 15516200859584cde46ab54eb1dd5f5a20415e13.

* Revert "Size Shardok canvas hex mesh bounds"

This reverts commit 25c3994f39abacd7ff6bea7376a045e557ca2e36.

* Revert "Render Shardok hex meshes through canvas"

This reverts commit 8cf8f3b78fbfdd904a3e01a2165ac37cb66f0c34.

* Render Shardok canvases through runtime camera

* Layer Shardok labels above hex overlays

* Move Settings UI toward shared scene wiring

* Move persistent UI into Shared scene

* Tighten split scene transition wiring
2026-06-08 13:46:12 -07:00
adminandGitHub aff09aedc3 Add Postgres history smoke check (#6972) 2026-06-08 08:35:53 -07:00
adminandGitHub 47b813fba8 Bind structured action blobs as binary nulls (#6971) 2026-06-08 08:25:52 -07:00
adminandGitHub 5da3a75e7c Add Postgres game history backend (#6970) 2026-06-08 08:20:47 -07:00