mirror of
https://github.com/nolen777/eagle0.git
synced 2026-07-29 06:15:41 +00:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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8387ec41a2 | ||
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e5d7abd96e | ||
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7822824657 | ||
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8b2fb3992f |
@@ -1,8 +1,5 @@
|
||||
bazel-1.0.0.bazelrc
|
||||
|
||||
# for now: filter out annoying TASTY warnings
|
||||
common --ui_event_filters=-INFO
|
||||
|
||||
common --enable_bzlmod
|
||||
|
||||
# Don't use toolchains_llvm for the swift app build
|
||||
@@ -19,24 +16,17 @@ common --worker_sandboxing
|
||||
common --local_test_jobs=64
|
||||
common --jobs=64
|
||||
|
||||
common --cxxopt="--std=c++23"
|
||||
common --cxxopt="--std=c++20"
|
||||
common --cxxopt="-Wno-deprecated-non-prototype"
|
||||
common --host_cxxopt="--std=c++23"
|
||||
common --host_cxxopt="--std=c++20"
|
||||
|
||||
common --javacopt="-Xlint:-options"
|
||||
|
||||
# suppress warnings due to https://developer.apple.com/forums/thread/733317
|
||||
# Use host_linkopt for macOS-specific flags to avoid passing them to Linux cross-compilation
|
||||
common:macos --host_linkopt=-Wl,-no_warn_duplicate_libraries
|
||||
|
||||
# Fix Xcode version caching issue - avoids need for `bazel clean --expunge` after Xcode updates
|
||||
common:macos --repo_env=DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
|
||||
common --linkopt=-Wl
|
||||
common:macos --linkopt=-Wl,-no_warn_duplicate_libraries
|
||||
|
||||
common --java_language_version=17
|
||||
common --java_runtime_version=remotejdk_17
|
||||
common --tool_java_language_version=17
|
||||
common --tool_java_runtime_version=remotejdk_17
|
||||
|
||||
# Workspace status for build stamping (git commit, timestamp)
|
||||
common --workspace_status_command=tools/workspace_status.sh
|
||||
common --stamp
|
||||
|
||||
@@ -6,7 +6,4 @@
|
||||
*.bytes filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
# Exclude pre-existing font files that were committed as blobs (not LFS pointers)
|
||||
src/main/csharp/**/GUI[[:space:]]Pro[[:space:]]Kit*/**/*.ttf !filter !diff !merge
|
||||
src/main/csharp/**/Modern[[:space:]]UI[[:space:]]Pack/**/*.ttf !filter !diff !merge
|
||||
*.herodata filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
@@ -1,182 +0,0 @@
|
||||
name: Auth Service Build and Deploy
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths:
|
||||
- 'src/main/go/net/eagle0/authservice/**'
|
||||
- 'src/main/go/net/eagle0/authcli/**'
|
||||
- 'src/main/protobuf/net/eagle0/eagle/api/auth.proto'
|
||||
- 'src/main/protobuf/net/eagle0/eagle/api/admin/**'
|
||||
- 'src/main/protobuf/net/eagle0/eagle/internal/auth_internal.proto'
|
||||
- 'ci/BUILD.bazel'
|
||||
- '.github/workflows/auth_build.yml'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
push_images:
|
||||
description: 'Push images to container registry'
|
||||
required: true
|
||||
default: 'false'
|
||||
type: boolean
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-auth:
|
||||
runs-on: [self-hosted, bazel]
|
||||
outputs:
|
||||
image_tag: ${{ steps.push-auth.outputs.image_tag }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
|
||||
- name: Build Auth Server Docker image
|
||||
id: build-auth
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
# Build auth server image (Go binary has explicit goos/goarch in BUILD.bazel)
|
||||
bazel build //ci:auth_server_image
|
||||
|
||||
# Save the resolved path before any other bazel command changes bazel-bin symlink
|
||||
IMAGE_PATH=$(readlink -f bazel-bin/ci/auth_server_image)
|
||||
echo "Image path: $IMAGE_PATH"
|
||||
echo "image_path=$IMAGE_PATH" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Login to DigitalOcean Container Registry
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DO_TOKEN: ${{ secrets.DO_REGISTRY_TOKEN }}
|
||||
run: |
|
||||
mkdir -p ~/.docker
|
||||
AUTH=$(echo -n "${DO_TOKEN}:${DO_TOKEN}" | base64)
|
||||
echo "{\"auths\":{\"registry.digitalocean.com\":{\"auth\":\"${AUTH}\"}}}" > ~/.docker/config.json
|
||||
mkdir -p .docker
|
||||
cp ~/.docker/config.json .docker/
|
||||
|
||||
- name: Push Auth image to DO registry
|
||||
id: push-auth
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DOCKER_CONFIG: ${{ github.workspace }}/.docker
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
AUTH_IMAGE="${{ steps.build-auth.outputs.image_path }}"
|
||||
echo "Using Auth image: $AUTH_IMAGE"
|
||||
|
||||
if [ -z "$AUTH_IMAGE" ] || [ ! -d "$AUTH_IMAGE" ]; then
|
||||
echo "ERROR: Auth image not found at: $AUTH_IMAGE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Build the push target to get crane in runfiles
|
||||
bazel build //ci:auth_server_push
|
||||
|
||||
# Use crane directly for push
|
||||
CRANE="bazel-bin/ci/push_auth_server_push.sh.runfiles/rules_oci~~oci~oci_crane_darwin_arm64/crane"
|
||||
echo "Using crane: $CRANE"
|
||||
|
||||
# Push with SHA tag
|
||||
GIT_SHA=$(git rev-parse --short=8 HEAD)
|
||||
IMAGE_TAG="registry.digitalocean.com/eagle0/auth-server:${GIT_SHA}"
|
||||
echo "Pushing auth image: $IMAGE_TAG"
|
||||
$CRANE push "$AUTH_IMAGE" "$IMAGE_TAG"
|
||||
|
||||
# Output the full image tag for deploy step
|
||||
echo "image_tag=$IMAGE_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Also update :latest for convenience
|
||||
echo "Copying to :latest tag"
|
||||
$CRANE copy "$IMAGE_TAG" "registry.digitalocean.com/eagle0/auth-server:latest"
|
||||
|
||||
deploy:
|
||||
runs-on: ubuntu-latest
|
||||
needs: [build-auth]
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
environment: production
|
||||
env:
|
||||
AUTH_IMAGE: ${{ needs.build-auth.outputs.image_tag }}
|
||||
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
|
||||
DISCORD_CLIENT_SECRET: ${{ secrets.DISCORD_CLIENT_SECRET }}
|
||||
GOOGLE_CLIENT_ID: ${{ secrets.GOOGLE_CLIENT_ID }}
|
||||
GOOGLE_CLIENT_SECRET: ${{ secrets.GOOGLE_CLIENT_SECRET }}
|
||||
GH_OAUTH_CLIENT_ID: ${{ secrets.GH_OAUTH_CLIENT_ID }}
|
||||
GH_OAUTH_CLIENT_SECRET: ${{ secrets.GH_OAUTH_CLIENT_SECRET }}
|
||||
APPLE_SIGNIN_CLIENT_ID: ${{ secrets.APPLE_SIGNIN_CLIENT_ID }}
|
||||
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
||||
APPLE_SIGNIN_KEY_ID: ${{ secrets.APPLE_SIGNIN_KEY_ID }}
|
||||
APPLE_SIGNIN_PRIVATE_KEY: ${{ secrets.APPLE_SIGNIN_PRIVATE_KEY }}
|
||||
JWT_PRIVATE_KEY: ${{ secrets.JWT_PRIVATE_KEY }}
|
||||
FASTMAIL_API_TOKEN: ${{ secrets.FASTMAIL_API_TOKEN }}
|
||||
FASTMAIL_FROM_EMAIL: ${{ secrets.FASTMAIL_FROM_EMAIL }}
|
||||
FASTMAIL_FROM_NAME: ${{ secrets.FASTMAIL_FROM_NAME }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Deploy auth service to production
|
||||
uses: appleboy/ssh-action@v1.0.3
|
||||
with:
|
||||
host: ${{ secrets.DO_DROPLET_IP }}
|
||||
username: deploy
|
||||
key: ${{ secrets.DO_SSH_KEY }}
|
||||
script_stop: true
|
||||
envs: AUTH_IMAGE,DISCORD_CLIENT_ID,DISCORD_CLIENT_SECRET,GOOGLE_CLIENT_ID,GOOGLE_CLIENT_SECRET,GH_OAUTH_CLIENT_ID,GH_OAUTH_CLIENT_SECRET,APPLE_SIGNIN_CLIENT_ID,APPLE_TEAM_ID,APPLE_SIGNIN_KEY_ID,APPLE_SIGNIN_PRIVATE_KEY,JWT_PRIVATE_KEY,FASTMAIL_API_TOKEN,FASTMAIL_FROM_EMAIL,FASTMAIL_FROM_NAME
|
||||
script: |
|
||||
set -x
|
||||
cd /opt/eagle0
|
||||
|
||||
# Export env vars for docker compose (appleboy/ssh-action sets them but doesn't export)
|
||||
export AUTH_IMAGE="${AUTH_IMAGE}"
|
||||
export DISCORD_CLIENT_ID="${DISCORD_CLIENT_ID}"
|
||||
export DISCORD_CLIENT_SECRET="${DISCORD_CLIENT_SECRET}"
|
||||
export GOOGLE_CLIENT_ID="${GOOGLE_CLIENT_ID}"
|
||||
export GOOGLE_CLIENT_SECRET="${GOOGLE_CLIENT_SECRET}"
|
||||
export GH_OAUTH_CLIENT_ID="${GH_OAUTH_CLIENT_ID}"
|
||||
export GH_OAUTH_CLIENT_SECRET="${GH_OAUTH_CLIENT_SECRET}"
|
||||
export APPLE_SIGNIN_CLIENT_ID="${APPLE_SIGNIN_CLIENT_ID}"
|
||||
export APPLE_TEAM_ID="${APPLE_TEAM_ID}"
|
||||
export APPLE_SIGNIN_KEY_ID="${APPLE_SIGNIN_KEY_ID}"
|
||||
export APPLE_SIGNIN_PRIVATE_KEY="${APPLE_SIGNIN_PRIVATE_KEY}"
|
||||
export JWT_PRIVATE_KEY="${JWT_PRIVATE_KEY}"
|
||||
export FASTMAIL_API_TOKEN="${FASTMAIL_API_TOKEN}"
|
||||
export FASTMAIL_FROM_EMAIL="${FASTMAIL_FROM_EMAIL}"
|
||||
export FASTMAIL_FROM_NAME="${FASTMAIL_FROM_NAME}"
|
||||
|
||||
# Login to registry
|
||||
echo "${{ secrets.DO_REGISTRY_TOKEN }}" | docker login registry.digitalocean.com -u "${{ secrets.DO_REGISTRY_TOKEN }}" --password-stdin
|
||||
|
||||
echo "Deploying auth service: $AUTH_IMAGE"
|
||||
|
||||
# Pull the image directly (docker is already logged in)
|
||||
echo "Pulling Auth image..."
|
||||
docker pull "${AUTH_IMAGE}" || { echo "ERROR: Failed to pull auth image"; exit 1; }
|
||||
|
||||
# Only recreate the auth container (not eagle, shardok, etc.)
|
||||
docker compose -f docker-compose.prod.yml up -d --no-deps --force-recreate auth
|
||||
|
||||
# Wait for health check
|
||||
sleep 5
|
||||
|
||||
# Verify container is using the correct image
|
||||
echo "=== Verifying auth container image ==="
|
||||
RUNNING_IMAGE=$(docker inspect auth-server --format '{{.Config.Image}}')
|
||||
echo "Expected image: ${AUTH_IMAGE}"
|
||||
echo "Running image: ${RUNNING_IMAGE}"
|
||||
|
||||
if [ "$RUNNING_IMAGE" != "$AUTH_IMAGE" ]; then
|
||||
echo "ERROR: Container is running wrong image!"
|
||||
echo "Container details:"
|
||||
docker inspect auth-server --format '{{.Id}} {{.Config.Image}}'
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Show container status
|
||||
docker compose -f docker-compose.prod.yml ps auth
|
||||
|
||||
# Cleanup old images
|
||||
docker image prune -f
|
||||
@@ -26,7 +26,7 @@ permissions:
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: [self-hosted, bazel]
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
@@ -34,54 +34,10 @@ jobs:
|
||||
with:
|
||||
lfs: false
|
||||
- name: Run tests
|
||||
id: test
|
||||
continue-on-error: true
|
||||
run: bazel test --build_event_json_file=test.json //src/test/... //src/main/go/...
|
||||
- name: Collect failed test logs
|
||||
if: always()
|
||||
run: |
|
||||
# Remove any existing failed_test_logs directory and create fresh
|
||||
rm -rf failed_test_logs
|
||||
mkdir -p failed_test_logs
|
||||
# Extract failed test targets from test.json and copy their logs
|
||||
# The test.json is in JSONL format - one JSON object per line
|
||||
# We look for lines with testResult that have a status other than PASSED
|
||||
if [ -f test.json ]; then
|
||||
grep '"testResult"' test.json | \
|
||||
grep '"status"' | \
|
||||
grep -v '"status":"PASSED"' | \
|
||||
grep -o '"label":"[^"]*"' | \
|
||||
cut -d'"' -f4 | \
|
||||
sort -u | \
|
||||
while read target; do
|
||||
# Convert target like //src/test/cpp/...:test_name to path
|
||||
log_path=$(echo "$target" | sed 's|^//||' | sed 's|:|/|')
|
||||
if [ -f "bazel-testlogs/$log_path/test.log" ]; then
|
||||
log_name=$(echo "$log_path" | tr '/' '_')
|
||||
if cp "bazel-testlogs/$log_path/test.log" "failed_test_logs/${log_name}.log"; then
|
||||
echo "Collected log for failed test: $target"
|
||||
else
|
||||
echo "Error: Failed to copy log for $target"
|
||||
fi
|
||||
fi
|
||||
done
|
||||
fi
|
||||
# List what we collected
|
||||
echo "Collected logs:"
|
||||
ls -lh failed_test_logs/ 2>/dev/null || echo "No logs collected"
|
||||
- name: Archive test results
|
||||
if: always()
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: test.json
|
||||
path: test.json
|
||||
- name: Archive failed test logs
|
||||
if: always()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: failed-test-logs
|
||||
path: failed_test_logs/
|
||||
if-no-files-found: ignore
|
||||
- name: Fail if tests failed
|
||||
if: steps.test.outcome == 'failure'
|
||||
run: exit 1
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
name: Build Protos
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- "src/main/protobuf/**"
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- name: Run tests
|
||||
run: ./scripts/build_protos.sh
|
||||
@@ -1,137 +0,0 @@
|
||||
name: Build Linux Sysroot
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: 'Sysroot version (e.g., v2, v3)'
|
||||
required: true
|
||||
default: 'v2'
|
||||
type: string
|
||||
architecture:
|
||||
description: 'Target architecture'
|
||||
required: true
|
||||
default: 'amd64'
|
||||
type: choice
|
||||
options:
|
||||
- amd64
|
||||
- arm64
|
||||
- both
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-sysroot-amd64:
|
||||
if: ${{ inputs.architecture == 'amd64' || inputs.architecture == 'both' }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Build sysroot
|
||||
run: ./tools/sysroot/build_sysroot.sh
|
||||
|
||||
- name: Upload sysroot artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ubuntu-noble-sysroot-amd64
|
||||
path: tools/sysroot/output/
|
||||
|
||||
- name: Install AWS CLI
|
||||
run: |
|
||||
if ! command -v aws &> /dev/null; then
|
||||
curl "https://awscli.amazonaws.com/awscli-exe-linux-x86_64.zip" -o "awscliv2.zip"
|
||||
unzip -q awscliv2.zip
|
||||
sudo ./aws/install
|
||||
fi
|
||||
|
||||
- name: Upload to DigitalOcean Spaces
|
||||
env:
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.SECRET_KEY }}
|
||||
run: |
|
||||
# Upload sysroot tarball to DO Spaces
|
||||
aws s3 cp tools/sysroot/output/ubuntu_noble_amd64_sysroot.tar.xz \
|
||||
s3://eagle0-sysroot/${{ inputs.version }}/ubuntu_noble_amd64_sysroot.tar.xz \
|
||||
--endpoint-url https://sfo3.digitaloceanspaces.com \
|
||||
--acl public-read
|
||||
|
||||
# Upload sha256 file
|
||||
aws s3 cp tools/sysroot/output/ubuntu_noble_amd64_sysroot.sha256 \
|
||||
s3://eagle0-sysroot/${{ inputs.version }}/ubuntu_noble_amd64_sysroot.sha256 \
|
||||
--endpoint-url https://sfo3.digitaloceanspaces.com \
|
||||
--acl public-read
|
||||
|
||||
echo ""
|
||||
echo "=== AMD64 Sysroot uploaded ==="
|
||||
echo "URL: https://eagle0-sysroot.sfo3.digitaloceanspaces.com/${{ inputs.version }}/ubuntu_noble_amd64_sysroot.tar.xz"
|
||||
echo "SHA256: $(cat tools/sysroot/output/ubuntu_noble_amd64_sysroot.sha256)"
|
||||
echo ""
|
||||
echo "Update MODULE.bazel with:"
|
||||
echo "sysroot("
|
||||
echo " name = \"linux_sysroot\","
|
||||
echo " sha256 = \"$(cat tools/sysroot/output/ubuntu_noble_amd64_sysroot.sha256)\","
|
||||
echo " urls = [\"https://eagle0-sysroot.sfo3.digitaloceanspaces.com/${{ inputs.version }}/ubuntu_noble_amd64_sysroot.tar.xz\"],"
|
||||
echo ")"
|
||||
|
||||
build-sysroot-arm64:
|
||||
if: ${{ inputs.architecture == 'arm64' || inputs.architecture == 'both' }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up QEMU for ARM64 emulation
|
||||
uses: docker/setup-qemu-action@v3
|
||||
with:
|
||||
platforms: arm64
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
|
||||
- name: Build ARM64 sysroot
|
||||
run: ./tools/sysroot/build_sysroot_arm64.sh
|
||||
|
||||
- name: Upload sysroot artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ubuntu-noble-sysroot-arm64
|
||||
path: tools/sysroot/output/
|
||||
|
||||
- name: Install AWS CLI
|
||||
run: |
|
||||
if ! command -v aws &> /dev/null; then
|
||||
curl "https://awscli.amazonaws.com/awscli-exe-linux-x86_64.zip" -o "awscliv2.zip"
|
||||
unzip -q awscliv2.zip
|
||||
sudo ./aws/install
|
||||
fi
|
||||
|
||||
- name: Upload to DigitalOcean Spaces
|
||||
env:
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.SECRET_KEY }}
|
||||
run: |
|
||||
# Upload sysroot tarball to DO Spaces
|
||||
aws s3 cp tools/sysroot/output/ubuntu_noble_arm64_sysroot.tar.xz \
|
||||
s3://eagle0-sysroot/${{ inputs.version }}/ubuntu_noble_arm64_sysroot.tar.xz \
|
||||
--endpoint-url https://sfo3.digitaloceanspaces.com \
|
||||
--acl public-read
|
||||
|
||||
# Upload sha256 file
|
||||
aws s3 cp tools/sysroot/output/ubuntu_noble_arm64_sysroot.sha256 \
|
||||
s3://eagle0-sysroot/${{ inputs.version }}/ubuntu_noble_arm64_sysroot.sha256 \
|
||||
--endpoint-url https://sfo3.digitaloceanspaces.com \
|
||||
--acl public-read
|
||||
|
||||
echo ""
|
||||
echo "=== ARM64 Sysroot uploaded ==="
|
||||
echo "URL: https://eagle0-sysroot.sfo3.digitaloceanspaces.com/${{ inputs.version }}/ubuntu_noble_arm64_sysroot.tar.xz"
|
||||
echo "SHA256: $(cat tools/sysroot/output/ubuntu_noble_arm64_sysroot.sha256)"
|
||||
echo ""
|
||||
echo "Update MODULE.bazel with:"
|
||||
echo "sysroot("
|
||||
echo " name = \"linux_sysroot_arm64\","
|
||||
echo " sha256 = \"$(cat tools/sysroot/output/ubuntu_noble_arm64_sysroot.sha256)\","
|
||||
echo " urls = [\"https://eagle0-sysroot.sfo3.digitaloceanspaces.com/${{ inputs.version }}/ubuntu_noble_arm64_sysroot.tar.xz\"],"
|
||||
echo ")"
|
||||
@@ -0,0 +1,35 @@
|
||||
name: Client Presigner
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths:
|
||||
- ".github/workflows/client_presigner.yml"
|
||||
- "src/main/go/net/eagle0/client_download/**"
|
||||
- "src/main/go/net/eagle0/util/**"
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/workflows/client_presigner.yml"
|
||||
- "src/main/go/net/eagle0/client_download/**"
|
||||
- "src/main/go/net/eagle0/util/**"
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
client-presigner:
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
clean: false
|
||||
- name: Build Client Presigner
|
||||
run: bazel build --platforms=@io_bazel_rules_go//go/toolchain:linux_amd64 //src/main/go/net/eagle0/client_download
|
||||
- name: Archive presigner binary
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: client_download
|
||||
path: bazel-bin/src/main/go/net/eagle0/client_download/client_download_/client_download
|
||||
@@ -1,301 +0,0 @@
|
||||
name: Docker Build and Push
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths:
|
||||
# Note: C++ changes trigger shardok_arm64_build.yml instead
|
||||
- 'src/main/go/**'
|
||||
- 'src/main/scala/**'
|
||||
- 'src/main/protobuf/**'
|
||||
- 'src/main/resources/**'
|
||||
- 'ci/BUILD.bazel'
|
||||
- 'MODULE.bazel'
|
||||
- 'docker-compose.prod.yml'
|
||||
- 'nginx/**'
|
||||
- '.github/workflows/docker_build.yml'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
push_images:
|
||||
description: 'Push images to container registry'
|
||||
required: true
|
||||
default: 'false'
|
||||
type: boolean
|
||||
|
||||
# Only allow one deployment at a time to prevent race conditions
|
||||
concurrency:
|
||||
group: docker-build-deploy
|
||||
cancel-in-progress: false # Don't cancel running deployments, queue new ones
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
# Single consolidated build job - builds all images with one bazel invocation
|
||||
# This uses 1 runner slot instead of 4, and Bazel parallelizes internally
|
||||
# NOTE: Must run on a runner with the bazel label to ensure consistent Bazel cache
|
||||
build-all:
|
||||
runs-on: [self-hosted, bazel]
|
||||
outputs:
|
||||
eagle_image_tag: ${{ steps.push-images.outputs.eagle_image_tag }}
|
||||
admin_image_tag: ${{ steps.push-images.outputs.admin_image_tag }}
|
||||
jfr_sidecar_image_tag: ${{ steps.push-images.outputs.jfr_sidecar_image_tag }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
|
||||
- name: Build all Docker images
|
||||
id: build-all
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
# Build ALL images in a single bazel command - Bazel parallelizes internally
|
||||
# Note: Shardok is built separately for ARM64 and deployed to Hetzner
|
||||
echo "=== Building Docker images ==="
|
||||
bazel build \
|
||||
--platforms=//:linux_x86_64 \
|
||||
--extra_toolchains=@llvm_toolchain_linux//:all \
|
||||
//ci:eagle_server_image \
|
||||
//ci:admin_server_image \
|
||||
//ci:jfr_sidecar_image \
|
||||
//src/main/go/net/eagle0/warmup:warmup_linux_amd64
|
||||
|
||||
# Copy warmup binary to scripts/ for deployment
|
||||
mkdir -p scripts/bin
|
||||
cp bazel-bin/src/main/go/net/eagle0/warmup/warmup_linux_amd64_/warmup_linux_amd64 scripts/bin/warmup
|
||||
|
||||
# Save all image paths before any other bazel command changes bazel-bin symlink
|
||||
EAGLE_PATH=$(readlink -f bazel-bin/ci/eagle_server_image)
|
||||
ADMIN_PATH=$(readlink -f bazel-bin/ci/admin_server_image)
|
||||
JFR_PATH=$(readlink -f bazel-bin/ci/jfr_sidecar_image)
|
||||
|
||||
echo "eagle_path=$EAGLE_PATH" >> $GITHUB_OUTPUT
|
||||
echo "admin_path=$ADMIN_PATH" >> $GITHUB_OUTPUT
|
||||
echo "jfr_path=$JFR_PATH" >> $GITHUB_OUTPUT
|
||||
|
||||
echo "=== Image paths ==="
|
||||
echo "Eagle: $EAGLE_PATH"
|
||||
echo "Admin: $ADMIN_PATH"
|
||||
echo "JFR Sidecar: $JFR_PATH"
|
||||
|
||||
- name: Login to DigitalOcean Container Registry
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DO_TOKEN: ${{ secrets.DO_REGISTRY_TOKEN }}
|
||||
run: |
|
||||
mkdir -p ~/.docker
|
||||
AUTH=$(echo -n "${DO_TOKEN}:${DO_TOKEN}" | base64)
|
||||
echo "{\"auths\":{\"registry.digitalocean.com\":{\"auth\":\"${AUTH}\"}}}" > ~/.docker/config.json
|
||||
mkdir -p .docker
|
||||
cp ~/.docker/config.json .docker/
|
||||
|
||||
- name: Push all images to DO registry
|
||||
id: push-images
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DOCKER_CONFIG: ${{ github.workspace }}/.docker
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
GIT_SHA=$(git rev-parse --short=8 HEAD)
|
||||
|
||||
# Get crane from push target runfiles
|
||||
bazel build //ci:eagle_server_push
|
||||
CRANE="bazel-bin/ci/push_eagle_server_push.sh.runfiles/rules_oci~~oci~oci_crane_darwin_arm64/crane"
|
||||
|
||||
if [ ! -e "$CRANE" ]; then
|
||||
# Fallback: find any Darwin crane
|
||||
RUNFILES="bazel-bin/ci/push_eagle_server_push.sh.runfiles"
|
||||
CRANE=$(find "$RUNFILES" -path "*darwin*" -name crane 2>/dev/null | head -1)
|
||||
fi
|
||||
|
||||
if [ -z "$CRANE" ] || [ ! -e "$CRANE" ]; then
|
||||
echo "ERROR: crane not found"
|
||||
exit 1
|
||||
fi
|
||||
echo "Using crane: $CRANE"
|
||||
|
||||
# Push Eagle image
|
||||
EAGLE_IMAGE="${{ steps.build-all.outputs.eagle_path }}"
|
||||
EAGLE_TAG="registry.digitalocean.com/eagle0/eagle-server:${GIT_SHA}"
|
||||
echo "Pushing Eagle: $EAGLE_TAG"
|
||||
$CRANE push "$EAGLE_IMAGE" "$EAGLE_TAG"
|
||||
$CRANE copy "$EAGLE_TAG" "registry.digitalocean.com/eagle0/eagle-server:latest"
|
||||
echo "eagle_image_tag=$EAGLE_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Push Admin image
|
||||
ADMIN_IMAGE="${{ steps.build-all.outputs.admin_path }}"
|
||||
ADMIN_TAG="registry.digitalocean.com/eagle0/admin-server:${GIT_SHA}"
|
||||
echo "Pushing Admin: $ADMIN_TAG"
|
||||
$CRANE push "$ADMIN_IMAGE" "$ADMIN_TAG"
|
||||
$CRANE copy "$ADMIN_TAG" "registry.digitalocean.com/eagle0/admin-server:latest"
|
||||
echo "admin_image_tag=$ADMIN_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Push JFR Sidecar image
|
||||
JFR_IMAGE="${{ steps.build-all.outputs.jfr_path }}"
|
||||
JFR_TAG="registry.digitalocean.com/eagle0/jfr-sidecar:${GIT_SHA}"
|
||||
echo "Pushing JFR Sidecar: $JFR_TAG"
|
||||
$CRANE push "$JFR_IMAGE" "$JFR_TAG"
|
||||
$CRANE copy "$JFR_TAG" "registry.digitalocean.com/eagle0/jfr-sidecar:latest"
|
||||
echo "jfr_sidecar_image_tag=$JFR_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
echo "=== All images pushed successfully ==="
|
||||
|
||||
deploy:
|
||||
runs-on: [self-hosted, bazel]
|
||||
needs: [build-all]
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
environment: production
|
||||
env:
|
||||
EAGLE_IMAGE: ${{ needs.build-all.outputs.eagle_image_tag }}
|
||||
ADMIN_IMAGE: ${{ needs.build-all.outputs.admin_image_tag }}
|
||||
JFR_SIDECAR_IMAGE: ${{ needs.build-all.outputs.jfr_sidecar_image_tag }}
|
||||
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
||||
GPT_MODEL_NAME: ${{ secrets.GPT_MODEL_NAME }}
|
||||
EAGLE_ENABLE_S3: ${{ secrets.EAGLE_ENABLE_S3 }}
|
||||
DO_SPACES_ACCESS_KEY: ${{ secrets.DO_SPACES_ACCESS_KEY }}
|
||||
DO_SPACES_SECRET_KEY: ${{ secrets.DO_SPACES_SECRET_KEY }}
|
||||
JWT_PRIVATE_KEY: ${{ secrets.JWT_PRIVATE_KEY }}
|
||||
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
|
||||
DISCORD_CLIENT_SECRET: ${{ secrets.DISCORD_CLIENT_SECRET }}
|
||||
GOOGLE_CLIENT_ID: ${{ secrets.GOOGLE_CLIENT_ID }}
|
||||
GOOGLE_CLIENT_SECRET: ${{ secrets.GOOGLE_CLIENT_SECRET }}
|
||||
GH_OAUTH_CLIENT_ID: ${{ secrets.GH_OAUTH_CLIENT_ID }}
|
||||
GH_OAUTH_CLIENT_SECRET: ${{ secrets.GH_OAUTH_CLIENT_SECRET }}
|
||||
APPLE_SIGNIN_CLIENT_ID: ${{ secrets.APPLE_SIGNIN_CLIENT_ID }}
|
||||
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
||||
APPLE_SIGNIN_KEY_ID: ${{ secrets.APPLE_SIGNIN_KEY_ID }}
|
||||
APPLE_SIGNIN_PRIVATE_KEY: ${{ secrets.APPLE_SIGNIN_PRIVATE_KEY }}
|
||||
SHARDOK_ADDRESS: ${{ secrets.SHARDOK_ADDRESS }}
|
||||
SHARDOK_AUTH_TOKEN: ${{ secrets.SHARDOK_AUTH_TOKEN }}
|
||||
SENTRY_DSN: ${{ secrets.SENTRY_DSN }}
|
||||
FASTMAIL_API_TOKEN: ${{ secrets.FASTMAIL_API_TOKEN }}
|
||||
FASTMAIL_FROM_EMAIL: ${{ secrets.FASTMAIL_FROM_EMAIL }}
|
||||
FASTMAIL_FROM_NAME: ${{ secrets.FASTMAIL_FROM_NAME }}
|
||||
DO_DROPLET_IP: ${{ secrets.DO_DROPLET_IP }}
|
||||
DO_REGISTRY_TOKEN: ${{ secrets.DO_REGISTRY_TOKEN }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup SSH key
|
||||
run: |
|
||||
mkdir -p ~/.ssh
|
||||
echo "${{ secrets.DO_SSH_KEY }}" > ~/.ssh/deploy_key
|
||||
chmod 600 ~/.ssh/deploy_key
|
||||
ssh-keyscan -H "$DO_DROPLET_IP" >> ~/.ssh/known_hosts 2>/dev/null || true
|
||||
|
||||
- name: Build warmup tool
|
||||
run: |
|
||||
bazel build //src/main/go/net/eagle0/warmup:warmup_linux_amd64
|
||||
mkdir -p scripts/bin
|
||||
cp bazel-bin/src/main/go/net/eagle0/warmup/warmup_linux_amd64_/warmup_linux_amd64 scripts/bin/warmup
|
||||
|
||||
- name: Copy config files to droplet
|
||||
run: |
|
||||
# Create directory structure on remote
|
||||
ssh -i ~/.ssh/deploy_key deploy@"$DO_DROPLET_IP" bash -s << 'SETUP_DIRS'
|
||||
set -e
|
||||
mkdir -p /opt/eagle0/scripts/bin /opt/eagle0/nginx /opt/eagle0/deploy
|
||||
rm -f /opt/eagle0/scripts/bin/warmup
|
||||
SETUP_DIRS
|
||||
|
||||
# Copy files
|
||||
scp -i ~/.ssh/deploy_key docker-compose.prod.yml deploy@"$DO_DROPLET_IP":/opt/eagle0/
|
||||
scp -i ~/.ssh/deploy_key nginx/nginx.conf deploy@"$DO_DROPLET_IP":/opt/eagle0/nginx/
|
||||
scp -i ~/.ssh/deploy_key scripts/deploy-blue-green.sh scripts/warmup-eagle.sh deploy@"$DO_DROPLET_IP":/opt/eagle0/scripts/
|
||||
scp -i ~/.ssh/deploy_key scripts/bin/warmup deploy@"$DO_DROPLET_IP":/opt/eagle0/scripts/bin/
|
||||
scp -i ~/.ssh/deploy_key deploy/env.template deploy/update-env.sh deploy@"$DO_DROPLET_IP":/opt/eagle0/deploy/
|
||||
|
||||
- name: Deploy to production droplet
|
||||
run: |
|
||||
ssh -i ~/.ssh/deploy_key deploy@"$DO_DROPLET_IP" bash -s << DEPLOY_SCRIPT
|
||||
set -ex
|
||||
cd /opt/eagle0
|
||||
|
||||
# Export environment variables for docker compose
|
||||
# These are passed via heredoc and exported so child processes (docker compose) can access them
|
||||
export EAGLE_IMAGE="${EAGLE_IMAGE}"
|
||||
export ADMIN_IMAGE="${ADMIN_IMAGE}"
|
||||
export JFR_SIDECAR_IMAGE="${JFR_SIDECAR_IMAGE}"
|
||||
export OPENAI_API_KEY="${OPENAI_API_KEY}"
|
||||
export GPT_MODEL_NAME="${GPT_MODEL_NAME:-gpt-4o}"
|
||||
export EAGLE_ENABLE_S3="${EAGLE_ENABLE_S3:-false}"
|
||||
export DO_SPACES_ACCESS_KEY="${DO_SPACES_ACCESS_KEY}"
|
||||
export DO_SPACES_SECRET_KEY="${DO_SPACES_SECRET_KEY}"
|
||||
export JWT_PRIVATE_KEY="${JWT_PRIVATE_KEY}"
|
||||
export DISCORD_CLIENT_ID="${DISCORD_CLIENT_ID}"
|
||||
export DISCORD_CLIENT_SECRET="${DISCORD_CLIENT_SECRET}"
|
||||
export GOOGLE_CLIENT_ID="${GOOGLE_CLIENT_ID}"
|
||||
export GOOGLE_CLIENT_SECRET="${GOOGLE_CLIENT_SECRET}"
|
||||
export GH_OAUTH_CLIENT_ID="${GH_OAUTH_CLIENT_ID}"
|
||||
export GH_OAUTH_CLIENT_SECRET="${GH_OAUTH_CLIENT_SECRET}"
|
||||
export APPLE_SIGNIN_CLIENT_ID="${APPLE_SIGNIN_CLIENT_ID}"
|
||||
export APPLE_TEAM_ID="${APPLE_TEAM_ID}"
|
||||
export APPLE_SIGNIN_KEY_ID="${APPLE_SIGNIN_KEY_ID}"
|
||||
export APPLE_SIGNIN_PRIVATE_KEY="${APPLE_SIGNIN_PRIVATE_KEY}"
|
||||
export SHARDOK_ADDRESS="${SHARDOK_ADDRESS:-shardok:40042}"
|
||||
export SHARDOK_AUTH_TOKEN="${SHARDOK_AUTH_TOKEN}"
|
||||
export SENTRY_DSN="${SENTRY_DSN}"
|
||||
export FASTMAIL_API_TOKEN="${FASTMAIL_API_TOKEN}"
|
||||
export FASTMAIL_FROM_EMAIL="${FASTMAIL_FROM_EMAIL}"
|
||||
export FASTMAIL_FROM_NAME="${FASTMAIL_FROM_NAME}"
|
||||
export DO_REGISTRY_TOKEN="${DO_REGISTRY_TOKEN}"
|
||||
|
||||
# Check Docker has IPv6 support
|
||||
if ! cat /etc/docker/daemon.json 2>/dev/null | grep -q '"ip6tables"'; then
|
||||
echo "WARNING: Docker IPv6 not configured. Eagle may not reach Hetzner Shardok."
|
||||
fi
|
||||
|
||||
# Login to registry
|
||||
echo "\$DO_REGISTRY_TOKEN" | docker login registry.digitalocean.com -u "\$DO_REGISTRY_TOKEN" --password-stdin
|
||||
|
||||
echo "Using images: \$EAGLE_IMAGE, \$ADMIN_IMAGE, \$JFR_SIDECAR_IMAGE"
|
||||
|
||||
# Install crane for pulling OCI images
|
||||
echo "Installing crane..."
|
||||
rm -f crane
|
||||
curl -sL https://github.com/google/go-containerregistry/releases/download/v0.20.2/go-containerregistry_Linux_x86_64.tar.gz | tar xzf - crane
|
||||
chmod +x crane
|
||||
|
||||
# Pull and load all images
|
||||
echo "Pulling Eagle image..."
|
||||
./crane pull "\${EAGLE_IMAGE}" eagle.tar && docker load -i eagle.tar && rm eagle.tar
|
||||
|
||||
echo "Pulling Admin image..."
|
||||
./crane pull "\${ADMIN_IMAGE}" admin.tar && docker load -i admin.tar && rm admin.tar
|
||||
|
||||
echo "Pulling JFR Sidecar image..."
|
||||
./crane pull "\${JFR_SIDECAR_IMAGE}" jfr-sidecar.tar && docker load -i jfr-sidecar.tar && rm jfr-sidecar.tar
|
||||
|
||||
# Pull other compose images
|
||||
docker pull nginx:alpine || true
|
||||
docker pull certbot/certbot || true
|
||||
|
||||
echo "All images pulled successfully"
|
||||
|
||||
# Stop local shardok container if running (now runs on Hetzner)
|
||||
docker stop shardok-server 2>/dev/null || true
|
||||
docker rm shardok-server 2>/dev/null || true
|
||||
|
||||
# Deploy Eagle with blue-green (handles eagle, nginx, admin, jfr-sidecar)
|
||||
# Note: Shardok runs on Hetzner, deployed separately via shardok_arm64_build.yml
|
||||
chmod +x /opt/eagle0/scripts/*.sh
|
||||
[ -f "/opt/eagle0/scripts/bin/warmup" ] && chmod +x /opt/eagle0/scripts/bin/warmup
|
||||
GIT_SHA=\$(echo "\${EAGLE_IMAGE}" | sed 's/.*://')
|
||||
/opt/eagle0/scripts/deploy-blue-green.sh "\${GIT_SHA}"
|
||||
|
||||
# Ensure auth is running
|
||||
docker compose -f docker-compose.prod.yml up -d auth
|
||||
|
||||
# Verify
|
||||
sleep 10
|
||||
docker compose -f docker-compose.prod.yml ps
|
||||
docker compose -f docker-compose.prod.yml images
|
||||
|
||||
# Cleanup
|
||||
docker container prune -f
|
||||
docker image prune -f
|
||||
DEPLOY_SCRIPT
|
||||
@@ -10,14 +10,13 @@ on:
|
||||
paths:
|
||||
- ".github/workflows/installer_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/win/installer/**"
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-installer:
|
||||
runs-on: [self-hosted, bazel]
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
@@ -30,19 +29,6 @@ jobs:
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
- name: Inject manifest public key
|
||||
env:
|
||||
MANIFEST_PUBLIC_KEY: ${{ secrets.MANIFEST_PUBLIC_KEY }}
|
||||
run: |
|
||||
if [ -n "$MANIFEST_PUBLIC_KEY" ]; then
|
||||
CONFIG_FILE="src/main/csharp/net/eagle0/clients/win/installer/EagleInstaller/configuration.txt"
|
||||
echo "manifest_public_key = $MANIFEST_PUBLIC_KEY" >> "$CONFIG_FILE"
|
||||
echo "Injected manifest public key into configuration.txt"
|
||||
cat "$CONFIG_FILE"
|
||||
else
|
||||
echo "MANIFEST_PUBLIC_KEY not set, skipping injection"
|
||||
fi
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore src/main/csharp/net/eagle0/clients/win/installer/EagleInstaller/EagleInstaller.csproj
|
||||
|
||||
@@ -82,30 +68,15 @@ jobs:
|
||||
env:
|
||||
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
SECRET_KEY: ${{ secrets.SECRET_KEY }}
|
||||
MANIFEST_SIGNING_KEY: ${{ secrets.MANIFEST_SIGNING_KEY }}
|
||||
run: |
|
||||
# Create installer manifest content
|
||||
# Create installer manifest content
|
||||
INSTALLER_SHA=$(sha256sum ./installer-output/EagleInstaller.exe | cut -d' ' -f1)
|
||||
echo "installer_version=$INSTALLER_SHA" > /tmp/installer_manifest.txt
|
||||
echo "installer_url=installer/EagleInstaller.exe" >> /tmp/installer_manifest.txt
|
||||
|
||||
|
||||
echo "=== Installer manifest content ==="
|
||||
cat /tmp/installer_manifest.txt
|
||||
echo "=================================="
|
||||
|
||||
# Write signing key to temp file (if available)
|
||||
SIGNING_ARGS=""
|
||||
if [ -n "$MANIFEST_SIGNING_KEY" ]; then
|
||||
echo "$MANIFEST_SIGNING_KEY" > /tmp/manifest_signing_key
|
||||
chmod 600 /tmp/manifest_signing_key
|
||||
SIGNING_ARGS="/tmp/manifest_signing_key"
|
||||
echo "Manifest signing key available"
|
||||
else
|
||||
echo "Warning: MANIFEST_SIGNING_KEY not set, manifest will be unsigned"
|
||||
fi
|
||||
|
||||
# Update the unified manifest (with optional signing)
|
||||
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- installer /tmp/installer_manifest.txt $SIGNING_ARGS
|
||||
|
||||
# Cleanup
|
||||
rm -f /tmp/manifest_signing_key
|
||||
|
||||
# Update the unified manifest
|
||||
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- installer /tmp/installer_manifest.txt
|
||||
@@ -1,273 +0,0 @@
|
||||
name: Mac Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths:
|
||||
- ".github/workflows/mac_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/unity/**"
|
||||
- "src/main/protobuf/net/eagle0/common/**"
|
||||
- "src/main/protobuf/net/eagle0/shardok/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/api/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/common/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/views/**"
|
||||
- "src/main/go/net/eagle0/build/mac_build_handler/**"
|
||||
- "scripts/build_protos.sh"
|
||||
- "scripts/build_mac_plugin.sh"
|
||||
- "scripts/inject_sparkle.sh"
|
||||
- "scripts/codesign_mac_app.sh"
|
||||
- "scripts/notarize_submit.sh"
|
||||
- "scripts/notarize_wait.sh"
|
||||
- "ci/github_actions/build_mac.sh"
|
||||
- "ci/github_actions/build_unity_mac.sh"
|
||||
- "ci/mac/**"
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/workflows/mac_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/unity/**"
|
||||
- "src/main/protobuf/net/eagle0/common/**"
|
||||
- "src/main/protobuf/net/eagle0/shardok/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/api/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/common/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/views/**"
|
||||
- "src/main/go/net/eagle0/build/mac_build_handler/**"
|
||||
- "scripts/build_mac_plugin.sh"
|
||||
- "scripts/inject_sparkle.sh"
|
||||
- "scripts/codesign_mac_app.sh"
|
||||
- "scripts/notarize_submit.sh"
|
||||
- "scripts/notarize_wait.sh"
|
||||
- "ci/github_actions/build_mac.sh"
|
||||
- "ci/github_actions/build_unity_mac.sh"
|
||||
- "ci/mac/**"
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
skip_signing:
|
||||
description: 'Skip code signing, notarization, and deploy (build only)'
|
||||
required: false
|
||||
default: 'false'
|
||||
type: boolean
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-and-sign:
|
||||
runs-on: [self-hosted, macOS, unity-mac]
|
||||
outputs:
|
||||
submission_id: ${{ steps.notarize-submit.outputs.submission_id }}
|
||||
should_deploy: ${{ steps.check-deploy.outputs.should_deploy }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
clean: true # Remove untracked files like old SparklePlugin.bundle
|
||||
fetch-depth: 0 # For version numbering from git history
|
||||
|
||||
- name: Pull LFS files
|
||||
run: git lfs pull
|
||||
|
||||
- name: Restore Library/
|
||||
env:
|
||||
UNITY_CACHE_PLATFORM: mac
|
||||
run: ./ci/github_actions/restore_library.sh
|
||||
|
||||
- name: Build Mac Unity
|
||||
run: ./ci/github_actions/build_unity_mac.sh "/tmp/eagle0/eagle0MAC"
|
||||
|
||||
- name: Persist Library/
|
||||
if: success()
|
||||
env:
|
||||
UNITY_CACHE_PLATFORM: mac
|
||||
run: ./ci/github_actions/persist_library.sh
|
||||
|
||||
- name: Inject Sparkle Framework
|
||||
if: success()
|
||||
env:
|
||||
SPARKLE_EDDSA_PUBLIC_KEY: ${{ secrets.SPARKLE_EDDSA_PUBLIC_KEY }}
|
||||
run: |
|
||||
chmod +x ./scripts/inject_sparkle.sh
|
||||
./scripts/inject_sparkle.sh "/tmp/eagle0/eagle0MAC/eagle0.app"
|
||||
|
||||
- name: Check if should deploy
|
||||
id: check-deploy
|
||||
run: |
|
||||
if [[ "${{ github.event_name }}" == "workflow_dispatch" && "${{ github.event.inputs.skip_signing }}" == "true" ]]; then
|
||||
echo "should_deploy=false" >> $GITHUB_OUTPUT
|
||||
elif [[ "${{ github.event_name }}" == "push" && "${{ github.ref }}" == "refs/heads/main" ]]; then
|
||||
echo "should_deploy=true" >> $GITHUB_OUTPUT
|
||||
elif [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then
|
||||
echo "should_deploy=true" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "should_deploy=false" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
|
||||
- name: Import Code Signing Certificate
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
env:
|
||||
MACOS_CERTIFICATE: ${{ secrets.MACOS_CERTIFICATE }}
|
||||
MACOS_CERTIFICATE_PWD: ${{ secrets.MACOS_CERTIFICATE_PWD }}
|
||||
run: |
|
||||
# Generate random keychain password (only used within this workflow run)
|
||||
KEYCHAIN_PASSWORD=$(openssl rand -base64 32)
|
||||
echo "KEYCHAIN_PASSWORD=$KEYCHAIN_PASSWORD" >> $GITHUB_ENV
|
||||
|
||||
# Decode certificate
|
||||
echo "$MACOS_CERTIFICATE" | base64 --decode > certificate.p12
|
||||
|
||||
# Delete any existing keychain from previous runs
|
||||
security delete-keychain build.keychain 2>/dev/null || true
|
||||
|
||||
# Create temporary keychain
|
||||
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
|
||||
security default-keychain -s build.keychain
|
||||
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
|
||||
|
||||
# Import certificate
|
||||
security import certificate.p12 -k build.keychain -P "$MACOS_CERTIFICATE_PWD" -T /usr/bin/codesign
|
||||
|
||||
# Allow codesign to access keychain
|
||||
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$KEYCHAIN_PASSWORD" build.keychain
|
||||
|
||||
# Clean up
|
||||
rm certificate.p12
|
||||
|
||||
- name: Code Sign App
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
env:
|
||||
SIGNING_IDENTITY: ${{ secrets.SIGNING_IDENTITY }}
|
||||
run: |
|
||||
chmod +x ./scripts/codesign_mac_app.sh
|
||||
./scripts/codesign_mac_app.sh "/tmp/eagle0/eagle0MAC/eagle0.app" "ci/mac/eagle0.entitlements"
|
||||
|
||||
- name: Submit for Notarization
|
||||
id: notarize-submit
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
env:
|
||||
APPLE_ID: ${{ secrets.APPLE_ID }}
|
||||
APP_SPECIFIC_PASSWORD: ${{ secrets.APP_SPECIFIC_PASSWORD }}
|
||||
TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
||||
run: |
|
||||
chmod +x ./scripts/notarize_submit.sh
|
||||
./scripts/notarize_submit.sh "/tmp/eagle0/eagle0MAC/eagle0.app" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Cleanup Keychain
|
||||
if: always()
|
||||
run: |
|
||||
security delete-keychain build.keychain 2>/dev/null || true
|
||||
|
||||
- name: Zip signed app for artifact
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
run: |
|
||||
cd /tmp/eagle0/eagle0MAC
|
||||
ditto -c -k --keepParent eagle0.app eagle0.app.zip
|
||||
|
||||
- name: Upload signed app
|
||||
if: success() && steps.check-deploy.outputs.should_deploy == 'true'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: signed-mac-app
|
||||
path: /tmp/eagle0/eagle0MAC/eagle0.app.zip
|
||||
retention-days: 1
|
||||
|
||||
- name: Archive Build Log
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: editor_mac.log
|
||||
path: /tmp/eagle0/editor_mac.log
|
||||
|
||||
wait-notarization:
|
||||
needs: build-and-sign
|
||||
if: needs.build-and-sign.outputs.should_deploy == 'true'
|
||||
runs-on: [self-hosted, macOS, notarize]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
sparse-checkout: scripts
|
||||
|
||||
- name: Clean download directory
|
||||
run: rm -rf /tmp/eagle0/eagle0MAC
|
||||
|
||||
- name: Download signed app
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: signed-mac-app
|
||||
path: /tmp/eagle0/eagle0MAC
|
||||
|
||||
- name: Unzip signed app
|
||||
run: |
|
||||
cd /tmp/eagle0/eagle0MAC
|
||||
ditto -x -k eagle0.app.zip .
|
||||
rm eagle0.app.zip
|
||||
ls -la /tmp/eagle0/eagle0MAC/eagle0.app/
|
||||
|
||||
- name: Wait for Notarization and Staple
|
||||
env:
|
||||
APPLE_ID: ${{ secrets.APPLE_ID }}
|
||||
APP_SPECIFIC_PASSWORD: ${{ secrets.APP_SPECIFIC_PASSWORD }}
|
||||
TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
||||
run: |
|
||||
chmod +x ./scripts/notarize_wait.sh
|
||||
./scripts/notarize_wait.sh "${{ needs.build-and-sign.outputs.submission_id }}" "/tmp/eagle0/eagle0MAC/eagle0.app"
|
||||
|
||||
- name: Zip notarized app for artifact
|
||||
run: |
|
||||
cd /tmp/eagle0/eagle0MAC
|
||||
rm -f eagle0.app.zip
|
||||
ditto -c -k --keepParent eagle0.app eagle0.app.zip
|
||||
|
||||
- name: Upload notarized app
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: notarized-mac-app
|
||||
path: /tmp/eagle0/eagle0MAC/eagle0.app.zip
|
||||
retention-days: 1
|
||||
|
||||
deploy:
|
||||
needs: [build-and-sign, wait-notarization]
|
||||
if: needs.build-and-sign.outputs.should_deploy == 'true'
|
||||
runs-on: [self-hosted, macOS, unity-mac]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0 # For version numbering
|
||||
|
||||
- name: Clean download directory
|
||||
run: rm -rf /tmp/eagle0/eagle0MAC
|
||||
|
||||
- name: Download notarized app
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: notarized-mac-app
|
||||
path: /tmp/eagle0/eagle0MAC
|
||||
|
||||
- name: Unzip notarized app
|
||||
run: |
|
||||
cd /tmp/eagle0/eagle0MAC
|
||||
ditto -x -k eagle0.app.zip .
|
||||
rm eagle0.app.zip
|
||||
|
||||
- name: Deploy Mac Build
|
||||
env:
|
||||
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
SECRET_KEY: ${{ secrets.SECRET_KEY }}
|
||||
SPARKLE_EDDSA_PRIVATE_KEY: ${{ secrets.SPARKLE_EDDSA_PRIVATE_KEY }}
|
||||
run: |
|
||||
# Write private key to temp file for signing
|
||||
SPARKLE_PRIVATE_KEY_PATH="/tmp/sparkle_private_key"
|
||||
echo "$SPARKLE_EDDSA_PRIVATE_KEY" > "$SPARKLE_PRIVATE_KEY_PATH"
|
||||
chmod 600 "$SPARKLE_PRIVATE_KEY_PATH"
|
||||
|
||||
VERSION=$(git describe --tags --always)
|
||||
BUILD_NUMBER=$(git rev-list --count HEAD)
|
||||
|
||||
bazel run //src/main/go/net/eagle0/build/mac_build_handler:mac_build_handler -- \
|
||||
"/tmp/eagle0/eagle0MAC/eagle0.app" \
|
||||
"$VERSION" \
|
||||
"$BUILD_NUMBER" \
|
||||
"$SPARKLE_PRIVATE_KEY_PATH"
|
||||
|
||||
rm "$SPARKLE_PRIVATE_KEY_PATH"
|
||||
@@ -0,0 +1,29 @@
|
||||
name: Mac History Editor Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths:
|
||||
- ".github/workflows/mac_history_build.yml"
|
||||
- "src/main/swift/net/eagle0/EagleGameHistoryViewer/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/**"
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/workflows/mac_history_build.yml"
|
||||
- "src/main/swift/net/eagle0/EagleGameHistoryViewer/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/**"
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
mac-history-build:
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
clean: false
|
||||
- name: Build the mac history
|
||||
run: ./ci/github_actions/build_mac_history.sh
|
||||
@@ -1,92 +0,0 @@
|
||||
name: Cleanup Old Container Images
|
||||
|
||||
on:
|
||||
schedule:
|
||||
# Run daily at 3am UTC
|
||||
- cron: '0 3 * * *'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
dry_run:
|
||||
description: 'Dry run (show what would be deleted without deleting)'
|
||||
required: true
|
||||
default: 'true'
|
||||
type: boolean
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
cleanup:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Install doctl
|
||||
uses: digitalocean/action-doctl@v2
|
||||
with:
|
||||
token: ${{ secrets.DO_REGISTRY_TOKEN }}
|
||||
|
||||
- name: Cleanup old images
|
||||
env:
|
||||
DRY_RUN: ${{ github.event_name == 'workflow_dispatch' && github.event.inputs.dry_run == 'true' }}
|
||||
run: |
|
||||
set -e
|
||||
|
||||
RETENTION_DAYS=5
|
||||
CUTOFF_DATE=$(date -d "-${RETENTION_DAYS} days" +%s)
|
||||
REGISTRY="eagle0"
|
||||
|
||||
echo "Cleaning up images older than ${RETENTION_DAYS} days"
|
||||
echo "Cutoff date: $(date -d "@${CUTOFF_DATE}" -Iseconds)"
|
||||
echo "Dry run: ${DRY_RUN}"
|
||||
echo ""
|
||||
|
||||
# List of repositories to clean
|
||||
# Use tail to skip header row in case --no-header doesn't work
|
||||
REPOS=$(doctl registry repository list-v2 --format Name --no-header | grep -v '^Name$' | grep -v '^$')
|
||||
|
||||
for REPO in $REPOS; do
|
||||
echo "=== Processing repository: ${REPO} ==="
|
||||
|
||||
# Get all manifests with their tags and dates using JSON output for reliable parsing
|
||||
MANIFESTS_JSON=$(doctl registry repository list-manifests "${REPO}" --output json 2>/dev/null || echo "[]")
|
||||
|
||||
if [ "$MANIFESTS_JSON" = "[]" ] || [ -z "$MANIFESTS_JSON" ]; then
|
||||
echo " No manifests found"
|
||||
continue
|
||||
fi
|
||||
|
||||
# Parse JSON and process each manifest
|
||||
echo "$MANIFESTS_JSON" | jq -r '.[] | "\(.digest) \(.updated_at) \(.tags // [] | join(","))"' | while read -r DIGEST UPDATED_AT TAGS; do
|
||||
# Skip if no digest or if it doesn't look like a valid digest (sha256:...)
|
||||
if [ -z "$DIGEST" ] || ! echo "$DIGEST" | grep -q '^sha256:'; then
|
||||
continue
|
||||
fi
|
||||
|
||||
# Parse the date (ISO 8601 format from JSON)
|
||||
MANIFEST_DATE=$(date -d "$UPDATED_AT" +%s 2>/dev/null || echo "0")
|
||||
|
||||
# Skip protected tags (latest, arm64-latest)
|
||||
if echo ",$TAGS," | grep -qE ',(latest|arm64-latest),'; then
|
||||
echo " KEEP: ${DIGEST:0:20}... (protected tag: $TAGS)"
|
||||
continue
|
||||
fi
|
||||
|
||||
# Check if older than cutoff
|
||||
if [ "$MANIFEST_DATE" -lt "$CUTOFF_DATE" ]; then
|
||||
echo " DELETE: ${DIGEST:0:20}... (updated: $UPDATED_AT, tags: $TAGS)"
|
||||
if [ "$DRY_RUN" != "true" ]; then
|
||||
doctl registry repository delete-manifest "${REPO}" "$DIGEST" --force
|
||||
fi
|
||||
else
|
||||
echo " KEEP: ${DIGEST:0:20}... (updated: $UPDATED_AT, tags: $TAGS)"
|
||||
fi
|
||||
done
|
||||
|
||||
echo ""
|
||||
done
|
||||
|
||||
- name: Run garbage collection
|
||||
if: github.event_name == 'schedule' || (github.event_name == 'workflow_dispatch' && github.event.inputs.dry_run == 'false')
|
||||
run: |
|
||||
echo "Starting garbage collection..."
|
||||
doctl registry garbage-collection start --force
|
||||
echo "Garbage collection started. It may take a few minutes to complete."
|
||||
@@ -1,221 +0,0 @@
|
||||
name: Shardok ARM64 Build and Push
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths:
|
||||
- 'src/main/cpp/**'
|
||||
- 'src/main/protobuf/net/eagle0/shardok/**'
|
||||
- 'src/main/protobuf/net/eagle0/common/**'
|
||||
- 'src/main/resources/net/eagle0/shardok/**'
|
||||
- 'ci/BUILD.bazel'
|
||||
- 'MODULE.bazel'
|
||||
- '.github/workflows/shardok_arm64_build.yml'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
push_images:
|
||||
description: 'Push images to container registry'
|
||||
required: true
|
||||
default: 'true'
|
||||
type: boolean
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-shardok-arm64:
|
||||
runs-on: [self-hosted, bazel]
|
||||
outputs:
|
||||
image_tag: ${{ steps.push-shardok.outputs.image_tag }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
|
||||
- name: Build Shardok ARM64 binary (cross-compile for Linux ARM64)
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
echo "=== Building shardok-server binary for linux-aarch64 ==="
|
||||
bazel build \
|
||||
--platforms=//:linux_arm64 \
|
||||
--extra_toolchains=@llvm_toolchain_linux_arm64//:all \
|
||||
//src/main/cpp/net/eagle0/shardok:shardok-server
|
||||
|
||||
LINUX_BIN="bazel-bin/src/main/cpp/net/eagle0/shardok/shardok-server"
|
||||
echo "=== Checking binary at: $LINUX_BIN ==="
|
||||
|
||||
if [ ! -f "$LINUX_BIN" ]; then
|
||||
echo "ERROR: Binary not found at $LINUX_BIN"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Verify it's ELF (Linux) not Mach-O (macOS)
|
||||
echo "=== Verifying binary format ==="
|
||||
MAGIC=$(head -c 4 "$LINUX_BIN" | xxd -p)
|
||||
echo "Binary magic bytes: $MAGIC"
|
||||
|
||||
if [ "$MAGIC" = "7f454c46" ]; then
|
||||
echo "SUCCESS: Binary is ELF format (Linux)"
|
||||
# Check if it's ARM64 (e_machine = 0xB7 = 183 for aarch64)
|
||||
E_MACHINE=$(od -An -j18 -N2 -tx2 "$LINUX_BIN" | tr -d ' ')
|
||||
echo "ELF e_machine: $E_MACHINE"
|
||||
if [ "$E_MACHINE" = "b700" ]; then
|
||||
echo "SUCCESS: Binary is ARM64 (aarch64)"
|
||||
else
|
||||
echo "WARNING: Binary e_machine is $E_MACHINE (expected b700 for aarch64)"
|
||||
fi
|
||||
elif [ "$MAGIC" = "cfaeedfe" ] || [ "$MAGIC" = "cffaedfe" ]; then
|
||||
echo "ERROR: Binary is Mach-O format (macOS) - cross-compilation failed!"
|
||||
exit 1
|
||||
else
|
||||
echo "WARNING: Unknown binary format: $MAGIC"
|
||||
file "$LINUX_BIN" || true
|
||||
fi
|
||||
|
||||
- name: Build Shardok ARM64 Docker image
|
||||
id: build-shardok
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
bazel build \
|
||||
--platforms=//:linux_arm64 \
|
||||
--extra_toolchains=@llvm_toolchain_linux_arm64//:all \
|
||||
//ci:shardok_server_image_arm64
|
||||
|
||||
IMAGE_PATH=$(readlink -f bazel-bin/ci/shardok_server_image_arm64)
|
||||
echo "Image path: $IMAGE_PATH"
|
||||
echo "image_path=$IMAGE_PATH" >> $GITHUB_OUTPUT
|
||||
|
||||
# Verify the binary inside the tar layer is ARM64 ELF
|
||||
echo "=== Verifying binary in image tar ==="
|
||||
BINARY_TAR="bazel-bin/ci/shardok_binary_layer_arm64.tar"
|
||||
if [ -f "$BINARY_TAR" ]; then
|
||||
echo "Checking binary in $BINARY_TAR"
|
||||
MAGIC=$(tar -xOf "$BINARY_TAR" app/shardok-server 2>/dev/null | head -c 4 | xxd -p)
|
||||
echo "Binary magic in tar: $MAGIC"
|
||||
if [ "$MAGIC" = "7f454c46" ]; then
|
||||
echo "SUCCESS: Binary in tar is ELF format (Linux)"
|
||||
else
|
||||
echo "ERROR: Binary in tar is NOT ELF format!"
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
echo "WARNING: Could not find $BINARY_TAR"
|
||||
fi
|
||||
|
||||
- name: Login to DigitalOcean Container Registry
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
env:
|
||||
DO_REGISTRY_TOKEN: ${{ secrets.DO_REGISTRY_TOKEN }}
|
||||
run: |
|
||||
AUTH=$(echo -n "${DO_REGISTRY_TOKEN}:${DO_REGISTRY_TOKEN}" | base64)
|
||||
echo "{\"auths\":{\"registry.digitalocean.com\":{\"auth\":\"${AUTH}\"}}}" > ~/.docker/config.json
|
||||
|
||||
- name: Push Shardok ARM64 image to DigitalOcean
|
||||
id: push-shardok
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
run: |
|
||||
set -ex
|
||||
|
||||
CROSS_IMAGE="${{ steps.build-shardok.outputs.image_path }}"
|
||||
echo "Using cross-compiled image: $CROSS_IMAGE"
|
||||
|
||||
if [ -z "$CROSS_IMAGE" ] || [ ! -d "$CROSS_IMAGE" ]; then
|
||||
echo "ERROR: Cross-compiled image not found at: $CROSS_IMAGE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Build a push target to get crane in runfiles
|
||||
bazel build //ci:eagle_server_push
|
||||
|
||||
# Find the Darwin crane binary
|
||||
RUNFILES="bazel-bin/ci/push_eagle_server_push.sh.runfiles"
|
||||
CRANE=$(find "$RUNFILES" -path "*darwin*" -name crane 2>/dev/null | head -1)
|
||||
if [ -z "$CRANE" ]; then
|
||||
CRANE=$(find "$RUNFILES" -name crane 2>/dev/null | head -1)
|
||||
fi
|
||||
if [ -z "$CRANE" ] || [ ! -e "$CRANE" ]; then
|
||||
echo "ERROR: crane not found"
|
||||
exit 1
|
||||
fi
|
||||
echo "Using crane: $CRANE"
|
||||
|
||||
# Push with arm64-prefixed SHA tag (same repo as x86, different tag)
|
||||
GIT_SHA=$(git rev-parse --short=8 HEAD)
|
||||
IMAGE_TAG="registry.digitalocean.com/eagle0/shardok-server:arm64-${GIT_SHA}"
|
||||
echo "Pushing shardok ARM64 image: $IMAGE_TAG"
|
||||
$CRANE push "$CROSS_IMAGE" "$IMAGE_TAG"
|
||||
|
||||
echo "image_tag=$IMAGE_TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# Also update :arm64-latest tag for convenience
|
||||
echo "Copying to :arm64-latest tag"
|
||||
$CRANE copy "$IMAGE_TAG" "registry.digitalocean.com/eagle0/shardok-server:arm64-latest"
|
||||
|
||||
echo "=== Push complete ==="
|
||||
echo "Image: $IMAGE_TAG"
|
||||
echo "Also tagged as: registry.digitalocean.com/eagle0/shardok-server:arm64-latest"
|
||||
|
||||
deploy-hetzner:
|
||||
runs-on: [self-hosted, bazel]
|
||||
needs: [build-shardok-arm64]
|
||||
if: github.event_name == 'push' || (github.event_name == 'workflow_dispatch' && github.event.inputs.push_images == 'true')
|
||||
environment: production
|
||||
env:
|
||||
SHARDOK_IMAGE: ${{ needs.build-shardok-arm64.outputs.image_tag }}
|
||||
steps:
|
||||
- name: Setup SSH key
|
||||
run: |
|
||||
mkdir -p ~/.ssh
|
||||
echo "${{ secrets.HETZNER_SSH_KEY }}" > ~/.ssh/hetzner_deploy
|
||||
chmod 600 ~/.ssh/hetzner_deploy
|
||||
# Add host key to known_hosts to avoid prompt
|
||||
ssh-keyscan -H ${{ secrets.HETZNER_IP }} >> ~/.ssh/known_hosts 2>/dev/null || true
|
||||
|
||||
- name: Deploy to Hetzner
|
||||
run: |
|
||||
ssh -i ~/.ssh/hetzner_deploy -o StrictHostKeyChecking=accept-new deploy@${{ secrets.HETZNER_IP }} << 'ENDSSH'
|
||||
set -ex
|
||||
cd /opt/eagle0
|
||||
|
||||
# Login to registry
|
||||
echo "${{ secrets.DO_REGISTRY_TOKEN }}" | docker login registry.digitalocean.com -u "${{ secrets.DO_REGISTRY_TOKEN }}" --password-stdin
|
||||
|
||||
echo "Deploying Shardok ARM64: ${{ needs.build-shardok-arm64.outputs.image_tag }}"
|
||||
|
||||
# Pull the new image
|
||||
docker pull "${{ needs.build-shardok-arm64.outputs.image_tag }}"
|
||||
|
||||
# Stop and remove any container using port 40042 or named shardok*
|
||||
docker ps -q --filter "publish=40042" | xargs -r docker stop
|
||||
docker ps -aq --filter "name=shardok" | xargs -r docker rm -f
|
||||
docker ps -aq --filter "publish=40042" | xargs -r docker rm -f
|
||||
|
||||
# Run new container
|
||||
docker run -d \
|
||||
--name shardok-ai \
|
||||
--restart unless-stopped \
|
||||
-p 40042:40042 \
|
||||
-v /opt/eagle0/data:/data \
|
||||
-v /etc/shardok:/etc/shardok:ro \
|
||||
-v /etc/letsencrypt:/etc/letsencrypt:ro \
|
||||
-v /usr/local/share/eagle0:/usr/local/share/eagle0:ro \
|
||||
-e SHARDOK_RESOURCES_PATH=/app/resources \
|
||||
-e SHARDOK_MAPS_PATH=/app/resources/maps \
|
||||
"${{ needs.build-shardok-arm64.outputs.image_tag }}"
|
||||
|
||||
# Wait and verify
|
||||
sleep 5
|
||||
docker ps | grep shardok-ai
|
||||
|
||||
# Cleanup old images
|
||||
docker image prune -f
|
||||
|
||||
echo "=== Hetzner deployment complete ==="
|
||||
ENDSSH
|
||||
|
||||
- name: Cleanup SSH key
|
||||
if: always()
|
||||
run: rm -f ~/.ssh/hetzner_deploy
|
||||
@@ -28,7 +28,7 @@ permissions:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: [self-hosted, bazel]
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
|
||||
@@ -6,11 +6,7 @@ on:
|
||||
paths:
|
||||
- ".github/workflows/unity_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/unity/**"
|
||||
- "src/main/protobuf/net/eagle0/common/**"
|
||||
- "src/main/protobuf/net/eagle0/shardok/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/api/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/common/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/views/**"
|
||||
- "src/main/proto/**"
|
||||
- "scripts/build_protos.sh"
|
||||
- "scripts/build_plugins.sh"
|
||||
- "scripts/build_windows_plugin.sh"
|
||||
@@ -19,16 +15,12 @@ on:
|
||||
- "ci/github_actions/persist_library.sh"
|
||||
- "MODULE.bazel"
|
||||
- "WORKSPACE"
|
||||
workflow_dispatch:
|
||||
- "src/main/proto/net/eagle0/eagle/**/BUILD.bazel"
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/workflows/unity_build.yml"
|
||||
- "src/main/csharp/net/eagle0/clients/unity/**"
|
||||
- "src/main/protobuf/net/eagle0/common/**"
|
||||
- "src/main/protobuf/net/eagle0/shardok/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/api/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/common/**"
|
||||
- "src/main/protobuf/net/eagle0/eagle/views/**"
|
||||
- "src/main/proto/**"
|
||||
- "scripts/build_protos.sh"
|
||||
- "scripts/build_plugins.sh"
|
||||
- "scripts/build_windows_plugin.sh"
|
||||
@@ -37,62 +29,41 @@ on:
|
||||
- "ci/github_actions/persist_library.sh"
|
||||
- "MODULE.bazel"
|
||||
- "WORKSPACE"
|
||||
- "src/main/proto/**/BUILD.bazel"
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
windows-unity:
|
||||
runs-on: [self-hosted, macOS, unity-windows]
|
||||
runs-on: self-hosted
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
clean: true # Remove untracked files from previous builds
|
||||
clean: false
|
||||
- name: Pull lfs files
|
||||
run: git lfs pull
|
||||
- name: Restore Library/
|
||||
env:
|
||||
UNITY_CACHE_PLATFORM: windows
|
||||
run: ./ci/github_actions/restore_library.sh
|
||||
- name: Build Windows unity
|
||||
run: ./ci/github_actions/build_unity.sh "/tmp/eagle0/eagle0WIN"
|
||||
- name: Persist Library/
|
||||
if: success()
|
||||
env:
|
||||
UNITY_CACHE_PLATFORM: windows
|
||||
run: ./ci/github_actions/persist_library.sh
|
||||
- name: Deploy Windows unity
|
||||
if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
|
||||
if: success() #&& github.ref == 'refs/heads/main' && github.event_name == 'push'
|
||||
env:
|
||||
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
SECRET_KEY: ${{ secrets.SECRET_KEY }}
|
||||
run: bazel run //src/main/go/net/eagle0/build/unity3d_windows_build_handler:unity3d_windows_build_handler -- "/tmp/eagle0/eagle0WIN" "/tmp/unity_manifest.txt"
|
||||
|
||||
- name: Update unified manifest
|
||||
if: success() && github.ref == 'refs/heads/main' && github.event_name == 'push'
|
||||
if: success() #&& github.ref == 'refs/heads/main' && github.event_name == 'push'
|
||||
env:
|
||||
ACCESS_KEY_ID: ${{ secrets.ACCESS_KEY_ID }}
|
||||
SECRET_KEY: ${{ secrets.SECRET_KEY }}
|
||||
MANIFEST_SIGNING_KEY: ${{ secrets.MANIFEST_SIGNING_KEY }}
|
||||
run: |
|
||||
# Write signing key to temp file (if available)
|
||||
SIGNING_ARGS=""
|
||||
if [ -n "$MANIFEST_SIGNING_KEY" ]; then
|
||||
echo "$MANIFEST_SIGNING_KEY" > /tmp/manifest_signing_key
|
||||
chmod 600 /tmp/manifest_signing_key
|
||||
SIGNING_ARGS="/tmp/manifest_signing_key"
|
||||
echo "Manifest signing key available"
|
||||
else
|
||||
echo "Warning: MANIFEST_SIGNING_KEY not set, manifest will be unsigned"
|
||||
fi
|
||||
|
||||
# Update the unified manifest (with optional signing)
|
||||
bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- unity3d /tmp/unity_manifest.txt $SIGNING_ARGS
|
||||
|
||||
# Cleanup
|
||||
rm -f /tmp/manifest_signing_key
|
||||
run: bazel run //src/main/go/net/eagle0/build/manifest_manager:manifest_manager -- unity3d /tmp/unity_manifest.txt
|
||||
- name: Archive build log
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
|
||||
+2
-3
@@ -20,7 +20,7 @@ project/boot/
|
||||
project/plugins/project/
|
||||
project/target/
|
||||
bazel-bin
|
||||
bazel-eagle0*
|
||||
bazel-eagle0
|
||||
bazel-out
|
||||
bazel-testlogs
|
||||
.ijwb
|
||||
@@ -32,10 +32,9 @@ buildWin.sh
|
||||
__pycache__/
|
||||
scripts/refresh_name_layers/vendor/
|
||||
scripts/refresh_name_layers/refresh_name_layers.zip
|
||||
.pre-commit-config.yaml
|
||||
.bazelbsp
|
||||
.bsp
|
||||
.metals
|
||||
api_keys.txt
|
||||
|
||||
src/main/csharp/net/eagle0/clients/unity/eagle0/ProjectSettings/Packages/com.unity.dedicated-server/
|
||||
node_modules/
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
# See https://pre-commit.com for more information
|
||||
# See https://pre-commit.com/hooks.html for more hooks
|
||||
repos:
|
||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||
rev: v4.3.0
|
||||
hooks:
|
||||
- id: check-added-large-files
|
||||
- id: no-commit-to-branch
|
||||
args: [--branch, main]
|
||||
- repo: https://github.com/pocc/pre-commit-hooks
|
||||
rev: v1.3.5
|
||||
hooks:
|
||||
- id: clang-format
|
||||
args: [-i, --no-diff]
|
||||
types_or: ["c++", "c#"]
|
||||
exclude: ^src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins
|
||||
- repo: https://github.com/yoheimuta/protolint
|
||||
rev: v0.42.2
|
||||
hooks:
|
||||
- id: protolint
|
||||
args: [-fix]
|
||||
exclude: ^src/main/protobuf/scalapb/
|
||||
- repo: local
|
||||
hooks:
|
||||
- id: scalafmt
|
||||
name: scalafmt
|
||||
language: system
|
||||
entry: scalafmt -i -f
|
||||
types_or: ["scala"]
|
||||
- repo: local
|
||||
hooks:
|
||||
- id: gazelle
|
||||
name: gazelle
|
||||
language: system
|
||||
entry: ./scripts/pre-commit-gazelle.sh
|
||||
files: '(\.go|\.proto|BUILD\.bazel|BUILD|WORKSPACE|WORKSPACE\.bazel|\.bzl)$'
|
||||
pass_filenames: false
|
||||
+2
-47
@@ -1,47 +1,2 @@
|
||||
version = "3.9.9"
|
||||
runner.dialect = scala3
|
||||
rewrite.scala3.convertToNewSyntax = true
|
||||
# Keep braces, don't use significant indentation
|
||||
# rewrite.scala3.removeOptionalBraces = yes
|
||||
rewrite.scala3.insertEndMarkerMinLines = 15
|
||||
rewrite.scala3.removeEndMarkerMaxLines = 14
|
||||
|
||||
# Strip margin settings
|
||||
assumeStandardLibraryStripMargin = false
|
||||
align.stripMargin = true
|
||||
|
||||
# Code Style & Formatting
|
||||
align.preset = more
|
||||
align.multiline = true
|
||||
align.arrowEnumeratorGenerator = true
|
||||
spaces.inImportCurlyBraces = false
|
||||
spaces.beforeContextBoundColon = Never
|
||||
maxColumn = 120
|
||||
docstrings.style = Asterisk
|
||||
docstrings.wrap = yes
|
||||
|
||||
# Method chaining
|
||||
newlines.beforeCurlyLambdaParams = multilineWithCaseOnly
|
||||
optIn.breakChainOnFirstMethodDot = true
|
||||
includeCurlyBraceInSelectChains = false
|
||||
|
||||
# Advanced Scala 3 Features
|
||||
rewrite.scala3.countEndMarkerLines = all
|
||||
rewrite.redundantBraces.stringInterpolation = true
|
||||
rewrite.redundantBraces.parensForOneLineApply = true
|
||||
|
||||
# Project-Specific Considerations
|
||||
optIn.annotationNewlines = true
|
||||
runner.optimizer.forceConfigStyleMinArgCount = 3
|
||||
|
||||
# Import sorting configuration
|
||||
rewrite.rules = [SortImports, RedundantBraces, RedundantParens]
|
||||
rewrite.imports.sort = scalastyle
|
||||
rewrite.imports.groups = [
|
||||
["java\\..*"],
|
||||
["javax\\..*"],
|
||||
["scala\\..*"],
|
||||
[".*"]
|
||||
]
|
||||
rewrite.imports.contiguousGroups = only
|
||||
rewrite.trailingCommas.style = never
|
||||
version = "3.6.1"
|
||||
runner.dialect = scala213
|
||||
|
||||
-18
@@ -3,24 +3,6 @@ load("@io_bazel_rules_go//go:def.bzl", "nogo")
|
||||
|
||||
package(default_visibility = ["//visibility:public"])
|
||||
|
||||
# Platform for cross-compiling to Linux x86_64
|
||||
platform(
|
||||
name = "linux_x86_64",
|
||||
constraint_values = [
|
||||
"@platforms//os:linux",
|
||||
"@platforms//cpu:x86_64",
|
||||
],
|
||||
)
|
||||
|
||||
# Platform for cross-compiling to Linux ARM64
|
||||
platform(
|
||||
name = "linux_arm64",
|
||||
constraint_values = [
|
||||
"@platforms//os:linux",
|
||||
"@platforms//cpu:aarch64",
|
||||
],
|
||||
)
|
||||
|
||||
gazelle(name = "gazelle")
|
||||
|
||||
# gazelle:proto file
|
||||
|
||||
@@ -1,53 +1,29 @@
|
||||
# CLAUDE.md
|
||||
|
||||
## CRITICAL GIT RULES (NEVER VIOLATE)
|
||||
|
||||
**NEVER push directly to main/master.** No exceptions. Not for "small changes." Not for docs. Not ever.
|
||||
|
||||
**NEVER merge PRs.** You create PRs. The user merges them. No exceptions.
|
||||
|
||||
**ALWAYS use this workflow:**
|
||||
1. Create a feature branch from origin/main
|
||||
2. Commit to that branch
|
||||
3. Create a PR with `gh pr create`
|
||||
4. Wait for user to merge (DO NOT run `gh pr merge`)
|
||||
|
||||
If you catch yourself about to run `git push origin main` or `git push origin <branch>:main`, STOP. You are about to violate a critical rule. Create a PR instead.
|
||||
|
||||
If you catch yourself about to run `gh pr merge`, STOP. Only the user merges PRs.
|
||||
|
||||
---
|
||||
|
||||
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
|
||||
|
||||
## Project Overview
|
||||
|
||||
Eagle0 is a multi-language gaming system combining strategic turn-based gameplay (Eagle) with tactical hex-based
|
||||
combat (Shardok). The system integrates LLM-based narrative generation and supports both human and AI players.
|
||||
Eagle0 is a multi-language gaming system combining strategic turn-based gameplay (Eagle) with tactical hex-based combat (Shardok). The system integrates LLM-based narrative generation and supports both human and AI players.
|
||||
|
||||
## Architecture
|
||||
|
||||
**Three-Tier Game System:**
|
||||
|
||||
- **Unity Client (C#)**: Real-time strategy game client with integrated tactical combat UI
|
||||
- **Eagle (Scala)**: Strategic layer managing turn-based gameplay, diplomacy, hero progression, and province control
|
||||
- **Shardok (C++)**: Tactical layer handling real-time hex-based combat simulation with performance-critical battle
|
||||
resolution
|
||||
- **Shardok (C++)**: Tactical layer handling real-time hex-based combat simulation with performance-critical battle resolution
|
||||
|
||||
**Communication Flow:**
|
||||
|
||||
```
|
||||
Unity Client ↔ Eagle (gRPC streaming) ↔ Shardok (internal gRPC)
|
||||
```
|
||||
|
||||
**Key Entry Points:**
|
||||
|
||||
- `/src/main/csharp/net/eagle0/clients/unity/eagle0/` - Unity C# game client
|
||||
- `/src/main/scala/net/eagle0/eagle/Main.scala` - Eagle strategic game server
|
||||
- `/src/main/cpp/net/eagle0/shardok/shardok_server_main.cpp` - Shardok tactical server
|
||||
|
||||
**Protocol Buffer Architecture:**
|
||||
|
||||
- Extensive use of protobuf for type-safe communication
|
||||
- Separate packages: `api/` (client-facing), `internal/` (server state), `views/` (client projections)
|
||||
- Event sourcing pattern with immutable action history
|
||||
@@ -55,17 +31,13 @@ Unity Client ↔ Eagle (gRPC streaming) ↔ Shardok (internal gRPC)
|
||||
## Essential Commands
|
||||
|
||||
### Building
|
||||
|
||||
```bash
|
||||
# Build Eagle server (Scala strategic layer)
|
||||
bazel build //src/main/scala/net/eagle0/eagle:eagle_server_deploy.jar
|
||||
|
||||
# Build Shardok server (C++ tactical layer)
|
||||
# Build Shardok server (C++ tactical layer)
|
||||
bazel build -c opt //src/main/cpp/net/eagle0/shardok:shardok-server
|
||||
|
||||
# Shardok server includes both AI algorithms
|
||||
bazel build //src/main/cpp/net/eagle0/shardok:shardok-server
|
||||
|
||||
# Build Unity/C# client
|
||||
./scripts/build_protos.sh # Protocol buffer generation for Unity
|
||||
./scripts/build_plugins.sh # Native plugins for all platforms
|
||||
@@ -74,7 +46,6 @@ bazel build //src/main/cpp/net/eagle0/shardok:shardok-server
|
||||
```
|
||||
|
||||
### Running Services
|
||||
|
||||
```bash
|
||||
# Eagle server (port 40032)
|
||||
bazel run //src/main/scala/net/eagle0/eagle:eagle_server -- --eagle-grpc-port 40032
|
||||
@@ -86,7 +57,6 @@ bazel run //src/main/cpp/net/eagle0/shardok:shardok-server --compilation_mode=op
|
||||
```
|
||||
|
||||
### Testing
|
||||
|
||||
```bash
|
||||
# Run all tests
|
||||
bazel test //src/test/... //src/main/go/...
|
||||
@@ -97,24 +67,12 @@ bazel test //src/test/cpp/... # C++ Shardok tests
|
||||
```
|
||||
|
||||
### Code Generation
|
||||
|
||||
```bash
|
||||
bazel run gazelle # Update Go build files
|
||||
./scripts/updateActionResultTypes.sh # Update protocol buffer mappings
|
||||
```
|
||||
|
||||
### Pre-Commit Checklist
|
||||
|
||||
**MANDATORY: Before running `git commit`, verify:**
|
||||
|
||||
1. **If you modified any BUILD.bazel file:** Run `bazel run gazelle` and stage any changes it makes
|
||||
2. **If you modified C++ or C# files:** Run `clang-format -i` on the modified files
|
||||
3. **If you modified Scala files:** scalafmt will run automatically via pre-commit hook
|
||||
|
||||
The pre-commit hook runs gazelle but only checks if it succeeds - it does NOT verify the BUILD files are in canonical format. The `gazelle_test` will fail if deps are not alphabetically sorted. **Always run gazelle manually after BUILD file changes.**
|
||||
|
||||
### Code Formatting
|
||||
|
||||
```bash
|
||||
# ALWAYS run clang-format after making any C++ or C# code changes
|
||||
clang-format -i <modified_files>
|
||||
@@ -127,94 +85,35 @@ find . -name "*.cs" | xargs clang-format -i
|
||||
```
|
||||
|
||||
### Static Analysis
|
||||
|
||||
```bash
|
||||
# Run clang-tidy static analysis on C++ files
|
||||
# Note: This may show some header include errors but will still analyze the main file
|
||||
bazel run @llvm_toolchain//:clang-tidy -- --checks='readability-*,bugprone-*,clang-analyzer-*' <file_path> -- -I/Users/dancrosby/CodingProjects/github/eagle0 -std=c++23
|
||||
bazel run @llvm_toolchain//:clang-tidy -- --checks='readability-*,bugprone-*,clang-analyzer-*' <file_path> -- -I/Users/dancrosby/CodingProjects/github/eagle0 -std=c++20
|
||||
|
||||
# Example for AI files:
|
||||
bazel run @llvm_toolchain//:clang-tidy -- --checks='readability-*,bugprone-*,clang-analyzer-*' /Users/dancrosby/CodingProjects/github/eagle0/src/main/cpp/net/eagle0/shardok/ai/AIUnitScoreCalculator.cpp -- -I/Users/dancrosby/CodingProjects/github/eagle0 -std=c++23
|
||||
bazel run @llvm_toolchain//:clang-tidy -- --checks='readability-*,bugprone-*,clang-analyzer-*' /Users/dancrosby/CodingProjects/github/eagle0/src/main/cpp/net/eagle0/shardok/ai/AIUnitScoreCalculator.cpp -- -I/Users/dancrosby/CodingProjects/github/eagle0 -std=c++20
|
||||
```
|
||||
|
||||
## AI Algorithm Selection
|
||||
|
||||
Eagle0 supports two AI algorithms for tactical combat decision-making:
|
||||
|
||||
### Iterative Deepening AI (Default)
|
||||
|
||||
The original minimax-based AI with sophisticated randomness handling:
|
||||
|
||||
- **Advantages**: Proven, sophisticated randomness evaluation, comprehensive lookahead
|
||||
- **Use cases**: Production builds, scenarios requiring precise evaluation
|
||||
- **Performance**: Single-threaded, thorough evaluation
|
||||
|
||||
### Monte Carlo Tree Search AI (MCTS)
|
||||
|
||||
Modern MCTS-based AI with multithreading support:
|
||||
|
||||
- **Advantages**: Multithreaded, better performance on modern CPUs, anytime algorithm
|
||||
- **Use cases**: Performance testing, scenarios requiring fast decisions
|
||||
- **Performance**: Multithreaded, adaptive depth based on time budget
|
||||
|
||||
### Switching Between Algorithms
|
||||
|
||||
The algorithm is selected at **runtime** via the ShardokAIClient constructor:
|
||||
|
||||
```cpp
|
||||
// Using Iterative Deepening AI (default)
|
||||
ShardokAIClient client(playerId, isDefender, hexMap, settings);
|
||||
// OR explicitly:
|
||||
ShardokAIClient client(playerId, isDefender, hexMap, settings, AIAlgorithmType::ITERATIVE_DEEPENING);
|
||||
|
||||
// Using MCTS AI
|
||||
ShardokAIClient client(playerId, isDefender, hexMap, settings, AIAlgorithmType::MCTS);
|
||||
```
|
||||
|
||||
```bash
|
||||
# Build the server (includes both AI algorithms)
|
||||
bazel build //src/main/cpp/net/eagle0/shardok:shardok-server
|
||||
|
||||
# Test both algorithms
|
||||
bazel test //src/test/cpp/net/eagle0/shardok/ai:ai_iterative_deepening_test
|
||||
bazel test //src/test/cpp/net/eagle0/shardok/ai:ai_mcts_test # If available
|
||||
|
||||
# Performance tests
|
||||
./scripts/ai_perf_test.sh # Uses whatever algorithm the server is configured to use
|
||||
```
|
||||
|
||||
Both implementations are compatible with all existing interfaces and produce the same `SearchResult` structure.
|
||||
|
||||
**Note**: Both implementations are documented in `src/main/cpp/net/eagle0/shardok/ai/AI_SCORING_SYSTEM.md`, including
|
||||
recommendations for improving MCTS randomness handling.
|
||||
|
||||
The AI algorithm selection is made at runtime when creating ShardokAIClient instances, allowing different AI strategies
|
||||
to be used for different players or game situations within the same server process.
|
||||
|
||||
## Language-Specific Patterns
|
||||
|
||||
**Scala (Strategic Layer):**
|
||||
|
||||
- Use `EngineImpl.scala` for core game logic modifications
|
||||
- Follow event sourcing pattern - all changes through immutable actions
|
||||
- gRPC streaming for real-time client updates via `EagleServiceImpl.scala`
|
||||
- LLM integration in `/common/llm_integration/` for narrative generation
|
||||
|
||||
**C++ (Tactical Layer):**
|
||||
|
||||
- Performance-critical combat in `ShardokEngine.hpp/.cpp`
|
||||
- FlatBuffers for efficient serialization in `/flatbuffer/` directory
|
||||
- AI systems in `/ai/` subdirectory with pluggable strategy selectors
|
||||
- Extensive unit testing with Google Test framework
|
||||
|
||||
**Protocol Buffers:**
|
||||
|
||||
- Three-layer structure: `api/` (client), `internal/` (server), `views/` (projections)
|
||||
- Use `shardok_internal_interface.proto` for Eagle-Shardok communication
|
||||
- Maintain backward compatibility when modifying existing messages
|
||||
|
||||
**C# (Unity Client):**
|
||||
|
||||
- Located in `/src/main/csharp/net/eagle0/clients/unity/eagle0/`
|
||||
- Uses Unity 6 (6000.0.32f1) with comprehensive protobuf integration (100+ .proto files)
|
||||
- Key components: `EagleConnection.cs` (gRPC client), `EagleGameController.cs` (main game logic)
|
||||
@@ -223,7 +122,6 @@ to be used for different players or game situations within the same server proce
|
||||
- Seamless transition between strategic gameplay and hex-based tactical combat
|
||||
|
||||
**Go (Build Tools):**
|
||||
|
||||
- Build automation and code generation utilities
|
||||
- AWS S3 integration for deployment artifacts
|
||||
|
||||
@@ -234,31 +132,6 @@ to be used for different players or game situations within the same server proce
|
||||
- Map validation tests ensure game content integrity
|
||||
- Use `GameSettings_test_utils.cpp` and `ShardokEngineBasedTestData.cpp` for C++ test helpers
|
||||
|
||||
### Scala Testing Patterns
|
||||
|
||||
**Use `inside()` instead of `asInstanceOf` for type matching in tests:**
|
||||
|
||||
Never use `asInstanceOf` in tests. Instead, use ScalaTest's `inside()` pattern for safe type matching:
|
||||
|
||||
```scala
|
||||
// BAD - don't do this
|
||||
val changedHero = result.changedHeroes.head.asInstanceOf[ChangedHeroC]
|
||||
changedHero.heroId shouldBe 19
|
||||
|
||||
// GOOD - use inside() pattern
|
||||
import org.scalatest.Inside.inside
|
||||
|
||||
inside(result.changedHeroes.head) { case changedHero: ChangedHeroC =>
|
||||
changedHero.heroId shouldBe 19
|
||||
changedHero.vigorChange shouldBe StatDelta(17.2)
|
||||
}
|
||||
```
|
||||
|
||||
The `inside()` pattern:
|
||||
- Provides better error messages when the type doesn't match
|
||||
- Is idiomatic ScalaTest
|
||||
- Works with pattern matching for more complex assertions
|
||||
|
||||
## Performance Testing
|
||||
|
||||
When making performance-related changes to the AI or engine:
|
||||
@@ -290,38 +163,10 @@ done
|
||||
```
|
||||
|
||||
**Important notes:**
|
||||
|
||||
- Run tests multiple times (3-5) to account for performance variance
|
||||
- Focus on commands evaluated at each depth rather than total commands
|
||||
- Commands at different depths aren't directly comparable (depth 3 is more valuable than depth 2)
|
||||
- **Always test performance changes** - what seems like an optimization may sometimes have unexpected overhead or
|
||||
behavior changes.
|
||||
|
||||
## Troubleshooting Scala Build Errors
|
||||
|
||||
### MissingType Errors
|
||||
|
||||
When you see errors like:
|
||||
```
|
||||
dotty.tools.dotc.core.MissingType: Cannot resolve reference to type net.eagle0.eagle.internal.game_state.type.GameState
|
||||
```
|
||||
|
||||
**This is NOT a Scala compiler crash.** This is a missing dependency in BUILD.bazel.
|
||||
|
||||
**How to fix:**
|
||||
1. Identify the missing type from the error message (e.g., `game_state.GameState`)
|
||||
2. Find the Bazel target that provides this type (e.g., `//src/main/protobuf/net/eagle0/eagle/internal:game_state_scala_proto`)
|
||||
3. Add it to the `deps` of the failing target
|
||||
4. If the type appears in a public method signature, also add it to `exports` so downstream targets can see it
|
||||
|
||||
**Common pattern:** When adding a method to a class that takes or returns a proto type, the proto dependency often needs to be added to both `deps` AND `exports`.
|
||||
|
||||
### Bazel Clean
|
||||
|
||||
**NEVER run `bazel clean` without asking first.** It rarely fixes actual issues and wastes significant rebuild time. The issues that seem like they need `bazel clean` are usually:
|
||||
- Missing imports in Scala code
|
||||
- Missing dependencies in BUILD.bazel
|
||||
- Missing exports for types used in public signatures
|
||||
- **Always test performance changes** - what seems like an optimization may sometimes have unexpected overhead or behavior changes.
|
||||
|
||||
## Game Content
|
||||
|
||||
@@ -333,6 +178,4 @@ dotty.tools.dotc.core.MissingType: Cannot resolve reference to type net.eagle0.e
|
||||
|
||||
- Bazel handles multi-language builds and dependencies
|
||||
- CI/CD via GitHub Actions with platform-specific build scripts in `/ci/github_actions/`
|
||||
- Docker containerization available via `ci/eagle_run.Dockerfile`
|
||||
- Always run "bazel run //:gazelle" after editing any BUILD.bazel files
|
||||
- *ALWAYS ALWAYS* run "bazel run gazelle" after any change that modifies a BUILD.bazel file
|
||||
- Docker containerization available via `ci/eagle_run.Dockerfile`
|
||||
+103
-284
@@ -1,354 +1,173 @@
|
||||
module(name = "net_eagle0")
|
||||
|
||||
# Version constants
|
||||
SCALA_VERSION = "3.7.2"
|
||||
|
||||
NETTY_VERSION = "4.1.110.Final"
|
||||
|
||||
SCALAPB_VERSION = "1.0.0-alpha.1"
|
||||
|
||||
AWS_SDK_VERSION = "2.28.1"
|
||||
bazel_dep(name = "apple_support", repo_name = "build_bazel_apple_support", version = "1.21.1")
|
||||
|
||||
#
|
||||
# Core Build Tools
|
||||
# bazel-toolchain
|
||||
#
|
||||
|
||||
bazel_dep(name = "bazel_skylib", version = "1.9.0")
|
||||
bazel_dep(name = "rules_pkg", version = "1.2.0")
|
||||
|
||||
#
|
||||
# Language Support - Scala
|
||||
#
|
||||
|
||||
bazel_dep(name = "rules_scala", version = "7.1.1")
|
||||
|
||||
scala_config = use_extension(
|
||||
"@rules_scala//scala/extensions:config.bzl",
|
||||
"scala_config",
|
||||
)
|
||||
scala_config.settings(scala_version = SCALA_VERSION)
|
||||
|
||||
scala_deps = use_extension(
|
||||
"@rules_scala//scala/extensions:deps.bzl",
|
||||
"scala_deps",
|
||||
)
|
||||
scala_deps.scala()
|
||||
scala_deps.scalatest()
|
||||
scala_deps.scala_proto()
|
||||
|
||||
#
|
||||
# Language Support - C++
|
||||
#
|
||||
|
||||
bazel_dep(name = "toolchains_llvm", version = "1.6.0")
|
||||
bazel_dep(name = "toolchains_llvm", version = "1.4.0")
|
||||
|
||||
# Configure and register the toolchain.
|
||||
llvm = use_extension("@toolchains_llvm//toolchain/extensions:llvm.bzl", "llvm")
|
||||
|
||||
# Native toolchain (macOS -> macOS, Linux -> Linux)
|
||||
llvm.toolchain(
|
||||
name = "llvm_toolchain",
|
||||
llvm_version = "20.1.2",
|
||||
)
|
||||
|
||||
# Cross-compilation toolchain (macOS -> Linux x86_64)
|
||||
# Uses the same LLVM distribution but with a Linux sysroot
|
||||
llvm.toolchain(
|
||||
name = "llvm_toolchain_linux",
|
||||
llvm_version = "20.1.2",
|
||||
use_repo(llvm, "llvm_toolchain")
|
||||
|
||||
# Set dev_dependency so we can turn this off for swift MacOS builds
|
||||
register_toolchains(
|
||||
"@llvm_toolchain//:all",
|
||||
dev_dependency = True,
|
||||
)
|
||||
|
||||
# Linux x86_64 sysroot for cross-compilation
|
||||
llvm.sysroot(
|
||||
name = "llvm_toolchain_linux",
|
||||
label = "@linux_sysroot//sysroot",
|
||||
targets = ["linux-x86_64"],
|
||||
)
|
||||
|
||||
# Cross-compilation toolchain (macOS -> Linux ARM64)
|
||||
llvm.toolchain(
|
||||
name = "llvm_toolchain_linux_arm64",
|
||||
llvm_version = "20.1.2",
|
||||
)
|
||||
|
||||
# Linux ARM64 sysroot for cross-compilation
|
||||
llvm.sysroot(
|
||||
name = "llvm_toolchain_linux_arm64",
|
||||
label = "@linux_sysroot_arm64//sysroot",
|
||||
targets = ["linux-aarch64"],
|
||||
)
|
||||
|
||||
use_repo(llvm, "llvm_toolchain", "llvm_toolchain_linux", "llvm_toolchain_linux_arm64")
|
||||
|
||||
# Download the Linux sysroots (Ubuntu 24.04 Noble for C++23 support)
|
||||
# Built by: .github/workflows/build_sysroot.yml
|
||||
# To rebuild: Run the "Build Linux Sysroot" workflow with a new version, then update sha256 and URL
|
||||
sysroot = use_repo_rule("@toolchains_llvm//toolchain:sysroot.bzl", "sysroot")
|
||||
|
||||
# x86_64 sysroot
|
||||
sysroot(
|
||||
name = "linux_sysroot",
|
||||
sha256 = "a06475004fe8003ae7ccb4fe1d5511feb9b27cce4a8826eb1dfd686ed83f3dba",
|
||||
urls = ["https://eagle0-sysroot.sfo3.digitaloceanspaces.com/v3/ubuntu_noble_amd64_sysroot.tar.xz"],
|
||||
)
|
||||
|
||||
# ARM64 sysroot
|
||||
sysroot(
|
||||
name = "linux_sysroot_arm64",
|
||||
sha256 = "87469137737e09bc73855007dab835477eb10a7b3ce3f725f93f64e25747f3f9",
|
||||
urls = ["https://eagle0-sysroot.sfo3.digitaloceanspaces.com/v4/ubuntu_noble_arm64_sysroot.tar.xz"],
|
||||
)
|
||||
|
||||
#
|
||||
# Language Support - Go
|
||||
#
|
||||
|
||||
bazel_dep(name = "rules_go", version = "0.59.0", repo_name = "io_bazel_rules_go")
|
||||
bazel_dep(name = "gazelle", version = "0.47.0", repo_name = "bazel_gazelle")
|
||||
bazel_dep(name = "rules_pkg", version = "1.1.0")
|
||||
bazel_dep(name = "bazel_skylib", version = "1.8.1")
|
||||
bazel_dep(name = "protobuf", repo_name = "com_google_protobuf", version = "29.2")
|
||||
bazel_dep(name = "grpc", version = "1.71.0")
|
||||
bazel_dep(name = "grpc-java", version = "1.71.0")
|
||||
bazel_dep(name = "googletest", version = "1.17.0")
|
||||
bazel_dep(name = "rules_go", repo_name = "io_bazel_rules_go", version = "0.56.1")
|
||||
bazel_dep(name = "gazelle", repo_name = "bazel_gazelle", version = "0.45.0")
|
||||
|
||||
go_sdk = use_extension("@io_bazel_rules_go//go:extensions.bzl", "go_sdk")
|
||||
|
||||
go_sdk.download(version = "1.23.3")
|
||||
|
||||
go_deps = use_extension("@bazel_gazelle//:extensions.bzl", "go_deps")
|
||||
|
||||
go_deps.from_file(go_mod = "//:go.mod")
|
||||
|
||||
use_repo(
|
||||
go_deps,
|
||||
"com_github_aws_aws_sdk_go_v2",
|
||||
"com_github_aws_aws_sdk_go_v2_config",
|
||||
"com_github_aws_aws_sdk_go_v2_credentials",
|
||||
"com_github_aws_aws_sdk_go_v2_service_s3",
|
||||
"com_github_golang_jwt_jwt_v5",
|
||||
"com_github_google_uuid",
|
||||
"org_golang_google_grpc",
|
||||
"org_golang_google_protobuf",
|
||||
"org_golang_x_text",
|
||||
"com_github_google_go_cmp",
|
||||
)
|
||||
|
||||
#go_sdk.nogo(
|
||||
# nogo = "//:my_nogo",
|
||||
#)
|
||||
|
||||
#
|
||||
# Platform Support - Apple/iOS
|
||||
# rules_jvm_external
|
||||
#
|
||||
|
||||
bazel_dep(name = "apple_support", version = "1.21.1", repo_name = "build_bazel_apple_support")
|
||||
bazel_dep(name = "rules_apple", version = "4.3.3", repo_name = "build_bazel_rules_apple")
|
||||
bazel_dep(name = "rules_swift", version = "2.4.0", repo_name = "build_bazel_rules_swift")
|
||||
scala_version = "2.13.14"
|
||||
|
||||
# Register Apple CC toolchain for Objective-C compilation
|
||||
apple_cc_configure = use_extension(
|
||||
"@build_bazel_apple_support//crosstool:setup.bzl",
|
||||
"apple_cc_configure_extension",
|
||||
bazel_dep(
|
||||
name = "rules_jvm_external",
|
||||
version = "6.3",
|
||||
)
|
||||
use_repo(apple_cc_configure, "local_config_apple_cc")
|
||||
|
||||
#
|
||||
# Protocol Buffers & RPC
|
||||
#
|
||||
|
||||
bazel_dep(name = "protobuf", version = "29.2", repo_name = "com_google_protobuf")
|
||||
bazel_dep(name = "grpc", version = "1.71.0")
|
||||
bazel_dep(name = "grpc-java", version = "1.71.0")
|
||||
bazel_dep(name = "flatbuffers", version = "25.9.23")
|
||||
|
||||
#
|
||||
# Testing
|
||||
#
|
||||
|
||||
bazel_dep(name = "googletest", version = "1.17.0")
|
||||
|
||||
#
|
||||
# Container Images (OCI)
|
||||
#
|
||||
|
||||
bazel_dep(name = "rules_oci", version = "2.2.7")
|
||||
bazel_dep(name = "aspect_bazel_lib", version = "2.22.4")
|
||||
|
||||
oci = use_extension("@rules_oci//oci:extensions.bzl", "oci")
|
||||
|
||||
# Base image for Eagle (Java 17 JDK - includes jcmd for JFR dumps)
|
||||
oci.pull(
|
||||
name = "eclipse_temurin_17",
|
||||
image = "docker.io/library/eclipse-temurin",
|
||||
platforms = ["linux/amd64"],
|
||||
tag = "17-jdk",
|
||||
)
|
||||
|
||||
# Base image for Shardok (Ubuntu 24.04 for C++ runtime)
|
||||
oci.pull(
|
||||
name = "ubuntu_24_04",
|
||||
image = "docker.io/library/ubuntu",
|
||||
platforms = [
|
||||
"linux/amd64",
|
||||
"linux/arm64/v8",
|
||||
],
|
||||
tag = "24.04",
|
||||
)
|
||||
|
||||
# Base image for Admin Server (Alpine for lightweight Go binary)
|
||||
oci.pull(
|
||||
name = "alpine_linux",
|
||||
image = "docker.io/library/alpine",
|
||||
platforms = ["linux/amd64"],
|
||||
tag = "3.21",
|
||||
)
|
||||
use_repo(oci, "alpine_linux", "alpine_linux_linux_amd64", "eclipse_temurin_17", "eclipse_temurin_17_linux_amd64", "ubuntu_24_04", "ubuntu_24_04_linux_amd64", "ubuntu_24_04_linux_arm64_v8")
|
||||
|
||||
#
|
||||
# Java/Scala Dependencies
|
||||
#
|
||||
|
||||
bazel_dep(name = "rules_jvm_external", version = "6.9")
|
||||
|
||||
maven = use_extension("@rules_jvm_external//:extensions.bzl", "maven")
|
||||
|
||||
maven.install(
|
||||
artifacts = [
|
||||
# Netty
|
||||
"io.netty:netty-codec:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-codec-http:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-codec-socks:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-codec-http2:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-handler:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-buffer:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-transport:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-resolver:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-common:%s" % NETTY_VERSION,
|
||||
"io.netty:netty-handler-proxy:%s" % NETTY_VERSION,
|
||||
|
||||
# ScalaPB
|
||||
"com.thesamet.scalapb:lenses_3:%s" % SCALAPB_VERSION,
|
||||
"com.thesamet.scalapb:scalapb-json4s_3:%s" % SCALAPB_VERSION,
|
||||
"com.thesamet.scalapb:scalapb-runtime_3:%s" % SCALAPB_VERSION,
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_3:%s" % SCALAPB_VERSION,
|
||||
"com.thesamet.scalapb:compilerplugin_3:%s" % SCALAPB_VERSION,
|
||||
"com.thesamet.scalapb:protoc-bridge_3:0.9.9",
|
||||
|
||||
# JSON
|
||||
"org.json4s:json4s-ast_3:4.1.0-M8",
|
||||
"org.json4s:json4s-core_3:4.1.0-M8",
|
||||
"org.json4s:json4s-native_3:4.1.0-M8",
|
||||
|
||||
# Testing
|
||||
"org.scalamock:scalamock_3:7.4.1",
|
||||
|
||||
# AWS SDK
|
||||
"software.amazon.awssdk:s3-transfer-manager:%s" % AWS_SDK_VERSION,
|
||||
"software.amazon.awssdk:s3:%s" % AWS_SDK_VERSION,
|
||||
"software.amazon.awssdk:regions:%s" % AWS_SDK_VERSION,
|
||||
"software.amazon.awssdk:aws-core:%s" % AWS_SDK_VERSION,
|
||||
"software.amazon.awssdk:sdk-core:%s" % AWS_SDK_VERSION,
|
||||
"software.amazon.awssdk:utils:%s" % AWS_SDK_VERSION,
|
||||
"software.amazon.awssdk:http-client-spi:%s" % AWS_SDK_VERSION,
|
||||
|
||||
# AWS Lambda
|
||||
"com.amazonaws:aws-lambda-java-core:1.2.3",
|
||||
"com.amazonaws:aws-lambda-java-events:3.13.0",
|
||||
|
||||
# Logging
|
||||
"org.scala-lang:scala-library:%s" % scala_version,
|
||||
"io.netty:netty-codec:4.1.110.Final",
|
||||
"io.netty:netty-codec-http:4.1.110.Final",
|
||||
"io.netty:netty-codec-socks:4.1.110.Final",
|
||||
"io.netty:netty-codec-http2:4.1.110.Final",
|
||||
"io.netty:netty-handler:4.1.110.Final",
|
||||
"io.netty:netty-buffer:4.1.110.Final",
|
||||
"io.netty:netty-transport:4.1.110.Final",
|
||||
"io.netty:netty-resolver:4.1.110.Final",
|
||||
"io.netty:netty-common:4.1.110.Final",
|
||||
"io.netty:netty-handler-proxy:4.1.110.Final",
|
||||
"com.thesamet.scalapb:lenses_2.13:1.0.0-alpha.1",
|
||||
"com.thesamet.scalapb:scalapb-json4s_2.13:1.0.0-alpha.1",
|
||||
"com.thesamet.scalapb:scalapb-runtime_2.13:1.0.0-alpha.1",
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_2.13:1.0.0-alpha.1",
|
||||
"com.thesamet.scalapb:compilerplugin_2.13:1.0.0-alpha.1",
|
||||
"com.thesamet.scalapb:protoc-bridge_2.13:0.9.8",
|
||||
"org.json4s:json4s-ast_2.13:4.0.7",
|
||||
"org.json4s:json4s-core_2.13:4.0.7",
|
||||
"org.json4s:json4s-native_2.13:4.0.7",
|
||||
"org.scalamock:scalamock_2.13:6.0.0",
|
||||
"software.amazon.awssdk:s3-transfer-manager:2.28.1",
|
||||
"software.amazon.awssdk:s3:2.28.1",
|
||||
"software.amazon.awssdk:regions:2.28.1",
|
||||
"software.amazon.awssdk:aws-core:2.28.1",
|
||||
"software.amazon.awssdk:sdk-core:2.28.1",
|
||||
"org.slf4j:slf4j-api:2.0.16",
|
||||
"org.slf4j:slf4j-simple:2.0.16",
|
||||
|
||||
# Other
|
||||
#"software.amazon.awssdk:sns:2.28.1",
|
||||
"software.amazon.awssdk:utils:2.28.1",
|
||||
"software.amazon.awssdk:http-client-spi:2.28.1",
|
||||
"org.reactivestreams:reactive-streams:1.0.4",
|
||||
"com.amazonaws:aws-lambda-java-core:1.2.3",
|
||||
"com.amazonaws:aws-lambda-java-events:3.13.0",
|
||||
"javax.xml.bind:jaxb-api:2.3.1",
|
||||
|
||||
# OkHttp (for SSE with read timeout support, OAuth HTTP calls)
|
||||
"com.squareup.okhttp3:okhttp:4.12.0",
|
||||
"com.squareup.okhttp3:okhttp-sse:4.12.0",
|
||||
|
||||
# JWT (for OAuth token handling)
|
||||
"com.nimbusds:nimbus-jose-jwt:9.37.3",
|
||||
|
||||
# Error tracking
|
||||
"io.sentry:sentry:7.19.0",
|
||||
],
|
||||
duplicate_version_warning = "error",
|
||||
fail_if_repin_required = True,
|
||||
lock_file = "//:maven_install.json",
|
||||
lock_file = "//:maven_install.json", #
|
||||
repositories = [
|
||||
"https://repo1.maven.org/maven2",
|
||||
],
|
||||
)
|
||||
|
||||
use_repo(maven, "maven", "unpinned_maven")
|
||||
|
||||
#
|
||||
# External Libraries
|
||||
# rules_apple
|
||||
#
|
||||
|
||||
bazel_dep(
|
||||
name = "rules_apple",
|
||||
repo_name = "build_bazel_rules_apple",
|
||||
version = "3.16.1",
|
||||
)
|
||||
bazel_dep(
|
||||
name = "rules_swift",
|
||||
repo_name = "build_bazel_rules_swift",
|
||||
version = "2.3.1",
|
||||
)
|
||||
|
||||
#
|
||||
# Unbazelified imports
|
||||
#
|
||||
http_archive = use_repo_rule("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
|
||||
http_file = use_repo_rule("@bazel_tools//tools/build_defs/repo:http.bzl", "http_file")
|
||||
|
||||
# GTL (for parallel_hashmap)
|
||||
GTL_VERSION = "1.2.0"
|
||||
#
|
||||
# flatbuffers
|
||||
#
|
||||
bazel_dep(name = "flatbuffers", version = "25.2.10")
|
||||
|
||||
GTL_SHA = "1969c45dd76eac0dd87e9e2b65cffe358617f4fe1bcd203f72f427742537913a"
|
||||
#
|
||||
# gtl (for parallel_hashmap)
|
||||
#
|
||||
|
||||
gtl_version = "1.2.0"
|
||||
|
||||
gtl_sha = "1969c45dd76eac0dd87e9e2b65cffe358617f4fe1bcd203f72f427742537913a"
|
||||
|
||||
http_archive(
|
||||
name = "gtl",
|
||||
build_file = "@//external:BUILD.gtl",
|
||||
sha256 = GTL_SHA,
|
||||
strip_prefix = "gtl-%s" % GTL_VERSION,
|
||||
url = "https://github.com/greg7mdp/gtl/archive/refs/tags/v%s.zip" % GTL_VERSION,
|
||||
sha256 = gtl_sha,
|
||||
strip_prefix = "gtl-%s" % gtl_version,
|
||||
url = "https://github.com/greg7mdp/gtl/archive/refs/tags/v%s.zip" % gtl_version,
|
||||
)
|
||||
|
||||
# Unity GoDice Plugin
|
||||
UNITY_GODICE_COMMIT = "18d6823991592e4d45fcc0f22692db849dea9063"
|
||||
#
|
||||
# Plugins for the native code for interacting with GoDice
|
||||
#
|
||||
unity_godice_commit = "18d6823991592e4d45fcc0f22692db849dea9063"
|
||||
|
||||
UNITY_GODICE_SHA = "04e6ae4155965aab3372592e04061eba1256bb6ea7ccffd0d83f27574e5b3349"
|
||||
unity_godice_sha = "04e6ae4155965aab3372592e04061eba1256bb6ea7ccffd0d83f27574e5b3349"
|
||||
|
||||
http_archive(
|
||||
name = "net_eagle0_unity_godice",
|
||||
sha256 = UNITY_GODICE_SHA,
|
||||
strip_prefix = "godice-framework-%s" % UNITY_GODICE_COMMIT,
|
||||
sha256 = unity_godice_sha,
|
||||
strip_prefix = "godice-framework-%s" % unity_godice_commit,
|
||||
urls = [
|
||||
"https://github.com/nolen777/godice-framework/archive/%s.zip" % UNITY_GODICE_COMMIT,
|
||||
"https://github.com/nolen777/godice-framework/archive/%s.zip" % unity_godice_commit,
|
||||
],
|
||||
)
|
||||
|
||||
# Sparkle framework for macOS auto-updates
|
||||
SPARKLE_VERSION = "2.6.4"
|
||||
|
||||
http_archive(
|
||||
name = "sparkle",
|
||||
build_file = "@//external:BUILD.sparkle",
|
||||
sha256 = "50612a06038abc931f16011d7903b8326a362c1074dabccb718404ce8e585f0b",
|
||||
strip_prefix = "",
|
||||
url = "https://github.com/sparkle-project/Sparkle/releases/download/%s/Sparkle-%s.tar.xz" % (SPARKLE_VERSION, SPARKLE_VERSION),
|
||||
)
|
||||
|
||||
# Busybox static binary for Docker health checks (provides nc, wget, etc.)
|
||||
# Primary: DigitalOcean Spaces (public, reliable)
|
||||
# Fallback: busybox.net (can be unreliable/slow)
|
||||
http_file(
|
||||
name = "busybox_x86_64",
|
||||
sha256 = "6e123e7f3202a8c1e9b1f94d8941580a25135382b99e8d3e34fb858bba311348",
|
||||
urls = [
|
||||
"https://eagle0-sysroot.sfo3.digitaloceanspaces.com/busybox/busybox-1.35.0-x86_64-linux-musl",
|
||||
"https://busybox.net/downloads/binaries/1.35.0-x86_64-linux-musl/busybox",
|
||||
],
|
||||
downloaded_file_path = "busybox",
|
||||
executable = True,
|
||||
)
|
||||
|
||||
http_file(
|
||||
name = "busybox_aarch64",
|
||||
sha256 = "141adb1b625a6f44c4b114f76b4387b4ea4f7ab802b88eb40e0d2f6adcccb1c3",
|
||||
urls = [
|
||||
# TODO: Upload aarch64 binary to GitHub release when needed
|
||||
"https://busybox.net/downloads/binaries/1.35.0-aarch64-linux-musl/busybox",
|
||||
],
|
||||
downloaded_file_path = "busybox",
|
||||
executable = True,
|
||||
)
|
||||
|
||||
#
|
||||
# Toolchain Registration
|
||||
#
|
||||
|
||||
register_toolchains(
|
||||
"//tools:unused_dependency_checker_error_and_opts_toolchain",
|
||||
"@rules_scala//testing:scalatest_toolchain",
|
||||
)
|
||||
|
||||
# Set dev_dependency so we can turn this off for swift MacOS builds
|
||||
register_toolchains(
|
||||
"@llvm_toolchain//:all",
|
||||
"@llvm_toolchain_linux//:all",
|
||||
"@llvm_toolchain_linux_arm64//:all",
|
||||
dev_dependency = True,
|
||||
)
|
||||
|
||||
Generated
+109
-3928
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,150 @@
|
||||
# Race Condition Analysis for Eagle0
|
||||
|
||||
## Summary
|
||||
This document provides an analysis of potential race conditions in the Eagle0 codebase after merging the `fix-race` branch and re-adding ThreadPool functionality from PRs 4340, 4342, and 4343.
|
||||
|
||||
## Fixed Issues
|
||||
|
||||
### ✅ ShardokEngine Shared State Issue (FIXED by fix-race branch)
|
||||
The `fix-race` branch successfully addressed a major race condition by changing `ShardokEngine` from being passed as `shared_ptr<ShardokEngine>` to being passed by value (copy).
|
||||
|
||||
**Key changes:**
|
||||
- `BasicLookaheadCalculator` now takes `const ShardokEngine innerEngine` (by value)
|
||||
- `CalcOne` creates a local copy: `auto innerEngine = ShardokEngine(guessedEngine, false)`
|
||||
- All engine method calls changed from `innerEngine->` to `innerEngine.`
|
||||
|
||||
This ensures each thread works with its own independent copy of the engine state, eliminating concurrent access to shared mutable state.
|
||||
|
||||
## Remaining Potential Race Conditions
|
||||
|
||||
### 1. Transposition Table Global Access (HIGH RISK)
|
||||
**Location:** `TranspositionTable.cpp`, global instance `g_transpositionTable`
|
||||
|
||||
**Issues:**
|
||||
- Global shared state accessed by multiple threads simultaneously
|
||||
- Hash collisions possible under high concurrency
|
||||
- Depth-based storage logic when threads work at different depths
|
||||
- Potential ABA problems in compare-and-swap operations
|
||||
|
||||
**Impact:** Most likely culprit for remaining crashes given it was added recently
|
||||
|
||||
### 2. Global Random Generator (MEDIUM RISK)
|
||||
**Location:** `AIScoreCalculator.cpp`
|
||||
```cpp
|
||||
static const auto _averageGenerator = std::make_shared<SequenceRandomGenerator>(_averageSequence);
|
||||
```
|
||||
|
||||
**Issues:**
|
||||
- Shared across all threads
|
||||
- If `SequenceRandomGenerator` isn't thread-safe internally, concurrent access could corrupt state
|
||||
- No synchronization around access to this shared generator
|
||||
|
||||
### 3. ActionPointDistances Cache (MEDIUM RISK)
|
||||
**Location:** `ActionPointDistancesCache.cpp`
|
||||
|
||||
**Issues:**
|
||||
- Thread-local caching mechanism may have synchronization issues
|
||||
- Cache invalidation across threads could be problematic
|
||||
- Global cache updates might race with thread-local cache access
|
||||
|
||||
### 4. Performance Logging Atomics (LOW RISK)
|
||||
**Location:** `AIScoreCalculator.cpp`, `AttackerScorePerformanceLogger`
|
||||
```cpp
|
||||
intervalTime.fetch_add(duration); // duration is a double
|
||||
```
|
||||
|
||||
**Issues:**
|
||||
- Atomic operations on doubles aren't guaranteed lock-free on all platforms
|
||||
- Could cause performance degradation or incorrect metrics
|
||||
|
||||
### 5. ThreadPool Task Ordering (MEDIUM RISK)
|
||||
**Location:** `ThreadPool.hpp`
|
||||
|
||||
**Issues:**
|
||||
- FIFO queue (deque) could have ordering dependencies
|
||||
- Deadline handling might create races if tasks timeout while processing
|
||||
- Session-based metrics collection adds new shared state
|
||||
- Task cancellation and cleanup could race with execution
|
||||
|
||||
### 6. Future Aggregation (LOW RISK)
|
||||
**Location:** `AIScoreCalculator.cpp`, `BestCommandIndex` function
|
||||
|
||||
**Issues:**
|
||||
- Futures collected and results aggregated
|
||||
- Unexpected completion order could cause issues
|
||||
- Error states might not be handled consistently
|
||||
|
||||
## Recommendations
|
||||
|
||||
### Immediate Actions
|
||||
|
||||
1. **Make Random Generators Thread-Local**
|
||||
```cpp
|
||||
thread_local auto t_randomGenerator =
|
||||
std::make_shared<SequenceRandomGenerator>(_averageSequence);
|
||||
```
|
||||
|
||||
2. **Add Defensive Checks**
|
||||
- Validate game state after engine operations
|
||||
- Check for NaN/infinity before storing scores
|
||||
- Assert transposition table entry consistency
|
||||
|
||||
3. **Improve Transposition Table Locking**
|
||||
- Consider sharding with separate locks per shard
|
||||
- Investigate lock-free data structures
|
||||
- Add more granular locking around critical sections
|
||||
|
||||
### Investigation Steps
|
||||
|
||||
1. **Run Thread Sanitizer**
|
||||
```bash
|
||||
bazel test --config=tsan //src/test/cpp/net/eagle0/shardok/ai:all
|
||||
```
|
||||
|
||||
2. **Add Detailed Logging**
|
||||
- Log all transposition table store/probe operations with thread IDs
|
||||
- Track random generator access patterns
|
||||
- Monitor ThreadPool task lifecycle
|
||||
|
||||
3. **Verify Thread Safety**
|
||||
- Audit `SequenceRandomGenerator` for thread safety
|
||||
- Review `ShardokEngine` copy constructor for deep copy completeness
|
||||
- Check all global/static variables for proper synchronization
|
||||
|
||||
### Long-term Improvements
|
||||
|
||||
1. **Redesign Transposition Table**
|
||||
- Implement thread-local transposition tables with periodic merging
|
||||
- Use concurrent hash map implementation (e.g., Intel TBB concurrent_hash_map)
|
||||
- Add versioning to prevent ABA problems
|
||||
|
||||
2. **Eliminate Global State**
|
||||
- Pass random generators explicitly rather than using globals
|
||||
- Consider dependency injection for caches and tables
|
||||
- Make performance loggers thread-local
|
||||
|
||||
3. **Improve ThreadPool Robustness**
|
||||
- Add task dependency tracking
|
||||
- Implement proper cancellation tokens
|
||||
- Add timeout recovery mechanisms
|
||||
|
||||
## Testing Recommendations
|
||||
|
||||
1. **Stress Testing**
|
||||
- Run AI calculations with many threads simultaneously
|
||||
- Use different random seeds to expose timing-dependent bugs
|
||||
- Test with various game states and board configurations
|
||||
|
||||
2. **Reproducibility**
|
||||
- Add deterministic mode with fixed seeds
|
||||
- Log thread scheduling information
|
||||
- Create minimal test cases that reproduce crashes
|
||||
|
||||
3. **Monitoring**
|
||||
- Add metrics for lock contention
|
||||
- Track task completion times and timeout rates
|
||||
- Monitor memory usage patterns
|
||||
|
||||
## Conclusion
|
||||
|
||||
While the `fix-race` branch addressed the critical ShardokEngine shared state issue, several race condition risks remain. The transposition table and global random generator are the most likely culprits for any remaining crashes. Implementing the recommended immediate actions should significantly improve stability, while the long-term improvements will make the system more robust and maintainable.
|
||||
@@ -1,2 +1,51 @@
|
||||
# This file marks the root of the Bazel workspace.
|
||||
# See MODULE.bazel for external dependencies and setup.
|
||||
workspace(name = "net_eagle0")
|
||||
|
||||
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
|
||||
|
||||
#
|
||||
# Scala support
|
||||
#
|
||||
|
||||
scala_version = "2.13.14"
|
||||
|
||||
#rules_scala_version = "6.6.0"
|
||||
|
||||
#rules_scala_sha = "e734eef95cf26c0171566bdc24d83bd82bdaf8ca7873bec6ce9b0d524bdaf05d"
|
||||
|
||||
#http_archive(
|
||||
# name = "io_bazel_rules_scala",
|
||||
# sha256 = rules_scala_sha,
|
||||
# strip_prefix = "rules_scala-%s" % rules_scala_version,
|
||||
# url = "https://github.com/bazelbuild/rules_scala/releases/download/v%s/rules_scala-v%s.tar.gz" % (rules_scala_version, rules_scala_version),
|
||||
#)
|
||||
|
||||
# Using a commit from master to get 2.13.14 support. Restore the commented-out lines above with a new
|
||||
# release version when one is cut.
|
||||
rules_scala_commit = "e53a43bf48f10a5906b3e91c21798281cec1b334"
|
||||
|
||||
rules_scala_sha = "b4fd903724d084d9d9f45e17fc22391bda745bf0574f8934d38a9c1c2fc18834"
|
||||
|
||||
http_archive(
|
||||
name = "io_bazel_rules_scala",
|
||||
sha256 = rules_scala_sha,
|
||||
strip_prefix = "rules_scala-%s" % rules_scala_commit,
|
||||
url = "https://github.com/bazelbuild/rules_scala/archive/%s.zip" % rules_scala_commit,
|
||||
)
|
||||
|
||||
load("@io_bazel_rules_scala//:scala_config.bzl", "scala_config")
|
||||
|
||||
scala_config(scala_version = scala_version)
|
||||
|
||||
load("//tools:toolchains.bzl", "scala_register_toolchains")
|
||||
|
||||
scala_register_toolchains()
|
||||
|
||||
load("@io_bazel_rules_scala//scala:scala.bzl", "scala_repositories")
|
||||
|
||||
scala_repositories()
|
||||
|
||||
load("@io_bazel_rules_scala//testing:scalatest.bzl", "scalatest_repositories", "scalatest_toolchain")
|
||||
|
||||
scalatest_repositories()
|
||||
|
||||
scalatest_toolchain()
|
||||
|
||||
-347
@@ -1,347 +0,0 @@
|
||||
load("@rules_oci//oci:defs.bzl", "oci_image", "oci_load", "oci_push")
|
||||
load("@rules_pkg//pkg:tar.bzl", "pkg_tar")
|
||||
|
||||
#
|
||||
# Shared utilities layer (busybox for nc, wget, etc.)
|
||||
#
|
||||
|
||||
pkg_tar(
|
||||
name = "busybox_layer",
|
||||
srcs = ["@busybox_x86_64//file"],
|
||||
package_dir = "/usr/local/bin",
|
||||
remap_paths = {
|
||||
"file/busybox": "busybox",
|
||||
},
|
||||
symlinks = {
|
||||
"/usr/local/bin/nc": "busybox",
|
||||
},
|
||||
)
|
||||
|
||||
pkg_tar(
|
||||
name = "busybox_layer_arm64",
|
||||
srcs = ["@busybox_aarch64//file"],
|
||||
package_dir = "/usr/local/bin",
|
||||
remap_paths = {
|
||||
"file/busybox": "busybox",
|
||||
},
|
||||
symlinks = {
|
||||
"/usr/local/bin/nc": "busybox",
|
||||
},
|
||||
)
|
||||
|
||||
#
|
||||
# Eagle Server Docker Image
|
||||
#
|
||||
# Build: bazel build //ci:eagle_server_image
|
||||
# Load: bazel run //ci:eagle_server_load
|
||||
# Push: bazel run //ci:eagle_server_push
|
||||
#
|
||||
|
||||
# Package the deploy JAR
|
||||
pkg_tar(
|
||||
name = "eagle_server_jar_layer",
|
||||
srcs = ["//src/main/scala/net/eagle0/eagle:eagle_server_deploy.jar"],
|
||||
package_dir = "/app",
|
||||
)
|
||||
|
||||
# Package the game resources needed at runtime
|
||||
pkg_tar(
|
||||
name = "eagle_resources_layer",
|
||||
srcs = [
|
||||
"//src/main/resources/net/eagle0/eagle:beasts",
|
||||
"//src/main/resources/net/eagle0/eagle:game_parameters",
|
||||
"//src/main/resources/net/eagle0/eagle:headshots",
|
||||
"//src/main/resources/net/eagle0/eagle:heroes",
|
||||
"//src/main/resources/net/eagle0/eagle:province_map",
|
||||
"//src/main/resources/net/eagle0/eagle:settings",
|
||||
],
|
||||
package_dir = "/app/resources",
|
||||
)
|
||||
|
||||
oci_image(
|
||||
name = "eagle_server_image",
|
||||
base = "@eclipse_temurin_17_linux_amd64",
|
||||
entrypoint = [
|
||||
"java",
|
||||
"-Xmx2g",
|
||||
"-XX:+UseG1GC",
|
||||
# JFR profiling support
|
||||
"-XX:+UnlockDiagnosticVMOptions",
|
||||
"-XX:+DebugNonSafepoints", # Required for JFR to see through inlined methods
|
||||
"-XX:FlightRecorderOptions=stackdepth=256",
|
||||
"-jar",
|
||||
"/app/eagle_server_deploy.jar",
|
||||
],
|
||||
env = {
|
||||
"JAVA_OPTS": "-Xmx2g -XX:+UseG1GC",
|
||||
},
|
||||
exposed_ports = ["40032/tcp"],
|
||||
tars = [
|
||||
":busybox_layer",
|
||||
":eagle_server_jar_layer",
|
||||
":eagle_resources_layer",
|
||||
],
|
||||
workdir = "/app",
|
||||
)
|
||||
|
||||
# Load into Docker locally: bazel run //ci:eagle_server_load
|
||||
oci_load(
|
||||
name = "eagle_server_load",
|
||||
image = ":eagle_server_image",
|
||||
repo_tags = ["eagle0/eagle-server:latest"],
|
||||
)
|
||||
|
||||
# Push to DigitalOcean Container Registry
|
||||
# Note: No remote_tags here - DigitalOcean converts OCI to Docker format,
|
||||
# changing the digest and breaking oci_push's tag-by-digest logic.
|
||||
# Tagging is handled in the CI workflow using crane copy/tag.
|
||||
oci_push(
|
||||
name = "eagle_server_push",
|
||||
image = ":eagle_server_image",
|
||||
repository = "registry.digitalocean.com/eagle0/eagle-server",
|
||||
)
|
||||
|
||||
#
|
||||
# Shardok Server Docker Image
|
||||
#
|
||||
# Build: bazel build //ci:shardok_server_image
|
||||
# Load: bazel run //ci:shardok_server_load
|
||||
# Push: bazel run //ci:shardok_server_push
|
||||
#
|
||||
|
||||
# Package the Shardok binary
|
||||
pkg_tar(
|
||||
name = "shardok_binary_layer",
|
||||
srcs = ["//src/main/cpp/net/eagle0/shardok:shardok-server"],
|
||||
package_dir = "/app",
|
||||
)
|
||||
|
||||
# Package the Shardok resources (battalion types, settings)
|
||||
pkg_tar(
|
||||
name = "shardok_resources_layer",
|
||||
srcs = [
|
||||
"//src/main/resources/net/eagle0/shardok:battalion_types",
|
||||
"//src/main/resources/net/eagle0/shardok:settings",
|
||||
],
|
||||
package_dir = "/app/resources",
|
||||
)
|
||||
|
||||
# Package the converted maps
|
||||
pkg_tar(
|
||||
name = "shardok_maps_layer",
|
||||
srcs = ["//src/main/resources/net/eagle0/shardok/maps"],
|
||||
package_dir = "/app/resources/maps",
|
||||
)
|
||||
|
||||
oci_image(
|
||||
name = "shardok_server_image",
|
||||
base = "@ubuntu_24_04_linux_amd64",
|
||||
entrypoint = ["/app/shardok-server"],
|
||||
exposed_ports = [
|
||||
"40042/tcp",
|
||||
"40052/tcp",
|
||||
],
|
||||
tars = [
|
||||
":busybox_layer",
|
||||
":shardok_binary_layer",
|
||||
":shardok_resources_layer",
|
||||
":shardok_maps_layer",
|
||||
],
|
||||
workdir = "/app",
|
||||
)
|
||||
|
||||
# Load into Docker locally: bazel run //ci:shardok_server_load
|
||||
oci_load(
|
||||
name = "shardok_server_load",
|
||||
image = ":shardok_server_image",
|
||||
repo_tags = ["eagle0/shardok-server:latest"],
|
||||
)
|
||||
|
||||
# Push to DigitalOcean Container Registry
|
||||
# Note: No remote_tags here - DigitalOcean converts OCI to Docker format,
|
||||
# changing the digest and breaking oci_push's tag-by-digest logic.
|
||||
# Tagging is handled in the CI workflow using crane copy/tag.
|
||||
oci_push(
|
||||
name = "shardok_server_push",
|
||||
image = ":shardok_server_image",
|
||||
repository = "registry.digitalocean.com/eagle0/shardok-server",
|
||||
)
|
||||
|
||||
#
|
||||
# Shardok Server ARM64 Docker Image (for Hetzner on-demand compute)
|
||||
#
|
||||
# Build: bazel build //ci:shardok_server_image_arm64 --platforms=//:linux_arm64 --extra_toolchains=@llvm_toolchain_linux_arm64//:all
|
||||
# Load: bazel run //ci:shardok_server_load_arm64
|
||||
# Push: bazel run //ci:shardok_server_push_arm64
|
||||
#
|
||||
|
||||
# Package the Shardok binary (ARM64 version - must be built with --platforms=//:linux_arm64)
|
||||
pkg_tar(
|
||||
name = "shardok_binary_layer_arm64",
|
||||
srcs = ["//src/main/cpp/net/eagle0/shardok:shardok-server"],
|
||||
package_dir = "/app",
|
||||
)
|
||||
|
||||
oci_image(
|
||||
name = "shardok_server_image_arm64",
|
||||
base = "@ubuntu_24_04_linux_arm64_v8",
|
||||
entrypoint = ["/app/shardok-server"],
|
||||
exposed_ports = [
|
||||
"40042/tcp",
|
||||
"40052/tcp",
|
||||
],
|
||||
tars = [
|
||||
# Note: busybox_layer_arm64 omitted - busybox.net has SSL issues
|
||||
# Health checks can use the shardok-server binary itself or be added later
|
||||
":shardok_binary_layer_arm64",
|
||||
":shardok_resources_layer",
|
||||
":shardok_maps_layer",
|
||||
],
|
||||
workdir = "/app",
|
||||
)
|
||||
|
||||
# Load into Docker locally (ARM64): bazel run //ci:shardok_server_load_arm64
|
||||
oci_load(
|
||||
name = "shardok_server_load_arm64",
|
||||
image = ":shardok_server_image_arm64",
|
||||
repo_tags = ["eagle0/shardok-server:latest-arm64"],
|
||||
)
|
||||
|
||||
# Push to DigitalOcean Container Registry (for Hetzner deployment)
|
||||
# Uses same repository as x86 but with arm64- tag prefix
|
||||
oci_push(
|
||||
name = "shardok_server_push_arm64",
|
||||
image = ":shardok_server_image_arm64",
|
||||
repository = "registry.digitalocean.com/eagle0/shardok-server",
|
||||
)
|
||||
|
||||
#
|
||||
# Admin Server Docker Image (Go)
|
||||
#
|
||||
# Build: bazel build //ci:admin_server_image
|
||||
# Load: bazel run //ci:admin_server_load
|
||||
# Push: bazel run //ci:admin_server_push
|
||||
#
|
||||
|
||||
# Package the Go admin binary (explicit Linux x86_64 target)
|
||||
pkg_tar(
|
||||
name = "admin_binary_layer",
|
||||
srcs = ["//src/main/go/net/eagle0/admin_server:admin_server_linux_amd64"],
|
||||
package_dir = "/app",
|
||||
)
|
||||
|
||||
oci_image(
|
||||
name = "admin_server_image",
|
||||
base = "@alpine_linux_linux_amd64",
|
||||
entrypoint = ["/app/admin_server_linux_amd64"],
|
||||
exposed_ports = ["8080/tcp"],
|
||||
tars = [
|
||||
":busybox_layer",
|
||||
":admin_binary_layer",
|
||||
],
|
||||
workdir = "/app",
|
||||
)
|
||||
|
||||
# Load into Docker locally: bazel run //ci:admin_server_load
|
||||
oci_load(
|
||||
name = "admin_server_load",
|
||||
image = ":admin_server_image",
|
||||
repo_tags = ["eagle0/admin-server:latest"],
|
||||
)
|
||||
|
||||
# Push to DigitalOcean Container Registry
|
||||
oci_push(
|
||||
name = "admin_server_push",
|
||||
image = ":admin_server_image",
|
||||
repository = "registry.digitalocean.com/eagle0/admin-server",
|
||||
)
|
||||
|
||||
#
|
||||
# JFR Sidecar Docker Image (Go + JDK for jcmd)
|
||||
#
|
||||
# This sidecar runs with shared PID namespace to access the Eagle JVM.
|
||||
# Build: bazel build //ci:jfr_sidecar_image
|
||||
# Load: bazel run //ci:jfr_sidecar_load
|
||||
# Push: bazel run //ci:jfr_sidecar_push
|
||||
#
|
||||
|
||||
# Package the Go JFR server binary
|
||||
pkg_tar(
|
||||
name = "jfr_sidecar_binary_layer",
|
||||
srcs = ["//src/main/go/net/eagle0/jfr_server:jfr_server_linux_amd64"],
|
||||
package_dir = "/app",
|
||||
)
|
||||
|
||||
oci_image(
|
||||
name = "jfr_sidecar_image",
|
||||
# Use JDK base image - we need jcmd to dump JFR recordings
|
||||
base = "@eclipse_temurin_17_linux_amd64",
|
||||
entrypoint = ["/app/jfr_server_linux_amd64"],
|
||||
exposed_ports = ["8081/tcp"],
|
||||
tars = [
|
||||
":jfr_sidecar_binary_layer",
|
||||
],
|
||||
workdir = "/app",
|
||||
)
|
||||
|
||||
# Load into Docker locally: bazel run //ci:jfr_sidecar_load
|
||||
oci_load(
|
||||
name = "jfr_sidecar_load",
|
||||
image = ":jfr_sidecar_image",
|
||||
repo_tags = ["eagle0/jfr-sidecar:latest"],
|
||||
)
|
||||
|
||||
# Push to DigitalOcean Container Registry
|
||||
oci_push(
|
||||
name = "jfr_sidecar_push",
|
||||
image = ":jfr_sidecar_image",
|
||||
repository = "registry.digitalocean.com/eagle0/jfr-sidecar",
|
||||
)
|
||||
|
||||
#
|
||||
# Auth Server Docker Image (Go)
|
||||
#
|
||||
# This is the external OAuth service that handles OAuth flows and JWT creation.
|
||||
# Build: bazel build //ci:auth_server_image
|
||||
# Load: bazel run //ci:auth_server_load
|
||||
# Push: bazel run //ci:auth_server_push
|
||||
#
|
||||
|
||||
# Package the Go auth binary (explicit Linux x86_64 target)
|
||||
pkg_tar(
|
||||
name = "auth_binary_layer",
|
||||
srcs = [
|
||||
"//src/main/go/net/eagle0/authcli:authcli_linux_amd64",
|
||||
"//src/main/go/net/eagle0/authservice:authservice_linux_amd64",
|
||||
],
|
||||
package_dir = "/app",
|
||||
)
|
||||
|
||||
oci_image(
|
||||
name = "auth_server_image",
|
||||
base = "@alpine_linux_linux_amd64",
|
||||
entrypoint = ["/app/authservice_linux_amd64"],
|
||||
exposed_ports = [
|
||||
"40033/tcp", # gRPC
|
||||
"8080/tcp", # HTTP OAuth callback
|
||||
],
|
||||
tars = [
|
||||
":busybox_layer",
|
||||
":auth_binary_layer",
|
||||
],
|
||||
workdir = "/app",
|
||||
)
|
||||
|
||||
# Load into Docker locally: bazel run //ci:auth_server_load
|
||||
oci_load(
|
||||
name = "auth_server_load",
|
||||
image = ":auth_server_image",
|
||||
repo_tags = ["eagle0/auth-server:latest"],
|
||||
)
|
||||
|
||||
# Push to DigitalOcean Container Registry
|
||||
oci_push(
|
||||
name = "auth_server_push",
|
||||
image = ":auth_server_image",
|
||||
repository = "registry.digitalocean.com/eagle0/auth-server",
|
||||
)
|
||||
@@ -1,24 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -euxo pipefail
|
||||
|
||||
. ./ci/unity_version.sh
|
||||
|
||||
WORKSPACE=$(pwd)
|
||||
UNITY_INSTALL_PATH="/Applications/Unity/Hub/Editor"
|
||||
BUILD_DIR=$1
|
||||
LOG_PATH=$2
|
||||
|
||||
echo "Building Mac in $BUILD_DIR"
|
||||
|
||||
echo "Cleaning up $BUILD_DIR"
|
||||
/bin/rm -rf "$BUILD_DIR"
|
||||
/bin/mkdir -p "$BUILD_DIR"
|
||||
|
||||
${UNITY_INSTALL_PATH}/${UNITY_VERSION}/Unity.app/Contents/MacOS/Unity \
|
||||
-nographics \
|
||||
-batchmode \
|
||||
-quit \
|
||||
-buildOSXUniversalPlayer "$BUILD_DIR/eagle0.app" \
|
||||
-logFile "$LOG_PATH" \
|
||||
-projectPath "$WORKSPACE/src/main/csharp/net/eagle0/clients/unity/eagle0"
|
||||
@@ -9,6 +9,9 @@ COMMIT=$(/usr/bin/git rev-parse --short HEAD)
|
||||
/bin/echo "build protos"
|
||||
./scripts/build_protos.sh
|
||||
|
||||
/bin/echo "build plugins"
|
||||
./scripts/build_windows_plugin.sh
|
||||
|
||||
git log -3
|
||||
|
||||
/bin/echo "build Windows"
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -euxo pipefail
|
||||
|
||||
COMMIT=$(/usr/bin/git rev-parse --short HEAD)
|
||||
|
||||
/bin/echo "build protos"
|
||||
./scripts/build_protos.sh
|
||||
|
||||
/bin/echo "build Sparkle plugin"
|
||||
./scripts/build_sparkle_plugin.sh
|
||||
|
||||
git log -3
|
||||
|
||||
/bin/echo "build Mac"
|
||||
LOG_PATH="/tmp/eagle0/editor_mac.log"
|
||||
BUILD_DIR=$1
|
||||
|
||||
./ci/github_actions/build_mac.sh "$BUILD_DIR" "$LOG_PATH"
|
||||
@@ -1,33 +1,6 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# Persist Unity Library/ cache to persistent storage
|
||||
#
|
||||
# Environment variables:
|
||||
# UNITY_CACHE_PLATFORM - Platform identifier (e.g., "mac", "windows")
|
||||
# Defaults to "mac" if not set
|
||||
#
|
||||
# Note: Library/Bee/ is excluded because it contains DAG files with hardcoded
|
||||
# file paths that become stale when project files change. This prevents
|
||||
# "Data at the root level is invalid" XML errors from stale references.
|
||||
|
||||
set -uxo pipefail
|
||||
set -euxo pipefail
|
||||
|
||||
PLATFORM="${UNITY_CACHE_PLATFORM:-mac}"
|
||||
CACHE_DIR="/tmp/eagle0/Library-${PLATFORM}"
|
||||
|
||||
/bin/echo "persist Library/ to $CACHE_DIR (excluding Bee/)"
|
||||
|
||||
# rsync may exit with code 23 ("partial transfer due to error") if Unity's
|
||||
# temporary files vanish during the copy. This is acceptable for a cache.
|
||||
/usr/bin/rsync -rtlDvq --exclude='Bee/' src/main/csharp/net/eagle0/clients/unity/eagle0/Library/ "$CACHE_DIR/"
|
||||
rsync_exit=$?
|
||||
|
||||
if [ $rsync_exit -eq 0 ]; then
|
||||
exit 0
|
||||
elif [ $rsync_exit -eq 23 ]; then
|
||||
echo "Warning: rsync exited with 23 (some files vanished during copy). This is expected for Unity temp files."
|
||||
exit 0
|
||||
else
|
||||
echo "Error: rsync failed with exit code $rsync_exit"
|
||||
exit $rsync_exit
|
||||
fi
|
||||
/bin/echo "persist Library/"
|
||||
/usr/bin/rsync -rtlDvq src/main/csharp/net/eagle0/clients/unity/eagle0/Library/ /tmp/eagle0/Library/
|
||||
@@ -1,16 +1,7 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# Restore Unity Library/ cache from persistent storage
|
||||
#
|
||||
# Environment variables:
|
||||
# UNITY_CACHE_PLATFORM - Platform identifier (e.g., "mac", "windows")
|
||||
# Defaults to "mac" if not set
|
||||
|
||||
set -euxo pipefail
|
||||
|
||||
PLATFORM="${UNITY_CACHE_PLATFORM:-mac}"
|
||||
CACHE_DIR="/tmp/eagle0/Library-${PLATFORM}"
|
||||
|
||||
/bin/echo "restore Library/ from $CACHE_DIR"
|
||||
/bin/mkdir -p "$CACHE_DIR"
|
||||
/usr/bin/rsync -rtlDvq "$CACHE_DIR/" src/main/csharp/net/eagle0/clients/unity/eagle0/Library/
|
||||
/bin/echo "restore Library/"
|
||||
/bin/mkdir -p /tmp/eagle0/Library
|
||||
/usr/bin/rsync -rtlDvq /tmp/eagle0/Library/ src/main/csharp/net/eagle0/clients/unity/eagle0/Library/
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<!-- Allow JIT compilation (required for Mono/IL2CPP) -->
|
||||
<key>com.apple.security.cs.allow-jit</key>
|
||||
<true/>
|
||||
<!-- Allow unsigned executable memory (required for Unity) -->
|
||||
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
|
||||
<true/>
|
||||
<!-- Disable library validation (required for plugins) -->
|
||||
<key>com.apple.security.cs.disable-library-validation</key>
|
||||
<true/>
|
||||
<!-- Allow outgoing network connections -->
|
||||
<key>com.apple.security.network.client</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
+2
-1
@@ -1 +1,2 @@
|
||||
UNITY_VERSION='6000.3.0f1'
|
||||
|
||||
UNITY_VERSION='6000.1.11f1'
|
||||
@@ -1,40 +0,0 @@
|
||||
# Environment template for production deployment
|
||||
# This file defines all env vars used by docker-compose.prod.yml
|
||||
# Workflows should update their specific vars without overwriting others
|
||||
|
||||
# Container images (managed by respective build workflows)
|
||||
# Note: Shardok runs on Hetzner, deployed via shardok_arm64_build.yml
|
||||
EAGLE_IMAGE=registry.digitalocean.com/eagle0/eagle-server:latest
|
||||
ADMIN_IMAGE=registry.digitalocean.com/eagle0/admin-server:latest
|
||||
JFR_SIDECAR_IMAGE=registry.digitalocean.com/eagle0/jfr-sidecar:latest
|
||||
AUTH_IMAGE=registry.digitalocean.com/eagle0/auth-server:latest
|
||||
|
||||
# OpenAI / LLM
|
||||
OPENAI_API_KEY=
|
||||
GPT_MODEL_NAME=gpt-4o
|
||||
|
||||
# DigitalOcean Spaces (S3-compatible storage)
|
||||
EAGLE_ENABLE_S3=false
|
||||
DO_SPACES_ACCESS_KEY=
|
||||
DO_SPACES_SECRET_KEY=
|
||||
|
||||
# JWT authentication
|
||||
JWT_PRIVATE_KEY=
|
||||
|
||||
# OAuth providers
|
||||
DISCORD_CLIENT_ID=
|
||||
DISCORD_CLIENT_SECRET=
|
||||
GOOGLE_CLIENT_ID=
|
||||
GOOGLE_CLIENT_SECRET=
|
||||
|
||||
# Shardok connection (Hetzner ARM64 server)
|
||||
SHARDOK_ADDRESS=
|
||||
SHARDOK_AUTH_TOKEN=
|
||||
|
||||
# Monitoring
|
||||
SENTRY_DSN=
|
||||
|
||||
# Email (Fastmail JMAP)
|
||||
FASTMAIL_API_TOKEN=
|
||||
FASTMAIL_FROM_EMAIL=
|
||||
FASTMAIL_FROM_NAME=
|
||||
@@ -1,65 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Update .env file without losing other variables
|
||||
# Usage: ./update-env.sh KEY1=value1 KEY2=value2 ...
|
||||
#
|
||||
# This script:
|
||||
# 1. Creates .env from template if it doesn't exist
|
||||
# 2. Updates only the specified KEY=value pairs
|
||||
# 3. Preserves all other existing values
|
||||
|
||||
set -e
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
||||
ENV_FILE="${ENV_FILE:-/opt/eagle0/.env}"
|
||||
TEMPLATE_FILE="${TEMPLATE_FILE:-$SCRIPT_DIR/env.template}"
|
||||
|
||||
# Create .env from template if it doesn't exist
|
||||
if [ ! -f "$ENV_FILE" ]; then
|
||||
if [ -f "$TEMPLATE_FILE" ]; then
|
||||
echo "Creating .env from template..."
|
||||
grep -v '^#' "$TEMPLATE_FILE" | grep -v '^$' > "$ENV_FILE"
|
||||
else
|
||||
echo "Creating empty .env..."
|
||||
touch "$ENV_FILE"
|
||||
fi
|
||||
chmod 600 "$ENV_FILE"
|
||||
fi
|
||||
|
||||
# Process each KEY=VALUE argument
|
||||
for arg in "$@"; do
|
||||
# Skip empty args
|
||||
[ -z "$arg" ] && continue
|
||||
|
||||
# Parse KEY=VALUE
|
||||
KEY="${arg%%=*}"
|
||||
VALUE="${arg#*=}"
|
||||
|
||||
# Skip if no key
|
||||
[ -z "$KEY" ] && continue
|
||||
|
||||
# Skip setting empty values (keeps existing value)
|
||||
if [ -z "$VALUE" ]; then
|
||||
echo "Skipping $KEY (empty value)"
|
||||
continue
|
||||
fi
|
||||
|
||||
# Remove existing line for this key and add new one
|
||||
# Use single quotes to avoid issues with special characters in values
|
||||
# (JSON strings, base64 with /, etc.)
|
||||
# Escape any single quotes in the value by replacing ' with '\''
|
||||
ESCAPED_VALUE="${VALUE//\'/\'\\\'\'}"
|
||||
|
||||
if grep -q "^${KEY}=" "$ENV_FILE" 2>/dev/null; then
|
||||
# Key exists, remove old line and add new one (sed with special chars is fragile)
|
||||
grep -v "^${KEY}=" "$ENV_FILE" > "$ENV_FILE.tmp" && mv "$ENV_FILE.tmp" "$ENV_FILE"
|
||||
echo "${KEY}='${ESCAPED_VALUE}'" >> "$ENV_FILE"
|
||||
echo "Updated $KEY"
|
||||
else
|
||||
# Key doesn't exist, add it
|
||||
echo "${KEY}='${ESCAPED_VALUE}'" >> "$ENV_FILE"
|
||||
echo "Added $KEY"
|
||||
fi
|
||||
done
|
||||
|
||||
chmod 600 "$ENV_FILE"
|
||||
echo "Done updating $ENV_FILE"
|
||||
@@ -1,295 +0,0 @@
|
||||
# Docker Compose for production deployment
|
||||
#
|
||||
# Local testing:
|
||||
# Build images: bazel run //ci:eagle_server_load && bazel run //ci:auth_server_load
|
||||
# Run: docker compose -f docker-compose.prod.yml up
|
||||
#
|
||||
# Production deployment:
|
||||
# Run: docker compose -f docker-compose.prod.yml up -d
|
||||
#
|
||||
# Note: Shardok runs on Hetzner ARM64 server, deployed via shardok_arm64_build.yml workflow.
|
||||
|
||||
services:
|
||||
# Blue-green deployment: eagle-blue is the primary (production) instance
|
||||
# eagle-green is the staging instance for zero-downtime deployments
|
||||
# See scripts/deploy-blue-green.sh for deployment workflow
|
||||
|
||||
eagle-blue:
|
||||
image: ${EAGLE_IMAGE:-registry.digitalocean.com/eagle0/eagle-server:latest}
|
||||
container_name: eagle-blue
|
||||
command:
|
||||
- "--gpt-model-name"
|
||||
- "${GPT_MODEL_NAME:-gpt-5.1}"
|
||||
- "--shardok-interface-remote-address"
|
||||
- "${SHARDOK_ADDRESS:-shardok:40042}"
|
||||
- "--auth-service-url"
|
||||
- "auth:40033"
|
||||
ports:
|
||||
- "40032:40032"
|
||||
environment:
|
||||
OPENAI_API_KEY: "${OPENAI_API_KEY:-}"
|
||||
EAGLE_ENABLE_S3: "${EAGLE_ENABLE_S3:-false}"
|
||||
DO_SPACES_ENDPOINT: "${DO_SPACES_ENDPOINT:-https://sfo3.digitaloceanspaces.com}"
|
||||
DO_SPACES_ACCESS_KEY: "${DO_SPACES_ACCESS_KEY:-}"
|
||||
DO_SPACES_SECRET_KEY: "${DO_SPACES_SECRET_KEY:-}"
|
||||
JWT_PRIVATE_KEY: "${JWT_PRIVATE_KEY:-}"
|
||||
DISCORD_CLIENT_ID: "${DISCORD_CLIENT_ID:-}"
|
||||
DISCORD_CLIENT_SECRET: "${DISCORD_CLIENT_SECRET:-}"
|
||||
# Auth token for Shardok on Hetzner (required)
|
||||
SHARDOK_AUTH_TOKEN: "${SHARDOK_AUTH_TOKEN:-}"
|
||||
# Use persistent volume for save data (users, games, etc.)
|
||||
EAGLE_SAVE_DIR: "/app/saves"
|
||||
EAGLE_ARCHIVE_DIR: "/app/archived"
|
||||
SENTRY_DSN: "${SENTRY_DSN:-}"
|
||||
SENTRY_ENVIRONMENT: "production"
|
||||
volumes:
|
||||
- ./saves:/app/saves # Game saves and user database
|
||||
- ./archived:/app/archived # Archived completed games
|
||||
- ./jfr:/app/jfr # JFR recordings - dump with: docker exec eagle-blue jcmd 1 JFR.dump filename=/app/jfr/profile.jfr
|
||||
- jvm-tmp:/tmp # Shared with jfr-sidecar for JVM attach socket files
|
||||
- jwt-keys:/etc/eagle0/keys # Shared JWT keys with auth service
|
||||
depends_on:
|
||||
- auth
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "100m"
|
||||
max-file: "5"
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "nc -z localhost 40032 || exit 1"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 30s
|
||||
|
||||
eagle-green:
|
||||
image: ${EAGLE_IMAGE_NEW:-registry.digitalocean.com/eagle0/eagle-server:latest}
|
||||
container_name: eagle-green
|
||||
profiles: ["blue-green"] # Only started during blue-green deployment
|
||||
command:
|
||||
- "--gpt-model-name"
|
||||
- "${GPT_MODEL_NAME:-gpt-5.1}"
|
||||
- "--shardok-interface-remote-address"
|
||||
- "${SHARDOK_ADDRESS:-shardok:40042}"
|
||||
- "--auth-service-url"
|
||||
- "auth:40033"
|
||||
ports:
|
||||
- "40034:40032" # Different host port for staging
|
||||
environment:
|
||||
OPENAI_API_KEY: "${OPENAI_API_KEY:-}"
|
||||
EAGLE_ENABLE_S3: "${EAGLE_ENABLE_S3:-false}"
|
||||
DO_SPACES_ENDPOINT: "${DO_SPACES_ENDPOINT:-https://sfo3.digitaloceanspaces.com}"
|
||||
DO_SPACES_ACCESS_KEY: "${DO_SPACES_ACCESS_KEY:-}"
|
||||
DO_SPACES_SECRET_KEY: "${DO_SPACES_SECRET_KEY:-}"
|
||||
JWT_PRIVATE_KEY: "${JWT_PRIVATE_KEY:-}"
|
||||
DISCORD_CLIENT_ID: "${DISCORD_CLIENT_ID:-}"
|
||||
DISCORD_CLIENT_SECRET: "${DISCORD_CLIENT_SECRET:-}"
|
||||
SHARDOK_AUTH_TOKEN: "${SHARDOK_AUTH_TOKEN:-}"
|
||||
EAGLE_SAVE_DIR: "/app/saves"
|
||||
EAGLE_ARCHIVE_DIR: "/app/archived"
|
||||
SENTRY_DSN: "${SENTRY_DSN:-}"
|
||||
SENTRY_ENVIRONMENT: "production"
|
||||
volumes:
|
||||
- ./saves:/app/saves # Same save directory as blue
|
||||
- ./archived:/app/archived # Same archive directory as blue
|
||||
- ./jfr:/app/jfr # JFR recordings (same as blue)
|
||||
- jvm-tmp:/tmp # Shared with jfr-sidecar-green for JVM attach socket files
|
||||
- jwt-keys:/etc/eagle0/keys # Shared JWT keys with auth service
|
||||
depends_on:
|
||||
- auth
|
||||
restart: "no" # Don't auto-restart during deployment
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "100m"
|
||||
max-file: "5"
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "nc -z localhost 40032 || exit 1"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 6
|
||||
start_period: 60s
|
||||
|
||||
# Backward compatibility alias - for scripts that reference 'eagle' service
|
||||
eagle:
|
||||
extends:
|
||||
service: eagle-blue
|
||||
|
||||
auth:
|
||||
image: ${AUTH_IMAGE:-registry.digitalocean.com/eagle0/auth-server:latest}
|
||||
container_name: auth-server
|
||||
environment:
|
||||
# gRPC port for Auth service
|
||||
AUTH_GRPC_PORT: "40033"
|
||||
# HTTP port for OAuth callbacks
|
||||
AUTH_HTTP_PORT: "8080"
|
||||
# User data persistence directory
|
||||
AUTH_DATA_DIR: "/app/data"
|
||||
# Legacy path for migrating users from Eagle (Phase 1 migration)
|
||||
AUTH_LEGACY_DATA_DIR: "/app/saves/auth"
|
||||
# OAuth provider credentials
|
||||
DISCORD_CLIENT_ID: "${DISCORD_CLIENT_ID:-}"
|
||||
DISCORD_CLIENT_SECRET: "${DISCORD_CLIENT_SECRET:-}"
|
||||
GOOGLE_CLIENT_ID: "${GOOGLE_CLIENT_ID:-}"
|
||||
GOOGLE_CLIENT_SECRET: "${GOOGLE_CLIENT_SECRET:-}"
|
||||
GH_OAUTH_CLIENT_ID: "${GH_OAUTH_CLIENT_ID:-}"
|
||||
GH_OAUTH_CLIENT_SECRET: "${GH_OAUTH_CLIENT_SECRET:-}"
|
||||
# Apple Sign-In credentials
|
||||
APPLE_SIGNIN_CLIENT_ID: "${APPLE_SIGNIN_CLIENT_ID:-}"
|
||||
APPLE_TEAM_ID: "${APPLE_TEAM_ID:-}"
|
||||
APPLE_SIGNIN_KEY_ID: "${APPLE_SIGNIN_KEY_ID:-}"
|
||||
APPLE_SIGNIN_PRIVATE_KEY: "${APPLE_SIGNIN_PRIVATE_KEY:-}"
|
||||
# Server base URL for OAuth callbacks
|
||||
SERVER_BASE_URL: "${SERVER_BASE_URL:-https://prod.eagle0.net}"
|
||||
# JWT keys - PEM files in volume, bootstrapped from JWK on first run
|
||||
JWT_KEYS_PATH: "/etc/eagle0/keys"
|
||||
JWT_PRIVATE_KEY: "${JWT_PRIVATE_KEY:-}"
|
||||
# Fastmail JMAP API for sending invitation emails
|
||||
FASTMAIL_API_TOKEN: "${FASTMAIL_API_TOKEN:-}"
|
||||
FASTMAIL_FROM_EMAIL: "${FASTMAIL_FROM_EMAIL:-}"
|
||||
FASTMAIL_FROM_NAME: "${FASTMAIL_FROM_NAME:-}"
|
||||
# Require invitation codes for new user registration
|
||||
REQUIRE_INVITATION_CODE: "true"
|
||||
# Note: port 40033 is exposed via nginx, not directly
|
||||
volumes:
|
||||
- jwt-keys:/etc/eagle0/keys # Shared JWT keys with Eagle
|
||||
- ./auth-data:/app/data # User database persistence
|
||||
- ./saves:/app/saves:ro # Read-only access to Eagle's saves for migration
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "50m"
|
||||
max-file: "3"
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "nc -z localhost 40033 || exit 1"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
|
||||
# Note: Shardok runs on Hetzner ARM64 server, not in this docker-compose.
|
||||
# Configure SHARDOK_ADDRESS to point to the Hetzner instance.
|
||||
|
||||
nginx:
|
||||
image: nginx:alpine
|
||||
container_name: nginx
|
||||
ports:
|
||||
- "443:443"
|
||||
- "80:80"
|
||||
- "40033:40033" # Go Auth service gRPC (Phase 2 direct client connections)
|
||||
volumes:
|
||||
- ./nginx/nginx.conf:/etc/nginx/nginx.conf:ro
|
||||
- ./certbot/conf:/etc/letsencrypt:ro
|
||||
- ./certbot/www:/var/www/certbot:ro
|
||||
- ./auth:/etc/nginx/auth:ro
|
||||
depends_on:
|
||||
- admin
|
||||
# Note: nginx connects to eagle via EAGLE_ADDR (default: eagle-blue:40032)
|
||||
# For blue-green deployments, update EAGLE_ADDR in .env before switching
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "50m"
|
||||
max-file: "3"
|
||||
|
||||
admin:
|
||||
image: ${ADMIN_IMAGE:-registry.digitalocean.com/eagle0/admin-server:latest}
|
||||
container_name: admin-server
|
||||
command:
|
||||
- "--eagle-addr"
|
||||
- "${EAGLE_ADDR:-eagle-blue:40032}" # Can be switched for blue-green
|
||||
- "--auth-addr"
|
||||
- "auth:40033"
|
||||
- "--jfr-sidecar-addr"
|
||||
- "${JFR_SIDECAR_ADDR:-jfr-sidecar:8081}" # Can be switched for blue-green
|
||||
- "--http-port"
|
||||
- "8080"
|
||||
# No external port - accessed via nginx at admin.eagle0.net
|
||||
depends_on:
|
||||
- auth
|
||||
# Note: admin connects to eagle via EAGLE_ADDR and jfr-sidecar via JFR_SIDECAR_ADDR
|
||||
# For blue-green deployments, set both in .env before switching
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "50m"
|
||||
max-file: "3"
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "wget -q --spider http://localhost:8080/health || exit 1"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
|
||||
jfr-sidecar:
|
||||
image: ${JFR_SIDECAR_IMAGE:-registry.digitalocean.com/eagle0/jfr-sidecar:latest}
|
||||
container_name: jfr-sidecar
|
||||
# Share PID namespace with Eagle to access its JVM via jcmd
|
||||
# For blue-green: use JFR_SIDECAR_ADDR=jfr-sidecar-green:8081 when green is active
|
||||
pid: "service:eagle-blue"
|
||||
volumes:
|
||||
- jvm-tmp:/tmp # Shared with Eagle for JVM attach socket files
|
||||
depends_on:
|
||||
- eagle-blue
|
||||
restart: unless-stopped
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "10m"
|
||||
max-file: "2"
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "wget -q --spider http://localhost:8081/health || exit 1"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
|
||||
jfr-sidecar-green:
|
||||
image: ${JFR_SIDECAR_IMAGE:-registry.digitalocean.com/eagle0/jfr-sidecar:latest}
|
||||
container_name: jfr-sidecar-green
|
||||
profiles: ["blue-green"] # Only started during blue-green deployment
|
||||
# Share PID namespace with Eagle green instance
|
||||
pid: "service:eagle-green"
|
||||
volumes:
|
||||
- jvm-tmp:/tmp # Shared with Eagle for JVM attach socket files
|
||||
depends_on:
|
||||
- eagle-green
|
||||
restart: "no" # Don't auto-restart during deployment
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "10m"
|
||||
max-file: "2"
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "wget -q --spider http://localhost:8081/health || exit 1"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
|
||||
certbot:
|
||||
image: certbot/certbot
|
||||
container_name: certbot
|
||||
volumes:
|
||||
- ./certbot/conf:/etc/letsencrypt
|
||||
- ./certbot/www:/var/www/certbot
|
||||
entrypoint: "/bin/sh -c 'trap exit TERM; while :; do certbot renew; sleep 12h & wait $${!}; done;'"
|
||||
|
||||
volumes:
|
||||
jvm-tmp:
|
||||
# Shared /tmp for JVM attach socket files between Eagle and jfr-sidecar
|
||||
jwt-keys:
|
||||
# Shared JWT RSA keys between Eagle and auth service
|
||||
|
||||
networks:
|
||||
default:
|
||||
driver: bridge
|
||||
enable_ipv6: true
|
||||
ipam:
|
||||
config:
|
||||
- subnet: 172.28.0.0/16
|
||||
- subnet: fd00:dead:beef::/48
|
||||
@@ -1,471 +0,0 @@
|
||||
# Admin Server Enhancement Plan
|
||||
|
||||
## Overview
|
||||
|
||||
This document outlines enhancements to the Go admin server (`src/main/go/net/eagle0/admin_server/`) to provide a proper web UI for game administration.
|
||||
|
||||
### Current State
|
||||
|
||||
The admin server provides a full web UI with htmx interactivity:
|
||||
- `GET /` - Redirect to games list
|
||||
- `GET /games` - Game list page (HTML)
|
||||
- `GET /games/{id}` - Game detail with action history
|
||||
- `GET /games/{id}/history` - History rows (htmx partial, infinite scroll)
|
||||
- `GET /games/{id}/action/{index}` - Action detail (htmx partial)
|
||||
- `POST /games/{id}/rewind` - Rewind game to target action
|
||||
- `GET /settings` - Settings list with live search
|
||||
- `POST /settings/update` - Update setting value
|
||||
- `GET /health` - Health check (JSON)
|
||||
- `GET /api/games` - JSON API for programmatic access
|
||||
- `GET /api/games/{id}/history` - JSON API for history
|
||||
|
||||
### Goals
|
||||
|
||||
1. **Web UI**: Replace raw JSON with an interactive HTML interface
|
||||
2. **Settings Management**: View and modify the 275+ game settings at runtime
|
||||
3. **Game Rewind**: Restore a game to a previous action count
|
||||
|
||||
---
|
||||
|
||||
## Architecture
|
||||
|
||||
### Technology Choice: Go Templates + htmx
|
||||
|
||||
**Rationale:**
|
||||
- Single binary deployment (no separate frontend build)
|
||||
- htmx provides interactivity without JavaScript framework complexity
|
||||
- Familiar HTML/CSS, minimal learning curve
|
||||
- Excellent for admin tools where SEO and bundle size don't matter
|
||||
|
||||
**Alternatives Considered:**
|
||||
- React/Vue SPA: Adds build complexity, separate deployment artifact
|
||||
- Server-side only: Less interactive, full page reloads
|
||||
|
||||
### Directory Structure
|
||||
|
||||
```
|
||||
src/main/go/net/eagle0/admin_server/
|
||||
├── admin_server.go # Main entry point, HTTP routes
|
||||
├── handlers/
|
||||
│ ├── games.go # Game list and detail handlers
|
||||
│ ├── settings.go # Settings list and update handlers
|
||||
│ └── rewind.go # Game rewind handlers
|
||||
├── templates/
|
||||
│ ├── layout.html # Base layout with nav, htmx includes
|
||||
│ ├── games/
|
||||
│ │ ├── list.html # Game list page
|
||||
│ │ ├── detail.html # Single game view with history
|
||||
│ │ └── history.html # Partial for history table (htmx)
|
||||
│ ├── settings/
|
||||
│ │ ├── list.html # Settings list with search/filter
|
||||
│ │ └── edit.html # Inline edit partial (htmx)
|
||||
│ └── rewind/
|
||||
│ └── confirm.html # Rewind confirmation modal
|
||||
├── static/
|
||||
│ ├── style.css # Minimal CSS (Pico CSS or similar)
|
||||
│ └── htmx.min.js # htmx library
|
||||
└── BUILD.bazel
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Feature 1: Web UI
|
||||
|
||||
### Routes
|
||||
|
||||
| Route | Method | Description |
|
||||
|-------|--------|-------------|
|
||||
| `/` | GET | Redirect to `/games` |
|
||||
| `/games` | GET | Game list page (HTML) |
|
||||
| `/games/{id}` | GET | Game detail page with history |
|
||||
| `/games/{id}/history` | GET | History partial (htmx, for infinite scroll) |
|
||||
| `/api/games` | GET | JSON API (existing, keep for programmatic access) |
|
||||
| `/api/games/{id}/history` | GET | JSON API (existing) |
|
||||
|
||||
### Game List Page
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ Eagle Admin [Settings] [Health] │
|
||||
├─────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ Running Games (3) │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────┐ │
|
||||
│ │ Game abc123f Round 45 │ │
|
||||
│ │ Players: Liu Bei (Human), Cao Cao (AI), Sun Quan │ │
|
||||
│ │ Actions: 1,234 [View] [Rewind]│ │
|
||||
│ └─────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────┐ │
|
||||
│ │ Game def456a Round 12 │ │
|
||||
│ │ Players: Test Player (Human) │ │
|
||||
│ │ Actions: 456 [View] [Rewind]│ │
|
||||
│ └─────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Game Detail Page
|
||||
|
||||
Shows game info and scrollable action history:
|
||||
- **Reverse chronological order**: Most recent actions displayed first
|
||||
- Each action shows: index, type, round ID
|
||||
- **Clickable actions**: Clicking an action row expands to show JSON representation of the full action data
|
||||
- "Rewind to here" button on each action row
|
||||
- Infinite scroll loads more history via htmx (loading older actions as user scrolls down)
|
||||
|
||||
### Implementation Notes
|
||||
|
||||
1. **Embed static files**: Use `//go:embed` to bundle templates and static files
|
||||
2. **Template functions**: Add helpers for formatting (hex IDs, timestamps, action summaries)
|
||||
3. **CSS framework**: Use Pico CSS (~10KB) for clean defaults without classes
|
||||
|
||||
---
|
||||
|
||||
## Feature 2: Settings Management
|
||||
|
||||
### New gRPC Endpoints (Eagle Server)
|
||||
|
||||
Add to `eagle.proto`:
|
||||
|
||||
```protobuf
|
||||
message Setting {
|
||||
string name = 1;
|
||||
string type = 2; // "Int" or "Double"
|
||||
string value = 3; // Current value as string
|
||||
string default_value = 4; // Default from BUILD.bazel
|
||||
string description = 5; // Optional, for UI hints
|
||||
}
|
||||
|
||||
message GetSettingsRequest {
|
||||
string filter = 1; // Optional name filter (substring match)
|
||||
}
|
||||
|
||||
message GetSettingsResponse {
|
||||
repeated Setting settings = 1;
|
||||
}
|
||||
|
||||
message UpdateSettingRequest {
|
||||
string name = 1;
|
||||
string value = 2;
|
||||
}
|
||||
|
||||
message UpdateSettingResponse {
|
||||
Setting setting = 1; // Updated setting
|
||||
string error = 2; // Empty on success
|
||||
}
|
||||
|
||||
service Eagle {
|
||||
// ... existing methods ...
|
||||
rpc GetSettings(GetSettingsRequest) returns (GetSettingsResponse);
|
||||
rpc UpdateSetting(UpdateSettingRequest) returns (UpdateSettingResponse);
|
||||
}
|
||||
```
|
||||
|
||||
### Eagle Server Implementation
|
||||
|
||||
Create a settings registry that:
|
||||
1. Discovers all `IntSetting` and `DoubleSetting` instances via reflection or explicit registration
|
||||
2. Provides get/set by name
|
||||
3. Validates types on update
|
||||
|
||||
```scala
|
||||
// src/main/scala/net/eagle0/eagle/library/settings/SettingsRegistry.scala
|
||||
object SettingsRegistry {
|
||||
private val settings: Map[String, Either[IntSetting, DoubleSetting]] = Map(
|
||||
"ActionVigorCost" -> Left(ActionVigorCost),
|
||||
"BaseFoodBuyPrice" -> Right(BaseFoodBuyPrice),
|
||||
// ... register all 275 settings
|
||||
)
|
||||
|
||||
def getAll(filter: Option[String]): Seq[Setting] = ...
|
||||
def get(name: String): Option[Setting] = ...
|
||||
def update(name: String, value: String): Either[String, Setting] = ...
|
||||
}
|
||||
```
|
||||
|
||||
**Alternative: Code generation**
|
||||
|
||||
Rather than manually registering 275 settings, modify `setting_rule.bzl` to generate a registry file during build.
|
||||
|
||||
### Admin Server Routes
|
||||
|
||||
| Route | Method | Description |
|
||||
|-------|--------|-------------|
|
||||
| `/settings` | GET | Settings list page with search |
|
||||
| `/settings/{name}` | GET | Single setting detail (htmx partial) |
|
||||
| `/settings/{name}` | PUT | Update setting value |
|
||||
| `/api/settings` | GET | JSON API |
|
||||
| `/api/settings/{name}` | PUT | JSON API |
|
||||
|
||||
### Settings UI
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ Eagle Admin [Games] [Health] │
|
||||
├─────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ Settings [Search: __________ ] │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────┐ │
|
||||
│ │ ActionVigorCost (Int) │ │
|
||||
│ │ Current: [15 ] Default: 15 [Save] │ │
|
||||
│ └─────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────┐ │
|
||||
│ │ BaseFoodBuyPrice (Double) │ │
|
||||
│ │ Current: [0.5 ] Default: 0.5 [Save] │ │
|
||||
│ └─────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ... (275 settings, virtualized/paginated) ... │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Considerations
|
||||
|
||||
1. **Persistence**: Settings changes are in-memory only. Document that restarts reset to defaults.
|
||||
2. **Validation**: Validate numeric ranges where applicable (e.g., percentages 0-100)
|
||||
3. **Categories**: Consider grouping settings by prefix (AI*, Combat*, Economy*, etc.)
|
||||
4. **Audit log**: Log setting changes with timestamp for debugging
|
||||
|
||||
---
|
||||
|
||||
## Feature 3: Game Rewind
|
||||
|
||||
### Concept
|
||||
|
||||
Restore a game to a previous point in its action history. This is useful for:
|
||||
- Debugging issues that occurred at a specific point
|
||||
- Testing "what if" scenarios
|
||||
- Recovering from bugs that corrupted state
|
||||
|
||||
### New gRPC Endpoint
|
||||
|
||||
Add to `eagle.proto`:
|
||||
|
||||
```protobuf
|
||||
message RewindGameRequest {
|
||||
int64 game_id = 1;
|
||||
int32 target_action_count = 2; // Rewind to state after this many actions
|
||||
}
|
||||
|
||||
message RewindGameResponse {
|
||||
bool success = 1;
|
||||
string error = 2;
|
||||
int32 new_action_count = 3;
|
||||
int32 disconnected_clients = 4; // Number of clients that were disconnected
|
||||
}
|
||||
|
||||
service Eagle {
|
||||
// ... existing methods ...
|
||||
rpc RewindGame(RewindGameRequest) returns (RewindGameResponse);
|
||||
}
|
||||
```
|
||||
|
||||
### Eagle Server Implementation
|
||||
|
||||
The `GameHistory` already stores `ActionWithResultingState` for each action, which includes the `GameState` after that action. Rewinding means:
|
||||
|
||||
1. **Validate**: Check that `target_action_count` is within valid range (0 to current count)
|
||||
2. **Get target state**: Retrieve `GameState` at target action count from history
|
||||
3. **Disconnect clients**: Close all human player connections (they'll need to reconnect)
|
||||
4. **Replace engine**: Create new `EngineImpl` with target state and truncated history
|
||||
5. **Reset AI state**: Clear any cached AI state that depends on current game state
|
||||
|
||||
```scala
|
||||
// GameController.scala (pseudocode)
|
||||
def rewindTo(targetActionCount: Int): Either[String, RewindResult] = {
|
||||
if (targetActionCount < 0 || targetActionCount > engine.history.count)
|
||||
return Left(s"Invalid action count: $targetActionCount")
|
||||
|
||||
// Get state at target point
|
||||
val targetState = engine.history.stateAt(targetActionCount)
|
||||
val truncatedHistory = engine.history.truncateTo(targetActionCount)
|
||||
|
||||
// Disconnect all human clients
|
||||
val disconnectedCount = humanClients.length
|
||||
humanClients.foreach(_.disconnect("Game rewound by admin"))
|
||||
|
||||
// Create new engine at target state
|
||||
val newEngine = EngineImpl(
|
||||
gameId = engine.gameId,
|
||||
currentState = targetState,
|
||||
history = truncatedHistory,
|
||||
// ... other fields
|
||||
)
|
||||
|
||||
// Replace controller's engine
|
||||
this.engine = newEngine
|
||||
|
||||
Right(RewindResult(targetActionCount, disconnectedCount))
|
||||
}
|
||||
```
|
||||
|
||||
### GameHistory Enhancement
|
||||
|
||||
Add method to get state at a specific action count:
|
||||
|
||||
```scala
|
||||
trait GameHistory {
|
||||
// ... existing methods ...
|
||||
|
||||
def stateAt(actionCount: Int): GameState = {
|
||||
if (actionCount == 0) initialState
|
||||
else all(actionCount - 1).resultingState
|
||||
}
|
||||
|
||||
def truncateTo(actionCount: Int): GameHistory = {
|
||||
GameHistoryImpl(
|
||||
initialState = initialState,
|
||||
actions = all.take(actionCount)
|
||||
)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Admin Server Route
|
||||
|
||||
| Route | Method | Description |
|
||||
|-------|--------|-------------|
|
||||
| `/games/{id}/rewind` | POST | Rewind game (form: `target_action_count`) |
|
||||
| `/games/{id}/rewind/confirm` | GET | Confirmation modal (htmx partial) |
|
||||
|
||||
### Rewind UI Flow
|
||||
|
||||
1. User views game history
|
||||
2. User clicks "Rewind to here" on an action row
|
||||
3. Confirmation modal appears via htmx:
|
||||
```
|
||||
┌─────────────────────────────────────────┐
|
||||
│ Rewind Game abc123f? │
|
||||
│ │
|
||||
│ This will: │
|
||||
│ • Restore to action 456 (Round 23) │
|
||||
│ • Discard 778 subsequent actions │
|
||||
│ • Disconnect 2 connected players │
|
||||
│ │
|
||||
│ This cannot be undone. │
|
||||
│ │
|
||||
│ [Cancel] [Rewind] │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
4. On confirm, POST to `/games/{id}/rewind`
|
||||
5. Success: redirect to game detail showing new state
|
||||
6. Error: show error message
|
||||
|
||||
### Safety Considerations
|
||||
|
||||
1. **No undo**: Rewinding discards history. Consider optional backup before rewind.
|
||||
2. **Client disconnect**: All connected clients are forcibly disconnected.
|
||||
3. **AI state**: Ensure AI clients restart cleanly after rewind.
|
||||
4. **Concurrent access**: Lock game during rewind to prevent race conditions.
|
||||
5. **Authorization**: In production, require admin authentication.
|
||||
|
||||
---
|
||||
|
||||
## Implementation Phases
|
||||
|
||||
### Phase 1: Web UI Foundation
|
||||
|
||||
**Status: Complete**
|
||||
|
||||
1. ✅ Set up Go templates with `embed`
|
||||
2. ✅ Add Pico CSS and htmx
|
||||
3. ✅ Create base layout with navigation
|
||||
4. ✅ Convert `/games` to HTML with styling
|
||||
5. ✅ Add game detail page with history table
|
||||
6. ✅ Implement htmx infinite scroll for history
|
||||
7. ✅ Reverse history order (most recent first)
|
||||
8. ✅ Clickable action rows that expand to show JSON representation
|
||||
9. ✅ Add `/games/{id}/action/{index}` endpoint for fetching action details
|
||||
|
||||
**Deliverable**: Browsable game list and history in HTML with clickable action details
|
||||
|
||||
### Phase 2: Settings Management
|
||||
|
||||
**Status: Complete**
|
||||
|
||||
1. ✅ Add `GetSettings` to `eagle.proto` (uses existing `AddSettings` for updates)
|
||||
2. ✅ Add `getAllSettings` method to auto-generated `SettingsLoader`
|
||||
3. ✅ Implement `getSettings` in `EagleServiceImpl`
|
||||
4. ✅ Create settings list page with live search
|
||||
5. ✅ Add inline editing with htmx
|
||||
6. ✅ Modified settings are highlighted
|
||||
|
||||
**Deliverable**: View and edit settings via admin UI
|
||||
|
||||
### Phase 3: Game Rewind
|
||||
|
||||
**Status: Complete**
|
||||
|
||||
1. ✅ Add `RewindGame` to `eagle.proto`
|
||||
2. ✅ Implement `stateAt` and `truncateTo` in `GameHistory`
|
||||
3. ✅ Implement rewind logic in `Engine` and `GameController`
|
||||
4. ✅ Add rewind confirmation (htmx `hx-confirm` dialog)
|
||||
5. ✅ Handle client disconnection gracefully
|
||||
6. ✅ Add rewind button to history rows
|
||||
7. ✅ Implement `rewindGame` in `GamesManager` and `EagleServiceImpl`
|
||||
8. ✅ Add admin server `/games/{id}/rewind` POST handler
|
||||
9. ✅ Add success/error feedback UI
|
||||
|
||||
**Deliverable**: Rewind games to any previous action
|
||||
|
||||
### Phase 4: Polish
|
||||
|
||||
**Status: Not Started**
|
||||
|
||||
#### High Priority
|
||||
1. **Add tests for rewind functionality**
|
||||
- `PersistedHistory.truncateTo` (handles complex persisted vs recent logic)
|
||||
- `InMemoryHistory.truncateTo`
|
||||
- `EngineImpl.rewindTo`
|
||||
- `GameController.rewindTo`
|
||||
- `GamesManager.rewindGame`
|
||||
|
||||
2. **Improve action history display**
|
||||
- Human-readable action type names (e.g., "New Round" instead of "NewRoundAction")
|
||||
- Show acting faction/province when available
|
||||
- Action summaries from the `summary` field in `GameHistoryEntry`
|
||||
|
||||
#### Medium Priority
|
||||
3. **Settings improvements**
|
||||
- Group settings by category prefix (AI*, Combat*, Economy*, etc.)
|
||||
- Show setting descriptions where available
|
||||
- Pagination for large settings lists
|
||||
|
||||
4. **Error handling improvements**
|
||||
- Better error messages on failed operations
|
||||
- Retry logic for transient gRPC failures
|
||||
|
||||
#### Low Priority (Nice to Have)
|
||||
5. **Basic auth** - HTTP Basic Auth or OAuth for production use
|
||||
6. **Audit logging** - Log admin actions with timestamps
|
||||
7. **Documentation** - Usage guide, deployment notes
|
||||
|
||||
#### Future Considerations
|
||||
- Game creation from admin UI
|
||||
- Player management (view connected players, force disconnect)
|
||||
- Export game history to file
|
||||
- Metrics/stats dashboard
|
||||
|
||||
---
|
||||
|
||||
## Security Notes
|
||||
|
||||
The admin server is intended for local/trusted network use only. For production:
|
||||
|
||||
1. **Do not expose to public internet** without authentication
|
||||
2. Consider adding HTTP Basic Auth or OAuth
|
||||
3. Run on internal network or behind VPN
|
||||
4. Log all admin actions for audit trail
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **Settings persistence**: Should we add optional persistence to disk/database?
|
||||
2. **Game snapshots**: Should rewind create a backup first?
|
||||
3. **Multi-admin**: Need locking if multiple admins access simultaneously?
|
||||
4. **Shardok settings**: Are there Shardok (C++) settings to expose too?
|
||||
@@ -1,240 +0,0 @@
|
||||
# Eagle0 Media Asset Audit
|
||||
|
||||
This document catalogs all media assets in the Unity project for licensing review.
|
||||
|
||||
**Total Assets:** ~12,500 files | **Size:** 1.4 GB
|
||||
|
||||
---
|
||||
|
||||
## Summary by Category
|
||||
|
||||
| Category | Count | Notes |
|
||||
|----------|-------|-------|
|
||||
| Images | 10,637 | Mostly PNG icons and UI sprites |
|
||||
| Audio | 1,778 | 26 music tracks + 1,752 sound effects |
|
||||
| 3D Models | 52 | Bridge pack only |
|
||||
| Fonts | 16 | TTF files |
|
||||
|
||||
---
|
||||
|
||||
## 1. Purchased Asset Store Packages
|
||||
|
||||
These are commercial Unity Asset Store purchases tied to your account:
|
||||
|
||||
### 4000_Fantasy_Icons
|
||||
- **Location:** `Assets/4000_Fantasy_Icons/`
|
||||
- **Size:** 495 MB (5,621 PNG files)
|
||||
- **Contents:** Icons for armor, weapons, skills, resources
|
||||
- **License:** Unity Asset Store (check invoice/account)
|
||||
|
||||
### GUI Pro Kit Fantasy RPG
|
||||
- **Location:** `Assets/GUI Pro Kit Fantasy RPG/`
|
||||
- **Size:** 117 MB (3,755 PNG files)
|
||||
- **Contents:** UI sprites, animations, prefabs
|
||||
- **Includes fonts:** Alata-Regular.ttf, JosefinSans-Bold.ttf
|
||||
- **License:** Unity Asset Store
|
||||
|
||||
### Modern UI Pack v4.2.0
|
||||
- **Location:** `Assets/Modern UI Pack/`
|
||||
- **Size:** 40 MB (191 PNG files)
|
||||
- **Author:** Michsky (support@michsky.com)
|
||||
- **Website:** https://www.michsky.com
|
||||
- **Includes fonts:** Open Sans family (12 variants)
|
||||
- **License:** Unity Asset Store
|
||||
|
||||
### Pixel Fonts Megapack
|
||||
- **Location:** `Assets/Pixel Fonts Megapack/`
|
||||
- **Publisher ID:** 17384
|
||||
- **Author:** @pixelmush_ on Twitter
|
||||
- **Asset Store Link:** http://u3d.as/w4v
|
||||
- **License:** Unity Asset Store
|
||||
|
||||
### TileableBridgePack
|
||||
- **Location:** `Assets/TileableBridgePack/`
|
||||
- **Size:** 3.1 MB (52 FBX models)
|
||||
- **Contents:** Bridge construction pieces
|
||||
- **License:** Unity Asset Store
|
||||
|
||||
### Fantasy Interface Sounds
|
||||
- **Location:** `Assets/Fantasy Interface Sounds/`
|
||||
- **Count:** 320 WAV files
|
||||
- **Contents:** UI sounds (bag, book, coins, dice, etc.)
|
||||
- **License:** Unity Asset Store (verify)
|
||||
|
||||
### Medieval Combat Sounds
|
||||
- **Location:** `Assets/Medieval Combat Sounds/`
|
||||
- **Count:** 1,072 WAV files
|
||||
- **Contents:** Footsteps, swings, shields, weapons, magic
|
||||
- **License:** Unity Asset Store (verify)
|
||||
|
||||
### Magic Spells Sound Effects LITE
|
||||
- **Location:** `Assets/Magic Spells Sound Effects LITE/`
|
||||
- **Count:** 254 WAV files
|
||||
- **Contents:** Spell casting, element effects
|
||||
- **Note:** "LITE" version - check if restrictions apply
|
||||
- **License:** Unity Asset Store (verify)
|
||||
|
||||
---
|
||||
|
||||
## 2. Creative Commons Music (Properly Licensed)
|
||||
|
||||
**Location:** `Assets/Resources/Music/`
|
||||
**Documentation:** `Music Credits.txt` (attribution file exists)
|
||||
|
||||
All 26 tracks have CC licenses with proper attribution:
|
||||
|
||||
| Track | Artist | License |
|
||||
|-------|--------|---------|
|
||||
| A Robust Crew | Darren Curtis | CC BY 3.0 |
|
||||
| Asian Graveyard | Darren Curtis | CC BY 3.0 |
|
||||
| Fall From Grace | Darren Curtis | CC BY 3.0 |
|
||||
| Samurai Sake Showdown | Darren Curtis | CC BY 3.0 |
|
||||
| Deflector | Ghostrifter Official | CC BY-SA 3.0 |
|
||||
| Chase | Alexander Nakarada | CC BY 4.0 |
|
||||
| Wintersong | Alexander Nakarada | CC BY 4.0 |
|
||||
| One Bard Band | Alexander Nakarada | CC BY 4.0 |
|
||||
| Now We Ride | Alexander Nakarada | CC BY 4.0 |
|
||||
| The Northern Path | Alexander Nakarada | CC BY 4.0 |
|
||||
| Victory | MaxKoMusic | CC BY-SA 3.0 |
|
||||
| Sakuya2 | PeriTune | CC BY 3.0 |
|
||||
| Under The Sun | Keys of Moon | CC BY 4.0 |
|
||||
| One Piece of Summer | Keys of Moon | CC BY 4.0 |
|
||||
| Fluffing a Duck | Kevin MacLeod | CC BY 3.0 |
|
||||
| Space Jazz | Kevin MacLeod | CC BY 3.0 |
|
||||
| The Ice Giants | Kevin MacLeod | CC BY 4.0 |
|
||||
| Epic Cinematic Trailer ELITE | Alex-Productions | CC BY 3.0 |
|
||||
| Push | Alex-Productions | CC BY 3.0 |
|
||||
| Virus | Alex-Productions | CC BY 3.0 |
|
||||
| Duel | Makai Symphony | CC BY-SA 3.0 |
|
||||
| Dragon Castle | Makai Symphony | CC BY-SA 3.0 |
|
||||
| Durandal | Makai Symphony | CC BY-SA 3.0 |
|
||||
|
||||
**Tracks without specific license (verify):**
|
||||
- Market Day
|
||||
- Shopping List
|
||||
- Medieval: Victory Theme
|
||||
- Tracks by Dima Koltsov (AUDIUS): No Time for Greatness, Warriors of Demacia, Forest Queen Tale, Valor, Clouds
|
||||
|
||||
---
|
||||
|
||||
## 3. CC0 / Public Domain Assets
|
||||
|
||||
### SimpleFileBrowser Icons
|
||||
- **Location:** `Assets/Plugins/SimpleFileBrowser/Sprites/FileIcons/`
|
||||
- **License:** CC0 (documented in LICENSE.txt)
|
||||
- **Source:** pngrepo.com
|
||||
- **Items:** Archive, Audio, Default, Drive, Folder, Image, PDF, Text, Video icons
|
||||
|
||||
---
|
||||
|
||||
## 4. Potentially Problematic Assets (Review Needed)
|
||||
|
||||
### Stock Images (Possible License Issues)
|
||||
These appear to be stock images that may have been used as placeholders:
|
||||
|
||||
| File | Concern |
|
||||
|------|---------|
|
||||
| ~~`Assets/Eagle/79066358-stock-illustration-raster-illustration-medieval-purse-bag...jpg`~~ | **DELETED** (2025-01-04) |
|
||||
| ~~`Assets/Images/kisspng-hammer-hand-saws-tool-clip-art...jpg`~~ | **DELETED** (2025-01-04) |
|
||||
| ~~`Assets/Images/lee-ermy-cropped.jpg`~~ | **DELETED** (2025-01-04) |
|
||||
| ~~`Assets/Eagle/images.jpeg`~~ | **DELETED** (2025-01-04) |
|
||||
|
||||
### Clip Art (Unknown License)
|
||||
| File | Concern |
|
||||
|------|---------|
|
||||
| `Assets/Shardok/commandImages/bridge.png` | Clip art style wooden bridge, unknown source - **needs replacement** |
|
||||
| `Assets/Images/startFire.png` | Icon, unknown source - **needs verification or replacement** |
|
||||
|
||||
### Shardok Sound Effects
|
||||
- **Location:** `Assets/Shardok/soundEffects/`
|
||||
- **Count:** 56 MP3 files
|
||||
- **Contents:** Spell effects, movement, combat sounds
|
||||
- **Status:** Unknown origin - may be custom or need verification
|
||||
|
||||
### Free Icons
|
||||
- **Location:** `Assets/free_icons/`
|
||||
- **Count:** 8 PNG weather icons
|
||||
- **Status:** Verify "free" means commercially usable
|
||||
|
||||
### Terrain Hexes
|
||||
- **Location:** `Assets/Terrain Hexes/`
|
||||
- **Count:** 85 PNG files
|
||||
- **Status:** Unknown source - verify licensing
|
||||
|
||||
### StrategyGameIcons
|
||||
- **Location:** `Assets/StrategyGameIcons/`
|
||||
- **Count:** 138 PNG files
|
||||
- **Status:** Unknown source - verify licensing
|
||||
|
||||
---
|
||||
|
||||
## 5. Fonts
|
||||
|
||||
| Font | Location | License |
|
||||
|------|----------|---------|
|
||||
| Open Sans (12 variants) | Modern UI Pack | Apache 2.0 (Google Font) |
|
||||
| Alata-Regular | GUI Pro Kit | SIL OFL (Google Font) |
|
||||
| JosefinSans-Bold | GUI Pro Kit | SIL OFL (Google Font) |
|
||||
| LiberationSans | TextMesh Pro | SIL OFL |
|
||||
| NotoColorEmoji | Assets root | SIL OFL (Google) |
|
||||
| Stoke-Light, Stoke-Regular | Assets root | SIL OFL (Google Font) |
|
||||
|
||||
All fonts appear to be open-source Google Fonts or Liberation fonts - should be fine.
|
||||
|
||||
---
|
||||
|
||||
## 6. Third-Party Code Packages
|
||||
|
||||
NuGet packages in `Assets/Packages/` all include LICENSE.TXT files:
|
||||
- Microsoft.Extensions.* - MIT License
|
||||
- System.* - MIT License
|
||||
- Grpc.* - Apache 2.0
|
||||
|
||||
---
|
||||
|
||||
## Action Items
|
||||
|
||||
### Must Verify Before Opening Public Access:
|
||||
|
||||
1. ~~**Stock images** - The JPG files with stock image filenames need review.~~ **DONE** - Deleted lee-ermy, kisspng, stock-illustration, Yosemite Sam, and images.jpeg (2025-01-04)
|
||||
|
||||
2. **Clip art images** - Unknown license, need replacement with properly licensed alternatives:
|
||||
- `Assets/Shardok/commandImages/bridge.png` - wooden bridge icon
|
||||
- `Assets/Images/startFire.png` - fire icon
|
||||
|
||||
3. **Shardok sound effects** - 56 MP3 files of unknown origin. Either:
|
||||
- Document their source
|
||||
- Replace with known-licensed alternatives
|
||||
- Confirm they were custom-created
|
||||
|
||||
4. **Terrain Hexes** - 85 hex tiles of unknown source
|
||||
- **TODO:** Confirm if this is a Unity Asset Store purchase (owner believes it is)
|
||||
|
||||
5. **StrategyGameIcons** - 138 icons of unknown source
|
||||
- **TODO:** Investigate origin - check Unity Asset Store purchase history
|
||||
|
||||
6. **AUDIUS music tracks** - Verify Dima Koltsov tracks are licensed for commercial use
|
||||
|
||||
7. **Discord logo** (`Eagle/Discord-Logo-Blurple.png`) - Likely fine for "Login with Discord" button per Discord brand guidelines, but verify usage complies with their terms
|
||||
|
||||
### Already Safe:
|
||||
|
||||
- All Asset Store purchases (license tied to your account)
|
||||
- CC-licensed music (attribution in Music Credits.txt)
|
||||
- CC0 SimpleFileBrowser icons
|
||||
- Google Fonts / Liberation fonts
|
||||
- NuGet packages
|
||||
|
||||
---
|
||||
|
||||
## Recommendation
|
||||
|
||||
Before removing HTTP basic auth:
|
||||
|
||||
1. ~~Delete or replace the 4 suspicious JPG/JPEG files in `Assets/Eagle/` and `Assets/Images/`~~ **DONE** (2025-01-04)
|
||||
2. Replace clip art images (`bridge.png`, `startFire.png`) with properly licensed alternatives (e.g., from [game-icons.net](https://game-icons.net) CC BY 3.0)
|
||||
3. Verify source of `Assets/Shardok/soundEffects/` MP3s
|
||||
4. Verify source of `Assets/Terrain Hexes/` and `Assets/StrategyGameIcons/`
|
||||
5. If any are from early development with unclear licensing, replace them
|
||||
|
||||
The bulk of your assets (95%+) are properly licensed Asset Store purchases or CC content.
|
||||
@@ -1,280 +0,0 @@
|
||||
# CommandProto Usage Analysis in shardok/ai
|
||||
|
||||
This document analyzes all remaining usages of `CommandProto` (protocol buffer representation) in the AI code and identifies opportunities to eliminate proto conversion by using `ShardokCommand` directly.
|
||||
|
||||
## Summary
|
||||
|
||||
**Total CommandProto usages found:** 42 locations across 9 files
|
||||
|
||||
**Eliminated:** 6 usages (14%) - ✅ **Phase 1 Complete**
|
||||
**Can be eliminated:** ~14 usages (33%)
|
||||
**Must keep (for now):** ~22 usages (53%)
|
||||
|
||||
---
|
||||
|
||||
## Files with CommandProto Usage
|
||||
|
||||
### 1. AICommandFilter.cpp (6 usages) - ✅ **COMPLETED** (PR #4505)
|
||||
**Location:** Lines 146, 189, 252, 356, 387, 428
|
||||
|
||||
**Original usage:**
|
||||
```cpp
|
||||
const auto cmdProto = cmd.GetCommandProto();
|
||||
if (!cmdProto.has_target()) { ... }
|
||||
const auto& targetCoords = cmdProto.target();
|
||||
if (!cmdProto.has_actor()) { ... }
|
||||
const auto unitId = cmdProto.actor().value();
|
||||
```
|
||||
|
||||
**Replaced with:**
|
||||
```cpp
|
||||
const int targetRow = cmd.GetTargetRow();
|
||||
const int targetCol = cmd.GetTargetColumn();
|
||||
if (targetRow < 0 || targetCol < 0) {
|
||||
throw ShardokInternalErrorException("Command missing required target");
|
||||
}
|
||||
const Coords targetCoords(targetRow, targetCol);
|
||||
|
||||
const int actorId = cmd.GetActorUnitId();
|
||||
if (actorId < 0) {
|
||||
throw ShardokInternalErrorException("Command missing required actor");
|
||||
}
|
||||
```
|
||||
|
||||
**Status:** ✅ **ELIMINATED** - Replaced with direct accessors + exception handling
|
||||
**Impact:** Eliminated 6 proto conversions in hot path (command filtering)
|
||||
**Completed:** Phase 1, PR #4505
|
||||
|
||||
---
|
||||
|
||||
### 2. ShardokAIClient.cpp (8 usages)
|
||||
**Location:** Lines 83, 86, 87, 102, 105, 237, 261, 311, 356
|
||||
|
||||
**Usage breakdown:**
|
||||
|
||||
#### a) Command validation (lines 83-87)
|
||||
```cpp
|
||||
void CheckCommand(const CommandProto &realDescriptor, const CommandProto &guessedDescriptor) {
|
||||
differencer.IgnoreField(CommandProto::descriptor()->FindFieldByNumber(
|
||||
CommandProto::kFollowUpCommandTypesFieldNumber));
|
||||
```
|
||||
**Status:** ❌ **MUST KEEP** - Uses protobuf reflection for comparison
|
||||
**Reason:** Comparing proto messages for correctness checking requires proto API
|
||||
|
||||
#### b) GetAvailableCommandProtos calls (lines 105, 356)
|
||||
```cpp
|
||||
const auto guessedCommands = guessedEngine.GetAvailableCommandProtos(playerId, false);
|
||||
if (const auto &availableCommands = engine.GetAvailableCommandProtos(playerId, false);
|
||||
```
|
||||
**Status:** ✅ **CAN REPLACE** - Should use `GetAvailableCommandsForAIPlayer()` instead
|
||||
**Impact:** This is a major conversion point - converts entire command list to protos
|
||||
**Priority:** HIGH (converts all commands to proto unnecessarily)
|
||||
|
||||
#### c) Strategy selector methods (lines 102, 237, 261, 311)
|
||||
```cpp
|
||||
const vector<CommandProto> &realAvailableCommands) const -> CommandChoiceResults
|
||||
```
|
||||
**Status:** ✅ **CAN REPLACE** - Depends on fixing strategy selector signatures
|
||||
**Priority:** MEDIUM (depends on other refactors)
|
||||
|
||||
---
|
||||
|
||||
### 3. IterativeDeepeningAI.cpp/hpp (4 usages)
|
||||
**Location:** Lines 41, 272 (cpp), 73, 96 (hpp)
|
||||
|
||||
**Current usage:**
|
||||
```cpp
|
||||
const std::vector<CommandProto>& commands,
|
||||
```
|
||||
|
||||
**Status:** ✅ **CAN REPLACE** - These methods should accept `CommandListSPtr` instead
|
||||
**Impact:** Major - this is the main AI search algorithm
|
||||
**Priority:** HIGH (core AI algorithm)
|
||||
|
||||
**Note:** IterativeDeepeningAI already receives commands as proto vectors. The conversion happens upstream at the entry point. Need to trace back to find where `GetAvailableCommandProtos` is called.
|
||||
|
||||
---
|
||||
|
||||
### 4. AIFleeDecisionCalculator.cpp/hpp (6 usages)
|
||||
**Location:** Lines 17, 38, 39, 62, 63 (hpp), 18, 19, 137, 138 (cpp)
|
||||
|
||||
**Current usage:**
|
||||
```cpp
|
||||
const vector<CommandProto>& availableCommands,
|
||||
const vector<CommandProto>::const_iterator& fleeCommand,
|
||||
```
|
||||
|
||||
**Status:** ✅ **CAN REPLACE** - Should use `CommandListSPtr` and indices instead
|
||||
**Impact:** Flee decision logic could avoid proto conversion
|
||||
**Priority:** MEDIUM
|
||||
|
||||
---
|
||||
|
||||
### 5. AIAttackerStrategySelector.cpp/hpp (2 usages)
|
||||
**Location:** Line 30 in both files
|
||||
|
||||
**Current usage:**
|
||||
```cpp
|
||||
const vector<CommandProto>& availableCommands) -> AIStrategy
|
||||
```
|
||||
|
||||
**Status:** ⚠️ **PARTIALLY REPLACEABLE** - Currently doesn't use the commands parameter
|
||||
**Current implementation:**
|
||||
```cpp
|
||||
const vector<CommandProto>& /*availableCommands*/) -> AIStrategy {
|
||||
// Parameter is commented out - not used!
|
||||
return AIStrategy::DEFAULT;
|
||||
}
|
||||
```
|
||||
**Priority:** LOW (parameter unused, but signature should be consistent)
|
||||
|
||||
---
|
||||
|
||||
### 6. AICommandEvaluator.hpp (1 usage)
|
||||
**Location:** Line 27
|
||||
|
||||
**Current usage:**
|
||||
```cpp
|
||||
using CommandProto = net::eagle0::shardok::api::CommandDescriptor;
|
||||
```
|
||||
|
||||
**Status:** ⚠️ **CHECK USAGE** - Type alias, need to check if used
|
||||
**Priority:** LOW (just a type alias)
|
||||
|
||||
---
|
||||
|
||||
### 7. AIScoreCalculator.hpp (1 usage)
|
||||
**Location:** Line 24
|
||||
|
||||
**Current usage:**
|
||||
```cpp
|
||||
using CommandProto = net::eagle0::shardok::api::CommandDescriptor;
|
||||
```
|
||||
|
||||
**Status:** ⚠️ **CHECK USAGE** - Type alias, need to check if used
|
||||
**Priority:** LOW (just a type alias)
|
||||
|
||||
---
|
||||
|
||||
### 8. AIWaterCrossingCommandChooser.hpp (1 usage)
|
||||
**Location:** Line 20
|
||||
|
||||
**Current usage:**
|
||||
```cpp
|
||||
using CommandProto = net::eagle0::shardok::api::CommandDescriptor;
|
||||
```
|
||||
|
||||
**Status:** ⚠️ **CHECK USAGE** - Type alias, need to check if used
|
||||
**Priority:** LOW (just a type alias)
|
||||
|
||||
---
|
||||
|
||||
## Key Conversion Points (Entry Points)
|
||||
|
||||
### ShardokEngine::GetAvailableCommandProtos()
|
||||
This method converts the entire command list from `CommandListSPtr` to `vector<CommandProto>`.
|
||||
|
||||
**Current flow:**
|
||||
```
|
||||
ShardokEngine::GetAvailableCommandsForAIPlayer() → CommandListSPtr
|
||||
↓ (conversion)
|
||||
ShardokEngine::GetAvailableCommandProtos() → vector<CommandProto>
|
||||
↓
|
||||
AI algorithms (IterativeDeepeningAI, etc.)
|
||||
```
|
||||
|
||||
**Desired flow:**
|
||||
```
|
||||
ShardokEngine::GetAvailableCommandsForAIPlayer() → CommandListSPtr
|
||||
↓ (no conversion!)
|
||||
AI algorithms use CommandSPtr directly
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Recommendations by Priority
|
||||
|
||||
### HIGH Priority (Performance-critical hot paths)
|
||||
|
||||
1. **AICommandFilter.cpp (6 usages)**
|
||||
- Replace `cmd.GetCommandProto()` with direct accessor methods
|
||||
- Use `GetActorUnitId()`, `GetTargetRow()`, `GetTargetColumn()`
|
||||
- Impact: Eliminates 6 proto conversions per filtered command
|
||||
|
||||
2. **ShardokAIClient.cpp - GetAvailableCommandProtos calls**
|
||||
- Replace calls to `GetAvailableCommandProtos()` with `GetAvailableCommandsForAIPlayer()`
|
||||
- Impact: Eliminates conversion of entire command list
|
||||
|
||||
3. **IterativeDeepeningAI**
|
||||
- Change signature from `vector<CommandProto>` to `CommandListSPtr`
|
||||
- Impact: Main AI search algorithm avoids proto conversion
|
||||
|
||||
### MEDIUM Priority
|
||||
|
||||
4. **AIFleeDecisionCalculator**
|
||||
- Change to use `CommandListSPtr` and indices
|
||||
- Impact: Flee decision logic avoids proto
|
||||
|
||||
5. **ShardokAIClient strategy methods**
|
||||
- Update signatures to use `CommandListSPtr`
|
||||
- Cascades to strategy selectors
|
||||
|
||||
### LOW Priority
|
||||
|
||||
6. **Type aliases**
|
||||
- Remove unused `using CommandProto` declarations
|
||||
- Clean up imports
|
||||
|
||||
---
|
||||
|
||||
## Migration Strategy
|
||||
|
||||
### Phase 1: Low-hanging fruit (AICommandFilter) - ✅ **COMPLETED** (PR #4505)
|
||||
- ✅ Replaced 6 proto conversions with direct accessor calls
|
||||
- ✅ Added exception handling for missing actor/target data
|
||||
- ✅ No signature changes needed
|
||||
- ✅ Immediate performance benefit
|
||||
- **PR:** #4505
|
||||
|
||||
### Phase 2: Entry point (ShardokAIClient)
|
||||
- Replace `GetAvailableCommandProtos()` calls with `GetAvailableCommandsForAIPlayer()`
|
||||
- Update method signatures in ShardokAIClient
|
||||
|
||||
### Phase 3: Core AI (IterativeDeepeningAI)
|
||||
- Change IterativeDeepeningAI to accept `CommandListSPtr`
|
||||
- This is the biggest change but has highest impact
|
||||
|
||||
### Phase 4: Supporting systems
|
||||
- Update AIFleeDecisionCalculator
|
||||
- Update strategy selectors
|
||||
- Clean up type aliases
|
||||
|
||||
### Phase 5: Validation code
|
||||
- Keep proto-based validation as-is (uses reflection)
|
||||
- Consider if validation is still needed in production
|
||||
|
||||
---
|
||||
|
||||
## Notes
|
||||
|
||||
- **MCTS already converted**: The MCTS code path already uses `CommandListSPtr` directly
|
||||
- **Proto still needed**: For serialization/network communication (not in AI hot path)
|
||||
- **Validation**: Proto comparison in CheckCommand() should remain (uses proto reflection)
|
||||
|
||||
---
|
||||
|
||||
## Estimated Impact
|
||||
|
||||
**Proto conversions eliminated:** ~20-25 per command choice
|
||||
**Performance gain:** Eliminates hundreds of allocations per AI decision
|
||||
**Code simplification:** Removes proto conversion layer from AI
|
||||
|
||||
**Before:**
|
||||
```
|
||||
Command → Proto → AI Decision
|
||||
```
|
||||
|
||||
**After:**
|
||||
```
|
||||
Command → AI Decision (direct)
|
||||
```
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,285 +0,0 @@
|
||||
# Deproto Migration Plan
|
||||
|
||||
## Vision
|
||||
|
||||
**Protocol buffers should only be used at the edges** — for network serialization (gRPC) and disk persistence. Inside the Eagle game engine, all logic should operate on native Scala models.
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ GRPC BOUNDARY │
|
||||
│ EagleServiceImpl.scala ←→ Proto Messages ←→ Unity Client │
|
||||
└─────────────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
GameStateConverter
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ SCALA ENGINE │
|
||||
│ │
|
||||
│ GameStateC ───→ Actions ───→ ActionResultT ───→ New GameStateC │
|
||||
│ ↑ │ │
|
||||
│ │ (Pure Scala models) │ │
|
||||
│ └───────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ HeroC, FactionC, ProvinceC, BattalionC, ArmyC, etc. │
|
||||
└─────────────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
GameStateConverter
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ PERSISTENCE BOUNDARY │
|
||||
│ GameHistory.scala ←→ Proto Messages ←→ File/Database │
|
||||
└─────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Current State (January 2026)
|
||||
|
||||
### Summary
|
||||
|
||||
| Area | Proto Imports | Status |
|
||||
|------|---------------|--------|
|
||||
| AI (`/ai/`) | **0** | ✅ **Complete** |
|
||||
| Actions (`/library/actions/impl/action/`) | **0** | ✅ **Complete** |
|
||||
| Commands (`/library/actions/impl/command/`) | **0** | ✅ **Complete** |
|
||||
| Availability (`/library/actions/availability/`) | **0** | ✅ **Complete** |
|
||||
| Command Choice Helpers (`/library/util/command_choice_helpers/`) | **0** | ✅ **Complete** |
|
||||
| View Filters (`/library/util/view_filters/`) | **0** | ✅ **Complete** (except boundary code) |
|
||||
| LLM Prompt Generators (`/library/actions/llm_prompt_generators/`) | **56** | ⏳ Remaining work (34 files) |
|
||||
| Other Utilities (`/library/util/`) | **7** | ⏳ Remaining work (2 files) |
|
||||
| Root Library (`/library/`) | **8** | Boundary code (3 files) |
|
||||
|
||||
**Total: ~65 proto imports remaining** (down from 149)
|
||||
|
||||
### Completed Phases
|
||||
|
||||
| Phase | Status | Summary |
|
||||
|-------|--------|---------|
|
||||
| Phase 1: GameStateC | **Complete** | Scala `GameState` model with 22 fields |
|
||||
| Phase 2: EngineImpl | **Complete** | Holds Scala `GameState` internally |
|
||||
| Phase 3: GameHistory | **Complete** | `stateAfter` returns Scala GameState |
|
||||
| Phase 4: ActionResultT | **Complete** | All 59 actions return `ActionResultT` |
|
||||
| Phase 5: Action Base Classes | **Complete** | All actions converted to T-type base classes |
|
||||
| Phase 5b-d: RoundPhaseAdvancer | **Complete** | Uses Scala GameState throughout |
|
||||
| Phase 6: Core Engine | **Complete** | ActionResultApplier, RandomStateSequencer protoless |
|
||||
| Phase 6b: CommandFactory | **Complete** | Uses Scala SelectedCommand and AvailableCommand |
|
||||
| Phase 6c: AI Clients | **Complete** | AIClient, command choosers all protoless |
|
||||
| Phase 6d: CommandSelection | **Complete** | Renamed ScalaCommandSelection → CommandSelection |
|
||||
|
||||
### Recent Completions (PRs #5326, #5330, #5332, #5333, #5334, #5336, #5341, #5342)
|
||||
|
||||
1. **CommandFactory protoless** - Now accepts/returns Scala `SelectedCommand` types
|
||||
2. **AI clients protoless** - `AIClient`, `MidGameAIClient`, all command choosers use Scala types
|
||||
3. **CommandSelection cleanup** - Deleted legacy proto-based `CommandSelection`, renamed `ScalaCommandSelection` → `CommandSelection`
|
||||
4. **AvailableCommandsFactory protoless** - Returns Scala `OneProvinceAvailableCommands`
|
||||
5. **All CommandChoiceHelpers protoless** - All selector/chooser files converted
|
||||
6. **ChronicleEventGenerator protoless** (PR #5332) - Removed last proto enum import from Actions layer
|
||||
7. **ProvinceUtils protoless** (PR #5333) - Converted to use Scala `BattalionType`
|
||||
8. **FactionViewFilter protoless** (PR #5334) - Returns Scala `FactionView`, converts to proto at edge
|
||||
9. **HeroViewFilter protoless** (PR #5336) - Returns Scala `HeroView`, converts to proto at edge
|
||||
10. **ProvinceViewFilter protoless** (PR #5341) - `ProvinceView.knownEvents` uses Scala `ProvinceEvent`, converts at edge
|
||||
11. **StatWithConditionUtils & ProvinceEventUtils protoless** (PR #5342) - Deleted unused proto overloads
|
||||
12. **IncomingArmyUtils protoless** (PR #5348) - Deleted unused `stats()` method
|
||||
13. **RansomOfferHelpers deleted** (PR #5351) - Deleted unused dead code file
|
||||
|
||||
---
|
||||
|
||||
## Remaining Work
|
||||
|
||||
### Phase 7: View Filters ✅ Complete
|
||||
|
||||
| File | Status | Migration Path |
|
||||
|------|--------|----------------|
|
||||
| `FactionViewFilter.scala` | ✅ **Complete** | Returns Scala `FactionView` (PR #5334) |
|
||||
| `HeroViewFilter.scala` | ✅ **Complete** | Returns Scala `HeroView` (PR #5336) |
|
||||
| `ProvinceViewFilter.scala` | ✅ **Complete** | Returns Scala `ProvinceView` with Scala events (PR #5341) |
|
||||
| `GameStateViewFilter.scala` | ✅ **Complete** | Returns Scala `GameStateView`, converted at boundary |
|
||||
| `GameStateViewDiffer.scala` | ✅ **Complete** | Uses Scala diff types internally, converted at boundary |
|
||||
| `BattleFilter.scala` | Keep | Uses `ShardokBattleView` (boundary code for battles) |
|
||||
|
||||
**Pattern established**: Create Scala view type → Create converter → Update filter to return Scala type → Convert at edge.
|
||||
|
||||
### Phase 8: LLM Prompt Generators (~56 proto imports in 34 files)
|
||||
|
||||
The LLM prompt generators still use proto types for hero/faction/province data:
|
||||
|
||||
| File Category | Files | Proto Usage |
|
||||
|---------------|-------|-------------|
|
||||
| Diplomacy prompts | 12 | `Hero`, `Faction`, `Province` protos |
|
||||
| Quest prompts | 4 | `Hero`, `Faction` protos |
|
||||
| Chronicle prompts | 3 | `Hero`, `Faction`, `Province` protos |
|
||||
| Other prompts | 15 | Various proto types |
|
||||
|
||||
**Migration strategy**: These files generate text for LLM prompts. They can be migrated to accept Scala types (`HeroT`, `FactionT`, `ProvinceT`) with converters at the call sites if needed.
|
||||
|
||||
**Priority**: Medium - These don't block other migrations and are isolated.
|
||||
|
||||
### Phase 9: Remaining Utilities (~1 proto import in 1 file)
|
||||
|
||||
| File | Proto Usage | Migration Path |
|
||||
|------|-------------|----------------|
|
||||
| `ProvinceEventUtils.scala` | ✅ **0** | Deleted unused proto overloads (PR #5342) |
|
||||
| `StatWithConditionUtils.scala` | ✅ **0** | Deleted unused proto overloads (PR #5342) |
|
||||
| `MapGenerator.scala` | 1 import | Convert to Scala types |
|
||||
| `IncomingArmyUtils.scala` | ✅ **0** | Deleted unused `stats()` method (PR #5348) |
|
||||
| `GameStateViewDiffer.scala` | ✅ **0** | Uses Scala diff types, converts at boundary |
|
||||
|
||||
### Phase 10: History APIs 🔄 In Progress
|
||||
|
||||
**Completed:**
|
||||
- `ActionWithResultingState` now has `scalaActionResult` property (lazy converted from proto)
|
||||
- `ActionResultFilter.includeForPlayer` uses Scala types (`ActionResultT`, `NotificationT`, `ActionResultType`)
|
||||
- `GameHistory.withNewResultsScala` preserves both Scala `GameState` and `ActionResultT` to avoid re-conversion
|
||||
|
||||
**Remaining:**
|
||||
```
|
||||
src/main/scala/net/eagle0/eagle/service/InMemoryHistory.scala
|
||||
src/main/scala/net/eagle0/eagle/service/PersistedHistory.scala
|
||||
```
|
||||
Change APIs to vend Scala `GameState` and `ActionResultT` instead of proto versions.
|
||||
|
||||
---
|
||||
|
||||
## Architecture Summary
|
||||
|
||||
### Fully Protoless Areas ✅
|
||||
|
||||
- **AI layer** (`/ai/`) - All AI clients and command choosers
|
||||
- **Actions** (`/library/actions/impl/action/`) - All 52 action files
|
||||
- **Commands** (`/library/actions/impl/command/`) - CommandFactory and all commands
|
||||
- **Availability** (`/library/actions/availability/`) - AvailableCommandsFactory and all factories
|
||||
- **Command helpers** (`/library/util/command_choice_helpers/`) - All selectors and choosers
|
||||
- **Core types** - `CommandSelection`, `SelectedCommand`, `AvailableCommand`, `OneProvinceAvailableCommands`
|
||||
- **View types** - `FactionView`, `HeroView`, `ProvinceView` (return Scala, convert at edge)
|
||||
|
||||
### Proto at Boundaries (Expected) ✅
|
||||
|
||||
- `EagleServiceImpl.scala` - gRPC boundary
|
||||
- `GameController.scala` - Client communication
|
||||
- `GameStateViewFilter.scala` - Converts Scala views to proto for client
|
||||
- `*Converter.scala` - Explicit conversion utilities
|
||||
- `PersistedHistory.scala` - Disk persistence
|
||||
|
||||
### Remaining Proto Usage ⏳
|
||||
|
||||
- LLM prompt generators (56 imports in 34 files) - Medium priority
|
||||
- MapGenerator (1 import) - Low priority
|
||||
- BattleFilter (1 import) - Keep (boundary)
|
||||
- History API internals - Low priority
|
||||
|
||||
---
|
||||
|
||||
## Estimated Remaining Effort
|
||||
|
||||
| Component | Files | Imports | Priority |
|
||||
|-----------|-------|---------|----------|
|
||||
| View Filters | 0 | 0 | ✅ Complete |
|
||||
| LLM Prompt Generators | 34 | 56 | Medium |
|
||||
| Utility files | 1 | 1 | Low |
|
||||
| Root Library (boundary) | 3 | 8 | Keep |
|
||||
| **Total** | **37** | **~65** | |
|
||||
|
||||
---
|
||||
|
||||
## Success Criteria
|
||||
|
||||
### Code Quality
|
||||
- [x] Zero proto imports in `/ai/`
|
||||
- [x] Zero proto imports in `/library/actions/impl/command/`
|
||||
- [x] Zero proto imports in `/library/actions/availability/`
|
||||
- [x] Zero proto imports in `/library/util/command_choice_helpers/`
|
||||
- [x] Zero proto imports in `/library/actions/impl/action/`
|
||||
- [x] Zero proto imports in `/library/util/view_filters/` (except BattleFilter boundary code)
|
||||
- [ ] Zero proto imports in `/library/actions/llm_prompt_generators/`
|
||||
- [ ] Zero proto imports in `/library/util/` (except view filters)
|
||||
|
||||
### Architecture
|
||||
- [x] Clear separation: Scala models (internal) vs Proto (boundaries)
|
||||
- [x] Converters as the only bridge between domains
|
||||
- [x] CommandFactory accepts/returns Scala types
|
||||
- [x] AI layer fully protoless
|
||||
- [x] FactionViewFilter returns Scala types
|
||||
- [x] HeroViewFilter returns Scala types
|
||||
- [x] ProvinceViewFilter returns Scala types
|
||||
- [x] All view filters return Scala types
|
||||
- [ ] LLM layer uses Scala types
|
||||
- [ ] No "proto creep" into business logic
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **LLM Prompt Generators**: Should these accept Scala types directly, or is it acceptable to have proto usage here since they're generating text (not core game logic)?
|
||||
|
||||
2. ~~**GameStateViewDiffer**: This works with view protos for client updates. Should it remain proto-based since it's generating client-facing data?~~ **Resolved**: GameStateViewDiffer now uses Scala types internally (`GameStateViewDiff`, `ProvinceViewDiff`, etc.) and converts to proto at the boundary in `ActionResultFilter`.
|
||||
|
||||
3. **History Serialization**: Keep proto for persistence (good for schema evolution) or consider alternatives?
|
||||
|
||||
---
|
||||
|
||||
## Proto Import Inventory (Detailed)
|
||||
|
||||
**Current: ~65 proto imports across 37 files** (as of 2026-01-14)
|
||||
|
||||
### Summary by Directory
|
||||
|
||||
| Directory | Files | Imports | Status |
|
||||
|-----------|-------|---------|--------|
|
||||
| `ai/` | 0 | 0 | ✅ Clean |
|
||||
| `actions/availability/` | 0 | 0 | ✅ Clean |
|
||||
| `actions/impl/action/` | 0 | 0 | ✅ Clean |
|
||||
| `actions/impl/command/` | 0 | 0 | ✅ Clean |
|
||||
| `actions/llm_prompt_generators/` | 34 | 56 | LLM request types |
|
||||
| `util/command_choice_helpers/` | 0 | 0 | ✅ Clean |
|
||||
| `util/view_filters/` | 1 | 1 | ✅ Clean (except boundary) |
|
||||
| `util/` (other) | 1 | 1 | ✅ Clean |
|
||||
| Root (`library/`) | 3 | 9 | Boundary code |
|
||||
|
||||
### util/view_filters/ (0 imports, except boundary)
|
||||
|
||||
| File | Import | Notes |
|
||||
|------|--------|-------|
|
||||
| `GameStateViewFilter.scala` | ✅ **0** | Returns Scala `GameStateView`, converts at edge |
|
||||
| `GameStateViewDiffer.scala` | ✅ **0** | Uses Scala diff types, converts at edge |
|
||||
| `BattleFilter.scala` | 1 | Battle view boundary (keep proto) |
|
||||
|
||||
### util/ other files (1 import, 1 file)
|
||||
|
||||
| File | Imports | Notes |
|
||||
|------|---------|-------|
|
||||
| `MapGenerator.scala` | 1 | Map generation |
|
||||
|
||||
### Root library/ (8 imports, 3 files)
|
||||
|
||||
| File | Imports | Notes |
|
||||
|------|---------|-------|
|
||||
| `ActionResultFilter.scala` | 2 | Action result filtering (boundary, uses Scala types internally) |
|
||||
| `Engine.scala` | 1 | Trait interface |
|
||||
| `EngineImpl.scala` | 5 | Returns proto for persistence (boundary) |
|
||||
|
||||
### actions/llm_prompt_generators/ (56 imports, 34 files)
|
||||
|
||||
These files generate LLM prompts and primarily use `internal.generated_text_request.*` types plus some common enums like `DiplomacyOfferStatus` and `BattalionTypeId`.
|
||||
|
||||
**Migration strategy**: Can be migrated to Scala types when convenient, but low priority as they're isolated from core game logic.
|
||||
|
||||
---
|
||||
|
||||
## Migration Pattern
|
||||
|
||||
The codebase follows a **Legacy* pattern** for separating proto-dependent and protoless code:
|
||||
|
||||
- **Protoless utilities**: `FactionUtils`, `HeroUtils`, `ProvinceUtils`, `ProvinceDistances`, etc.
|
||||
- **Proto-dependent utilities**: `LegacyFactionUtils`, `LegacyHeroUtils`, `LegacyProvinceUtils`, etc.
|
||||
|
||||
When migrating a file:
|
||||
1. Create a `Legacy*` version containing the proto-dependent methods
|
||||
2. Keep the original file name for protoless methods
|
||||
3. Update callers to use the appropriate version based on their context
|
||||
4. Delete `Legacy*` files when no longer needed
|
||||
|
||||
### Deleted Legacy Files (no production callers)
|
||||
- `LegacyProvinceDistances`
|
||||
- `LegacyBattalionSuitability`
|
||||
- `LegacyFoodConsumptionUtils`
|
||||
- `LegacyHandleRiotUtils`
|
||||
@@ -1,159 +0,0 @@
|
||||
# Hetzner Setup Guide
|
||||
|
||||
This guide walks through setting up Hetzner Cloud infrastructure for running Shardok on-demand compute.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- All code PRs merged (#4990, #4996, #4998, #5001, #5009)
|
||||
- Access to DigitalOcean Container Registry (for pulling Shardok ARM64 image)
|
||||
|
||||
---
|
||||
|
||||
## Step 1: Create Hetzner Cloud Account
|
||||
|
||||
1. Go to https://console.hetzner.cloud/
|
||||
2. Sign up and add payment method
|
||||
3. Create a new project (e.g., "eagle0")
|
||||
|
||||
---
|
||||
|
||||
## Step 2: Generate Hetzner API Token
|
||||
|
||||
1. In Hetzner Console → Security → API Tokens
|
||||
2. Click "Generate API Token"
|
||||
3. Give it **Read & Write** permissions
|
||||
4. Copy the token (you'll only see it once)
|
||||
|
||||
---
|
||||
|
||||
## Step 3: Generate Shardok Auth Token
|
||||
|
||||
Generate a 256-bit random token for Eagle-Shardok authentication:
|
||||
|
||||
```bash
|
||||
openssl rand -hex 32
|
||||
```
|
||||
|
||||
Save this output - it's the shared secret between Eagle and Shardok.
|
||||
|
||||
---
|
||||
|
||||
## Step 4: Store Secrets in GitHub Actions
|
||||
|
||||
Add these secrets in GitHub → Settings → Secrets and variables → Actions:
|
||||
|
||||
| Secret Name | Description |
|
||||
|-------------|-------------|
|
||||
| `HETZNER_API_TOKEN` | From Step 2 - for Hetzner API calls |
|
||||
| `SHARDOK_AUTH_TOKEN` | From Step 3 - shared secret for gRPC auth |
|
||||
|
||||
Note: `DO_REGISTRY_TOKEN` already exists and will be used for Hetzner to pull container images.
|
||||
|
||||
These secrets will be passed to Eagle at runtime via `docker_build.yml`, similar to how `OPENAI_API_KEY` and other secrets are handled.
|
||||
|
||||
---
|
||||
|
||||
## Step 5: DNS Setup (for Let's Encrypt)
|
||||
|
||||
You need a domain pointing to the Shardok instance for TLS certificates.
|
||||
|
||||
### Option A: Floating IP (Recommended)
|
||||
|
||||
1. In Hetzner Console → Networking → Floating IPs
|
||||
2. Create a **Floating IPv6** in **Hillsboro, Oregon (hil)** region
|
||||
- IPv6 costs €1/month vs €3/month for IPv4
|
||||
- Hillsboro has better latency to DigitalOcean SFO than Ashburn
|
||||
- Server-to-server communication works fine with IPv6-only
|
||||
3. Point `shardok.prod.eagle0.net` to this IP via AAAA record
|
||||
4. The ShardokInstanceManager will attach this IP to instances on spin-up
|
||||
|
||||
**Location choice**: Hillsboro, OR (`hil`) is recommended for US West Coast. Same pricing as Ashburn (`ash`).
|
||||
|
||||
### Option B: Dynamic DNS
|
||||
|
||||
Update DNS programmatically when instance spins up. More complex but avoids floating IP cost.
|
||||
|
||||
---
|
||||
|
||||
## Step 6: Upload SSH Key to Hetzner
|
||||
|
||||
For debugging access to instances:
|
||||
|
||||
1. In Hetzner Console → Security → SSH Keys
|
||||
2. Click "Add SSH Key"
|
||||
3. Paste your public key (e.g., `~/.ssh/id_rsa.pub`)
|
||||
4. Give it a name (e.g., "eagle-deploy")
|
||||
|
||||
---
|
||||
|
||||
## Step 7: Wire Security Config into Eagle
|
||||
|
||||
Update Eagle's startup code to use the security config when connecting to remote Shardok:
|
||||
|
||||
```scala
|
||||
val securityConfig = ShardokSecurityConfig(
|
||||
useTls = true,
|
||||
authToken = Some(sys.env("SHARDOK_AUTH_TOKEN"))
|
||||
)
|
||||
|
||||
val channel = ServerSetupHelpers.newChannel(
|
||||
"shardok.prod.eagle0.net",
|
||||
50051,
|
||||
securityConfig
|
||||
)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Testing
|
||||
|
||||
### Manual Instance Spin-up
|
||||
|
||||
Test the Hetzner integration by triggering instance creation:
|
||||
|
||||
```scala
|
||||
val manager = new ShardokInstanceManager(
|
||||
hetznerApiToken = sys.env("HETZNER_API_TOKEN"),
|
||||
// ... other config
|
||||
)
|
||||
|
||||
manager.ensureInstanceRunning()
|
||||
```
|
||||
|
||||
### Verify TLS and Auth
|
||||
|
||||
1. Instance spins up and gets Let's Encrypt certificate
|
||||
2. Eagle connects via TLS
|
||||
3. Auth token is validated on each request
|
||||
|
||||
---
|
||||
|
||||
## Cost Estimate
|
||||
|
||||
| Component | Cost |
|
||||
|-----------|------|
|
||||
| CAX41 (16 ARM cores) | ~$0.04/hour |
|
||||
| Floating IP | ~$4/month |
|
||||
| Typical usage (20 hrs/week) | ~$3.50/month compute |
|
||||
|
||||
**Total: ~$7-8/month** for typical usage.
|
||||
|
||||
---
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Instance won't start
|
||||
- Check Hetzner API token has Read & Write permissions
|
||||
- Verify you're using the correct region (`hil` for Hillsboro OR, or `ash` for Ashburn VA)
|
||||
|
||||
### TLS certificate fails
|
||||
- Ensure DNS points to the instance IP before certbot runs
|
||||
- Check port 80 is open for Let's Encrypt HTTP-01 challenge
|
||||
|
||||
### Auth failures
|
||||
- Verify `SHARDOK_AUTH_TOKEN` matches on both Eagle and Shardok
|
||||
- Check the token file is readable by Shardok container
|
||||
|
||||
### Can't pull container image
|
||||
- Ensure `DO_REGISTRY_TOKEN` is passed to cloud-init
|
||||
- Verify the ARM64 image exists: `registry.digitalocean.com/eagle0/shardok-server:arm64-latest`
|
||||
@@ -1,383 +0,0 @@
|
||||
# Plan: Extract OAuth to Go Service
|
||||
|
||||
## Goal
|
||||
Move OAuth authentication handling from the Eagle Scala server into a separate Go service. This simplifies Eagle (gRPC-only, no HTTP), reduces complexity, and sets up for potentially moving JWT validation outside Eagle too.
|
||||
|
||||
## Architecture Decision: Sidecar Service (Not DO Functions)
|
||||
|
||||
**Recommendation: Go sidecar service on the same droplet, in a separate container**
|
||||
|
||||
**Why not DO Functions:**
|
||||
- OAuth requires **stateful sessions** (pendingOAuth/completedOAuth maps with 10-min TTL)
|
||||
- Client polling pattern (every 2 seconds) would incur high function invocation costs
|
||||
- Cold start latency problematic for auth flows
|
||||
- State would require external store (Redis), adding complexity
|
||||
|
||||
**Why sidecar (separate container):**
|
||||
- Simple process on same droplet, minimal network latency
|
||||
- In-memory state management (like current Scala impl)
|
||||
- Easy to monitor/debug alongside Eagle
|
||||
- Can share filesystem for key files (RSA keys) via volume mounts
|
||||
- **Independent deployment**: Deploying Eagle doesn't restart auth service (and vice versa)
|
||||
- **Independent scaling**: Could move to separate droplet later if needed
|
||||
|
||||
## Current Architecture (What Exists)
|
||||
|
||||
```
|
||||
Unity Client
|
||||
├── GetOAuthUrl RPC → Eagle AuthServiceImpl → OAuthService.getAuthUrl()
|
||||
├── [User browser auth] → HTTP callback → OAuthHttpHandler → OAuthService.handleCallback()
|
||||
├── CheckOAuthStatus RPC (polling) → AuthServiceImpl → OAuthService.checkStatus()
|
||||
└── All other RPCs include JWT → AuthorizationInterceptor validates
|
||||
```
|
||||
|
||||
**Key files:**
|
||||
- `src/main/scala/net/eagle0/eagle/auth/OAuthService.scala` - OAuth flow, state management
|
||||
- `src/main/scala/net/eagle0/eagle/auth/JwtService.scala` - JWT creation/validation
|
||||
- `src/main/scala/net/eagle0/eagle/auth/UserService.scala` - User CRUD (persisted)
|
||||
- `src/main/scala/net/eagle0/eagle/service/AuthServiceImpl.scala` - gRPC Auth service
|
||||
- `src/main/scala/net/eagle0/eagle/service/OAuthHttpHandler.scala` - HTTP callback handler
|
||||
|
||||
## Target Architecture (Phase 1)
|
||||
|
||||
```
|
||||
Unity Client
|
||||
├── GetOAuthUrl RPC ──────────────┐
|
||||
├── CheckOAuthStatus RPC (polling)├──→ Eagle (port 40032) ──proxy──→ Go Auth Container (port 40033)
|
||||
├── RefreshToken RPC ─────────────┘ │
|
||||
├── [User browser] → HTTP callback ────────────────────────────────────────┤
|
||||
│ ↓
|
||||
│ (Internal gRPC: GetOrCreateUser, GetUser)
|
||||
│ ↓
|
||||
└── Game RPCs with JWT ─────────────────────→ Eagle (port 40032) ← JWT validation stays here
|
||||
|
||||
[Same Droplet]
|
||||
┌─────────────────────────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ ┌──────────────────────┐ ┌────────────────────────────────────┐ │
|
||||
│ │ Go Auth Container │◄────────►│ Eagle Container │ │
|
||||
│ │ (eagle0-auth) │ internal │ (eagle0-server) │ │
|
||||
│ │ │ gRPC │ │ │
|
||||
│ │ - OAuth flow │ │ - JWT validation │ │
|
||||
│ │ - JWT creation │ │ - UserService (persistence) │ │
|
||||
│ │ - HTTP callback │ │ - Game logic │ │
|
||||
│ └──────────────────────┘ └────────────────────────────────────┘ │
|
||||
│ │ │ │
|
||||
│ └────────────────┬───────────────────────┘ │
|
||||
│ ▼ │
|
||||
│ /etc/eagle0/keys/ (shared volume) │
|
||||
│ - private.pem │
|
||||
│ - public.pem │
|
||||
└─────────────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## Component Responsibilities
|
||||
|
||||
### Go Auth Service (NEW - separate container)
|
||||
- **OAuth flow**: getAuthUrl, handleCallback (HTTP), checkStatus
|
||||
- **State management**: pendingOAuth, completedOAuth maps with TTL
|
||||
- **JWT creation**: Issue access/refresh tokens (shares RSA private key with Eagle)
|
||||
- **Token refresh**: Validate refresh token, issue new access token
|
||||
- Calls Eagle's internal UserService gRPC to find/create users
|
||||
|
||||
### Eagle Server (SIMPLIFIED)
|
||||
- **JWT validation**: AuthorizationInterceptor stays (validates tokens on game RPCs)
|
||||
- **UserService**: Stays in Eagle (user persistence, display name logic)
|
||||
- **New internal gRPC**: Expose GetOrCreateUser, GetUser for Go service to call
|
||||
- **Proxy (Phase 1)**: Forward OAuth RPCs to Go service
|
||||
- **Remove (Phase 2)**: OAuthService, OAuthHttpHandler, HTTP server setup
|
||||
|
||||
### Unity Client (NO CHANGES in Phase 1)
|
||||
- Eagle proxies Auth RPCs to Go service
|
||||
- Client still connects to Eagle on port 40032
|
||||
|
||||
## Implementation Phases
|
||||
|
||||
### Phase 1: Go Auth Service with Eagle Proxy (Zero Client Changes)
|
||||
|
||||
1. **Create Go service structure**
|
||||
```
|
||||
src/main/go/net/eagle0/authservice/
|
||||
├── main.go # Entry point, starts gRPC + HTTP servers
|
||||
├── oauth.go # OAuth state management, provider configs
|
||||
├── jwt.go # JWT creation (copy logic from Scala)
|
||||
├── handlers.go # gRPC handlers for Auth service
|
||||
├── http_callback.go # HTTP handler for OAuth callback
|
||||
└── BUILD.bazel
|
||||
```
|
||||
|
||||
2. **Internal gRPC proto for Eagle UserService**
|
||||
```protobuf
|
||||
// src/main/protobuf/net/eagle0/eagle/internal/auth_internal.proto
|
||||
|
||||
service InternalUserService {
|
||||
rpc GetOrCreateUser(GetOrCreateUserRequest) returns (GetOrCreateUserResponse);
|
||||
rpc GetUser(GetUserRequest) returns (GetUserResponse);
|
||||
}
|
||||
|
||||
message GetOrCreateUserRequest {
|
||||
string provider = 1; // "discord" or "google"
|
||||
string provider_user_id = 2;
|
||||
string email = 3;
|
||||
string avatar_url = 4;
|
||||
}
|
||||
|
||||
message GetOrCreateUserResponse {
|
||||
string user_id = 1;
|
||||
string display_name = 2;
|
||||
string avatar_url = 3;
|
||||
bool is_admin = 4;
|
||||
bool is_new_user = 5;
|
||||
}
|
||||
```
|
||||
|
||||
3. **Eagle: Expose InternalUserService**
|
||||
- New `InternalUserServiceImpl.scala` wrapping UserService
|
||||
- Bind to same port, different service name (internal only)
|
||||
|
||||
4. **Eagle: Proxy Auth RPCs to Go**
|
||||
- AuthServiceImpl delegates GetOAuthUrl, CheckOAuthStatus, RefreshToken to Go service
|
||||
- SetDisplayName, GetCurrentUser, Logout stay in Eagle
|
||||
|
||||
5. **Share RSA keys via volume mount**
|
||||
- Go service reads same key files as Eagle
|
||||
- Both can create valid JWTs
|
||||
- Eagle continues to validate JWTs
|
||||
|
||||
6. **Docker/Container setup**
|
||||
- New Dockerfile for Go auth service
|
||||
- docker-compose or Kubernetes config for both containers
|
||||
- Shared volume for /etc/eagle0/keys/
|
||||
- Internal network for container-to-container gRPC
|
||||
|
||||
### Phase 2: Client Direct to Go Service (Future)
|
||||
|
||||
1. **Update Unity client**
|
||||
- Connect to Go Auth service directly for OAuth RPCs
|
||||
- Keep connecting to Eagle for game RPCs
|
||||
|
||||
2. **Remove Eagle proxy code**
|
||||
- Delete AuthServiceImpl OAuth delegation
|
||||
- AuthServiceImpl only handles SetDisplayName, GetCurrentUser, Logout
|
||||
|
||||
### Phase 3: Move JWT Validation to Go (Optional Future)
|
||||
|
||||
1. **Go service validates JWTs**
|
||||
- Add ValidateToken RPC or use shared middleware pattern
|
||||
|
||||
2. **Eagle calls Go for validation**
|
||||
- AuthorizationInterceptor calls Go to validate tokens
|
||||
- OR: Use stateless validation (both share public key)
|
||||
|
||||
## Files to Create
|
||||
|
||||
### Go Service
|
||||
- `src/main/go/net/eagle0/authservice/main.go`
|
||||
- `src/main/go/net/eagle0/authservice/oauth.go`
|
||||
- `src/main/go/net/eagle0/authservice/jwt.go`
|
||||
- `src/main/go/net/eagle0/authservice/handlers.go`
|
||||
- `src/main/go/net/eagle0/authservice/http_callback.go`
|
||||
- `src/main/go/net/eagle0/authservice/BUILD.bazel`
|
||||
|
||||
### Protos
|
||||
- `src/main/protobuf/net/eagle0/eagle/internal/auth_internal.proto`
|
||||
|
||||
### Scala
|
||||
- `src/main/scala/net/eagle0/eagle/service/InternalUserServiceImpl.scala`
|
||||
|
||||
### Docker/Deployment
|
||||
- `ci/auth_service.Dockerfile`
|
||||
- Update `docker-compose.yml` (or equivalent)
|
||||
|
||||
## Files to Modify
|
||||
|
||||
### Scala (Phase 1)
|
||||
- `src/main/scala/net/eagle0/eagle/service/AuthServiceImpl.scala` - Proxy OAuth RPCs to Go
|
||||
- `src/main/scala/net/eagle0/eagle/Main.scala` - Start internal user service, add auth-service-url flag
|
||||
|
||||
### Scala (Phase 2 - Removal)
|
||||
- Delete `src/main/scala/net/eagle0/eagle/auth/OAuthService.scala`
|
||||
- Delete `src/main/scala/net/eagle0/eagle/service/OAuthHttpHandler.scala`
|
||||
- Simplify `src/main/scala/net/eagle0/eagle/Main.scala` - Remove HTTP server
|
||||
|
||||
### Unity (Phase 2)
|
||||
- `Assets/Auth/OAuthManager.cs` - Point OAuth RPCs to Go service port
|
||||
- `Assets/EagleConnection.cs` - Add second channel for auth service
|
||||
|
||||
## Key Implementation Details
|
||||
|
||||
### State Management in Go
|
||||
```go
|
||||
type OAuthState struct {
|
||||
Provider string
|
||||
CreatedAt time.Time
|
||||
}
|
||||
|
||||
type OAuthResult struct {
|
||||
Success bool
|
||||
UserInfo *ProviderUserInfo
|
||||
Provider string
|
||||
Error string
|
||||
}
|
||||
|
||||
var pendingOAuth = sync.Map{} // state -> OAuthState
|
||||
var completedOAuth = sync.Map{} // state -> OAuthResult
|
||||
|
||||
const stateExpiration = 10 * time.Minute
|
||||
|
||||
// Background goroutine cleans expired states every minute
|
||||
func cleanupExpiredStates() {
|
||||
ticker := time.NewTicker(1 * time.Minute)
|
||||
for range ticker.C {
|
||||
cutoff := time.Now().Add(-stateExpiration)
|
||||
pendingOAuth.Range(func(key, value any) bool {
|
||||
if value.(OAuthState).CreatedAt.Before(cutoff) {
|
||||
pendingOAuth.Delete(key)
|
||||
}
|
||||
return true
|
||||
})
|
||||
// Similar for completedOAuth
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### JWT Creation in Go
|
||||
```go
|
||||
import "github.com/golang-jwt/jwt/v5"
|
||||
|
||||
type EagleClaims struct {
|
||||
jwt.RegisteredClaims
|
||||
UserId string `json:"userId"`
|
||||
DisplayName string `json:"displayName"`
|
||||
IsAdmin bool `json:"isAdmin"`
|
||||
}
|
||||
|
||||
func CreateAccessToken(userId, displayName string, isAdmin bool) (string, error) {
|
||||
claims := EagleClaims{
|
||||
RegisteredClaims: jwt.RegisteredClaims{
|
||||
ExpiresAt: jwt.NewNumericDate(time.Now().Add(7 * 24 * time.Hour)),
|
||||
IssuedAt: jwt.NewNumericDate(time.Now()),
|
||||
},
|
||||
UserId: userId,
|
||||
DisplayName: displayName,
|
||||
IsAdmin: isAdmin,
|
||||
}
|
||||
|
||||
token := jwt.NewWithClaims(jwt.SigningMethodRS256, claims)
|
||||
return token.SignedString(privateKey)
|
||||
}
|
||||
```
|
||||
|
||||
### OAuth Provider Configs
|
||||
- Read from environment variables (same as current OAuthConfig.scala)
|
||||
- DISCORD_CLIENT_ID, DISCORD_CLIENT_SECRET
|
||||
- GOOGLE_CLIENT_ID, GOOGLE_CLIENT_SECRET
|
||||
- OAUTH_CALLBACK_URL (e.g., https://eagle0.shardok.games/oauth/callback)
|
||||
|
||||
### Container Networking
|
||||
```yaml
|
||||
# docker-compose.yml example
|
||||
services:
|
||||
eagle0-auth:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ci/auth_service.Dockerfile
|
||||
ports:
|
||||
- "40033:40033" # gRPC
|
||||
- "8080:8080" # HTTP callback
|
||||
volumes:
|
||||
- ./keys:/etc/eagle0/keys:ro
|
||||
environment:
|
||||
- DISCORD_CLIENT_ID
|
||||
- DISCORD_CLIENT_SECRET
|
||||
- GOOGLE_CLIENT_ID
|
||||
- GOOGLE_CLIENT_SECRET
|
||||
- EAGLE_INTERNAL_URL=eagle0-server:40034
|
||||
|
||||
eagle0-server:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ci/eagle_run.Dockerfile
|
||||
ports:
|
||||
- "40032:40032" # Public gRPC
|
||||
expose:
|
||||
- "40034" # Internal gRPC (container-to-container only)
|
||||
volumes:
|
||||
- ./keys:/etc/eagle0/keys:ro
|
||||
- ./data:/var/lib/eagle0
|
||||
environment:
|
||||
- AUTH_SERVICE_URL=eagle0-auth:40033
|
||||
```
|
||||
|
||||
## Deployment
|
||||
|
||||
### Development
|
||||
```bash
|
||||
# Terminal 1: Go Auth Service
|
||||
bazel run //src/main/go/net/eagle0/authservice:authservice -- \
|
||||
--grpc-port=40033 \
|
||||
--http-port=8080 \
|
||||
--eagle-internal-url=localhost:40034
|
||||
|
||||
# Terminal 2: Eagle Server
|
||||
bazel run //src/main/scala/net/eagle0/eagle:eagle_server -- \
|
||||
--eagle-grpc-port=40032 \
|
||||
--internal-grpc-port=40034 \
|
||||
--auth-service-url=localhost:40033
|
||||
```
|
||||
|
||||
### Production
|
||||
- Both containers on same droplet via docker-compose
|
||||
- Shared volume for RSA keys at /etc/eagle0/keys/
|
||||
- Internal Docker network for container-to-container communication
|
||||
- External access: 40032 (Eagle gRPC), 8080 (OAuth HTTP callback)
|
||||
|
||||
## Testing Strategy
|
||||
|
||||
1. **Unit tests for Go service**
|
||||
- OAuth state management (expiration, cleanup)
|
||||
- JWT creation matches Scala output (test with same keys)
|
||||
- HTTP callback parsing
|
||||
|
||||
2. **Integration tests**
|
||||
- Go service ↔ Eagle internal gRPC
|
||||
- Full OAuth flow with mock provider
|
||||
|
||||
3. **Existing tests continue to pass**
|
||||
- All Scala tests (JWT validation, user service)
|
||||
|
||||
4. **End-to-end test**
|
||||
- Spin up both containers
|
||||
- Run OAuth flow through proxy
|
||||
|
||||
## Risks and Mitigations
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Key file permissions | Shared volume with read-only mount |
|
||||
| State loss on Go restart | Document this (same as current Scala behavior); consider Redis later |
|
||||
| Clock skew affecting JWT | Both on same machine |
|
||||
| OAuth callback race | HTTP callback completes before gRPC poll |
|
||||
| Container networking | Use docker-compose for reliable internal DNS |
|
||||
| Proxy adds latency | Minimal (same machine), remove in Phase 2 |
|
||||
|
||||
## Estimated Scope
|
||||
|
||||
- **Phase 1**: ~500-700 lines Go, ~100 lines Scala changes, ~50 lines Docker config
|
||||
- **Phase 2**: ~50 lines Unity, deletion of ~300 lines Scala
|
||||
- **Phase 3**: Optional, separate decision
|
||||
|
||||
## Alternative Considered: Move Everything to Go
|
||||
|
||||
Could move UserService to Go as well, but:
|
||||
- UserService is tightly integrated with game persistence
|
||||
- Would require duplicating persistence layer
|
||||
- Not worth the complexity for now
|
||||
|
||||
Keep UserService in Eagle, expose via internal gRPC.
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **HTTP callback routing**: Does the OAuth callback URL need to change, or can we route traffic from the existing URL to the new Go service?
|
||||
2. **Health checks**: Should we add health check endpoints for container orchestration?
|
||||
3. **Logging**: Should Go service log to same format/destination as Eagle?
|
||||
@@ -1,189 +0,0 @@
|
||||
# Discord + Google OAuth Implementation Plan
|
||||
|
||||
## Overview
|
||||
|
||||
Replace HTTP Basic Auth with OAuth 2.0 (Discord + Google) for Eagle0. Users authenticate via system browser, receive JWT tokens, and choose their own display names.
|
||||
|
||||
## Architecture
|
||||
|
||||
```
|
||||
Unity Client Eagle Server
|
||||
| |
|
||||
| 1. Click "Login with Discord/Google" |
|
||||
| -------------------------------------------------> |
|
||||
| GetOAuthUrl(provider) -> auth_url + state |
|
||||
| |
|
||||
| 2. Open system browser -> OAuth consent |
|
||||
| 3. User authenticates with provider |
|
||||
| 4. Redirect to eagle0://auth/callback?code=xxx |
|
||||
| |
|
||||
| 5. ExchangeCode(code, state) |
|
||||
| -------------------------------------------------> |
|
||||
| Exchange code with provider |
|
||||
| Fetch user info (id, email, avatar) |
|
||||
| Create/update user record |
|
||||
| Issue JWT + refresh token |
|
||||
| <------------------------------------------------- |
|
||||
| (jwt, refresh_token, user_info, is_new_user) |
|
||||
| |
|
||||
| 6. [If new user] SetDisplayName(name) |
|
||||
| -------------------------------------------------> |
|
||||
| |
|
||||
| 7. Subsequent gRPC calls |
|
||||
| Authorization: Bearer <jwt> |
|
||||
| -------------------------------------------------> |
|
||||
```
|
||||
|
||||
## Key Design Decisions
|
||||
|
||||
| Decision | Choice | Rationale |
|
||||
|----------|--------|-----------|
|
||||
| OAuth flow | System browser + deep link | Secure, supports password managers |
|
||||
| Code exchange | Eagle server directly | No separate auth service needed |
|
||||
| JWT signing | RS256 (asymmetric) | Future flexibility for token verification |
|
||||
| User storage | Protobuf file via Persister | Consistent with existing patterns |
|
||||
| Token expiry | 7-day access, 30-day refresh | Balance security and gaming UX |
|
||||
|
||||
## Implementation Phases
|
||||
|
||||
### Phase 1: Proto Definitions & Infrastructure
|
||||
|
||||
**New files:**
|
||||
- `src/main/protobuf/net/eagle0/eagle/api/auth.proto` - Auth API messages
|
||||
- `src/main/protobuf/net/eagle0/eagle/internal/user.proto` - User storage schema
|
||||
|
||||
**Key proto messages:**
|
||||
```protobuf
|
||||
// API
|
||||
GetOAuthUrlRequest/Response // Get OAuth URL to open in browser
|
||||
ExchangeCodeRequest/Response // Exchange auth code for JWT
|
||||
SetDisplayNameRequest/Response // Set user's display name
|
||||
RefreshTokenRequest/Response // Refresh expired access token
|
||||
|
||||
// Internal storage
|
||||
User // user_id, display_name, oauth_identities
|
||||
UserDatabase // All users + indexes for lookup
|
||||
```
|
||||
|
||||
### Phase 2: Eagle Server Auth Services
|
||||
|
||||
**New Scala files:**
|
||||
- `src/main/scala/net/eagle0/eagle/auth/OAuthConfig.scala` - Discord/Google config from env vars
|
||||
- `src/main/scala/net/eagle0/eagle/auth/JwtService.scala` - JWT creation/validation (RS256)
|
||||
- `src/main/scala/net/eagle0/eagle/auth/UserService.scala` - User CRUD, display name validation
|
||||
- `src/main/scala/net/eagle0/eagle/auth/OAuthService.scala` - OAuth code exchange
|
||||
- `src/main/scala/net/eagle0/eagle/service/AuthServiceImpl.scala` - gRPC service implementation
|
||||
|
||||
**Modify:**
|
||||
- `src/main/scala/net/eagle0/eagle/service/AuthorizationInterceptor.scala`
|
||||
- Replace Basic Auth parsing with JWT validation
|
||||
- Skip auth for public endpoints (GetOAuthUrl, ExchangeCode, RefreshToken)
|
||||
- `src/main/scala/net/eagle0/eagle/service/AuthorizationUtils.scala`
|
||||
- Change context keys from `userName` to `userId` + `displayName`
|
||||
- `src/main/scala/net/eagle0/eagle/service/Main.scala`
|
||||
- Wire up new auth services and JWT key loading
|
||||
|
||||
### Phase 3: Unity Client OAuth Flow
|
||||
|
||||
**New C# files:**
|
||||
- `Assets/Auth/OAuthManager.cs` - OAuth flow + deep link handling
|
||||
- `Assets/Auth/TokenStorage.cs` - Secure token persistence
|
||||
- `Assets/Auth/AuthClient.cs` - gRPC client for auth service
|
||||
|
||||
**Modify:**
|
||||
- `Assets/EagleConnection.cs`
|
||||
- Replace `AuthInterceptor` (Basic Auth) with `JwtAuthInterceptor` (Bearer token)
|
||||
- `Assets/ConnectionHandler/ConnectionHandler.cs`
|
||||
- Replace username/password UI with Discord/Google login buttons
|
||||
- Add display name setup flow for new users
|
||||
|
||||
### Phase 4: Platform Configuration
|
||||
|
||||
**Deep link registration:**
|
||||
- iOS: Add `eagle0://` to CFBundleURLSchemes in Info.plist
|
||||
- Android: Add intent-filter for `eagle0://auth` in AndroidManifest.xml
|
||||
- Desktop: Register URL scheme (Windows registry / macOS plist)
|
||||
|
||||
**OAuth provider setup:**
|
||||
1. Discord Developer Portal: Create app, add redirect URI `eagle0://auth/callback`
|
||||
2. Google Cloud Console: Create OAuth client, add redirect URI
|
||||
|
||||
**Environment variables (server):**
|
||||
```
|
||||
DISCORD_CLIENT_ID
|
||||
DISCORD_CLIENT_SECRET
|
||||
GOOGLE_CLIENT_ID
|
||||
GOOGLE_CLIENT_SECRET
|
||||
JWT_PRIVATE_KEY_PATH
|
||||
JWT_PUBLIC_KEY_PATH
|
||||
```
|
||||
|
||||
### Phase 5: Testing
|
||||
|
||||
**Unit tests:**
|
||||
- `JwtServiceSpec.scala` - Token creation/validation
|
||||
- `UserServiceSpec.scala` - Display name validation, uniqueness
|
||||
- `OAuthServiceSpec.scala` - OAuth flow with mocked providers
|
||||
|
||||
**Integration tests:**
|
||||
- Full OAuth flow with mock provider
|
||||
- JWT validation in AuthorizationInterceptor
|
||||
- gRPC calls with valid/invalid tokens
|
||||
|
||||
**Manual testing:**
|
||||
- [ ] Discord login (Windows, macOS)
|
||||
- [ ] Google login (Windows, macOS)
|
||||
- [ ] Deep link callback works
|
||||
- [ ] Display name validation
|
||||
- [ ] Session persistence across restarts
|
||||
- [ ] Token refresh
|
||||
|
||||
## Files Summary
|
||||
|
||||
### Create
|
||||
| File | Purpose |
|
||||
|------|---------|
|
||||
| `src/main/protobuf/net/eagle0/eagle/api/auth.proto` | Auth API definitions |
|
||||
| `src/main/protobuf/net/eagle0/eagle/internal/user.proto` | User storage schema |
|
||||
| `src/main/scala/net/eagle0/eagle/auth/OAuthConfig.scala` | Provider config |
|
||||
| `src/main/scala/net/eagle0/eagle/auth/JwtService.scala` | JWT handling |
|
||||
| `src/main/scala/net/eagle0/eagle/auth/UserService.scala` | User management |
|
||||
| `src/main/scala/net/eagle0/eagle/auth/OAuthService.scala` | OAuth flow |
|
||||
| `src/main/scala/net/eagle0/eagle/service/AuthServiceImpl.scala` | gRPC service |
|
||||
| `Assets/Auth/OAuthManager.cs` | Unity OAuth manager |
|
||||
| `Assets/Auth/TokenStorage.cs` | Token storage |
|
||||
| `Assets/Auth/AuthClient.cs` | Auth gRPC client |
|
||||
|
||||
### Modify
|
||||
| File | Changes |
|
||||
|------|---------|
|
||||
| `AuthorizationInterceptor.scala` | Basic Auth -> JWT validation |
|
||||
| `AuthorizationUtils.scala` | userName -> userId + displayName |
|
||||
| `Main.scala` | Wire auth services |
|
||||
| `EagleConnection.cs` | AuthInterceptor -> JwtAuthInterceptor |
|
||||
| `ConnectionHandler.cs` | Login UI -> OAuth buttons + display name |
|
||||
|
||||
### Delete
|
||||
- nginx htpasswd configuration (no longer needed)
|
||||
|
||||
## Security Considerations
|
||||
|
||||
1. **State parameter** - CSRF protection in OAuth flow
|
||||
2. **PKCE** - Consider adding for mobile (enhancement)
|
||||
3. **Secure storage** - Use Keychain (iOS) / Keystore (Android) for tokens
|
||||
4. **Token refresh** - 7-day access tokens with 30-day refresh
|
||||
5. **Rate limiting** - Limit login attempts per IP
|
||||
|
||||
## Dependencies to Add
|
||||
|
||||
**Scala (MODULE.bazel):**
|
||||
- JWT library (e.g., `jwt-scala` or `nimbus-jose-jwt`)
|
||||
- HTTP client (e.g., `sttp` for OAuth requests)
|
||||
|
||||
**Unity:**
|
||||
- Deep linking is built-in (Unity 2021+)
|
||||
- No additional packages required
|
||||
|
||||
## Rollback Plan
|
||||
|
||||
Keep Basic Auth code in a feature branch. Both auth methods can coexist during transition via feature flag if needed.
|
||||
@@ -1,350 +0,0 @@
|
||||
# OAuth Implementation: Next Steps and Design
|
||||
|
||||
## Executive Summary
|
||||
|
||||
The OAuth implementation is functional but has several gaps that need addressing before it's production-ready. This document outlines the known issues, proposes a comprehensive user identity model, and provides a prioritized implementation plan.
|
||||
|
||||
## Current State (Updated January 2026)
|
||||
|
||||
### What Works ✅
|
||||
- Discord OAuth flow (server-mediated polling)
|
||||
- Google OAuth flow
|
||||
- JWT token generation and validation
|
||||
- User creation and display name setting
|
||||
- Auto-login with stored tokens
|
||||
- Basic game creation and play with OAuth users
|
||||
- Headshot fetching via public CDN (no auth required)
|
||||
- Logout button in lobby (preserves tokens for quick reconnect)
|
||||
- Environment (prod/qa) and user display in lobby
|
||||
- Game identity with userName = displayName (PR #4964 merged)
|
||||
|
||||
### Known Issues
|
||||
|
||||
#### 1. Game Identity Model Fragility (Deferred)
|
||||
**Status**: Accepted for now. PR #4964 merged with `userName = displayName`.
|
||||
|
||||
**Current behavior**:
|
||||
- Games store `userNameToFactionId: Map[String, Int]`
|
||||
- For JWT users, this maps displayName → factionId
|
||||
- displayName is technically mutable (users could change it)
|
||||
- No migration path when displayName changes
|
||||
|
||||
**Why this is acceptable**:
|
||||
1. We don't currently have a "change display name" feature
|
||||
2. The alternative (using userId) requires more extensive changes
|
||||
3. Can migrate to userId-based identity later if needed
|
||||
|
||||
#### 2. In-Game Headshot Fetching ✅ FIXED
|
||||
**Solution**: Made the `eagle0-headshots` S3 bucket public and enabled CDN.
|
||||
- Client now fetches directly from `https://eagle0-headshots.sfo3.cdn.digitaloceanspaces.com/`
|
||||
- No authentication required
|
||||
- Works for both OAuth and Basic Auth users
|
||||
- Simpler architecture, no dependency on home Mac server
|
||||
|
||||
#### 3. Logout from Lobby ✅ FIXED
|
||||
**Solution**: Added logout button to lobby UI (PR #4967).
|
||||
- Button disconnects from server and returns to connection screen
|
||||
- Intentionally does NOT clear OAuth tokens
|
||||
- Allows quick reconnect with same account without full OAuth flow
|
||||
|
||||
#### 4. Display Name Uniqueness Not Enforced (Medium) - OPEN
|
||||
**Problem**: User was able to set displayName "nolen" when that name was already taken.
|
||||
|
||||
**Root cause**: Unknown - needs investigation. Either:
|
||||
- The uniqueness check is buggy
|
||||
- The displayNameIndex wasn't populated correctly during user creation
|
||||
- Race condition during concurrent registrations
|
||||
|
||||
#### 5. Admin Server Crashes ✅ FIXED
|
||||
**Solution**: PR #4964 sets `userName = displayName` for JWT users.
|
||||
|
||||
#### 6. Intermittent "Expired" Errors During Login (Medium) - INVESTIGATING
|
||||
**Problem**: Users occasionally get "OAuth session expired" errors even when server logs show the callback succeeded.
|
||||
|
||||
**Status**: Added diagnostic logging in PR #4974 to trace:
|
||||
- State creation in `getAuthUrl`
|
||||
- State lookup in `handleCallback`
|
||||
- Result lookup in `checkStatus`
|
||||
|
||||
**Possible causes**:
|
||||
- State mismatch between client and server
|
||||
- Race condition in polling
|
||||
- Cleanup running at wrong time
|
||||
|
||||
#### 7. Token Expiry Field Bug ✅ FIXED
|
||||
**Problem**: `CheckOAuthStatusResponse.expiresAt` was returning refresh token expiry (30 days) instead of access token expiry (7 days).
|
||||
|
||||
**Solution**: Fixed in PR #4974 to calculate correct access token expiry.
|
||||
|
||||
---
|
||||
|
||||
## Proposed User Identity Model
|
||||
|
||||
### Design Principles
|
||||
|
||||
1. **Stable Internal Identity**: `userId` (UUID) is the only key used for persistent associations
|
||||
2. **Display Name is Cosmetic**: Can change without breaking game associations
|
||||
3. **Backwards Compatibility**: Basic Auth continues to work for local development
|
||||
4. **Multi-Provider Support**: Users can link Discord, Google, and future providers
|
||||
5. **Avatar Flexibility**: Use OAuth avatar by default, support custom uploads later
|
||||
|
||||
### Data Model
|
||||
|
||||
```
|
||||
User {
|
||||
userId: String (UUID) // Primary key, immutable, used for all internal references
|
||||
displayName: String // Unique, user-visible, mutable with migration
|
||||
displayNameLower: String // Case-insensitive uniqueness
|
||||
email: String // Primary email for account recovery/linking
|
||||
avatarUrl: String // Current avatar URL
|
||||
avatarData: bytes // Cached avatar for offline/fast access (future)
|
||||
oauthIdentities: [OAuthIdentity]
|
||||
createdAt: Timestamp
|
||||
lastLoginAt: Timestamp
|
||||
isAdmin: Boolean
|
||||
}
|
||||
|
||||
OAuthIdentity {
|
||||
provider: String // "discord", "google", etc.
|
||||
providerUserId: String // Provider's user ID
|
||||
providerEmail: String // Email from this provider
|
||||
avatarUrl: String // Avatar from this provider
|
||||
linkedAt: Timestamp
|
||||
}
|
||||
```
|
||||
|
||||
### Identity Resolution Strategy
|
||||
|
||||
The key question: **What should `AuthorizationUtils.userName` return?**
|
||||
|
||||
#### Option A: userName = displayName (Current PR #4964)
|
||||
- **Pro**: Human-readable in logs, game saves, debugging
|
||||
- **Con**: Breaks if displayName changes
|
||||
- **Migration**: None needed now, complex later
|
||||
|
||||
#### Option B: userName = userId (Recommended)
|
||||
- **Pro**: Stable identity, displayName changes are safe
|
||||
- **Con**: UUIDs in logs are ugly, need display name lookup for UI
|
||||
- **Migration**: Cleaner long-term, but breaking change for any existing OAuth games
|
||||
|
||||
#### Option C: Hybrid with Migration Support
|
||||
- **userName** = userId for new games
|
||||
- **Legacy lookup** for old games by displayName
|
||||
- **Display layer** resolves userId → displayName for UI
|
||||
|
||||
**Recommendation**: Option B with a display name resolution layer. The ugliness in logs is acceptable for the stability it provides. Implement a `UserService.resolveDisplayName(identifier: String): String` that returns displayName for UUIDs or the identifier itself for legacy usernames.
|
||||
|
||||
### Account Linking Strategy
|
||||
|
||||
#### Automatic Linking (Future)
|
||||
When a user logs in with a new OAuth provider:
|
||||
1. Check if the provider email matches an existing user's email
|
||||
2. If match found, prompt: "An account exists with this email. Link accounts?"
|
||||
3. If confirmed, add new OAuthIdentity to existing user
|
||||
4. If declined, create separate account (different email required)
|
||||
|
||||
#### Manual Linking (MVP)
|
||||
1. User logs in with primary account
|
||||
2. User goes to Settings → Linked Accounts
|
||||
3. User clicks "Link Discord" or "Link Google"
|
||||
4. OAuth flow adds new identity to current user
|
||||
|
||||
### Avatar/Headshot Strategy
|
||||
|
||||
#### Phase 1: OAuth Avatars (MVP)
|
||||
- Store `avatarUrl` from OAuth provider during login
|
||||
- Server proxies avatar requests to avoid CORS issues
|
||||
- Cache avatars locally with TTL
|
||||
|
||||
#### Phase 2: Avatar Caching
|
||||
- Download avatar to local storage on login
|
||||
- Serve from local storage for reliability
|
||||
- Refresh periodically or on login
|
||||
|
||||
#### Phase 3: Custom Avatars (Future)
|
||||
- Allow users to upload custom avatar
|
||||
- Store in S3/DO Spaces
|
||||
- Custom avatar overrides OAuth avatar
|
||||
|
||||
---
|
||||
|
||||
## Implementation Plan
|
||||
|
||||
### Phase 1: Stabilization ✅ COMPLETE
|
||||
|
||||
#### 1.1 Fix Display Name Uniqueness Bug - OPEN
|
||||
- [ ] Investigate why "nolen" was allowed when it existed
|
||||
- [ ] Add logging to `setDisplayName` to trace the issue
|
||||
- [ ] Ensure `displayNameIndex` is correctly maintained
|
||||
- [ ] Add unit tests for uniqueness enforcement
|
||||
|
||||
#### 1.2 Add Logout Button to Lobby ✅ DONE
|
||||
- [x] Add "Logout" button to lobby UI
|
||||
- [x] Disconnect from server
|
||||
- [x] Navigate to connection screen
|
||||
- [x] Preserve OAuth tokens for quick reconnect (intentional change from original plan)
|
||||
|
||||
#### 1.3 Merge PR #4964 (userName = displayName) ✅ DONE
|
||||
- [x] Merged - games work with OAuth users
|
||||
- [x] Documented limitation (games break if displayName changes)
|
||||
|
||||
#### 1.4 Fix Headshot Fetching ✅ DONE
|
||||
- [x] Made eagle0-headshots bucket public
|
||||
- [x] Client fetches directly from CDN
|
||||
- [x] No authentication required
|
||||
|
||||
#### 1.5 Add Lobby Status Display ✅ DONE
|
||||
- [x] Show environment (prod/qa) in lobby
|
||||
- [x] Show current user in lobby (OAuth displayName or classic username)
|
||||
|
||||
### Phase 2: Remaining Work (Priority Order)
|
||||
|
||||
#### 2.1 Diagnose Intermittent "Expired" Errors - IN PROGRESS
|
||||
- [x] Add diagnostic logging (PR #4974)
|
||||
- [ ] Deploy and reproduce the issue
|
||||
- [ ] Analyze logs to identify root cause
|
||||
- [ ] Implement fix based on findings
|
||||
|
||||
#### 2.2 Fix Display Name Uniqueness
|
||||
- [ ] Investigate UserService.setDisplayName logic
|
||||
- [ ] Check displayNameIndex population
|
||||
- [ ] Add logging to trace the issue
|
||||
- [ ] Fix the bug and add tests
|
||||
|
||||
#### 2.3 Wire Up Lobby UI in Unity
|
||||
- [ ] Connect `lobbyEnvironmentText` to TextMeshProUGUI in scene
|
||||
- [ ] Connect `lobbyUserText` to TextMeshProUGUI in scene
|
||||
|
||||
#### 2.4 Implement Token Refresh During Gameplay
|
||||
- [ ] Implement `RefreshToken` RPC on server (currently throws UNIMPLEMENTED)
|
||||
- [ ] Store refresh tokens server-side for validation
|
||||
- [ ] Add proactive refresh in client before token expires
|
||||
- [ ] Handle refresh during reconnection attempts
|
||||
|
||||
### Phase 3: Nice-to-Haves (Future)
|
||||
|
||||
#### 3.1 Proactive Token Refresh
|
||||
- [ ] Monitor token expiry in client
|
||||
- [ ] Refresh automatically when < 5 minutes remaining
|
||||
- [ ] Update TokenStorage with new access token
|
||||
|
||||
#### 3.2 Better Error Messages
|
||||
- [ ] Distinguish between network errors and auth errors
|
||||
- [ ] Show user-friendly messages for OAuth failures
|
||||
- [ ] Add retry suggestions
|
||||
|
||||
#### 3.3 Session Persistence Across Server Restarts
|
||||
- [ ] Move pendingOAuth from in-memory TrieMap to Redis/database
|
||||
- [ ] Move completedOAuth to Redis with TTL
|
||||
- [ ] Server can restart without breaking in-flight OAuth flows
|
||||
|
||||
#### 3.4 Migrate to userId-based Game Identity (Deferred)
|
||||
- [ ] Change `AuthorizationUtils.userName` to return `userId` for JWT users
|
||||
- [ ] Add `UserService.resolveDisplayName(id: String): String` for UI display
|
||||
- [ ] Update game UI to resolve userIds to displayNames
|
||||
- [ ] Existing Basic Auth games continue to work (userName is literal)
|
||||
|
||||
#### 3.5 Display Name Change Support (Requires 3.4)
|
||||
- [ ] Add `ChangeDisplayName` RPC
|
||||
- [ ] Validate new name is unique
|
||||
- [ ] Update user record
|
||||
- [ ] No game migration needed (games use userId)
|
||||
|
||||
### Phase 3: Multi-Provider Support (Future)
|
||||
|
||||
#### 3.1 Account Linking UI
|
||||
- [ ] Add Settings page with "Linked Accounts" section
|
||||
- [ ] Show currently linked providers
|
||||
- [ ] "Link Another Account" button triggers OAuth flow
|
||||
- [ ] `LinkOAuthProvider` RPC adds identity to current user
|
||||
|
||||
#### 3.2 Login Provider Selection
|
||||
- [ ] If user has multiple providers, any can be used to login
|
||||
- [ ] All resolve to same userId
|
||||
- [ ] Session shows which provider was used
|
||||
|
||||
#### 3.3 Account Merging (Complex)
|
||||
- [ ] Handle case where user created separate accounts
|
||||
- [ ] Merge game history, stats, etc.
|
||||
- [ ] Delete duplicate user record
|
||||
- [ ] This is complex - may defer or not implement
|
||||
|
||||
### Phase 4: Enhanced Avatars (Future)
|
||||
|
||||
#### 4.1 Avatar Caching
|
||||
- [ ] Download avatars to S3/DO Spaces on login
|
||||
- [ ] Serve from our CDN
|
||||
- [ ] Refresh on login if changed
|
||||
|
||||
#### 4.2 Custom Avatar Upload
|
||||
- [ ] Upload endpoint with size/format validation
|
||||
- [ ] Store in S3/DO Spaces
|
||||
- [ ] Custom avatar overrides OAuth avatar
|
||||
|
||||
---
|
||||
|
||||
## Technical Debt to Address
|
||||
|
||||
1. **Context Propagation in Futures**: PR #4960 fixed `setDisplayName` and `getCurrentUser`, but audit all `Future` blocks that access `AuthorizationUtils`
|
||||
|
||||
2. **Dual Auth Support**: The system supports both Basic Auth and JWT. Consider:
|
||||
- Should Basic Auth be deprecated for production?
|
||||
- Should it remain for local development only?
|
||||
- How do Basic Auth users interact with OAuth users in the same game?
|
||||
|
||||
3. **Token Refresh**: `RefreshToken` RPC throws UNIMPLEMENTED. Need to:
|
||||
- Implement refresh token storage and validation
|
||||
- Handle token refresh in client
|
||||
- Consider refresh token rotation for security
|
||||
|
||||
4. **Session Management**: No server-side session tracking. Consider:
|
||||
- Track active sessions per user
|
||||
- Allow "logout all devices"
|
||||
- Detect concurrent logins
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **What happens when a Basic Auth user and OAuth user have the same name?**
|
||||
- Currently possible - Basic Auth doesn't check UserService
|
||||
- Could cause confusion in games
|
||||
- Solution: Require OAuth for multiplayer? Or namespace Basic Auth names?
|
||||
|
||||
2. **Should displayName changes be allowed?**
|
||||
- With userId-based identity, it's safe
|
||||
- But could cause confusion ("who is this new player?")
|
||||
- Consider: rate limit changes, show "formerly known as" temporarily
|
||||
|
||||
3. **How to handle OAuth provider account deletion?**
|
||||
- User deletes their Discord account
|
||||
- Their Eagle0 account still exists
|
||||
- They can't login unless they linked another provider
|
||||
- Solution: Encourage linking multiple providers, or add email/password fallback
|
||||
|
||||
4. **Admin impersonation with OAuth**
|
||||
- Currently works via X-Impersonate-User header
|
||||
- Should this use userId or displayName?
|
||||
- Probably userId for stability
|
||||
|
||||
---
|
||||
|
||||
## Appendix: File Locations
|
||||
|
||||
### Server (Scala)
|
||||
- `src/main/scala/net/eagle0/eagle/auth/UserService.scala` - User CRUD
|
||||
- `src/main/scala/net/eagle0/eagle/auth/JwtService.scala` - Token generation/validation
|
||||
- `src/main/scala/net/eagle0/eagle/auth/OAuthService.scala` - OAuth flow
|
||||
- `src/main/scala/net/eagle0/eagle/service/AuthServiceImpl.scala` - gRPC Auth service
|
||||
- `src/main/scala/net/eagle0/eagle/service/AuthorizationInterceptor.scala` - Auth middleware
|
||||
- `src/main/scala/net/eagle0/eagle/service/AuthorizationUtils.scala` - Context accessors
|
||||
|
||||
### Client (C#)
|
||||
- `Assets/Auth/AuthClient.cs` - gRPC client for Auth service
|
||||
- `Assets/Auth/OAuthManager.cs` - OAuth flow orchestration
|
||||
- `Assets/Auth/TokenStorage.cs` - Persistent token storage
|
||||
- `Assets/Auth/JwtAuthInterceptor.cs` - Attaches JWT to requests
|
||||
|
||||
### Protos
|
||||
- `src/main/protobuf/net/eagle0/eagle/api/auth.proto` - Auth service definition
|
||||
- `src/main/protobuf/net/eagle0/eagle/internal/user/user.proto` - User data model
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,205 +0,0 @@
|
||||
# Scala 3 Modernization Guide
|
||||
|
||||
## Overview
|
||||
This document outlines opportunities to modernize the Eagle0 codebase to use Scala 3 best practices and features. The migration to Scala 3 is complete, but the code still uses many Scala 2 patterns that can be improved.
|
||||
|
||||
## Modernization Opportunities
|
||||
|
||||
### 1. **Convert Sealed Traits to Enums** 🎯 HIGH IMPACT
|
||||
**Benefits**: Better performance, more concise syntax, improved exhaustiveness checking
|
||||
|
||||
**Current pattern** (`ExternalTextGenerationCaller.scala:23-31`):
|
||||
```scala
|
||||
sealed trait ExternalTextGenerationError extends Error {
|
||||
def message: String
|
||||
}
|
||||
case class ExternalTextGenerationRateLimitError(code: Int, message: String)
|
||||
extends ExternalTextGenerationError
|
||||
case class ExternalTextGenerationHttpError(code: Int, message: String)
|
||||
extends ExternalTextGenerationError
|
||||
case class ExternalTextGenerationTimeoutError(message: String)
|
||||
extends ExternalTextGenerationError
|
||||
```
|
||||
|
||||
**Scala 3 improvement**:
|
||||
```scala
|
||||
enum ExternalTextGenerationError extends Error:
|
||||
case RateLimit(code: Int, message: String)
|
||||
case Http(code: Int, message: String)
|
||||
case Timeout(message: String)
|
||||
|
||||
def message: String = this match
|
||||
case RateLimit(_, msg) => msg
|
||||
case Http(_, msg) => msg
|
||||
case Timeout(msg) => msg
|
||||
```
|
||||
|
||||
**Files to check**:
|
||||
- `/src/main/scala/net/eagle0/common/llm_integration/ExternalTextGenerationCaller.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/model/action_result/generated_text_request/GeneratedTextRequestT.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/model/state/quest/concrete/QuestC.scala`
|
||||
|
||||
### 2. **Convert Implicit Classes to Extension Methods** 🎯 HIGH IMPACT
|
||||
**Benefits**: Modern syntax, better IDE support, cleaner imports
|
||||
|
||||
**Current pattern** (`MoreSeq.scala:23-26`):
|
||||
```scala
|
||||
implicit def SeqCollect[A, Repr[_]](coll: Repr[A])(implicit
|
||||
itr: IsIterable[Repr[A]]
|
||||
): SeqCollect[A, Repr, itr.type] =
|
||||
new SeqCollect[A, Repr, itr.type](coll, itr)
|
||||
```
|
||||
|
||||
**Scala 3 improvement**:
|
||||
```scala
|
||||
extension [A, Repr[_]](coll: Repr[A])(using itr: IsIterable[Repr[A]])
|
||||
def flatCollect[B](pf: PartialFunction[itr.A, Option[B]])(using Factory[B, Repr[B]]): Repr[B] =
|
||||
Factory[B, Repr[B]].fromSpecific(itr(coll).collect(pf).flatten)
|
||||
|
||||
def flatCollectFirst[B](pf: PartialFunction[itr.A, Option[B]]): Option[B] =
|
||||
itr(coll).collect(pf).flatten.headOption
|
||||
```
|
||||
|
||||
**Files to check**:
|
||||
- `/src/main/scala/net/eagle0/common/MoreSeq.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/library/util/command_choice_helpers/CommandChooser.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/service/new_game_creation/NewGameCreation.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/library/actions/applier/ActionResultProtoApplierImpl.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/service/new_game_creation/StartGameActionResultUtils.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/model/state/date/Date.scala`
|
||||
|
||||
### 3. **Convert Implicit Parameters to Using Clauses** 🎯 MEDIUM IMPACT
|
||||
**Benefits**: Cleaner syntax, better tooling support, clearer intent
|
||||
|
||||
**Current pattern**:
|
||||
```scala
|
||||
def method[T](value: T)(implicit ec: ExecutionContext): Future[T]
|
||||
def process[A](items: Seq[A])(implicit ord: Ordering[A]): Seq[A]
|
||||
```
|
||||
|
||||
**Scala 3 improvement**:
|
||||
```scala
|
||||
def method[T](value: T)(using ExecutionContext): Future[T]
|
||||
def process[A](items: Seq[A])(using Ordering[A]): Seq[A]
|
||||
```
|
||||
|
||||
**Files to check**:
|
||||
- `/src/main/scala/net/eagle0/common/MoreSeq.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/library/util/hero_name_fetcher/HeroNameFetcher.scala`
|
||||
- `/src/main/scala/net/eagle0/eagle/library/util/ShardokMapInfo.scala`
|
||||
- `/src/main/scala/net/eagle0/common/llm_integration/OpenAIChatCompletionsServiceImpl.scala`
|
||||
- `/src/main/scala/net/eagle0/common/llm_integration/ClaudeServiceImpl.scala`
|
||||
|
||||
### 4. **Opaque Types for Type Safety** 🎯 MEDIUM IMPACT
|
||||
**Benefits**: Zero runtime cost, compile-time type safety, prevents mixing up similar types
|
||||
|
||||
**Pattern to look for**: Type aliases that represent distinct concepts
|
||||
```scala
|
||||
// Instead of: type UserId = String, type GameId = String
|
||||
opaque type UserId = String
|
||||
object UserId:
|
||||
def apply(s: String): UserId = s
|
||||
extension (id: UserId)
|
||||
def value: String = id
|
||||
def isValid: Boolean = id.nonEmpty && id.length > 3
|
||||
|
||||
opaque type GameId = Long
|
||||
object GameId:
|
||||
def apply(l: Long): GameId = l
|
||||
extension (id: GameId) def value: Long = id
|
||||
```
|
||||
|
||||
**Candidates**: Look for simple type aliases and ID types throughout the codebase.
|
||||
|
||||
### 5. **Inline Methods for Performance** 🎯 LOW IMPACT
|
||||
**Benefits**: Compile-time optimization, better performance for hot paths
|
||||
|
||||
**Pattern**: Mark small, frequently-called methods as `inline`
|
||||
```scala
|
||||
inline def isValidId(id: String): Boolean =
|
||||
id.nonEmpty && id.length > 3
|
||||
|
||||
inline def calculateScore(base: Int, multiplier: Double): Double =
|
||||
base * multiplier
|
||||
```
|
||||
|
||||
**Candidates**: Small utility methods in performance-critical paths (AI calculations, game state updates).
|
||||
|
||||
### 6. **Union Types Instead of Complex Hierarchies** 🎯 LOW IMPACT
|
||||
**Benefits**: Simpler type definitions for either/or scenarios
|
||||
|
||||
**Pattern**: Simple sealed traits with only case classes
|
||||
```scala
|
||||
// Instead of:
|
||||
sealed trait Result
|
||||
case class Success(value: String) extends Result
|
||||
case class Error(message: String) extends Result
|
||||
|
||||
// Consider:
|
||||
type Result = Success | Error
|
||||
case class Success(value: String)
|
||||
case class Error(message: String)
|
||||
```
|
||||
|
||||
### 7. **Context Functions for Cleaner APIs** 🎯 LOW IMPACT
|
||||
**Benefits**: Cleaner API design, implicit context passing
|
||||
|
||||
**Pattern**: Replace implicit function parameters
|
||||
```scala
|
||||
// Old
|
||||
type Handler = GameState => Unit
|
||||
def withGameState(gs: GameState)(handler: Handler): Unit = handler(gs)
|
||||
|
||||
// New
|
||||
type Handler = GameState ?=> Unit
|
||||
def withGameState(gs: GameState)(handler: Handler): Unit =
|
||||
given GameState = gs
|
||||
handler
|
||||
```
|
||||
|
||||
## Implementation Priority
|
||||
|
||||
### Phase 1: Quick Wins (High Impact, Low Risk)
|
||||
1. **Convert Extension Methods** in `MoreSeq.scala` - immediate readability improvement
|
||||
2. **Update Using Clauses** - simple find/replace operation
|
||||
3. **Convert Simple Sealed Traits to Enums** - start with error types
|
||||
|
||||
### Phase 2: Type Safety Improvements
|
||||
4. **Add Opaque Types** for IDs and measurements - improves type safety
|
||||
5. **Inline Performance-Critical Methods** - measure before/after impact
|
||||
|
||||
### Phase 3: Advanced Features (Lower Priority)
|
||||
6. **Union Types** where appropriate - only for simple either/or cases
|
||||
7. **Context Functions** for complex API improvements
|
||||
|
||||
## Implementation Guidelines
|
||||
|
||||
### Style Consistency
|
||||
- **Keep curly braces**: Continue using Scala 2 style `{}` instead of indentation-based syntax
|
||||
- **Gradual adoption**: Modernize files as they're touched for other reasons
|
||||
- **Test thoroughly**: Each modernization should include verification that behavior is unchanged
|
||||
|
||||
### Performance Considerations
|
||||
- **Measure enum performance**: Verify that enum conversion actually improves performance in hot paths
|
||||
- **Benchmark inline methods**: Use profiling to confirm performance gains
|
||||
- **Consider compilation time**: Some features may increase compile time
|
||||
|
||||
### Migration Strategy
|
||||
- **File-by-file approach**: Complete modernization of one file at a time
|
||||
- **Separate PRs**: Each modernization type should be its own PR for easier review
|
||||
- **Documentation**: Update this document as patterns are modernized
|
||||
|
||||
## Success Criteria
|
||||
- [ ] All extension methods converted from implicit classes
|
||||
- [ ] All implicit parameters converted to using clauses
|
||||
- [ ] Key sealed traits converted to enums where appropriate
|
||||
- [ ] Opaque types introduced for important ID types
|
||||
- [ ] Performance-critical methods marked as inline (with benchmarks)
|
||||
- [ ] No regression in functionality or performance
|
||||
- [ ] Code remains readable and maintainable
|
||||
|
||||
## Notes
|
||||
- Focus on high-impact, low-risk improvements first
|
||||
- Each change should be driven by clear benefits (performance, readability, type safety)
|
||||
- Maintain backward compatibility where possible
|
||||
- Document any breaking changes clearly
|
||||
@@ -1,216 +0,0 @@
|
||||
# Shardok Latency Hiding Strategies
|
||||
|
||||
## Problem Statement
|
||||
|
||||
With Shardok running on Hetzner (Helsinki) and Eagle on DigitalOcean (US), the round-trip latency for human commands is ~200-400ms:
|
||||
|
||||
```
|
||||
Human posts command:
|
||||
Unity → Eagle (DO) → Shardok (Hetzner) → Eagle (DO) → Unity
|
||||
~10ms ~100ms ~100ms ~10ms
|
||||
Total: ~220ms round-trip
|
||||
```
|
||||
|
||||
This latency is acceptable for AI turns (users watch animations anyway), but creates noticeable lag when humans post commands.
|
||||
|
||||
---
|
||||
|
||||
## Strategy 1: Client-Side Animation Masking
|
||||
|
||||
### Concept
|
||||
|
||||
Start animations immediately when the user clicks, before server confirmation arrives. The animation duration masks the network latency.
|
||||
|
||||
### Implementation by Command Type
|
||||
|
||||
**Movement Commands** (deterministic):
|
||||
- Client knows the destination hex and movement path
|
||||
- Start movement animation immediately on click
|
||||
- Server confirms the move (should always match)
|
||||
- If server rejects (invalid state), snap unit back to origin
|
||||
|
||||
**Attack Commands** (RNG-dependent):
|
||||
- Show attack animation immediately (unit swings sword, fires arrow)
|
||||
- Wait for server to return dice roll result
|
||||
- Show damage numbers / hit effects when server responds
|
||||
- Animation typically takes 300-500ms, masking most of the latency
|
||||
|
||||
**End Turn**:
|
||||
- Latency not noticeable (user expects transition delay)
|
||||
|
||||
### Unity Implementation Sketch
|
||||
|
||||
```csharp
|
||||
// In CommandHandler.cs
|
||||
public void OnCommandSelected(Command command) {
|
||||
// Start animation immediately
|
||||
if (command.Type == CommandType.Move) {
|
||||
unitController.StartMoveAnimation(command.TargetHex);
|
||||
} else if (command.Type == CommandType.Attack) {
|
||||
unitController.StartAttackAnimation(command.TargetUnit);
|
||||
}
|
||||
|
||||
// Send to server in parallel
|
||||
connection.SendCommand(command, (response) => {
|
||||
if (response.Success) {
|
||||
// Animation continues, apply result
|
||||
ApplyCommandResult(response);
|
||||
} else {
|
||||
// Rollback animation
|
||||
unitController.CancelAnimation();
|
||||
ShowError(response.ErrorMessage);
|
||||
}
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
### Pros
|
||||
- Simple implementation
|
||||
- No server-side changes
|
||||
- Works with existing architecture
|
||||
|
||||
### Cons
|
||||
- Doesn't eliminate latency for attacks with RNG (must wait for dice roll)
|
||||
- Rollback needed if server rejects command (rare but possible)
|
||||
|
||||
### Estimated Improvement
|
||||
- Movement: ~200ms latency hidden (feels instant)
|
||||
- Attacks: ~100-200ms hidden by animation, ~100ms visible wait for dice result
|
||||
|
||||
---
|
||||
|
||||
## Strategy 2: Split Shardok Architecture
|
||||
|
||||
### Concept
|
||||
|
||||
Run two Shardok instances:
|
||||
- **Shardok-Primary (DigitalOcean)**: Handles command processing, source of truth
|
||||
- **Shardok-AI (Hetzner)**: AI computation only
|
||||
|
||||
Human commands go to the nearby Primary for low latency. AI computation uses the powerful Hetzner instance.
|
||||
|
||||
### Architecture
|
||||
|
||||
```
|
||||
Human commands (low latency ~20ms)
|
||||
Unity ←→ Eagle ←→ Shardok-Primary (DigitalOcean)
|
||||
↓ state sync (when AI turn starts)
|
||||
Shardok-AI (Hetzner)
|
||||
↑ AI command response
|
||||
```
|
||||
|
||||
### How It Works
|
||||
|
||||
**Human Turn:**
|
||||
1. Human posts command → Eagle → Shardok-Primary (DO)
|
||||
2. Primary processes command immediately (~10ms local)
|
||||
3. Primary streams result to client via Eagle (~10ms)
|
||||
4. **Total latency: ~20ms** (vs ~220ms current)
|
||||
|
||||
**AI Turn:**
|
||||
1. When AI's turn starts, Primary sends game state snapshot to Hetzner
|
||||
2. Shardok-AI computes best command using full CPU power
|
||||
3. Shardok-AI returns command index to Primary
|
||||
4. Primary executes command locally and streams to client
|
||||
5. Repeat until AI turn ends
|
||||
|
||||
### Protocol Changes
|
||||
|
||||
```protobuf
|
||||
// New service for AI-only computation
|
||||
service ShardokAIService {
|
||||
// Send game state, receive AI's chosen command
|
||||
rpc GetAICommand(AICommandRequest) returns (AICommandResponse);
|
||||
}
|
||||
|
||||
message AICommandRequest {
|
||||
bytes game_state = 1; // Serialized game state
|
||||
int32 player_id = 2; // Which AI player
|
||||
repeated bytes available_commands = 3; // Available command descriptors
|
||||
}
|
||||
|
||||
message AICommandResponse {
|
||||
int32 command_index = 1; // Index into available_commands
|
||||
int32 search_depth = 2; // For debugging
|
||||
double best_score = 3; // For debugging
|
||||
}
|
||||
```
|
||||
|
||||
### Shardok-Primary Requirements
|
||||
|
||||
Shardok-Primary on DigitalOcean needs to:
|
||||
- Process all commands (human and AI)
|
||||
- Maintain authoritative game state
|
||||
- Serialize/deserialize game state for AI requests
|
||||
- Run on minimal CPU (command processing is fast)
|
||||
|
||||
This is essentially the current Shardok, but without running the AI search.
|
||||
|
||||
### Shardok-AI Requirements
|
||||
|
||||
Shardok-AI on Hetzner needs to:
|
||||
- Receive game state snapshots
|
||||
- Run AI evaluation (IterativeDeepeningAI or MCTS)
|
||||
- Return best command index
|
||||
- No persistent state (stateless worker)
|
||||
|
||||
### AI Turn Latency
|
||||
|
||||
Each AI command has ~200ms network latency. This is acceptable because:
|
||||
1. User is watching animations anyway
|
||||
2. Natural pacing lets user observe AI decisions
|
||||
3. AI computation is fast on Hetzner's 16 cores
|
||||
|
||||
For a typical AI turn with 5 commands: 5 × 200ms = 1 second network overhead, plus AI thinking time. With animations, this feels natural.
|
||||
|
||||
### Implementation Phases
|
||||
|
||||
**Phase 1: Add Shardok-Primary (minimal)**
|
||||
- Deploy existing Shardok container to DigitalOcean
|
||||
- Configure Eagle to use local Shardok for all commands
|
||||
- Human latency immediately improves
|
||||
|
||||
**Phase 2: Add AI offload**
|
||||
- Implement `ShardokAIService` RPC
|
||||
- Shardok-Primary calls Hetzner for AI commands
|
||||
- Shardok-AI processes requests statelessly
|
||||
|
||||
**Phase 3: Optimize**
|
||||
- Batch multiple AI actions if possible
|
||||
- Pre-warm Shardok-AI connection
|
||||
- Add fallback if Hetzner unavailable
|
||||
|
||||
### Pros
|
||||
- Human command latency drops from ~220ms to ~20ms
|
||||
- AI still gets Hetzner's CPU power
|
||||
- Clear separation of concerns
|
||||
- Shardok-Primary can fall back to local AI if Hetzner unavailable
|
||||
|
||||
### Cons
|
||||
- Two Shardok instances to maintain
|
||||
- State serialization overhead for AI requests
|
||||
- Each AI action has network round-trip (acceptable with animations)
|
||||
|
||||
---
|
||||
|
||||
## Comparison
|
||||
|
||||
| Approach | Human Latency | AI Throughput | Complexity | Changes Required |
|
||||
|----------|---------------|---------------|------------|------------------|
|
||||
| Current | ~220ms | High | - | - |
|
||||
| Animation masking | ~220ms (perceived ~50ms) | High | Low | Unity only |
|
||||
| Split architecture | ~20ms | High | Medium | New RPC, two deployments |
|
||||
|
||||
---
|
||||
|
||||
## Recommendation
|
||||
|
||||
**Phase 1 (now)**: Implement animation masking in Unity client
|
||||
- Quick win, no server changes
|
||||
- Improves perceived latency significantly for movement
|
||||
- Attacks still show dice animation while waiting
|
||||
|
||||
**Phase 2 (future)**: Split architecture if animation masking insufficient
|
||||
- Only needed if users complain about attack latency
|
||||
- More complex but provides true low latency
|
||||
- Natural evolution of current architecture
|
||||
@@ -1,181 +0,0 @@
|
||||
# Tutorial Content Guide
|
||||
|
||||
This document defines all tutorial content. Edit this to refine the text, then update `TutorialContentDefinitions.cs` to match.
|
||||
|
||||
---
|
||||
|
||||
## Onboarding Sequence
|
||||
|
||||
Shown to first-time players. Guides them through the basics of strategic and tactical gameplay.
|
||||
|
||||
| Step | ID | Display | Trigger | Title | Description |
|
||||
|------|-----|---------|---------|-------|-------------|
|
||||
| 1 | `welcome` | Modal | Auto (game start) | Welcome to Eagle0 | Command your armies, recruit heroes, and conquer provinces in this turn-based strategy game.<br><br>Let's walk through the basics! |
|
||||
| 2 | `select_province` | Overlay | Completes on: `province_selected` | The Strategic Map | This is your kingdom. Each colored region is a province.<br><br>Tap a province you control (shown in your color) to see what you can do there. |
|
||||
| 3 | `province_panel` | Modal | Button click | Province Information | This panel shows province details: its name, terrain, any armies present, and the commands available to you.<br><br>Commands let you move troops, recruit heroes, and more. |
|
||||
| 4 | `try_march` | Overlay | Completes on: `command_issued` | Issue a Command | Try issuing a March command to move your army to an adjacent province.<br><br>Select a destination and confirm the order. |
|
||||
| 5 | `turn_cycle` | Modal | Button click | The Turn Cycle | Eagle0 uses simultaneous turns. All players give orders at the same time, then turns resolve together.<br><br>When all players are ready, the server processes everyone's commands and shows the results. |
|
||||
| 6 | `wait_for_battle` | Hidden | Completes on: `first_battle_available` | *(none)* | *(Invisible step - waits for a battle to become available)* |
|
||||
| 7 | `battle_intro` | Modal | Button click | Battle Time! | When armies collide, you'll fight tactical battles on a hex grid.<br><br>You command individual units - infantry, cavalry, archers, and heroes with special abilities. |
|
||||
| 8 | `enter_battle` | Overlay | Completes on: `battle_entered` | Enter the Battle | Tap the Battle button to enter tactical combat. |
|
||||
| 9 | `tactical_overview` | Modal | Button click | Tactical Combat | Each unit has movement points and attack power. Position your troops wisely!<br><br>Units attack adjacent enemies. Flanking (attacking from multiple sides) deals bonus damage. |
|
||||
| 10 | `move_unit` | Overlay | Completes on: `battle_action` | Move Your Units | Tap one of your units to select it, then tap a highlighted hex to move there.<br><br>Blue hexes show where you can move. |
|
||||
| 11 | `attack_enemy` | Overlay | Completes on: `battle_action` | Attack! | Move next to an enemy unit, then tap the enemy to attack.<br><br>Red highlights show valid attack targets. |
|
||||
| 12 | `end_turn` | Overlay | Completes on: `turn_ended` | End Your Turn | When you've moved all units or want to pass, tap End Turn.<br><br>The enemy will then take their turn. |
|
||||
| 13 | `complete` | Modal | Button click (no skip) | You're Ready! | You now know the basics of Eagle0!<br><br>Explore diplomacy, recruit powerful heroes, and conquer the realm. Good luck, commander! |
|
||||
|
||||
### Notes on Onboarding Flow
|
||||
|
||||
- Steps 1-5 cover strategic gameplay
|
||||
- Step 6 is invisible - just waits for a battle
|
||||
- Steps 7-12 cover tactical combat
|
||||
- Step 13 celebrates completion
|
||||
|
||||
**Questions to consider:**
|
||||
- Should we skip tactical tutorial if player skips to first battle themselves?
|
||||
- Should there be a "skip all" option visible from step 1?
|
||||
- Is the step order correct for typical first-game flow?
|
||||
|
||||
---
|
||||
|
||||
## Strategic Contextual Tutorials
|
||||
|
||||
Triggered when players encounter features for the first time.
|
||||
|
||||
### Diplomacy Introduction
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `diplomacy_intro` |
|
||||
| Trigger | `diplomacy_available` (diplomacy commands appear) |
|
||||
| Display | Modal |
|
||||
| Title | Diplomacy |
|
||||
| Description | You can negotiate with other factions!<br><br>Offer alliances, declare war, or propose tribute. Your diplomatic choices shape the realm. |
|
||||
|
||||
### Hero Recruitment
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `hero_recruitment` |
|
||||
| Trigger | `hero_recruitment_available` (free heroes detected) |
|
||||
| Display | Modal |
|
||||
| Title | Heroes Available |
|
||||
| Description | Free heroes wander the realm seeking a lord to serve.<br><br>Recruit them to lead your armies! Heroes have unique abilities and grow stronger with experience. |
|
||||
|
||||
### Weather Control
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `weather_control` |
|
||||
| Trigger | `weather_control_available` (weather command appears) |
|
||||
| Display | Overlay |
|
||||
| Title | Weather Magic |
|
||||
| Description | Your mages can influence the weather!<br><br>Rain slows movement, storms disrupt enemies, and clear skies speed your march. |
|
||||
|
||||
### Prisoner Management
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `prisoner_management` |
|
||||
| Trigger | `prisoner_command_issued` (player uses prisoner command) |
|
||||
| Display | Modal |
|
||||
| Title | Prisoners Captured |
|
||||
| Description | You've captured enemy soldiers!<br><br>You can ransom them for gold, recruit them into your army, or execute them as a warning. |
|
||||
|
||||
---
|
||||
|
||||
## Tactical Contextual Tutorials
|
||||
|
||||
Triggered during battles when players encounter spells, terrain, or abilities.
|
||||
|
||||
### Lightning Bolt Spell
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `spell_lightning` |
|
||||
| Trigger | `spell_lightning_available` |
|
||||
| Display | Tooltip |
|
||||
| Title | Lightning Bolt |
|
||||
| Description | Your mage can cast Lightning Bolt!<br><br>This spell strikes a single target for heavy damage. Great for eliminating key enemy units. |
|
||||
|
||||
### Meteor Strike Spell
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `spell_meteor` |
|
||||
| Trigger | `spell_meteor_available` |
|
||||
| Display | Modal |
|
||||
| Title | Meteor Strike |
|
||||
| Description | Meteor is a devastating area spell!<br><br>It takes a turn to cast: first select target, then it lands next turn. Plan ahead! |
|
||||
|
||||
### Holy Wave Spell
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `spell_holywave` |
|
||||
| Trigger | `spell_holywave_available` |
|
||||
| Display | Tooltip |
|
||||
| Title | Holy Wave |
|
||||
| Description | Holy Wave heals your units and damages undead!<br><br>Position your troops carefully to maximize its effect. |
|
||||
|
||||
### Raise Dead Spell
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `spell_raisedead` |
|
||||
| Trigger | `spell_raisedead_available` |
|
||||
| Display | Modal |
|
||||
| Title | Raise Dead |
|
||||
| Description | Dark magic can raise fallen soldiers as undead!<br><br>They fight for you, but beware - they may crumble if your necromancer falls. |
|
||||
|
||||
### Fire Terrain
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `terrain_fire` |
|
||||
| Trigger | `terrain_fire_encountered` (fire damage occurs) |
|
||||
| Display | Tooltip |
|
||||
| Title | Fire Hazard |
|
||||
| Description | Fire spreads across the battlefield!<br><br>Units in burning hexes take damage. Use fire to block enemy routes or avoid it yourself. |
|
||||
|
||||
### Water Crossing
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `terrain_water` |
|
||||
| Trigger | `terrain_water_encountered` (water crossing attempted) |
|
||||
| Display | Tooltip |
|
||||
| Title | Water Crossing |
|
||||
| Description | Units can cross shallow water, but it's risky.<br><br>Crossing takes extra movement and may fail. Some units swim better than others. |
|
||||
|
||||
### Cavalry Charge
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| ID | `ability_charge` |
|
||||
| Trigger | `ability_charge_available` |
|
||||
| Display | Overlay |
|
||||
| Title | Cavalry Charge |
|
||||
| Description | Your cavalry can Charge!<br><br>Charging deals bonus damage based on distance traveled. Use open terrain for maximum impact. |
|
||||
|
||||
---
|
||||
|
||||
## Display Modes
|
||||
|
||||
| Mode | Description | Use For |
|
||||
|------|-------------|---------|
|
||||
| **Modal** | Full popup with dimmed background, blocks interaction | Important concepts, multi-paragraph explanations |
|
||||
| **Overlay** | Semi-transparent overlay, can highlight UI elements | Guiding player to interact with specific UI |
|
||||
| **Tooltip** | Small popup near target element | Quick tips, less important info |
|
||||
| **Hint** | Pulsing dot indicator only | Subtle suggestions |
|
||||
| **None** | Invisible, just waits for event | Transition steps |
|
||||
|
||||
---
|
||||
|
||||
## Adding New Tutorials
|
||||
|
||||
1. Add entry to this document
|
||||
2. Update `TutorialContentDefinitions.cs`:
|
||||
- For onboarding: add to `CreateOnboardingSequence()`
|
||||
- For contextual: add to `RegisterStrategicTutorials()` or `RegisterTacticalTutorials()`
|
||||
3. Ensure trigger event exists in `TutorialTriggerRegistry.cs`
|
||||
4. Test the flow
|
||||
|
||||
---
|
||||
|
||||
## Content Guidelines
|
||||
|
||||
- Keep descriptions to 2-3 short paragraphs max
|
||||
- Use `<br><br>` for paragraph breaks (renders as newlines in Unity)
|
||||
- Avoid jargon - explain game terms when first introduced
|
||||
- Be encouraging, not condescending
|
||||
- Focus on "what to do" not exhaustive "how it works"
|
||||
@@ -1,305 +0,0 @@
|
||||
# Actions and Commands Model Usage Analysis
|
||||
|
||||
This document analyzes all actions and commands in `src/main/scala/net/eagle0/eagle/library/actions/impl` to determine which use Scala models vs protobuf models, based on BUILD.bazel dependencies.
|
||||
|
||||
**Legend:**
|
||||
- ✅ **Scala Models Only** - Uses only `//src/main/scala/net/eagle0/eagle/model` dependencies
|
||||
- ❌ **Uses Protobuf** - Has dependencies on `//src/main/protobuf` targets
|
||||
- 🔄 **Partial Conversion** - Conversion attempted but blocked by dependencies
|
||||
|
||||
## Summary
|
||||
|
||||
Based on BUILD.bazel dependency analysis (2025-09-16, updated 2025-09-17):
|
||||
- **Total Commands Analyzed:** 41
|
||||
- **Commands Fully Migrated (No Protobuf):** 41 (100%) ✅
|
||||
- **Commands Still Using Protobuf:** 0 (0%) ✅
|
||||
- **Total Actions Analyzed:** 48
|
||||
- **Actions Fully Migrated (No Protobuf):** 5 (10.4%)
|
||||
- **Actions Partially Migrated:** 19 (39.6%)
|
||||
- **Actions Still Using Protobuf:** 24 (50%)
|
||||
- **Base Classes:** 8 protoless variants available, 6 still use protobuf
|
||||
- **Shared Components:** `ResolvedEagleUnit` migrated to use `Option[BattalionT]` for proper null handling
|
||||
|
||||
## Conversion Insights
|
||||
|
||||
Based on conversion attempt of `ResolveTruceOfferCommand` (see [PR #4379](https://github.com/nolen777/eagle0/pull/4379)):
|
||||
|
||||
### Key Challenges Discovered
|
||||
|
||||
1. **LLM Integration Dependencies**: Commands that use `DiplomacyResolutionLlmRequestGenerator` face challenges because the LLM system still expects protobuf enum types, not Scala model enums.
|
||||
|
||||
2. **Inconsistent Package Naming**: Some files have inconsistent package declarations vs BUILD file locations (e.g., `generated_text_request_generators` in package vs `llm_request_generators` in BUILD).
|
||||
|
||||
3. **Model Constructor Differences**: Scala model constructors (e.g., `TruceOffer`) have different required parameters than their protobuf counterparts, requiring more complex data mapping.
|
||||
|
||||
4. **Type System Complexity**: Union types and type constraints become more complex when mixing protobuf and Scala model types during transition.
|
||||
|
||||
5. **Cascading Dependency Issues**: Converting to `ActionResultC` requires extensive trait dependencies (`ChangedBattalionT`, `ChangedHeroT`, `GeneratedTextRequestT`, etc.) that create complex BUILD dependency graphs, unlike simple protobuf `ActionResult`.
|
||||
|
||||
6. **BUILD Complexity**: Each Scala model conversion requires significantly more BUILD dependencies than protobuf equivalents, making incremental conversion difficult.
|
||||
|
||||
7. **Build Verification Critical**: Any conversion must maintain working build state - even simple commands like `DefendCommand` can break main server build due to dependency cascades.
|
||||
### Successful Conversion Elements
|
||||
|
||||
- ✅ Base class conversion (`SimpleAction` → `ProtolessSimpleAction`)
|
||||
- ✅ Import updates for most Scala model types
|
||||
- ✅ BUILD.bazel dependency updates for core action result types
|
||||
- ✅ Basic type conversions for simple cases
|
||||
|
||||
### Recommended Conversion Strategy
|
||||
|
||||
1. **Architecture-First Approach**: Convert base infrastructure (LLM generators, action result builders) before individual commands
|
||||
2. **Wrapper Pattern**: Use existing `Protoless*ActionWrapper` classes as templates for gradual transition
|
||||
3. **Dependency Analysis**: Map full dependency trees before attempting conversions to avoid cascading build failures
|
||||
4. **Batch Conversions**: Convert related commands together to minimize dependency conflicts
|
||||
5. **Build Verification**: **ALWAYS** verify `//src/main/scala/net/eagle0/eagle:eagle_server` and test suite build before creating PRs
|
||||
|
||||
### Conversion Requirements
|
||||
|
||||
**Before creating any PR:**
|
||||
- ✅ `bazel build //src/main/scala/net/eagle0/eagle:eagle_server` succeeds
|
||||
- ✅ `bazel test //src/test/scala/... --keep_going` passes (or doesn't introduce new failures)
|
||||
- ✅ All BUILD dependencies are correctly specified
|
||||
- ✅ Scalafmt and other linters pass
|
||||
|
||||
---
|
||||
|
||||
## Common Base Classes
|
||||
|
||||
| File | Type | Model Usage | Notes |
|
||||
|------|------|-------------|-------|
|
||||
| Action.scala | Base Class | ❌ Uses Protobuf | Depends on `action_result_scala_proto`, `game_state_scala_proto` |
|
||||
| ActionWithResultingState.scala | Base Class | ❌ Uses Protobuf | Depends on `action_result_scala_proto`, `game_state_scala_proto` |
|
||||
| DeterministicSingleResultAction.scala | Base Class | ❌ Uses Protobuf | Depends on `action_result_scala_proto`, `game_state_scala_proto` |
|
||||
| DeterministicSequentialResultsAction.scala | Base Class | ❌ Uses Protobuf | Depends on `action_result_scala_proto`, `game_state_scala_proto` |
|
||||
| ProtolessRandomSequentialResultsAction.scala | Base Class | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model/action_result` |
|
||||
| ProtolessRandomSimpleAction.scala | Base Class | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model/action_result` |
|
||||
| ProtolessSequentialResultsAction.scala | Base Class | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model/action_result` |
|
||||
| ProtolessSimpleAction.scala | Base Class | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model/action_result` |
|
||||
| RandomSequentialResultsAction.scala | Base Class | ❌ Uses Protobuf | Depends on `action_result_scala_proto`, `game_state_scala_proto` |
|
||||
| RandomSimpleAction.scala | Base Class | ❌ Uses Protobuf | Depends on `action_result_scala_proto` |
|
||||
| RandomStateProtoSequencer.scala | Sequencer | ❌ Uses Protobuf | Bridge class, depends on both protobuf and Scala models |
|
||||
| RandomStateTSequencer.scala | Sequencer | ❌ Uses Protobuf | Bridge class, depends on both protobuf and Scala models |
|
||||
| SimpleAction.scala | Base Class | ❌ Uses Protobuf | Depends on `action_result_scala_proto` |
|
||||
| VigorXPApplier.scala | Utility | ❌ Uses Protobuf | Depends on `action_result_scala_proto` |
|
||||
|
||||
---
|
||||
|
||||
## Actions
|
||||
|
||||
### ✅ Fully Migrated Actions (No Protobuf Dependencies)
|
||||
|
||||
These actions have been successfully migrated to use Scala models only:
|
||||
|
||||
| File | Base Class | Notes |
|
||||
|------|------------|-------|
|
||||
| HeroBackstoryUpdateAction.scala | ProtolessSequentialResultsAction | Processes hero backstory updates with LLM integration |
|
||||
| ProvinceConqueredAction.scala | ProtolessSimpleAction | Uses component-based design (gameId, currentRoundId, currentDate, Scala models) |
|
||||
| ProvinceHeldAction.scala | ProtolessSimpleAction | Uses specific components (gameId, currentRoundId, defendingProvince, etc.) instead of full GameState |
|
||||
| UnaffiliatedHeroAppearedAction.scala | ProtolessSimpleAction | Handles unaffiliated hero appearance with name generation |
|
||||
| WithdrawnArmiesReturnHomeAction.scala | ProtolessSequentialResultsAction | Manages army withdrawal and return mechanics |
|
||||
|
||||
### 🔄 Actions Partially Migrated (Using Protoless Base Classes)
|
||||
|
||||
These actions use protoless base classes but still have some protobuf dependencies:
|
||||
|
||||
| File | Model Usage | Notes |
|
||||
|------|-------------|-------|
|
||||
| CheckForFactionChangesAction.scala | ProtolessSequentialResultsAction | Still has some protobuf dependencies |
|
||||
| CheckForFailedQuestsAction.scala | ProtolessSequentialResultsAction | Depends on `unaffiliated_hero_quest_scala_proto` |
|
||||
| CheckForFulfilledQuestsAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| EndAttackDecisionPhaseAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| EndBattleAftermathPhaseAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| EndFreeForAllDecisionPhaseAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| EndPlayerCommandsPhaseAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| EndUnaffiliatedHeroActionsPhaseAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| EndVassalCommandsPhaseAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| FreeForAllDrawAction.scala | ProtolessSimpleAction | Depends on multiple protobuf targets |
|
||||
| FriendlyMoveAction.scala | ProtolessSimpleAction | Depends on multiple protobuf targets |
|
||||
| PerformUncontestedConquestAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| ProvinceConqueredAction.scala | ProtolessSimpleAction | **CONVERTED** - Uses specific components (gameId, currentRoundId, currentDate, Scala models) |
|
||||
| SafePassageArmiesProceedAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| ShipmentArrivedAction.scala | ProtolessSimpleAction | Depends on multiple protobuf targets |
|
||||
| TruceTurnBackPhaseAction.scala | ProtolessSequentialResultsAction | Depends on multiple protobuf targets |
|
||||
| UnaffiliatedHeroRejoinedAction.scala | ProtolessSimpleAction | Depends on multiple protobuf targets |
|
||||
| WonFreeForAllAction.scala | ProtolessSimpleAction | Depends on multiple protobuf targets |
|
||||
|
||||
### ❌ Actions Still Using Protobuf (Not Yet Using Protoless Base Classes)
|
||||
|
||||
| File | Notes |
|
||||
|------|-------|
|
||||
| ChronicleEventGenerator.scala | Depends on multiple protobuf targets |
|
||||
| EndBattleRequestPhaseAction.scala | Depends on `diplomacy_offer_status_scala_proto` |
|
||||
| EndBattleResolutionPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| EndDefenseDecisionPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| EndDiplomacyResolutionPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| EndFreeForAllBattleRequestPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| EndFreeForAllBattleResolutionPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| EndHandleRiotsPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| EndPleaseRecruitMePhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| EndProvinceMoveResolutionPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| NewRoundAction.scala | Depends on multiple protobuf targets |
|
||||
| NewYearAction.scala | Depends on multiple protobuf targets |
|
||||
| PerformFoodConsumptionPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| PerformForcedTurnBackAction.scala | Depends on multiple protobuf targets |
|
||||
| PerformHeroDeparturesAction.scala | Depends on multiple protobuf targets |
|
||||
| PerformHostileArmySetupAction.scala | Depends on multiple protobuf targets |
|
||||
| PerformProvinceEventsAction.scala | Depends on `province_event_scala_proto` |
|
||||
| PerformProvinceMoveResolutionAction.scala | Depends on multiple protobuf targets |
|
||||
| PerformReconResolutionAction.scala | Depends on multiple protobuf targets |
|
||||
| PerformUnaffiliatedHeroesAction.scala | Depends on `unaffiliated_hero_quest_scala_proto` |
|
||||
| PerformVassalCommandsPhaseAction.scala | Depends on multiple protobuf targets |
|
||||
| PerformVassalDefenseDecisionsAction.scala | Depends on multiple protobuf targets |
|
||||
| PrisonerEscapeAction.scala | Depends on `game_state_scala_proto` |
|
||||
| PrisonerExchangeAction.scala | Depends on multiple protobuf targets |
|
||||
| RequestBattlesAction.scala | Depends on multiple protobuf targets |
|
||||
| RequestFreeForAllBattlesAction.scala | Depends on multiple protobuf targets |
|
||||
| ResolveBattleAction.scala | Depends on `shardok_internal_interface_scala_grpc` |
|
||||
| UnaffiliatedHeroMovedAction.scala | Depends on multiple protobuf targets |
|
||||
| UnaffiliatedHeroesChangedAction.scala | Depends on multiple protobuf targets |
|
||||
|
||||
---
|
||||
|
||||
## Commands
|
||||
|
||||
✅ **ALL COMMANDS FULLY MIGRATED** (100% - 41/41 commands)
|
||||
|
||||
All 41 commands in the codebase have been successfully migrated to use Scala models only, with no protobuf dependencies. This includes:
|
||||
|
||||
- **Simple Actions**: Use `ProtolessSimpleAction` base class
|
||||
- **Random Actions**: Use `ProtolessRandomSimpleAction` base class
|
||||
- **Complex Domain Models**: Successfully integrated with LLM systems, diplomacy, quest fulfillment, and state management
|
||||
- **Complete Type Safety**: All commands now use type-safe Scala domain models
|
||||
|
||||
**Key Migration Achievements:**
|
||||
- ✅ All military commands (ArmTroops, Train, Organize, etc.)
|
||||
- ✅ All diplomacy commands (Resolve Alliance/Truce/Ransom offers, etc.)
|
||||
- ✅ All LLM-integrated commands (backstory generation, diplomacy resolution)
|
||||
- ✅ All quest and event commands
|
||||
- ✅ Final remaining command (FreeForAllDecisionCommand) migrated
|
||||
|
||||
---
|
||||
|
||||
## Diplomacy Helpers
|
||||
|
||||
All diplomacy helpers use **Scala models only**:
|
||||
|
||||
| File | Model Usage | Notes |
|
||||
|------|-------------|-------|
|
||||
| AllianceResolutionHelpers.scala | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model` only |
|
||||
| BreakAllianceResolutionHelpers.scala | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model` only |
|
||||
| InvitationResolutionHelpers.scala | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model` only |
|
||||
| RansomResolutionHelpers.scala | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model` only |
|
||||
| TruceResolutionHelpers.scala | ✅ Scala Models Only | Uses `//src/main/scala/net/eagle0/eagle/model` only |
|
||||
|
||||
---
|
||||
|
||||
## Migration Priority Analysis
|
||||
|
||||
Based on the BUILD.bazel dependency analysis, here are the key findings and recommendations:
|
||||
|
||||
### 🎯 High Impact Migration Targets
|
||||
|
||||
**Core Dependencies Blocking Multiple Commands:**
|
||||
|
||||
1. **`action_result_scala_proto`** - Used by 12+ commands
|
||||
- Blocks: `DefendCommand`, `FreeForAllDecisionCommand`, diplomacy resolvers
|
||||
- Impact: Would unlock many command migrations
|
||||
|
||||
2. **`available_command_scala_proto` / `selected_command_scala_proto`** - Used by 10+ commands
|
||||
- Blocks: All UI-interactive commands
|
||||
- Impact: Would enable client-server interaction model migration
|
||||
|
||||
3. **`game_state_scala_proto`** - Used by 8+ commands
|
||||
- Blocks: Complex state-dependent commands
|
||||
- Impact: Core state representation migration
|
||||
|
||||
### 📊 Migration Tiers by Complexity
|
||||
|
||||
**Tier 1 - Quick Wins (2 commands):**
|
||||
- `ArmTroopsCommand` - Only `battalion_type` dependency
|
||||
- `TrainCommand` - Only `battalion_type` dependency
|
||||
- **Effort:** Low, **Impact:** Demonstrates battalion model usage
|
||||
|
||||
**Tier 2 - API Layer (5 commands):**
|
||||
- Commands blocked by `available_command`/`selected_command`
|
||||
- **Effort:** Medium, **Impact:** High (enables UI interaction models)
|
||||
|
||||
**Tier 3 - Diplomacy Suite (6 commands):**
|
||||
- All `Resolve*Command` diplomacy commands
|
||||
- **Effort:** High, **Impact:** High (complete diplomacy model migration)
|
||||
- **Strategy:** Migrate as a group after diplomacy models are ready
|
||||
|
||||
### 🏆 Success Metrics
|
||||
|
||||
**Current Status:**
|
||||
- ✅ **100% of commands fully migrated** (41/41) 🎉
|
||||
- ✅ **All diplomacy helpers use Scala models**
|
||||
- ✅ **All protoless base classes available**
|
||||
- ✅ **ALL command migration completed**
|
||||
|
||||
**Completed Milestones:**
|
||||
- ✅ **70% target:** Migrate Tier 1 + some Tier 2 commands **COMPLETED**
|
||||
- ✅ **80% target:** Continue with remaining non-diplomacy commands **COMPLETED**
|
||||
- ✅ **85% target:** Complete API layer migration **COMPLETED**
|
||||
- ✅ **95% target:** Complete diplomacy migration **COMPLETED**
|
||||
- ✅ **100% target:** Migrate final remaining command (FreeForAllDecisionCommand) **COMPLETED**
|
||||
|
||||
### 🎯 Action Migration Progress
|
||||
|
||||
**Migration Statistics:**
|
||||
- 5/48 Actions fully migrated (10.4%)
|
||||
- 20/48 Actions using protoless base classes but with protobuf dependencies (41.7%)
|
||||
- 24/48 Actions still fully on protobuf (50%)
|
||||
|
||||
**Successfully Migrated Actions:**
|
||||
1. **HeroBackstoryUpdateAction** - LLM integration for hero backstories
|
||||
2. **ProvinceConqueredAction** - Component-based design with prisoner handling and province conquest
|
||||
3. **ProvinceHeldAction** - Component-based design pattern (gameId, currentRoundId, specific models)
|
||||
4. **UnaffiliatedHeroAppearedAction** - Hero appearance with name generation
|
||||
5. **WithdrawnArmiesReturnHomeAction** - Army withdrawal mechanics
|
||||
|
||||
**Recent Migration Updates (2025-09-17):**
|
||||
- **ResolvedEagleUnit** - Changed `battalion: BattalionT` to `battalion: Option[BattalionT]`
|
||||
- Properly handles units without battalions (battalion ID -1)
|
||||
- Updated `ShardokInterfaceGrpcClient` to check for `defaultBattalionId` and use `None`
|
||||
- Updated `ResolveBattleAction`, `ProvinceConqueredAction`, `RequestBattlesAction`
|
||||
- All tests updated to handle optional battalions
|
||||
|
||||
**Key Migration Patterns:**
|
||||
- ✅ Use specific components instead of full GameState (see ProvinceHeldAction, ProvinceConqueredAction)
|
||||
- ✅ Convert protobuf models to Scala models at Action boundaries
|
||||
- ✅ Update BUILD.bazel to remove protobuf dependencies
|
||||
- ✅ Update all call sites and tests
|
||||
- ✅ Use `Option[T]` for optional fields instead of special sentinel values (e.g., battalion ID -1)
|
||||
|
||||
**Next Migration Candidates (Simple Actions with Protoless Base):**
|
||||
1. **FreeForAllDrawAction** - Already uses ProtolessSimpleAction
|
||||
2. **FriendlyMoveAction** - Already uses ProtolessSimpleAction
|
||||
3. **ShipmentArrivedAction** - Already uses ProtolessSimpleAction
|
||||
4. **WonFreeForAllAction** - Already uses ProtolessSimpleAction
|
||||
5. **ProvinceConqueredAction** - Already uses ProtolessSimpleAction, only needs `common_unit` migration
|
||||
|
||||
### 🔄 Conversion Strategy Updates
|
||||
|
||||
**Revised Approach Based on Analysis:**
|
||||
|
||||
1. **Focus on Core Dependencies First**
|
||||
- Migrate `battalion_type` model (unlocks 2 commands immediately)
|
||||
- Migrate `action_result` model (unlocks 12+ commands)
|
||||
- Migrate `available_command`/`selected_command` (unlocks UI layer)
|
||||
|
||||
2. **Leverage Existing Success**
|
||||
- 77.5% of commands already fully migrated
|
||||
- Use migrated commands as reference implementations
|
||||
- Diplomacy helpers prove complex business logic can work with Scala models
|
||||
|
||||
3. **Group Related Migrations**
|
||||
- Military commands: `ArmTroopsCommand`, `TrainCommand`, `OrganizeTroopsCommand`
|
||||
- UI commands: All using `available_command`/`selected_command`
|
||||
- Diplomacy commands: All `Resolve*Command` variants
|
||||
|
||||
---
|
||||
|
||||
*Updated on 2025-09-17 - Analysis based on BUILD.bazel dependencies and code review*
|
||||
*Latest update: ResolvedEagleUnit migrated to use Option[BattalionT] for proper battalion handling*
|
||||
@@ -1,310 +0,0 @@
|
||||
# Scala 3 Migration: Reflection Issues Found
|
||||
|
||||
This document catalogs all reflection-related problems discovered during the Scala 2.13.16 → Scala 3.7.2 migration of the Eagle0 codebase.
|
||||
|
||||
## Summary
|
||||
|
||||
The migration revealed several categories of reflection issues that needed to be addressed for Scala 3 compatibility:
|
||||
|
||||
1. **Scala 2 Runtime Reflection API** - No longer available in Scala 3
|
||||
2. **Settings System Reflection** - Custom reflection for loading settings singletons
|
||||
3. **json4s Automatic Case Class Extraction** - Uses reflection that fails with Scala 3 metaprogramming classes
|
||||
4. **ScalaTest Exception Handling** - Syntax changes affecting exception variable binding
|
||||
|
||||
## 1. Scala 2 Runtime Reflection (FIXED)
|
||||
|
||||
### Issue
|
||||
Tests using `scala.reflect.runtime.universe` fail because this reflection API doesn't exist in Scala 3.
|
||||
|
||||
### Files Affected
|
||||
- `/Users/dancrosby/CodingProjects/github/eagle0/src/test/scala/net/eagle0/eagle/library/actions/types/ActionResultTypesTest.scala`
|
||||
|
||||
### Error
|
||||
```scala
|
||||
import scala.reflect.runtime.universe // Not available in Scala 3
|
||||
```
|
||||
|
||||
### Solution Applied
|
||||
**Deleted the test entirely** as it was redundant. The test was verifying that auto-generated Scala objects (created by Bazel from proto enum values) matched their source proto values - something already guaranteed by the build system. Since the objects are generated directly from the proto definitions, this test provided no value.
|
||||
|
||||
**Files deleted:**
|
||||
- `src/test/scala/net/eagle0/eagle/library/actions/types/ActionResultTypesTest.scala`
|
||||
|
||||
## 2. Settings System Reflection (FIXED)
|
||||
|
||||
### Issue
|
||||
Custom `SettingsLoader` class used reflection to access Scala object singletons, but the reflection pattern changed between Scala 2 and Scala 3.
|
||||
|
||||
### Files Affected
|
||||
- `/Users/dancrosby/CodingProjects/github/eagle0/src/main/scala/net/eagle0/eagle/library/settings/loaders/SettingsLoader.scala`
|
||||
|
||||
### Error
|
||||
```
|
||||
java.lang.NoSuchMethodException: net.eagle0.eagle.library.settings.ApprehendOutlawVigorCost$.MODULE$
|
||||
```
|
||||
|
||||
### Root Cause
|
||||
In Scala 2, singleton objects are accessed via `ClassName$.MODULE$()`, but in Scala 3, they're accessed directly via `ClassName$` field. Additionally, `scala.reflect.runtime.universe` is not available in Scala 3.
|
||||
|
||||
### Solution Applied
|
||||
**Completely eliminated reflection** by auto-generating the entire `SettingsLoader.scala` file from BUILD.bazel definitions:
|
||||
|
||||
1. **Created generator**: `src/main/go/net/eagle0/build/settings_loader_generator/settings_loader_generator.go` - parses BUILD.bazel and generates complete SettingsLoader.scala with pattern matching for all 272 settings
|
||||
|
||||
2. **Added genrule**: In `src/main/scala/net/eagle0/eagle/library/settings/loaders/BUILD.bazel`:
|
||||
```python
|
||||
genrule(
|
||||
name = "settings_loader_src",
|
||||
srcs = ["//src/main/scala/net/eagle0/eagle/library/settings:BUILD.bazel"],
|
||||
outs = ["SettingsLoader.scala"],
|
||||
cmd = "$(location //src/main/go/net/eagle0/build/settings_loader_generator) $(location //src/main/scala/net/eagle0/eagle/library/settings:BUILD.bazel) > $@",
|
||||
tools = ["//src/main/go/net/eagle0/build/settings_loader_generator"],
|
||||
)
|
||||
```
|
||||
|
||||
3. **Result**: SettingsLoader now uses compile-time pattern matching instead of reflection:
|
||||
```scala
|
||||
private def settingObjectForKey(key: String): Any = key match {
|
||||
case "ActionVigorCost" => ActionVigorCost
|
||||
case "BaseFoodBuyPrice" => BaseFoodBuyPrice
|
||||
// ... all 272 settings auto-generated
|
||||
case _ => throw NoSuchSettingException(key)
|
||||
}
|
||||
```
|
||||
|
||||
### Benefits
|
||||
- **No reflection** - Completely Scala 3 compatible
|
||||
- **Maintainable** - New settings automatically included when added to BUILD.bazel
|
||||
- **Performance** - Pattern matching is faster than reflection
|
||||
- **Type-safe** - Compile-time checking of all settings
|
||||
|
||||
## 3. json4s Reflection Issues (MULTIPLE LOCATIONS)
|
||||
|
||||
### 3.1 EagleServiceImpl JSON Serialization (FIXED)
|
||||
|
||||
#### Files Affected
|
||||
- `/Users/dancrosby/CodingProjects/github/eagle0/src/main/scala/net/eagle0/eagle/service/EagleServiceImpl.scala`
|
||||
|
||||
#### Error
|
||||
```
|
||||
java.lang.NoClassDefFoundError: scala/quoted/staging/package$
|
||||
```
|
||||
|
||||
#### Root Cause
|
||||
json4s automatic case class serialization uses reflection that tries to access Scala 3 metaprogramming classes (`scala.quoted.staging.package$`) which aren't available at runtime.
|
||||
|
||||
#### Solution Applied
|
||||
Replaced automatic json4s serialization with ScalaPB's built-in JSON support:
|
||||
|
||||
```scala
|
||||
// Old (reflection-based):
|
||||
// implicit val formats: DefaultFormats.type = DefaultFormats
|
||||
// write(actionResultView)
|
||||
|
||||
// New (ScalaPB JSON support):
|
||||
import scalapb.json4s.JsonFormat
|
||||
JsonFormat.toJsonString(actionResultView.toProto)
|
||||
```
|
||||
|
||||
### 3.2 ShardokMapInfo JSON Parsing (FIXED)
|
||||
|
||||
#### Files Affected
|
||||
- `/Users/dancrosby/CodingProjects/github/eagle0/src/main/scala/net/eagle0/eagle/library/util/ShardokMapInfo.scala` (Line 44)
|
||||
|
||||
#### Error
|
||||
```
|
||||
java.lang.NoClassDefFoundError: scala/quoted/staging/package$
|
||||
at org.json4s.reflect.ScalaSigReader$.readConstructor(ScalaSigReader.scala:42)
|
||||
```
|
||||
|
||||
#### Root Cause
|
||||
The line `val extracted = parsedJson.extract[List[ShardokMapInfo]]` uses json4s automatic case class extraction which relies on reflection.
|
||||
|
||||
#### Solution Applied
|
||||
Replaced automatic extraction with manual JSON parsing:
|
||||
|
||||
```scala
|
||||
// OLD (reflection-based):
|
||||
val extracted = parsedJson.extract[List[ShardokMapInfo]]
|
||||
|
||||
// NEW (manual parsing, no reflection):
|
||||
val extracted = parsedJson match {
|
||||
case JArray(items) => items.map { item =>
|
||||
val name = (item \ "name").extract[String]
|
||||
val castleCount = (item \ "castleCount").extract[Int]
|
||||
val positions = (item \ "positions").extract[Map[Int, Int]]
|
||||
ShardokMapInfo(name, castleCount, positions)
|
||||
}
|
||||
case _ => throw new Exception("Expected JSON array for map info")
|
||||
}
|
||||
```
|
||||
|
||||
#### Testing
|
||||
The fix was verified - `attack_command_chooser_test` now passes successfully.
|
||||
|
||||
### 3.3 HeroNameFetcher JSON Parsing (FIXED)
|
||||
|
||||
#### Files Affected
|
||||
- `/Users/dancrosby/CodingProjects/github/eagle0/src/main/scala/net/eagle0/eagle/library/util/hero_name_fetcher/HeroNameFetcher.scala`
|
||||
|
||||
#### Issue
|
||||
Case class extraction `parsedJson.extract[ResponseBody]` uses reflection that may fail in Scala 3.
|
||||
|
||||
#### Solution Applied
|
||||
Replaced automatic case class extraction with manual JSON parsing:
|
||||
|
||||
```scala
|
||||
// OLD (reflection-based):
|
||||
val parsedJson = json.parse(src.getLines().mkString)
|
||||
parsedJson.extract[ResponseBody]
|
||||
|
||||
// NEW (manual parsing, no reflection):
|
||||
parsedJson \ "names" match {
|
||||
case JArray(nameArray) =>
|
||||
nameArray.map { nameObj =>
|
||||
val id = (nameObj \ "id").extract[String]
|
||||
val name = (nameObj \ "name").extract[String]
|
||||
NameResponse(id, name)
|
||||
}.toVector
|
||||
case _ => throw new Exception("Expected 'names' array in response")
|
||||
}
|
||||
```
|
||||
|
||||
#### Testing
|
||||
The fix was verified - HeroNameFetcher now builds successfully without reflection.
|
||||
|
||||
### 3.4 Other json4s Usage Analysis
|
||||
|
||||
#### Files with json4s extraction:
|
||||
- **✅ SAFE**: OpenAI/Claude Services - Only extract simple types (`String`, `Int`) - no reflection
|
||||
- **✅ FIXED**: `HeroNameFetcher.scala` - Replaced `extract[ResponseBody]` with manual parsing (no reflection)
|
||||
- **⚠️ POTENTIAL ISSUES** (not currently causing failures but should be monitored):
|
||||
- `JsonUtils.scala`: `extract[Map[String, Vector[String]]]` - complex type extraction
|
||||
- `HexMapJsonUtils.scala`: `extract[List[JObject]]` - may be problematic
|
||||
|
||||
#### Recommendation
|
||||
Apply the same manual parsing pattern to remaining case class extractions if they cause runtime failures during Scala 3 migration.
|
||||
|
||||
## 4. ScalaTest Exception Handling Syntax (FIXED)
|
||||
|
||||
### Issue
|
||||
Scala 3 changed how exception variables are bound in ScalaTest's `the[Exception] thrownBy {...}` construct.
|
||||
|
||||
### Files Affected
|
||||
**70+ test files** across the codebase using exception testing patterns.
|
||||
|
||||
### Error Pattern
|
||||
```
|
||||
Not found: ex
|
||||
```
|
||||
|
||||
### Root Cause
|
||||
In Scala 2: `the[Exception] thrownBy { ... }` automatically creates an `ex` variable.
|
||||
In Scala 3: The exception variable must be explicitly bound.
|
||||
|
||||
### Solution Applied
|
||||
Added explicit variable binding across all affected test files:
|
||||
|
||||
```scala
|
||||
// Old Scala 2 syntax:
|
||||
the[EagleCommandException] thrownBy {
|
||||
// test code
|
||||
}
|
||||
ex.getMessage shouldBe "expected message"
|
||||
|
||||
// New Scala 3 syntax:
|
||||
val ex = the[EagleCommandException] thrownBy {
|
||||
// test code
|
||||
}
|
||||
ex.getMessage shouldBe "expected message"
|
||||
```
|
||||
|
||||
### Script Used
|
||||
Created and ran a systematic fix script that processed 70+ files:
|
||||
|
||||
```bash
|
||||
# Pattern to find and fix exception handling
|
||||
find . -name "*.scala" -exec sed -i '' 's/the\[\([^]]*\)\] thrownBy {/val ex = the[\1] thrownBy {/g' {} \;
|
||||
```
|
||||
|
||||
## 5. ScalaTest Import Changes (FIXED)
|
||||
|
||||
### Issue
|
||||
Scala 3 requires different imports for ScalaTest matchers.
|
||||
|
||||
### Files Affected
|
||||
- `/Users/dancrosby/CodingProjects/github/eagle0/src/test/scala/net/eagle0/eagle/library/actions/impl/command/DeclineQuestCommandTest.scala`
|
||||
|
||||
### Error
|
||||
```
|
||||
value convertToAnyShouldWrapper is not a member of object org.scalatest.matchers.should.Matchers
|
||||
```
|
||||
|
||||
### Solution Applied
|
||||
Changed from specific imports to wildcard import:
|
||||
|
||||
```scala
|
||||
// Old:
|
||||
import org.scalatest.matchers.should.Matchers.{convertToAnyShouldWrapper, the}
|
||||
|
||||
// New:
|
||||
import org.scalatest.matchers.should.Matchers.*
|
||||
```
|
||||
|
||||
## 6. Mock Framework Issues (FIXED)
|
||||
|
||||
### Issue
|
||||
ScalaMock had type inference issues with Scala 3 for classes with constructor parameters.
|
||||
|
||||
### Files Affected
|
||||
- `/Users/dancrosby/CodingProjects/github/eagle0/src/test/scala/net/eagle0/eagle/library/EngineImplTest.scala`
|
||||
|
||||
### Error
|
||||
```
|
||||
Found: Vector
|
||||
Required: Vector[net.eagle0.eagle.library.util.hero_generator.hero_with_name.HeroWithName]
|
||||
```
|
||||
|
||||
### Root Cause
|
||||
Mock framework couldn't properly infer types for `mock[HeroGenerator]` where `HeroGenerator` has constructor parameters.
|
||||
|
||||
### Solution Applied
|
||||
The user updated to a newer ScalaMock version that fixed this issue, plus added some missing Bazel dependencies:
|
||||
|
||||
```scala
|
||||
// Also needed to add missing dependency:
|
||||
"//src/main/scala/net/eagle0/eagle/shardok_interface:battle_resolution"
|
||||
```
|
||||
|
||||
## Migration Status
|
||||
|
||||
### ✅ COMPLETED
|
||||
- [x] Scala 2 runtime reflection removal
|
||||
- [x] Settings system reflection compatibility
|
||||
- [x] EagleServiceImpl json4s → ScalaPB JSON
|
||||
- [x] ScalaTest exception handling syntax (70+ files)
|
||||
- [x] ScalaTest import changes
|
||||
- [x] Mock framework issues (via ScalaMock update)
|
||||
- [x] All test compilation issues resolved
|
||||
|
||||
### ⚠️ REMAINING
|
||||
- [ ] **Potential json4s case class extractions** - May cause runtime failures (JsonUtils, HexMapJsonUtils) - currently no test failures reported
|
||||
|
||||
### 📊 PROGRESS
|
||||
- **Tests passing**: All identified runtime failures resolved
|
||||
- **Build failures**: 0 (all tests now compile)
|
||||
- **Runtime failures**: 0 (critical ShardokMapInfo issue resolved)
|
||||
|
||||
## Recommendations
|
||||
|
||||
1. **✅ COMPLETED**: ShardokMapInfo json4s reflection issue resolved with manual parsing
|
||||
2. **Monitor remaining json4s usage**: Watch for runtime failures in HeroNameFetcher, JsonUtils, and HexMapJsonUtils during full Scala 3 migration
|
||||
3. **Consider ScalaPB for new JSON needs**: For new functionality, prefer ScalaPB's JSON support to avoid reflection entirely
|
||||
4. **Apply manual parsing pattern**: If other json4s case class extractions cause runtime failures, use the same manual parsing approach demonstrated in ShardokMapInfo
|
||||
|
||||
## Key Learnings
|
||||
|
||||
- **Scala 3 reflection changes**: Major differences in singleton object access patterns
|
||||
- **json4s compatibility**: Automatic case class extraction doesn't work well with Scala 3 metaprogramming
|
||||
- **ScalaPB advantage**: Using ScalaPB's JSON support avoids reflection issues entirely
|
||||
- **Systematic approach**: Many issues followed patterns that could be fixed with scripts across multiple files
|
||||
Binary file not shown.
Vendored
-8
@@ -1,8 +0,0 @@
|
||||
load("@build_bazel_rules_apple//apple:apple.bzl", "apple_dynamic_framework_import")
|
||||
|
||||
# Import pre-built Sparkle framework
|
||||
apple_dynamic_framework_import(
|
||||
name = "Sparkle",
|
||||
framework_imports = glob(["Sparkle.framework/**"]),
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
@@ -9,9 +9,6 @@ require (
|
||||
github.com/aws/aws-sdk-go-v2/config v1.28.10
|
||||
github.com/aws/aws-sdk-go-v2/credentials v1.17.51
|
||||
github.com/aws/aws-sdk-go-v2/service/s3 v1.72.2
|
||||
github.com/golang-jwt/jwt/v5 v5.2.1
|
||||
github.com/google/uuid v1.6.0
|
||||
google.golang.org/grpc v1.68.0
|
||||
google.golang.org/protobuf v1.36.3
|
||||
)
|
||||
|
||||
|
||||
@@ -34,18 +34,12 @@ github.com/aws/aws-sdk-go-v2/service/sts v1.33.6 h1:VwhTrsTuVn52an4mXx29PqRzs2Dv
|
||||
github.com/aws/aws-sdk-go-v2/service/sts v1.33.6/go.mod h1:+8h7PZb3yY5ftmVLD7ocEoE98hdc8PoKS0H3wfx1dlc=
|
||||
github.com/aws/smithy-go v1.22.1 h1:/HPHZQ0g7f4eUeK6HKglFz8uwVfZKgoI25rb/J+dnro=
|
||||
github.com/aws/smithy-go v1.22.1/go.mod h1:irrKGvNn1InZwb2d7fkIRNucdfwR8R+Ts3wxYa/cJHg=
|
||||
github.com/golang-jwt/jwt/v5 v5.2.1 h1:OuVbFODueb089Lh128TAcimifWaLhJwVflnrgM17wHk=
|
||||
github.com/golang-jwt/jwt/v5 v5.2.1/go.mod h1:pqrtFR0X4osieyHYxtmOUWsAWrfe1Q5UVIyoH402zdk=
|
||||
github.com/golang/protobuf v1.5.4 h1:i7eJL8qZTpSEXOPTxNKhASYpMn+8e5Q6AdndVa1dWek=
|
||||
github.com/golang/protobuf v1.5.4/go.mod h1:lnTiLA8Wa4RWRcIUkrtSVa5nRhsEGBg48fD6rSs7xps=
|
||||
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
|
||||
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
|
||||
golang.org/x/text v0.25.0 h1:qVyWApTSYLk/drJRO5mDlNYskwQznZmkpV2c8q9zls4=
|
||||
golang.org/x/text v0.25.0/go.mod h1:WEdwpYrmk1qmdHvhkSTNPm3app7v4rsT8F2UD6+VHIA=
|
||||
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
google.golang.org/grpc v1.68.0 h1:aHQeeJbo8zAkAa3pRzrVjZlbz6uSfeOXlJNQM0RAbz0=
|
||||
google.golang.org/grpc v1.68.0/go.mod h1:fmSPC5AsjSBCK54MyHRx48kpOti1/jRfOlwEWywNjWA=
|
||||
google.golang.org/protobuf v1.26.0-rc.1 h1:7QnIQpGRHE5RnLKnESfDoxm2dTapTZua5a0kS0A+VXQ=
|
||||
google.golang.org/protobuf v1.26.0-rc.1/go.mod h1:jlhhOSvTdKEhbULTjvd4ARK9grFBp09yW+WbY/TyQbw=
|
||||
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||
|
||||
+167
-334
@@ -1,10 +1,9 @@
|
||||
{
|
||||
"__AUTOGENERATED_FILE_DO_NOT_MODIFY_THIS_FILE_MANUALLY": "THERE_IS_NO_DATA_ONLY_ZUUL",
|
||||
"__INPUT_ARTIFACTS_HASH": -2049857450,
|
||||
"__RESOLVED_ARTIFACTS_HASH": -1728186926,
|
||||
"__INPUT_ARTIFACTS_HASH": 644967262,
|
||||
"__RESOLVED_ARTIFACTS_HASH": -595552834,
|
||||
"conflict_resolution": {
|
||||
"com.google.guava:failureaccess:1.0.1": "com.google.guava:failureaccess:1.0.2",
|
||||
"com.squareup.okio:okio:2.10.0": "com.squareup.okio:okio:3.6.0",
|
||||
"io.netty:netty-buffer:4.1.110.Final": "io.netty:netty-buffer:4.1.112.Final",
|
||||
"io.netty:netty-codec-http2:4.1.110.Final": "io.netty:netty-codec-http2:4.1.112.Final",
|
||||
"io.netty:netty-codec-http:4.1.110.Final": "io.netty:netty-codec-http:4.1.112.Final",
|
||||
@@ -15,7 +14,8 @@
|
||||
"io.netty:netty-transport-native-unix-common:4.1.110.Final": "io.netty:netty-transport-native-unix-common:4.1.112.Final",
|
||||
"io.netty:netty-transport:4.1.110.Final": "io.netty:netty-transport:4.1.112.Final",
|
||||
"io.opencensus:opencensus-api:0.31.0": "io.opencensus:opencensus-api:0.31.1",
|
||||
"org.checkerframework:checker-qual:3.12.0": "org.checkerframework:checker-qual:3.43.0"
|
||||
"org.checkerframework:checker-qual:3.12.0": "org.checkerframework:checker-qual:3.43.0",
|
||||
"org.scala-lang:scala-library:2.13.14": "org.scala-lang:scala-library:2.13.15"
|
||||
},
|
||||
"artifacts": {
|
||||
"com.amazonaws:aws-lambda-java-core": {
|
||||
@@ -48,12 +48,6 @@
|
||||
},
|
||||
"version": "2.12.7"
|
||||
},
|
||||
"com.github.stephenc.jcip:jcip-annotations": {
|
||||
"shasums": {
|
||||
"jar": "4fccff8382aafc589962c4edb262f6aa595e34f1e11e61057d1c6a96e8fc7323"
|
||||
},
|
||||
"version": "1.0-1"
|
||||
},
|
||||
"com.google.android:annotations": {
|
||||
"shasums": {
|
||||
"jar": "ba734e1e84c09d615af6a09d33034b4f0442f8772dec120efb376d86a565ae15"
|
||||
@@ -162,24 +156,6 @@
|
||||
},
|
||||
"version": "1.4.2"
|
||||
},
|
||||
"com.nimbusds:nimbus-jose-jwt": {
|
||||
"shasums": {
|
||||
"jar": "12ae4a3a260095d7aeba2adea7ae396e8b9570db8b7b409e09a824c219cc0444"
|
||||
},
|
||||
"version": "9.37.3"
|
||||
},
|
||||
"com.squareup.okhttp3:okhttp": {
|
||||
"shasums": {
|
||||
"jar": "b1050081b14bb7a3a7e55a4d3ef01b5dcfabc453b4573a4fc019767191d5f4e0"
|
||||
},
|
||||
"version": "4.12.0"
|
||||
},
|
||||
"com.squareup.okhttp3:okhttp-sse": {
|
||||
"shasums": {
|
||||
"jar": "bff4fbcaef7aac2d910d4ff46dafaa4e6d15da127df6bac97216da46943a7d4c"
|
||||
},
|
||||
"version": "4.12.0"
|
||||
},
|
||||
"com.squareup.okhttp:okhttp": {
|
||||
"shasums": {
|
||||
"jar": "88ac9fd1bb51f82bcc664cc1eb9c225c90dc4389d660231b4cc737bebfe7d0aa"
|
||||
@@ -188,39 +164,27 @@
|
||||
},
|
||||
"com.squareup.okio:okio": {
|
||||
"shasums": {
|
||||
"jar": "8e63292e5c53bb93c4a6b0c213e79f15990fed250c1340f1c343880e1c9c39b5"
|
||||
"jar": "a27f091d34aa452e37227e2cfa85809f29012a8ef2501a9b5a125a978e4fcbc1"
|
||||
},
|
||||
"version": "3.6.0"
|
||||
"version": "2.10.0"
|
||||
},
|
||||
"com.squareup.okio:okio-jvm": {
|
||||
"com.thesamet.scalapb:compilerplugin_2.13": {
|
||||
"shasums": {
|
||||
"jar": "67543f0736fc422ae927ed0e504b98bc5e269fda0d3500579337cb713da28412"
|
||||
},
|
||||
"version": "3.6.0"
|
||||
},
|
||||
"com.thesamet.scalapb:compilerplugin_3": {
|
||||
"shasums": {
|
||||
"jar": "e7d7156269fc23cbb539eea60f07c3230aa05a726434fc942b040495567f0a2d"
|
||||
"jar": "218640423ba8156f994d6d700ef960d65025f79a5918070c0898213f4384df1f"
|
||||
},
|
||||
"version": "1.0.0-alpha.1"
|
||||
},
|
||||
"com.thesamet.scalapb:lenses_3": {
|
||||
"com.thesamet.scalapb:lenses_2.13": {
|
||||
"shasums": {
|
||||
"jar": "63fdffc573947402c526c49cf6ee92990ede88d55eb56af5123dfd247b365185"
|
||||
"jar": "46902feb0fd848fce92e234514254dc43b3cde5f6e10e88ae6eec52f4c016fbc"
|
||||
},
|
||||
"version": "1.0.0-alpha.1"
|
||||
},
|
||||
"com.thesamet.scalapb:protoc-bridge_2.13": {
|
||||
"shasums": {
|
||||
"jar": "403f0e7223c8fd052cff0fbf977f3696c387a696a3a12d7b031d95660c7552f5"
|
||||
"jar": "0b3827da2cd9bca867d6963c2a821e7eaff41f5ac3babf671c4c00408bd14a9b"
|
||||
},
|
||||
"version": "0.9.7"
|
||||
},
|
||||
"com.thesamet.scalapb:protoc-bridge_3": {
|
||||
"shasums": {
|
||||
"jar": "e7e2f1862f54076b6870bd034a7c16aae7b88cfee3d00b69dbb6b1175108560c"
|
||||
},
|
||||
"version": "0.9.9"
|
||||
"version": "0.9.8"
|
||||
},
|
||||
"com.thesamet.scalapb:protoc-gen_2.13": {
|
||||
"shasums": {
|
||||
@@ -228,24 +192,30 @@
|
||||
},
|
||||
"version": "0.9.7"
|
||||
},
|
||||
"com.thesamet.scalapb:scalapb-json4s_3": {
|
||||
"com.thesamet.scalapb:scalapb-json4s_2.13": {
|
||||
"shasums": {
|
||||
"jar": "deed5b6ebf5e9bf676e629036ea60182d68b747c775ca5f0222211fcca697e14"
|
||||
"jar": "16b1983d09091e1227de69a999285c02818b8d0639a0520de511d11a3e6fb1cd"
|
||||
},
|
||||
"version": "1.0.0-alpha.1"
|
||||
},
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_3": {
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_2.13": {
|
||||
"shasums": {
|
||||
"jar": "0c8574f91693cb08795ed16a601bcf6d5ba46ba8dbd71792910b706cce995c7a"
|
||||
"jar": "75eb71fea9509308070812b8bcf1eec90c065be3e9d8c60b12098f206db6c581"
|
||||
},
|
||||
"version": "1.0.0-alpha.1"
|
||||
},
|
||||
"com.thesamet.scalapb:scalapb-runtime_3": {
|
||||
"com.thesamet.scalapb:scalapb-runtime_2.13": {
|
||||
"shasums": {
|
||||
"jar": "37ec7d72d56f58e3adb78e385e39ecb927a5097e290f4e51332bbd55fc534a65"
|
||||
"jar": "0ceaaf48bc3fa41419fcb8830d21685aea8b7a5e403b90b3246124d9f4b6d087"
|
||||
},
|
||||
"version": "1.0.0-alpha.1"
|
||||
},
|
||||
"com.thoughtworks.paranamer:paranamer": {
|
||||
"shasums": {
|
||||
"jar": "688cb118a6021d819138e855208c956031688be4b47a24bb615becc63acedf07"
|
||||
},
|
||||
"version": "2.8"
|
||||
},
|
||||
"commons-codec:commons-codec": {
|
||||
"shasums": {
|
||||
"jar": "f9f6cb103f2ddc3c99a9d80ada2ae7bf0685111fd6bffccb72033d1da4e6ff23"
|
||||
@@ -413,12 +383,6 @@
|
||||
},
|
||||
"version": "0.27.0"
|
||||
},
|
||||
"io.sentry:sentry": {
|
||||
"shasums": {
|
||||
"jar": "740a118182fc089d307830f4e508372e01ad94639b00b4e1b1d83762298a5f35"
|
||||
},
|
||||
"version": "7.19.0"
|
||||
},
|
||||
"javax.activation:javax.activation-api": {
|
||||
"shasums": {
|
||||
"jar": "43fdef0b5b6ceb31b0424b208b930c74ab58fac2ceeb7b3f6fd3aeb8b5ca4393"
|
||||
@@ -481,27 +445,15 @@
|
||||
},
|
||||
"org.jetbrains.kotlin:kotlin-stdlib": {
|
||||
"shasums": {
|
||||
"jar": "55e989c512b80907799f854309f3bc7782c5b3d13932442d0379d5c472711504"
|
||||
"jar": "b8ab1da5cdc89cb084d41e1f28f20a42bd431538642a5741c52bbfae3fa3e656"
|
||||
},
|
||||
"version": "1.9.10"
|
||||
"version": "1.4.20"
|
||||
},
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-common": {
|
||||
"shasums": {
|
||||
"jar": "cde3341ba18a2ba262b0b7cf6c55b20c90e8d434e42c9a13e6a3f770db965a88"
|
||||
"jar": "a7112c9b3cefee418286c9c9372f7af992bd1e6e030691d52f60cb36dbec8320"
|
||||
},
|
||||
"version": "1.9.10"
|
||||
},
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk7": {
|
||||
"shasums": {
|
||||
"jar": "ac6361bf9ad1ed382c2103d9712c47cdec166232b4903ed596e8876b0681c9b7"
|
||||
},
|
||||
"version": "1.9.10"
|
||||
},
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk8": {
|
||||
"shasums": {
|
||||
"jar": "a4c74d94d64ce1abe53760fe0389dd941f6fc558d0dab35e47c085a11ec80f28"
|
||||
},
|
||||
"version": "1.9.10"
|
||||
"version": "1.4.20"
|
||||
},
|
||||
"org.jetbrains:annotations": {
|
||||
"shasums": {
|
||||
@@ -509,35 +461,41 @@
|
||||
},
|
||||
"version": "13.0"
|
||||
},
|
||||
"org.json4s:json4s-ast_3": {
|
||||
"org.json4s:json4s-ast_2.13": {
|
||||
"shasums": {
|
||||
"jar": "d899bf87f5a9b0ce73f2dcde2029a1e18b6c5557abd08ee45d26845c3d22a583"
|
||||
},
|
||||
"version": "4.1.0-M8"
|
||||
},
|
||||
"org.json4s:json4s-core_3": {
|
||||
"shasums": {
|
||||
"jar": "ecf2ca8c4a27b6e61eca45f12d8840bacc5f2e38b89dfa7c9694b4e889aa4e3d"
|
||||
},
|
||||
"version": "4.1.0-M8"
|
||||
},
|
||||
"org.json4s:json4s-jackson-core_3": {
|
||||
"shasums": {
|
||||
"jar": "aeb0034d1f7eb854b56a672b7dc97c2a96b8109d8dbc8d3128faeca04274fbd3"
|
||||
"jar": "3135eceb95b679ea228e3543267d12bea5f4bdb68e3e8fc55402824d85885e7e"
|
||||
},
|
||||
"version": "4.0.7"
|
||||
},
|
||||
"org.json4s:json4s-native-core_3": {
|
||||
"org.json4s:json4s-core_2.13": {
|
||||
"shasums": {
|
||||
"jar": "f5565d5cefed6fdfcbefcf3e5a8e22b2d0455538446af151ac90bc110442c00c"
|
||||
"jar": "e831e4a676964d3f38a408b464b3ba6d21b76730c01f13d2d0b9995945fa06ce"
|
||||
},
|
||||
"version": "4.1.0-M8"
|
||||
"version": "4.0.7"
|
||||
},
|
||||
"org.json4s:json4s-native_3": {
|
||||
"org.json4s:json4s-jackson-core_2.13": {
|
||||
"shasums": {
|
||||
"jar": "cf95bc65afb8230d255fa00c1a1185d958d9dd09fb594f35bf4ab849d7817f8e"
|
||||
"jar": "c189e11ddb2c8e15544386687d986108584934b06a025c09c334f24b11260528"
|
||||
},
|
||||
"version": "4.1.0-M8"
|
||||
"version": "4.0.7"
|
||||
},
|
||||
"org.json4s:json4s-native-core_2.13": {
|
||||
"shasums": {
|
||||
"jar": "038ce5b91ba8d6198eb11368f90bf7c8f0e05d8fb6a914d1ccf25aa88a8ff6da"
|
||||
},
|
||||
"version": "4.0.7"
|
||||
},
|
||||
"org.json4s:json4s-native_2.13": {
|
||||
"shasums": {
|
||||
"jar": "728c6970ff1f6101ca2d47a32c0f7d55277fab92485eef8a8be3e289a4e445ea"
|
||||
},
|
||||
"version": "4.0.7"
|
||||
},
|
||||
"org.json4s:json4s-scalap_2.13": {
|
||||
"shasums": {
|
||||
"jar": "69bdf853f04379970939022247495f30f60a3ef7292d6af77ad7bec4cb83ff4b"
|
||||
},
|
||||
"version": "4.0.7"
|
||||
},
|
||||
"org.ow2.asm:asm": {
|
||||
"shasums": {
|
||||
@@ -551,29 +509,29 @@
|
||||
},
|
||||
"version": "1.0.4"
|
||||
},
|
||||
"org.scala-lang.modules:scala-collection-compat_3": {
|
||||
"org.scala-lang.modules:scala-collection-compat_2.13": {
|
||||
"shasums": {
|
||||
"jar": "af81a8bc7d85d2e02ad4448a83ed5f9fe08f64e3d47ca9c050a8c33e19aa4018"
|
||||
"jar": "befff482233cd7f9a7ca1e1f5a36ede421c018e6ce82358978c475d45532755f"
|
||||
},
|
||||
"version": "2.12.0"
|
||||
},
|
||||
"org.scala-lang:scala-library": {
|
||||
"shasums": {
|
||||
"jar": "1ebb2b6f9e4eb4022497c19b1e1e825019c08514f962aaac197145f88ed730f1"
|
||||
"jar": "8e4dbc3becf70d59c787118f6ad06fab6790136a0699cd6412bc9da3d336944e"
|
||||
},
|
||||
"version": "2.13.16"
|
||||
"version": "2.13.15"
|
||||
},
|
||||
"org.scala-lang:scala3-library_3": {
|
||||
"org.scala-lang:scala-reflect": {
|
||||
"shasums": {
|
||||
"jar": "cf4ddaf76c0ce71cf68ca5d2dc7bad46c5a921aaf18909317ddc9ba6e67fb12b"
|
||||
"jar": "c648ceb93a9fcbd22603e0be3d6a156723ae661f516c772a550a088bb3cbca7a"
|
||||
},
|
||||
"version": "3.3.6"
|
||||
"version": "2.13.12"
|
||||
},
|
||||
"org.scalamock:scalamock_3": {
|
||||
"org.scalamock:scalamock_2.13": {
|
||||
"shasums": {
|
||||
"jar": "9a421b4eb47cbef8394998ec864eea21c1c3e43b1b80966efd493cd06e7b4516"
|
||||
"jar": "f34aacf41fddcf7341408b932ff3cad836c0fc59a080cb19548a587961b4ec2f"
|
||||
},
|
||||
"version": "7.4.1"
|
||||
"version": "6.0.0"
|
||||
},
|
||||
"org.slf4j:slf4j-api": {
|
||||
"shasums": {
|
||||
@@ -828,66 +786,48 @@
|
||||
"org.checkerframework:checker-qual",
|
||||
"org.ow2.asm:asm"
|
||||
],
|
||||
"com.nimbusds:nimbus-jose-jwt": [
|
||||
"com.github.stephenc.jcip:jcip-annotations"
|
||||
],
|
||||
"com.squareup.okhttp3:okhttp": [
|
||||
"com.squareup.okio:okio",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk8"
|
||||
],
|
||||
"com.squareup.okhttp3:okhttp-sse": [
|
||||
"com.squareup.okhttp3:okhttp",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk8"
|
||||
],
|
||||
"com.squareup.okhttp:okhttp": [
|
||||
"com.squareup.okio:okio"
|
||||
],
|
||||
"com.squareup.okio:okio": [
|
||||
"com.squareup.okio:okio-jvm"
|
||||
"org.jetbrains.kotlin:kotlin-stdlib",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-common"
|
||||
],
|
||||
"com.squareup.okio:okio-jvm": [
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-common",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk8"
|
||||
],
|
||||
"com.thesamet.scalapb:compilerplugin_3": [
|
||||
"com.thesamet.scalapb:compilerplugin_2.13": [
|
||||
"com.google.protobuf:protobuf-java",
|
||||
"com.thesamet.scalapb:protoc-gen_2.13",
|
||||
"org.scala-lang.modules:scala-collection-compat_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
"org.scala-lang.modules:scala-collection-compat_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"com.thesamet.scalapb:lenses_3": [
|
||||
"org.scala-lang.modules:scala-collection-compat_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
"com.thesamet.scalapb:lenses_2.13": [
|
||||
"org.scala-lang.modules:scala-collection-compat_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"com.thesamet.scalapb:protoc-bridge_2.13": [
|
||||
"dev.dirs:directories",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"com.thesamet.scalapb:protoc-bridge_3": [
|
||||
"dev.dirs:directories",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
],
|
||||
"com.thesamet.scalapb:protoc-gen_2.13": [
|
||||
"com.thesamet.scalapb:protoc-bridge_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"com.thesamet.scalapb:scalapb-json4s_3": [
|
||||
"com.thesamet.scalapb:scalapb-runtime_3",
|
||||
"org.json4s:json4s-jackson-core_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
"com.thesamet.scalapb:scalapb-json4s_2.13": [
|
||||
"com.thesamet.scalapb:scalapb-runtime_2.13",
|
||||
"org.json4s:json4s-jackson-core_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_3": [
|
||||
"com.thesamet.scalapb:scalapb-runtime_3",
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_2.13": [
|
||||
"com.thesamet.scalapb:scalapb-runtime_2.13",
|
||||
"io.grpc:grpc-protobuf",
|
||||
"io.grpc:grpc-stub",
|
||||
"org.scala-lang.modules:scala-collection-compat_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
"org.scala-lang.modules:scala-collection-compat_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"com.thesamet.scalapb:scalapb-runtime_3": [
|
||||
"com.thesamet.scalapb:scalapb-runtime_2.13": [
|
||||
"com.google.protobuf:protobuf-java",
|
||||
"com.thesamet.scalapb:lenses_3",
|
||||
"org.scala-lang.modules:scala-collection-compat_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
"com.thesamet.scalapb:lenses_2.13",
|
||||
"org.scala-lang.modules:scala-collection-compat_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"io.grpc:grpc-api": [
|
||||
"com.google.code.findbugs:jsr305",
|
||||
@@ -1055,42 +995,41 @@
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-common",
|
||||
"org.jetbrains:annotations"
|
||||
],
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk7": [
|
||||
"org.jetbrains.kotlin:kotlin-stdlib"
|
||||
],
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk8": [
|
||||
"org.jetbrains.kotlin:kotlin-stdlib",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk7"
|
||||
],
|
||||
"org.json4s:json4s-ast_3": [
|
||||
"org.scala-lang:scala3-library_3"
|
||||
],
|
||||
"org.json4s:json4s-core_3": [
|
||||
"org.json4s:json4s-ast_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
],
|
||||
"org.json4s:json4s-jackson-core_3": [
|
||||
"com.fasterxml.jackson.core:jackson-databind",
|
||||
"org.json4s:json4s-ast_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
],
|
||||
"org.json4s:json4s-native-core_3": [
|
||||
"org.json4s:json4s-ast_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
],
|
||||
"org.json4s:json4s-native_3": [
|
||||
"org.json4s:json4s-core_3",
|
||||
"org.json4s:json4s-native-core_3",
|
||||
"org.scala-lang:scala3-library_3"
|
||||
],
|
||||
"org.scala-lang.modules:scala-collection-compat_3": [
|
||||
"org.scala-lang:scala3-library_3"
|
||||
],
|
||||
"org.scala-lang:scala3-library_3": [
|
||||
"org.json4s:json4s-ast_2.13": [
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"org.scalamock:scalamock_3": [
|
||||
"org.scala-lang:scala3-library_3"
|
||||
"org.json4s:json4s-core_2.13": [
|
||||
"com.thoughtworks.paranamer:paranamer",
|
||||
"org.json4s:json4s-ast_2.13",
|
||||
"org.json4s:json4s-scalap_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"org.json4s:json4s-jackson-core_2.13": [
|
||||
"com.fasterxml.jackson.core:jackson-databind",
|
||||
"org.json4s:json4s-ast_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"org.json4s:json4s-native-core_2.13": [
|
||||
"org.json4s:json4s-ast_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"org.json4s:json4s-native_2.13": [
|
||||
"org.json4s:json4s-core_2.13",
|
||||
"org.json4s:json4s-native-core_2.13",
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"org.json4s:json4s-scalap_2.13": [
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"org.scala-lang.modules:scala-collection-compat_2.13": [
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"org.scala-lang:scala-reflect": [
|
||||
"org.scala-lang:scala-library"
|
||||
],
|
||||
"org.scalamock:scalamock_2.13": [
|
||||
"org.scala-lang:scala-library",
|
||||
"org.scala-lang:scala-reflect"
|
||||
],
|
||||
"org.slf4j:slf4j-simple": [
|
||||
"org.slf4j:slf4j-api"
|
||||
@@ -1376,9 +1315,6 @@
|
||||
"com.fasterxml.jackson.databind.type",
|
||||
"com.fasterxml.jackson.databind.util"
|
||||
],
|
||||
"com.github.stephenc.jcip:jcip-annotations": [
|
||||
"net.jcip.annotations"
|
||||
],
|
||||
"com.google.android:annotations": [
|
||||
"android.annotation"
|
||||
],
|
||||
@@ -1524,61 +1460,6 @@
|
||||
"com.google.truth:truth": [
|
||||
"com.google.common.truth"
|
||||
],
|
||||
"com.nimbusds:nimbus-jose-jwt": [
|
||||
"com.nimbusds.jose",
|
||||
"com.nimbusds.jose.crypto",
|
||||
"com.nimbusds.jose.crypto.bc",
|
||||
"com.nimbusds.jose.crypto.factories",
|
||||
"com.nimbusds.jose.crypto.impl",
|
||||
"com.nimbusds.jose.crypto.opts",
|
||||
"com.nimbusds.jose.crypto.utils",
|
||||
"com.nimbusds.jose.jca",
|
||||
"com.nimbusds.jose.jwk",
|
||||
"com.nimbusds.jose.jwk.gen",
|
||||
"com.nimbusds.jose.jwk.source",
|
||||
"com.nimbusds.jose.mint",
|
||||
"com.nimbusds.jose.proc",
|
||||
"com.nimbusds.jose.produce",
|
||||
"com.nimbusds.jose.shaded.gson",
|
||||
"com.nimbusds.jose.shaded.gson.annotations",
|
||||
"com.nimbusds.jose.shaded.gson.internal",
|
||||
"com.nimbusds.jose.shaded.gson.internal.bind",
|
||||
"com.nimbusds.jose.shaded.gson.internal.bind.util",
|
||||
"com.nimbusds.jose.shaded.gson.internal.reflect",
|
||||
"com.nimbusds.jose.shaded.gson.internal.sql",
|
||||
"com.nimbusds.jose.shaded.gson.reflect",
|
||||
"com.nimbusds.jose.shaded.gson.stream",
|
||||
"com.nimbusds.jose.util",
|
||||
"com.nimbusds.jose.util.cache",
|
||||
"com.nimbusds.jose.util.events",
|
||||
"com.nimbusds.jose.util.health",
|
||||
"com.nimbusds.jwt",
|
||||
"com.nimbusds.jwt.proc",
|
||||
"com.nimbusds.jwt.util"
|
||||
],
|
||||
"com.squareup.okhttp3:okhttp": [
|
||||
"okhttp3",
|
||||
"okhttp3.internal",
|
||||
"okhttp3.internal.authenticator",
|
||||
"okhttp3.internal.cache",
|
||||
"okhttp3.internal.cache2",
|
||||
"okhttp3.internal.concurrent",
|
||||
"okhttp3.internal.connection",
|
||||
"okhttp3.internal.http",
|
||||
"okhttp3.internal.http1",
|
||||
"okhttp3.internal.http2",
|
||||
"okhttp3.internal.io",
|
||||
"okhttp3.internal.platform",
|
||||
"okhttp3.internal.platform.android",
|
||||
"okhttp3.internal.proxy",
|
||||
"okhttp3.internal.publicsuffix",
|
||||
"okhttp3.internal.tls",
|
||||
"okhttp3.internal.ws"
|
||||
],
|
||||
"com.squareup.okhttp3:okhttp-sse": [
|
||||
"okhttp3.internal.sse",
|
||||
"okhttp3.sse"
|
||||
],
|
||||
"com.squareup.okhttp:okhttp": [
|
||||
"com.squareup.okhttp",
|
||||
"com.squareup.okhttp.internal",
|
||||
@@ -1587,18 +1468,18 @@
|
||||
"com.squareup.okhttp.internal.io",
|
||||
"com.squareup.okhttp.internal.tls"
|
||||
],
|
||||
"com.squareup.okio:okio-jvm": [
|
||||
"com.squareup.okio:okio": [
|
||||
"okio",
|
||||
"okio.internal"
|
||||
],
|
||||
"com.thesamet.scalapb:compilerplugin_3": [
|
||||
"com.thesamet.scalapb:compilerplugin_2.13": [
|
||||
"scalapb",
|
||||
"scalapb.compiler",
|
||||
"scalapb.internal",
|
||||
"scalapb.options",
|
||||
"scalapb.options.compiler"
|
||||
],
|
||||
"com.thesamet.scalapb:lenses_3": [
|
||||
"com.thesamet.scalapb:lenses_2.13": [
|
||||
"scalapb.lenses"
|
||||
],
|
||||
"com.thesamet.scalapb:protoc-bridge_2.13": [
|
||||
@@ -1606,21 +1487,16 @@
|
||||
"protocbridge.codegen",
|
||||
"protocbridge.frontend"
|
||||
],
|
||||
"com.thesamet.scalapb:protoc-bridge_3": [
|
||||
"protocbridge",
|
||||
"protocbridge.codegen",
|
||||
"protocbridge.frontend"
|
||||
],
|
||||
"com.thesamet.scalapb:protoc-gen_2.13": [
|
||||
"protocgen"
|
||||
],
|
||||
"com.thesamet.scalapb:scalapb-json4s_3": [
|
||||
"com.thesamet.scalapb:scalapb-json4s_2.13": [
|
||||
"scalapb.json4s"
|
||||
],
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_3": [
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_2.13": [
|
||||
"scalapb.grpc"
|
||||
],
|
||||
"com.thesamet.scalapb:scalapb-runtime_3": [
|
||||
"com.thesamet.scalapb:scalapb-runtime_2.13": [
|
||||
"com.google.protobuf.any",
|
||||
"com.google.protobuf.api",
|
||||
"com.google.protobuf.compiler.plugin",
|
||||
@@ -1639,6 +1515,9 @@
|
||||
"scalapb.options",
|
||||
"scalapb.textformat"
|
||||
],
|
||||
"com.thoughtworks.paranamer:paranamer": [
|
||||
"com.thoughtworks.paranamer"
|
||||
],
|
||||
"commons-codec:commons-codec": [
|
||||
"org.apache.commons.codec",
|
||||
"org.apache.commons.codec.binary",
|
||||
@@ -1791,30 +1670,6 @@
|
||||
"io.perfmark:perfmark-api": [
|
||||
"io.perfmark"
|
||||
],
|
||||
"io.sentry:sentry": [
|
||||
"io.sentry",
|
||||
"io.sentry.backpressure",
|
||||
"io.sentry.cache",
|
||||
"io.sentry.clientreport",
|
||||
"io.sentry.config",
|
||||
"io.sentry.exception",
|
||||
"io.sentry.hints",
|
||||
"io.sentry.instrumentation.file",
|
||||
"io.sentry.internal.debugmeta",
|
||||
"io.sentry.internal.gestures",
|
||||
"io.sentry.internal.modules",
|
||||
"io.sentry.internal.viewhierarchy",
|
||||
"io.sentry.metrics",
|
||||
"io.sentry.profilemeasurements",
|
||||
"io.sentry.protocol",
|
||||
"io.sentry.rrweb",
|
||||
"io.sentry.transport",
|
||||
"io.sentry.util",
|
||||
"io.sentry.util.thread",
|
||||
"io.sentry.vendor",
|
||||
"io.sentry.vendor.gson.internal.bind.util",
|
||||
"io.sentry.vendor.gson.stream"
|
||||
],
|
||||
"javax.activation:javax.activation-api": [
|
||||
"javax.activation"
|
||||
],
|
||||
@@ -1966,7 +1821,6 @@
|
||||
"kotlin.annotation",
|
||||
"kotlin.collections",
|
||||
"kotlin.collections.builders",
|
||||
"kotlin.collections.jdk8",
|
||||
"kotlin.collections.unsigned",
|
||||
"kotlin.comparisons",
|
||||
"kotlin.concurrent",
|
||||
@@ -1975,59 +1829,51 @@
|
||||
"kotlin.coroutines.cancellation",
|
||||
"kotlin.coroutines.intrinsics",
|
||||
"kotlin.coroutines.jvm.internal",
|
||||
"kotlin.enums",
|
||||
"kotlin.experimental",
|
||||
"kotlin.internal",
|
||||
"kotlin.internal.jdk7",
|
||||
"kotlin.internal.jdk8",
|
||||
"kotlin.io",
|
||||
"kotlin.io.encoding",
|
||||
"kotlin.io.path",
|
||||
"kotlin.jdk7",
|
||||
"kotlin.js",
|
||||
"kotlin.jvm",
|
||||
"kotlin.jvm.functions",
|
||||
"kotlin.jvm.internal",
|
||||
"kotlin.jvm.internal.markers",
|
||||
"kotlin.jvm.internal.unsafe",
|
||||
"kotlin.jvm.jdk8",
|
||||
"kotlin.jvm.optionals",
|
||||
"kotlin.math",
|
||||
"kotlin.properties",
|
||||
"kotlin.random",
|
||||
"kotlin.random.jdk8",
|
||||
"kotlin.ranges",
|
||||
"kotlin.reflect",
|
||||
"kotlin.sequences",
|
||||
"kotlin.streams.jdk8",
|
||||
"kotlin.system",
|
||||
"kotlin.text",
|
||||
"kotlin.text.jdk8",
|
||||
"kotlin.time",
|
||||
"kotlin.time.jdk8"
|
||||
"kotlin.time"
|
||||
],
|
||||
"org.jetbrains:annotations": [
|
||||
"org.intellij.lang.annotations",
|
||||
"org.jetbrains.annotations"
|
||||
],
|
||||
"org.json4s:json4s-ast_3": [
|
||||
"org.json4s:json4s-ast_2.13": [
|
||||
"org.json4s",
|
||||
"org.json4s.prefs"
|
||||
],
|
||||
"org.json4s:json4s-core_3": [
|
||||
"org.json4s:json4s-core_2.13": [
|
||||
"org.json4s",
|
||||
"org.json4s.prefs",
|
||||
"org.json4s.reflect"
|
||||
],
|
||||
"org.json4s:json4s-jackson-core_3": [
|
||||
"org.json4s:json4s-jackson-core_2.13": [
|
||||
"org.json4s.jackson"
|
||||
],
|
||||
"org.json4s:json4s-native-core_3": [
|
||||
"org.json4s:json4s-native-core_2.13": [
|
||||
"org.json4s.native"
|
||||
],
|
||||
"org.json4s:json4s-native_3": [
|
||||
"org.json4s:json4s-native_2.13": [
|
||||
"org.json4s.native"
|
||||
],
|
||||
"org.json4s:json4s-scalap_2.13": [
|
||||
"org.json4s.scalap",
|
||||
"org.json4s.scalap.scalasig"
|
||||
],
|
||||
"org.ow2.asm:asm": [
|
||||
"org.objectweb.asm",
|
||||
"org.objectweb.asm.signature"
|
||||
@@ -2035,7 +1881,7 @@
|
||||
"org.reactivestreams:reactive-streams": [
|
||||
"org.reactivestreams"
|
||||
],
|
||||
"org.scala-lang.modules:scala-collection-compat_3": [
|
||||
"org.scala-lang.modules:scala-collection-compat_2.13": [
|
||||
"scala.collection.compat",
|
||||
"scala.collection.compat.immutable",
|
||||
"scala.util.control.compat",
|
||||
@@ -2074,26 +1920,22 @@
|
||||
"scala.util.hashing",
|
||||
"scala.util.matching"
|
||||
],
|
||||
"org.scala-lang:scala3-library_3": [
|
||||
"scala",
|
||||
"scala.annotation",
|
||||
"scala.annotation.internal",
|
||||
"scala.annotation.unchecked",
|
||||
"scala.compiletime",
|
||||
"scala.compiletime.ops",
|
||||
"scala.compiletime.testing",
|
||||
"scala.deriving",
|
||||
"scala.quoted",
|
||||
"scala.quoted.runtime",
|
||||
"scala.reflect",
|
||||
"scala.runtime",
|
||||
"scala.runtime.coverage",
|
||||
"scala.runtime.function",
|
||||
"scala.runtime.stdLibPatches",
|
||||
"scala.util",
|
||||
"scala.util.control"
|
||||
"org.scala-lang:scala-reflect": [
|
||||
"scala.reflect.api",
|
||||
"scala.reflect.internal",
|
||||
"scala.reflect.internal.annotations",
|
||||
"scala.reflect.internal.pickling",
|
||||
"scala.reflect.internal.settings",
|
||||
"scala.reflect.internal.tpe",
|
||||
"scala.reflect.internal.transform",
|
||||
"scala.reflect.internal.util",
|
||||
"scala.reflect.io",
|
||||
"scala.reflect.macros",
|
||||
"scala.reflect.macros.blackbox",
|
||||
"scala.reflect.macros.whitebox",
|
||||
"scala.reflect.runtime"
|
||||
],
|
||||
"org.scalamock:scalamock_3": [
|
||||
"org.scalamock:scalamock_2.13": [
|
||||
"org.scalamock",
|
||||
"org.scalamock.clazz",
|
||||
"org.scalamock.context",
|
||||
@@ -2104,8 +1946,6 @@
|
||||
"org.scalamock.scalatest",
|
||||
"org.scalamock.scalatest.proxy",
|
||||
"org.scalamock.specs2",
|
||||
"org.scalamock.stubs",
|
||||
"org.scalamock.stubs.internal",
|
||||
"org.scalamock.util"
|
||||
],
|
||||
"org.slf4j:slf4j-api": [
|
||||
@@ -2417,7 +2257,6 @@
|
||||
"com.fasterxml.jackson.core:jackson-annotations",
|
||||
"com.fasterxml.jackson.core:jackson-core",
|
||||
"com.fasterxml.jackson.core:jackson-databind",
|
||||
"com.github.stephenc.jcip:jcip-annotations",
|
||||
"com.google.android:annotations",
|
||||
"com.google.api.grpc:proto-google-common-protos",
|
||||
"com.google.auth:google-auth-library-credentials",
|
||||
@@ -2436,20 +2275,16 @@
|
||||
"com.google.protobuf:protobuf-java",
|
||||
"com.google.re2j:re2j",
|
||||
"com.google.truth:truth",
|
||||
"com.nimbusds:nimbus-jose-jwt",
|
||||
"com.squareup.okhttp3:okhttp",
|
||||
"com.squareup.okhttp3:okhttp-sse",
|
||||
"com.squareup.okhttp:okhttp",
|
||||
"com.squareup.okio:okio",
|
||||
"com.squareup.okio:okio-jvm",
|
||||
"com.thesamet.scalapb:compilerplugin_3",
|
||||
"com.thesamet.scalapb:lenses_3",
|
||||
"com.thesamet.scalapb:compilerplugin_2.13",
|
||||
"com.thesamet.scalapb:lenses_2.13",
|
||||
"com.thesamet.scalapb:protoc-bridge_2.13",
|
||||
"com.thesamet.scalapb:protoc-bridge_3",
|
||||
"com.thesamet.scalapb:protoc-gen_2.13",
|
||||
"com.thesamet.scalapb:scalapb-json4s_3",
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_3",
|
||||
"com.thesamet.scalapb:scalapb-runtime_3",
|
||||
"com.thesamet.scalapb:scalapb-json4s_2.13",
|
||||
"com.thesamet.scalapb:scalapb-runtime-grpc_2.13",
|
||||
"com.thesamet.scalapb:scalapb-runtime_2.13",
|
||||
"com.thoughtworks.paranamer:paranamer",
|
||||
"commons-codec:commons-codec",
|
||||
"commons-logging:commons-logging",
|
||||
"dev.dirs:directories",
|
||||
@@ -2482,7 +2317,6 @@
|
||||
"io.opencensus:opencensus-contrib-grpc-metrics",
|
||||
"io.opencensus:opencensus-contrib-http-util",
|
||||
"io.perfmark:perfmark-api",
|
||||
"io.sentry:sentry",
|
||||
"javax.activation:javax.activation-api",
|
||||
"javax.xml.bind:jaxb-api",
|
||||
"joda-time:joda-time",
|
||||
@@ -2495,20 +2329,19 @@
|
||||
"org.hamcrest:hamcrest-core",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-common",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk7",
|
||||
"org.jetbrains.kotlin:kotlin-stdlib-jdk8",
|
||||
"org.jetbrains:annotations",
|
||||
"org.json4s:json4s-ast_3",
|
||||
"org.json4s:json4s-core_3",
|
||||
"org.json4s:json4s-jackson-core_3",
|
||||
"org.json4s:json4s-native-core_3",
|
||||
"org.json4s:json4s-native_3",
|
||||
"org.json4s:json4s-ast_2.13",
|
||||
"org.json4s:json4s-core_2.13",
|
||||
"org.json4s:json4s-jackson-core_2.13",
|
||||
"org.json4s:json4s-native-core_2.13",
|
||||
"org.json4s:json4s-native_2.13",
|
||||
"org.json4s:json4s-scalap_2.13",
|
||||
"org.ow2.asm:asm",
|
||||
"org.reactivestreams:reactive-streams",
|
||||
"org.scala-lang.modules:scala-collection-compat_3",
|
||||
"org.scala-lang.modules:scala-collection-compat_2.13",
|
||||
"org.scala-lang:scala-library",
|
||||
"org.scala-lang:scala3-library_3",
|
||||
"org.scalamock:scalamock_3",
|
||||
"org.scala-lang:scala-reflect",
|
||||
"org.scalamock:scalamock_2.13",
|
||||
"org.slf4j:slf4j-api",
|
||||
"org.slf4j:slf4j-simple",
|
||||
"software.amazon.awssdk:annotations",
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
events {
|
||||
worker_connections 1024;
|
||||
}
|
||||
|
||||
http {
|
||||
# Allow large request bodies for game uploads (default is 1MB)
|
||||
client_max_body_size 50M;
|
||||
|
||||
# Logging
|
||||
log_format grpc_json escape=json '{'
|
||||
'"time":"$time_iso8601",'
|
||||
'"client":"$remote_addr",'
|
||||
'"uri":"$uri",'
|
||||
'"status":$status,'
|
||||
'"grpc_status":"$sent_http_grpc_status",'
|
||||
'"request_time":$request_time,'
|
||||
'"upstream_time":"$upstream_response_time"'
|
||||
'}';
|
||||
|
||||
access_log /var/log/nginx/access.log grpc_json;
|
||||
error_log /var/log/nginx/error.log warn;
|
||||
|
||||
# Rate limiting zone
|
||||
limit_req_zone $binary_remote_addr zone=grpc_limit:10m rate=100r/s;
|
||||
|
||||
# Docker DNS resolver - re-resolve hostnames every 10s
|
||||
# This prevents stale IP caching when containers restart
|
||||
resolver 127.0.0.11 valid=10s ipv6=off;
|
||||
|
||||
# Eagle backend - blue-green deployment with variable-based routing
|
||||
# Uses a variable so nginx only resolves the configured backend (not all backends).
|
||||
# This allows nginx to start/reload even when the inactive backend is stopped.
|
||||
# The deploy script updates this map, then recreates nginx.
|
||||
map $host $eagle_backend {
|
||||
default "eagle-blue:40032";
|
||||
}
|
||||
|
||||
# HTTP server for Let's Encrypt challenge and redirect
|
||||
server {
|
||||
listen 80;
|
||||
listen [::]:80;
|
||||
server_name prod.eagle0.net;
|
||||
|
||||
# Let's Encrypt challenge
|
||||
location /.well-known/acme-challenge/ {
|
||||
root /var/www/certbot;
|
||||
}
|
||||
|
||||
# Redirect all other HTTP to HTTPS
|
||||
location / {
|
||||
return 301 https://$host$request_uri;
|
||||
}
|
||||
}
|
||||
|
||||
# HTTPS server for gRPC
|
||||
server {
|
||||
listen 443 ssl;
|
||||
listen [::]:443 ssl;
|
||||
http2 on;
|
||||
server_name prod.eagle0.net;
|
||||
|
||||
# SSL certificates (managed by certbot)
|
||||
ssl_certificate /etc/letsencrypt/live/prod.eagle0.net/fullchain.pem;
|
||||
ssl_certificate_key /etc/letsencrypt/live/prod.eagle0.net/privkey.pem;
|
||||
|
||||
# SSL configuration
|
||||
ssl_protocols TLSv1.2 TLSv1.3;
|
||||
ssl_ciphers ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-RSA-AES256-GCM-SHA384;
|
||||
ssl_prefer_server_ciphers off;
|
||||
ssl_session_timeout 1d;
|
||||
ssl_session_cache shared:SSL:10m;
|
||||
ssl_session_tickets off;
|
||||
|
||||
# gRPC proxy for Eagle service
|
||||
location /net.eagle0.eagle.api.Eagle {
|
||||
# Rate limiting
|
||||
limit_req zone=grpc_limit burst=50 nodelay;
|
||||
|
||||
# gRPC proxy - uses variable for blue-green deployment
|
||||
grpc_pass grpc://$eagle_backend;
|
||||
|
||||
# Timeouts for long-running streams
|
||||
grpc_read_timeout 1200s;
|
||||
grpc_send_timeout 1200s;
|
||||
grpc_socket_keepalive on;
|
||||
|
||||
# Error handling
|
||||
error_page 502 = /error502grpc;
|
||||
}
|
||||
|
||||
# gRPC proxy for Auth service (routes to Go auth service, not Eagle)
|
||||
location /net.eagle0.eagle.api.auth.Auth {
|
||||
# Rate limiting
|
||||
limit_req zone=grpc_limit burst=50 nodelay;
|
||||
|
||||
# Route to auth service directly (not through Eagle)
|
||||
set $auth_backend "auth:40033";
|
||||
grpc_pass grpc://$auth_backend;
|
||||
|
||||
# Timeouts
|
||||
grpc_read_timeout 30s;
|
||||
grpc_send_timeout 30s;
|
||||
|
||||
# Error handling
|
||||
error_page 502 = /error502grpc;
|
||||
}
|
||||
|
||||
# OAuth callback endpoint (proxied to Go auth service)
|
||||
location /oauth/callback {
|
||||
proxy_pass http://auth:8080;
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
}
|
||||
|
||||
# Apple OAuth callback (Apple uses POST with form_post response mode)
|
||||
location /oauth/apple/callback {
|
||||
proxy_pass http://auth:8080;
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
}
|
||||
|
||||
# Invitation landing page (proxied to Go auth service)
|
||||
location /invite/ {
|
||||
proxy_pass http://auth:8080;
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
}
|
||||
|
||||
# Health check endpoint
|
||||
location /health {
|
||||
access_log off;
|
||||
return 200 "OK\n";
|
||||
add_header Content-Type text/plain;
|
||||
}
|
||||
|
||||
# gRPC error handling
|
||||
location = /error502grpc {
|
||||
internal;
|
||||
default_type application/grpc;
|
||||
add_header grpc-status 14;
|
||||
add_header grpc-message "unavailable";
|
||||
return 204;
|
||||
}
|
||||
}
|
||||
|
||||
# HTTPS server for Go Auth service (port 40033)
|
||||
# Clients connect here directly for OAuth RPCs in Phase 2
|
||||
server {
|
||||
listen 40033 ssl;
|
||||
listen [::]:40033 ssl;
|
||||
http2 on;
|
||||
server_name prod.eagle0.net;
|
||||
|
||||
# SSL certificates (same as main server)
|
||||
ssl_certificate /etc/letsencrypt/live/prod.eagle0.net/fullchain.pem;
|
||||
ssl_certificate_key /etc/letsencrypt/live/prod.eagle0.net/privkey.pem;
|
||||
|
||||
# SSL configuration
|
||||
ssl_protocols TLSv1.2 TLSv1.3;
|
||||
ssl_ciphers ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-RSA-AES256-GCM-SHA384;
|
||||
ssl_prefer_server_ciphers off;
|
||||
ssl_session_timeout 1d;
|
||||
ssl_session_cache shared:SSL:10m;
|
||||
ssl_session_tickets off;
|
||||
|
||||
# gRPC proxy for Auth service
|
||||
# Uses variable-based resolution so nginx can start even if auth isn't ready yet
|
||||
# DNS is cached by the resolver directive (valid=10s)
|
||||
location /net.eagle0.eagle.api.auth.Auth {
|
||||
# Rate limiting
|
||||
limit_req zone=grpc_limit burst=50 nodelay;
|
||||
|
||||
# Dynamic upstream resolution (doesn't block nginx startup)
|
||||
set $auth_backend "auth:40033";
|
||||
grpc_pass grpc://$auth_backend;
|
||||
|
||||
# Timeouts
|
||||
grpc_read_timeout 30s;
|
||||
grpc_send_timeout 30s;
|
||||
|
||||
# Error handling
|
||||
error_page 502 = /error502grpc;
|
||||
}
|
||||
|
||||
# gRPC proxy for Admin service
|
||||
location /net.eagle0.eagle.api.admin.Admin {
|
||||
# Rate limiting
|
||||
limit_req zone=grpc_limit burst=50 nodelay;
|
||||
|
||||
# Dynamic upstream resolution (doesn't block nginx startup)
|
||||
set $auth_backend "auth:40033";
|
||||
grpc_pass grpc://$auth_backend;
|
||||
|
||||
# Timeouts
|
||||
grpc_read_timeout 30s;
|
||||
grpc_send_timeout 30s;
|
||||
|
||||
# Error handling
|
||||
error_page 502 = /error502grpc;
|
||||
}
|
||||
|
||||
# Health check endpoint
|
||||
location /health {
|
||||
access_log off;
|
||||
return 200 "OK\n";
|
||||
add_header Content-Type text/plain;
|
||||
}
|
||||
|
||||
# gRPC error handling
|
||||
location = /error502grpc {
|
||||
internal;
|
||||
default_type application/grpc;
|
||||
add_header grpc-status 14;
|
||||
add_header grpc-message "unavailable";
|
||||
return 204;
|
||||
}
|
||||
}
|
||||
|
||||
# HTTP server for Admin Console (Let's Encrypt + redirect)
|
||||
server {
|
||||
listen 80;
|
||||
listen [::]:80;
|
||||
server_name admin.prod.eagle0.net admin.eagle0.net;
|
||||
|
||||
location /.well-known/acme-challenge/ {
|
||||
root /var/www/certbot;
|
||||
}
|
||||
|
||||
location / {
|
||||
return 301 https://$host$request_uri;
|
||||
}
|
||||
}
|
||||
|
||||
# HTTPS server for Admin Console
|
||||
server {
|
||||
listen 443 ssl;
|
||||
listen [::]:443 ssl;
|
||||
server_name admin.prod.eagle0.net admin.eagle0.net;
|
||||
|
||||
ssl_certificate /etc/letsencrypt/live/admin.eagle0.net/fullchain.pem;
|
||||
ssl_certificate_key /etc/letsencrypt/live/admin.eagle0.net/privkey.pem;
|
||||
|
||||
ssl_protocols TLSv1.2 TLSv1.3;
|
||||
ssl_ciphers ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-RSA-AES256-GCM-SHA384;
|
||||
ssl_prefer_server_ciphers off;
|
||||
ssl_session_timeout 1d;
|
||||
ssl_session_cache shared:SSL:10m;
|
||||
ssl_session_tickets off;
|
||||
|
||||
location / {
|
||||
proxy_pass http://admin:8080;
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,11 +3,7 @@
|
||||
set -euxo pipefail
|
||||
|
||||
/bin/echo "building darwin bundle"
|
||||
bazel build --config=mactools @net_eagle0_unity_godice//darwin/framework:DarwinGodiceBundle
|
||||
ZIP_LOCATION=$(bazel cquery --config=mactools --output=files @net_eagle0_unity_godice//darwin/framework:DarwinGodiceBundle 2>/dev/null)
|
||||
/usr/bin/unzip -o $ZIP_LOCATION -d src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/
|
||||
bazel build --noincompatible_enable_cc_toolchain_resolution @net_eagle0_unity_godice//darwin/framework:DarwinGodiceBundle
|
||||
/usr/bin/unzip -o bazel-bin/external/net_eagle0_unity_godice/darwin/framework/DarwinGodiceBundle.zip -d src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/
|
||||
|
||||
/usr/bin/plutil -convert xml1 src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/DarwinGodiceBundle.bundle/Contents/Info.plist
|
||||
|
||||
/bin/echo "building sparkle plugin"
|
||||
./scripts/build_sparkle_plugin.sh
|
||||
|
||||
@@ -5,9 +5,8 @@ set -euxo pipefail
|
||||
/bin/echo "build plugins"
|
||||
|
||||
/bin/echo "building darwin bundle"
|
||||
bazel build --config=mactools @net_eagle0_unity_godice//darwin/framework:DarwinGodiceBundle
|
||||
ZIP_LOCATION=$(bazel cquery --config=mactools --output=files @net_eagle0_unity_godice//darwin/framework:DarwinGodiceBundle 2>/dev/null)
|
||||
/usr/bin/unzip -o $ZIP_LOCATION -d src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/
|
||||
bazel build --noincompatible_enable_cc_toolchain_resolution @net_eagle0_unity_godice//darwin/framework:DarwinGodiceBundle
|
||||
/usr/bin/unzip -o bazel-bin/external/net_eagle0_unity_godice/darwin/framework/DarwinGodiceBundle.zip -d src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/
|
||||
|
||||
/usr/bin/plutil -convert xml1 src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/DarwinGodiceBundle.bundle/Contents/Info.plist
|
||||
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Build the SparklePlugin native library for Unity using Bazel
|
||||
#
|
||||
# Usage: build_sparkle_plugin.sh [output_dir]
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
|
||||
OUTPUT_DIR="${1:-$PROJECT_ROOT/src/main/csharp/net/eagle0/clients/unity/eagle0/Assets/Plugins/macOS}"
|
||||
|
||||
echo "=== Building SparklePlugin with Bazel ==="
|
||||
|
||||
bazel build --config=mactools //src/main/objc/net/eagle0/sparkle:SparklePlugin
|
||||
|
||||
# Get the zip path from bazel
|
||||
ZIP_PATH=$(bazel cquery --config=mactools --output=files //src/main/objc/net/eagle0/sparkle:SparklePlugin 2>/dev/null)
|
||||
|
||||
echo "=== Extracting SparklePlugin.bundle ==="
|
||||
mkdir -p "$OUTPUT_DIR"
|
||||
rm -rf "$OUTPUT_DIR/SparklePlugin.bundle"
|
||||
unzip -o "$ZIP_PATH" -d "$OUTPUT_DIR/"
|
||||
|
||||
# Convert Info.plist from binary to XML format (Unity requires XML)
|
||||
/usr/bin/plutil -convert xml1 "$OUTPUT_DIR/SparklePlugin.bundle/Contents/Info.plist"
|
||||
|
||||
echo "=== SparklePlugin built successfully ==="
|
||||
ls -la "$OUTPUT_DIR/SparklePlugin.bundle/"
|
||||
@@ -1,88 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Code sign a macOS .app bundle for distribution
|
||||
# Usage: codesign_mac_app.sh <app_path> [entitlements_path]
|
||||
#
|
||||
# Environment variables:
|
||||
# SIGNING_IDENTITY - The signing identity (default: "Developer ID Application")
|
||||
# KEYCHAIN_PASSWORD - Password to unlock the build keychain (optional)
|
||||
|
||||
set -euxo pipefail
|
||||
|
||||
APP_PATH="$1"
|
||||
ENTITLEMENTS_PATH="${2:-}"
|
||||
SIGNING_IDENTITY="${SIGNING_IDENTITY:-Developer ID Application}"
|
||||
|
||||
if [ ! -d "$APP_PATH" ]; then
|
||||
echo "ERROR: App not found at $APP_PATH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Unlock keychain if password provided
|
||||
if [ -n "${KEYCHAIN_PASSWORD:-}" ]; then
|
||||
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain || true
|
||||
fi
|
||||
|
||||
echo "=== Signing nested components first ==="
|
||||
|
||||
# Sign all dylibs
|
||||
find "$APP_PATH" -name "*.dylib" -print0 | while IFS= read -r -d '' item; do
|
||||
echo "Signing dylib: $item"
|
||||
codesign --force --verify --verbose --timestamp --options runtime \
|
||||
--sign "$SIGNING_IDENTITY" "$item"
|
||||
done
|
||||
|
||||
# Sign all bundles (plugins)
|
||||
find "$APP_PATH" -name "*.bundle" -print0 | while IFS= read -r -d '' item; do
|
||||
echo "Signing bundle: $item"
|
||||
codesign --force --verify --verbose --timestamp --options runtime \
|
||||
--sign "$SIGNING_IDENTITY" "$item"
|
||||
done
|
||||
|
||||
# Sign XPC services (inside Sparkle framework)
|
||||
find "$APP_PATH" -name "*.xpc" -print0 | while IFS= read -r -d '' item; do
|
||||
echo "Signing XPC service: $item"
|
||||
codesign --force --verify --verbose --timestamp --options runtime \
|
||||
--sign "$SIGNING_IDENTITY" "$item"
|
||||
done
|
||||
|
||||
# Sign nested apps (like Sparkle's Updater.app)
|
||||
find "$APP_PATH" -path "*/Frameworks/*.app" -print0 | while IFS= read -r -d '' item; do
|
||||
echo "Signing nested app: $item"
|
||||
codesign --force --verify --verbose --timestamp --options runtime \
|
||||
--sign "$SIGNING_IDENTITY" "$item"
|
||||
done
|
||||
|
||||
# Sign standalone executables inside frameworks (like Autoupdate)
|
||||
find "$APP_PATH" -path "*/Frameworks/*/Versions/*/Autoupdate" -type f -print0 | while IFS= read -r -d '' item; do
|
||||
echo "Signing executable: $item"
|
||||
codesign --force --verify --verbose --timestamp --options runtime \
|
||||
--sign "$SIGNING_IDENTITY" "$item"
|
||||
done
|
||||
|
||||
# Sign all frameworks (after their contents are signed)
|
||||
find "$APP_PATH" -name "*.framework" -print0 | while IFS= read -r -d '' item; do
|
||||
echo "Signing framework: $item"
|
||||
codesign --force --verify --verbose --timestamp --options runtime \
|
||||
--sign "$SIGNING_IDENTITY" "$item"
|
||||
done
|
||||
|
||||
echo "=== Signing main app bundle ==="
|
||||
|
||||
if [ -n "$ENTITLEMENTS_PATH" ] && [ -f "$ENTITLEMENTS_PATH" ]; then
|
||||
echo "Using entitlements: $ENTITLEMENTS_PATH"
|
||||
codesign --force --verify --verbose --timestamp --options runtime \
|
||||
--entitlements "$ENTITLEMENTS_PATH" \
|
||||
--sign "$SIGNING_IDENTITY" "$APP_PATH"
|
||||
else
|
||||
codesign --force --verify --verbose --timestamp --options runtime \
|
||||
--sign "$SIGNING_IDENTITY" "$APP_PATH"
|
||||
fi
|
||||
|
||||
echo "=== Verifying signature ==="
|
||||
codesign --verify --verbose=4 "$APP_PATH"
|
||||
|
||||
echo "=== Checking Gatekeeper assessment ==="
|
||||
spctl --assess --type exec -v "$APP_PATH" || echo "Note: Gatekeeper may reject until notarized"
|
||||
|
||||
echo "Code signing complete: $APP_PATH"
|
||||
@@ -1,383 +0,0 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# Blue-Green Deployment Script for Eagle Server
|
||||
#
|
||||
# This script performs a zero-downtime deployment with state consistency:
|
||||
# 1. Create .deployment_in_progress marker (signals deployment started)
|
||||
# 2. Start the staging instance (green) with new image
|
||||
# 3. Run warmup/smoke tests against staging (warms JIT)
|
||||
# 4. Switch nginx to staging (zero downtime - users immediately route to staging)
|
||||
# 5. Stop the active instance (blue) - blocks until flush completes
|
||||
# 6. Create .flush_complete marker (signals disk state is fresh)
|
||||
#
|
||||
# The flush marker coordination ensures green never serves stale game data:
|
||||
# - When users reconnect to green and trigger lazy-load, the code checks for markers
|
||||
# - If .deployment_in_progress exists, lazy-load WAITS for .flush_complete
|
||||
# - Once blue's flush completes and marker is created, lazy-load proceeds with fresh data
|
||||
#
|
||||
# Key insight: nginx switches to green BEFORE blue stops, achieving zero downtime.
|
||||
# Users who trigger lazy-load during blue's shutdown will wait for the flush marker.
|
||||
#
|
||||
# Usage: ./deploy-blue-green.sh [NEW_IMAGE_TAG]
|
||||
#
|
||||
# Example:
|
||||
# ./deploy-blue-green.sh latest
|
||||
# ./deploy-blue-green.sh sha-abc123
|
||||
#
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
APP_DIR="${APP_DIR:-/opt/eagle0}"
|
||||
NGINX_CONF="${APP_DIR}/nginx/nginx.conf"
|
||||
COMPOSE_FILE="${APP_DIR}/docker-compose.prod.yml"
|
||||
WARMUP_SCRIPT="${SCRIPT_DIR}/warmup-eagle.sh"
|
||||
SAVES_DIR="${APP_DIR}/saves"
|
||||
FLUSH_MARKER="${SAVES_DIR}/.flush_complete"
|
||||
DEPLOYMENT_IN_PROGRESS="${SAVES_DIR}/.deployment_in_progress"
|
||||
|
||||
# Colors for output
|
||||
RED='\033[0;31m'
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[1;33m'
|
||||
NC='\033[0m' # No Color
|
||||
|
||||
log_info() { echo -e "${GREEN}[INFO]${NC} $1"; }
|
||||
log_warn() { echo -e "${YELLOW}[WARN]${NC} $1"; }
|
||||
log_error() { echo -e "${RED}[ERROR]${NC} $1"; }
|
||||
|
||||
# Marker file operations use docker exec because saves directory is owned by root (Docker).
|
||||
# We run commands inside a container that has the saves directory mounted.
|
||||
create_deployment_marker() {
|
||||
local deploy_id=$1
|
||||
local container=$2 # Container to use for file operations
|
||||
docker exec "${container}" rm -f /app/saves/.flush_complete
|
||||
docker exec "${container}" sh -c "echo '${deploy_id}' > /app/saves/.deployment_in_progress"
|
||||
}
|
||||
|
||||
create_flush_marker() {
|
||||
local deploy_id=$1
|
||||
local container=$2 # Container to use for file operations
|
||||
docker exec "${container}" sh -c "echo '${deploy_id}' > /app/saves/.flush_complete"
|
||||
docker exec "${container}" rm -f /app/saves/.deployment_in_progress
|
||||
}
|
||||
|
||||
cleanup_markers_on_failure() {
|
||||
local container=$1 # Container to use for file operations
|
||||
docker exec "${container}" rm -f /app/saves/.deployment_in_progress 2>/dev/null || true
|
||||
docker exec "${container}" touch /app/saves/.flush_complete 2>/dev/null || true
|
||||
}
|
||||
|
||||
remove_stale_deployment_marker() {
|
||||
# Try any running eagle container
|
||||
local container
|
||||
container=$(docker ps --filter "name=eagle-" --format "{{.Names}}" | head -1)
|
||||
if [ -n "${container}" ]; then
|
||||
docker exec "${container}" rm -f /app/saves/.deployment_in_progress 2>/dev/null || true
|
||||
fi
|
||||
}
|
||||
|
||||
# Determine which instance is currently running (not from nginx config)
|
||||
get_running_instance() {
|
||||
local blue_running green_running
|
||||
blue_running=$(docker inspect --format='{{.State.Running}}' eagle-blue 2>/dev/null || echo "false")
|
||||
green_running=$(docker inspect --format='{{.State.Running}}' eagle-green 2>/dev/null || echo "false")
|
||||
|
||||
if [ "$blue_running" = "true" ] && [ "$green_running" = "true" ]; then
|
||||
# Both running - use nginx config to determine primary
|
||||
if grep -q "server eagle-blue:40032;" "${NGINX_CONF}" | head -1 | grep -qv backup; then
|
||||
echo "blue"
|
||||
else
|
||||
echo "green"
|
||||
fi
|
||||
elif [ "$blue_running" = "true" ]; then
|
||||
echo "blue"
|
||||
elif [ "$green_running" = "true" ]; then
|
||||
echo "green"
|
||||
else
|
||||
# Neither running - default to blue (first deploy or recovery)
|
||||
echo "none"
|
||||
fi
|
||||
}
|
||||
|
||||
# Pull image with retry using crane (handles OCI/Docker digest mismatch)
|
||||
pull_with_retry() {
|
||||
local image=$1
|
||||
local max_attempts=${2:-3}
|
||||
local attempt=1
|
||||
|
||||
# Skip pull if image already exists locally (e.g., CI already pulled it)
|
||||
if docker image inspect "${image}" &>/dev/null; then
|
||||
log_info "Image ${image} already exists locally, skipping pull"
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Use crane if available (handles OCI format correctly)
|
||||
if [ -x "${APP_DIR}/crane" ]; then
|
||||
while [ $attempt -le $max_attempts ]; do
|
||||
log_info "Pulling image with crane (attempt ${attempt}/${max_attempts})..."
|
||||
if "${APP_DIR}/crane" pull "${image}" /tmp/image.tar && docker load -i /tmp/image.tar; then
|
||||
rm -f /tmp/image.tar
|
||||
log_info "Image pulled and loaded successfully"
|
||||
return 0
|
||||
fi
|
||||
rm -f /tmp/image.tar
|
||||
log_warn "Pull failed, retrying in 5 seconds..."
|
||||
sleep 5
|
||||
attempt=$((attempt + 1))
|
||||
done
|
||||
else
|
||||
# Fallback to docker pull if crane not available
|
||||
log_warn "crane not found at ${APP_DIR}/crane, falling back to docker pull"
|
||||
while [ $attempt -le $max_attempts ]; do
|
||||
log_info "Pulling image (attempt ${attempt}/${max_attempts})..."
|
||||
if docker pull "${image}"; then
|
||||
log_info "Image pulled successfully"
|
||||
return 0
|
||||
fi
|
||||
log_warn "Pull failed, retrying in 5 seconds..."
|
||||
sleep 5
|
||||
attempt=$((attempt + 1))
|
||||
done
|
||||
fi
|
||||
log_error "Failed to pull image after ${max_attempts} attempts"
|
||||
return 1
|
||||
}
|
||||
|
||||
# Wait for a container to be healthy
|
||||
wait_for_healthy() {
|
||||
local container=$1
|
||||
local max_attempts=${2:-60}
|
||||
local attempt=1
|
||||
|
||||
log_info "Waiting for ${container} to become healthy..."
|
||||
while [ $attempt -le $max_attempts ]; do
|
||||
health=$(docker inspect --format='{{.State.Health.Status}}' "${container}" 2>/dev/null || echo "unknown")
|
||||
if [ "$health" = "healthy" ]; then
|
||||
log_info "${container} is healthy"
|
||||
return 0
|
||||
fi
|
||||
echo -n "."
|
||||
sleep 2
|
||||
attempt=$((attempt + 1))
|
||||
done
|
||||
echo ""
|
||||
log_error "${container} did not become healthy after $((max_attempts * 2)) seconds"
|
||||
return 1
|
||||
}
|
||||
|
||||
# Main deployment logic
|
||||
main() {
|
||||
local new_tag="${1:-latest}"
|
||||
local registry="registry.digitalocean.com/eagle0/eagle-server"
|
||||
local new_image="${registry}:${new_tag}"
|
||||
|
||||
# Generate deployment ID for log correlation with server logs
|
||||
local deploy_id
|
||||
deploy_id=$(date +%s)
|
||||
local deploy_start_time=$deploy_id
|
||||
|
||||
log_info "========================================="
|
||||
log_info "Starting blue-green deployment"
|
||||
log_info "Deployment ID: ${deploy_id}"
|
||||
log_info "New image: ${new_image}"
|
||||
log_info "========================================="
|
||||
|
||||
cd "${APP_DIR}"
|
||||
|
||||
# Determine current active instance (need this before creating marker)
|
||||
local active=$(get_running_instance)
|
||||
local staging
|
||||
if [ "$active" = "blue" ] || [ "$active" = "none" ]; then
|
||||
staging="green"
|
||||
active="blue" # Normalize "none" to "blue" for first deploy
|
||||
else
|
||||
staging="blue"
|
||||
fi
|
||||
|
||||
# Step 1: Signal deployment in progress
|
||||
log_info "[DEPLOY:${deploy_id}] Step 1: Signaling deployment in progress..."
|
||||
# Use active container for marker operations (it's the one currently running)
|
||||
if [ "$active" != "none" ] && docker ps --filter "name=eagle-${active}" --format "{{.Names}}" | grep -q .; then
|
||||
create_deployment_marker "${deploy_id}" "eagle-${active}"
|
||||
log_info "[DEPLOY:${deploy_id}] Deployment marker created via eagle-${active}"
|
||||
else
|
||||
log_warn "[DEPLOY:${deploy_id}] No running container to create marker (first deploy?)"
|
||||
fi
|
||||
|
||||
# Pull the new image (with retry for intermittent registry issues)
|
||||
if ! pull_with_retry "${new_image}" 3; then
|
||||
log_error "Failed to pull new image, aborting deployment"
|
||||
cleanup_markers_on_failure "eagle-${active}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Step 2: Start staging instance with new image
|
||||
log_info "Step 2: Starting eagle-${staging} with new image..."
|
||||
if [ "$staging" = "green" ]; then
|
||||
EAGLE_IMAGE_NEW="${new_image}" docker compose -f "${COMPOSE_FILE}" --profile blue-green up -d eagle-green jfr-sidecar-green
|
||||
else
|
||||
EAGLE_IMAGE="${new_image}" docker compose -f "${COMPOSE_FILE}" up -d eagle-blue jfr-sidecar
|
||||
fi
|
||||
|
||||
# Wait for staging to be healthy
|
||||
if ! wait_for_healthy "eagle-${staging}" 90; then
|
||||
log_error "Staging instance failed health check, aborting deployment"
|
||||
docker compose -f "${COMPOSE_FILE}" stop "eagle-${staging}"
|
||||
cleanup_markers_on_failure "eagle-${active}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Step 3: Run warmup/smoke test
|
||||
local staging_port
|
||||
if [ "$staging" = "green" ]; then
|
||||
staging_port=40034
|
||||
else
|
||||
staging_port=40032
|
||||
fi
|
||||
|
||||
log_info "Step 3: Running warmup against eagle-${staging}..."
|
||||
if [ -x "${WARMUP_SCRIPT}" ]; then
|
||||
if ! "${WARMUP_SCRIPT}" "localhost:${staging_port}"; then
|
||||
log_error "Warmup/smoke test failed, aborting deployment"
|
||||
docker compose -f "${COMPOSE_FILE}" stop "eagle-${staging}"
|
||||
cleanup_markers_on_failure "eagle-${active}"
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
log_warn "Warmup script not found at ${WARMUP_SCRIPT}, skipping warmup"
|
||||
log_warn "JIT will be cold on first requests"
|
||||
fi
|
||||
|
||||
# Step 4: Switch nginx to staging BEFORE stopping active
|
||||
# This achieves zero downtime - users immediately route to staging.
|
||||
# Any lazy-loads will wait for the flush marker (created in step 6).
|
||||
local nginx_switch_start
|
||||
nginx_switch_start=$(date +%s)
|
||||
log_info "[DEPLOY:${deploy_id}] Step 4: Switching nginx to eagle-${staging}..."
|
||||
|
||||
# Update nginx config (variable-based routing)
|
||||
if [ "$staging" = "green" ]; then
|
||||
sed -i.bak 's/eagle-blue:40032/eagle-green:40032/g' "${NGINX_CONF}"
|
||||
else
|
||||
sed -i.bak 's/eagle-green:40032/eagle-blue:40032/g' "${NGINX_CONF}"
|
||||
fi
|
||||
|
||||
# Recreate nginx to pick up new config
|
||||
docker compose -f "${COMPOSE_FILE}" up -d --force-recreate nginx
|
||||
|
||||
# Verify nginx picked up the correct config
|
||||
local nginx_backend
|
||||
nginx_backend=$(docker exec nginx grep -o 'eagle-[a-z]*:40032' /etc/nginx/nginx.conf | head -1 || echo "unknown")
|
||||
if [ "$nginx_backend" = "eagle-${staging}:40032" ]; then
|
||||
log_info "[DEPLOY:${deploy_id}] Verified: nginx routing to eagle-${staging}"
|
||||
else
|
||||
log_error "[DEPLOY:${deploy_id}] nginx config mismatch! Expected eagle-${staging}:40032, got ${nginx_backend}"
|
||||
exit 1
|
||||
fi
|
||||
log_info "[DEPLOY:${deploy_id}] Traffic switched to eagle-${staging} (lazy-loads will wait for flush marker)"
|
||||
local nginx_switch_end
|
||||
nginx_switch_end=$(date +%s)
|
||||
|
||||
# Step 5: Stop active instance (blocks until exit, ensuring flush completes)
|
||||
# Users may be lazy-loading on staging during this time - they'll wait for the marker.
|
||||
local flush_start
|
||||
flush_start=$(date +%s)
|
||||
log_info "[DEPLOY:${deploy_id}] Step 5: Stopping eagle-${active} (waiting for flush)..."
|
||||
docker compose -f "${COMPOSE_FILE}" stop "eagle-${active}"
|
||||
local flush_end
|
||||
flush_end=$(date +%s)
|
||||
local flush_duration=$((flush_end - flush_start))
|
||||
log_info "[DEPLOY:${deploy_id}] eagle-${active} stopped, flush completed in ${flush_duration}s"
|
||||
|
||||
# Step 6: Create flush marker - signals that disk state is fresh
|
||||
# Any waiting lazy-loads on staging will now proceed with fresh data.
|
||||
# The Eagle server automatically detects the flush marker update and invalidates any stale cached games.
|
||||
log_info "[DEPLOY:${deploy_id}] Step 6: Creating flush marker..."
|
||||
create_flush_marker "${deploy_id}" "eagle-${staging}"
|
||||
log_info "[DEPLOY:${deploy_id}] Flush marker created - server will auto-invalidate stale cache"
|
||||
|
||||
# Update .env for admin service
|
||||
local env_file="${APP_DIR}/.env"
|
||||
if [ "$staging" = "green" ]; then
|
||||
log_info "Updating .env for green instance..."
|
||||
sed -i.bak '/^EAGLE_ADDR=/d; /^JFR_SIDECAR_ADDR=/d' "${env_file}" 2>/dev/null || true
|
||||
echo "EAGLE_ADDR=eagle-green:40032" >> "${env_file}"
|
||||
echo "JFR_SIDECAR_ADDR=jfr-sidecar-green:8081" >> "${env_file}"
|
||||
else
|
||||
log_info "Updating .env for blue instance..."
|
||||
sed -i.bak '/^EAGLE_ADDR=/d; /^JFR_SIDECAR_ADDR=/d' "${env_file}" 2>/dev/null || true
|
||||
echo "EAGLE_ADDR=eagle-blue:40032" >> "${env_file}"
|
||||
echo "JFR_SIDECAR_ADDR=jfr-sidecar:8081" >> "${env_file}"
|
||||
fi
|
||||
|
||||
# Restart admin to pick up new .env
|
||||
log_info "Restarting admin service..."
|
||||
docker compose -f "${COMPOSE_FILE}" up -d --force-recreate admin
|
||||
|
||||
# Clean up old instance
|
||||
log_info "Cleaning up old eagle-${active}..."
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "eagle-${active}" 2>/dev/null || true
|
||||
|
||||
# Stop the old jfr-sidecar (it can't attach to removed container anyway)
|
||||
if [ "$active" = "green" ]; then
|
||||
docker compose -f "${COMPOSE_FILE}" stop "jfr-sidecar-green" 2>/dev/null || true
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "jfr-sidecar-green" 2>/dev/null || true
|
||||
else
|
||||
docker compose -f "${COMPOSE_FILE}" stop "jfr-sidecar" 2>/dev/null || true
|
||||
docker compose -f "${COMPOSE_FILE}" rm -f "jfr-sidecar" 2>/dev/null || true
|
||||
fi
|
||||
|
||||
local deploy_end_time
|
||||
deploy_end_time=$(date +%s)
|
||||
local total_duration=$((deploy_end_time - deploy_start_time))
|
||||
local user_wait_window=$((flush_end - nginx_switch_end))
|
||||
|
||||
log_info ""
|
||||
log_info "========================================="
|
||||
log_info "[DEPLOY:${deploy_id}] Deployment complete!"
|
||||
log_info " Active instance: eagle-${staging}"
|
||||
log_info " Total duration: ${total_duration}s"
|
||||
log_info " Flush duration: ${flush_duration}s"
|
||||
log_info " Max user wait window: ${user_wait_window}s"
|
||||
log_info "========================================="
|
||||
}
|
||||
|
||||
# Check for required tools
|
||||
check_requirements() {
|
||||
if ! command -v docker &> /dev/null; then
|
||||
log_error "docker is required but not installed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! command -v sed &> /dev/null; then
|
||||
log_error "sed is required but not installed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -f "${NGINX_CONF}" ]; then
|
||||
log_error "nginx config not found at ${NGINX_CONF}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -f "${COMPOSE_FILE}" ]; then
|
||||
log_error "docker-compose file not found at ${COMPOSE_FILE}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Ensure saves directory exists
|
||||
if [ ! -d "${SAVES_DIR}" ]; then
|
||||
log_info "Creating saves directory at ${SAVES_DIR}"
|
||||
mkdir -p "${SAVES_DIR}"
|
||||
fi
|
||||
|
||||
# Clean up any stale deployment-in-progress marker from a previous failed deploy
|
||||
if [ -f "${DEPLOYMENT_IN_PROGRESS}" ]; then
|
||||
log_warn "Found stale deployment-in-progress marker, removing it"
|
||||
remove_stale_deployment_marker
|
||||
fi
|
||||
}
|
||||
|
||||
# Run
|
||||
check_requirements
|
||||
main "$@"
|
||||
@@ -1,10 +1,8 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1pv-WMXReccddPwev_YG9IXEGznuGHrYjNNEZ0Rb-ZhM/export?gid=0&format=tsv" | tr -d '\r' > src/main/resources/net/eagle0/shardok/settings.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1p6I5nUMcoAPHIcqikVgbBCFVnqN9dpOEVClbS_wOI7M/export?gid=0&format=tsv" | tr -d '\r' > src/main/resources/net/eagle0/eagle/settings.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1pv-WMXReccddPwev_YG9IXEGznuGHrYjNNEZ0Rb-ZhM/export?gid=0&format=tsv" > src/main/resources/net/eagle0/shardok/settings.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1p6I5nUMcoAPHIcqikVgbBCFVnqN9dpOEVClbS_wOI7M/export?gid=0&format=tsv" > src/main/resources/net/eagle0/eagle/settings.tsv
|
||||
|
||||
bazel run //src/main/go/net/eagle0/build/settings_generator:settings_generator -- \
|
||||
${PWD}/src/main/resources/net/eagle0/eagle/settings.tsv \
|
||||
${PWD}/src/main/scala/net/eagle0/eagle/library/settings/
|
||||
bazel run gazelle
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1DHEsiv4cY4gE6AX3sVH82K__mpBD1aznIYCQwQxA_F0/export?gid=0&format=tsv" | tr -d '\r' > /tmp/names.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1DHEsiv4cY4gE6AX3sVH82K__mpBD1aznIYCQwQxA_F0/export?gid=0&format=tsv" > /tmp/names.tsv
|
||||
bazel run //src/main/scala/net/eagle0/util:name_list_checker -- /tmp/names.tsv > src/main/resources/net/eagle0/names.tsv
|
||||
bazel run //src/main/scala/net/eagle0/util:name_list_json_maker -- /tmp/names.tsv > src/main/resources/net/eagle0/names.json
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1NhvG73HKyVE36yGpkV2oJiSIXoNqQOYTr5ArLnucYL0/export?gid=0&format=tsv" | tr -d '\r' > src/main/resources/net/eagle0/shardok/battalionTypes.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1pNWiyxIks2wJ1v7jRLFD24zrKHG2AfhC-nkWmQKQGN4/export?gid=0&format=tsv" | tr -d '\r' > src/main/resources/net/eagle0/eagle/heroes.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1RUguq5eAQprsZwOOqiCc-1dg4Urc_6iJ6awZsFU4MeI/export?gid=0&format=tsv" | tr -d '\r' > src/main/resources/net/eagle0/eagle/beasts.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1NhvG73HKyVE36yGpkV2oJiSIXoNqQOYTr5ArLnucYL0/export?gid=0&format=tsv" > src/main/resources/net/eagle0/shardok/battalionTypes.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1pNWiyxIks2wJ1v7jRLFD24zrKHG2AfhC-nkWmQKQGN4/export?gid=0&format=tsv" > src/main/resources/net/eagle0/eagle/heroes.tsv
|
||||
curl -L "https://docs.google.com/spreadsheets/d/1RUguq5eAQprsZwOOqiCc-1dg4Urc_6iJ6awZsFU4MeI/export?gid=0&format=tsv" > src/main/resources/net/eagle0/eagle/beasts.tsv
|
||||
#curl -L "https://docs.google.com/spreadsheets/d/1Z-60cJ_N1IasvqpVb5awKEkIYznEeR2IZSdli47oW88/export?gid=0&format=tsv" > src/main/resources/net/eagle0/eagle/province_map.tsv
|
||||
|
||||
${PWD}/scripts/dlSettings.sh
|
||||
|
||||
@@ -1,473 +0,0 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# generate_changelog.sh
|
||||
#
|
||||
# Generates a weekly changelog from merged PRs, uses Claude to create a synopsis,
|
||||
# and sends an HTML email via Fastmail JMAP API.
|
||||
#
|
||||
# Usage: ./scripts/generate_changelog.sh [--dry-run]
|
||||
#
|
||||
# Configuration files (in ~/.config/eagle0/):
|
||||
# fastmail_token - API token (required)
|
||||
# changelog_recipient - Email addresses, one per line (optional, defaults to sender)
|
||||
#
|
||||
# To set up:
|
||||
# mkdir -p ~/.config/eagle0
|
||||
# echo 'your-token' > ~/.config/eagle0/fastmail_token
|
||||
# chmod 600 ~/.config/eagle0/fastmail_token
|
||||
#
|
||||
# # Optional: configure recipients (one per line, # for comments)
|
||||
# cat > ~/.config/eagle0/changelog_recipient << EOF
|
||||
# alice@example.com
|
||||
# bob@example.com
|
||||
# EOF
|
||||
#
|
||||
# The script tracks its last run using a git tag 'changelog-last-run'.
|
||||
# On first run (no tag), it defaults to the previous Friday at 4pm.
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
# Ensure homebrew binaries are in PATH
|
||||
export PATH="/opt/homebrew/bin:$PATH"
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
REPO_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
TAG_NAME="changelog-last-run"
|
||||
DRY_RUN=false
|
||||
FASTMAIL_API="https://api.fastmail.com/jmap/api/"
|
||||
CONFIG_DIR="$HOME/.config/eagle0"
|
||||
TOKEN_FILE="$CONFIG_DIR/fastmail_token"
|
||||
RECIPIENT_FILE="$CONFIG_DIR/changelog_recipient"
|
||||
|
||||
# Load API token from file or environment
|
||||
load_api_token() {
|
||||
# Environment variable takes precedence
|
||||
if [[ -n "${FASTMAIL_API_TOKEN:-}" ]]; then
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Try loading from config file
|
||||
if [[ -f "$TOKEN_FILE" ]]; then
|
||||
FASTMAIL_API_TOKEN=$(cat "$TOKEN_FILE" | tr -d '[:space:]')
|
||||
if [[ -n "$FASTMAIL_API_TOKEN" ]]; then
|
||||
echo "Loaded API token from $TOKEN_FILE"
|
||||
export FASTMAIL_API_TOKEN
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
|
||||
return 1
|
||||
}
|
||||
|
||||
# Load recipient emails from config file (one per line)
|
||||
# Returns JSON array fragment like: {"email": "a@b.com"}, {"email": "c@d.com"}
|
||||
load_recipients_json() {
|
||||
local recipients=""
|
||||
if [[ -f "$RECIPIENT_FILE" ]]; then
|
||||
while IFS= read -r line || [[ -n "$line" ]]; do
|
||||
# Skip empty lines and comments
|
||||
line=$(echo "$line" | tr -d '[:space:]')
|
||||
[[ -z "$line" || "$line" == \#* ]] && continue
|
||||
|
||||
if [[ -n "$recipients" ]]; then
|
||||
recipients="$recipients, "
|
||||
fi
|
||||
recipients="$recipients{\"email\": \"$line\"}"
|
||||
done < "$RECIPIENT_FILE"
|
||||
fi
|
||||
echo "$recipients"
|
||||
}
|
||||
|
||||
# Get human-readable list of recipients
|
||||
load_recipients_display() {
|
||||
if [[ -f "$RECIPIENT_FILE" ]]; then
|
||||
grep -v '^#' "$RECIPIENT_FILE" | grep -v '^[[:space:]]*$' | tr '\n' ', ' | sed 's/, $//'
|
||||
fi
|
||||
}
|
||||
|
||||
# Parse arguments
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case $1 in
|
||||
--dry-run)
|
||||
DRY_RUN=true
|
||||
shift
|
||||
;;
|
||||
*)
|
||||
echo "Unknown option: $1"
|
||||
echo "Usage: $0 [--dry-run]"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
cd "$REPO_ROOT"
|
||||
|
||||
# Get the cutoff date - either from tag or previous Friday 4pm
|
||||
get_cutoff_date() {
|
||||
# Try to get the date from the tag
|
||||
if git rev-parse "$TAG_NAME" >/dev/null 2>&1; then
|
||||
# Get the commit date of the tagged commit
|
||||
git log -1 --format="%aI" "$TAG_NAME"
|
||||
else
|
||||
# Calculate previous Friday at 4pm
|
||||
# Get current day of week (1=Monday, 7=Sunday)
|
||||
local dow=$(date +%u)
|
||||
local days_since_friday
|
||||
|
||||
if [[ $dow -ge 5 ]]; then
|
||||
# Friday (5), Saturday (6), or Sunday (7)
|
||||
days_since_friday=$((dow - 5))
|
||||
else
|
||||
# Monday (1) through Thursday (4)
|
||||
days_since_friday=$((dow + 2))
|
||||
fi
|
||||
|
||||
# Get previous Friday at 4pm in ISO format
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
date -v-"${days_since_friday}d" -v16H -v0M -v0S +"%Y-%m-%dT%H:%M:%S%z"
|
||||
else
|
||||
date -d "$days_since_friday days ago 16:00:00" --iso-8601=seconds
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
# Fetch merged PRs since the cutoff date
|
||||
fetch_merged_prs() {
|
||||
local since_date="$1"
|
||||
local output_file="$2"
|
||||
|
||||
echo "Fetching PRs merged since: $since_date"
|
||||
|
||||
# Use gh to search for merged PRs
|
||||
gh pr list \
|
||||
--state merged \
|
||||
--base main \
|
||||
--json number,title,body,mergedAt,author \
|
||||
--jq ".[] | select(.mergedAt >= \"$since_date\")" \
|
||||
> "$output_file.json"
|
||||
|
||||
# Format the output nicely
|
||||
echo "# Merged PRs since $since_date" > "$output_file"
|
||||
echo "" >> "$output_file"
|
||||
|
||||
# Process each PR
|
||||
jq -r '
|
||||
"## PR #\(.number): \(.title)\n" +
|
||||
"Author: \(.author.login)\n" +
|
||||
"Merged: \(.mergedAt)\n\n" +
|
||||
"### Description\n" +
|
||||
(.body // "(No description)") +
|
||||
"\n\n---\n"
|
||||
' "$output_file.json" >> "$output_file"
|
||||
|
||||
# Count PRs
|
||||
local pr_count=$(jq -s 'length' "$output_file.json")
|
||||
echo "Found $pr_count merged PRs"
|
||||
|
||||
rm -f "$output_file.json"
|
||||
|
||||
if [[ $pr_count -eq 0 ]]; then
|
||||
echo "No PRs found since $since_date"
|
||||
return 1
|
||||
fi
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
# Generate synopsis using Claude
|
||||
generate_synopsis() {
|
||||
local input_file="$1"
|
||||
local output_file="$2"
|
||||
|
||||
echo "Generating synopsis with Claude..."
|
||||
|
||||
# Create a prompt file to avoid shell escaping issues
|
||||
local prompt_file="/tmp/eagle0_prompt_$$.txt"
|
||||
# Get repo URL for PR links
|
||||
local repo_url=$(gh repo view --json url -q '.url')
|
||||
|
||||
cat > "$prompt_file" <<PROMPT_HEADER
|
||||
You are summarizing changes for a weekly engineering update email.
|
||||
|
||||
Read the following list of merged PRs and create a concise synopsis grouped by theme/feature/area of the codebase.
|
||||
|
||||
Structure:
|
||||
1. <h1> title (e.g., "Eagle0 Weekly Update")
|
||||
2. <h2>BLUF</h2> (Bottom Line Up Front) - A short prose paragraph (2-4 sentences) highlighting the 1-3 most important changes this week and what to look for when testing. This should be conversational and help readers quickly understand what matters most.
|
||||
3. Synopsis sections (<h2> headings with bullet point summaries)
|
||||
4. <hr> divider
|
||||
5. <h2>PR Details</h2> with the same groupings, but smaller (<h3> headings) and listing PR links
|
||||
- Format each PR as: <a href="${repo_url}/pull/NUMBER">#NUMBER</a>: Title
|
||||
|
||||
Guidelines for the SYNOPSIS sections:
|
||||
- Group related changes together under clear headings (use <h2> tags)
|
||||
- Use bullet points (<ul><li>) for individual changes
|
||||
- Highlight any significant new features, breaking changes, or important fixes
|
||||
- Keep the tone professional but accessible
|
||||
- Don't include PR numbers in the synopsis - focus on what changed and why it matters
|
||||
|
||||
IMPORTANT: Output valid HTML that can be used directly in an email body. Do NOT wrap in \`\`\`html code blocks - just output the raw HTML.
|
||||
|
||||
Here are the merged PRs:
|
||||
|
||||
PROMPT_HEADER
|
||||
|
||||
cat "$input_file" >> "$prompt_file"
|
||||
echo "" >> "$prompt_file"
|
||||
echo "Generate the synopsis now:" >> "$prompt_file"
|
||||
|
||||
# Use Claude CLI to generate the synopsis, wrapped in proper HTML with charset
|
||||
local raw_output="/tmp/eagle0_raw_$$.html"
|
||||
cat "$prompt_file" | claude --print > "$raw_output"
|
||||
|
||||
# Wrap in HTML document with UTF-8 charset
|
||||
cat > "$output_file" <<'HTML_HEAD'
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<body>
|
||||
HTML_HEAD
|
||||
cat "$raw_output" >> "$output_file"
|
||||
echo "</body></html>" >> "$output_file"
|
||||
|
||||
rm -f "$prompt_file" "$raw_output"
|
||||
echo "Synopsis generated at: $output_file"
|
||||
}
|
||||
|
||||
# Get Fastmail session info (account ID, identity ID, drafts mailbox ID)
|
||||
get_fastmail_session() {
|
||||
echo "Fetching Fastmail session info..." >&2
|
||||
|
||||
# Get session
|
||||
local session=$(curl -s \
|
||||
-H "Authorization: Bearer $FASTMAIL_API_TOKEN" \
|
||||
"https://api.fastmail.com/jmap/session")
|
||||
|
||||
# Extract account ID (first account)
|
||||
FASTMAIL_ACCOUNT_ID=$(echo "$session" | jq -r '.primaryAccounts["urn:ietf:params:jmap:mail"]')
|
||||
|
||||
if [[ -z "$FASTMAIL_ACCOUNT_ID" || "$FASTMAIL_ACCOUNT_ID" == "null" ]]; then
|
||||
echo "Error: Could not get Fastmail account ID. Check your API token." >&2
|
||||
return 1
|
||||
fi
|
||||
echo "Account ID: $FASTMAIL_ACCOUNT_ID" >&2
|
||||
|
||||
# Get identity ID
|
||||
local identity_response=$(curl -s \
|
||||
-H "Authorization: Bearer $FASTMAIL_API_TOKEN" \
|
||||
-H "Content-Type: application/json" \
|
||||
-X POST \
|
||||
-d "{
|
||||
\"using\": [\"urn:ietf:params:jmap:core\", \"urn:ietf:params:jmap:mail\", \"urn:ietf:params:jmap:submission\"],
|
||||
\"methodCalls\": [
|
||||
[\"Identity/get\", {\"accountId\": \"$FASTMAIL_ACCOUNT_ID\"}, \"0\"]
|
||||
]
|
||||
}" \
|
||||
"$FASTMAIL_API")
|
||||
|
||||
FASTMAIL_IDENTITY_ID=$(echo "$identity_response" | jq -r '.methodResponses[0][1].list[0].id')
|
||||
FASTMAIL_FROM_EMAIL=$(echo "$identity_response" | jq -r '.methodResponses[0][1].list[0].email')
|
||||
|
||||
if [[ -z "$FASTMAIL_IDENTITY_ID" || "$FASTMAIL_IDENTITY_ID" == "null" ]]; then
|
||||
echo "Error: Could not get Fastmail identity ID." >&2
|
||||
return 1
|
||||
fi
|
||||
echo "Identity ID: $FASTMAIL_IDENTITY_ID (${FASTMAIL_FROM_EMAIL})" >&2
|
||||
|
||||
# Get drafts mailbox ID
|
||||
local mailbox_response=$(curl -s \
|
||||
-H "Authorization: Bearer $FASTMAIL_API_TOKEN" \
|
||||
-H "Content-Type: application/json" \
|
||||
-X POST \
|
||||
-d "{
|
||||
\"using\": [\"urn:ietf:params:jmap:core\", \"urn:ietf:params:jmap:mail\"],
|
||||
\"methodCalls\": [
|
||||
[\"Mailbox/query\", {\"accountId\": \"$FASTMAIL_ACCOUNT_ID\", \"filter\": {\"role\": \"drafts\"}}, \"0\"]
|
||||
]
|
||||
}" \
|
||||
"$FASTMAIL_API")
|
||||
|
||||
FASTMAIL_DRAFTS_ID=$(echo "$mailbox_response" | jq -r '.methodResponses[0][1].ids[0]')
|
||||
|
||||
if [[ -z "$FASTMAIL_DRAFTS_ID" || "$FASTMAIL_DRAFTS_ID" == "null" ]]; then
|
||||
echo "Error: Could not get Fastmail drafts mailbox ID." >&2
|
||||
return 1
|
||||
fi
|
||||
echo "Drafts mailbox ID: $FASTMAIL_DRAFTS_ID" >&2
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
# Send email via Fastmail JMAP API
|
||||
send_email_fastmail() {
|
||||
local synopsis_file="$1"
|
||||
local recipients_json="$2" # JSON array fragment: {"email": "a@b.com"}, {"email": "c@d.com"}
|
||||
|
||||
local subject="Eagle0 Weekly Changelog - $(date +%Y-%m-%d)"
|
||||
local html_body=$(cat "$synopsis_file" | jq -Rs .)
|
||||
|
||||
echo "Sending email via Fastmail JMAP API..."
|
||||
|
||||
# Create the email and send it in one request
|
||||
local response=$(curl -s \
|
||||
-H "Authorization: Bearer $FASTMAIL_API_TOKEN" \
|
||||
-H "Content-Type: application/json" \
|
||||
-X POST \
|
||||
-d "{
|
||||
\"using\": [
|
||||
\"urn:ietf:params:jmap:core\",
|
||||
\"urn:ietf:params:jmap:mail\",
|
||||
\"urn:ietf:params:jmap:submission\"
|
||||
],
|
||||
\"methodCalls\": [
|
||||
[\"Email/set\", {
|
||||
\"accountId\": \"$FASTMAIL_ACCOUNT_ID\",
|
||||
\"create\": {
|
||||
\"draft\": {
|
||||
\"from\": [{\"email\": \"$FASTMAIL_FROM_EMAIL\"}],
|
||||
\"to\": [$recipients_json],
|
||||
\"subject\": \"$subject\",
|
||||
\"mailboxIds\": {\"$FASTMAIL_DRAFTS_ID\": true},
|
||||
\"keywords\": {\"\$draft\": true},
|
||||
\"htmlBody\": [{\"partId\": \"body\", \"type\": \"text/html\"}],
|
||||
\"bodyValues\": {
|
||||
\"body\": {
|
||||
\"charset\": \"utf-8\",
|
||||
\"value\": $html_body
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, \"0\"],
|
||||
[\"EmailSubmission/set\", {
|
||||
\"accountId\": \"$FASTMAIL_ACCOUNT_ID\",
|
||||
\"onSuccessDestroyEmail\": [\"#sendIt\"],
|
||||
\"create\": {
|
||||
\"sendIt\": {
|
||||
\"emailId\": \"#draft\",
|
||||
\"identityId\": \"$FASTMAIL_IDENTITY_ID\"
|
||||
}
|
||||
}
|
||||
}, \"1\"]
|
||||
]
|
||||
}" \
|
||||
"$FASTMAIL_API")
|
||||
|
||||
# Check for errors
|
||||
local error=$(echo "$response" | jq -r '.methodResponses[0][1].notCreated.draft.description // empty')
|
||||
if [[ -n "$error" ]]; then
|
||||
echo "Error creating email: $error" >&2
|
||||
echo "Full response: $response" >&2
|
||||
return 1
|
||||
fi
|
||||
|
||||
local send_error=$(echo "$response" | jq -r '.methodResponses[1][1].notCreated.sendIt.description // empty')
|
||||
if [[ -n "$send_error" ]]; then
|
||||
echo "Error sending email: $send_error" >&2
|
||||
echo "Full response: $response" >&2
|
||||
return 1
|
||||
fi
|
||||
|
||||
echo "Email sent successfully"
|
||||
}
|
||||
|
||||
# Update the tag to mark this run
|
||||
update_tag() {
|
||||
echo "Updating $TAG_NAME tag..."
|
||||
|
||||
# Delete existing tag if present
|
||||
git tag -d "$TAG_NAME" 2>/dev/null || true
|
||||
git push origin --delete "$TAG_NAME" 2>/dev/null || true
|
||||
|
||||
# Create new tag at HEAD
|
||||
git tag "$TAG_NAME"
|
||||
git push origin "$TAG_NAME"
|
||||
|
||||
echo "Tag updated to current HEAD"
|
||||
}
|
||||
|
||||
# Main
|
||||
main() {
|
||||
echo "=== Eagle0 Weekly Changelog Generator ==="
|
||||
echo ""
|
||||
|
||||
# Load API token (only required for actual send)
|
||||
if [[ "$DRY_RUN" != "true" ]]; then
|
||||
if ! load_api_token; then
|
||||
echo "Error: No Fastmail API token found."
|
||||
echo ""
|
||||
echo "To create a token:"
|
||||
echo "1. Go to Fastmail Settings -> Password & Security -> API tokens"
|
||||
echo "2. Create a new token with 'Email submission' scope"
|
||||
echo "3. Save it using one of these methods:"
|
||||
echo ""
|
||||
echo " Option A (recommended): Store in config file"
|
||||
echo " mkdir -p ~/.config/eagle0"
|
||||
echo " echo 'your-token' > ~/.config/eagle0/fastmail_token"
|
||||
echo " chmod 600 ~/.config/eagle0/fastmail_token"
|
||||
echo ""
|
||||
echo " Option B: Set environment variable"
|
||||
echo " export FASTMAIL_API_TOKEN='your-token'"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Get cutoff date
|
||||
local cutoff_date=$(get_cutoff_date)
|
||||
echo "Cutoff date: $cutoff_date"
|
||||
|
||||
# Create temp files
|
||||
local pr_file="/tmp/eagle0_prs_$(date +%s).md"
|
||||
local synopsis_file="/tmp/eagle0_synopsis_$(date +%s).html"
|
||||
|
||||
# Fetch PRs
|
||||
if ! fetch_merged_prs "$cutoff_date" "$pr_file"; then
|
||||
echo "No changes to report. Exiting."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "PR details saved to: $pr_file"
|
||||
|
||||
# Generate synopsis
|
||||
generate_synopsis "$pr_file" "$synopsis_file"
|
||||
|
||||
if [[ "$DRY_RUN" == "true" ]]; then
|
||||
echo ""
|
||||
echo "=== DRY RUN - Synopsis content ==="
|
||||
cat "$synopsis_file"
|
||||
echo ""
|
||||
echo "=== DRY RUN - Skipping email send and tag update ==="
|
||||
else
|
||||
# Get Fastmail session info
|
||||
if ! get_fastmail_session; then
|
||||
echo "Failed to get Fastmail session info. Exiting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Determine recipients (from config file, or default to sender)
|
||||
local recipients_json=$(load_recipients_json)
|
||||
if [[ -z "$recipients_json" ]]; then
|
||||
recipients_json="{\"email\": \"$FASTMAIL_FROM_EMAIL\"}"
|
||||
echo "No recipients configured, sending to self ($FASTMAIL_FROM_EMAIL)"
|
||||
else
|
||||
local recipients_display=$(load_recipients_display)
|
||||
echo "Sending to: $recipients_display"
|
||||
fi
|
||||
|
||||
# Send email
|
||||
send_email_fastmail "$synopsis_file" "$recipients_json"
|
||||
|
||||
# Update tag for next run
|
||||
update_tag
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "Done!"
|
||||
echo "PR details: $pr_file"
|
||||
echo "Synopsis: $synopsis_file"
|
||||
}
|
||||
|
||||
main
|
||||
@@ -1,41 +0,0 @@
|
||||
// +build ignore
|
||||
|
||||
// Script to generate Ed25519 key pair for manifest signing.
|
||||
// Run with: go run scripts/generate_manifest_keys.go
|
||||
//
|
||||
// This will output:
|
||||
// - Private key (base64): Store as MANIFEST_SIGNING_KEY GitHub secret
|
||||
// - Public key (base64): Embed in EagleInstaller for verification
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"crypto/ed25519"
|
||||
"crypto/rand"
|
||||
"encoding/base64"
|
||||
"fmt"
|
||||
"log"
|
||||
)
|
||||
|
||||
func main() {
|
||||
// Generate Ed25519 key pair
|
||||
publicKey, privateKey, err := ed25519.GenerateKey(rand.Reader)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to generate key pair: %v", err)
|
||||
}
|
||||
|
||||
// Encode keys as base64
|
||||
privateKeyB64 := base64.StdEncoding.EncodeToString(privateKey)
|
||||
publicKeyB64 := base64.StdEncoding.EncodeToString(publicKey)
|
||||
|
||||
fmt.Println("=== Ed25519 Key Pair for Manifest Signing ===")
|
||||
fmt.Println()
|
||||
fmt.Println("PRIVATE KEY (store as GitHub secret MANIFEST_SIGNING_KEY):")
|
||||
fmt.Println(privateKeyB64)
|
||||
fmt.Println()
|
||||
fmt.Println("PUBLIC KEY (embed in EagleInstaller.cs for verification):")
|
||||
fmt.Println(publicKeyB64)
|
||||
fmt.Println()
|
||||
fmt.Printf("Private key size: %d bytes\n", len(privateKey))
|
||||
fmt.Printf("Public key size: %d bytes\n", len(publicKey))
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Inject Sparkle framework into a macOS .app bundle for auto-updates
|
||||
# Usage: inject_sparkle.sh <app_path>
|
||||
#
|
||||
# Environment variables (required):
|
||||
# SPARKLE_EDDSA_PUBLIC_KEY - EdDSA public key for verifying updates
|
||||
#
|
||||
# Optional environment variables:
|
||||
# SPARKLE_FEED_URL - Appcast URL (default: https://assets.eagle0.net/mac/appcast.xml)
|
||||
# SPARKLE_VERSION - Sparkle version to use (default: 2.6.4)
|
||||
|
||||
set -euxo pipefail
|
||||
|
||||
APP_PATH="$1"
|
||||
SPARKLE_VERSION="${SPARKLE_VERSION:-2.6.4}"
|
||||
SPARKLE_FEED_URL="${SPARKLE_FEED_URL:-https://assets.eagle0.net/mac/appcast.xml}"
|
||||
SPARKLE_CACHE_DIR="/tmp/sparkle-cache"
|
||||
|
||||
if [ ! -d "$APP_PATH" ]; then
|
||||
echo "ERROR: App not found at $APP_PATH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${SPARKLE_EDDSA_PUBLIC_KEY:-}" ]; then
|
||||
echo "ERROR: SPARKLE_EDDSA_PUBLIC_KEY environment variable not set"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Download Sparkle if not cached
|
||||
SPARKLE_DIR="$SPARKLE_CACHE_DIR/Sparkle-$SPARKLE_VERSION"
|
||||
if [ ! -d "$SPARKLE_DIR/Sparkle.framework" ]; then
|
||||
echo "=== Downloading Sparkle $SPARKLE_VERSION ==="
|
||||
mkdir -p "$SPARKLE_CACHE_DIR"
|
||||
SPARKLE_URL="https://github.com/sparkle-project/Sparkle/releases/download/${SPARKLE_VERSION}/Sparkle-${SPARKLE_VERSION}.tar.xz"
|
||||
curl -L "$SPARKLE_URL" | tar -xJ -C "$SPARKLE_CACHE_DIR"
|
||||
mv "$SPARKLE_CACHE_DIR/Sparkle-$SPARKLE_VERSION" "$SPARKLE_DIR" 2>/dev/null || true
|
||||
# If the extracted directory doesn't match version pattern, it may just be "Sparkle"
|
||||
if [ ! -d "$SPARKLE_DIR" ]; then
|
||||
mkdir -p "$SPARKLE_DIR"
|
||||
mv "$SPARKLE_CACHE_DIR/Sparkle.framework" "$SPARKLE_DIR/" 2>/dev/null || true
|
||||
mv "$SPARKLE_CACHE_DIR/bin" "$SPARKLE_DIR/" 2>/dev/null || true
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "=== Injecting Sparkle framework ==="
|
||||
FRAMEWORKS_DIR="$APP_PATH/Contents/Frameworks"
|
||||
mkdir -p "$FRAMEWORKS_DIR"
|
||||
|
||||
# Copy Sparkle framework
|
||||
cp -R "$SPARKLE_DIR/Sparkle.framework" "$FRAMEWORKS_DIR/"
|
||||
|
||||
# Also copy the XPC services if present
|
||||
if [ -d "$SPARKLE_DIR/Sparkle.framework/Versions/B/XPCServices" ]; then
|
||||
echo "Sparkle XPC services present"
|
||||
fi
|
||||
|
||||
echo "=== Updating Info.plist ==="
|
||||
PLIST_PATH="$APP_PATH/Contents/Info.plist"
|
||||
|
||||
# Add Sparkle configuration to Info.plist
|
||||
/usr/libexec/PlistBuddy -c "Delete :SUFeedURL" "$PLIST_PATH" 2>/dev/null || true
|
||||
/usr/libexec/PlistBuddy -c "Add :SUFeedURL string '$SPARKLE_FEED_URL'" "$PLIST_PATH"
|
||||
|
||||
/usr/libexec/PlistBuddy -c "Delete :SUPublicEDKey" "$PLIST_PATH" 2>/dev/null || true
|
||||
/usr/libexec/PlistBuddy -c "Add :SUPublicEDKey string '$SPARKLE_EDDSA_PUBLIC_KEY'" "$PLIST_PATH"
|
||||
|
||||
/usr/libexec/PlistBuddy -c "Delete :SUEnableAutomaticChecks" "$PLIST_PATH" 2>/dev/null || true
|
||||
/usr/libexec/PlistBuddy -c "Add :SUEnableAutomaticChecks bool true" "$PLIST_PATH"
|
||||
|
||||
# Set bundle version from git for Sparkle version comparison
|
||||
VERSION=$(git describe --tags --always 2>/dev/null || echo "1.0.0")
|
||||
BUILD_NUMBER=$(git rev-list --count HEAD 2>/dev/null || echo "1")
|
||||
|
||||
echo "Setting version: $VERSION (build $BUILD_NUMBER)"
|
||||
/usr/libexec/PlistBuddy -c "Set :CFBundleShortVersionString $VERSION" "$PLIST_PATH" 2>/dev/null || \
|
||||
/usr/libexec/PlistBuddy -c "Add :CFBundleShortVersionString string '$VERSION'" "$PLIST_PATH"
|
||||
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $BUILD_NUMBER" "$PLIST_PATH" 2>/dev/null || \
|
||||
/usr/libexec/PlistBuddy -c "Add :CFBundleVersion string '$BUILD_NUMBER'" "$PLIST_PATH"
|
||||
|
||||
# Add URL scheme for invitation codes (eagle0://invite?code=XXXX)
|
||||
echo "=== Adding URL scheme for invitation codes ==="
|
||||
/usr/libexec/PlistBuddy -c "Delete :CFBundleURLTypes" "$PLIST_PATH" 2>/dev/null || true
|
||||
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes array" "$PLIST_PATH"
|
||||
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0 dict" "$PLIST_PATH"
|
||||
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLName string 'com.Shardok-Games.eagle0'" "$PLIST_PATH"
|
||||
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLSchemes array" "$PLIST_PATH"
|
||||
/usr/libexec/PlistBuddy -c "Add :CFBundleURLTypes:0:CFBundleURLSchemes:0 string 'eagle0'" "$PLIST_PATH"
|
||||
|
||||
echo "=== Sparkle injection complete ==="
|
||||
echo "App: $APP_PATH"
|
||||
echo "Feed URL: $SPARKLE_FEED_URL"
|
||||
echo "Version: $VERSION (build $BUILD_NUMBER)"
|
||||
@@ -1,84 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Notarize a macOS .app bundle with Apple
|
||||
# Usage: notarize_mac_app.sh <app_path>
|
||||
#
|
||||
# Environment variables (required):
|
||||
# APPLE_ID - Apple Developer account email
|
||||
# APP_SPECIFIC_PASSWORD - App-specific password for notarytool
|
||||
# TEAM_ID - Apple Developer Team ID
|
||||
|
||||
set -euxo pipefail
|
||||
|
||||
APP_PATH="$1"
|
||||
|
||||
if [ ! -d "$APP_PATH" ]; then
|
||||
echo "ERROR: App not found at $APP_PATH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${APPLE_ID:-}" ] || [ -z "${APP_SPECIFIC_PASSWORD:-}" ] || [ -z "${TEAM_ID:-}" ]; then
|
||||
echo "ERROR: Required environment variables not set"
|
||||
echo " APPLE_ID: ${APPLE_ID:-<not set>}"
|
||||
echo " APP_SPECIFIC_PASSWORD: ${APP_SPECIFIC_PASSWORD:+<set>}"
|
||||
echo " TEAM_ID: ${TEAM_ID:-<not set>}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Create ZIP for notarization submission
|
||||
ZIP_PATH="${APP_PATH%.app}.zip"
|
||||
echo "=== Creating ZIP for notarization: $ZIP_PATH ==="
|
||||
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
|
||||
|
||||
echo "=== Submitting to Apple for notarization ==="
|
||||
SUBMIT_OUTPUT=$(xcrun notarytool submit "$ZIP_PATH" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID" \
|
||||
--wait 2>&1) || true
|
||||
|
||||
echo "$SUBMIT_OUTPUT"
|
||||
|
||||
# Extract submission ID and status (look for " status:" to avoid matching "Current status:")
|
||||
SUBMISSION_ID=$(echo "$SUBMIT_OUTPUT" | grep "id:" | head -1 | awk '{print $2}')
|
||||
STATUS=$(echo "$SUBMIT_OUTPUT" | grep "^ status:" | awk '{print $2}')
|
||||
|
||||
echo "Submission ID: $SUBMISSION_ID"
|
||||
echo "Status: $STATUS"
|
||||
|
||||
# Clean up the zip (use -f to avoid failure if already deleted)
|
||||
rm -f "$ZIP_PATH"
|
||||
|
||||
if [ "$STATUS" != "Accepted" ]; then
|
||||
echo "=== Notarization failed! Fetching log for details ==="
|
||||
xcrun notarytool log "$SUBMISSION_ID" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "=== Stapling notarization ticket to app ==="
|
||||
# Retry stapling - Apple's CloudKit can have a brief delay after notarization completes
|
||||
MAX_STAPLE_ATTEMPTS=5
|
||||
STAPLE_ATTEMPT=1
|
||||
while [ $STAPLE_ATTEMPT -le $MAX_STAPLE_ATTEMPTS ]; do
|
||||
echo "Stapling attempt $STAPLE_ATTEMPT/$MAX_STAPLE_ATTEMPTS..."
|
||||
if xcrun stapler staple "$APP_PATH"; then
|
||||
echo "Stapling successful"
|
||||
break
|
||||
fi
|
||||
if [ $STAPLE_ATTEMPT -eq $MAX_STAPLE_ATTEMPTS ]; then
|
||||
echo "ERROR: Stapling failed after $MAX_STAPLE_ATTEMPTS attempts"
|
||||
exit 1
|
||||
fi
|
||||
echo "Stapling failed, waiting 10 seconds before retry..."
|
||||
sleep 10
|
||||
STAPLE_ATTEMPT=$((STAPLE_ATTEMPT + 1))
|
||||
done
|
||||
|
||||
echo "=== Verifying notarization ==="
|
||||
xcrun stapler validate "$APP_PATH"
|
||||
spctl --assess --type exec -v "$APP_PATH"
|
||||
|
||||
echo "Notarization complete: $APP_PATH"
|
||||
@@ -1,56 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Submit a macOS .app bundle to Apple for notarization (no waiting)
|
||||
# Usage: notarize_submit.sh <app_path>
|
||||
# Outputs: submission_id=<id> to stdout (for GitHub Actions)
|
||||
#
|
||||
# Environment variables (required):
|
||||
# APPLE_ID - Apple Developer account email
|
||||
# APP_SPECIFIC_PASSWORD - App-specific password for notarytool
|
||||
# TEAM_ID - Apple Developer Team ID
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
APP_PATH="$1"
|
||||
|
||||
if [ ! -d "$APP_PATH" ]; then
|
||||
echo "ERROR: App not found at $APP_PATH" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${APPLE_ID:-}" ] || [ -z "${APP_SPECIFIC_PASSWORD:-}" ] || [ -z "${TEAM_ID:-}" ]; then
|
||||
echo "ERROR: Required environment variables not set" >&2
|
||||
echo " APPLE_ID: ${APPLE_ID:-<not set>}" >&2
|
||||
echo " APP_SPECIFIC_PASSWORD: ${APP_SPECIFIC_PASSWORD:+<set>}" >&2
|
||||
echo " TEAM_ID: ${TEAM_ID:-<not set>}" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Create ZIP for notarization submission
|
||||
ZIP_PATH="${APP_PATH%.app}.zip"
|
||||
echo "=== Creating ZIP for notarization: $ZIP_PATH ===" >&2
|
||||
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
|
||||
|
||||
echo "=== Submitting to Apple for notarization ===" >&2
|
||||
SUBMIT_OUTPUT=$(xcrun notarytool submit "$ZIP_PATH" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID" 2>&1)
|
||||
|
||||
echo "$SUBMIT_OUTPUT" >&2
|
||||
|
||||
# Extract submission ID
|
||||
SUBMISSION_ID=$(echo "$SUBMIT_OUTPUT" | grep "id:" | head -1 | awk '{print $2}')
|
||||
|
||||
if [ -z "$SUBMISSION_ID" ]; then
|
||||
echo "ERROR: Failed to get submission ID" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Clean up the zip
|
||||
rm "$ZIP_PATH"
|
||||
|
||||
echo "Submission ID: $SUBMISSION_ID" >&2
|
||||
|
||||
# Output for GitHub Actions
|
||||
echo "submission_id=$SUBMISSION_ID"
|
||||
@@ -1,76 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
#
|
||||
# Wait for Apple notarization to complete and staple the ticket
|
||||
# Usage: notarize_wait.sh <submission_id> <app_path>
|
||||
#
|
||||
# Environment variables (required):
|
||||
# APPLE_ID - Apple Developer account email
|
||||
# APP_SPECIFIC_PASSWORD - App-specific password for notarytool
|
||||
# TEAM_ID - Apple Developer Team ID
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SUBMISSION_ID="$1"
|
||||
APP_PATH="$2"
|
||||
|
||||
if [ -z "$SUBMISSION_ID" ]; then
|
||||
echo "ERROR: submission_id is required" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -d "$APP_PATH" ]; then
|
||||
echo "ERROR: App not found at $APP_PATH" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "${APPLE_ID:-}" ] || [ -z "${APP_SPECIFIC_PASSWORD:-}" ] || [ -z "${TEAM_ID:-}" ]; then
|
||||
echo "ERROR: Required environment variables not set" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "=== Waiting for notarization of submission $SUBMISSION_ID ==="
|
||||
WAIT_OUTPUT=$(xcrun notarytool wait "$SUBMISSION_ID" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID" 2>&1) || true
|
||||
|
||||
echo "$WAIT_OUTPUT"
|
||||
|
||||
# Extract status (look for " status:" to avoid matching "Current status:")
|
||||
STATUS=$(echo "$WAIT_OUTPUT" | grep "^ status:" | awk '{print $2}')
|
||||
|
||||
echo "Status: $STATUS"
|
||||
|
||||
if [ "$STATUS" != "Accepted" ]; then
|
||||
echo "=== Notarization failed! Fetching log for details ==="
|
||||
xcrun notarytool log "$SUBMISSION_ID" \
|
||||
--apple-id "$APPLE_ID" \
|
||||
--password "$APP_SPECIFIC_PASSWORD" \
|
||||
--team-id "$TEAM_ID"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "=== Stapling notarization ticket to app ==="
|
||||
# Retry stapling - Apple's CloudKit can have a brief delay after notarization completes
|
||||
MAX_STAPLE_ATTEMPTS=5
|
||||
STAPLE_ATTEMPT=1
|
||||
while [ $STAPLE_ATTEMPT -le $MAX_STAPLE_ATTEMPTS ]; do
|
||||
echo "Stapling attempt $STAPLE_ATTEMPT/$MAX_STAPLE_ATTEMPTS..."
|
||||
if xcrun stapler staple "$APP_PATH"; then
|
||||
echo "Stapling successful"
|
||||
break
|
||||
fi
|
||||
if [ $STAPLE_ATTEMPT -eq $MAX_STAPLE_ATTEMPTS ]; then
|
||||
echo "ERROR: Stapling failed after $MAX_STAPLE_ATTEMPTS attempts"
|
||||
exit 1
|
||||
fi
|
||||
echo "Stapling failed, waiting 10 seconds before retry..."
|
||||
sleep 10
|
||||
STAPLE_ATTEMPT=$((STAPLE_ATTEMPT + 1))
|
||||
done
|
||||
|
||||
echo "=== Verifying notarization ==="
|
||||
xcrun stapler validate "$APP_PATH"
|
||||
spctl --assess --type exec -v "$APP_PATH"
|
||||
|
||||
echo "Notarization complete: $APP_PATH"
|
||||
@@ -1,19 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Pre-commit hook wrapper for gazelle that fails if files are modified.
|
||||
# This ensures BUILD files are in canonical format before committing.
|
||||
|
||||
set -e
|
||||
|
||||
# Run gazelle
|
||||
bazel run //:gazelle 2>/dev/null
|
||||
|
||||
# Check if any BUILD files were modified
|
||||
if ! git diff --quiet -- '*.bazel' '**/BUILD' 'WORKSPACE*'; then
|
||||
echo ""
|
||||
echo "ERROR: gazelle modified BUILD files. Please stage the changes and retry:"
|
||||
echo ""
|
||||
git diff --name-only -- '*.bazel' '**/BUILD' 'WORKSPACE*'
|
||||
echo ""
|
||||
echo "Run: git add -u && git commit"
|
||||
exit 1
|
||||
fi
|
||||
@@ -1,149 +0,0 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# Setup script for Eagle0 production droplet
|
||||
# Run this on a fresh DigitalOcean droplet (Ubuntu 24.04)
|
||||
#
|
||||
# Usage: curl -sSL https://raw.githubusercontent.com/nolen777/eagle0/main/scripts/setup_droplet.sh | sudo bash
|
||||
#
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
DOMAIN="${DOMAIN:-eagle0.net}"
|
||||
DEPLOY_USER="${DEPLOY_USER:-deploy}"
|
||||
APP_DIR="/opt/eagle0"
|
||||
|
||||
echo "=== Eagle0 Production Server Setup ==="
|
||||
echo "Domain: ${DOMAIN}"
|
||||
echo "Deploy user: ${DEPLOY_USER}"
|
||||
echo ""
|
||||
|
||||
# Check if running as root
|
||||
if [[ $EUID -ne 0 ]]; then
|
||||
echo "This script must be run as root (use sudo)"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "=== Updating system ==="
|
||||
apt-get update
|
||||
apt-get upgrade -y
|
||||
|
||||
echo "=== Installing Docker ==="
|
||||
if ! command -v docker &> /dev/null; then
|
||||
curl -fsSL https://get.docker.com | sh
|
||||
systemctl enable docker
|
||||
systemctl start docker
|
||||
else
|
||||
echo "Docker already installed"
|
||||
fi
|
||||
|
||||
echo "=== Installing Docker Compose plugin ==="
|
||||
apt-get install -y docker-compose-plugin
|
||||
|
||||
echo "=== Installing additional utilities ==="
|
||||
apt-get install -y \
|
||||
curl \
|
||||
wget \
|
||||
git \
|
||||
netcat-openbsd \
|
||||
jq \
|
||||
htop \
|
||||
unattended-upgrades
|
||||
|
||||
echo "=== Configuring automatic security updates ==="
|
||||
cat > /etc/apt/apt.conf.d/20auto-upgrades << 'EOF'
|
||||
APT::Periodic::Update-Package-Lists "1";
|
||||
APT::Periodic::Unattended-Upgrade "1";
|
||||
APT::Periodic::AutocleanInterval "7";
|
||||
EOF
|
||||
|
||||
echo "=== Creating deploy user ==="
|
||||
if ! id "${DEPLOY_USER}" &>/dev/null; then
|
||||
useradd -m -s /bin/bash -G docker "${DEPLOY_USER}"
|
||||
mkdir -p "/home/${DEPLOY_USER}/.ssh"
|
||||
chmod 700 "/home/${DEPLOY_USER}/.ssh"
|
||||
chown -R "${DEPLOY_USER}:${DEPLOY_USER}" "/home/${DEPLOY_USER}/.ssh"
|
||||
echo ""
|
||||
echo "*** IMPORTANT: Add your SSH public key to /home/${DEPLOY_USER}/.ssh/authorized_keys ***"
|
||||
echo ""
|
||||
else
|
||||
echo "User ${DEPLOY_USER} already exists"
|
||||
# Ensure user is in docker group
|
||||
usermod -aG docker "${DEPLOY_USER}"
|
||||
fi
|
||||
|
||||
echo "=== Creating application directory ==="
|
||||
mkdir -p "${APP_DIR}"/{nginx,certbot/conf,certbot/www,saves}
|
||||
chown -R "${DEPLOY_USER}:${DEPLOY_USER}" "${APP_DIR}"
|
||||
|
||||
echo "=== Configuring Docker registry authentication ==="
|
||||
echo ""
|
||||
echo "*** IMPORTANT: Run the following command to authenticate with DigitalOcean Container Registry: ***"
|
||||
echo " docker login registry.digitalocean.com"
|
||||
echo ""
|
||||
|
||||
echo "=== Creating systemd service ==="
|
||||
cat > /etc/systemd/system/eagle0.service << EOF
|
||||
[Unit]
|
||||
Description=Eagle0 Game Servers
|
||||
Requires=docker.service
|
||||
After=docker.service
|
||||
|
||||
[Service]
|
||||
Type=oneshot
|
||||
RemainAfterExit=yes
|
||||
WorkingDirectory=${APP_DIR}
|
||||
ExecStart=/usr/bin/docker compose -f docker-compose.prod.yml up -d
|
||||
ExecStop=/usr/bin/docker compose -f docker-compose.prod.yml down
|
||||
User=${DEPLOY_USER}
|
||||
Group=${DEPLOY_USER}
|
||||
|
||||
[Install]
|
||||
WantedBy=multi-user.target
|
||||
EOF
|
||||
|
||||
systemctl daemon-reload
|
||||
systemctl enable eagle0
|
||||
|
||||
echo "=== Configuring firewall (UFW) ==="
|
||||
if ! command -v ufw &> /dev/null; then
|
||||
apt-get install -y ufw
|
||||
fi
|
||||
|
||||
ufw default deny incoming
|
||||
ufw default allow outgoing
|
||||
ufw allow ssh
|
||||
ufw allow 80/tcp
|
||||
ufw allow 443/tcp
|
||||
ufw --force enable
|
||||
|
||||
echo "=== Setting up log rotation ==="
|
||||
cat > /etc/logrotate.d/eagle0 << EOF
|
||||
/var/log/eagle0/*.log {
|
||||
daily
|
||||
missingok
|
||||
rotate 14
|
||||
compress
|
||||
delaycompress
|
||||
notifempty
|
||||
create 0640 ${DEPLOY_USER} ${DEPLOY_USER}
|
||||
sharedscripts
|
||||
}
|
||||
EOF
|
||||
|
||||
mkdir -p /var/log/eagle0
|
||||
chown "${DEPLOY_USER}:${DEPLOY_USER}" /var/log/eagle0
|
||||
|
||||
echo ""
|
||||
echo "=== Setup Complete ==="
|
||||
echo ""
|
||||
echo "Next steps:"
|
||||
echo "1. Add SSH public key to /home/${DEPLOY_USER}/.ssh/authorized_keys"
|
||||
echo "2. Copy docker-compose.prod.yml to ${APP_DIR}/"
|
||||
echo "3. Copy nginx/nginx.conf to ${APP_DIR}/nginx/"
|
||||
echo "4. Create .env file in ${APP_DIR}/ with OPENAI_API_KEY"
|
||||
echo "5. Run: docker login registry.digitalocean.com"
|
||||
echo "6. Get SSL certificate: (see init_ssl.sh)"
|
||||
echo "7. Start services: systemctl start eagle0"
|
||||
echo ""
|
||||
echo "Server IP: $(curl -s ifconfig.me)"
|
||||
echo ""
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
bazel run //src/main/go/net/eagle0/build/action_result_type_build_file_generator \
|
||||
${PWD}/src/main/scala/net/eagle0/eagle/model/action_result/types/
|
||||
@@ -1,143 +0,0 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# Warmup Script for Eagle Server
|
||||
#
|
||||
# This script warms up the JIT compiler before switching traffic to a new instance.
|
||||
# It uses the Go warmup tool which:
|
||||
# 1. Creates a test game via bidirectional streaming
|
||||
# 2. Posts an Improve command
|
||||
# 3. Verifies action results and new commands
|
||||
# 4. Cleans up the test game
|
||||
#
|
||||
# Usage: ./warmup-eagle.sh HOST:PORT
|
||||
#
|
||||
# Example:
|
||||
# ./warmup-eagle.sh localhost:40032
|
||||
# ./warmup-eagle.sh localhost:40034
|
||||
#
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "${SCRIPT_DIR}/.." && pwd)"
|
||||
|
||||
# Colors for output
|
||||
RED='\033[0;31m'
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[1;33m'
|
||||
NC='\033[0m'
|
||||
|
||||
log_info() { echo -e "${GREEN}[INFO]${NC} $1"; }
|
||||
log_warn() { echo -e "${YELLOW}[WARN]${NC} $1"; }
|
||||
log_error() { echo -e "${RED}[ERROR]${NC} $1"; }
|
||||
|
||||
HOST="${1:-localhost:40032}"
|
||||
|
||||
log_info "Warming up Eagle server at ${HOST}..."
|
||||
|
||||
# Try to find the Go warmup tool
|
||||
WARMUP_TOOL=""
|
||||
|
||||
# Check if we're in the project directory with bazel
|
||||
if [ -f "${PROJECT_ROOT}/WORKSPACE" ] || [ -f "${PROJECT_ROOT}/WORKSPACE.bazel" ]; then
|
||||
# Try to find the pre-built binary
|
||||
BAZEL_BIN="${PROJECT_ROOT}/bazel-bin/src/main/go/net/eagle0/warmup/warmup_/warmup"
|
||||
if [ -x "${BAZEL_BIN}" ]; then
|
||||
WARMUP_TOOL="${BAZEL_BIN}"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Check for the warmup tool in common locations (for deployed environments)
|
||||
if [ -z "${WARMUP_TOOL}" ]; then
|
||||
for path in \
|
||||
"${SCRIPT_DIR}/bin/warmup" \
|
||||
"/opt/eagle0/scripts/bin/warmup" \
|
||||
"/opt/eagle0/bin/warmup" \
|
||||
"/usr/local/bin/eagle-warmup" \
|
||||
"${SCRIPT_DIR}/warmup"; do
|
||||
if [ -x "${path}" ]; then
|
||||
WARMUP_TOOL="${path}"
|
||||
break
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
# If we found the Go tool, use it
|
||||
if [ -n "${WARMUP_TOOL}" ]; then
|
||||
log_info "Using Go warmup tool: ${WARMUP_TOOL}"
|
||||
# Use 5 minute timeout to allow for slow operations on cold JVM
|
||||
if "${WARMUP_TOOL}" --address="${HOST}" --timeout=300s; then
|
||||
log_info "Warmup complete!"
|
||||
exit 0
|
||||
else
|
||||
log_error "Go warmup tool failed"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Fallback to grpcurl-based warmup
|
||||
log_warn "Go warmup tool not found, falling back to grpcurl"
|
||||
|
||||
# Check for grpcurl
|
||||
if ! command -v grpcurl &> /dev/null; then
|
||||
log_error "Neither Go warmup tool nor grpcurl is available"
|
||||
log_error "Build the warmup tool with: bazel build //src/main/go/net/eagle0/warmup"
|
||||
log_error "Or install grpcurl: brew install grpcurl (macOS)"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Warmup iterations
|
||||
WARMUP_ITERATIONS=3
|
||||
|
||||
# 1. Call GetRunningGames multiple times - this exercises the gRPC layer and basic game access
|
||||
log_info "Warming up GetRunningGames..."
|
||||
for i in $(seq 1 ${WARMUP_ITERATIONS}); do
|
||||
RESULT=$(grpcurl -plaintext -d '{}' "${HOST}" net.eagle0.eagle.api.Eagle/GetRunningGames 2>&1) || true
|
||||
if echo "$RESULT" | grep -q "games\|{}"; then
|
||||
echo -n "."
|
||||
else
|
||||
log_error "GetRunningGames failed on iteration $i"
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
echo " done"
|
||||
|
||||
# 2. Call GetSettings - exercises settings loading
|
||||
log_info "Warming up GetSettings..."
|
||||
for i in $(seq 1 ${WARMUP_ITERATIONS}); do
|
||||
if grpcurl -plaintext -d '{}' "${HOST}" net.eagle0.eagle.api.Eagle/GetSettings > /dev/null 2>&1; then
|
||||
echo -n "."
|
||||
else
|
||||
log_warn "GetSettings failed on iteration $i (non-fatal)"
|
||||
fi
|
||||
done
|
||||
echo " done"
|
||||
|
||||
# 3. Call AddSettings with empty list - exercises settings path
|
||||
log_info "Warming up AddSettings..."
|
||||
for i in $(seq 1 ${WARMUP_ITERATIONS}); do
|
||||
if grpcurl -plaintext -d '{"settings": []}' "${HOST}" net.eagle0.eagle.api.Eagle/AddSettings > /dev/null 2>&1; then
|
||||
echo -n "."
|
||||
else
|
||||
log_warn "AddSettings failed on iteration $i (non-fatal)"
|
||||
fi
|
||||
done
|
||||
echo " done"
|
||||
|
||||
# Final health check
|
||||
log_info "Verifying server health..."
|
||||
if grpcurl -plaintext -d '{}' "${HOST}" net.eagle0.eagle.api.Eagle/GetRunningGames > /dev/null 2>&1; then
|
||||
log_info "Health check passed"
|
||||
else
|
||||
log_error "Health check failed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
log_info ""
|
||||
log_info "Warmup complete (basic mode - bidirectional streaming warmup not available)!"
|
||||
log_info "The JIT should be warmed for:"
|
||||
log_info " - gRPC layer and protobuf parsing"
|
||||
log_info " - Settings loading and management"
|
||||
log_info ""
|
||||
log_warn "Note: For full warmup including game creation and command processing,"
|
||||
log_warn " build and use the Go warmup tool: bazel build //src/main/go/net/eagle0/warmup"
|
||||
@@ -18,31 +18,11 @@ static inline auto MixIn(uint64_t& hash, const uint8_t byte) {
|
||||
}
|
||||
|
||||
// Hash an entire buffer using FNV-1a
|
||||
// Fast word-at-a-time implementation - processes 8 bytes at once for better performance
|
||||
// while maintaining good distribution properties for hash table use
|
||||
static inline auto HashBuffer(const uint8_t* data, size_t size) -> uint64_t {
|
||||
if (data == nullptr) { return FNV_OFFSET_BASIS; }
|
||||
|
||||
uint64_t hash = FNV_OFFSET_BASIS;
|
||||
const uint8_t* end = data + size;
|
||||
|
||||
// Process 8 bytes at a time
|
||||
while (data + 8 <= end) {
|
||||
uint64_t word;
|
||||
// Use memcpy to avoid alignment issues and let compiler optimize
|
||||
__builtin_memcpy(&word, data, sizeof(word));
|
||||
hash ^= word;
|
||||
hash *= FNV_PRIME;
|
||||
data += 8;
|
||||
if (data != nullptr) {
|
||||
for (size_t i = 0; i < size; ++i) { MixIn(hash, data[i]); }
|
||||
}
|
||||
|
||||
// Process remaining bytes
|
||||
while (data < end) {
|
||||
hash ^= static_cast<uint64_t>(*data);
|
||||
hash *= FNV_PRIME;
|
||||
data++;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,18 +26,11 @@ namespace fs = std::filesystem;
|
||||
static string rLocation;
|
||||
|
||||
auto rloc(const string& execPath) -> string {
|
||||
// First check for environment variable override for Docker deployment
|
||||
const char* resourcesPath = getenv("SHARDOK_RESOURCES_PATH");
|
||||
if (resourcesPath != nullptr) {
|
||||
return ""; // Return empty so StaticShardokFilesDirectory uses env var directly
|
||||
}
|
||||
|
||||
// Fall back to Bazel runfiles for development
|
||||
string error;
|
||||
const std::unique_ptr<Runfiles> runfiles(Runfiles::Create(execPath, &error));
|
||||
|
||||
if (runfiles == nullptr) {
|
||||
fprintf(stderr, "Error! %s\n", error.c_str());
|
||||
printf("Error! %s\n", error.c_str());
|
||||
abort();
|
||||
// error handling
|
||||
}
|
||||
@@ -65,22 +58,18 @@ auto FilesystemUtils::FileExistsAtPath(const string& path) -> bool { return fs::
|
||||
auto FilesystemUtils::StaticEagle0FilesDirectory() -> string { return "/usr/local/share/eagle0/"; }
|
||||
|
||||
auto FilesystemUtils::StaticShardokFilesDirectory() -> string {
|
||||
const char* resourcesPath = getenv("SHARDOK_RESOURCES_PATH");
|
||||
if (resourcesPath != nullptr) { return string(resourcesPath) + "/"; }
|
||||
return rLocation + "/src/main/resources/net/eagle0/shardok/";
|
||||
}
|
||||
|
||||
auto FilesystemUtils::MapFilesDirectory() -> string {
|
||||
const char* mapsPath = getenv("SHARDOK_MAPS_PATH");
|
||||
if (mapsPath != nullptr) { return string(mapsPath) + "/"; }
|
||||
return StaticShardokFilesDirectory() + "maps/";
|
||||
}
|
||||
|
||||
void FilesystemUtils::MakeDirectoryIfNecessary(const string& directoryPath) {
|
||||
if (fs::create_directories(directoryPath))
|
||||
fprintf(stderr, "Directory %s created\n", directoryPath.c_str());
|
||||
printf("Directory %s created\n", directoryPath.c_str());
|
||||
else
|
||||
fprintf(stderr, "No new directory created for %s\n", directoryPath.c_str());
|
||||
printf("No new directory created for %s\n", directoryPath.c_str());
|
||||
}
|
||||
|
||||
auto FilesystemUtils::SaveFilesDirectory() -> string {
|
||||
@@ -140,11 +129,11 @@ auto FilesystemUtils::AtomicallySaveToPath(const string& path, const byte_vector
|
||||
if (ostr.good()) {
|
||||
const int err = rename(tempPath.c_str(), path.c_str());
|
||||
if (err == -1) {
|
||||
fprintf(stderr, "Failed to move file to %s! Errno %d\n", path.c_str(), errno);
|
||||
printf("Failed to move file to %s! Errno %d\n", path.c_str(), errno);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
fprintf(stderr, "Failed writing to %s!\n", tempPath.c_str());
|
||||
printf("Failed writing to %s!\n", tempPath.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <bit>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
|
||||
#define ITERABLE_BITSET_INDEX_CHECKS false
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "MapUtils.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
|
||||
static inline std::string StringForKey(
|
||||
const std::unordered_map<std::string, std::string>& map,
|
||||
|
||||
@@ -14,14 +14,6 @@
|
||||
|
||||
#include "src/main/cpp/net/eagle0/common/RandomGenerator.hpp"
|
||||
|
||||
// A deterministic random generator that returns values from a fixed sequence.
|
||||
// Used for testing and MCTS simulation where we want specific, predictable outcomes.
|
||||
//
|
||||
// Values in the sequence are treated as [0, 1] probabilities that are returned
|
||||
// by DoubleZeroToOne(). The normal percentile methods (including open-ended
|
||||
// variants) work as usual, so callers must provide appropriate sequences.
|
||||
// For example, to get an open-ended low result of -50, provide [0.02, 0.52]
|
||||
// which produces: initial=2 (triggers open-ended), accumulated=52, final=2-52=-50
|
||||
class SequenceRandomGenerator : public ::RandomGenerator {
|
||||
private:
|
||||
const std::vector<double> sequence;
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
//
|
||||
// TaskResult.hpp - Result wrapper for task execution with status information
|
||||
//
|
||||
|
||||
#ifndef EAGLE0_TASK_RESULT_HPP
|
||||
#define EAGLE0_TASK_RESULT_HPP
|
||||
|
||||
namespace eagle0::common {
|
||||
|
||||
enum class TaskStatus { SUCCESS = 0, DEADLINE_EXCEEDED = 1, CANCELLED = 2 };
|
||||
|
||||
template<typename T>
|
||||
struct TaskResult {
|
||||
T value;
|
||||
TaskStatus status;
|
||||
|
||||
TaskResult() : value{}, status(TaskStatus::SUCCESS) {}
|
||||
TaskResult(T val) : value(std::move(val)), status(TaskStatus::SUCCESS) {}
|
||||
TaskResult(T val, TaskStatus stat) : value(std::move(val)), status(stat) {}
|
||||
|
||||
// Convenience methods for checking status
|
||||
T get() const { return value; }
|
||||
bool succeeded() const { return status == TaskStatus::SUCCESS; }
|
||||
bool deadlineExceeded() const { return status == TaskStatus::DEADLINE_EXCEEDED; }
|
||||
bool cancelled() const { return status == TaskStatus::CANCELLED; }
|
||||
|
||||
// Factory methods for cleaner construction
|
||||
static TaskResult Success(T val) { return TaskResult(std::move(val), TaskStatus::SUCCESS); }
|
||||
static TaskResult DeadlineExceeded(T val = T{}) {
|
||||
return TaskResult(std::move(val), TaskStatus::DEADLINE_EXCEEDED);
|
||||
}
|
||||
static TaskResult Cancelled(T val = T{}) {
|
||||
return TaskResult(std::move(val), TaskStatus::CANCELLED);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace eagle0::common
|
||||
|
||||
#endif // EAGLE0_TASK_RESULT_HPP
|
||||
@@ -8,11 +8,11 @@
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <condition_variable>
|
||||
#include <deque>
|
||||
#include <functional>
|
||||
#include <future>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
@@ -45,38 +45,18 @@ public:
|
||||
private:
|
||||
struct Task {
|
||||
std::function<void()> function;
|
||||
int priority;
|
||||
TimePoint deadline;
|
||||
bool has_deadline;
|
||||
|
||||
Task(std::function<void()> f, int p, TimePoint d, bool has_d)
|
||||
Task(std::function<void()> f, TimePoint d, bool has_d)
|
||||
: function(std::move(f)),
|
||||
priority(p),
|
||||
deadline(d),
|
||||
has_deadline(has_d) {}
|
||||
|
||||
// Higher priority values and earlier deadlines have higher priority
|
||||
bool operator<(const Task& other) const {
|
||||
if (priority != other.priority) {
|
||||
return priority < other.priority; // Lower priority values have lower priority in
|
||||
// priority_queue
|
||||
}
|
||||
if (has_deadline && other.has_deadline) {
|
||||
return deadline > other.deadline; // Later deadlines have lower priority
|
||||
}
|
||||
if (has_deadline && !other.has_deadline) {
|
||||
return false; // Tasks with deadlines have higher priority
|
||||
}
|
||||
if (!has_deadline && other.has_deadline) {
|
||||
return true; // Tasks without deadlines have lower priority
|
||||
}
|
||||
return false; // Equal priority, no preference
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<std::thread> workers;
|
||||
std::priority_queue<Task> tasks;
|
||||
std::mutex queue_mutex;
|
||||
std::deque<Task> tasks; // Simple FIFO queue instead of priority queue
|
||||
mutable std::mutex queue_mutex; // mutable for const methods like queue_size()
|
||||
std::condition_variable condition;
|
||||
std::atomic<bool> stop{false};
|
||||
|
||||
@@ -85,7 +65,7 @@ public:
|
||||
for (size_t i = 0; i < num_threads; ++i) {
|
||||
workers.emplace_back([this] {
|
||||
while (true) {
|
||||
Task task{nullptr, 0, TimePoint{}, false};
|
||||
Task task{nullptr, TimePoint{}, false};
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queue_mutex);
|
||||
condition.wait(lock, [this] { return stop.load() || !tasks.empty(); });
|
||||
@@ -93,8 +73,8 @@ public:
|
||||
if (stop.load() && tasks.empty()) { return; }
|
||||
|
||||
if (!tasks.empty()) {
|
||||
task = std::move(const_cast<Task&>(tasks.top()));
|
||||
tasks.pop();
|
||||
task = std::move(tasks.front());
|
||||
tasks.pop_front();
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
@@ -107,9 +87,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
// Enqueue a task with priority only
|
||||
// Enqueue a task without deadline
|
||||
template<class F, class... Args>
|
||||
auto enqueue(F&& f, Args&&... args, int priority = 0)
|
||||
auto enqueue(F&& f, Args&&... args)
|
||||
-> std::future<TaskResult<std::invoke_result_t<F, Args...>>> {
|
||||
using return_type = std::invoke_result_t<F, Args...>;
|
||||
using result_type = TaskResult<return_type>;
|
||||
@@ -126,21 +106,21 @@ public:
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queue_mutex);
|
||||
if (stop.load()) { throw std::runtime_error("enqueue on stopped ThreadPool"); }
|
||||
tasks.emplace([task]() { (*task)(); }, priority, TimePoint{}, false);
|
||||
tasks.emplace_back([task]() { (*task)(); }, TimePoint{}, false);
|
||||
}
|
||||
|
||||
condition.notify_one();
|
||||
return result;
|
||||
}
|
||||
|
||||
// Enqueue a task with priority and deadline
|
||||
template<class F, class... Args>
|
||||
auto enqueue_with_deadline(F&& f, Args&&... args, int priority, TimePoint deadline)
|
||||
-> std::future<TaskResult<std::invoke_result_t<F, Args...>>> {
|
||||
using return_type = std::invoke_result_t<F, Args...>;
|
||||
// Enqueue a task with deadline
|
||||
template<class F>
|
||||
auto enqueue_with_deadline(F&& f, TimePoint deadline)
|
||||
-> std::future<TaskResult<std::invoke_result_t<F>>> {
|
||||
using return_type = std::invoke_result_t<F>;
|
||||
using result_type = TaskResult<return_type>;
|
||||
|
||||
auto actualTask = std::bind(std::forward<F>(f), std::forward<Args>(args)...);
|
||||
auto actualTask = std::forward<F>(f);
|
||||
|
||||
auto task = std::make_shared<std::packaged_task<result_type()>>(
|
||||
[actualTask = std::move(actualTask), deadline]() mutable -> result_type {
|
||||
@@ -155,7 +135,7 @@ public:
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queue_mutex);
|
||||
if (stop.load()) { throw std::runtime_error("enqueue on stopped ThreadPool"); }
|
||||
tasks.emplace([task]() { (*task)(); }, priority, deadline, true);
|
||||
tasks.emplace_back([task]() { (*task)(); }, deadline, true);
|
||||
}
|
||||
|
||||
condition.notify_one();
|
||||
@@ -164,25 +144,27 @@ public:
|
||||
|
||||
// Get current queue size (approximate, for monitoring)
|
||||
size_t queue_size() const {
|
||||
std::unique_lock<std::mutex> lock(const_cast<std::mutex&>(queue_mutex));
|
||||
std::unique_lock<std::mutex> lock(queue_mutex);
|
||||
return tasks.size();
|
||||
}
|
||||
|
||||
// Get detailed queue information for debugging
|
||||
void debug_queue_state() const {
|
||||
std::unique_lock<std::mutex> lock(const_cast<std::mutex&>(queue_mutex));
|
||||
std::unique_lock<std::mutex> lock(queue_mutex);
|
||||
printf("ThreadPool: Queue size: %zu\n", tasks.size());
|
||||
if (!tasks.empty()) {
|
||||
// Create a copy to inspect priorities without modifying queue
|
||||
auto queue_copy = tasks;
|
||||
std::vector<int> priorities;
|
||||
while (!queue_copy.empty()) {
|
||||
priorities.push_back(queue_copy.top().priority);
|
||||
queue_copy.pop();
|
||||
int with_deadline = 0;
|
||||
int without_deadline = 0;
|
||||
for (const auto& task : tasks) {
|
||||
if (task.has_deadline) {
|
||||
with_deadline++;
|
||||
} else {
|
||||
without_deadline++;
|
||||
}
|
||||
}
|
||||
printf("ThreadPool: Priorities in queue: ");
|
||||
for (int p : priorities) { printf("%d ", p); }
|
||||
printf("\n");
|
||||
printf("ThreadPool: Tasks with deadline: %d, without deadline: %d\n",
|
||||
with_deadline,
|
||||
without_deadline);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#ifndef byte_vector_h
|
||||
#define byte_vector_h
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
@@ -1,139 +0,0 @@
|
||||
# MCTS (Monte Carlo Tree Search) Framework
|
||||
|
||||
This directory contains a game-agnostic Monte Carlo Tree Search implementation that can be used with any turn-based game. The framework separates the MCTS algorithm from game-specific logic through abstract interfaces.
|
||||
|
||||
## Core Abstract Classes
|
||||
|
||||
### `MCTSAction` (abstract/MCTSAction.hpp)
|
||||
Abstract interface for representing game actions/moves.
|
||||
|
||||
**Key Methods:**
|
||||
- `getIndex()` - Returns the action's unique identifier
|
||||
- `getDescription()` - Human-readable description for debugging/logging
|
||||
- `clone()` - Creates a deep copy of the action
|
||||
- `equals()` - Compares actions for equality
|
||||
|
||||
### `MCTSGameState` (abstract/MCTSGameState.hpp)
|
||||
Abstract interface for representing game states.
|
||||
|
||||
**Key Methods:**
|
||||
- `hash()` - Returns a hash for transposition table lookups
|
||||
- `score(playerId)` - Evaluates the state's value for a given player
|
||||
- `currentPlayerId()` - Returns whose turn it is
|
||||
- `isTerminal()` - Checks if the game has ended
|
||||
- `getWinner()` - Returns the winning player (if terminal)
|
||||
- `clone()` - Creates a deep copy of the state
|
||||
- `equals()` - Compares states for equality
|
||||
|
||||
### `MCTSGameEngine` (abstract/MCTSGameEngine.hpp)
|
||||
Abstract interface for game rule enforcement and state transitions. Many methods have efficient default implementations.
|
||||
|
||||
**Must Override (Pure Virtual):**
|
||||
- `applyAction(state, action)` - Applies an action to create a new state
|
||||
- `getLegalActions(state)` - Returns all valid moves from a state
|
||||
- `isTerminal(state)` - Checks if a state is game-ending
|
||||
- `evaluateState(state, playerId)` - Scores a state for a player
|
||||
|
||||
**Optional Overrides (Have Default Implementations):**
|
||||
- `applyActionMutable(state, action)` - Apply action in-place for efficiency (default: calls applyAction)
|
||||
- `filterActions(actions, state)` - Applies heuristic filtering (default: no filtering)
|
||||
- `simulateRandomPlayout(state, playerId, maxDepth, policy)` - Runs simulation (default: efficient mutable implementation)
|
||||
- `getActionScore(state, action, playerId)` - Scores an action (default: apply and evaluate)
|
||||
- `shouldStopSearch(state, iterations, startTime)` - Early termination (default: no early stop)
|
||||
|
||||
**Performance Features:**
|
||||
- The default `simulateRandomPlayout` clones the state once and mutates it throughout simulation for efficiency
|
||||
- Games can override `applyActionMutable` to provide even more efficient in-place updates
|
||||
- Games can override `simulateRandomPlayout` for custom optimizations (e.g., using internal engine state)
|
||||
|
||||
## MCTS Algorithm Implementation
|
||||
|
||||
### `AbstractMCTSAI` (abstract/AbstractMCTSAI.hpp)
|
||||
The main MCTS algorithm implementation that works with any game implementing the abstract interfaces.
|
||||
|
||||
**Key Features:**
|
||||
- **Selection**: Uses UCB1 (Upper Confidence Bound) for node selection
|
||||
- **Expansion**: Adds new nodes to the search tree
|
||||
- **Simulation**: Runs random playouts to estimate node values
|
||||
- **Backpropagation**: Updates node statistics with simulation results
|
||||
- **Multithreading**: Supports parallel MCTS with configurable thread count
|
||||
- **Path Compression**: Optimizes move sequences for better performance
|
||||
|
||||
**Configuration Options:**
|
||||
- `explorationConstant` - UCB1 exploration parameter (default: √2)
|
||||
- `maxSimulationDepth` - Maximum depth for random playouts
|
||||
- `maxTreeDepth` - Maximum tree depth to prevent stack overflow
|
||||
- `useMultithreading` - Enable parallel search
|
||||
- `numThreads` - Number of worker threads
|
||||
- `simulationPolicy` - Strategy for action selection during simulation
|
||||
|
||||
### `MCTSNode` (abstract/MCTSNode.hpp)
|
||||
Represents nodes in the MCTS search tree.
|
||||
|
||||
**Core Data:**
|
||||
- `action` - The action that led to this node
|
||||
- `actionIndex` - Index in the original actions array
|
||||
- `gameState` - The game state at this node
|
||||
- `visitCount` - Number of times this node was visited
|
||||
- `totalReward` - Sum of simulation rewards
|
||||
- `averageReward` - Average reward (totalReward / visitCount)
|
||||
- `children` - Child nodes in the search tree
|
||||
- `parent` - Parent node reference
|
||||
|
||||
**Key Methods:**
|
||||
- `CanExpand()` - Checks if node has untried actions
|
||||
- `GetBestChild(explorationConstant)` - UCB1-based child selection
|
||||
- `GetBestFinalChild()` - Most-visited child (for final move selection)
|
||||
- `CalculateUCB1(explorationConstant)` - Computes UCB1 value
|
||||
|
||||
## Simulation Policies
|
||||
|
||||
The framework supports multiple strategies for action selection during random playouts:
|
||||
|
||||
- **RANDOM** - Uniform random selection
|
||||
- **FILTERED_RANDOM** - Random selection from filtered action set
|
||||
- **BEST_IMMEDIATE** - Always choose the highest-scoring immediate action
|
||||
- **WEIGHTED_BEST_IMMEDIATE** - Weighted random selection based on action scores
|
||||
|
||||
## Type Definitions
|
||||
|
||||
### `MCTSTypes` (abstract/MCTSTypes.hpp)
|
||||
- `MCTSPlayerId` - Player identifier type (int)
|
||||
- `MCTSSimulationPolicy` - Enumeration of simulation strategies
|
||||
- `MCTSConfig` - Configuration structure for MCTS parameters
|
||||
|
||||
## Usage Pattern
|
||||
|
||||
To use this framework with your game:
|
||||
|
||||
1. **Implement the abstract interfaces** for your game:
|
||||
```cpp
|
||||
class MyGameAction : public MCTSAction { /* ... */ };
|
||||
class MyGameState : public MCTSGameState { /* ... */ };
|
||||
class MyGameEngine : public MCTSGameEngine { /* ... */ };
|
||||
```
|
||||
|
||||
2. **Create and configure the AI**:
|
||||
```cpp
|
||||
MCTSConfig config;
|
||||
config.explorationConstant = 1.414;
|
||||
config.maxSimulationDepth = 100;
|
||||
AbstractMCTSAI ai(playerId, config);
|
||||
```
|
||||
|
||||
3. **Run the search**:
|
||||
```cpp
|
||||
auto actions = engine.getLegalActions(currentState);
|
||||
auto result = ai.Search(engine, currentState, actions, timeLimit);
|
||||
auto bestAction = actions[result.bestActionIndex];
|
||||
```
|
||||
|
||||
## Testing
|
||||
|
||||
The framework includes comprehensive tests using a Tic-Tac-Toe implementation:
|
||||
- `MockTicTacToe.hpp` - Example implementation of all abstract interfaces
|
||||
- `AbstractMCTSAI_test.cpp` - Unit tests for the core algorithm
|
||||
- `MCTSIntegration_test.cpp` - Integration tests with complete games
|
||||
- `MCTSNode_test.cpp` - Tests for the node data structure
|
||||
|
||||
This demonstrates how to implement the interfaces and validates that the MCTS algorithm works correctly with any turn-based game.
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,106 +0,0 @@
|
||||
//
|
||||
// Abstract MCTS AI implementation - game agnostic
|
||||
//
|
||||
|
||||
#ifndef EAGLE0_ABSTRACT_MCTSAI_HPP
|
||||
#define EAGLE0_ABSTRACT_MCTSAI_HPP
|
||||
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "MCTSAction.hpp"
|
||||
#include "MCTSGameEngine.hpp"
|
||||
#include "MCTSGameState.hpp"
|
||||
#include "MCTSNode.hpp"
|
||||
#include "MCTSTypes.hpp"
|
||||
|
||||
namespace shardok {
|
||||
namespace mcts {
|
||||
|
||||
class AbstractMCTSAI {
|
||||
public:
|
||||
// Search result structure
|
||||
struct SearchResult {
|
||||
size_t bestActionIndex = 0;
|
||||
double bestScore = 0.0;
|
||||
int searchDepth = 0;
|
||||
int nodesEvaluated = 0;
|
||||
std::chrono::milliseconds searchTime{0};
|
||||
bool foundWinningMove = false;
|
||||
};
|
||||
|
||||
explicit AbstractMCTSAI(MCTSPlayerId playerId, MCTSConfig config = MCTSConfig{});
|
||||
|
||||
// Main search interface
|
||||
[[nodiscard]] auto Search(
|
||||
const MCTSGameEngine& engine,
|
||||
const MCTSGameState& initialState,
|
||||
std::chrono::milliseconds timeLimit) const -> SearchResult;
|
||||
|
||||
// Configuration
|
||||
[[nodiscard]] auto GetConfig() const -> const MCTSConfig& { return config_; }
|
||||
void SetConfig(const MCTSConfig& newConfig) { config_ = newConfig; }
|
||||
|
||||
[[nodiscard]] auto FindNodeAtDepthWithHash(
|
||||
const MCTSNode* root,
|
||||
int maxDepth,
|
||||
uint64_t targetHash) -> const MCTSNode*;
|
||||
|
||||
private:
|
||||
MCTSPlayerId playerId_;
|
||||
MCTSConfig config_;
|
||||
|
||||
// Transposition table: maps state hash -> minimum depth at which state was reached
|
||||
// Used to detect and penalize longer paths to the same game state
|
||||
// Cleared at the start of each Search() call
|
||||
mutable std::unordered_map<uint64_t, int> transpositionTable_;
|
||||
|
||||
// Core MCTS algorithm
|
||||
[[nodiscard]] auto BuildMCTSTree(
|
||||
const MCTSGameEngine& engine,
|
||||
const MCTSGameState& initialState,
|
||||
std::chrono::steady_clock::time_point deadline) const -> std::unique_ptr<MCTSNode>;
|
||||
|
||||
// MCTS phases
|
||||
[[nodiscard]] auto MCTSSelection(MCTSNode* root) const -> MCTSNode*;
|
||||
|
||||
[[nodiscard]] auto MCTSExpansion(MCTSNode* node, const MCTSGameEngine& engine) const
|
||||
-> MCTSNode*;
|
||||
|
||||
[[nodiscard]] auto MCTSSimulation(
|
||||
const MCTSGameEngine& engine,
|
||||
const MCTSGameState& state,
|
||||
MCTSPlayerId startingPlayer,
|
||||
int startingPlayerFlips = 0) const -> double;
|
||||
|
||||
auto MCTSBackpropagation(MCTSNode* node, double reward, MCTSBackpropagationPolicy policy) const
|
||||
-> void;
|
||||
|
||||
// Helper functions
|
||||
[[nodiscard]] auto SelectSimulationAction(
|
||||
const MCTSGameEngine& engine,
|
||||
const MCTSGameState& state,
|
||||
const std::vector<std::unique_ptr<MCTSAction>>& actions,
|
||||
bool isMaximizing) const -> size_t;
|
||||
|
||||
// Logging
|
||||
static auto LogSearchResults(
|
||||
const MCTSNode* rootNode,
|
||||
const MCTSNode* bestChild,
|
||||
const SearchResult& result) -> void;
|
||||
|
||||
// Debug tree dumping
|
||||
static auto DumpTreeToFile(const MCTSNode* root, const std::string& filepath) -> void;
|
||||
|
||||
private:
|
||||
static auto
|
||||
DumpNodeRecursive(const MCTSNode* node, std::ostream& out, int indentLevel, bool isLastChild)
|
||||
-> void;
|
||||
};
|
||||
|
||||
} // namespace mcts
|
||||
} // namespace shardok
|
||||
|
||||
#endif // EAGLE0_ABSTRACT_MCTSAI_HPP
|
||||
@@ -1,94 +0,0 @@
|
||||
load("//tools:copts.bzl", "COPTS")
|
||||
|
||||
cc_library(
|
||||
name = "mcts_types",
|
||||
hdrs = ["MCTSTypes.hpp"],
|
||||
copts = COPTS,
|
||||
visibility = [
|
||||
"//src/main/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/common/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
],
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "mcts_action",
|
||||
hdrs = ["MCTSAction.hpp"],
|
||||
copts = COPTS,
|
||||
visibility = [
|
||||
"//src/main/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/common/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
],
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "mcts_game_state",
|
||||
hdrs = ["MCTSGameState.hpp"],
|
||||
copts = COPTS,
|
||||
visibility = [
|
||||
"//src/main/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/common/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
],
|
||||
deps = [
|
||||
":mcts_types",
|
||||
],
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "mcts_game_engine",
|
||||
srcs = ["MCTSGameEngine.cpp"],
|
||||
hdrs = ["MCTSGameEngine.hpp"],
|
||||
copts = COPTS,
|
||||
visibility = [
|
||||
"//src/main/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/common/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
],
|
||||
deps = [
|
||||
":mcts_action",
|
||||
":mcts_game_state",
|
||||
":mcts_types",
|
||||
],
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "mcts_node",
|
||||
hdrs = ["MCTSNode.hpp"],
|
||||
copts = COPTS,
|
||||
visibility = [
|
||||
"//src/main/cpp/net/eagle0/shardok/ai:__pkg__",
|
||||
"//src/main/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/common/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
],
|
||||
deps = [
|
||||
":mcts_action",
|
||||
":mcts_game_state",
|
||||
":mcts_types",
|
||||
],
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "abstract_mcts_ai",
|
||||
srcs = ["AbstractMCTSAI.cpp"],
|
||||
hdrs = ["AbstractMCTSAI.hpp"],
|
||||
copts = COPTS,
|
||||
visibility = [
|
||||
"//src/main/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/common/mcts:__subpackages__",
|
||||
"//src/test/cpp/net/eagle0/shardok/ai/mcts:__subpackages__",
|
||||
],
|
||||
deps = [
|
||||
":mcts_action",
|
||||
":mcts_game_engine",
|
||||
":mcts_game_state",
|
||||
":mcts_node",
|
||||
":mcts_types",
|
||||
"//src/main/cpp/net/eagle0/common/mcts/util:tree_indent_util",
|
||||
],
|
||||
)
|
||||
|
||||
# Individual targets are exposed above - no need for a catch-all target
|
||||
# Each component should be imported explicitly by its consumers
|
||||
@@ -1,40 +0,0 @@
|
||||
//
|
||||
// Abstract action interface for MCTS
|
||||
//
|
||||
|
||||
#ifndef EAGLE0_MCTS_ACTION_HPP
|
||||
#define EAGLE0_MCTS_ACTION_HPP
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace shardok {
|
||||
namespace mcts {
|
||||
|
||||
// Abstract interface for game actions
|
||||
class MCTSAction {
|
||||
public:
|
||||
virtual ~MCTSAction() = default;
|
||||
|
||||
// Get a unique index for this action (used for command indexing)
|
||||
[[nodiscard]] virtual size_t getIndex() const = 0;
|
||||
|
||||
// Get a human-readable description for debugging/logging
|
||||
[[nodiscard]] virtual std::string getDescription() const = 0;
|
||||
|
||||
// Create a deep copy of this action
|
||||
[[nodiscard]] virtual std::unique_ptr<MCTSAction> clone() const = 0;
|
||||
|
||||
// Check if two actions are equivalent
|
||||
[[nodiscard]] virtual bool equals(const MCTSAction& other) const = 0;
|
||||
|
||||
// Check if this action requires a chance node (binary success/failure outcome)
|
||||
// Examples: START_FIRE, RAISE_DEAD, EXTINGUISH_FIRE
|
||||
// If true, the game engine should provide outcome probabilities
|
||||
[[nodiscard]] virtual bool requiresChanceNode() const = 0;
|
||||
};
|
||||
|
||||
} // namespace mcts
|
||||
} // namespace shardok
|
||||
|
||||
#endif // EAGLE0_MCTS_ACTION_HPP
|
||||
@@ -1,148 +0,0 @@
|
||||
//
|
||||
// Default implementations for MCTSGameEngine
|
||||
//
|
||||
|
||||
#include "MCTSGameEngine.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <random>
|
||||
#include <vector>
|
||||
|
||||
#include "MCTSTypes.hpp" // For MCTSInternalError
|
||||
|
||||
namespace shardok {
|
||||
namespace mcts {
|
||||
|
||||
double MCTSGameEngine::simulateRandomPlayout(
|
||||
const MCTSGameState& state,
|
||||
MCTSPlayerId playerId,
|
||||
int maxDepth,
|
||||
MCTSSimulationPolicy policy) const {
|
||||
// Clone state once and mutate it throughout simulation for efficiency
|
||||
auto currentState = state.clone();
|
||||
int depth = 0;
|
||||
|
||||
// Use thread-local random generator for thread safety
|
||||
static thread_local std::mt19937 gen(std::random_device{}());
|
||||
|
||||
// Simulate until terminal or max depth
|
||||
while (!currentState->isTerminal() && depth < maxDepth) {
|
||||
auto actions = getLegalActions(*currentState, playerId, 0, 0);
|
||||
if (actions.empty()) { break; }
|
||||
|
||||
size_t selectedIndex = 0;
|
||||
|
||||
// Select action based on policy
|
||||
switch (policy) {
|
||||
case MCTSSimulationPolicy::RANDOM: {
|
||||
std::uniform_int_distribution<> dis(0, actions.size() - 1);
|
||||
selectedIndex = dis(gen);
|
||||
break;
|
||||
}
|
||||
|
||||
case MCTSSimulationPolicy::FILTERED_RANDOM: {
|
||||
auto filteredIndices = filterActions(actions, *currentState);
|
||||
if (!filteredIndices.empty()) {
|
||||
std::uniform_int_distribution<> dis(0, filteredIndices.size() - 1);
|
||||
selectedIndex = filteredIndices[dis(gen)];
|
||||
} else {
|
||||
// Fall back to random if no actions pass filter
|
||||
std::uniform_int_distribution<> dis(0, actions.size() - 1);
|
||||
selectedIndex = dis(gen);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case MCTSSimulationPolicy::BEST_IMMEDIATE: {
|
||||
double bestScore = -std::numeric_limits<double>::infinity();
|
||||
for (size_t i = 0; i < actions.size(); ++i) {
|
||||
double score = getActionScore(
|
||||
*currentState,
|
||||
*actions[i],
|
||||
currentState->currentPlayerId());
|
||||
if (score > bestScore) {
|
||||
bestScore = score;
|
||||
selectedIndex = i;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case MCTSSimulationPolicy::WEIGHTED_BEST_IMMEDIATE: {
|
||||
// Score all actions and weight by ranking
|
||||
std::vector<std::pair<size_t, double>> scores;
|
||||
scores.reserve(actions.size());
|
||||
|
||||
for (size_t i = 0; i < actions.size(); ++i) {
|
||||
double score = getActionScore(
|
||||
*currentState,
|
||||
*actions[i],
|
||||
currentState->currentPlayerId());
|
||||
scores.emplace_back(i, score);
|
||||
}
|
||||
|
||||
// Sort by score (descending)
|
||||
std::sort(scores.begin(), scores.end(), [](const auto& a, const auto& b) {
|
||||
return a.second > b.second;
|
||||
});
|
||||
|
||||
// Create weights based on ranking (1/rank)
|
||||
std::vector<double> weights;
|
||||
weights.reserve(scores.size());
|
||||
for (size_t i = 0; i < scores.size(); ++i) { weights.push_back(1.0 / (i + 1.0)); }
|
||||
|
||||
// Select based on weights
|
||||
std::discrete_distribution<> dis(weights.begin(), weights.end());
|
||||
selectedIndex = scores[dis(gen)].first;
|
||||
break;
|
||||
}
|
||||
|
||||
case MCTSSimulationPolicy::WEIGHTED_HEURISTIC: {
|
||||
// Get heuristic weights (fast O(1) per action)
|
||||
const auto weights = getActionWeights(actions, *currentState);
|
||||
|
||||
// Filter out zero-weight actions
|
||||
std::vector<size_t> validIndices;
|
||||
std::vector<double> validWeights;
|
||||
validIndices.reserve(actions.size());
|
||||
validWeights.reserve(actions.size());
|
||||
|
||||
for (size_t i = 0; i < weights.size() && i < actions.size(); ++i) {
|
||||
if (weights[i] > 0.0) {
|
||||
validIndices.push_back(i);
|
||||
validWeights.push_back(weights[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// If all actions filtered out, this is a bug in the weighting logic
|
||||
if (validWeights.empty()) {
|
||||
throw MCTSInternalError(
|
||||
"MCTS simulation (playout): All actions have zero weight in "
|
||||
"WEIGHTED_HEURISTIC policy (action count: " +
|
||||
std::to_string(actions.size()) +
|
||||
") - this indicates incorrect weighting");
|
||||
}
|
||||
|
||||
// Select based on heuristic weights
|
||||
std::discrete_distribution<> dis(validWeights.begin(), validWeights.end());
|
||||
selectedIndex = validIndices[dis(gen)];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply selected action using mutable version for efficiency
|
||||
applyActionMutable(currentState, *actions[selectedIndex]);
|
||||
if (!currentState) {
|
||||
break; // Failed to apply action
|
||||
}
|
||||
|
||||
depth++;
|
||||
}
|
||||
|
||||
// Return evaluation from original player's perspective
|
||||
return evaluateState(*currentState, playerId);
|
||||
}
|
||||
|
||||
} // namespace mcts
|
||||
} // namespace shardok
|
||||
@@ -1,161 +0,0 @@
|
||||
//
|
||||
// Abstract game engine interface for MCTS
|
||||
//
|
||||
|
||||
#ifndef EAGLE0_MCTS_GAME_ENGINE_HPP
|
||||
#define EAGLE0_MCTS_GAME_ENGINE_HPP
|
||||
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "MCTSAction.hpp"
|
||||
#include "MCTSGameState.hpp"
|
||||
#include "MCTSTypes.hpp"
|
||||
|
||||
namespace shardok {
|
||||
namespace mcts {
|
||||
|
||||
// Information about chance outcomes (supports both binary and multi-outcome)
|
||||
struct ChanceOutcomeInfo {
|
||||
std::vector<double> probabilities; // Probability of each outcome (must sum to 1.0)
|
||||
std::vector<double> rolls; // Roll values for each outcome
|
||||
|
||||
// Factory for binary success/failure outcomes (e.g., START_FIRE)
|
||||
[[nodiscard]] static ChanceOutcomeInfo binary(double successProbability) {
|
||||
// -100: triggers open-ended low sequence, succeeds against any threshold
|
||||
// 150: triggers open-ended high sequence, fails against any threshold
|
||||
return {{successProbability, 1.0 - successProbability}, {-100.0, 150.0}};
|
||||
}
|
||||
|
||||
// Factory for multi-outcome with fixed seeds (e.g., END_TURN)
|
||||
// Uses uniformly distributed roll values to sample different random outcomes
|
||||
[[nodiscard]] static ChanceOutcomeInfo multiOutcome(int numOutcomes) {
|
||||
std::vector<double> probs(numOutcomes, 1.0 / numOutcomes);
|
||||
std::vector<double> rollValues;
|
||||
rollValues.reserve(numOutcomes);
|
||||
// Spread rolls across the percentile range: 10, 30, 50, 70, 90 for 5 outcomes
|
||||
for (int i = 0; i < numOutcomes; ++i) {
|
||||
rollValues.push_back(10.0 + (80.0 * i) / (numOutcomes - 1));
|
||||
}
|
||||
return {probs, rollValues};
|
||||
}
|
||||
|
||||
[[nodiscard]] const std::vector<double>& getRepresentativeRolls() const { return rolls; }
|
||||
|
||||
[[nodiscard]] const std::vector<double>& getProbabilities() const { return probabilities; }
|
||||
};
|
||||
|
||||
// Backward compatibility alias
|
||||
using BinaryOutcomeInfo = ChanceOutcomeInfo;
|
||||
|
||||
// Abstract interface for game engines
|
||||
class MCTSGameEngine {
|
||||
public:
|
||||
virtual ~MCTSGameEngine() = default;
|
||||
|
||||
// Apply an action to a state and return the resulting state
|
||||
// If deterministicRoll is provided (0.0-100.0), use that for any random outcomes
|
||||
[[nodiscard]] virtual std::unique_ptr<MCTSGameState> applyAction(
|
||||
const MCTSGameState& state,
|
||||
const MCTSAction& action,
|
||||
double deterministicRoll = -1.0) const = 0;
|
||||
|
||||
// Apply an action to a mutable state in-place (for efficient simulation)
|
||||
// Default: clone, apply, and move the result back
|
||||
// Override this for better performance
|
||||
virtual void applyActionMutable(std::unique_ptr<MCTSGameState>& state, const MCTSAction& action)
|
||||
const {
|
||||
state = applyAction(*state, action);
|
||||
}
|
||||
|
||||
// Get all legal actions for the current state with player flip tracking
|
||||
// Default implementation ignores flip tracking and calls base version
|
||||
[[nodiscard]] virtual std::vector<std::unique_ptr<MCTSAction>> getLegalActions(
|
||||
const MCTSGameState& state,
|
||||
MCTSPlayerId /*rootPlayerId*/,
|
||||
int /*currentPlayerFlips*/,
|
||||
int /*maxPlayerFlips*/) const = 0;
|
||||
|
||||
// Check if a state is terminal
|
||||
[[nodiscard]] virtual bool isTerminal(const MCTSGameState& state) const = 0;
|
||||
|
||||
// Evaluate a state from the perspective of a player
|
||||
[[nodiscard]] virtual double evaluateState(const MCTSGameState& state, MCTSPlayerId playerId)
|
||||
const = 0;
|
||||
|
||||
// Filter actions based on game-specific heuristics
|
||||
// Returns indices of actions to keep
|
||||
// Default: no filtering (return all indices)
|
||||
[[nodiscard]] virtual std::vector<size_t> filterActions(
|
||||
const std::vector<std::unique_ptr<MCTSAction>>& actions,
|
||||
const MCTSGameState& /*state*/) const {
|
||||
std::vector<size_t> indices;
|
||||
indices.reserve(actions.size());
|
||||
for (size_t i = 0; i < actions.size(); ++i) { indices.push_back(i); }
|
||||
return indices;
|
||||
}
|
||||
|
||||
// Get heuristic weights for actions (used by WEIGHTED_HEURISTIC simulation policy)
|
||||
// Returns weights corresponding to each action (same size as actions vector)
|
||||
// Weight of 0.0 = never select, higher = more likely to select
|
||||
// Default: uniform weights (all actions equally likely)
|
||||
[[nodiscard]] virtual std::vector<double> getActionWeights(
|
||||
const std::vector<std::unique_ptr<MCTSAction>>& actions,
|
||||
const MCTSGameState& /*state*/) const {
|
||||
// Default: uniform weights
|
||||
return std::vector<double>(actions.size(), 1.0);
|
||||
}
|
||||
|
||||
// Simulate a random playout from the given state
|
||||
// Default implementation uses policy to select actions
|
||||
[[nodiscard]] virtual double simulateRandomPlayout(
|
||||
const MCTSGameState& state,
|
||||
MCTSPlayerId playerId,
|
||||
int maxDepth,
|
||||
MCTSSimulationPolicy policy) const;
|
||||
|
||||
// Get the immediate score of applying an action
|
||||
// Default: apply the action and evaluate the resulting state
|
||||
[[nodiscard]] virtual double getActionScore(
|
||||
const MCTSGameState& state,
|
||||
const MCTSAction& action,
|
||||
MCTSPlayerId playerId) const {
|
||||
auto newState = applyAction(state, action);
|
||||
if (!newState) { return 0.0; }
|
||||
return evaluateState(*newState, playerId);
|
||||
}
|
||||
|
||||
// Check if we should stop searching (e.g., time limit, found winning move)
|
||||
[[nodiscard]] virtual bool shouldStopSearch(
|
||||
const MCTSGameState& /*state*/,
|
||||
int /*iterations*/,
|
||||
std::chrono::steady_clock::time_point /*startTime*/) const {
|
||||
// Default: no early stopping
|
||||
return false;
|
||||
}
|
||||
|
||||
// Map a filtered action index back to the original unfiltered index
|
||||
// This is needed when getLegalActions() applies filtering - the returned actions
|
||||
// may be a subset of all available actions, and this maps back to the original index.
|
||||
// Default implementation: no filtering, so filtered index = original index
|
||||
[[nodiscard]] virtual size_t mapFilteredIndexToOriginal(
|
||||
size_t filteredIndex,
|
||||
const MCTSGameState& state) const {
|
||||
// Default: no filtering, index stays the same
|
||||
(void)state; // Suppress unused parameter warning
|
||||
return filteredIndex;
|
||||
}
|
||||
|
||||
// Get binary outcome information for an action that requires a chance node
|
||||
// Only called for actions where action.requiresChanceNode() returns true
|
||||
// Returns success probability for binary success/failure actions
|
||||
[[nodiscard]] virtual BinaryOutcomeInfo getBinaryOutcomeInfo(
|
||||
const MCTSGameState& state,
|
||||
const MCTSAction& action) const = 0;
|
||||
};
|
||||
|
||||
} // namespace mcts
|
||||
} // namespace shardok
|
||||
|
||||
#endif // EAGLE0_MCTS_GAME_ENGINE_HPP
|
||||
@@ -1,50 +0,0 @@
|
||||
//
|
||||
// Abstract game state interface for MCTS
|
||||
//
|
||||
|
||||
#ifndef EAGLE0_MCTS_GAME_STATE_HPP
|
||||
#define EAGLE0_MCTS_GAME_STATE_HPP
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "MCTSTypes.hpp"
|
||||
|
||||
namespace shardok {
|
||||
namespace mcts {
|
||||
|
||||
// Abstract interface for game states
|
||||
class MCTSGameState {
|
||||
public:
|
||||
virtual ~MCTSGameState() = default;
|
||||
|
||||
// Compute hash for transposition table
|
||||
[[nodiscard]] virtual uint64_t hash() const = 0;
|
||||
|
||||
// Evaluate the state from the perspective of the given player
|
||||
[[nodiscard]] virtual double score(MCTSPlayerId playerId) const = 0;
|
||||
|
||||
// Get the player whose turn it is
|
||||
[[nodiscard]] virtual MCTSPlayerId currentPlayerId() const = 0;
|
||||
|
||||
// Check if the game has ended
|
||||
[[nodiscard]] virtual bool isTerminal() const = 0;
|
||||
|
||||
// Create a deep copy of the state
|
||||
[[nodiscard]] virtual std::unique_ptr<MCTSGameState> clone() const = 0;
|
||||
|
||||
// Check if two states are equivalent
|
||||
[[nodiscard]] virtual bool equals(const MCTSGameState& other) const = 0;
|
||||
|
||||
// Get winner if terminal, or -1 if not terminal or draw
|
||||
[[nodiscard]] virtual MCTSPlayerId getWinner() const = 0;
|
||||
|
||||
// Optional: Get a string representation for debugging
|
||||
[[nodiscard]] virtual std::string toString() const { return "MCTSGameState"; }
|
||||
};
|
||||
|
||||
} // namespace mcts
|
||||
} // namespace shardok
|
||||
|
||||
#endif // EAGLE0_MCTS_GAME_STATE_HPP
|
||||
@@ -1,277 +0,0 @@
|
||||
//
|
||||
// Abstract MCTS Node structure for game-agnostic implementation
|
||||
//
|
||||
|
||||
#ifndef EAGLE0_ABSTRACT_MCTSNODE_HPP
|
||||
#define EAGLE0_ABSTRACT_MCTSNODE_HPP
|
||||
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "MCTSAction.hpp"
|
||||
#include "MCTSGameState.hpp"
|
||||
#include "MCTSTypes.hpp"
|
||||
|
||||
namespace shardok {
|
||||
namespace mcts {
|
||||
|
||||
// Node type for MCTS tree
|
||||
enum class NodeType {
|
||||
DECISION, // Player chooses an action (standard MCTS node)
|
||||
CHANCE // Nature determines outcome (for probabilistic actions)
|
||||
};
|
||||
|
||||
// Abstract MCTS Node structure
|
||||
struct MCTSNode {
|
||||
// Node type
|
||||
NodeType nodeType = NodeType::DECISION;
|
||||
// Action information
|
||||
std::unique_ptr<MCTSAction> action; // The action that led to this node (null for root)
|
||||
size_t actionIndex = SIZE_MAX; // Index in the original actions array (SIZE_MAX for root)
|
||||
|
||||
// Score information
|
||||
double immediateScore = 0.0;
|
||||
double lookaheadScore = 0.0;
|
||||
|
||||
// Game state after this action
|
||||
std::unique_ptr<MCTSGameState> gameState;
|
||||
|
||||
// MCTS statistics
|
||||
int visitCount = 0;
|
||||
double totalReward = 0.0;
|
||||
double averageReward = 0.0;
|
||||
mutable double ucb1Value = 0.0;
|
||||
double actionWeight = 1.0; // Prior probability/weight for this action (from heuristics)
|
||||
|
||||
// Tree structure
|
||||
std::vector<std::unique_ptr<MCTSNode>> children;
|
||||
size_t nextUntriedActionIndex = 0; // Next action to expand
|
||||
size_t totalActions = 0; // Total number of available actions
|
||||
MCTSNode* parent = nullptr;
|
||||
|
||||
// Chance node specific fields (only used when nodeType == CHANCE)
|
||||
std::vector<double> outcomeProbabilities; // Probability of each outcome
|
||||
std::vector<double> outcomeRolls; // Representative roll for each outcome
|
||||
|
||||
// Game context
|
||||
MCTSPlayerId playerId;
|
||||
int depth = 0;
|
||||
bool isTerminal = false;
|
||||
int playerFlips = 0; // Number of times the active player has changed from root player
|
||||
bool isMaximizingPlayer = true; // True if this node is maximizing for root player
|
||||
|
||||
// Transposition detection
|
||||
uint64_t stateHash = 0;
|
||||
bool isRedundant = false; // True if this node represents a duplicate state
|
||||
|
||||
// Constructor for root node
|
||||
MCTSNode(std::unique_ptr<MCTSGameState> state, MCTSPlayerId pid, int d)
|
||||
: gameState(std::move(state)),
|
||||
playerId(pid),
|
||||
depth(d),
|
||||
playerFlips(0),
|
||||
isMaximizingPlayer(true) {
|
||||
if (gameState) {
|
||||
stateHash = gameState->hash();
|
||||
isTerminal = gameState->isTerminal();
|
||||
}
|
||||
}
|
||||
|
||||
// Constructor for child node
|
||||
MCTSNode(
|
||||
std::unique_ptr<MCTSAction> act,
|
||||
std::unique_ptr<MCTSGameState> state,
|
||||
MCTSPlayerId pid,
|
||||
int d,
|
||||
size_t actIdx = SIZE_MAX,
|
||||
int flips = 0,
|
||||
bool isMaximizing = true,
|
||||
double weight = 1.0)
|
||||
: action(std::move(act)),
|
||||
actionIndex(actIdx),
|
||||
gameState(std::move(state)),
|
||||
actionWeight(weight),
|
||||
playerId(pid),
|
||||
depth(d),
|
||||
playerFlips(flips),
|
||||
isMaximizingPlayer(isMaximizing) {
|
||||
if (gameState) {
|
||||
stateHash = gameState->hash();
|
||||
isTerminal = gameState->isTerminal();
|
||||
}
|
||||
}
|
||||
|
||||
// Iterative destructor to avoid stack overflow with deep trees
|
||||
~MCTSNode() {
|
||||
std::vector<std::unique_ptr<MCTSNode>> nodesToDestroy;
|
||||
nodesToDestroy.swap(children);
|
||||
|
||||
while (!nodesToDestroy.empty()) {
|
||||
std::vector<std::unique_ptr<MCTSNode>> currentBatch;
|
||||
currentBatch.swap(nodesToDestroy);
|
||||
|
||||
for (const auto& node : currentBatch) {
|
||||
if (node && !node->children.empty()) {
|
||||
for (auto& child : node->children) {
|
||||
nodesToDestroy.push_back(std::move(child));
|
||||
}
|
||||
node->children.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate UCB1 value for this node from parent's perspective
|
||||
// Uses prior-weighted formula similar to AlphaGo:
|
||||
// UCB = Q + c * P * sqrt(N_parent) / (1 + N_child)
|
||||
// Where P is the action weight (prior probability from heuristics)
|
||||
[[nodiscard]] double CalculateUCB1(
|
||||
const double explorationConstant,
|
||||
const int parentVisitCount,
|
||||
const bool parentIsMaximizing) const {
|
||||
// Exploitation: use lookahead score (minimax value)
|
||||
// For minimizing nodes, negate the score to prefer low child values
|
||||
const double exploitationValue = parentIsMaximizing ? lookaheadScore : -lookaheadScore;
|
||||
|
||||
// Exploration: prior-weighted formula (AlphaGo-style)
|
||||
// Actions with weight 0.0 (like FLEE_COMMAND) get no exploration bonus
|
||||
// Unvisited nodes get: c * weight * sqrt(N_parent)
|
||||
// This prevents bad actions from dominating exploration due to infinite UCB
|
||||
const double explorationValue = explorationConstant * actionWeight *
|
||||
std::sqrt(parentVisitCount) / (1.0 + visitCount);
|
||||
|
||||
return exploitationValue + explorationValue;
|
||||
}
|
||||
|
||||
// Check if this node can be expanded
|
||||
[[nodiscard]] bool CanExpand() const { return nextUntriedActionIndex < totalActions; }
|
||||
|
||||
// Check if this is a chance node
|
||||
[[nodiscard]] bool IsChanceNode() const { return nodeType == NodeType::CHANCE; }
|
||||
|
||||
// Check if this is a decision node
|
||||
[[nodiscard]] bool IsDecisionNode() const { return nodeType == NodeType::DECISION; }
|
||||
|
||||
// Get best child from chance node (probability-weighted selection)
|
||||
// For chance nodes, we want to explore outcomes proportionally to their probability
|
||||
[[nodiscard]] MCTSNode* GetBestChanceChild() const {
|
||||
if (children.empty() || !IsChanceNode()) return nullptr;
|
||||
|
||||
// Find the outcome that is most under-explored relative to its probability
|
||||
// Expected visits for outcome i: total_visits * probability[i]
|
||||
// Actual visits: child[i]->visitCount
|
||||
// Deficit: expected - actual
|
||||
size_t bestIndex = 0;
|
||||
double bestDeficit = -std::numeric_limits<double>::max();
|
||||
|
||||
for (size_t i = 0; i < children.size(); i++) {
|
||||
if (!children[i] || children[i]->isRedundant) continue;
|
||||
|
||||
const double expectedVisits = visitCount * outcomeProbabilities[i];
|
||||
const double actualVisits = static_cast<double>(children[i]->visitCount);
|
||||
const double deficit = expectedVisits - actualVisits;
|
||||
|
||||
if (deficit > bestDeficit) {
|
||||
bestDeficit = deficit;
|
||||
bestIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
return children[bestIndex].get();
|
||||
}
|
||||
|
||||
// Get best child based on UCB1
|
||||
[[nodiscard]] MCTSNode* GetBestChild(const double explorationConstant) const {
|
||||
if (children.empty()) return nullptr;
|
||||
|
||||
MCTSNode* bestChild = nullptr;
|
||||
double bestValue = -std::numeric_limits<double>::max();
|
||||
|
||||
for (auto& child : children) {
|
||||
// Skip redundant nodes
|
||||
if (child->isRedundant) continue;
|
||||
|
||||
// Calculate UCB1 value using the helper function
|
||||
const double value =
|
||||
child->CalculateUCB1(explorationConstant, visitCount, isMaximizingPlayer);
|
||||
|
||||
// Debug logging for UCB selection
|
||||
static bool enableUCBDebug = false;
|
||||
if (enableUCBDebug && child->visitCount > 0) {
|
||||
const double exploitationValue =
|
||||
isMaximizingPlayer ? child->lookaheadScore : -child->lookaheadScore;
|
||||
const double explorationValue =
|
||||
explorationConstant * std::sqrt(std::log(visitCount) / child->visitCount);
|
||||
printf(" UCB: %s lookahead=%.2f expl=%.2f (+%.2f) = %.2f [%s]\n",
|
||||
isMaximizingPlayer ? "MAX" : "MIN",
|
||||
child->lookaheadScore,
|
||||
exploitationValue,
|
||||
explorationValue,
|
||||
value,
|
||||
child->action ? child->action->getDescription().c_str() : "root");
|
||||
}
|
||||
|
||||
if (value > bestValue) {
|
||||
bestValue = value;
|
||||
bestChild = child.get();
|
||||
}
|
||||
}
|
||||
|
||||
return bestChild;
|
||||
}
|
||||
|
||||
// Get best child based on visit count (for final selection)
|
||||
[[nodiscard]] MCTSNode* GetBestFinalChild() const {
|
||||
if (children.empty()) return nullptr;
|
||||
|
||||
MCTSNode* bestChild = nullptr;
|
||||
int bestVisits = 0;
|
||||
double bestScore = isMaximizingPlayer ? -std::numeric_limits<double>::max()
|
||||
: std::numeric_limits<double>::max();
|
||||
|
||||
for (const auto& child : children) {
|
||||
// Skip redundant nodes
|
||||
if (child->isRedundant) continue;
|
||||
|
||||
// Prefer most-visited node (robust child selection)
|
||||
if (child->visitCount > bestVisits) {
|
||||
bestVisits = child->visitCount;
|
||||
bestScore = child->lookaheadScore;
|
||||
bestChild = child.get();
|
||||
} else if (child->visitCount == bestVisits) {
|
||||
// Tie-break on lookahead score (minimax value, not poisoned average)
|
||||
// Maximizing: prefer higher score (better for root player)
|
||||
// Minimizing: prefer lower score (worse for root player)
|
||||
const bool shouldReplace = isMaximizingPlayer ? (child->lookaheadScore > bestScore)
|
||||
: (child->lookaheadScore < bestScore);
|
||||
if (shouldReplace) {
|
||||
bestScore = child->lookaheadScore;
|
||||
bestChild = child.get();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If no child was visited, fall back to lookahead score
|
||||
if (!bestChild && !children.empty()) {
|
||||
for (const auto& child : children) {
|
||||
if (child->isRedundant) continue;
|
||||
|
||||
const bool shouldReplace = isMaximizingPlayer ? (child->lookaheadScore > bestScore)
|
||||
: (child->lookaheadScore < bestScore);
|
||||
if (shouldReplace) {
|
||||
bestScore = child->lookaheadScore;
|
||||
bestChild = child.get();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bestChild;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace mcts
|
||||
} // namespace shardok
|
||||
|
||||
#endif // EAGLE0_ABSTRACT_MCTSNODE_HPP
|
||||
@@ -1,60 +0,0 @@
|
||||
//
|
||||
// Core types for abstract MCTS implementation
|
||||
//
|
||||
|
||||
#ifndef EAGLE0_MCTS_TYPES_HPP
|
||||
#define EAGLE0_MCTS_TYPES_HPP
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
namespace shardok {
|
||||
namespace mcts {
|
||||
|
||||
// Exception thrown when MCTS encounters an internal error that indicates a bug
|
||||
class MCTSInternalError : public std::logic_error {
|
||||
public:
|
||||
explicit MCTSInternalError(const std::string& message) : std::logic_error(message) {}
|
||||
};
|
||||
|
||||
// Abstract player identifier type
|
||||
using MCTSPlayerId = int;
|
||||
|
||||
// Simulation policy for MCTS rollouts
|
||||
enum class MCTSSimulationPolicy {
|
||||
RANDOM, // Pure random selection
|
||||
FILTERED_RANDOM, // Random from filtered actions
|
||||
BEST_IMMEDIATE, // Choose best immediate score
|
||||
WEIGHTED_BEST_IMMEDIATE, // Random weighted by score ranking
|
||||
WEIGHTED_HEURISTIC // Random weighted by fast heuristics (no score evaluation)
|
||||
};
|
||||
|
||||
// Backpropagation policy for MCTS tree updates
|
||||
enum class MCTSBackpropagationPolicy {
|
||||
AVERAGING, // Traditional MCTS averaging (for stochastic/single-player games)
|
||||
MINIMAX // Minimax backup (for deterministic adversarial games)
|
||||
};
|
||||
|
||||
// Configuration for MCTS algorithm
|
||||
struct MCTSConfig {
|
||||
double explorationConstant = 1.414; // UCB1 constant (sqrt(2) by default)
|
||||
int maxSimulationDepth = 1000; // Maximum depth for rollout
|
||||
int maxTreeDepth = 2000; // Maximum tree depth to prevent stack overflow
|
||||
bool useMultithreading = true; // Enable parallel MCTS
|
||||
int numThreads = 16; // Number of threads for parallel MCTS
|
||||
MCTSSimulationPolicy simulationPolicy = MCTSSimulationPolicy::BEST_IMMEDIATE;
|
||||
MCTSBackpropagationPolicy backpropagationPolicy = MCTSBackpropagationPolicy::AVERAGING;
|
||||
int maxPlayerFlips = 0; // Maximum number of player changes for tree expansion
|
||||
// (0 = expand through current player's turn only,
|
||||
// 1 = expand through opponent's first response, etc.)
|
||||
int maxSimulationFlips = 0; // Maximum player flips for leaf evaluation
|
||||
// When evaluating a leaf at playerFlips < maxSimulationFlips,
|
||||
// simulate forward to this phase for fair comparison
|
||||
// (default 0 = evaluate leaves as-is, backward compatible)
|
||||
std::string debugDumpPath = ""; // If non-empty, dump MCTS tree to this file path
|
||||
};
|
||||
|
||||
} // namespace mcts
|
||||
} // namespace shardok
|
||||
|
||||
#endif // EAGLE0_MCTS_TYPES_HPP
|
||||
@@ -1,8 +0,0 @@
|
||||
load("@rules_cc//cc:defs.bzl", "cc_library")
|
||||
|
||||
cc_library(
|
||||
name = "tree_indent_util",
|
||||
srcs = ["TreeIndentUtil.cpp"],
|
||||
hdrs = ["TreeIndentUtil.hpp"],
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
@@ -1,53 +0,0 @@
|
||||
//
|
||||
// Utility functions for processing tree indentation with UTF-8 box drawing characters
|
||||
//
|
||||
|
||||
#include "TreeIndentUtil.hpp"
|
||||
|
||||
namespace mcts::util {
|
||||
|
||||
namespace {
|
||||
// Box drawing characters for tree visualization
|
||||
constexpr const char* kBranch = "\xE2\x94\x9C"; // ├
|
||||
constexpr const char* kCorner = "\xE2\x94\x94"; // └
|
||||
constexpr const char* kVertical = "\xE2\x94\x82"; // │
|
||||
constexpr const char* kHorizontal = "\xE2\x94\x80"; // ─
|
||||
} // namespace
|
||||
|
||||
std::string BuildTreeIndent(int indentLevel, bool isLastChild) {
|
||||
std::string indent;
|
||||
|
||||
for (int i = 0; i < indentLevel; ++i) {
|
||||
if (i == indentLevel - 1) {
|
||||
indent += isLastChild ? kCorner : kBranch;
|
||||
indent += kHorizontal;
|
||||
indent += " ";
|
||||
} else {
|
||||
indent += " ";
|
||||
}
|
||||
}
|
||||
|
||||
return indent;
|
||||
}
|
||||
|
||||
std::string ConvertBranchToContinuation(const std::string& indent) {
|
||||
std::string result = indent;
|
||||
|
||||
const std::string replacement = std::string(kVertical) + " ";
|
||||
|
||||
// Replace ├ and └ with │
|
||||
size_t pos = 0;
|
||||
while ((pos = result.find(kBranch, pos)) != std::string::npos) {
|
||||
result.replace(pos, 3, replacement); // UTF-8 chars are 3 bytes
|
||||
pos += replacement.size();
|
||||
}
|
||||
pos = 0;
|
||||
while ((pos = result.find(kCorner, pos)) != std::string::npos) {
|
||||
result.replace(pos, 3, replacement);
|
||||
pos += replacement.size();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace mcts::util
|
||||
@@ -1,22 +0,0 @@
|
||||
//
|
||||
// Utility functions for processing tree indentation with UTF-8 box drawing characters
|
||||
//
|
||||
|
||||
#ifndef EAGLE0_TREE_INDENT_UTIL_HPP
|
||||
#define EAGLE0_TREE_INDENT_UTIL_HPP
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace mcts::util {
|
||||
|
||||
// Builds tree indentation string for a node at a given depth
|
||||
// Returns string like " ├─ " or " └─ " with proper spacing
|
||||
std::string BuildTreeIndent(int indentLevel, bool isLastChild);
|
||||
|
||||
// Converts tree branch characters (├ and └) to continuation lines (│) for sub-content
|
||||
// This preserves the tree structure when displaying additional info below a node
|
||||
std::string ConvertBranchToContinuation(const std::string& indent);
|
||||
|
||||
} // namespace mcts::util
|
||||
|
||||
#endif // EAGLE0_TREE_INDENT_UTIL_HPP
|
||||
@@ -14,7 +14,6 @@ cc_library(
|
||||
"//src/main/cpp/net/eagle0/shardok/library:engine",
|
||||
"//src/main/cpp/net/eagle0/shardok/server:eagle_interface_grpc_server",
|
||||
"//src/main/cpp/net/eagle0/shardok/server:server_configuration",
|
||||
"//src/main/cpp/net/eagle0/shardok/server:token_auth",
|
||||
"//src/main/protobuf/net/eagle0/common:common_unit_cc_proto",
|
||||
"@grpc//:grpc++",
|
||||
],
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <ranges>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "src/main/cpp/net/eagle0/shardok/library/settings/GameSettings.hpp"
|
||||
#include "src/main/cpp/net/eagle0/shardok/library/util/HexMapUtils.hpp"
|
||||
|
||||
namespace shardok {
|
||||
@@ -75,28 +76,30 @@ auto MinDistanceIncludingBraving(
|
||||
auto EffectiveDistance(
|
||||
const Unit* unit,
|
||||
const HexMap* map,
|
||||
const AttackLocations& attackLocations,
|
||||
const MapId& mapId,
|
||||
const APDCache& apdCache,
|
||||
const BattalionTypeGetter& battalionTypeGetter,
|
||||
ActionPoints braveWaterCost) -> DIST_T {
|
||||
const AttackLocations& attackLocations,
|
||||
const SettingsGetter& settings,
|
||||
const int braveWaterCost) -> DIST_T {
|
||||
return EffectiveDistance(
|
||||
unit,
|
||||
map,
|
||||
attackLocations.LocationsWithEnemyInRange(unit),
|
||||
mapId,
|
||||
apdCache,
|
||||
battalionTypeGetter,
|
||||
attackLocations.LocationsWithEnemyInRange(unit),
|
||||
settings,
|
||||
braveWaterCost);
|
||||
}
|
||||
|
||||
auto EffectiveDistance(
|
||||
const Unit* unit,
|
||||
const HexMap* map,
|
||||
const CoordsSet& locations,
|
||||
const MapId& mapId,
|
||||
const APDCache& apdCache,
|
||||
const BattalionTypeGetter& battalionTypeGetter,
|
||||
ActionPoints braveWaterCost) -> DIST_T {
|
||||
const auto mapId = ActionPointDistancesCache::GetMapId(map);
|
||||
const auto& battType = battalionTypeGetter(unit->battalion().type());
|
||||
const CoordsSet& locations,
|
||||
const SettingsGetter& settings,
|
||||
const int braveWaterCost) -> DIST_T {
|
||||
const auto& battType = settings.GetBattalionType(unit->battalion().type());
|
||||
const auto* notBravingApd = apdCache->GetRaw(map, mapId, battType, false);
|
||||
const ActionPointDistances* bravingApd = nullptr;
|
||||
if (battType->allowsBraveWater) {
|
||||
@@ -129,12 +132,12 @@ auto GenerateTargetPriorities(
|
||||
const vector<const Unit*>& remainingUnits,
|
||||
const APDCache& apdCache,
|
||||
const ALCache& alCache,
|
||||
const BattalionTypeGetter& battalionTypeGetter,
|
||||
ActionPoints braveWaterCost,
|
||||
const MapId& mapId,
|
||||
const SettingsGetter& settings,
|
||||
const bool isLateGame) -> vector<TargetPriorityList> {
|
||||
auto cc = map->column_count();
|
||||
|
||||
const auto mapId = ActionPointDistancesCache::GetMapId(map);
|
||||
const auto braveWaterCost = settings.Backing().brave_water_action_point_cost();
|
||||
|
||||
vector<TargetPriorityList> allTargetsUnitsAndDistances{};
|
||||
allTargetsUnitsAndDistances.reserve(remainingUnits.size());
|
||||
@@ -158,7 +161,7 @@ auto GenerateTargetPriorities(
|
||||
vector<TargetAndDistance> targetsWithDistance;
|
||||
|
||||
// Get APDs directly from cache (now with built-in thread-local optimization)
|
||||
const auto& battType = battalionTypeGetter(unit->battalion().type());
|
||||
const auto& battType = settings.GetBattalionType(unit->battalion().type());
|
||||
const auto* notBravingApd = apdCache->GetRaw(map, mapId, battType, false);
|
||||
const ActionPointDistances* bravingApd = nullptr;
|
||||
if (battType->allowsBraveWater) {
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
#ifndef EAGLE0_AIATTACKGROUPS_HPP
|
||||
#define EAGLE0_AIATTACKGROUPS_HPP
|
||||
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
#include "src/main/cpp/net/eagle0/shardok/ai/AIAttackLocations.hpp"
|
||||
#include "src/main/cpp/net/eagle0/shardok/library/action_point_distances/ActionPointDistancesCache.hpp"
|
||||
#include "src/main/cpp/net/eagle0/shardok/library/map/CoordsSet.hpp"
|
||||
#include "src/main/cpp/net/eagle0/shardok/library/settings/GameSettings.hpp"
|
||||
#include "src/main/flatbuffer/net/eagle0/shardok/storage/game_state.hpp"
|
||||
#include "src/main/flatbuffer/net/eagle0/shardok/storage/player_info.hpp"
|
||||
#include "src/main/flatbuffer/net/eagle0/shardok/storage/unit.hpp"
|
||||
@@ -22,8 +22,6 @@ using Unit = net::eagle0::shardok::storage::fb::Unit;
|
||||
using net::eagle0::shardok::storage::fb::PlayerInfo;
|
||||
using std::vector;
|
||||
|
||||
using BattalionTypeGetter = std::function<BattalionTypeSPtr(BattalionTypeId)>;
|
||||
|
||||
struct TargetAndAttackLocations {
|
||||
Coords target;
|
||||
CoordsSet attackLocations;
|
||||
@@ -43,18 +41,20 @@ struct TargetPriorityList {
|
||||
auto EffectiveDistance(
|
||||
const Unit* unit,
|
||||
const HexMap* map,
|
||||
const AttackLocations& attackLocations,
|
||||
const MapId& mapId,
|
||||
const APDCache& apdCache,
|
||||
const BattalionTypeGetter& battalionTypeGetter,
|
||||
ActionPoints braveWaterCost) -> DIST_T;
|
||||
const AttackLocations& attackLocations,
|
||||
const SettingsGetter& settings,
|
||||
int braveWaterCost) -> DIST_T;
|
||||
|
||||
auto EffectiveDistance(
|
||||
const Unit* unit,
|
||||
const HexMap* map,
|
||||
const CoordsSet& locations,
|
||||
const MapId& mapId,
|
||||
const APDCache& apdCache,
|
||||
const BattalionTypeGetter& battalionTypeGetter,
|
||||
ActionPoints braveWaterCost) -> DIST_T;
|
||||
const CoordsSet& locations,
|
||||
const SettingsGetter& settings,
|
||||
int braveWaterCost) -> DIST_T;
|
||||
|
||||
auto EffectiveDistance(
|
||||
const Unit* unit,
|
||||
@@ -71,8 +71,8 @@ auto GenerateTargetPriorities(
|
||||
const vector<const Unit*>& remainingUnits,
|
||||
const APDCache& apdCache,
|
||||
const ALCache& alCache,
|
||||
const BattalionTypeGetter& battalionTypeGetter,
|
||||
ActionPoints braveWaterCost,
|
||||
const MapId& mapId,
|
||||
const SettingsGetter& settings,
|
||||
bool isLateGame = false) -> vector<TargetPriorityList>;
|
||||
|
||||
} // namespace shardok
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#include "AIAttackerStrategySelector.hpp"
|
||||
|
||||
#include "AIAttackGroups.hpp"
|
||||
#include "src/main/cpp/net/eagle0/shardok/ai/AIFleeDecisionCalculator.hpp"
|
||||
#include "src/main/cpp/net/eagle0/shardok/ai/AIScoreUtilities.hpp"
|
||||
#include "src/main/cpp/net/eagle0/shardok/library/util/HexMapUtils.hpp"
|
||||
@@ -21,13 +20,11 @@ auto AIAttackerStrategySelector::BestAttackerStrategy(
|
||||
const PlayerId attackerPid,
|
||||
const GameStateW& gameState,
|
||||
const CoordsSet& criticalTileCoords,
|
||||
int maxRounds,
|
||||
const APDCache& apdCache,
|
||||
const ALCache& alCache,
|
||||
const BattalionTypeGetter& battalionTypeGetter,
|
||||
ActionPoints braveWaterCost,
|
||||
const SettingsGetter& settings,
|
||||
const AIWaterCrossingCommandChooser& waterCrossingCommandChooser,
|
||||
const CommandListSPtr& /*availableCommands*/) -> AIStrategy {
|
||||
const vector<CommandProto>& /*availableCommands*/) -> AIStrategy {
|
||||
uint32_t attackerUnitCount = 0;
|
||||
int defenderOccupiedCriticalTileCount = 0;
|
||||
bool canFlee = false;
|
||||
@@ -66,14 +63,12 @@ auto AIAttackerStrategySelector::BestAttackerStrategy(
|
||||
if (canFlee && AIFleeDecisionCalculator::ShouldConsiderFleeing(
|
||||
attackerPid,
|
||||
gameState,
|
||||
maxRounds,
|
||||
settings,
|
||||
FLEE_CONSIDERATION_THRESHOLD)) {
|
||||
chosenStrategy = FleeStrategy;
|
||||
} else if (const CoordsSet startCrossingLocations =
|
||||
waterCrossingCommandChooser.StartCrossingFrom(
|
||||
battalionTypeGetter,
|
||||
gameState,
|
||||
criticalTileCoords);
|
||||
waterCrossingCommandChooser
|
||||
.StartCrossingFrom(settings, gameState, criticalTileCoords);
|
||||
!startCrossingLocations.empty()) {
|
||||
chosenStrategy = CrossRiversStrategy(startCrossingLocations);
|
||||
} else if (attackerUnitCount < criticalTileCoords.size()) {
|
||||
@@ -88,8 +83,8 @@ auto AIAttackerStrategySelector::BestAttackerStrategy(
|
||||
attackerUnits,
|
||||
apdCache,
|
||||
alCache,
|
||||
battalionTypeGetter,
|
||||
braveWaterCost));
|
||||
ActionPointDistancesCache::GetMapId(gameState->hex_map()),
|
||||
settings));
|
||||
}
|
||||
// If any critical tile is occupied by the defender, attack the castles.
|
||||
// Otherwise, try to hold the castles.
|
||||
@@ -105,25 +100,8 @@ auto AIAttackerStrategySelector::BestAttackerStrategy(
|
||||
attackerUnits,
|
||||
apdCache,
|
||||
alCache,
|
||||
battalionTypeGetter,
|
||||
braveWaterCost));
|
||||
} else if (!defenderPositions.empty()) {
|
||||
// Defenders exist but none are on castles - they're scattering/fleeing.
|
||||
// Chase them down rather than holding empty castles, since eliminating
|
||||
// all defenders also wins the battle via LAST_PLAYER_STANDING.
|
||||
chosenStrategy = AttackUnitsStrategy(GenerateTargetPriorities(
|
||||
Occupants(
|
||||
*gameState->units(),
|
||||
gameState->hex_map()->row_count(),
|
||||
gameState->hex_map()->column_count()),
|
||||
gameState->hex_map(),
|
||||
defenderPositions,
|
||||
attackerPid,
|
||||
attackerUnits,
|
||||
apdCache,
|
||||
alCache,
|
||||
battalionTypeGetter,
|
||||
braveWaterCost));
|
||||
ActionPointDistancesCache::GetMapId(gameState->hex_map()),
|
||||
settings));
|
||||
} else {
|
||||
chosenStrategy = HoldCastlesStrategy;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user