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Add March and battle timeline (#8445)
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@@ -23,6 +23,7 @@ export default defineConfig({
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{ label: "Victory and Defeat", slug: "concepts/victory-and-defeat" },
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{ label: "Who You Command", slug: "concepts/command-authority" },
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{ label: "Eagle Round Flow", slug: "concepts/eagle-round-flow" },
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{ label: "March and Battle Timeline", slug: "concepts/march-timeline" },
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{ label: "From Eagle to Shardok", slug: "concepts/eagle-to-shardok" },
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{ label: "Shardok Battles", slug: "concepts/shardok-battles" },
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{
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@@ -19,6 +19,8 @@ Eagle is the strategic layer. Shardok is the tactical layer. The two connect whe
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## Strategic Movement
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For a compact round-by-round view of the entire process, see [March and Battle Timeline](/concepts/march-timeline/).
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In Eagle, armies move through the March command. A moving army has an origin province, destination province, arrival round, heroes, battalions, and supplies.
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Because Eagle is simultaneous, multiple factions can send armies during the same strategic phase. Those armies arrive later during movement resolution, after every relevant player has had the chance to submit orders for the phase.
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@@ -11,6 +11,7 @@ These pages explain how Eagle0's major systems fit together. Use them when you w
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- [Who you command](command-authority/) explains faction heads, faction leaders, vassals, province turns, and direct control.
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- [Eagle round flow](eagle-round-flow/) explains how a strategic round advances, why actions are simultaneous, and when players see results.
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- [From Eagle to Shardok](eagle-to-shardok/) explains how strategic movement turns into tactical battles and how battle results return to Eagle.
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- [March and battle timeline](march-timeline/) follows one army from order submission through arrival, battle, and aftermath.
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## Shardok
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@@ -0,0 +1,52 @@
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---
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title: March and Battle Timeline
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description: Where an army is from order submission through arrival and battle aftermath.
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---
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March is a delayed strategic order. Selected heroes, battalions, gold, and food leave the origin immediately, but they do not enter the destination until later processing.
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## The timeline
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| When | State | What happens |
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| --- | --- | --- |
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| Player Commands, round N | March submitted | Forces and supplies leave the origin and form a moving army scheduled for round N+1. Each marching hero spends vigor. |
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| Province Move Resolution, round N+1 | Arrival checked | An army already friendly to the destination enters it. A hostile arrival waits outside rather than entering. |
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| After Player Commands, round N+1 | Hostile Army Setup | Hostile arrivals become attacking groups, one per faction, preserving their approach direction and carried supplies. |
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| Uncontested Conquest | No tactical defense needed | An unruled destination can be claimed without Shardok. Competing groups are compared by size, power, and a deterministic tie-breaker. |
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| Attack and Defense Decisions | A ruled province is contested | Attackers decide whether to press the attack; defenders may choose an army and fallback destination. Truces can turn armies back. |
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| Battle Request and Resolution | Shardok battle | Eagle sends armies, map, limited battle food, and victory conditions to Shardok, then waits for a result. |
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| Battle Aftermath | Consequences applied | Eagle resolves ownership, survivors, prisoners, supplies, devastation, prestige, and any allied-claimant decisions. |
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## Friendly arrival
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If your faction already rules the destination during Province Move Resolution, the army's heroes, battalions, and supplies enter the province. They are then present before later phases such as player commands and food consumption.
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## Neutral or hostile arrival
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A marching army does not occupy a neutral or enemy province during movement resolution. It remains a moving/hostile force until conquest or battle processing decides the outcome. This distinction matters for hero location, province leadership, and food.
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An unruled province may be conquered without a tactical battle. A ruled and defended province can require attack and defense decisions followed by Shardok.
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## Food and gold
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Carried supplies travel with the army. Moving armies consume their own food while incoming. If food is insufficient, their battalions can suffer starvation losses.
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When a normal province battle is created, attackers bring at most one month of food consumption from their carried food. Defenders receive at most one month from province food, removed when the battle is created. Remaining attacking supplies are applied to the battle province during resolution; whoever ultimately controls the province may therefore inherit them.
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## One attacker wins
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One victorious attacking faction conquers the province. Its surviving, non-fled heroes and battalions become the new ruling force, support becomes 0, orders reset to Entrust, and eligible defenders can become prisoners.
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## Allied attackers win together
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Eagle cannot automatically choose which allied winner keeps the province. Claimants enter Battle Aftermath. One may keep it; the others withdraw to adjacent provinces with permitted shares of the supplies they brought. Those withdrawals become incoming armies for the next round.
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## Before confirming March
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- Confirm the destination and arrival delay.
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- Leave enough heroes behind to retain the origin if necessary.
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- Carry enough food for transit and the intended battle.
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- Remember that the destination's ruler or diplomacy can change before arrival.
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- Expect an additional attack, defense, or aftermath decision when the army arrives.
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See [March](/commands/#march) for selection rules and [From Eagle to Shardok](/concepts/eagle-to-shardok/) for detailed battle consequences.
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