 adminandGitHub
|
07c3ed6129
|
Mark URP migration complete (#7225)
|
2026-06-14 13:55:14 -07:00 |
|
 adminandGitHub
|
65a97388c9
|
Guard province action animation sprites (#7224)
|
2026-06-14 13:06:50 -07:00 |
|
 adminandGitHub
|
5da05a58b2
|
Guard Eagle map material wiring (#7223)
|
2026-06-14 12:57:12 -07:00 |
|
 adminandGitHub
|
bd483d0ef2
|
Guard epidemic effect materials (#7222)
|
2026-06-14 11:54:01 -07:00 |
|
 adminandGitHub
|
a0fb712cba
|
Guard tutorial sprite scene wiring (#7221)
|
2026-06-14 10:37:35 -07:00 |
|
 adminandGitHub
|
b7db0f0cf9
|
Guard tutorial TMP sprite assets (#7220)
|
2026-06-14 08:36:49 -07:00 |
|
 adminandGitHub
|
912fe03d59
|
Guard URP shader lookup targets (#7219)
|
2026-06-14 08:03:07 -07:00 |
|
 adminandGitHub
|
3c9a11b6b3
|
Guard beast material compatibility coverage (#7217)
|
2026-06-14 07:38:15 -07:00 |
|
 adminandGitHub
|
9ee717a89e
|
Fix scheduled cleanup workflows (#7218)
|
2026-06-14 07:35:54 -07:00 |
|
 adminandGitHub
|
5d0d49bd55
|
Guard production material shader assignments (#7216)
|
2026-06-14 07:28:36 -07:00 |
|
 adminandGitHub
|
62633cf659
|
Guard Shardok Addressables coverage (#7215)
|
2026-06-13 21:19:35 -07:00 |
|
 adminandGitHub
|
0a3ec59963
|
Guard beast effect Addressables coverage (#7214)
|
2026-06-13 20:10:47 -07:00 |
|
 adminandGitHub
|
deb93e45bd
|
Guard production shader references (#7213)
|
2026-06-13 19:51:20 -07:00 |
|
 adminandGitHub
|
55de6afc1a
|
Guard post-processing stack removal (#7212)
|
2026-06-13 13:47:36 -07:00 |
|
 adminandGitHub
|
5631ab25e5
|
Guard Eagle beast effect routing (#7211)
|
2026-06-13 13:39:57 -07:00 |
|
 adminandGitHub
|
c82aab3b87
|
Document Warden profession proposal (#7209)
* Document Warden profession proposal
* Add broader profession ideation
* Unify profession candidate ranking
|
2026-06-13 13:39:20 -07:00 |
|
 adminandGitHub
|
9a94f2d510
|
Guard runtime shader lookups (#7208)
|
2026-06-13 13:05:20 -07:00 |
|
 adminandGitHub
|
82d77e79c1
|
Clarify PR body temp file instructions (#7210)
|
2026-06-13 12:58:33 -07:00 |
|
 adminandGitHub
|
5a5361762a
|
Refresh URP runtime shader status (#7207)
|
2026-06-13 12:45:42 -07:00 |
|
 adminandGitHub
|
5bf55f458e
|
Require Fireworks particle shader reference (#7206)
|
2026-06-13 12:38:37 -07:00 |
|
 adminandGitHub
|
305f98689f
|
Require Eagle weather particle materials (#7205)
|
2026-06-13 12:32:36 -07:00 |
|
 adminandGitHub
|
6f5ecbeeae
|
Use serialized Shardok foreground shaders (#7203)
|
2026-06-13 10:03:01 -07:00 |
|
 adminandGitHub
|
b248b41a33
|
Skip unchanged Mac Addressables deploy uploads (#7202)
|
2026-06-12 21:49:28 -07:00 |
|
 adminandGitHub
|
237147351e
|
Refresh URP final status docs (#7201)
|
2026-06-12 21:49:15 -07:00 |
|
 adminandGitHub
|
7a29782044
|
Prefer URP shader for fireworks fallback (#7200)
|
2026-06-12 21:05:24 -07:00 |
|
 adminandGitHub
|
b56a6c0c58
|
Include TMP overlay shader for runtime text (#7199)
|
2026-06-12 20:59:22 -07:00 |
|
 adminandGitHub
|
64740b63b0
|
Test project shader URP patterns (#7198)
|
2026-06-12 20:46:16 -07:00 |
|
 adminandGitHub
|
f8bfb2dc0c
|
Test URP pipeline settings (#7197)
|
2026-06-12 20:41:18 -07:00 |
|
 adminandGitHub
|
304041dfff
|
Test beast material URP compatibility (#7196)
|
2026-06-12 20:37:06 -07:00 |
|
 adminandGitHub
|
94675b3492
|
Refresh URP third-party audit (#7195)
|
2026-06-12 20:31:55 -07:00 |
|
 adminandGitHub
|
917f8df46e
|
Make additive scene loads idempotent (#7194)
|
2026-06-12 20:28:02 -07:00 |
|
 adminandGitHub
|
af13c70848
|
Remove unused Hex Mesh shader (#7193)
|
2026-06-12 20:16:57 -07:00 |
|
 adminandGitHub
|
4ca777bb2b
|
Add runtime shader validation tests (#7192)
|
2026-06-12 20:11:46 -07:00 |
|
 adminandGitHub
|
a59e540051
|
Refresh URP shader follow-up docs (#7191)
|
2026-06-12 20:05:17 -07:00 |
|
 adminandGitHub
|
88930d7e4d
|
Remove Shardok foreground overlay Built-in fallback (#7190)
|
2026-06-12 19:59:44 -07:00 |
|
 adminandGitHub
|
368c78d36b
|
Remove Shardok fire overlay Built-in fallback (#7189)
|
2026-06-12 19:54:34 -07:00 |
|
 adminandGitHub
|
48c1cebb69
|
Remove stale Eagle mask shader assets (#7188)
|
2026-06-12 19:53:51 -07:00 |
|
 adminandGitHub
|
1b7479af28
|
Refresh URP shader debt inventory (#7186)
|
2026-06-12 19:53:33 -07:00 |
|
 adminandGitHub
|
782c028c0a
|
Convert Eagle particle shaders to URP (#7187)
|
2026-06-12 19:39:43 -07:00 |
|
 adminandGitHub
|
6fcc8643b4
|
Document canonical PR body temp directory (#7185)
|
2026-06-12 19:19:28 -07:00 |
|
 adminandGitHub
|
6f0259ede8
|
Harden Eagle weather shaders for URP (#7184)
|
2026-06-12 19:15:28 -07:00 |
|
 adminandGitHub
|
1690e5b1f1
|
Include URP runtime beast shaders in builds (#7182)
|
2026-06-12 19:09:00 -07:00 |
|
 adminandGitHub
|
991dd1b49c
|
Document Unity process safety rule (#7183)
|
2026-06-12 19:08:47 -07:00 |
|
 adminandGitHub
|
e32461361c
|
Skip unchanged Windows Addressables deploy uploads (#7181)
|
2026-06-12 18:58:03 -07:00 |
|
 adminandGitHub
|
537a18e6e8
|
Clean up Windows deploy artifacts (#7180)
|
2026-06-12 18:53:40 -07:00 |
|
 adminandGitHub
|
73ad823a41
|
Avoid premature ready hero notifications (#7178)
|
2026-06-12 18:36:03 -07:00 |
|
 adminandGitHub
|
3eaf1ebf0a
|
Include Shardok foreground overlay shader in builds (#7179)
|
2026-06-12 18:28:27 -07:00 |
|
 adminandGitHub
|
3ef689b7b4
|
Harden Eagle province map shaders for URP (#7177)
|
2026-06-12 18:20:33 -07:00 |
|
 adminandGitHub
|
60b34e93a1
|
Allow Unity and Mac builds to run in parallel (#7176)
|
2026-06-12 13:58:24 -07:00 |
|
 adminandGitHub
|
b09b114aa4
|
Avoid reuploading unchanged Addressables bundles (#7175)
|
2026-06-12 13:57:58 -07:00 |
|