Compare commits

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Author SHA1 Message Date
adminandClaude Opus 4.5 045ab3ffca Fix OAuth deep link redirect closing before permission dialog
The auto-redirect with window.close() was closing the page before
users could accept the browser's permission dialog to open the app.

Changed to a button-based approach where the user clicks to return
to the app, giving them control over when the deep link triggers.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 18:33:06 -08:00
adminandClaude Opus 4.5 1a9faa1c64 Add golang.org/x/sys dependency for Windows registry access
The Windows installer uses golang.org/x/sys/windows/registry to register
the eagle0:// URL scheme. This adds the required dependency to go.mod,
go.sum, and MODULE.bazel.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 18:21:28 -08:00
adminandClaude Opus 4.5 b0d7842598 Register eagle0:// URL scheme on Windows for OAuth deep links
The Windows installer now registers the eagle0:// URL scheme in the
registry (HKEY_CURRENT_USER\Software\Classes\eagle0) pointing to the
game executable. This allows OAuth callbacks to redirect back to the
app automatically.

Also updated OAuthManager to check command line arguments for deep
links since Windows passes URL scheme launches as command line args.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 18:13:58 -08:00
14 changed files with 449 additions and 500 deletions
@@ -26,7 +26,7 @@
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m_Value: '[UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]'
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m_Value: 'https://assets.eagle0.net/addressables/[BuildTarget]'
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// Bring game back to foreground even on failure
WindowFocusManager.BringToForeground();
Debug.LogWarning($"[OAuthManager] Login failed: {ex.Message}");
Debug.LogError($"[OAuthManager] Login failed: {ex.Message}");
OnLoginFailed?.Invoke(ex.Message);
throw;
}
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await OAuthManager.Instance.LoginAsync(provider);
// OnLoginSuccess or OnNewUserNeedsDisplayName will be called
} catch (Exception ex) {
Debug.LogWarning($"OAuth login failed: {ex.Message}");
Debug.LogError($"OAuth login failed: {ex.Message}");
if (oauthStatusText != null) { oauthStatusText.text = $"Login failed: {ex.Message}"; }
}
}
@@ -382,7 +382,7 @@ namespace eagle {
public void DominionViewToggleClicked(bool value) {
dominionPanelController.gameObject.SetActive(value);
panel.SetActive(!value); // Hide panel content, not the entire controller
this.gameObject.SetActive(!value);
}
void Start() { panel.SetActive(false); }
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--- !u!114 &1286544446
MonoBehaviour:
@@ -169595,7 +169673,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 2035625941}
m_HandleRect: {fileID: 2035625940}
m_Direction: 2
m_Value: 1
m_Value: 1.0000002
m_Size: 0.646729
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -177885,7 +177963,7 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 30.25
m_fontSize: 32
m_fontSizeBase: 36
m_fontWeight: 400
m_enableAutoSizing: 1
@@ -178870,7 +178948,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1400140651
RectTransform:
m_ObjectHideFlags: 0
@@ -178891,8 +178969,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 232.5, y: -98.99997}
m_SizeDelta: {x: 465, y: 200}
m_AnchoredPosition: {x: 412.5, y: -98.68375}
m_SizeDelta: {x: 495, y: 200}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1400140652
MonoBehaviour:
@@ -178912,7 +178990,7 @@ MonoBehaviour:
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 10
m_Spacing: 20
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 1
@@ -182173,10 +182251,10 @@ RectTransform:
- {fileID: 921215219}
m_Father: {fileID: 1714813147}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 437.0935, y: -25}
m_SizeDelta: {x: 50, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1424838659
MonoBehaviour:
@@ -182548,7 +182626,7 @@ Transform:
m_GameObject: {fileID: 1390892904}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: -205, y: 53, z: 0}
m_LocalPosition: {x: -164, y: 53, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -186647,7 +186725,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1460730765
RectTransform:
m_ObjectHideFlags: 0
@@ -197100,8 +197178,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 595, y: -98.99997}
m_SizeDelta: {x: 250, y: 197.99994}
m_AnchoredPosition: {x: 395.44336, y: -98.68375}
m_SizeDelta: {x: 480.44336, y: 197.3675}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1536069906
MonoBehaviour:
@@ -203969,10 +204047,10 @@ RectTransform:
m_Father: {fileID: 1460730765}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchorMax: {x: 0.35, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 620, y: 0}
m_Pivot: {x: 0, y: 0.5}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1592007884
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -216504,7 +216582,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1714813147
RectTransform:
m_ObjectHideFlags: 0
@@ -221011,8 +221089,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -35.00003}
m_SizeDelta: {x: -19.999994, y: -90.00006}
m_AnchoredPosition: {x: 0.5739746, y: -34.683807}
m_SizeDelta: {x: -41.1479, y: -90.6325}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1756251831
MonoBehaviour:
@@ -221027,12 +221105,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Left: 20
m_Right: 20
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 4
m_Spacing: 5
m_Spacing: 20
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 1
@@ -225399,8 +225477,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 125, y: -78.99997}
m_SizeDelta: {x: 0, y: 77.99994}
m_AnchoredPosition: {x: 125, y: -78.68375}
m_SizeDelta: {x: 0, y: 77.36749}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1795889701
MonoBehaviour:
@@ -235203,7 +235281,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.00010179012}
m_SizeDelta: {x: 0, y: 1240.01}
m_SizeDelta: {x: 0, y: 600.01}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1879240752
MonoBehaviour:
@@ -249501,7 +249579,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &2011158294
RectTransform:
m_ObjectHideFlags: 0
@@ -249518,8 +249596,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 20, y: -98.68375}
m_SizeDelta: {x: 0, y: 0}
m_AnchoredPosition: {x: 77.61084, y: -98.68375}
m_SizeDelta: {x: 115.22168, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2011158295
MonoBehaviour:
@@ -249536,7 +249614,7 @@ MonoBehaviour:
m_IgnoreLayout: 0
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: 0
m_PreferredWidth: 125
m_PreferredHeight: -1
m_FlexibleWidth: 0
m_FlexibleHeight: -1
@@ -251876,8 +251954,8 @@ RectTransform:
m_Children: []
m_Father: {fileID: 1617732736}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 0.353271}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
@@ -259829,14 +259907,14 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105974177}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 945224142}
- {fileID: 1632072436}
m_Father: {fileID: 964569857}
m_Father: {fileID: 912866457}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -263437,7 +263515,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 82.5, y: -100}
m_AnchoredPosition: {x: 92.5, y: -100}
m_SizeDelta: {x: 145, y: 200}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2134581638
@@ -269315,7 +269393,7 @@ PrefabInstance:
- target: {fileID: 8936334372042140012, guid: 662b5b1a10c6b459cac66d0bc262b310,
type: 3}
propertyPath: m_AnchoredPosition.x
value: 238.45052
value: 250.6355
objectReference: {fileID: 0}
- target: {fileID: 8936334372042140012, guid: 662b5b1a10c6b459cac66d0bc262b310,
type: 3}
@@ -11,7 +11,7 @@ Texture2D:
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m_IsAlphaChannelOptional: 0
serializedVersion: 4
serializedVersion: 3
m_Width: 1
m_Height: 1
m_CompleteImageSize: 4
@@ -1,130 +0,0 @@
fileFormatVersion: 2
guid: f9f428008b50440a8bd9a118481e3916
TextureImporter:
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@@ -967,7 +967,7 @@ class GamesManager(
s"No game found with ID ${gameId.toHexString}"
)
val loadEnd = System.currentTimeMillis()
if loadEnd - loadStart > 500 then
if loadEnd - loadStart > 10 then
SimpleTimedLogger.printLogger.logLine(
s"[TIMING] ensureGameLoaded for $name took ${loadEnd - loadStart}ms"
)
@@ -982,13 +982,13 @@ class GamesManager(
streamingTextStatuses = streamingTextStatuses
)
val filterEnd = System.currentTimeMillis()
if filterEnd - filterStart > 500 then
if filterEnd - filterStart > 10 then
SimpleTimedLogger.printLogger.logLine(
s"[TIMING] streamUpdates filtering for $name took ${filterEnd - filterStart}ms"
)
val totalTime = System.currentTimeMillis() - streamStart
if totalTime > 500 then
if totalTime > 50 then
SimpleTimedLogger.printLogger.logLine(
s"[TIMING] Total streamUpdates for $name took ${totalTime}ms (load: ${loadEnd - loadStart}ms, filter: ${filterEnd - filterStart}ms)"
)
@@ -344,7 +344,7 @@ case class HumanPlayerClientConnectionState(
else None
val stateTime = System.currentTimeMillis() - stateStart
if filterTime > 500 || stateTime > 500 then
if filterTime > 10 || stateTime > 10 then
SimpleTimedLogger.printLogger.logLine(
s"[TIMING] streamUpdates inner: filterResults=${filterTime}ms, stateFilter=${stateTime}ms, historyCount=${history.count}"
)
@@ -375,7 +375,7 @@ case class HumanPlayerClientConnectionState(
)
val stateTime = System.currentTimeMillis() - stateStart
if filterTime > 500 || stateTime > 500 then
if filterTime > 10 || stateTime > 10 then
SimpleTimedLogger.printLogger.logLine(
s"[TIMING] streamUpdates inner (large): filterResults=${filterTime}ms, stateFilter=${stateTime}ms, historyCount=${history.count}"
)
@@ -393,7 +393,7 @@ case class HumanPlayerClientConnectionState(
}
val overallTime = System.currentTimeMillis() - overallStart
if overallTime > 500 then
if overallTime > 50 then
SimpleTimedLogger.printLogger.logLine(
s"[TIMING] streamUpdates total=${overallTime}ms, shardok=${shardokTime}ms, historyCount=${history.count}, unfilteredCount=$unfilteredCount"
)
@@ -415,7 +415,7 @@ case class HumanPlayerClientConnectionState(
)
val filterTime = System.currentTimeMillis() - filterStart
if filterTime > 500 then
if filterTime > 10 then
SimpleTimedLogger.printLogger.logLine(
s"[TIMING] filteredResultsFrom: filter=${filterTime}ms, resultCount=${newResults.length}"
)