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https://github.com/nolen777/eagle0.git
synced 2026-07-28 21:35:42 +00:00
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Commits
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e760025fcd |
@@ -34,7 +34,7 @@ class ExtinguishFireCommandTests : public ::testing::Test {
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fbb.ForceDefaults(true);
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auto actorOff = AddGenericUnit(0, 0, Coords(3, 2));
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auto unitsVec = vector<Unit>{actorOff};
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vector<Unit> unitsVec{actorOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto mapOff = AddHexMap(fbb, BASIC_MAP_FB);
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@@ -26,7 +26,7 @@ class FearCommandTest : public ::testing::Test {
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auto actorOff = AddGenericUnit(5, 0, position);
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auto victimOff = AddGenericUnit(4, 1, target);
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auto unitsVec = vector<Unit>{actorOff, victimOff};
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vector<Unit> unitsVec{actorOff, victimOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto mapOff = AddBasicMap(fbb);
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@@ -19,7 +19,7 @@ class FortifyCommandTest : public ::testing::Test {
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fbb.ForceDefaults(true);
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auto engOff = AddGenericUnit(5, 0, Coords(2, 2));
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auto unitsVec = vector<Unit>{engOff};
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vector<Unit> unitsVec{engOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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@@ -35,7 +35,7 @@ class FreezeWaterCommandTest : public ::testing::Test {
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auto undeadOff = AddGenericUndead(4, 1, target);
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auto unitsVec = vector<Unit>{mageOff, undeadOff};
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vector<Unit> unitsVec{mageOff, undeadOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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@@ -28,7 +28,7 @@ class HideCommandTests : public ::testing::Test {
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auto rangerOff = AddGenericUnit(rangerPid, 0, position);
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auto anotherOff = AddGenericUnit(anotherPid, 1, Coords(5, 5));
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auto unitsVec = vector<Unit>{rangerOff, anotherOff};
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vector<Unit> unitsVec{rangerOff, anotherOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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@@ -20,7 +20,7 @@ class MeteorCancelCommandTest : public ::testing::Test {
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fbb.ForceDefaults(true);
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auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
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auto unitsVec = vector<Unit>{casterOff};
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vector<Unit> unitsVec{casterOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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@@ -22,7 +22,7 @@ class MeteorStartCommandTest : public ::testing::Test {
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fbb.ForceDefaults(true);
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auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
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auto unitsVec = vector<Unit>{casterOff};
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vector<Unit> unitsVec{casterOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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@@ -23,7 +23,7 @@ class MeteorTargetCommandTest : public ::testing::Test {
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auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
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auto unitsVec = vector<Unit>{casterOff};
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vector<Unit> unitsVec{casterOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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GameStateBuilder gsb(fbb);
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@@ -26,7 +26,7 @@ class RepairCommandTest : public ::testing::Test {
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auto engOff = AddGenericUnit(1, 0, Coords(2, 2));
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auto unitsVec = vector<Unit>{engOff};
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vector<Unit> unitsVec{engOff};
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auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto mapOff = AddBasicMap(fbb);
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@@ -29,7 +29,7 @@ class StartFireCommandTests : public ::testing::Test {
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fbb.ForceDefaults(true);
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actor = AddGenericUnit(0, 0, Coords(2, 3));
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auto unitsVec = std::vector<Unit>{actor};
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std::vector<Unit> unitsVec{actor};
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auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
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auto hexMap = AddHexMap(fbb, BASIC_MAP_FB);
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