admin and GitHub
3a4476374f
Add generated Warden heroes ( #7299 )
2026-06-16 22:01:30 -07:00
admin and GitHub
ba6a776688
Lazy-load Addressables music ( #7303 )
...
* Lazy-load addressable music
* Clean Addressables output before rebuild
2026-06-16 18:20:44 -07:00
admin and GitHub
3a9d2f7eec
Log Addressables label fanout ( #7302 )
2026-06-16 15:44:43 -07:00
admin and GitHub
e1b77eabdd
Add Addressables upload guardrails ( #7301 )
2026-06-16 15:22:06 -07:00
admin and GitHub
6f95e4a36c
Reduce Addressables upload blast radius ( #7300 )
2026-06-16 14:40:25 -07:00
admin and GitHub
5de7c5bc0b
Add generated wardens ( #7297 )
2026-06-16 13:54:10 -07:00
admin and GitHub
2523d87a75
Fix skeleton archer bow sprite weights ( #7298 )
2026-06-16 13:09:49 -07:00
admin and GitHub
5eae8ba403
Ignore generated Unity proto plugin metadata ( #7296 )
2026-06-16 13:05:17 -07:00
admin and GitHub
a84555f1ce
Wire Warden Unity profession assets ( #7295 )
2026-06-16 09:19:40 -07:00
admin and GitHub
0762a78b49
Document Warden prisoner conversion bonus ( #7294 )
2026-06-16 08:32:40 -07:00
admin and GitHub
735b3bed7f
Test tutorial speaker image paths ( #7290 )
2026-06-16 08:13:56 -07:00
admin and GitHub
7bd62c2d3b
Add Warden profession plumbing ( #7292 )
2026-06-16 08:13:22 -07:00
admin and GitHub
a25e88894d
Test tutorial dialogue display hints ( #7289 )
2026-06-16 08:00:15 -07:00
admin and GitHub
0f2cabd469
Build Unity protos as a Bazel DLL ( #7291 )
2026-06-16 07:54:23 -07:00
admin and GitHub
b2f22bbeb1
Fix duplicate tutorial reinforcement test name ( #7293 )
2026-06-16 07:51:11 -07:00
admin and GitHub
c3129ae47b
Test tutorial dialogue trigger uniqueness ( #7288 )
2026-06-16 07:25:33 -07:00
admin and GitHub
aa3b240653
Test tutorial reinforcement action payloads ( #7287 )
2026-06-16 07:25:18 -07:00
admin and GitHub
f7c4638452
Test tutorial action result dialogue policy ( #7286 )
2026-06-16 07:24:54 -07:00
admin and GitHub
122277d3e5
Test tutorial dialogue step content ( #7284 )
2026-06-16 07:24:38 -07:00
admin and GitHub
bf7aaaccd3
Test tutorial reinforcement hero selection ( #7281 )
2026-06-16 07:24:08 -07:00
admin and GitHub
4a752fcae1
Speed up Windows Unity publish uploads ( #7280 )
2026-06-16 07:14:04 -07:00
admin and GitHub
d0b1e5b09e
Remove obsolete Hetzner provisioning code ( #7285 )
2026-06-16 07:13:30 -07:00
admin and GitHub
aab7df62e7
Test tutorial reinforcement event hero mapping ( #7282 )
2026-06-16 07:02:54 -07:00
admin and GitHub
7991ec0990
Inject DO Spaces endpoint into deploy ( #7283 )
2026-06-16 07:02:22 -07:00
admin and GitHub
a970a1bd6c
Test durable tutorial faction dialogue triggers ( #7278 )
2026-06-16 07:00:47 -07:00
admin and GitHub
8196e1dce4
Use separate storage cleanup credentials ( #7279 )
2026-06-16 06:48:22 -07:00
admin and GitHub
77ebe010f2
Test controller applies tutorial strategic events ( #7277 )
2026-06-15 21:39:41 -07:00
admin and GitHub
93c84ea22e
Test tutorial strategic event result orchestration ( #7275 )
2026-06-15 21:39:21 -07:00
admin and GitHub
f898d094a2
Gate Windows Unity publish on EditMode tests ( #7276 )
2026-06-15 21:38:58 -07:00
admin and GitHub
096da09f87
Test tutorial start fire trigger predicate ( #7274 )
2026-06-15 19:12:45 -07:00
admin and GitHub
9eca2d872c
Test tutorial engineer proximity trigger ( #7273 )
2026-06-15 18:51:28 -07:00
admin and GitHub
a3f88f1944
Test tutorial hide trigger predicate ( #7272 )
2026-06-15 18:35:19 -07:00
admin and GitHub
a6dada807d
Test tutorial battle running trigger predicate ( #7271 )
2026-06-15 16:42:50 -07:00
admin and GitHub
fee2bced12
Test tutorial hero departure trigger mapping ( #7270 )
2026-06-15 16:35:36 -07:00
admin and GitHub
0d35c3b39b
Test tutorial post-battle predicates ( #7269 )
2026-06-15 16:18:22 -07:00
admin and GitHub
40731fe88e
Test tutorial tax trigger predicate ( #7268 )
2026-06-15 15:02:48 -07:00
admin and GitHub
cbdff442a8
Assert tutorial Eagle event result type ( #7267 )
2026-06-15 14:56:39 -07:00
admin and GitHub
4db9f7b591
Test tutorial trigger mappings ( #7266 )
2026-06-15 13:11:25 -07:00
admin and GitHub
823225e97f
Add tutorial dialogue contract tests ( #7265 )
2026-06-15 12:57:34 -07:00
admin and GitHub
ede235ec7a
Document current tutorial flow ( #7264 )
2026-06-15 11:04:55 -07:00
admin and GitHub
827d07e4af
Speed up Unity editmode asset audits ( #7263 )
2026-06-15 10:53:08 -07:00
admin and GitHub
52bee7a092
Remove stale server workflow paths ( #7262 )
2026-06-15 10:41:43 -07:00
admin and GitHub
a91ca6826e
Share Addressables change detector ( #7261 )
2026-06-15 10:40:59 -07:00
admin and GitHub
73fc114a59
Consolidate Bazel cache maintenance workflows ( #7260 )
2026-06-15 10:36:31 -07:00
admin and GitHub
c7f054e4b8
Combine artifact cleanup and storage check ( #7258 )
2026-06-15 10:32:48 -07:00
admin and GitHub
fad88168e2
Harden Addressables change detection ( #7259 )
2026-06-15 10:32:32 -07:00
admin and GitHub
55ad961f19
Matrix server build jobs ( #7257 )
2026-06-15 10:14:18 -07:00
admin and GitHub
88a224c093
Matrix Renovate artifact updates ( #7256 )
2026-06-15 10:06:57 -07:00
admin and GitHub
31d41fbff9
Skip unchanged Addressables in Unity builds ( #7255 )
2026-06-15 10:06:35 -07:00
admin and GitHub
9a54732fae
Matrix storage cleanup jobs ( #7254 )
2026-06-15 09:30:02 -07:00
admin and GitHub
42f8fd5982
Consolidate repository cleanup workflows ( #7253 )
2026-06-15 09:21:01 -07:00
admin and GitHub
4026e76a37
Consolidate Renovate artifact workflows ( #7252 )
2026-06-15 09:15:26 -07:00
admin and GitHub
fd29767921
Matrix Linux sysroot builds ( #7251 )
2026-06-15 09:11:20 -07:00
admin and GitHub
dc969c8305
Guard analyzer DLL player imports ( #7250 )
2026-06-15 09:05:34 -07:00
admin and GitHub
6d0bd6366c
Skip iOS CDN uploads for build-only runs ( #7248 )
2026-06-15 08:49:53 -07:00
admin and GitHub
dcc27c66d5
Consolidate storage cleanup workflows ( #7249 )
2026-06-15 08:49:23 -07:00
admin and GitHub
dbf2cd17e2
Use shared Bazel setup action in workflows ( #7247 )
2026-06-15 08:38:05 -07:00
admin and GitHub
9a706dd219
Trigger Mac builds for Sparkle native changes ( #7246 )
2026-06-15 08:37:17 -07:00
admin and GitHub
95e6917d20
Run Mac build for Mac-specific Unity code ( #7244 )
2026-06-15 08:30:15 -07:00
admin and GitHub
0a7f356464
Consolidate Go service validation workflows ( #7245 )
2026-06-15 08:29:38 -07:00
admin and GitHub
6e56176d4c
Extract shared Bazel runner setup action ( #7242 )
...
* Extract shared Bazel runner setup action
* Keep Git LFS setup before checkout
2026-06-15 08:22:05 -07:00
admin and GitHub
b097e0c9ff
Guard iOS CLR runtime settings ( #7243 )
2026-06-15 08:21:43 -07:00
admin and GitHub
a71e411132
Guard package runtime DLL imports ( #7241 )
2026-06-15 08:16:54 -07:00
admin and GitHub
668371480e
Harden UnityEditor runtime reference guard ( #7240 )
2026-06-15 08:10:05 -07:00
admin and GitHub
ef660c9c61
Use NamedBuildTarget in Unity build script ( #7238 )
2026-06-15 08:09:45 -07:00
admin and GitHub
40c63cfa5a
Consolidate server build workflows ( #7239 )
2026-06-15 08:09:16 -07:00
admin and GitHub
42c639d868
Run Unity tests alongside Windows build ( #7237 )
...
* Run Unity tests alongside Windows build
* Gate Unity deployment on tests and build
* Keep Unity workflow pushes limited to main
2026-06-15 07:57:17 -07:00
admin and GitHub
e30b8fdb7c
Split Beast Effects Addressables bundles ( #7234 )
...
* Split Beast Effects Addressables bundles
* Harden Windows Unity Addressables build
* Fix Burst editor option lookup
* Keep Windows Burst enabled in CI
2026-06-15 07:16:31 -07:00
admin and GitHub
4f57a2f41b
Update checkout action examples ( #7235 )
2026-06-15 06:38:48 -07:00
admin and GitHub
d029ed298e
Reduce Beast Effects texture import sizes ( #7233 )
...
* Reduce beast effect texture import sizes
* Fall back to GitHub LFS for missing mirror objects
* Disable local LFS filter process for non-LFS checkouts
2026-06-15 06:33:28 -07:00
admin and GitHub
35bcd51cb8
Archive Addressables build layout reports ( #7231 )
2026-06-15 05:56:13 -07:00
admin and GitHub
61369a886f
Report Addressables output sizes in Unity builds ( #7230 )
...
* Report Addressables output sizes in Unity builds
* Run Mac PR builds for Unity build script changes
2026-06-14 21:28:06 -07:00
admin and GitHub
441be82e45
Use Unity .NET profile for standalone builds ( #7229 )
...
* Use Unity .NET profile for standalone builds
* Use repo-local Git LFS config in CI
* Upload Windows Addressables directly from Unity CI
2026-06-14 21:20:06 -07:00
admin and GitHub
59d26ffa32
Use IL2CPP for Standalone Unity builds ( #7228 )
...
* Use IL2CPP for Standalone Unity builds
* Install .NET SDK for Unity builds
* Expose setup-dotnet SDK to Unity builds
* Set dotnet host path for Unity Addressables
* Build Standalone Addressables with Mono backend
* Disable Addressables player rebuilds in CI
* Require Unity IL2CPP modules in CI
* Use Mono for macOS Windows Unity cross-builds
2026-06-14 19:53:25 -07:00
admin and GitHub
6ca7ef8632
Guard runtime UnityEditor imports ( #7227 )
2026-06-14 14:13:17 -07:00
admin and GitHub
d69dc14dd5
Add CLR migration runtime guardrails ( #7226 )
2026-06-14 14:05:06 -07:00
admin and GitHub
07c3ed6129
Mark URP migration complete ( #7225 )
2026-06-14 13:55:14 -07:00
admin and GitHub
65a97388c9
Guard province action animation sprites ( #7224 )
2026-06-14 13:06:50 -07:00
admin and GitHub
5da05a58b2
Guard Eagle map material wiring ( #7223 )
2026-06-14 12:57:12 -07:00
admin and GitHub
bd483d0ef2
Guard epidemic effect materials ( #7222 )
2026-06-14 11:54:01 -07:00
admin and GitHub
a0fb712cba
Guard tutorial sprite scene wiring ( #7221 )
2026-06-14 10:37:35 -07:00
admin and GitHub
b7db0f0cf9
Guard tutorial TMP sprite assets ( #7220 )
2026-06-14 08:36:49 -07:00
admin and GitHub
912fe03d59
Guard URP shader lookup targets ( #7219 )
2026-06-14 08:03:07 -07:00
admin and GitHub
3c9a11b6b3
Guard beast material compatibility coverage ( #7217 )
2026-06-14 07:38:15 -07:00
admin and GitHub
9ee717a89e
Fix scheduled cleanup workflows ( #7218 )
2026-06-14 07:35:54 -07:00
admin and GitHub
5d0d49bd55
Guard production material shader assignments ( #7216 )
2026-06-14 07:28:36 -07:00
admin and GitHub
62633cf659
Guard Shardok Addressables coverage ( #7215 )
2026-06-13 21:19:35 -07:00
admin and GitHub
0a3ec59963
Guard beast effect Addressables coverage ( #7214 )
2026-06-13 20:10:47 -07:00
admin and GitHub
deb93e45bd
Guard production shader references ( #7213 )
2026-06-13 19:51:20 -07:00
admin and GitHub
55de6afc1a
Guard post-processing stack removal ( #7212 )
2026-06-13 13:47:36 -07:00
admin and GitHub
5631ab25e5
Guard Eagle beast effect routing ( #7211 )
2026-06-13 13:39:57 -07:00
admin and GitHub
c82aab3b87
Document Warden profession proposal ( #7209 )
...
* Document Warden profession proposal
* Add broader profession ideation
* Unify profession candidate ranking
2026-06-13 13:39:20 -07:00
admin and GitHub
9a94f2d510
Guard runtime shader lookups ( #7208 )
2026-06-13 13:05:20 -07:00
admin and GitHub
82d77e79c1
Clarify PR body temp file instructions ( #7210 )
2026-06-13 12:58:33 -07:00
admin and GitHub
5a5361762a
Refresh URP runtime shader status ( #7207 )
2026-06-13 12:45:42 -07:00
admin and GitHub
5bf55f458e
Require Fireworks particle shader reference ( #7206 )
2026-06-13 12:38:37 -07:00
admin and GitHub
305f98689f
Require Eagle weather particle materials ( #7205 )
2026-06-13 12:32:36 -07:00
admin and GitHub
6f5ecbeeae
Use serialized Shardok foreground shaders ( #7203 )
2026-06-13 10:03:01 -07:00
admin and GitHub
b248b41a33
Skip unchanged Mac Addressables deploy uploads ( #7202 )
2026-06-12 21:49:28 -07:00
admin and GitHub
237147351e
Refresh URP final status docs ( #7201 )
2026-06-12 21:49:15 -07:00