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Commits
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8b2fb3992f |
@@ -95,7 +95,7 @@ struct ImmediateAndLookaheadScore {
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bool isDefender,
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int remainingLookahead,
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int maxRepeatCount,
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const shared_ptr<ShardokEngine> &innerEngine,
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const ShardokEngine innerEngine,
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ScoreValue currentUtility,
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const AIStrategy &attackerStrategy,
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const SettingsGetter &settingsGetter,
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@@ -964,7 +964,7 @@ auto BasicLookaheadCalculator(
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const bool isDefender,
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const int remainingLookahead,
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const int maxRepeatCount,
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const shared_ptr<ShardokEngine> &innerEngine,
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const ShardokEngine innerEngine,
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const ScoreValue currentUtility,
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const AIStrategy &attackerStrategy,
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const SettingsGetter &settingsGetter,
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@@ -975,7 +975,7 @@ auto BasicLookaheadCalculator(
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-> std::future<eagle0::common::TaskResult<ScoreValue>> {
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const auto nextUtility = currentUtility;
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if (const CommandListSPtr nextCommands = innerEngine->GetAvailableCommandsForAIPlayer(pid);
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if (const CommandListSPtr nextCommands = innerEngine.GetAvailableCommandsForAIPlayer(pid);
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nextCommands && !nextCommands->empty()) {
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// Get the future from BestCommandIndex without calling .get()
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auto bestCommandFuture = BestCommandIndex(
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@@ -983,7 +983,7 @@ auto BasicLookaheadCalculator(
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isDefender,
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remainingLookahead - 1,
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maxRepeatCount,
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*innerEngine,
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innerEngine,
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attackerStrategy,
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nextUtility,
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settingsGetter,
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@@ -1003,7 +1003,7 @@ auto BasicLookaheadCalculator(
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bestCommandFuture.get();
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if (auto &nextCommand =
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innerEngine->GetAvailableCommandsForAIPlayer(pid)->at(index);
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innerEngine.GetAvailableCommandsForAIPlayer(pid)->at(index);
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nextCommand->GetCommandType() !=
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net::eagle0::shardok::common::END_TURN_COMMAND) {
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return eagle0::common::TaskResult<ScoreValue>::Success(immediateScore);
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@@ -1045,12 +1045,12 @@ auto CalcOne(
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return returnValue;
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}
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auto innerEngine = std::make_shared<ShardokEngine>(guessedEngine, false);
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innerEngine->PostCommand(pid, commandIndex, randomGenerator);
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auto innerEngine = ShardokEngine(guessedEngine, false);
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innerEngine.PostCommand(pid, commandIndex, randomGenerator);
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auto innerUtility = AIScoreCalculator::GuessedStateScore(
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isDefender,
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innerEngine->GetCurrentGameState(),
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innerEngine.GetCurrentGameState(),
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attackerStrategy,
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allCastleCoords,
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settingsGetter,
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