admin and GitHub
ccc6953cc2
Add Bazel remote cache parity check ( #7077 )
2026-06-11 08:52:22 -07:00
admin and GitHub
043486f890
Remove unused DungeonMonsters demo scenes ( #7076 )
2026-06-11 08:51:17 -07:00
admin and GitHub
c9105b5eaf
Update generated C# project input defines ( #7074 )
2026-06-11 08:46:22 -07:00
admin and GitHub
03c053372e
Remove legacy Unity input backend ( #7073 )
2026-06-11 08:41:35 -07:00
admin and GitHub
37838350fa
Use Input System UI module in shared scene ( #7070 )
2026-06-11 08:31:04 -07:00
admin and GitHub
0afc0754c1
Load JavaInfo explicitly for Bazel 9 ( #7072 )
2026-06-11 08:24:25 -07:00
admin and GitHub
4f92065e0f
Upgrade Bazel to 9.1.1 ( #7071 )
2026-06-11 07:57:51 -07:00
admin and GitHub
71f0f47da2
Clean up C++ test warnings ( #7065 )
...
* Clean up C++ test warnings
* Keep player setup expected map size readable
* Declare direct Bazel module dependencies (#7069 )
* Check Shardok map proto parse results
* Prepare Apple and protobuf module resolution
* Declare direct Bazel module dependencies
2026-06-11 07:39:57 -07:00
admin and GitHub
2c5512cd4a
Scope Xcode Bazel env to Apple tools ( #7068 )
2026-06-11 07:26:38 -07:00
admin and GitHub
55691a0515
Document local Bazel cache hydration ( #7064 )
2026-06-11 06:48:16 -07:00
admin and GitHub
c06a5a9533
Prepare Bazel build files for native load cleanup ( #7062 )
2026-06-11 06:45:47 -07:00
admin and GitHub
c4ad4529d8
Update firstpass csproj for Input System ( #7060 )
2026-06-11 05:48:00 -07:00
admin and GitHub
44e87fbe49
Route remaining pointer input through GameInput ( #7058 )
2026-06-11 04:55:20 -07:00
admin and GitHub
4b5897210c
Route touch input through GameInput ( #7057 )
2026-06-10 22:30:30 -07:00
admin and GitHub
d1191cf494
Install dmgbuild in a workflow venv ( #7056 )
2026-06-10 22:21:18 -07:00
admin and GitHub
f4250d2b82
Document writable temp file locations ( #7055 )
2026-06-10 22:18:14 -07:00
admin and GitHub
1a4656992c
Route Shardok shortcut input through GameInput ( #7054 )
2026-06-10 22:17:48 -07:00
admin and GitHub
8b67adbe00
Align scala3 staging version ( #7053 )
2026-06-10 22:08:51 -07:00
admin and GitHub
6e8c683d9f
Gate Shardok grid input until model is ready ( #7051 )
2026-06-10 22:04:02 -07:00
admin and GitHub
fb5ed2365f
Update protobuf module ( #7052 )
2026-06-10 17:50:56 -07:00
admin and GitHub
44ae2f36a7
Update ScalaPB core ( #7050 )
2026-06-10 17:28:16 -07:00
admin and GitHub
41407d4ad0
Render Shardok bridges below unit labels ( #7040 )
2026-06-10 16:25:03 -07:00
admin and GitHub
78d92fee37
Update Nimbus JOSE JWT ( #7049 )
2026-06-10 16:17:35 -07:00
admin and GitHub
4e32bd7c51
Update apple_support ( #7047 )
2026-06-10 15:50:48 -07:00
admin and GitHub
2227cce8a6
Update Guava ( #7046 )
2026-06-10 15:40:41 -07:00
admin and GitHub
3e618b1e6f
Update OkHttp ( #7048 )
2026-06-10 15:34:05 -07:00
admin and GitHub
c392895e12
Update Error Prone annotations ( #7044 )
2026-06-10 15:32:55 -07:00
admin and GitHub
f86fb86870
Update Gson ( #7045 )
2026-06-10 15:19:30 -07:00
admin and GitHub
3cacfc5225
Update Scalamock ( #7043 )
2026-06-10 15:19:12 -07:00
admin and GitHub
6e94c82098
Update AWS Lambda Java libraries ( #7042 )
2026-06-10 15:14:03 -07:00
admin and GitHub
1a3d0a82a6
Update AWS SDK ( #7041 )
2026-06-10 15:13:38 -07:00
admin and GitHub
ea083c8c6c
Update Sentry SDK ( #7039 )
2026-06-10 15:06:28 -07:00
admin and GitHub
dd4ba80a2b
Route pointer reads through GameInput ( #7030 )
...
* Route pointer reads through GameInput
* Set clicked panel alpha
* Revert accidental scroll view alpha change
2026-06-10 14:56:42 -07:00
admin and GitHub
aea5bc614b
Update Scalafmt CLI ( #7038 )
2026-06-10 14:55:11 -07:00
admin and GitHub
e006d9e5a0
Update SQLite JDBC driver ( #7036 )
2026-06-10 14:47:22 -07:00
admin and GitHub
2daf624538
Remove stale LFS hooks before non-LFS checkouts ( #7037 )
2026-06-10 14:46:50 -07:00
admin and GitHub
7d6d8f3606
Update PostgreSQL JDBC driver ( #7034 )
2026-06-10 12:52:29 -07:00
admin and GitHub
0bac3ab38f
Scope non-LFS checkout config ( #7035 )
2026-06-10 12:01:13 -07:00
admin and GitHub
7486af58b8
Disable LFS filters before deploy checkouts ( #7032 )
2026-06-10 10:23:30 -07:00
admin and GitHub
475321a86e
Ensure AWS CLI for Addressables upload ( #7033 )
2026-06-10 10:22:15 -07:00
admin and GitHub
690ae25c88
Document gh PR body-file usage ( #7031 )
2026-06-10 09:49:37 -07:00
admin and GitHub
e1e714a818
Update SLF4J dependencies ( #7029 )
2026-06-10 09:46:41 -07:00
admin and GitHub
27cd673038
Brighten clicked province panel background ( #7027 )
2026-06-10 09:44:39 -07:00
admin and GitHub
1da9fe3405
Include Python user bin for Mac DMG deploy ( #7028 )
2026-06-10 09:44:26 -07:00
admin and GitHub
401fdd26cd
Update Netty dependencies ( #7026 )
2026-06-10 09:39:23 -07:00
admin and GitHub
ad142c6f65
Render clicked province panel above map ( #7025 )
2026-06-10 09:30:43 -07:00
admin and GitHub
96d6d64f77
Give sqlite history test more time ( #7024 )
2026-06-10 09:22:09 -07:00
admin and GitHub
5e80ef41d6
Add Input System facade for shortcuts ( #7023 )
2026-06-10 09:09:23 -07:00
admin and GitHub
58553a4de1
Update Clang toolchain patch version ( #7021 )
2026-06-10 09:05:26 -07:00
admin and GitHub
dc237d6e8f
Enable Input System compatibility mode ( #7022 )
2026-06-10 08:36:53 -07:00
admin and GitHub
42fa4831f0
Remove host-specific workflow runner labels ( #7018 )
2026-06-10 08:00:40 -07:00
admin and GitHub
cdab19e920
Update LLVM Bazel toolchain ( #7020 )
...
* Update Go Bazel rules
* Update Rust Bazel rules
* Update LLVM Bazel toolchain
2026-06-10 08:00:08 -07:00
admin and GitHub
05de5fd007
Stop caching Shardok game state locally ( #7015 )
2026-06-10 07:47:32 -07:00
admin and GitHub
f1429b9560
Update Rust Bazel rules ( #7019 )
...
* Update Go Bazel rules
* Update Rust Bazel rules
2026-06-10 07:27:59 -07:00
admin and GitHub
d9452bd763
Update Go Bazel rules ( #7017 )
2026-06-10 07:19:01 -07:00
admin and GitHub
8f24ef1fa7
Fix Unity Mac module verification path ( #7016 )
2026-06-10 07:17:49 -07:00
admin and GitHub
e9a9475deb
Update low-risk Bazel module dependencies ( #7014 )
2026-06-10 07:01:29 -07:00
admin and GitHub
21b56b8098
Upgrade Unity editor to 6000.4.10f1 ( #7013 )
2026-06-10 06:49:54 -07:00
admin and GitHub
de04afc47f
Report Eagle cache load rejection reasons ( #7011 )
2026-06-09 16:53:44 -07:00
admin and GitHub
1573fc4a82
Log and persist Eagle cache resume counts ( #7010 )
2026-06-09 16:45:35 -07:00
admin and GitHub
e4a6edf7d7
Only warn for Eagle settings references when Eagle is loaded ( #7009 )
2026-06-09 16:35:49 -07:00
admin and GitHub
df781f5643
Cache active Shardok histories with Eagle state ( #7008 )
2026-06-09 16:05:08 -07:00
admin and GitHub
6401db7043
Cache Eagle game state locally ( #7007 )
2026-06-09 14:08:32 -07:00
admin and GitHub
9cb3a60501
Remove retired Gameplay scene assets ( #7006 )
2026-06-09 13:31:13 -07:00
admin and GitHub
0f8880353b
Add scene split validation tests ( #7004 )
2026-06-09 11:32:00 -07:00
admin and GitHub
f1b89de5b3
Batch Postgres history replay reads ( #7005 )
2026-06-09 11:31:26 -07:00
admin and GitHub
d99d2f5a53
Bulk read text state during recovery ( #7003 )
2026-06-09 09:22:37 -07:00
admin and GitHub
72efdff6bc
Filter cached client text in storage queries ( #7002 )
2026-06-09 08:42:20 -07:00
admin and GitHub
9e8a506601
Hide superseded backstory text from clients ( #7001 )
2026-06-09 08:07:37 -07:00
admin and GitHub
77e1dd41cc
Cache completed client text locally ( #7000 )
...
* Cache completed client text locally
* Fix completed client text cache scoping
* Avoid Unity API in client text cache writes
2026-06-09 08:06:01 -07:00
admin and GitHub
aeb89e265e
Staticize TMP fallback font asset ( #6998 )
...
* Staticize TMP fallback font asset
* Bake TMP fallback glyph coverage
2026-06-09 07:32:52 -07:00
admin and GitHub
9046e3d7ce
Show JFR sidecar errors in admin ( #6999 )
2026-06-09 07:05:25 -07:00
admin and GitHub
fc6b48793e
Remove stale Gameplay scene references ( #6997 )
2026-06-09 06:32:24 -07:00
admin and GitHub
7d2050db5e
Update scene split wording ( #6996 )
2026-06-09 05:11:22 -07:00
admin and GitHub
7e0d8360c4
Rename Eagle scene lighting setup ( #6995 )
2026-06-08 22:39:45 -07:00
admin and GitHub
a0912bbc9e
Close Postgres resources on unload ( #6994 )
2026-06-08 22:16:58 -07:00
admin and GitHub
987390b244
Remove connection readiness marker ( #6993 )
2026-06-08 22:12:08 -07:00
admin and GitHub
e1c7036780
Ignore empty Postgres histories on load ( #6992 )
2026-06-08 22:07:27 -07:00
admin and GitHub
da1a1a64c7
Add bulk SQLite to Postgres migration action ( #6991 )
2026-06-08 22:05:32 -07:00
admin and GitHub
138c0fcfa9
Remove stale Unity project script entries ( #6990 )
2026-06-08 22:03:37 -07:00
admin and GitHub
8e7acdfd97
Add admin SQLite to Postgres game migration ( #6987 )
2026-06-08 18:29:25 -07:00
admin and GitHub
e1d8fd7031
Remove legacy Gameplay scene ( #6988 )
2026-06-08 18:29:00 -07:00
admin and GitHub
f56289899b
Update Eagle scene setup docs ( #6986 )
2026-06-08 17:16:55 -07:00
admin and GitHub
9e365b637c
Store client text in Postgres for Postgres games ( #6985 )
2026-06-08 17:14:26 -07:00
admin and GitHub
15d5519634
Remove obsolete scene split meta files ( #6984 )
2026-06-08 17:12:11 -07:00
admin and GitHub
bbf9d23c1f
Remove obsolete scene split migration artifacts ( #6983 )
2026-06-08 17:02:34 -07:00
admin and GitHub
7685f4470c
Default Eagle history backend to Postgres ( #6982 )
2026-06-08 16:58:01 -07:00
admin and GitHub
ed47b5769d
Remove legacy scene migration tooling ( #6980 )
2026-06-08 16:34:48 -07:00
admin and GitHub
11d734ce7f
Make Postgres history load failures explicit ( #6981 )
2026-06-08 16:34:10 -07:00
admin and GitHub
275a72256f
Bulk read Postgres action results ( #6979 )
2026-06-08 16:17:46 -07:00
admin and GitHub
13fa2ce8da
Cache Postgres history replay reads ( #6978 )
2026-06-08 15:49:25 -07:00
admin and GitHub
06cd96f921
Retire legacy Gameplay startup fallback ( #6973 )
2026-06-08 15:47:12 -07:00
admin and GitHub
83ea7ce485
Render Shardok fire below unit labels ( #6976 )
2026-06-08 15:40:10 -07:00
admin and GitHub
9bdfad34e1
Unregister hero dropdown text listeners on destroy ( #6977 )
2026-06-08 15:26:17 -07:00
admin and GitHub
14ba4b3933
Restore notification beast animations ( #6975 )
...
* Restore notification beast visual layout timing
* Render beast effects on Eagle UI layer
* Wire Eagle canvases to main camera
* Render beast effects as UI overlays
* Add beast renderer diagnostics
* Render Eagle canvases through main camera
* Restore legacy Eagle ambient lighting
2026-06-08 15:21:22 -07:00
admin and GitHub
462bba117e
Control history backend from admin settings ( #6974 )
2026-06-08 14:41:01 -07:00
admin and GitHub
0080f17a19
Wire Unity split scene runtime references ( #6968 )
...
* Wire split scene runtime references
* Activate connection scene root on startup
* Hide drop game confirmation on startup
* Preserve stored account UI on split startup
* Initialize OAuth before connection UI startup
* Ensure main queue for split scene callbacks
* Allow lobby rows without Eagle textures loaded
* Resolve Eagle controller from loaded scene
* Wait for Eagle controller after scene load
* Resolve additive scenes from sceneLoaded callback
* Ignore stale Eagle notifications after scene teardown
* Guard deferred Eagle update subscription
* Keep duplicate MainQueue from destroying scene UI
* Provide shared SoundManager for split scenes
* Wire Eagle map audio from shared SoundManager
* Match Main scene camera background to Gameplay
* Move Eagle texture catalog into Shared scene
* Load Shardok assets from Shared scene
* Wire Shardok audio and gate grid input
* Wire Shardok canvases to runtime camera
* Flatten Shardok grid overlay rendering
* Parent Shardok foreground to visible grid
* Let Shardok grid labels pass clicks through
* Allow Shardok clicks through map visuals
* Prefer Shardok grid hits over UI raycasts
* Render Shardok hex meshes through canvas
* Size Shardok canvas hex mesh bounds
* Log Shardok hex mesh canvas state
* Avoid transparent Shardok hex mesh fills
* Revert "Avoid transparent Shardok hex mesh fills"
This reverts commit 34b6ad9301ee1519ab774fa293aa72463c69165a.
* Revert "Log Shardok hex mesh canvas state"
This reverts commit 15516200859584cde46ab54eb1dd5f5a20415e13.
* Revert "Size Shardok canvas hex mesh bounds"
This reverts commit 25c3994f39abacd7ff6bea7376a045e557ca2e36.
* Revert "Render Shardok hex meshes through canvas"
This reverts commit 8cf8f3b78fbfdd904a3e01a2165ac37cb66f0c34.
* Render Shardok canvases through runtime camera
* Layer Shardok labels above hex overlays
* Move Settings UI toward shared scene wiring
* Move persistent UI into Shared scene
* Tighten split scene transition wiring
2026-06-08 13:46:12 -07:00
admin and GitHub
aff09aedc3
Add Postgres history smoke check ( #6972 )
2026-06-08 08:35:53 -07:00
admin and GitHub
47b813fba8
Bind structured action blobs as binary nulls ( #6971 )
2026-06-08 08:25:52 -07:00
admin and GitHub
5da3a75e7c
Add Postgres game history backend ( #6970 )
2026-06-08 08:20:47 -07:00