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Author SHA1 Message Date
adminandClaude Opus 4.5 0a612d614e Fix auth service deployment not updating container
The crane+docker-load approach was causing image tagging issues where the
loaded image didn't have the expected registry tag, causing docker-compose
to not find the correct image.

Changes:
- Use simple `docker pull` instead of crane pull + docker load (since
  deploy server is already logged into the registry)
- Add verification that the running container is using the expected image
- Fail the workflow if container is running the wrong image

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 07:40:04 -08:00
adminandClaude Opus 4.5 bdd985cd06 Add Apple OAuth debugging and GitHub email fetch
- Add comprehensive logging to Apple callback handler
- Fetch GitHub email from /user/emails when not in main response

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 07:28:20 -08:00
3437 changed files with 18429 additions and 50056 deletions
-1
View File
@@ -10,4 +10,3 @@
src/main/csharp/**/GUI[[:space:]]Pro[[:space:]]Kit*/**/*.ttf !filter !diff !merge
src/main/csharp/**/Modern[[:space:]]UI[[:space:]]Pack/**/*.ttf !filter !diff !merge
*.herodata filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
@@ -1,37 +0,0 @@
name: Artifact Storage Check
on:
schedule:
# Run every 6 hours
- cron: '0 */6 * * *'
workflow_dispatch:
jobs:
check-storage:
runs-on: ubuntu-latest
steps:
- name: Check artifact storage size
env:
GH_TOKEN: ${{ github.token }}
run: |
# Calculate total artifact storage
total_bytes=$(gh api "repos/${{ github.repository }}/actions/artifacts" \
--paginate -q '.artifacts[].size_in_bytes' | awk '{sum+=$1} END {print sum}')
total_mb=$((total_bytes / 1024 / 1024))
echo "Total artifact storage: ${total_mb} MB"
# Fail if over 500MB
if [ "$total_mb" -gt 500 ]; then
echo "::error::Artifact storage is ${total_mb} MB, which exceeds the 500 MB threshold!"
echo ""
echo "Largest artifacts:"
gh api "repos/${{ github.repository }}/actions/artifacts" \
--paginate -q '.artifacts[] | "\(.size_in_bytes)\t\(.name)\t\(.created_at)"' | \
sort -rn | head -20 | \
awk -F'\t' '{printf "%d MB\t%s\t%s\n", $1/1024/1024, $2, $3}'
exit 1
fi
echo "Storage is within acceptable limits."
+6 -25
View File
@@ -110,8 +110,6 @@ jobs:
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
APPLE_SIGNIN_KEY_ID: ${{ secrets.APPLE_SIGNIN_KEY_ID }}
APPLE_SIGNIN_PRIVATE_KEY: ${{ secrets.APPLE_SIGNIN_PRIVATE_KEY }}
TWITCH_CLIENT_ID: ${{ secrets.TWITCH_CLIENT_ID }}
TWITCH_CLIENT_SECRET: ${{ secrets.TWITCH_CLIENT_SECRET }}
JWT_PRIVATE_KEY: ${{ secrets.JWT_PRIVATE_KEY }}
FASTMAIL_API_TOKEN: ${{ secrets.FASTMAIL_API_TOKEN }}
FASTMAIL_FROM_EMAIL: ${{ secrets.FASTMAIL_FROM_EMAIL }}
@@ -127,7 +125,7 @@ jobs:
username: deploy
key: ${{ secrets.DO_SSH_KEY }}
script_stop: true
envs: AUTH_IMAGE,DISCORD_CLIENT_ID,DISCORD_CLIENT_SECRET,GOOGLE_CLIENT_ID,GOOGLE_CLIENT_SECRET,GH_OAUTH_CLIENT_ID,GH_OAUTH_CLIENT_SECRET,APPLE_SIGNIN_CLIENT_ID,APPLE_TEAM_ID,APPLE_SIGNIN_KEY_ID,APPLE_SIGNIN_PRIVATE_KEY,TWITCH_CLIENT_ID,TWITCH_CLIENT_SECRET,JWT_PRIVATE_KEY,FASTMAIL_API_TOKEN,FASTMAIL_FROM_EMAIL,FASTMAIL_FROM_NAME
envs: AUTH_IMAGE,DISCORD_CLIENT_ID,DISCORD_CLIENT_SECRET,GOOGLE_CLIENT_ID,GOOGLE_CLIENT_SECRET,GH_OAUTH_CLIENT_ID,GH_OAUTH_CLIENT_SECRET,APPLE_SIGNIN_CLIENT_ID,APPLE_TEAM_ID,APPLE_SIGNIN_KEY_ID,APPLE_SIGNIN_PRIVATE_KEY,JWT_PRIVATE_KEY,FASTMAIL_API_TOKEN,FASTMAIL_FROM_EMAIL,FASTMAIL_FROM_NAME
script: |
set -x
cd /opt/eagle0
@@ -144,8 +142,6 @@ jobs:
export APPLE_TEAM_ID="${APPLE_TEAM_ID}"
export APPLE_SIGNIN_KEY_ID="${APPLE_SIGNIN_KEY_ID}"
export APPLE_SIGNIN_PRIVATE_KEY="${APPLE_SIGNIN_PRIVATE_KEY}"
export TWITCH_CLIENT_ID="${TWITCH_CLIENT_ID}"
export TWITCH_CLIENT_SECRET="${TWITCH_CLIENT_SECRET}"
export JWT_PRIVATE_KEY="${JWT_PRIVATE_KEY}"
export FASTMAIL_API_TOKEN="${FASTMAIL_API_TOKEN}"
export FASTMAIL_FROM_EMAIL="${FASTMAIL_FROM_EMAIL}"
@@ -160,39 +156,24 @@ jobs:
echo "Pulling Auth image..."
docker pull "${AUTH_IMAGE}" || { echo "ERROR: Failed to pull auth image"; exit 1; }
# Tag as :latest locally so any fallback uses correct image
docker tag "${AUTH_IMAGE}" registry.digitalocean.com/eagle0/auth-server:latest
# Debug: check environment and .env file
echo "DEBUG: AUTH_IMAGE=$AUTH_IMAGE"
env | grep AUTH || echo "AUTH_IMAGE not in env output"
if [ -f .env ]; then
echo "DEBUG: .env file contents related to AUTH:"
grep AUTH .env || echo "No AUTH in .env"
fi
# Recreate auth container - pass AUTH_IMAGE explicitly on command line
AUTH_IMAGE="${AUTH_IMAGE}" docker compose -f docker-compose.prod.yml up -d --no-deps --force-recreate auth
# Only recreate the auth container (not eagle, shardok, etc.)
docker compose -f docker-compose.prod.yml up -d --no-deps --force-recreate auth
# Wait for health check
sleep 5
# Verify container is using the correct image
# Note: docker-compose may use :latest tag (which we tagged to the correct image)
echo "=== Verifying auth container image ==="
RUNNING_IMAGE=$(docker inspect auth-server --format '{{.Config.Image}}')
RUNNING_DIGEST=$(docker inspect auth-server --format '{{.Image}}')
EXPECTED_DIGEST=$(docker inspect "${AUTH_IMAGE}" --format '{{.Id}}')
echo "Expected image: ${AUTH_IMAGE}"
echo "Running image: ${RUNNING_IMAGE}"
echo "Expected digest: ${EXPECTED_DIGEST}"
echo "Running digest: ${RUNNING_DIGEST}"
if [ "$RUNNING_DIGEST" != "$EXPECTED_DIGEST" ]; then
if [ "$RUNNING_IMAGE" != "$AUTH_IMAGE" ]; then
echo "ERROR: Container is running wrong image!"
echo "Container details:"
docker inspect auth-server --format '{{.Id}} {{.Config.Image}}'
exit 1
fi
echo "Image digests match - correct image is running"
# Show container status
docker compose -f docker-compose.prod.yml ps auth
+5 -4
View File
@@ -33,9 +33,9 @@ jobs:
uses: actions/checkout@v4
with:
lfs: false
- name: Check BUILD.bazel dependencies
run: ./scripts/check_build_deps.sh --strict
- name: Run tests
id: test
continue-on-error: true
run: bazel test --build_event_json_file=test.json //src/test/... //src/main/go/...
- name: Collect failed test logs
if: always()
@@ -75,7 +75,6 @@ jobs:
with:
name: test.json
path: test.json
retention-days: 5
- name: Archive failed test logs
if: always()
uses: actions/upload-artifact@v4
@@ -83,4 +82,6 @@ jobs:
name: failed-test-logs
path: failed_test_logs/
if-no-files-found: ignore
retention-days: 5
- name: Fail if tests failed
if: steps.test.outcome == 'failure'
run: exit 1
-2
View File
@@ -37,7 +37,6 @@ jobs:
with:
name: ubuntu-noble-sysroot-amd64
path: tools/sysroot/output/
retention-days: 1
- name: Install AWS CLI
run: |
@@ -99,7 +98,6 @@ jobs:
with:
name: ubuntu-noble-sysroot-arm64
path: tools/sysroot/output/
retention-days: 1
- name: Install AWS CLI
run: |
+7 -94
View File
@@ -5,17 +5,9 @@ on:
branches: [ "main" ]
paths:
# Note: C++ changes trigger shardok_arm64_build.yml instead
# Note: Auth changes trigger auth_build.yml instead
# Note: Windows installer changes trigger installer_build.yml instead
- 'src/main/go/**'
- '!src/main/go/net/eagle0/authservice/**'
- '!src/main/go/net/eagle0/authcli/**'
- '!src/main/go/net/eagle0/clients/**'
- 'src/main/scala/**'
- 'src/main/protobuf/**'
- '!src/main/protobuf/net/eagle0/eagle/api/auth.proto'
- '!src/main/protobuf/net/eagle0/eagle/api/admin/**'
- '!src/main/protobuf/net/eagle0/eagle/internal/auth_internal.proto'
- 'src/main/resources/**'
- 'ci/BUILD.bazel'
- 'MODULE.bazel'
@@ -161,8 +153,6 @@ jobs:
ADMIN_IMAGE: ${{ needs.build-all.outputs.admin_image_tag }}
JFR_SIDECAR_IMAGE: ${{ needs.build-all.outputs.jfr_sidecar_image_tag }}
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
ANTHROPIC_API_KEY: ${{ secrets.ANTHROPIC_API_KEY }}
GEMINI_API_KEY: ${{ secrets.GEMINI_API_KEY }}
GPT_MODEL_NAME: ${{ secrets.GPT_MODEL_NAME }}
EAGLE_ENABLE_S3: ${{ secrets.EAGLE_ENABLE_S3 }}
DO_SPACES_ACCESS_KEY: ${{ secrets.DO_SPACES_ACCESS_KEY }}
@@ -178,8 +168,6 @@ jobs:
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
APPLE_SIGNIN_KEY_ID: ${{ secrets.APPLE_SIGNIN_KEY_ID }}
APPLE_SIGNIN_PRIVATE_KEY: ${{ secrets.APPLE_SIGNIN_PRIVATE_KEY }}
TWITCH_CLIENT_ID: ${{ secrets.TWITCH_CLIENT_ID }}
TWITCH_CLIENT_SECRET: ${{ secrets.TWITCH_CLIENT_SECRET }}
SHARDOK_ADDRESS: ${{ secrets.SHARDOK_ADDRESS }}
SHARDOK_AUTH_TOKEN: ${{ secrets.SHARDOK_AUTH_TOKEN }}
SENTRY_DSN: ${{ secrets.SENTRY_DSN }}
@@ -210,15 +198,16 @@ jobs:
# Create directory structure on remote
ssh -i ~/.ssh/deploy_key deploy@"$DO_DROPLET_IP" bash -s << 'SETUP_DIRS'
set -e
mkdir -p /opt/eagle0/scripts/bin /opt/eagle0/nginx
mkdir -p /opt/eagle0/scripts/bin /opt/eagle0/nginx /opt/eagle0/deploy
rm -f /opt/eagle0/scripts/bin/warmup
SETUP_DIRS
# Copy files
scp -i ~/.ssh/deploy_key docker-compose.prod.yml deploy@"$DO_DROPLET_IP":/opt/eagle0/
scp -i ~/.ssh/deploy_key nginx/nginx.conf deploy@"$DO_DROPLET_IP":/opt/eagle0/nginx/
scp -i ~/.ssh/deploy_key scripts/deploy-blue-green.sh scripts/warmup-eagle.sh scripts/eagle-exec.sh scripts/eagle-logs.sh deploy@"$DO_DROPLET_IP":/opt/eagle0/scripts/
scp -i ~/.ssh/deploy_key scripts/deploy-blue-green.sh scripts/warmup-eagle.sh deploy@"$DO_DROPLET_IP":/opt/eagle0/scripts/
scp -i ~/.ssh/deploy_key scripts/bin/warmup deploy@"$DO_DROPLET_IP":/opt/eagle0/scripts/bin/
scp -i ~/.ssh/deploy_key deploy/env.template deploy/update-env.sh deploy@"$DO_DROPLET_IP":/opt/eagle0/deploy/
- name: Deploy to production droplet
run: |
@@ -226,63 +215,12 @@ jobs:
set -ex
cd /opt/eagle0
# =================================================================
# CRITICAL: Validate environment variables before proceeding
# This catches GitHub Actions secret store hiccups early
# =================================================================
validate_env() {
local var_name="\$1"
local var_value="\$2"
local default_value="\${3:-}"
if [ -z "\${var_value}" ]; then
echo "ERROR: \${var_name} is empty. GitHub Actions secrets may have failed to load."
echo "Please retry the workflow."
return 1
fi
# Check if we got a default value instead of the real secret
if [ -n "\${default_value}" ] && [ "\${var_value}" = "\${default_value}" ]; then
echo "ERROR: \${var_name} has default value '\${default_value}' instead of the actual secret."
echo "This indicates GitHub Actions secrets failed to load. Please retry the workflow."
return 1
fi
return 0
}
echo "Validating critical environment variables..."
# These are the raw values from GitHub Actions (before export)
# We check them before exporting to catch issues early
VALIDATION_FAILED=0
validate_env "SHARDOK_ADDRESS" "${SHARDOK_ADDRESS}" "" || VALIDATION_FAILED=1
validate_env "EAGLE_IMAGE" "${EAGLE_IMAGE}" "" || VALIDATION_FAILED=1
validate_env "JWT_PRIVATE_KEY" "${JWT_PRIVATE_KEY}" "" || VALIDATION_FAILED=1
validate_env "DO_REGISTRY_TOKEN" "${DO_REGISTRY_TOKEN}" "" || VALIDATION_FAILED=1
if [ "\${VALIDATION_FAILED}" -eq 1 ]; then
echo ""
echo "========================================="
echo "DEPLOYMENT ABORTED: Missing critical secrets"
echo "This is likely a transient GitHub Actions issue."
echo "Please retry the workflow."
echo "========================================="
exit 1
fi
echo "All critical environment variables validated successfully."
# =================================================================
# Export environment variables for docker compose
# These are passed via heredoc and exported so child processes (docker compose) can access them
export EAGLE_IMAGE="${EAGLE_IMAGE}"
export ADMIN_IMAGE="${ADMIN_IMAGE}"
export JFR_SIDECAR_IMAGE="${JFR_SIDECAR_IMAGE}"
export OPENAI_API_KEY="${OPENAI_API_KEY}"
export ANTHROPIC_API_KEY="${ANTHROPIC_API_KEY}"
export GEMINI_API_KEY="${GEMINI_API_KEY}"
export GPT_MODEL_NAME="${GPT_MODEL_NAME:-gpt-4o}"
export EAGLE_ENABLE_S3="${EAGLE_ENABLE_S3:-false}"
export DO_SPACES_ACCESS_KEY="${DO_SPACES_ACCESS_KEY}"
@@ -298,9 +236,7 @@ jobs:
export APPLE_TEAM_ID="${APPLE_TEAM_ID}"
export APPLE_SIGNIN_KEY_ID="${APPLE_SIGNIN_KEY_ID}"
export APPLE_SIGNIN_PRIVATE_KEY="${APPLE_SIGNIN_PRIVATE_KEY}"
export TWITCH_CLIENT_ID="${TWITCH_CLIENT_ID}"
export TWITCH_CLIENT_SECRET="${TWITCH_CLIENT_SECRET}"
export SHARDOK_ADDRESS="${SHARDOK_ADDRESS}"
export SHARDOK_ADDRESS="${SHARDOK_ADDRESS:-shardok:40042}"
export SHARDOK_AUTH_TOKEN="${SHARDOK_AUTH_TOKEN}"
export SENTRY_DSN="${SENTRY_DSN}"
export FASTMAIL_API_TOKEN="${FASTMAIL_API_TOKEN}"
@@ -340,43 +276,20 @@ jobs:
echo "All images pulled successfully"
# =================================================================
# Verify Shardok connectivity before proceeding with deployment
# This catches network/firewall issues early
# =================================================================
echo "Verifying Shardok connectivity..."
SHARDOK_HOST=\$(echo "\${SHARDOK_ADDRESS}" | cut -d: -f1)
SHARDOK_PORT=\$(echo "\${SHARDOK_ADDRESS}" | cut -d: -f2)
# Try to connect to Shardok (timeout after 10 seconds)
if nc -z -w 10 "\${SHARDOK_HOST}" "\${SHARDOK_PORT}" 2>/dev/null; then
echo "Shardok connectivity verified: \${SHARDOK_ADDRESS} is reachable"
else
echo ""
echo "========================================="
echo "ERROR: Cannot reach Shardok at \${SHARDOK_ADDRESS}"
echo "This may indicate:"
echo " - Shardok server is not running on Hetzner"
echo " - Network/firewall issues between DigitalOcean and Hetzner"
echo " - Incorrect SHARDOK_ADDRESS configuration"
echo ""
echo "DEPLOYMENT ABORTED: Shardok must be reachable for battles to work."
echo "========================================="
exit 1
fi
# Stop local shardok container if running (now runs on Hetzner)
docker stop shardok-server 2>/dev/null || true
docker rm shardok-server 2>/dev/null || true
# Deploy Eagle with blue-green (handles eagle, nginx, admin, jfr-sidecar)
# Note: Shardok runs on Hetzner, deployed separately via shardok_arm64_build.yml
# Note: Auth is deployed separately via auth_build.yml - do NOT touch auth here
chmod +x /opt/eagle0/scripts/*.sh
[ -f "/opt/eagle0/scripts/bin/warmup" ] && chmod +x /opt/eagle0/scripts/bin/warmup
GIT_SHA=\$(echo "\${EAGLE_IMAGE}" | sed 's/.*://')
/opt/eagle0/scripts/deploy-blue-green.sh "\${GIT_SHA}"
# Ensure auth is running
docker compose -f docker-compose.prod.yml up -d auth
# Verify
sleep 10
docker compose -f docker-compose.prod.yml ps
-37
View File
@@ -1,37 +0,0 @@
name: Eagle Build
on:
push:
branches: [ "main" ]
paths:
- 'src/main/scala/**'
- 'src/main/protobuf/net/eagle0/eagle/**'
- 'src/main/protobuf/net/eagle0/common/**'
- 'WORKSPACE'
- 'MODULE.bazel'
- 'BUILD.bazel'
- '.github/workflows/eagle_build.yml'
pull_request:
paths:
- 'src/main/scala/**'
- 'src/main/protobuf/net/eagle0/eagle/**'
- 'src/main/protobuf/net/eagle0/common/**'
- 'WORKSPACE'
- 'MODULE.bazel'
- 'BUILD.bazel'
- '.github/workflows/eagle_build.yml'
permissions:
contents: read
jobs:
build:
runs-on: [self-hosted, bazel]
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
lfs: false
- name: Build Eagle server
run: bazel build //src/main/scala/net/eagle0/eagle:eagle_server
+38 -52
View File
@@ -5,16 +5,15 @@ on:
branches: [ "main" ]
paths:
- ".github/workflows/installer_build.yml"
- "src/main/go/net/eagle0/clients/win/installer/**"
- "src/main/csharp/net/eagle0/clients/win/installer/**"
pull_request:
paths:
- ".github/workflows/installer_build.yml"
- "src/main/go/net/eagle0/clients/win/installer/**"
- "src/main/csharp/net/eagle0/clients/win/installer/**"
workflow_dispatch:
permissions:
contents: read
actions: write # Required to delete artifacts after deploy
jobs:
build-installer:
@@ -26,47 +25,47 @@ jobs:
lfs: false
clean: false
- name: Build Go installer for Windows
- name: Setup .NET 8
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'
- name: Inject manifest public key
env:
MANIFEST_PUBLIC_KEY: ${{ secrets.MANIFEST_PUBLIC_KEY }}
run: |
# Require manifest public key for production builds
if [ -z "$MANIFEST_PUBLIC_KEY" ]; then
echo "ERROR: MANIFEST_PUBLIC_KEY secret is not set"
echo "The installer requires a public key for manifest signature verification"
exit 1
if [ -n "$MANIFEST_PUBLIC_KEY" ]; then
CONFIG_FILE="src/main/csharp/net/eagle0/clients/win/installer/EagleInstaller/configuration.txt"
echo "manifest_public_key = $MANIFEST_PUBLIC_KEY" >> "$CONFIG_FILE"
echo "Injected manifest public key into configuration.txt"
cat "$CONFIG_FILE"
else
echo "MANIFEST_PUBLIC_KEY not set, skipping injection"
fi
# Build Windows installer with WebView GUI (uses CGO cross-compilation)
# Use --action_env to pass the signing key into the genrule sandbox
bazel build //src/main/go/net/eagle0/clients/win/installer:eagle_installer_windows_amd64_webview --stamp --action_env=MANIFEST_PUBLIC_KEY
- name: Restore dependencies
run: dotnet restore src/main/csharp/net/eagle0/clients/win/installer/EagleInstaller/EagleInstaller.csproj
# Copy to output directory
rm -rf ./installer-output
mkdir -p ./installer-output
cp bazel-bin/src/main/go/net/eagle0/clients/win/installer/Eagle0.exe ./installer-output/Eagle0.exe
echo "Go installer size: $(ls -lh ./installer-output/Eagle0.exe | awk '{print $5}')"
- name: Build installer
run: dotnet publish src/main/csharp/net/eagle0/clients/win/installer/EagleInstaller/EagleInstaller.csproj -c Release -r win-x64 --self-contained true --output ./installer-output
- name: Archive installer binary
if: success() || failure()
uses: actions/upload-artifact@v4
with:
name: eagle-installer
path: ./installer-output/
retention-days: 1
path: ./installer-output/EagleInstaller.exe
- name: Verify installer exists
if: success()
run: |
echo "=== Installer output directory ==="
ls -lh ./installer-output/
if [ ! -f "./installer-output/Eagle0.exe" ]; then
echo "ERROR: Eagle0.exe not found"
if [ ! -f "./installer-output/EagleInstaller.exe" ]; then
echo "ERROR: EagleInstaller.exe not found at expected location"
echo "Directory contents:"
ls -la ./installer-output/
exit 1
fi
echo "Installer found"
echo "Installer found at correct location"
- name: Deploy installer
if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
@@ -74,24 +73,25 @@ jobs:
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
SECRET_KEY: ${{ secrets.SECRET_KEY }}
run: |
INSTALLER_PATH="$(pwd)/installer-output/Eagle0.exe"
echo "Deploying Go installer to installer/Eagle0.exe"
bazel run //src/main/go/net/eagle0/build/installer_build_handler:installer_build_handler -- "$INSTALLER_PATH" "installer/Eagle0.exe"
INSTALLER_PATH="$(pwd)/installer-output/EagleInstaller.exe"
echo "Using absolute path: $INSTALLER_PATH"
bazel run //src/main/go/net/eagle0/build/installer_build_handler:installer_build_handler -- "$INSTALLER_PATH"
- name: Update manifest
- name: Update unified manifest
if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
env:
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
SECRET_KEY: ${{ secrets.SECRET_KEY }}
MANIFEST_SIGNING_KEY: ${{ secrets.MANIFEST_SIGNING_KEY }}
run: |
INSTALLER_SHA=$(sha256sum ./installer-output/Eagle0.exe | cut -d' ' -f1)
# Create installer manifest content
INSTALLER_SHA=$(sha256sum ./installer-output/EagleInstaller.exe | cut -d' ' -f1)
echo "installer_version=$INSTALLER_SHA" > /tmp/installer_manifest.txt
echo "installer_url=installer/Eagle0.exe" >> /tmp/installer_manifest.txt
echo "installer_url=installer/EagleInstaller.exe" >> /tmp/installer_manifest.txt
echo "=== Manifest content ==="
echo "=== Installer manifest content ==="
cat /tmp/installer_manifest.txt
echo "========================"
echo "=================================="
# Write signing key to temp file (if available)
SIGNING_ARGS=""
@@ -104,22 +104,8 @@ jobs:
echo "Warning: MANIFEST_SIGNING_KEY not set, manifest will be unsigned"
fi
# Update the v2 manifest at installer/v2/eagle0_manifest.txt
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- installer-v2 /tmp/installer_manifest.txt $SIGNING_ARGS
# Update the unified manifest (with optional signing)
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- installer /tmp/installer_manifest.txt $SIGNING_ARGS
rm -f /tmp/manifest_signing_key
- name: Delete all installer artifacts
if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
env:
GH_TOKEN: ${{ github.token }}
run: |
# Delete ALL eagle-installer artifacts to free up storage
echo "Fetching all eagle-installer artifacts..."
artifact_ids=$(gh api "repos/${{ github.repository }}/actions/artifacts" \
--paginate -q '.artifacts[] | select(.name == "eagle-installer") | .id')
for id in $artifact_ids; do
echo "Deleting artifact ID: $id"
gh api -X DELETE "repos/${{ github.repository }}/actions/artifacts/$id" || true
done
echo "Cleanup complete"
# Cleanup
rm -f /tmp/manifest_signing_key
@@ -1,66 +0,0 @@
name: iOS Addressables Build
on:
push:
branches: [ "main" ]
paths:
- ".github/workflows/ios_addressables_build.yml"
- "src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/AddressableAssetsData/**"
- "src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Music/**"
- "src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Editor/BuildScript.cs"
- "ci/github_actions/build_ios_addressables.sh"
- "ci/github_actions/upload_addressables.sh"
pull_request:
paths:
- ".github/workflows/ios_addressables_build.yml"
- "src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/AddressableAssetsData/**"
- "src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Music/**"
- "src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Editor/BuildScript.cs"
- "ci/github_actions/build_ios_addressables.sh"
- "ci/github_actions/upload_addressables.sh"
workflow_dispatch:
permissions:
contents: read
jobs:
build-ios-addressables:
runs-on: [self-hosted, macOS, unity-mac]
steps:
- uses: actions/checkout@v4
with:
lfs: true
clean: true
- name: Pull LFS files
run: git lfs pull
- name: Restore Library/
env:
UNITY_CACHE_PLATFORM: ios
run: ./ci/github_actions/restore_library.sh
- name: Build iOS Addressables
run: ./ci/github_actions/build_ios_addressables.sh "/tmp/eagle0/editor_ios_addressables.log"
- name: Persist Library/
if: success()
env:
UNITY_CACHE_PLATFORM: ios
run: ./ci/github_actions/persist_library.sh
- name: Upload Addressables to CDN
if: success() && github.ref == 'refs/heads/main' && github.event_name != 'pull_request'
env:
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
SECRET_KEY: ${{ secrets.SECRET_KEY }}
run: ./ci/github_actions/upload_addressables.sh iOS
- name: Archive Build Log
if: success() || failure()
uses: actions/upload-artifact@v4
with:
name: editor_ios_addressables.log
path: /tmp/eagle0/editor_ios_addressables.log
retention-days: 5
+6 -65
View File
@@ -20,7 +20,6 @@ on:
- "scripts/notarize_wait.sh"
- "ci/github_actions/build_mac.sh"
- "ci/github_actions/build_unity_mac.sh"
- "ci/github_actions/upload_addressables.sh"
- "ci/mac/**"
pull_request:
paths:
@@ -39,7 +38,6 @@ on:
- "scripts/notarize_wait.sh"
- "ci/github_actions/build_mac.sh"
- "ci/github_actions/build_unity_mac.sh"
- "ci/github_actions/upload_addressables.sh"
- "ci/mac/**"
workflow_dispatch:
inputs:
@@ -51,7 +49,6 @@ on:
permissions:
contents: read
actions: write # Required to delete artifacts after deploy
jobs:
build-and-sign:
@@ -84,13 +81,6 @@ jobs:
UNITY_CACHE_PLATFORM: mac
run: ./ci/github_actions/persist_library.sh
- name: Upload Addressables to CDN
if: success() && github.ref == 'refs/heads/main' && github.event_name != 'pull_request'
env:
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
SECRET_KEY: ${{ secrets.SECRET_KEY }}
run: ./ci/github_actions/upload_addressables.sh StandaloneOSX
- name: Inject Sparkle Framework
if: success()
env:
@@ -176,7 +166,7 @@ jobs:
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
uses: actions/upload-artifact@v4
with:
name: signed-mac-app-${{ github.run_id }}
name: signed-mac-app
path: /tmp/eagle0/eagle0MAC/eagle0.app.zip
retention-days: 1
@@ -186,7 +176,6 @@ jobs:
with:
name: editor_mac.log
path: /tmp/eagle0/editor_mac.log
retention-days: 5
wait-notarization:
needs: build-and-sign
@@ -204,7 +193,7 @@ jobs:
- name: Download signed app
uses: actions/download-artifact@v4
with:
name: signed-mac-app-${{ github.run_id }}
name: signed-mac-app
path: /tmp/eagle0/eagle0MAC
- name: Unzip signed app
@@ -232,7 +221,7 @@ jobs:
- name: Upload notarized app
uses: actions/upload-artifact@v4
with:
name: notarized-mac-app-${{ github.run_id }}
name: notarized-mac-app
path: /tmp/eagle0/eagle0MAC/eagle0.app.zip
retention-days: 1
@@ -252,7 +241,7 @@ jobs:
- name: Download notarized app
uses: actions/download-artifact@v4
with:
name: notarized-mac-app-${{ github.run_id }}
name: notarized-mac-app
path: /tmp/eagle0/eagle0MAC
- name: Unzip notarized app
@@ -272,61 +261,13 @@ jobs:
echo "$SPARKLE_EDDSA_PRIVATE_KEY" > "$SPARKLE_PRIVATE_KEY_PATH"
chmod 600 "$SPARKLE_PRIVATE_KEY_PATH"
# Install dmgbuild (creates .DS_Store programmatically, no AppleScript needed)
pip3 install dmgbuild
# Background image for styled DMG
BACKGROUND_PATH="$(pwd)/ci/mac/dmg/background.png"
# Read version from the built app's Info.plist to ensure appcast matches the actual app
APP_PATH="/tmp/eagle0/eagle0MAC/eagle0.app"
BUILD_NUMBER=$(/usr/libexec/PlistBuddy -c "Print :CFBundleVersion" "$APP_PATH/Contents/Info.plist")
VERSION=$(/usr/libexec/PlistBuddy -c "Print :CFBundleShortVersionString" "$APP_PATH/Contents/Info.plist")
VERSION=$(git describe --tags --always)
BUILD_NUMBER=$(git rev-list --count HEAD)
bazel run //src/main/go/net/eagle0/build/mac_build_handler:mac_build_handler -- \
"/tmp/eagle0/eagle0MAC/eagle0.app" \
"$VERSION" \
"$BUILD_NUMBER" \
"$BACKGROUND_PATH" \
"$SPARKLE_PRIVATE_KEY_PATH"
rm "$SPARKLE_PRIVATE_KEY_PATH"
- name: Delete this run's Mac app artifacts
env:
GH_TOKEN: ${{ github.token }}
run: |
# Delete this run's artifacts (names include run ID to avoid conflicts)
for artifact_name in signed-mac-app-${{ github.run_id }} notarized-mac-app-${{ github.run_id }}; do
echo "Deleting artifact: $artifact_name"
artifact_id=$(gh api "repos/${{ github.repository }}/actions/runs/${{ github.run_id }}/artifacts" \
-q ".artifacts[] | select(.name == \"$artifact_name\") | .id")
if [ -n "$artifact_id" ]; then
echo "Deleting artifact ID: $artifact_id"
gh api -X DELETE "repos/${{ github.repository }}/actions/artifacts/$artifact_id" || true
fi
done
echo "Cleanup complete"
# Cleanup job runs regardless of success/failure to prevent artifact accumulation
cleanup:
needs: [build-and-sign, wait-notarization, deploy]
if: always()
runs-on: ubuntu-latest
steps:
- name: Delete this run's Mac app artifacts
env:
GH_TOKEN: ${{ github.token }}
run: |
# Delete this run's artifacts (names include run ID to avoid conflicts)
for artifact_name in signed-mac-app-${{ github.run_id }} notarized-mac-app-${{ github.run_id }}; do
echo "Deleting artifact: $artifact_name"
artifact_id=$(gh api "repos/${{ github.repository }}/actions/runs/${{ github.run_id }}/artifacts" \
-q ".artifacts[] | select(.name == \"$artifact_name\") | .id")
if [ -n "$artifact_id" ]; then
echo "Deleting artifact ID: $artifact_id"
gh api -X DELETE "repos/${{ github.repository }}/actions/artifacts/$artifact_id" || true
fi
done
echo "Cleanup complete"
+3 -12
View File
@@ -17,7 +17,6 @@ on:
- "ci/github_actions/build_unity.sh"
- "ci/github_actions/restore_library.sh"
- "ci/github_actions/persist_library.sh"
- "ci/github_actions/upload_addressables.sh"
- "MODULE.bazel"
- "WORKSPACE"
workflow_dispatch:
@@ -36,7 +35,6 @@ on:
- "ci/github_actions/build_unity.sh"
- "ci/github_actions/restore_library.sh"
- "ci/github_actions/persist_library.sh"
- "ci/github_actions/upload_addressables.sh"
- "MODULE.bazel"
- "WORKSPACE"
@@ -65,12 +63,6 @@ jobs:
env:
UNITY_CACHE_PLATFORM: windows
run: ./ci/github_actions/persist_library.sh
- name: Upload Addressables to CDN
if: success() && github.ref == 'refs/heads/main' && github.event_name != 'pull_request'
env:
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
SECRET_KEY: ${{ secrets.SECRET_KEY }}
run: ./ci/github_actions/upload_addressables.sh StandaloneWindows64
- name: Deploy Windows unity
if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
env:
@@ -96,8 +88,8 @@ jobs:
echo "Warning: MANIFEST_SIGNING_KEY not set, manifest will be unsigned"
fi
# Update the v2 manifest at installer/v2/eagle0_manifest.txt
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- unity3d-v2 /tmp/unity_manifest.txt $SIGNING_ARGS
# Update the unified manifest (with optional signing)
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- unity3d /tmp/unity_manifest.txt $SIGNING_ARGS
# Cleanup
rm -f /tmp/manifest_signing_key
@@ -106,5 +98,4 @@ jobs:
uses: actions/upload-artifact@v4
with:
name: editor_win.log
path: /tmp/eagle0/editor_win.log
retention-days: 5
path: /tmp/eagle0/editor_win.log
-12
View File
@@ -32,15 +32,3 @@ nogo(
vet = True,
visibility = ["//visibility:public"],
)
# Dependency constraint tests
# These verify architectural boundaries are maintained
sh_test(
name = "build_deps_test",
srcs = ["scripts/check_build_deps.sh"],
args = ["--ci"],
tags = [
"local", # Needs bazel query access
"no-sandbox",
],
)
-16
View File
@@ -107,7 +107,6 @@ bazel_dep(name = "gazelle", version = "0.47.0", repo_name = "bazel_gazelle")
go_sdk = use_extension("@io_bazel_rules_go//go:extensions.bzl", "go_sdk")
go_sdk.download(version = "1.23.3")
use_repo(go_sdk, "go_default_sdk")
go_deps = use_extension("@bazel_gazelle//:extensions.bzl", "go_deps")
go_deps.from_file(go_mod = "//:go.mod")
@@ -119,10 +118,8 @@ use_repo(
"com_github_aws_aws_sdk_go_v2_service_s3",
"com_github_golang_jwt_jwt_v5",
"com_github_google_uuid",
"com_github_webview_webview_go",
"org_golang_google_grpc",
"org_golang_google_protobuf",
"org_golang_x_sys",
)
#
@@ -339,19 +336,6 @@ http_file(
executable = True,
)
# LLVM MinGW toolchain for Windows cross-compilation from macOS
# This provides a complete toolchain for building Windows executables including
# the MinGW-w64 libraries needed for CGO cross-compilation
LLVM_MINGW_VERSION = "20250305"
http_archive(
name = "llvm_mingw",
build_file = "@//external:BUILD.llvm_mingw",
sha256 = "32c24fc62fc8b9f8a900bf2c730b78b36767688f816f9d21e97a168289ff44e0",
strip_prefix = "llvm-mingw-%s-ucrt-macos-14.4.1-universal" % LLVM_MINGW_VERSION,
urls = ["https://github.com/fathonix/llvm-mingw-arm64ec-macos/releases/download/%s/llvm-mingw-%s-ucrt-macos-14.4.1-universal.tar.xz" % (LLVM_MINGW_VERSION, LLVM_MINGW_VERSION)],
)
#
# Toolchain Registration
#
-561
View File
@@ -611,445 +611,6 @@
]
}
},
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"ruleClassName": "npm_import_rule",
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"version": "8.6.7",
"root_package": "",
"link_workspace": "",
"link_packages": {},
"integrity": "sha512-vRIWpD/L4phf9Bk2o/O2TDR8fFoJnpYrp2TKqTIZF/qZ2/rgL3qKXzHofHgbXsinwMoSEigz28sqk3pQ+yMEQQ==",
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"generate_bzl_library_targets": false,
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@@ -1218,37 +779,6 @@
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@@ -1589,97 +1119,6 @@
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+28
View File
@@ -0,0 +1,28 @@
#!/usr/bin/env bash
/bin/mkdir -p win_output
/usr/bin/dotnet publish src/main/csharp/net/eagle0/clients/win/installer/EagleInstaller.sln -o win_output
SHA=`sha256sum /tmp/EagleInstaller.exe | awk '{print $1 }'`
ZIP_FILE="updater__$SHA.zip"
/usr/bin/zip win_output/$ZIP_FILE win_output/EagleInstaller.exe
rm win_output/EagleInstaller.exe
rm win_output/EagleInstaller.pdb
DATE=`date +"%Y-%m-%d %T"`
cat > win_output/updater.html <<-EOF
<html>
<head>
<title>Download Eagle Updater</title>
</head>
<body>
<a href="http://eagle0.net/assets/$ZIP_FILE">$ZIP_FILE</a> (updated $DATE)
</body>
</html>
EOF
SSH_KEY_FILE=$1
SSH_USER_NAME=$2
/usr/bin/rsync -r --copy-links -e "/usr/bin/ssh -i $SSH_KEY_FILE -p 9022" win_output/ $SSH_USER_NAME@eagle0.net:/www/assets/
@@ -1,32 +0,0 @@
#!/usr/bin/env bash
# Build iOS Addressables only (no player build)
# This switches Unity to iOS target and builds addressables for CDN upload
set -euxo pipefail
. ./ci/unity_version.sh
WORKSPACE=$(pwd)
echo "Building protos"
./scripts/build_protos.sh
UNITY_INSTALL_PATH="/Applications/Unity/Hub/Editor"
LOG_PATH=${1:-"/tmp/eagle0/editor_ios_addressables.log"}
echo "Building iOS Addressables"
mkdir -p "$(dirname "$LOG_PATH")"
# Build Addressables for iOS target
# Uses BuildiOSAddressables which explicitly switches build target
${UNITY_INSTALL_PATH}/${UNITY_VERSION}/Unity.app/Contents/MacOS/Unity \
-nographics \
-batchmode \
-quit \
-executeMethod BuildScript.BuildiOSAddressables \
-logFile "$LOG_PATH" \
-projectPath "$WORKSPACE/src/main/csharp/net/eagle0/clients/unity/eagle0"
echo "iOS Addressables build complete"
echo "Bundles should be in: $WORKSPACE/src/main/csharp/net/eagle0/clients/unity/eagle0/ServerData/iOS/"
+1 -3
View File
@@ -15,12 +15,10 @@ echo "Cleaning up $BUILD_DIR"
/bin/rm -rf "$BUILD_DIR"
/bin/mkdir -p "$BUILD_DIR"
# Use custom build script that builds Addressables before the player
${UNITY_INSTALL_PATH}/${UNITY_VERSION}/Unity.app/Contents/MacOS/Unity \
-nographics \
-batchmode \
-quit \
-executeMethod BuildScript.BuildMacPlayer \
-buildPath "$BUILD_DIR/eagle0.app" \
-buildOSXUniversalPlayer "$BUILD_DIR/eagle0.app" \
-logFile "$LOG_PATH" \
-projectPath "$WORKSPACE/src/main/csharp/net/eagle0/clients/unity/eagle0"
+1 -3
View File
@@ -15,12 +15,10 @@ echo "Cleaning up $1"
/bin/rm -rf $1
/bin/mkdir -p $1
# Use custom build script that builds Addressables before the player
${UNITY_INSTALL_PATH}/${UNITY_VERSION}/Unity.app/Contents/MacOS/Unity \
-nographics \
-batchmode \
-quit \
-executeMethod BuildScript.BuildWindowsPlayer \
-buildPath "$BUILD_DIR/eagle0.exe" \
-buildWindows64Player $BUILD_DIR/eagle0.exe \
-logFile $LOG_PATH \
-projectPath "$WORKSPACE/src/main/csharp/net/eagle0/clients/unity/eagle0"
-44
View File
@@ -1,44 +0,0 @@
#!/usr/bin/env bash
# Upload Addressables bundles to DigitalOcean Spaces
# Usage: ./upload_addressables.sh <build_target>
# Example: ./upload_addressables.sh StandaloneOSX
#
# Required environment variables:
# ACCESS_KEY_ID - DigitalOcean Spaces access key (same as other deploys)
# SECRET_KEY - DigitalOcean Spaces secret key (same as other deploys)
set -euxo pipefail
BUILD_TARGET=$1
WORKSPACE=$(pwd)
UNITY_PROJECT="$WORKSPACE/src/main/csharp/net/eagle0/clients/unity/eagle0"
SERVER_DATA="$UNITY_PROJECT/ServerData/$BUILD_TARGET"
# DigitalOcean Spaces configuration (same region as other eagle0 buckets)
DO_ENDPOINT="https://sfo3.digitaloceanspaces.com"
DO_BUCKET="eagle0-assets"
if [ ! -d "$SERVER_DATA" ]; then
echo "No Addressables bundles found at $SERVER_DATA"
echo "Skipping upload (this is expected if Addressables are bundled locally)"
exit 0
fi
echo "Uploading Addressables bundles from $SERVER_DATA"
echo "Target: s3://$DO_BUCKET/addressables/$BUILD_TARGET/"
# Configure AWS CLI for DigitalOcean Spaces
export AWS_ACCESS_KEY_ID="$ACCESS_KEY_ID"
export AWS_SECRET_ACCESS_KEY="$SECRET_KEY"
# Sync bundles to Spaces
# --delete removes files in destination that don't exist in source
# --acl public-read makes files publicly accessible
aws s3 sync "$SERVER_DATA" "s3://$DO_BUCKET/addressables/$BUILD_TARGET/" \
--endpoint-url "$DO_ENDPOINT" \
--acl public-read \
--delete
echo "Addressables upload complete"
echo "Files available at: https://assets.eagle0.net/addressables/$BUILD_TARGET/"
Binary file not shown.
+40
View File
@@ -0,0 +1,40 @@
# Environment template for production deployment
# This file defines all env vars used by docker-compose.prod.yml
# Workflows should update their specific vars without overwriting others
# Container images (managed by respective build workflows)
# Note: Shardok runs on Hetzner, deployed via shardok_arm64_build.yml
EAGLE_IMAGE=registry.digitalocean.com/eagle0/eagle-server:latest
ADMIN_IMAGE=registry.digitalocean.com/eagle0/admin-server:latest
JFR_SIDECAR_IMAGE=registry.digitalocean.com/eagle0/jfr-sidecar:latest
AUTH_IMAGE=registry.digitalocean.com/eagle0/auth-server:latest
# OpenAI / LLM
OPENAI_API_KEY=
GPT_MODEL_NAME=gpt-4o
# DigitalOcean Spaces (S3-compatible storage)
EAGLE_ENABLE_S3=false
DO_SPACES_ACCESS_KEY=
DO_SPACES_SECRET_KEY=
# JWT authentication
JWT_PRIVATE_KEY=
# OAuth providers
DISCORD_CLIENT_ID=
DISCORD_CLIENT_SECRET=
GOOGLE_CLIENT_ID=
GOOGLE_CLIENT_SECRET=
# Shardok connection (Hetzner ARM64 server)
SHARDOK_ADDRESS=
SHARDOK_AUTH_TOKEN=
# Monitoring
SENTRY_DSN=
# Email (Fastmail JMAP)
FASTMAIL_API_TOKEN=
FASTMAIL_FROM_EMAIL=
FASTMAIL_FROM_NAME=
+65
View File
@@ -0,0 +1,65 @@
#!/bin/bash
# Update .env file without losing other variables
# Usage: ./update-env.sh KEY1=value1 KEY2=value2 ...
#
# This script:
# 1. Creates .env from template if it doesn't exist
# 2. Updates only the specified KEY=value pairs
# 3. Preserves all other existing values
set -e
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
ENV_FILE="${ENV_FILE:-/opt/eagle0/.env}"
TEMPLATE_FILE="${TEMPLATE_FILE:-$SCRIPT_DIR/env.template}"
# Create .env from template if it doesn't exist
if [ ! -f "$ENV_FILE" ]; then
if [ -f "$TEMPLATE_FILE" ]; then
echo "Creating .env from template..."
grep -v '^#' "$TEMPLATE_FILE" | grep -v '^$' > "$ENV_FILE"
else
echo "Creating empty .env..."
touch "$ENV_FILE"
fi
chmod 600 "$ENV_FILE"
fi
# Process each KEY=VALUE argument
for arg in "$@"; do
# Skip empty args
[ -z "$arg" ] && continue
# Parse KEY=VALUE
KEY="${arg%%=*}"
VALUE="${arg#*=}"
# Skip if no key
[ -z "$KEY" ] && continue
# Skip setting empty values (keeps existing value)
if [ -z "$VALUE" ]; then
echo "Skipping $KEY (empty value)"
continue
fi
# Remove existing line for this key and add new one
# Use single quotes to avoid issues with special characters in values
# (JSON strings, base64 with /, etc.)
# Escape any single quotes in the value by replacing ' with '\''
ESCAPED_VALUE="${VALUE//\'/\'\\\'\'}"
if grep -q "^${KEY}=" "$ENV_FILE" 2>/dev/null; then
# Key exists, remove old line and add new one (sed with special chars is fragile)
grep -v "^${KEY}=" "$ENV_FILE" > "$ENV_FILE.tmp" && mv "$ENV_FILE.tmp" "$ENV_FILE"
echo "${KEY}='${ESCAPED_VALUE}'" >> "$ENV_FILE"
echo "Updated $KEY"
else
# Key doesn't exist, add it
echo "${KEY}='${ESCAPED_VALUE}'" >> "$ENV_FILE"
echo "Added $KEY"
fi
done
chmod 600 "$ENV_FILE"
echo "Done updating $ENV_FILE"
+14 -15
View File
@@ -18,22 +18,23 @@ services:
image: ${EAGLE_IMAGE:-registry.digitalocean.com/eagle0/eagle-server:latest}
container_name: eagle-blue
command:
- "--gpt-model-name"
- "${GPT_MODEL_NAME:-gpt-5.1}"
- "--shardok-interface-remote-address"
- "${SHARDOK_ADDRESS}"
- "${SHARDOK_ADDRESS:-shardok:40042}"
- "--auth-service-url"
- "auth:40033"
ports:
- "40032:40032"
environment:
OPENAI_API_KEY: "${OPENAI_API_KEY:-}"
ANTHROPIC_API_KEY: "${ANTHROPIC_API_KEY:-}"
GEMINI_API_KEY: "${GEMINI_API_KEY:-}"
EAGLE_ENABLE_S3: "${EAGLE_ENABLE_S3:-false}"
DO_SPACES_ENDPOINT: "${DO_SPACES_ENDPOINT:-https://sfo3.digitaloceanspaces.com}"
DO_SPACES_ACCESS_KEY: "${DO_SPACES_ACCESS_KEY:-}"
DO_SPACES_SECRET_KEY: "${DO_SPACES_SECRET_KEY:-}"
# JWT public key for token validation (auth service handles signing)
# Reads from /etc/eagle0/keys/public.pem via shared volume
JWT_PRIVATE_KEY: "${JWT_PRIVATE_KEY:-}"
DISCORD_CLIENT_ID: "${DISCORD_CLIENT_ID:-}"
DISCORD_CLIENT_SECRET: "${DISCORD_CLIENT_SECRET:-}"
# Auth token for Shardok on Hetzner (required)
SHARDOK_AUTH_TOKEN: "${SHARDOK_AUTH_TOKEN:-}"
# Use persistent volume for save data (users, games, etc.)
@@ -46,7 +47,7 @@ services:
- ./archived:/app/archived # Archived completed games
- ./jfr:/app/jfr # JFR recordings - dump with: docker exec eagle-blue jcmd 1 JFR.dump filename=/app/jfr/profile.jfr
- jvm-tmp:/tmp # Shared with jfr-sidecar for JVM attach socket files
- jwt-keys:/etc/eagle0/keys:ro # JWT public key from auth service (read-only)
- jwt-keys:/etc/eagle0/keys # Shared JWT keys with auth service
depends_on:
- auth
restart: unless-stopped
@@ -67,22 +68,23 @@ services:
container_name: eagle-green
profiles: ["blue-green"] # Only started during blue-green deployment
command:
- "--gpt-model-name"
- "${GPT_MODEL_NAME:-gpt-5.1}"
- "--shardok-interface-remote-address"
- "${SHARDOK_ADDRESS}"
- "${SHARDOK_ADDRESS:-shardok:40042}"
- "--auth-service-url"
- "auth:40033"
ports:
- "40034:40032" # Different host port for staging
environment:
OPENAI_API_KEY: "${OPENAI_API_KEY:-}"
ANTHROPIC_API_KEY: "${ANTHROPIC_API_KEY:-}"
GEMINI_API_KEY: "${GEMINI_API_KEY:-}"
EAGLE_ENABLE_S3: "${EAGLE_ENABLE_S3:-false}"
DO_SPACES_ENDPOINT: "${DO_SPACES_ENDPOINT:-https://sfo3.digitaloceanspaces.com}"
DO_SPACES_ACCESS_KEY: "${DO_SPACES_ACCESS_KEY:-}"
DO_SPACES_SECRET_KEY: "${DO_SPACES_SECRET_KEY:-}"
# JWT public key for token validation (auth service handles signing)
# Reads from /etc/eagle0/keys/public.pem via shared volume
JWT_PRIVATE_KEY: "${JWT_PRIVATE_KEY:-}"
DISCORD_CLIENT_ID: "${DISCORD_CLIENT_ID:-}"
DISCORD_CLIENT_SECRET: "${DISCORD_CLIENT_SECRET:-}"
SHARDOK_AUTH_TOKEN: "${SHARDOK_AUTH_TOKEN:-}"
EAGLE_SAVE_DIR: "/app/saves"
EAGLE_ARCHIVE_DIR: "/app/archived"
@@ -93,7 +95,7 @@ services:
- ./archived:/app/archived # Same archive directory as blue
- ./jfr:/app/jfr # JFR recordings (same as blue)
- jvm-tmp:/tmp # Shared with jfr-sidecar-green for JVM attach socket files
- jwt-keys:/etc/eagle0/keys:ro # JWT public key from auth service (read-only)
- jwt-keys:/etc/eagle0/keys # Shared JWT keys with auth service
depends_on:
- auth
restart: "no" # Don't auto-restart during deployment
@@ -138,9 +140,6 @@ services:
APPLE_TEAM_ID: "${APPLE_TEAM_ID:-}"
APPLE_SIGNIN_KEY_ID: "${APPLE_SIGNIN_KEY_ID:-}"
APPLE_SIGNIN_PRIVATE_KEY: "${APPLE_SIGNIN_PRIVATE_KEY:-}"
# Twitch OAuth credentials
TWITCH_CLIENT_ID: "${TWITCH_CLIENT_ID:-}"
TWITCH_CLIENT_SECRET: "${TWITCH_CLIENT_SECRET:-}"
# Server base URL for OAuth callbacks
SERVER_BASE_URL: "${SERVER_BASE_URL:-https://prod.eagle0.net}"
# JWT keys - PEM files in volume, bootstrapped from JWK on first run
+51 -110
View File
@@ -109,37 +109,11 @@ All 26 tracks have CC licenses with proper attribution:
| Dragon Castle | Makai Symphony | CC BY-SA 3.0 |
| Durandal | Makai Symphony | CC BY-SA 3.0 |
**Tracks with non-CC licenses:**
| Track | Artist | License | Source |
|-------|--------|---------|--------|
| Market Day | RandomMind | Free without attribution | [Chosic](https://www.chosic.com/download-audio/27016/) |
| Shopping List | Komiku | Free without attribution | [Chosic](https://www.chosic.com/download-audio/24714/) |
| Medieval: Victory Theme | RandomMind | CC0 Public Domain | [Chosic](https://www.chosic.com/download-audio/28492/) |
| No Time for Greatness | Dima Koltsov | CC BY 4.0 | [YouTube](https://www.youtube.com/watch?v=cQh0OWIFdgM) |
| Warriors of Demacia | Dima Koltsov | CC BY 4.0 | [YouTube](https://www.youtube.com/watch?v=yktSUMJn9ao) |
| Forest Queen Tale | Dima Koltsov | Presumed CC BY 4.0 | Not found on YouTube; other Dima Koltsov tracks are CC BY 4.0 |
| Valor | Dima Koltsov | CC BY 4.0 | [YouTube](https://www.youtube.com/watch?v=uoHYJRPcS2Y) |
| Clouds | Dima Koltsov | Presumed CC BY 4.0 | Not found on YouTube; other Dima Koltsov tracks are CC BY 4.0 |
**Note on Dima Koltsov tracks:** 3 of 5 tracks confirmed CC BY 4.0 via YouTube. 2 remaining tracks (Forest Queen Tale, Clouds) presumed same license but not verified.
---
## 2b. Creative Commons Sound Effects
**Location:** `Assets/Shardok/Sounds/`
| File | Description | Artist | License | Source |
|------|-------------|--------|---------|--------|
| `rain_loop.ogg` | Rain falling on clay roof tiles (loopable) | aesqe | CC BY 4.0 | [Freesound #37618](https://freesound.org/people/aesqe/sounds/37618/) |
| `blizzard_wind_loop.wav` | Wind draft loop (indoor recording, loops seamlessly) | nsstudios | CC BY 4.0 | [Freesound #651540](https://freesound.org/people/nsstudios/sounds/651540/) |
**Location:** `Assets/Shardok/soundEffects/`
| File | Description | Artist | License | Source |
|------|-------------|--------|---------|--------|
| `runaway.mp3` | Medieval army running loop (gravel + metal/chain) | Yap_Audio_Production | CC BY 4.0 | [Freesound #218997](https://freesound.org/people/Yap_Audio_Production/sounds/218997/) |
**Tracks without specific license (verify):**
- Market Day
- Shopping List
- Medieval: Victory Theme
- Tracks by Dima Koltsov (AUDIUS): No Time for Greatness, Warriors of Demacia, Forest Queen Tale, Valor, Clouds
---
@@ -155,61 +129,42 @@ All 26 tracks have CC licenses with proper attribution:
## 4. Potentially Problematic Assets (Review Needed)
### ~~Clip Art (Unknown License)~~ RESOLVED
| File | Status |
|------|--------|
| ~~`Assets/Shardok/commandImages/bridge.png`~~ | **REPLACED** (2026-01-23) with AI-generated wooden rope bridge icon (ChatGPT/DALL-E 3, 512x512 PNG). No licensing restrictions - AI-generated for this project. |
| ~~`Assets/Images/startFire.png`~~ | **REPLACED** (2026-01-23) with "Flame Icon" from [UXWing](https://uxwing.com/flame-icon/) (free for commercial use, no attribution required). Consolidated duplicate removed. |
| ~~`Assets/Shardok/commandImages/startFire.png`~~ | **DELETED** (2026-01-23) - duplicate removed, all references updated to use `Assets/Images/startFire.png` |
### Stock Images (Possible License Issues)
These appear to be stock images that may have been used as placeholders:
| File | Concern |
|------|---------|
| ~~`Assets/Eagle/79066358-stock-illustration-raster-illustration-medieval-purse-bag...jpg`~~ | **DELETED** (2025-01-04) |
| ~~`Assets/Images/kisspng-hammer-hand-saws-tool-clip-art...jpg`~~ | **DELETED** (2025-01-04) |
| ~~`Assets/Images/lee-ermy-cropped.jpg`~~ | **DELETED** (2025-01-04) |
| ~~`Assets/Eagle/images.jpeg`~~ | **DELETED** (2025-01-04) |
### Clip Art (Unknown License)
| File | Concern |
|------|---------|
| `Assets/Shardok/commandImages/bridge.png` | Clip art style wooden bridge, unknown source - **needs replacement** |
| `Assets/Images/startFire.png` | Icon, unknown source - **needs verification or replacement** |
### Shardok Sound Effects
- **Location:** `Assets/Shardok/soundEffects/`
- **Count:** 37 audio files (was incorrectly counted as 56 including .meta files)
- **Count:** 56 MP3 files
- **Contents:** Spell effects, movement, combat sounds
- **Status:** Unknown origin - may be custom or need verification
**Verified from [Zombie Monster - Undead Collection](https://assetstore.unity.com/packages/audio/sound-fx/creatures/zombie-monster-undead-collection-70662) (Unity Asset Store):**
- `raise_undead.mp3`
- `undead_break_control.mp3`
- `undead_grew.wav`
### Free Icons
- **Location:** `Assets/free_icons/`
- **Count:** 8 PNG weather icons
- **Status:** Verify "free" means commercially usable
**⚠️ MUST REPLACE (1 remaining):**
- ~~`anybody.mp3`~~ - **REPLACED** (2026-01-23) with `Positive Effect 6.wav` from Magic Spells Sound Effects LITE
- ~~`burnination.mp3`~~ - **REPLACED** (2026-01-23) with `Magic Element Fire 04.wav` from Medieval Combat Sounds
- `failure_horn.mp3` - licensing issue, no replacement found in purchased assets
- ~~`runaway.mp3`~~ - **REPLACED** (2026-01-27) with `MedievalArmyRunningLoop.mp3` from Freesound (CC BY 4.0)
**Presumed from Unity Asset Store purchases (31 files):**
Owner believes these are from: Fantasy Interface Sounds, Medieval Combat Sounds, Magic Spells Sound Effects LITE, and/or Medieval Battle Sound Pack.
- `archery.mp3`, `battle_shout.mp3`, `boo.mp3`, `braved_water.mp3`
- `build_bridge.mp3`, `build_bridge_failure.mp3`, `charge.mp3`
- `dismiss_unit.mp3`, `duel_challenged.mp3`, `failure_horn.mp3`, `fear.mp3`, `fear_failed.mp3`
- `fire_extinguish.mp3`, `fire_spread.mp3`, `fire_start.mp3`, `fire_start_failure.mp3`
- `freeze.mp3`, `holy_wave.mp3`, `holy_wave_damage.mp3`, `jail_door.mp3`, `lightning.mp3`
- `melee.mp3`, `meteor.mp3`, `mind_control.mp3`, `move.mp3`, `move 1.mp3`
- `raging_fire.mp3`, `reduce.mp3`, `repair.mp3`, `repair_failed.mp3`, `splash.mp3`
### ~~Free Icons~~ RESOLVED
- **Location:** `Assets/free_icons/` - **DELETED** (2026-01-27)
- **Resolution:** All icons replaced with equivalents from purchased Asset Store packs:
- `blizzard.png``16_blizzard_nobg.png` (4000_Fantasy_Icons)
- `rain.png``12_Magic_rain_nobg.png` (4000_Fantasy_Icons)
- `thunderstorm.png``27_Storm_nobg.png` (4000_Fantasy_Icons)
- `wind.png``23_Light_blow_nobg.png` (4000_Fantasy_Icons)
- `thermometer.png``startFire.png` (existing licensed asset)
- `snow.png``16_blizzard_nobg.png` (4000_Fantasy_Icons)
- `cloud.png`, `sun.png` → deleted (unused)
### ~~Terrain Hexes~~ VERIFIED
### Terrain Hexes
- **Location:** `Assets/Terrain Hexes/`
- **Count:** 85 PNG files
- **Status:** ✓ Confirmed Unity Asset Store purchase (2026-01-23)
- **Status:** Unknown source - verify licensing
### ~~StrategyGameIcons~~ VERIFIED
### StrategyGameIcons
- **Location:** `Assets/StrategyGameIcons/`
- **Count:** 138 PNG files
- **Publisher:** REXARD
- **Asset Store Link:** https://assetstore.unity.com/packages/2d/gui/icons/strategy-game-icons-64816
- **Status:** ✓ Confirmed Unity Asset Store purchase (2026-01-23)
- **Status:** Unknown source - verify licensing
---
@@ -239,31 +194,28 @@ NuGet packages in `Assets/Packages/` all include LICENSE.TXT files:
## Action Items
### Must Replace Before Opening Public Access:
### Must Verify Before Opening Public Access:
1. ~~**Clip art images**~~ - **RESOLVED** (2026-01-23): Replaced with properly licensed alternatives
1. ~~**Stock images** - The JPG files with stock image filenames need review.~~ **DONE** - Deleted lee-ermy, kisspng, stock-illustration, Yosemite Sam, and images.jpeg (2025-01-04)
2. **Shardok sound effects** - 1 file remaining:
- ~~`anybody.mp3`~~ - **REPLACED** (2026-01-23)
- ~~`burnination.mp3`~~ - **REPLACED** (2026-01-23)
- `failure_horn.mp3` - licensing issue, needs replacement
- ~~`runaway.mp3`~~ - **REPLACED** (2026-01-27) with Freesound CC BY 4.0
2. **Clip art images** - Unknown license, need replacement with properly licensed alternatives:
- `Assets/Shardok/commandImages/bridge.png` - wooden bridge icon
- `Assets/Images/startFire.png` - fire icon
### Low Priority (Verify):
3. **Shardok sound effects** - 56 MP3 files of unknown origin. Either:
- Document their source
- Replace with known-licensed alternatives
- Confirm they were custom-created
3. **Dima Koltsov tracks** - 2 of 5 not verified: `Forest Queen Tale`, `Clouds` (presumed CC BY 4.0 like his other tracks)
4. **Terrain Hexes** - 85 hex tiles of unknown source
- **TODO:** Confirm if this is a Unity Asset Store purchase (owner believes it is)
### Already Resolved:
5. **StrategyGameIcons** - 138 icons of unknown source
- **TODO:** Investigate origin - check Unity Asset Store purchase history
4. ~~**Free Icons**~~ - **RESOLVED** (2026-01-27): All replaced with Asset Store equivalents, folder deleted
6. **AUDIUS music tracks** - Verify Dima Koltsov tracks are licensed for commercial use
5. ~~**Terrain Hexes**~~ - **VERIFIED** (2026-01-23): Confirmed Unity Asset Store purchase
6. ~~**StrategyGameIcons**~~ - **VERIFIED** (2026-01-23): Unity Asset Store purchase (REXARD)
7. ~~**Medieval: Victory Theme**~~ - **VERIFIED** (2026-01-23): CC0 Public Domain by RandomMind ([Chosic](https://www.chosic.com/download-audio/28492/))
8. ~~**Discord logo**~~ - **OK** (2026-01-23): Usage complies with Discord brand guidelines for "Login with Discord" button
7. **Discord logo** (`Eagle/Discord-Logo-Blurple.png`) - Likely fine for "Login with Discord" button per Discord brand guidelines, but verify usage complies with their terms
### Already Safe:
@@ -277,23 +229,12 @@ NuGet packages in `Assets/Packages/` all include LICENSE.TXT files:
## Recommendation
**Remaining before public release:**
Before removing HTTP basic auth:
1. Replace 1 sound effect with licensing issue:
- `failure_horn.mp3`
**Low priority:**
2. Verify 2 Dima Koltsov tracks (`Forest Queen Tale`, `Clouds`) - presumed CC BY 4.0
**Already resolved:**
- ~~Clip art images~~ **DONE** - replaced with properly licensed alternatives
- ~~Terrain Hexes~~ **DONE** - confirmed Asset Store purchase
- ~~StrategyGameIcons~~ **DONE** - Unity Asset Store (REXARD)
- ~~Medieval: Victory Theme~~ **DONE** - CC0 Public Domain
- ~~3 other Dima Koltsov tracks~~ **DONE** - confirmed CC BY 4.0
- ~~anybody.mp3, burnination.mp3~~ **DONE** - replaced
- ~~free_icons~~ **DONE** - replaced with Asset Store equivalents
1. ~~Delete or replace the 4 suspicious JPG/JPEG files in `Assets/Eagle/` and `Assets/Images/`~~ **DONE** (2025-01-04)
2. Replace clip art images (`bridge.png`, `startFire.png`) with properly licensed alternatives (e.g., from [game-icons.net](https://game-icons.net) CC BY 3.0)
3. Verify source of `Assets/Shardok/soundEffects/` MP3s
4. Verify source of `Assets/Terrain Hexes/` and `Assets/StrategyGameIcons/`
5. If any are from early development with unclear licensing, replace them
The bulk of your assets (95%+) are properly licensed Asset Store purchases or CC content.
+285
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@@ -0,0 +1,285 @@
# Deproto Migration Plan
## Vision
**Protocol buffers should only be used at the edges** — for network serialization (gRPC) and disk persistence. Inside the Eagle game engine, all logic should operate on native Scala models.
```
┌─────────────────────────────────────────────────────────────────────┐
│ GRPC BOUNDARY │
│ EagleServiceImpl.scala ←→ Proto Messages ←→ Unity Client │
└─────────────────────────────────────────────────────────────────────┘
GameStateConverter
┌─────────────────────────────────────────────────────────────────────┐
│ SCALA ENGINE │
│ │
│ GameStateC ───→ Actions ───→ ActionResultT ───→ New GameStateC │
│ ↑ │ │
│ │ (Pure Scala models) │ │
│ └───────────────────────────────────────────────────┘ │
│ │
│ HeroC, FactionC, ProvinceC, BattalionC, ArmyC, etc. │
└─────────────────────────────────────────────────────────────────────┘
GameStateConverter
┌─────────────────────────────────────────────────────────────────────┐
│ PERSISTENCE BOUNDARY │
│ GameHistory.scala ←→ Proto Messages ←→ File/Database │
└─────────────────────────────────────────────────────────────────────┘
```
---
## Current State (January 2026)
### Summary
| Area | Proto Imports | Status |
|------|---------------|--------|
| AI (`/ai/`) | **0** | ✅ **Complete** |
| Actions (`/library/actions/impl/action/`) | **0** | ✅ **Complete** |
| Commands (`/library/actions/impl/command/`) | **0** | ✅ **Complete** |
| Availability (`/library/actions/availability/`) | **0** | ✅ **Complete** |
| Command Choice Helpers (`/library/util/command_choice_helpers/`) | **0** | ✅ **Complete** |
| View Filters (`/library/util/view_filters/`) | **0** | ✅ **Complete** (except boundary code) |
| LLM Prompt Generators (`/library/actions/llm_prompt_generators/`) | **56** | ⏳ Remaining work (34 files) |
| Other Utilities (`/library/util/`) | **7** | ⏳ Remaining work (2 files) |
| Root Library (`/library/`) | **8** | Boundary code (3 files) |
**Total: ~65 proto imports remaining** (down from 149)
### Completed Phases
| Phase | Status | Summary |
|-------|--------|---------|
| Phase 1: GameStateC | **Complete** | Scala `GameState` model with 22 fields |
| Phase 2: EngineImpl | **Complete** | Holds Scala `GameState` internally |
| Phase 3: GameHistory | **Complete** | `stateAfter` returns Scala GameState |
| Phase 4: ActionResultT | **Complete** | All 59 actions return `ActionResultT` |
| Phase 5: Action Base Classes | **Complete** | All actions converted to T-type base classes |
| Phase 5b-d: RoundPhaseAdvancer | **Complete** | Uses Scala GameState throughout |
| Phase 6: Core Engine | **Complete** | ActionResultApplier, RandomStateSequencer protoless |
| Phase 6b: CommandFactory | **Complete** | Uses Scala SelectedCommand and AvailableCommand |
| Phase 6c: AI Clients | **Complete** | AIClient, command choosers all protoless |
| Phase 6d: CommandSelection | **Complete** | Renamed ScalaCommandSelection → CommandSelection |
### Recent Completions (PRs #5326, #5330, #5332, #5333, #5334, #5336, #5341, #5342)
1. **CommandFactory protoless** - Now accepts/returns Scala `SelectedCommand` types
2. **AI clients protoless** - `AIClient`, `MidGameAIClient`, all command choosers use Scala types
3. **CommandSelection cleanup** - Deleted legacy proto-based `CommandSelection`, renamed `ScalaCommandSelection``CommandSelection`
4. **AvailableCommandsFactory protoless** - Returns Scala `OneProvinceAvailableCommands`
5. **All CommandChoiceHelpers protoless** - All selector/chooser files converted
6. **ChronicleEventGenerator protoless** (PR #5332) - Removed last proto enum import from Actions layer
7. **ProvinceUtils protoless** (PR #5333) - Converted to use Scala `BattalionType`
8. **FactionViewFilter protoless** (PR #5334) - Returns Scala `FactionView`, converts to proto at edge
9. **HeroViewFilter protoless** (PR #5336) - Returns Scala `HeroView`, converts to proto at edge
10. **ProvinceViewFilter protoless** (PR #5341) - `ProvinceView.knownEvents` uses Scala `ProvinceEvent`, converts at edge
11. **StatWithConditionUtils & ProvinceEventUtils protoless** (PR #5342) - Deleted unused proto overloads
12. **IncomingArmyUtils protoless** (PR #5348) - Deleted unused `stats()` method
13. **RansomOfferHelpers deleted** (PR #5351) - Deleted unused dead code file
---
## Remaining Work
### Phase 7: View Filters ✅ Complete
| File | Status | Migration Path |
|------|--------|----------------|
| `FactionViewFilter.scala` | ✅ **Complete** | Returns Scala `FactionView` (PR #5334) |
| `HeroViewFilter.scala` | ✅ **Complete** | Returns Scala `HeroView` (PR #5336) |
| `ProvinceViewFilter.scala` | ✅ **Complete** | Returns Scala `ProvinceView` with Scala events (PR #5341) |
| `GameStateViewFilter.scala` | ✅ **Complete** | Returns Scala `GameStateView`, converted at boundary |
| `GameStateViewDiffer.scala` | ✅ **Complete** | Uses Scala diff types internally, converted at boundary |
| `BattleFilter.scala` | Keep | Uses `ShardokBattleView` (boundary code for battles) |
**Pattern established**: Create Scala view type → Create converter → Update filter to return Scala type → Convert at edge.
### Phase 8: LLM Prompt Generators (~56 proto imports in 34 files)
The LLM prompt generators still use proto types for hero/faction/province data:
| File Category | Files | Proto Usage |
|---------------|-------|-------------|
| Diplomacy prompts | 12 | `Hero`, `Faction`, `Province` protos |
| Quest prompts | 4 | `Hero`, `Faction` protos |
| Chronicle prompts | 3 | `Hero`, `Faction`, `Province` protos |
| Other prompts | 15 | Various proto types |
**Migration strategy**: These files generate text for LLM prompts. They can be migrated to accept Scala types (`HeroT`, `FactionT`, `ProvinceT`) with converters at the call sites if needed.
**Priority**: Medium - These don't block other migrations and are isolated.
### Phase 9: Remaining Utilities (~1 proto import in 1 file)
| File | Proto Usage | Migration Path |
|------|-------------|----------------|
| `ProvinceEventUtils.scala` | ✅ **0** | Deleted unused proto overloads (PR #5342) |
| `StatWithConditionUtils.scala` | ✅ **0** | Deleted unused proto overloads (PR #5342) |
| `MapGenerator.scala` | 1 import | Convert to Scala types |
| `IncomingArmyUtils.scala` | ✅ **0** | Deleted unused `stats()` method (PR #5348) |
| `GameStateViewDiffer.scala` | ✅ **0** | Uses Scala diff types, converts at boundary |
### Phase 10: History APIs 🔄 In Progress
**Completed:**
- `ActionWithResultingState` now has `scalaActionResult` property (lazy converted from proto)
- `ActionResultFilter.includeForPlayer` uses Scala types (`ActionResultT`, `NotificationT`, `ActionResultType`)
- `GameHistory.withNewResultsScala` preserves both Scala `GameState` and `ActionResultT` to avoid re-conversion
**Remaining:**
```
src/main/scala/net/eagle0/eagle/service/InMemoryHistory.scala
src/main/scala/net/eagle0/eagle/service/PersistedHistory.scala
```
Change APIs to vend Scala `GameState` and `ActionResultT` instead of proto versions.
---
## Architecture Summary
### Fully Protoless Areas ✅
- **AI layer** (`/ai/`) - All AI clients and command choosers
- **Actions** (`/library/actions/impl/action/`) - All 52 action files
- **Commands** (`/library/actions/impl/command/`) - CommandFactory and all commands
- **Availability** (`/library/actions/availability/`) - AvailableCommandsFactory and all factories
- **Command helpers** (`/library/util/command_choice_helpers/`) - All selectors and choosers
- **Core types** - `CommandSelection`, `SelectedCommand`, `AvailableCommand`, `OneProvinceAvailableCommands`
- **View types** - `FactionView`, `HeroView`, `ProvinceView` (return Scala, convert at edge)
### Proto at Boundaries (Expected) ✅
- `EagleServiceImpl.scala` - gRPC boundary
- `GameController.scala` - Client communication
- `GameStateViewFilter.scala` - Converts Scala views to proto for client
- `*Converter.scala` - Explicit conversion utilities
- `PersistedHistory.scala` - Disk persistence
### Remaining Proto Usage ⏳
- LLM prompt generators (56 imports in 34 files) - Medium priority
- MapGenerator (1 import) - Low priority
- BattleFilter (1 import) - Keep (boundary)
- History API internals - Low priority
---
## Estimated Remaining Effort
| Component | Files | Imports | Priority |
|-----------|-------|---------|----------|
| View Filters | 0 | 0 | ✅ Complete |
| LLM Prompt Generators | 34 | 56 | Medium |
| Utility files | 1 | 1 | Low |
| Root Library (boundary) | 3 | 8 | Keep |
| **Total** | **37** | **~65** | |
---
## Success Criteria
### Code Quality
- [x] Zero proto imports in `/ai/`
- [x] Zero proto imports in `/library/actions/impl/command/`
- [x] Zero proto imports in `/library/actions/availability/`
- [x] Zero proto imports in `/library/util/command_choice_helpers/`
- [x] Zero proto imports in `/library/actions/impl/action/`
- [x] Zero proto imports in `/library/util/view_filters/` (except BattleFilter boundary code)
- [ ] Zero proto imports in `/library/actions/llm_prompt_generators/`
- [ ] Zero proto imports in `/library/util/` (except view filters)
### Architecture
- [x] Clear separation: Scala models (internal) vs Proto (boundaries)
- [x] Converters as the only bridge between domains
- [x] CommandFactory accepts/returns Scala types
- [x] AI layer fully protoless
- [x] FactionViewFilter returns Scala types
- [x] HeroViewFilter returns Scala types
- [x] ProvinceViewFilter returns Scala types
- [x] All view filters return Scala types
- [ ] LLM layer uses Scala types
- [ ] No "proto creep" into business logic
---
## Open Questions
1. **LLM Prompt Generators**: Should these accept Scala types directly, or is it acceptable to have proto usage here since they're generating text (not core game logic)?
2. ~~**GameStateViewDiffer**: This works with view protos for client updates. Should it remain proto-based since it's generating client-facing data?~~ **Resolved**: GameStateViewDiffer now uses Scala types internally (`GameStateViewDiff`, `ProvinceViewDiff`, etc.) and converts to proto at the boundary in `ActionResultFilter`.
3. **History Serialization**: Keep proto for persistence (good for schema evolution) or consider alternatives?
---
## Proto Import Inventory (Detailed)
**Current: ~65 proto imports across 37 files** (as of 2026-01-14)
### Summary by Directory
| Directory | Files | Imports | Status |
|-----------|-------|---------|--------|
| `ai/` | 0 | 0 | ✅ Clean |
| `actions/availability/` | 0 | 0 | ✅ Clean |
| `actions/impl/action/` | 0 | 0 | ✅ Clean |
| `actions/impl/command/` | 0 | 0 | ✅ Clean |
| `actions/llm_prompt_generators/` | 34 | 56 | LLM request types |
| `util/command_choice_helpers/` | 0 | 0 | ✅ Clean |
| `util/view_filters/` | 1 | 1 | ✅ Clean (except boundary) |
| `util/` (other) | 1 | 1 | ✅ Clean |
| Root (`library/`) | 3 | 9 | Boundary code |
### util/view_filters/ (0 imports, except boundary)
| File | Import | Notes |
|------|--------|-------|
| `GameStateViewFilter.scala` | ✅ **0** | Returns Scala `GameStateView`, converts at edge |
| `GameStateViewDiffer.scala` | ✅ **0** | Uses Scala diff types, converts at edge |
| `BattleFilter.scala` | 1 | Battle view boundary (keep proto) |
### util/ other files (1 import, 1 file)
| File | Imports | Notes |
|------|---------|-------|
| `MapGenerator.scala` | 1 | Map generation |
### Root library/ (8 imports, 3 files)
| File | Imports | Notes |
|------|---------|-------|
| `ActionResultFilter.scala` | 2 | Action result filtering (boundary, uses Scala types internally) |
| `Engine.scala` | 1 | Trait interface |
| `EngineImpl.scala` | 5 | Returns proto for persistence (boundary) |
### actions/llm_prompt_generators/ (56 imports, 34 files)
These files generate LLM prompts and primarily use `internal.generated_text_request.*` types plus some common enums like `DiplomacyOfferStatus` and `BattalionTypeId`.
**Migration strategy**: Can be migrated to Scala types when convenient, but low priority as they're isolated from core game logic.
---
## Migration Pattern
The codebase follows a **Legacy* pattern** for separating proto-dependent and protoless code:
- **Protoless utilities**: `FactionUtils`, `HeroUtils`, `ProvinceUtils`, `ProvinceDistances`, etc.
- **Proto-dependent utilities**: `LegacyFactionUtils`, `LegacyHeroUtils`, `LegacyProvinceUtils`, etc.
When migrating a file:
1. Create a `Legacy*` version containing the proto-dependent methods
2. Keep the original file name for protoless methods
3. Update callers to use the appropriate version based on their context
4. Delete `Legacy*` files when no longer needed
### Deleted Legacy Files (no production callers)
- `LegacyProvinceDistances`
- `LegacyBattalionSuitability`
- `LegacyFoodConsumptionUtils`
- `LegacyHandleRiotUtils`
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# LLM Model Comparison
This document compares streaming latency (time-to-first-token) and pricing across OpenAI, Anthropic (Claude), and Google (Gemini) models for use in Eagle's narrative text generation.
## Test Methodology
All tests were performed locally using curl with streaming enabled. Each model was tested 3 times with the same prompt:
> "Write a short paragraph about a brave knight who discovers a hidden cave. Make it vivid and descriptive."
Time-to-first-token (TTFT) was measured from request initiation to the first text content appearing in the stream.
## Streaming Latency Results (January 2026)
| Model | Run 1 | Run 2 | Run 3 | Average TTFT |
|-------|-------|-------|-------|--------------|
| **Gemini 2.5 Flash-Lite** | 0.76s | 0.54s | 0.53s | **~0.6s** |
| **gpt-4.1-mini** | 1.65s | 1.72s | 1.68s | **~1.7s** |
| **claude-3-5-haiku** | 1.85s | 1.92s | 1.88s | **~1.9s** |
| gpt-5.2 | 3.25s | 3.38s | 3.32s | **~3.3s** |
| gpt-5-mini | 2.52s | 5.82s | 3.12s | **~3.8s** (high variance) |
| Gemini 3 Flash Preview | 4.11s | 4.77s | 4.28s | **~4.4s** |
| claude-sonnet-4 | 4.89s | 5.12s | 4.98s | **~5.0s** |
| Gemini 2.5 Flash | 5.60s | 7.00s | 7.79s | **~6.8s** |
## Pricing Comparison (per 1M tokens)
| Model | Input Price | Output Price | Notes |
|-------|-------------|--------------|-------|
| **Gemini 2.5 Flash-Lite** | $0.10 | $0.40 | Cheapest and fastest |
| Gemini 2.5 Flash | $0.15 | $0.60 | |
| gpt-5-mini | $0.25 | $2.00 | |
| **gpt-4.1-mini** | $0.40 | $1.60 | Best OpenAI value |
| Gemini 3 Flash Preview | $0.50 | $3.00 | Includes thinking tokens |
| **claude-3-5-haiku** | $0.80 | $4.00 | Best Anthropic value |
| gpt-5.2 | ~$1.00 | ~$10.00 | Full reasoning model |
| Gemini 2.5 Pro | $1.25 | $10.00 | |
| Gemini 3 Pro Preview | $2.00 | $12.00 | ≤200K context |
| claude-sonnet-4 | $3.00 | $15.00 | |
## Recommendations
### For Narrative Text Generation (Default)
**Gemini 2.5 Flash-Lite** is recommended as the default:
- Fastest TTFT (~0.6s) - nearly 3x faster than alternatives
- Cheapest pricing ($0.10/$0.40 per 1M tokens)
- Quality is acceptable for short narrative snippets
### Alternative Options
| Priority | Model | When to Use |
|----------|-------|-------------|
| Speed + Cost | Gemini 2.5 Flash-Lite | Default for most use cases |
| Speed + Quality | gpt-4.1-mini | When you need OpenAI quality with good speed |
| Instruction Following | claude-3-5-haiku | Complex multi-step prompts, consistent tone |
| Maximum Quality | claude-sonnet-4 or gpt-5.2 | When output quality is paramount |
### Quality Trade-offs
For short narrative snippets (1-3 paragraphs):
- **Flash-Lite vs Haiku/4.1-mini**: Minor quality difference, significant speed gain
- **Haiku vs Sonnet**: Noticeable quality difference in creative writing variety
- **gpt-4.1-mini vs gpt-5.2**: Moderate quality difference, significant cost savings
## Configuration
LLM settings can be changed at runtime via the admin console:
1. Navigate to Admin Console → Settings
2. Change `LlmProvider` to select vendor (gemini, openai, claude)
3. Change the corresponding model name setting:
- `GeminiModelName` (default: gemini-2.5-flash-lite)
- `OpenAiModelName` (default: gpt-4.1-mini)
- `ClaudeModelName` (default: claude-3-5-haiku-20241022)
Changes take effect on the next LLM request.
## Environment Variables
For production deployment, ensure API keys are set:
```bash
OPENAI_API_KEY=sk-...
ANTHROPIC_API_KEY=sk-ant-...
GEMINI_API_KEY=AIza...
```
## Notes
- **gpt-5-mini** showed high latency variance (2.5s - 5.8s) in testing
- **Gemini 2.5 Flash** was surprisingly slower than Flash-Lite, possibly due to internal reasoning overhead
- **Gemini 3 Flash** is a frontier model with better quality but higher latency than 2.5 Flash-Lite
- All Gemini models have a generous free tier (up to 1,000 daily requests)
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# The Small Eagle TODO
## Goals
Be able to support a small (10-50 user) private alpha, including with strangers.
Larger set of goals in [The Big Eagle TODO](https://docs.google.com/document/d/17RTt3-4Wl2AAVMRLodaC3a84E4de6xuQTWBPvCRM484/edit?pli=1&tab=t.0), but most of that is not necessary for MVP.
## Required
### Gameplay Productionization
- [x] ~~All functionality works on production eagle / shardok servers~~
- [x] ~~Acceptable latency in all regions~~
- [x] ~~Shardok performance similar to QA~~
- [x] ~~Error logging & alerting~~
- [x] ~~Fix long disconnects on deployments~~
- [ ] Fix the Mac installer
- [x] ~~Still not reconnecting after deployments~~
- [ ] Notify about client updates, button to come directly back
- [ ] Generatedtext healing
- [ ] Kill outstanding shardok requests when game is deleted
### Other Productionization
- [x] ~~Oauth sign-in~~
- [x] ~~Add Google, others?~~
- [ ] User management
- [x] ~~Invite codes~~
- [ ] Link accounts
- [x] ~~Choose display name~~
- [x] ~~Just do account setup from the landing page?~~
- [x] ~~Download client directly from DO, avoid basic auth/my home network~~
- [ ] "Message of the day"
- [ ] Support plan
### Alpha Tester Support
- [ ] Feedback channel (Discord server? Bug report form?)
- [ ] Crash reporting from Unity client
- [ ] Known issues doc (so testers don't report the same things)
### IP / Legal
- [ ] Document and make available licenses for art & music
- [ ] Required open source disclosures
- [ ] Audit assets for anything we don't have rights to and replace it
- [ ] Replace heroes that are based on real 20th or 21st century people or IP
- [ ] Privacy policy (collecting accounts, OAuth data, gameplay data)
- [ ] Terms of service (basic liability protection)
- [ ] Data deletion capability (user requests account removal)
### Basic Gameplay
- [ ] Tutorial
- [ ] In the Your Warlord panel, say what the profession is
- [x] ~~And separate panels for each profession when you encounter one~~
- [x] ~~Command tutorial for each command the first time it's clicked~~
- [x] ~~Time to recruit / expand~~
- [x] ~~And how expansion works~~
- [ ] Province events
- [ ] Running low on food
- [x] ~~Time to swear brotherhood~~
- [x] ~~When you get large, or~~
- [x] ~~When you get a good candidate~~
- [ ] Shardok tutorial!
- [ ] Basic Shardok AI stuff fixed
- [ ] Lobby fixes
- [ ] Have goals / ending
- [ ] First-session onboarding (beyond mechanics tutorial)
- [ ] Narrative hook in first few minutes - why should I care about my warlord?
- [ ] Clear first-session goal ("try to capture your first province" or similar)
- [ ] Early small victory to build momentum
- [ ] Guided first scenario vs. overwhelming sandbox?
## Nice to have
<!-- Add nice-to-have items here as they come up -->
-568
View File
@@ -1,568 +0,0 @@
# Sparkle Delta Updates Implementation Plan
## Overview
This document outlines the implementation plan for adding delta update support to the Eagle0 macOS auto-update system using Sparkle's BinaryDelta feature.
### Current State
- Full DMG downloads (~200MB) for every update
- `mac_build_handler.go` creates DMG, signs it, uploads to S3, updates appcast.xml
- Keeps last 10 versions in appcast, deletes older DMGs
- Users must download full app even for small changes
### Goals
- Reduce update download size from ~200MB to ~10-30MB (85% reduction)
- Maintain backward compatibility with full DMG downloads
- Automatic fallback for users who are many versions behind
## Sparkle Delta Update Architecture
Sparkle supports binary delta updates through the `<sparkle:deltas>` element in the appcast. When a user updates, Sparkle:
1. Checks if a delta patch exists from their current version to the new version
2. If found, downloads the smaller delta patch instead of the full DMG
3. Applies the patch locally to create the new app version
4. Falls back to full DMG if no matching delta exists
### Appcast XML Structure with Deltas
```xml
<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:sparkle="http://www.andymatuschak.org/xml-namespaces/sparkle">
<channel>
<title>Eagle0</title>
<link>https://assets.eagle0.net/mac/appcast.xml</link>
<description>Eagle0 game updates</description>
<language>en</language>
<item>
<title>Version 1.0.9615</title>
<pubDate>Sun, 19 Jan 2026 12:00:00 -0800</pubDate>
<sparkle:version>9615</sparkle:version>
<sparkle:shortVersionString>1.0.9615</sparkle:shortVersionString>
<enclosure
url="https://assets.eagle0.net/mac/builds/eagle0-1.0.9615.dmg"
length="200000000"
type="application/octet-stream"
sparkle:edSignature="..." />
<sparkle:deltas>
<enclosure
url="https://assets.eagle0.net/mac/deltas/9614-9615.delta"
sparkle:deltaFrom="9614"
length="15000000"
type="application/octet-stream"
sparkle:edSignature="..." />
<enclosure
url="https://assets.eagle0.net/mac/deltas/9613-9615.delta"
sparkle:deltaFrom="9613"
length="18000000"
type="application/octet-stream"
sparkle:edSignature="..." />
<enclosure
url="https://assets.eagle0.net/mac/deltas/9612-9615.delta"
sparkle:deltaFrom="9612"
length="22000000"
type="application/octet-stream"
sparkle:edSignature="..." />
</sparkle:deltas>
</item>
<!-- older versions... -->
</channel>
</rss>
```
## Implementation Plan
### Phase 1: Add S3 Utility Functions
**File:** `src/main/go/net/eagle0/util/aws/bucket_basics.go`
Add two new functions to support delta generation:
```go
// ListObjectsWithPrefix returns all object keys matching the given prefix
func (bb BucketBasics) ListObjectsWithPrefix(bucket, prefix string) ([]string, error) {
var keys []string
paginator := s3.NewListObjectsV2Paginator(bb.S3Client, &s3.ListObjectsV2Input{
Bucket: aws.String(bucket),
Prefix: aws.String(prefix),
})
for paginator.HasMorePages() {
page, err := paginator.NextPage(context.TODO())
if err != nil {
return nil, err
}
for _, obj := range page.Contents {
keys = append(keys, *obj.Key)
}
}
return keys, nil
}
// DownloadFile downloads an object to a local file path
func (bb BucketBasics) DownloadFile(bucket, key, localPath string) error {
result, err := bb.S3Client.GetObject(context.TODO(), &s3.GetObjectInput{
Bucket: aws.String(bucket),
Key: aws.String(key),
})
if err != nil {
return err
}
defer result.Body.Close()
file, err := os.Create(localPath)
if err != nil {
return err
}
defer file.Close()
_, err = io.Copy(file, result.Body)
return err
}
```
### Phase 2: Store App Bundles for Delta Generation
**File:** `src/main/go/net/eagle0/build/mac_build_handler/mac_build_handler.go`
Add storage paths:
```go
var appsRoot = "mac/apps/" // Zipped app bundles for delta generation
var deltasRoot = "mac/deltas/" // Delta patches
```
After DMG creation, upload the zipped app bundle:
```go
func uploadAppBundle(bb aws.BucketBasics, appPath string, buildNumber string) error {
appZipPath := filepath.Join("/tmp", fmt.Sprintf("eagle0-%s.app.zip", buildNumber))
// Create zip of app bundle using ditto (preserves metadata)
cmd := exec.Command("ditto", "-c", "-k", "--keepParent", appPath, appZipPath)
if output, err := cmd.CombinedOutput(); err != nil {
return fmt.Errorf("failed to zip app: %s: %w", string(output), err)
}
defer os.Remove(appZipPath)
// Upload to S3
remotePath := appsRoot + fmt.Sprintf("eagle0-%s.app.zip", buildNumber)
log.Printf("Uploading app bundle to S3: %s", remotePath)
return bb.UploadFilePublic(bucketName, remotePath, appZipPath)
}
```
### Phase 3: Add Delta XML Structures
**File:** `src/main/go/net/eagle0/build/mac_build_handler/mac_build_handler.go`
Add new structs for delta representation:
```go
// Delta represents a delta patch from a previous version
type Delta struct {
XMLName xml.Name `xml:"enclosure"`
URL string `xml:"url,attr"`
DeltaFrom string `xml:"sparkle:deltaFrom,attr"`
Length int64 `xml:"length,attr"`
Type string `xml:"type,attr"`
EdSig string `xml:"sparkle:edSignature,attr"`
}
// Deltas wraps the sparkle:deltas element
type Deltas struct {
XMLName xml.Name `xml:"sparkle:deltas"`
Items []Delta `xml:"enclosure"`
}
// Update Item struct to include Deltas
type Item struct {
Title string `xml:"title"`
PubDate string `xml:"pubDate"`
SparkleVersion string `xml:"sparkle:version"`
SparkleShortVersion string `xml:"sparkle:shortVersionString"`
Description string `xml:"description,omitempty"`
Enclosure Enclosure `xml:"enclosure"`
Deltas *Deltas `xml:"sparkle:deltas,omitempty"`
}
```
### Phase 4: Generate Delta Patches
**File:** `src/main/go/net/eagle0/build/mac_build_handler/mac_build_handler.go`
```go
// Maximum number of versions to generate deltas from
const maxDeltaVersions = 5
// generateDeltas creates delta patches from previous versions to the new version
func generateDeltas(bb aws.BucketBasics, newBuildNumber string, newAppPath string, privateKeyPath string) ([]Delta, error) {
var deltas []Delta
// Ensure BinaryDelta tool is available
binaryDeltaPath, err := ensureBinaryDelta()
if err != nil {
return nil, fmt.Errorf("failed to get BinaryDelta: %w", err)
}
// List available app bundles
appKeys, err := bb.ListObjectsWithPrefix(bucketName, appsRoot+"eagle0-")
if err != nil {
log.Printf("Warning: failed to list app bundles: %v", err)
return deltas, nil // Continue without deltas
}
// Parse build numbers from keys and sort descending
var buildNumbers []string
for _, key := range appKeys {
// Extract build number from "mac/apps/eagle0-9614.app.zip"
base := filepath.Base(key)
if strings.HasPrefix(base, "eagle0-") && strings.HasSuffix(base, ".app.zip") {
bn := strings.TrimSuffix(strings.TrimPrefix(base, "eagle0-"), ".app.zip")
if bn != newBuildNumber {
buildNumbers = append(buildNumbers, bn)
}
}
}
// Sort descending (most recent first) and limit to maxDeltaVersions
sort.Sort(sort.Reverse(sort.StringSlice(buildNumbers)))
if len(buildNumbers) > maxDeltaVersions {
buildNumbers = buildNumbers[:maxDeltaVersions]
}
// Generate delta from each previous version
for _, oldBuild := range buildNumbers {
delta, err := generateSingleDelta(bb, binaryDeltaPath, oldBuild, newBuildNumber, newAppPath, privateKeyPath)
if err != nil {
log.Printf("Warning: failed to generate delta from %s: %v", oldBuild, err)
continue // Skip this delta but continue with others
}
deltas = append(deltas, delta)
}
return deltas, nil
}
func generateSingleDelta(bb aws.BucketBasics, binaryDeltaPath, oldBuild, newBuild, newAppPath, privateKeyPath string) (Delta, error) {
// Download old app bundle
oldAppZipKey := appsRoot + fmt.Sprintf("eagle0-%s.app.zip", oldBuild)
oldAppZipLocal := filepath.Join("/tmp", fmt.Sprintf("eagle0-%s.app.zip", oldBuild))
defer os.Remove(oldAppZipLocal)
if err := bb.DownloadFile(bucketName, oldAppZipKey, oldAppZipLocal); err != nil {
return Delta{}, fmt.Errorf("failed to download old app: %w", err)
}
// Unzip old app
oldAppDir := filepath.Join("/tmp", fmt.Sprintf("old-app-%s", oldBuild))
defer os.RemoveAll(oldAppDir)
cmd := exec.Command("ditto", "-x", "-k", oldAppZipLocal, oldAppDir)
if output, err := cmd.CombinedOutput(); err != nil {
return Delta{}, fmt.Errorf("failed to unzip old app: %s: %w", string(output), err)
}
oldAppPath := filepath.Join(oldAppDir, "eagle0.app")
// Generate delta
deltaPath := filepath.Join("/tmp", fmt.Sprintf("%s-%s.delta", oldBuild, newBuild))
defer os.Remove(deltaPath)
cmd = exec.Command(binaryDeltaPath, "create", oldAppPath, newAppPath, deltaPath)
if output, err := cmd.CombinedOutput(); err != nil {
return Delta{}, fmt.Errorf("failed to create delta: %s: %w", string(output), err)
}
// Get delta size
deltaSize, err := getFileSize(deltaPath)
if err != nil {
return Delta{}, fmt.Errorf("failed to get delta size: %w", err)
}
log.Printf("Delta %s->%s size: %d bytes (%.1f MB)", oldBuild, newBuild, deltaSize, float64(deltaSize)/1024/1024)
// Sign delta
signature, err := signWithSparkle(deltaPath, privateKeyPath)
if err != nil {
return Delta{}, fmt.Errorf("failed to sign delta: %w", err)
}
// Upload delta
deltaKey := deltasRoot + fmt.Sprintf("%s-%s.delta", oldBuild, newBuild)
if err := bb.UploadFilePublic(bucketName, deltaKey, deltaPath); err != nil {
return Delta{}, fmt.Errorf("failed to upload delta: %w", err)
}
deltaURL := fmt.Sprintf("https://assets.eagle0.net/%s", deltaKey)
return Delta{
URL: deltaURL,
DeltaFrom: oldBuild,
Length: deltaSize,
Type: "application/octet-stream",
EdSig: signature,
}, nil
}
func ensureBinaryDelta() (string, error) {
binaryDeltaPath := "/tmp/sparkle-cache/Sparkle-2.6.4/bin/BinaryDelta"
if _, err := os.Stat(binaryDeltaPath); os.IsNotExist(err) {
log.Println("Sparkle BinaryDelta not found, downloading...")
cmd := exec.Command("bash", "-c", `
mkdir -p /tmp/sparkle-cache
curl -sL https://github.com/sparkle-project/Sparkle/releases/download/2.6.4/Sparkle-2.6.4.tar.xz | tar -xJ -C /tmp/sparkle-cache
`)
if output, err := cmd.CombinedOutput(); err != nil {
return "", fmt.Errorf("failed to download Sparkle: %s: %w", string(output), err)
}
}
return binaryDeltaPath, nil
}
```
### Phase 5: Update Main Deploy Flow
**File:** `src/main/go/net/eagle0/build/mac_build_handler/mac_build_handler.go`
Modify `main()` to integrate delta generation:
```go
func main() {
// ... existing argument parsing ...
// Create DMG (existing)
if err := createDMG(appPath, dmgPath, "Eagle0"); err != nil {
log.Fatalf("Failed to create DMG: %v", err)
}
// ... existing DMG upload ...
if privateKeyPath != "" {
// Upload app bundle for future delta generation (NEW)
log.Println("Uploading app bundle for delta generation...")
if err := uploadAppBundle(bb, appPath, buildNumber); err != nil {
log.Printf("Warning: failed to upload app bundle: %v", err)
// Continue - delta generation is optional
}
// Generate deltas from previous versions (NEW)
log.Println("Generating delta patches...")
deltas, err := generateDeltas(bb, buildNumber, appPath, privateKeyPath)
if err != nil {
log.Printf("Warning: failed to generate deltas: %v", err)
} else {
log.Printf("Generated %d delta patches", len(deltas))
}
// Update appcast with deltas
log.Println("Updating appcast.xml...")
appcast, err := fetchAppcast(bb)
if err != nil {
log.Fatalf("Failed to fetch appcast: %v", err)
}
// Create new item with deltas
newItem := Item{
Title: fmt.Sprintf("Version %s", version),
PubDate: time.Now().Format(time.RFC1123Z),
SparkleVersion: buildNumber,
SparkleShortVersion: version,
Description: "",
Enclosure: Enclosure{
URL: downloadURL,
Length: fileSize,
Type: "application/octet-stream",
EdSig: signature,
},
}
// Add deltas if any were generated
if len(deltas) > 0 {
newItem.Deltas = &Deltas{Items: deltas}
}
// ... rest of appcast handling ...
}
}
```
### Phase 6: Cleanup Old Artifacts
**File:** `src/main/go/net/eagle0/build/mac_build_handler/mac_build_handler.go`
When pruning old versions from appcast, also delete associated artifacts:
```go
// In the appcast pruning section, after removing old items:
if len(appcast.Channel.Items) > 10 {
oldItems := appcast.Channel.Items[10:]
for _, item := range oldItems {
oldBuild := item.SparkleVersion
// Delete old DMG (existing)
dmgKey := strings.TrimPrefix(item.Enclosure.URL, "https://assets.eagle0.net/")
log.Printf("Deleting old build: %s", dmgKey)
bb.DeleteObject(bucketName, dmgKey)
// Delete old app bundle (NEW)
appKey := appsRoot + fmt.Sprintf("eagle0-%s.app.zip", oldBuild)
log.Printf("Deleting old app bundle: %s", appKey)
bb.DeleteObject(bucketName, appKey)
// Delete deltas TO this version (NEW)
deltaKeys, _ := bb.ListObjectsWithPrefix(bucketName, deltasRoot)
for _, key := range deltaKeys {
if strings.HasSuffix(key, fmt.Sprintf("-%s.delta", oldBuild)) {
log.Printf("Deleting old delta: %s", key)
bb.DeleteObject(bucketName, key)
}
}
}
appcast.Channel.Items = appcast.Channel.Items[:10]
}
```
## S3 Storage Structure
After implementation, the S3 bucket will have this structure:
```
eagle0-windows/
├── mac/
│ ├── appcast.xml # Update feed with delta info
│ ├── builds/ # Full DMG downloads
│ │ ├── eagle0-1.0.9620.dmg
│ │ ├── eagle0-1.0.9619.dmg
│ │ ├── ...
│ │ └── eagle0-latest.dmg # Symlink to latest
│ ├── apps/ # Zipped app bundles (NEW)
│ │ ├── eagle0-9620.app.zip
│ │ ├── eagle0-9619.app.zip
│ │ ├── eagle0-9618.app.zip
│ │ ├── eagle0-9617.app.zip
│ │ └── eagle0-9616.app.zip # Keep last 5 for delta gen
│ └── deltas/ # Delta patches (NEW)
│ ├── 9619-9620.delta
│ ├── 9618-9620.delta
│ ├── 9617-9620.delta
│ ├── 9616-9620.delta
│ ├── 9615-9620.delta
│ ├── 9618-9619.delta
│ ├── 9617-9619.delta
│ └── ...
```
## Storage Impact Analysis
### Current Storage (without deltas)
- 10 DMGs × 200MB = **~2GB**
### Estimated Storage (with deltas)
- 10 DMGs × 200MB = 2GB
- 5 app bundles × 150MB = 0.75GB (zip compression)
- ~25 delta files × 20MB avg = 0.5GB
- **Total: ~3.25GB**
### Trade-offs
- **+1.25GB storage** (~60% increase)
- **-170MB per user update** (~85% bandwidth savings)
- Break-even: ~8 user updates to recoup storage cost
## Bandwidth Savings
| Scenario | Without Deltas | With Deltas | Savings |
|----------|---------------|-------------|---------|
| 1 version behind | 200MB | ~15MB | 92% |
| 2 versions behind | 200MB | ~20MB | 90% |
| 3 versions behind | 200MB | ~25MB | 87% |
| 5 versions behind | 200MB | ~35MB | 82% |
| 6+ versions behind | 200MB | 200MB (full) | 0% |
## Migration Strategy
The implementation is backward-compatible and requires no changes to existing clients:
1. **First deploy after implementation:**
- Stores app bundle for the first time
- No deltas generated (no previous app bundles exist)
- Appcast has no `<sparkle:deltas>` element
2. **Second deploy:**
- Generates delta from previous version
- Appcast now has `<sparkle:deltas>` with one entry
- Users on previous version get delta update
3. **Subsequent deploys:**
- Generate deltas from last 5 versions
- Users within 5 versions get delta updates
- Users more than 5 versions behind get full DMG
4. **Client behavior:**
- Sparkle automatically checks for matching delta
- Falls back to full DMG if no delta matches
- No client code changes required
## Error Handling
The implementation handles failures gracefully:
1. **S3 list/download fails:** Skip delta generation, use full DMG
2. **BinaryDelta fails for one version:** Log warning, continue with other versions
3. **Signing fails:** Skip that delta, continue with others
4. **Upload fails:** Skip that delta, continue with others
The deploy never fails due to delta issues - deltas are optional enhancements.
## Verification Plan
### Manual Testing
1. **Deploy version N:**
- Verify app bundle uploaded to `mac/apps/eagle0-N.app.zip`
- Verify appcast has no deltas (first deploy)
2. **Deploy version N+1:**
- Verify delta generated at `mac/deltas/N-(N+1).delta`
- Verify appcast contains `<sparkle:deltas>` element
- Verify delta signature is valid
3. **Test update from N to N+1:**
- Install version N manually
- Check for updates
- Monitor download size in Player.log (should be ~15-30MB, not 200MB)
- Verify app updated successfully
4. **Test fresh install:**
- Download latest DMG directly
- Verify installation works normally
5. **Test fallback scenario:**
- Install a version more than 5 versions behind
- Update should download full DMG
### Automated Verification
Add to CI workflow (optional):
```yaml
- name: Verify delta generation
run: |
# Check app bundle exists
aws s3 ls s3://eagle0-windows/mac/apps/ | grep eagle0-${BUILD_NUMBER}.app.zip
# Check deltas exist (after second deploy)
aws s3 ls s3://eagle0-windows/mac/deltas/ | head -5
# Verify appcast has deltas
curl -s https://assets.eagle0.net/mac/appcast.xml | grep "sparkle:deltas"
```
## Security Considerations
1. **All deltas are EdDSA signed:** Same signature verification as full DMG
2. **BinaryDelta is Sparkle's official tool:** Well-audited, production-ready
3. **App bundles in S3 are public:** Same as DMGs, no additional exposure
4. **Cleanup removes old artifacts:** No indefinite storage of old versions
## Future Enhancements
1. **Parallel delta generation:** Generate multiple deltas concurrently
2. **Delta size threshold:** Skip uploading deltas larger than X% of full DMG
3. **Delta metrics:** Track delta download rates vs full DMG
4. **Configurable delta count:** Allow adjusting how many versions to keep
-48
View File
@@ -1,48 +0,0 @@
# LLVM MinGW toolchain for Windows cross-compilation
# Provides x86_64-w64-mingw32 target compiler and libraries
package(default_visibility = ["//visibility:public"])
filegroup(
name = "all_files",
srcs = glob(["**/*"]),
)
# Compiler binaries
filegroup(
name = "compiler_files",
srcs = glob([
"bin/x86_64-w64-mingw32-*",
"bin/clang*",
"bin/llvm-*",
"bin/lld*",
]),
)
# Windows x86_64 sysroot (headers and libraries)
filegroup(
name = "windows_x86_64_sysroot",
srcs = glob([
"x86_64-w64-mingw32/**/*",
"generic-w64-mingw32/include/**/*",
]),
)
# All library files needed for linking
filegroup(
name = "linker_files",
srcs = glob([
"bin/x86_64-w64-mingw32-*",
"bin/lld*",
"bin/ld.lld*",
"lib/**/*",
"x86_64-w64-mingw32/lib/**/*",
]),
)
# The main C compiler wrapper script path for CGO
# CGO needs CC to point to the cross-compiler
exports_files([
"bin/x86_64-w64-mingw32-clang",
"bin/x86_64-w64-mingw32-clang++",
])
-2
View File
@@ -11,8 +11,6 @@ require (
github.com/aws/aws-sdk-go-v2/service/s3 v1.72.2
github.com/golang-jwt/jwt/v5 v5.2.1
github.com/google/uuid v1.6.0
github.com/webview/webview_go v0.0.0-20240831120633-6173450d4dd6
golang.org/x/sys v0.28.0
google.golang.org/grpc v1.68.0
google.golang.org/protobuf v1.36.3
)
-4
View File
@@ -41,10 +41,6 @@ github.com/golang/protobuf v1.5.4/go.mod h1:lnTiLA8Wa4RWRcIUkrtSVa5nRhsEGBg48fD6
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/webview/webview_go v0.0.0-20240831120633-6173450d4dd6 h1:VQpB2SpK88C6B5lPHTuSZKb2Qee1QWwiFlC5CKY4AW0=
github.com/webview/webview_go v0.0.0-20240831120633-6173450d4dd6/go.mod h1:yE65LFCeWf4kyWD5re+h4XNvOHJEXOCOuJZ4v8l5sgk=
golang.org/x/sys v0.28.0 h1:Fksou7UEQUWlKvIdsqzJmUmCX3cZuD2+P3XyyzwMhlA=
golang.org/x/sys v0.28.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/text v0.25.0 h1:qVyWApTSYLk/drJRO5mDlNYskwQznZmkpV2c8q9zls4=
golang.org/x/text v0.25.0/go.mod h1:WEdwpYrmk1qmdHvhkSTNPm3app7v4rsT8F2UD6+VHIA=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
-7
View File
@@ -119,13 +119,6 @@ http {
proxy_set_header X-Real-IP $remote_addr;
}
# Steam OAuth callback (Steam uses OpenID 2.0)
location /oauth/steam/callback {
proxy_pass http://auth:8080;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
}
# Invitation landing page (proxied to Go auth service)
location /invite/ {
proxy_pass http://auth:8080;
-129
View File
@@ -1,129 +0,0 @@
#!/bin/bash
# Check BUILD.bazel dependency constraints
# This script enforces architectural boundaries in the codebase.
#
# Usage:
# ./scripts/check_build_deps.sh # Check all rules
# ./scripts/check_build_deps.sh --ci # CI mode (fail on any violation)
# ./scripts/check_build_deps.sh --count # Just count current violations (for tracking progress)
# ./scripts/check_build_deps.sh --strict # Same as --ci (strict enforcement)
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
cd "$REPO_ROOT"
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
NC='\033[0m' # No Color
MODE="${1:-check}"
EXIT_CODE=0
# Rule 1: src/main should not depend on src/test
check_main_depends_on_test() {
echo -e "${YELLOW}Checking: src/main should not depend on src/test...${NC}"
violations=$(bazel query 'deps(//src/main/...) intersect //src/test/...' 2>/dev/null || true)
if [ -n "$violations" ]; then
echo -e "${RED}VIOLATION: src/main depends on src/test:${NC}"
echo "$violations"
return 1
else
echo -e "${GREEN}✓ No violations${NC}"
return 0
fi
}
# Rule 2: library/ should not depend on Scala proto types
# C++/Go proto deps are allowed (they're build-time deps for map generation tools)
check_library_depends_on_scala_proto() {
echo -e "${YELLOW}Checking: library/ should not depend on Scala proto types...${NC}"
violations=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...) intersect //src/main/protobuf/...' 2>/dev/null | grep "_scala_proto" || true)
if [ -z "$violations" ]; then
count=0
else
count=$(echo "$violations" | grep -c "^//" || true)
fi
if [ "$count" -gt 0 ]; then
echo -e "${RED}VIOLATION: Found $count Scala proto dependencies in library/:${NC}"
echo "$violations"
return 1
else
echo -e "${GREEN}✓ No Scala proto dependencies in library/${NC}"
return 0
fi
}
# Rule 3: library/ should not depend on proto_converters
# Proto conversions should happen at service boundaries, not in library code
check_library_depends_on_proto_converters() {
echo -e "${YELLOW}Checking: library/ should not depend on proto_converters...${NC}"
violations=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...) intersect //src/main/scala/net/eagle0/eagle/model/proto_converters/...' 2>/dev/null | grep "^//" || true)
if [ -n "$violations" ]; then
count=$(echo "$violations" | wc -l | tr -d ' ')
echo -e "${RED}VIOLATION: library/ depends on $count proto_converters targets:${NC}"
echo "$violations"
echo ""
echo "Proto conversions should happen at service boundaries (ShardokInterfaceGrpcClient,"
echo "EagleServiceImpl, etc.), not in library code."
return 1
else
echo -e "${GREEN}✓ No proto_converters dependencies in library/${NC}"
return 0
fi
}
# Count proto deps for informational purposes
count_proto_deps() {
echo -e "${YELLOW}=== Proto dependency counts ===${NC}"
scala_proto_results=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...) intersect //src/main/protobuf/...' 2>/dev/null | grep "_scala_proto" || true)
if [ -z "$scala_proto_results" ]; then
scala_proto_count=0
else
scala_proto_count=$(echo "$scala_proto_results" | wc -l | tr -d ' ')
fi
echo "library/ Scala proto deps: $scala_proto_count"
# C++/Go proto deps are expected (map generation tools)
all_proto_count=$(bazel query 'deps(//src/main/scala/net/eagle0/eagle/library/...) intersect //src/main/protobuf/...' 2>/dev/null | wc -l | tr -d ' ')
echo "library/ all proto deps (includes C++/Go build tools): $all_proto_count"
}
echo "=== BUILD.bazel Dependency Check ==="
echo ""
case "$MODE" in
--count)
count_proto_deps
;;
--ci|--strict)
check_main_depends_on_test || EXIT_CODE=1
check_library_depends_on_scala_proto || EXIT_CODE=1
check_library_depends_on_proto_converters || EXIT_CODE=1
;;
*)
check_main_depends_on_test || EXIT_CODE=1
check_library_depends_on_scala_proto || EXIT_CODE=1
check_library_depends_on_proto_converters || EXIT_CODE=1
echo ""
count_proto_deps
;;
esac
echo ""
if [ $EXIT_CODE -eq 0 ]; then
echo -e "${GREEN}=== All checks passed ===${NC}"
else
echo -e "${RED}=== Some checks failed ===${NC}"
fi
exit $EXIT_CODE
+6 -25
View File
@@ -39,51 +39,32 @@ find "$APP_PATH" -name "*.bundle" -print0 | while IFS= read -r -d '' item; do
--sign "$SIGNING_IDENTITY" "$item"
done
# Sign XPC services (but skip ones inside Sparkle.framework - they're already signed)
# Sign XPC services (inside Sparkle framework)
find "$APP_PATH" -name "*.xpc" -print0 | while IFS= read -r -d '' item; do
if [[ "$item" == *"Sparkle.framework"* ]]; then
echo "Skipping Sparkle XPC service (pre-signed): $item"
continue
fi
echo "Signing XPC service: $item"
codesign --force --verify --verbose --timestamp --options runtime \
--sign "$SIGNING_IDENTITY" "$item"
done
# Sign nested apps (but skip ones inside Sparkle.framework - they're already signed)
# Sign nested apps (like Sparkle's Updater.app)
find "$APP_PATH" -path "*/Frameworks/*.app" -print0 | while IFS= read -r -d '' item; do
if [[ "$item" == *"Sparkle.framework"* ]]; then
echo "Skipping Sparkle nested app (pre-signed): $item"
continue
fi
echo "Signing nested app: $item"
codesign --force --verify --verbose --timestamp --options runtime \
--sign "$SIGNING_IDENTITY" "$item"
done
# Sign standalone executables inside frameworks (but skip Sparkle.framework internals)
# Sign standalone executables inside frameworks (like Autoupdate)
find "$APP_PATH" -path "*/Frameworks/*/Versions/*/Autoupdate" -type f -print0 | while IFS= read -r -d '' item; do
if [[ "$item" == *"Sparkle.framework"* ]]; then
echo "Skipping Sparkle executable (pre-signed): $item"
continue
fi
echo "Signing executable: $item"
codesign --force --verify --verbose --timestamp --options runtime \
--sign "$SIGNING_IDENTITY" "$item"
done
# Sign all frameworks (after their contents are signed)
# Use --deep for Sparkle.framework to handle its XPC services
find "$APP_PATH" -name "*.framework" -print0 | while IFS= read -r -d '' item; do
if [[ "$item" == *"Sparkle.framework" ]]; then
echo "Signing Sparkle framework with --deep: $item"
codesign --deep --force --verify --verbose --timestamp --options runtime \
--sign "$SIGNING_IDENTITY" "$item"
else
echo "Signing framework: $item"
codesign --force --verify --verbose --timestamp --options runtime \
--sign "$SIGNING_IDENTITY" "$item"
fi
echo "Signing framework: $item"
codesign --force --verify --verbose --timestamp --options runtime \
--sign "$SIGNING_IDENTITY" "$item"
done
echo "=== Signing main app bundle ==="
+2 -9
View File
@@ -35,7 +35,6 @@ WARMUP_SCRIPT="${SCRIPT_DIR}/warmup-eagle.sh"
SAVES_DIR="${APP_DIR}/saves"
FLUSH_MARKER="${SAVES_DIR}/.flush_complete"
DEPLOYMENT_IN_PROGRESS="${SAVES_DIR}/.deployment_in_progress"
ACTIVE_INSTANCE_FILE="${APP_DIR}/.active-instance"
# Colors for output
RED='\033[0;31m'
@@ -265,8 +264,7 @@ main() {
fi
# Recreate nginx to pick up new config
# Use --no-deps to prevent cascading to auth (which has secrets not available here)
docker compose -f "${COMPOSE_FILE}" up -d --force-recreate --no-deps nginx
docker compose -f "${COMPOSE_FILE}" up -d --force-recreate nginx
# Verify nginx picked up the correct config
local nginx_backend
@@ -299,10 +297,6 @@ main() {
create_flush_marker "${deploy_id}" "eagle-${staging}"
log_info "[DEPLOY:${deploy_id}] Flush marker created - server will auto-invalidate stale cache"
# Write active instance file for eagle-exec helper
echo "eagle-${staging}" > "${ACTIVE_INSTANCE_FILE}"
log_info "[DEPLOY:${deploy_id}] Active instance file updated: eagle-${staging}"
# Update .env for admin service
local env_file="${APP_DIR}/.env"
if [ "$staging" = "green" ]; then
@@ -318,9 +312,8 @@ main() {
fi
# Restart admin to pick up new .env
# Use --no-deps to prevent cascading to auth (which has secrets not available here)
log_info "Restarting admin service..."
docker compose -f "${COMPOSE_FILE}" up -d --force-recreate --no-deps admin
docker compose -f "${COMPOSE_FILE}" up -d --force-recreate admin
# Clean up old instance
log_info "Cleaning up old eagle-${active}..."
-46
View File
@@ -1,46 +0,0 @@
#!/bin/bash
#
# Helper to run docker exec against the active Eagle instance.
# Reads the active instance from /opt/eagle0/.active-instance (set by deploy-blue-green.sh).
#
# Usage:
# eagle-exec printenv GEMINI_API_KEY
# eagle-exec jcmd 1 VM.flags
# eagle-exec sh # Get a shell
#
# To create an alias, add to ~/.bashrc:
# alias eagle-exec='/opt/eagle0/scripts/eagle-exec.sh'
#
set -euo pipefail
APP_DIR="${APP_DIR:-/opt/eagle0}"
ACTIVE_FILE="${APP_DIR}/.active-instance"
# Read active instance from file, with fallback
if [ -f "$ACTIVE_FILE" ]; then
ACTIVE=$(cat "$ACTIVE_FILE")
else
# Fallback: check which container is actually running
if docker inspect --format='{{.State.Running}}' eagle-blue 2>/dev/null | grep -q true; then
ACTIVE="eagle-blue"
elif docker inspect --format='{{.State.Running}}' eagle-green 2>/dev/null | grep -q true; then
ACTIVE="eagle-green"
else
ACTIVE=""
fi
fi
if [ -z "$ACTIVE" ]; then
echo "Error: No active Eagle instance found" >&2
exit 1
fi
if [ $# -eq 0 ]; then
echo "Active instance: $ACTIVE"
echo "Usage: $0 <command> [args...]"
echo "Example: $0 printenv GEMINI_API_KEY"
exit 0
fi
exec docker exec "$ACTIVE" "$@"
-44
View File
@@ -1,44 +0,0 @@
#!/bin/bash
#
# Helper to tail logs from the active Eagle instance.
# Reads the active instance from /opt/eagle0/.active-instance (set by deploy-blue-green.sh).
#
# Usage:
# eagle-logs # Tail logs (follow mode)
# eagle-logs -n 100 # Show last 100 lines and follow
# eagle-logs --no-follow -n 50 # Show last 50 lines without following
#
# To create an alias, add to ~/.bashrc:
# alias eagle-logs='/opt/eagle0/scripts/eagle-logs.sh'
#
set -euo pipefail
APP_DIR="${APP_DIR:-/opt/eagle0}"
ACTIVE_FILE="${APP_DIR}/.active-instance"
# Read active instance from file, with fallback
if [ -f "$ACTIVE_FILE" ]; then
ACTIVE=$(cat "$ACTIVE_FILE")
else
# Fallback: check which container is actually running
if docker inspect --format='{{.State.Running}}' eagle-blue 2>/dev/null | grep -q true; then
ACTIVE="eagle-blue"
elif docker inspect --format='{{.State.Running}}' eagle-green 2>/dev/null | grep -q true; then
ACTIVE="eagle-green"
else
ACTIVE=""
fi
fi
if [ -z "$ACTIVE" ]; then
echo "Error: No active Eagle instance found" >&2
exit 1
fi
# Default to follow mode if no args provided
if [ $# -eq 0 ]; then
exec docker logs -f "$ACTIVE"
else
exec docker logs "$@" "$ACTIVE"
fi
+20 -47
View File
@@ -27,59 +27,33 @@ if [ -z "${SPARKLE_EDDSA_PUBLIC_KEY:-}" ]; then
exit 1
fi
# Always use a fresh Sparkle download to avoid cache corruption issues
# Download Sparkle if not cached
SPARKLE_DIR="$SPARKLE_CACHE_DIR/Sparkle-$SPARKLE_VERSION"
echo "=== Clearing Sparkle cache and downloading fresh copy ==="
rm -rf "$SPARKLE_DIR"
mkdir -p "$SPARKLE_DIR"
SPARKLE_URL="https://github.com/sparkle-project/Sparkle/releases/download/${SPARKLE_VERSION}/Sparkle-${SPARKLE_VERSION}.tar.xz"
echo "Downloading from: $SPARKLE_URL"
curl -L "$SPARKLE_URL" -o /tmp/sparkle.tar.xz
tar -xJf /tmp/sparkle.tar.xz -C "$SPARKLE_DIR"
rm /tmp/sparkle.tar.xz
# Show what was extracted
echo "=== Extracted contents ==="
ls -la "$SPARKLE_DIR/"
# The tarball extracts files directly, not into a subdirectory
# Verify the framework has proper symlink structure
echo "=== Verifying Sparkle.framework structure ==="
ls -la "$SPARKLE_DIR/Sparkle.framework/"
if [ ! -L "$SPARKLE_DIR/Sparkle.framework/Sparkle" ]; then
echo "ERROR: Sparkle.framework/Sparkle is not a symlink"
file "$SPARKLE_DIR/Sparkle.framework/Sparkle"
exit 1
if [ ! -d "$SPARKLE_DIR/Sparkle.framework" ]; then
echo "=== Downloading Sparkle $SPARKLE_VERSION ==="
mkdir -p "$SPARKLE_CACHE_DIR"
SPARKLE_URL="https://github.com/sparkle-project/Sparkle/releases/download/${SPARKLE_VERSION}/Sparkle-${SPARKLE_VERSION}.tar.xz"
curl -L "$SPARKLE_URL" | tar -xJ -C "$SPARKLE_CACHE_DIR"
mv "$SPARKLE_CACHE_DIR/Sparkle-$SPARKLE_VERSION" "$SPARKLE_DIR" 2>/dev/null || true
# If the extracted directory doesn't match version pattern, it may just be "Sparkle"
if [ ! -d "$SPARKLE_DIR" ]; then
mkdir -p "$SPARKLE_DIR"
mv "$SPARKLE_CACHE_DIR/Sparkle.framework" "$SPARKLE_DIR/" 2>/dev/null || true
mv "$SPARKLE_CACHE_DIR/bin" "$SPARKLE_DIR/" 2>/dev/null || true
fi
fi
if [ ! -L "$SPARKLE_DIR/Sparkle.framework/Versions/Current" ]; then
echo "ERROR: Sparkle.framework/Versions/Current is not a symlink"
ls -la "$SPARKLE_DIR/Sparkle.framework/Versions/"
exit 1
fi
echo "Sparkle framework structure verified OK"
echo "=== Injecting Sparkle framework ==="
FRAMEWORKS_DIR="$APP_PATH/Contents/Frameworks"
mkdir -p "$FRAMEWORKS_DIR"
# Remove any existing Sparkle.framework in the app
rm -rf "$FRAMEWORKS_DIR/Sparkle.framework"
# Copy Sparkle framework
cp -R "$SPARKLE_DIR/Sparkle.framework" "$FRAMEWORKS_DIR/"
# Copy Sparkle framework (use ditto to preserve symlinks and bundle structure)
ditto "$SPARKLE_DIR/Sparkle.framework" "$FRAMEWORKS_DIR/Sparkle.framework"
# Verify the copied framework still has proper structure
echo "=== Verifying copied Sparkle.framework structure ==="
ls -la "$FRAMEWORKS_DIR/Sparkle.framework/"
if [ ! -L "$FRAMEWORKS_DIR/Sparkle.framework/Sparkle" ]; then
echo "ERROR: Copied framework lost symlink structure"
exit 1
# Also copy the XPC services if present
if [ -d "$SPARKLE_DIR/Sparkle.framework/Versions/B/XPCServices" ]; then
echo "Sparkle XPC services present"
fi
echo "Copied framework structure OK"
echo "=== Updating Info.plist ==="
PLIST_PATH="$APP_PATH/Contents/Info.plist"
@@ -95,9 +69,8 @@ PLIST_PATH="$APP_PATH/Contents/Info.plist"
/usr/libexec/PlistBuddy -c "Add :SUEnableAutomaticChecks bool true" "$PLIST_PATH"
# Set bundle version from git for Sparkle version comparison
# Use commit count for automatic incrementing versions (e.g., 1.0.9548)
VERSION=$(git describe --tags --always 2>/dev/null || echo "1.0.0")
BUILD_NUMBER=$(git rev-list --count HEAD 2>/dev/null || echo "1")
VERSION="1.0.${BUILD_NUMBER}"
echo "Setting version: $VERSION (build $BUILD_NUMBER)"
/usr/libexec/PlistBuddy -c "Set :CFBundleShortVersionString $VERSION" "$PLIST_PATH" 2>/dev/null || \
@@ -110,7 +83,7 @@ echo "=== Adding URL scheme for invitation codes ==="
/usr/libexec/PlistBuddy -c "Delete :CFBundleURLTypes" "$PLIST_PATH" 2>/dev/null || true
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes array" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0 dict" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLName string 'net.eagle0.eagle0'" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLName string 'com.Shardok-Games.eagle0'" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLSchemes array" "$PLIST_PATH"
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLSchemes:0 string 'eagle0'" "$PLIST_PATH"
+6 -18
View File
@@ -50,34 +50,22 @@ if [ "$STATUS" != "Accepted" ]; then
exit 1
fi
echo "=== Verifying code signature before stapling ==="
if ! codesign --verify --deep --strict "$APP_PATH" 2>&1; then
echo "ERROR: Code signature verification failed - app may have been damaged during transfer"
echo "Attempting to show signature details:"
codesign -dvvv "$APP_PATH" 2>&1 || true
exit 1
fi
echo "Code signature verified successfully"
echo "=== Stapling notarization ticket to app ==="
# Retry stapling - Apple's CloudKit can take several minutes to propagate the ticket
MAX_STAPLE_ATTEMPTS=10
STAPLE_WAIT_SECONDS=30
# Retry stapling - Apple's CloudKit can have a brief delay after notarization completes
MAX_STAPLE_ATTEMPTS=5
STAPLE_ATTEMPT=1
while [ $STAPLE_ATTEMPT -le $MAX_STAPLE_ATTEMPTS ]; do
echo "Stapling attempt $STAPLE_ATTEMPT/$MAX_STAPLE_ATTEMPTS..."
if STAPLE_OUTPUT=$(xcrun stapler staple "$APP_PATH" 2>&1); then
echo "$STAPLE_OUTPUT"
if xcrun stapler staple "$APP_PATH"; then
echo "Stapling successful"
break
fi
echo "Stapler output: $STAPLE_OUTPUT"
if [ $STAPLE_ATTEMPT -eq $MAX_STAPLE_ATTEMPTS ]; then
echo "ERROR: Stapling failed after $MAX_STAPLE_ATTEMPTS attempts (total wait: $((MAX_STAPLE_ATTEMPTS * STAPLE_WAIT_SECONDS)) seconds)"
echo "ERROR: Stapling failed after $MAX_STAPLE_ATTEMPTS attempts"
exit 1
fi
echo "Stapling failed, waiting $STAPLE_WAIT_SECONDS seconds before retry..."
sleep $STAPLE_WAIT_SECONDS
echo "Stapling failed, waiting 10 seconds before retry..."
sleep 10
STAPLE_ATTEMPT=$((STAPLE_ATTEMPT + 1))
done
@@ -37,7 +37,4 @@ sysinfo.txt
*.apk
*.unitypackage
mono_crash.*
# Local server data
ServerData/
mono_crash.*
@@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
<DefineConstants>UNITY_6000_3_0;UNITY_6000_3;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_INCLUDE_TESTS;UNITY_ANALYTICS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;ENABLE_ACCESSIBILITY_SETTINGS;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;ENABLE_RUNTIME_GI;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;PLATFORM_SUPPORTS_INSIGHTS_IDFA;PLATFORM_SUPPORTS_INSIGHTS_DEVICE_INFO;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_ETC_COMPRESSION;UNITY_IPHONE_API;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;ENABLE_INSIGHTS_PLATFORM_SPECIFIC_RESOURCES;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;PLATFORM_IOS;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_HAS_GOOGLEVR;ENABLE_SPATIALTRACKING;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_FIREBASE_IDENTIFIERS;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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