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Add giant beast type using 3x-scaled peasant (#6308)
* Add giant beast type using 3x-scaled peasant model Reuse Polytope peasant prefabs at 3x scale (animalScale 45) with a single wandering giant per province. Uses HumanMapAnims controller for idle/walk/ attack animations. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix giant test method to use correct province name (Elekes) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Wire up GiantEffect prefab in Gameplay scene Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -103,6 +103,7 @@ Human-type beasts (pirates, bandits, etc.) are matched via a `HumanBeastNames` H
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| militia types (8 names) | AnimalEffect | Polytope Studio | PT_Male_Militia_01/02, PT_Female_Militia_01/02 (w/ HumanMapAnims controller) |
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| peasant types (9 names) | AnimalEffect | Polytope Studio | PT_Male_Peasant_01, PT_Female_Peasant_01_a (w/ HumanMapAnims controller) |
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| clown | AnimalEffect | Clown Pack | Clown, Fat Clown (w/ per-prefab controller overrides) |
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| giant | AnimalEffect | Polytope Studio | PT_Male/Female_Peasant at 3x scale (w/ HumanMapAnims controller) |
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| ogre, troll | AnimalEffect | Orc-Ogre Pack | OrcOgre_Animated (w/ OgreMapAnims controller) |
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| bear | AnimalEffect | Animal Pack Deluxe | Brown_bear |
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| boar | AnimalEffect | Animal Pack Deluxe | Wild_boar |
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@@ -150,7 +151,6 @@ Ordered by spawn likelihood (most common first):
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| lion | 0.04 | Big cat |
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| chimpanzee | 0.04 | Primate |
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| velociraptor | 0.02 | Dinosaur |
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| giant | 0.01 | Fantasy creature |
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| unknown | 0.00 | Intentional fallback |
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## Tips
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+62
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animalCount: 1
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wanderRadius: 20
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animalScale: 45
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+8
@@ -39,6 +39,9 @@ namespace eagle {
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public GameObject militiaEffectPrefab;
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public GameObject peasantEffectPrefab;
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[Header("Giant Effect Prefab")]
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public GameObject giantEffectPrefab;
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[Header("Animal Effect Prefabs")]
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public GameObject bearEffectPrefab;
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public GameObject boarEffectPrefab;
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@@ -187,6 +190,7 @@ namespace eagle {
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case "ogre":
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case "troll": return ogreEffectPrefab;
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case "clown": return clownEffectPrefab;
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case "giant": return giantEffectPrefab;
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case "bear": return bearEffectPrefab;
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case "boar": return boarEffectPrefab;
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case "crab": return crabEffectPrefab;
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@@ -354,6 +358,9 @@ namespace eagle {
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[ContextMenu("Test Raccoon in Hella (ID 19)")]
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public void TestRaccoon() { SpawnBeastsEffect(19, "raccoon"); }
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[ContextMenu("Test Giant in Elekes (ID 20)")]
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public void TestGiant() { SpawnBeastsEffect(20, "giant"); }
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[ContextMenu("Test All Beast Types")]
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public void TestAllBeastTypes() {
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TestDragon();
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@@ -387,6 +394,7 @@ namespace eagle {
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TestClown();
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TestHoneyBadger();
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TestRaccoon();
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TestGiant();
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}
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[ContextMenu("Clear All Effects")]
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@@ -242392,6 +242392,8 @@ MonoBehaviour:
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type: 3}
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peasantEffectPrefab: {fileID: 7893566172152383399, guid: 4be580a24d1d4ce3baff4fe4c8323498,
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type: 3}
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giantEffectPrefab: {fileID: 7893566172152383399, guid: d4e7a1b3c5f8926074e3d1a9b6c2f8e5,
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type: 3}
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bearEffectPrefab: {fileID: 7893566172152383399, guid: 5865a698f1e404c8c923b10c218e3d99,
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type: 3}
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boarEffectPrefab: {fileID: 7893566172152383399, guid: 67b96421193d84127b509e9cbd38dea4,
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+36
-9
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