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Author SHA1 Message Date
admin e760025fcd Use direct unit vector declarations in command tests 2026-06-23 12:51:59 -07:00
10 changed files with 10 additions and 10 deletions
@@ -34,7 +34,7 @@ class ExtinguishFireCommandTests : public ::testing::Test {
fbb.ForceDefaults(true);
auto actorOff = AddGenericUnit(0, 0, Coords(3, 2));
auto unitsVec = vector<Unit>{actorOff};
vector<Unit> unitsVec{actorOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddHexMap(fbb, BASIC_MAP_FB);
@@ -26,7 +26,7 @@ class FearCommandTest : public ::testing::Test {
auto actorOff = AddGenericUnit(5, 0, position);
auto victimOff = AddGenericUnit(4, 1, target);
auto unitsVec = vector<Unit>{actorOff, victimOff};
vector<Unit> unitsVec{actorOff, victimOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);
@@ -19,7 +19,7 @@ class FortifyCommandTest : public ::testing::Test {
fbb.ForceDefaults(true);
auto engOff = AddGenericUnit(5, 0, Coords(2, 2));
auto unitsVec = vector<Unit>{engOff};
vector<Unit> unitsVec{engOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -35,7 +35,7 @@ class FreezeWaterCommandTest : public ::testing::Test {
auto undeadOff = AddGenericUndead(4, 1, target);
auto unitsVec = vector<Unit>{mageOff, undeadOff};
vector<Unit> unitsVec{mageOff, undeadOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -28,7 +28,7 @@ class HideCommandTests : public ::testing::Test {
auto rangerOff = AddGenericUnit(rangerPid, 0, position);
auto anotherOff = AddGenericUnit(anotherPid, 1, Coords(5, 5));
auto unitsVec = vector<Unit>{rangerOff, anotherOff};
vector<Unit> unitsVec{rangerOff, anotherOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -20,7 +20,7 @@ class MeteorCancelCommandTest : public ::testing::Test {
fbb.ForceDefaults(true);
auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
auto unitsVec = vector<Unit>{casterOff};
vector<Unit> unitsVec{casterOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -22,7 +22,7 @@ class MeteorStartCommandTest : public ::testing::Test {
fbb.ForceDefaults(true);
auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
auto unitsVec = vector<Unit>{casterOff};
vector<Unit> unitsVec{casterOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -23,7 +23,7 @@ class MeteorTargetCommandTest : public ::testing::Test {
auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
auto unitsVec = vector<Unit>{casterOff};
vector<Unit> unitsVec{casterOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -26,7 +26,7 @@ class RepairCommandTest : public ::testing::Test {
auto engOff = AddGenericUnit(1, 0, Coords(2, 2));
auto unitsVec = vector<Unit>{engOff};
vector<Unit> unitsVec{engOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);
@@ -29,7 +29,7 @@ class StartFireCommandTests : public ::testing::Test {
fbb.ForceDefaults(true);
actor = AddGenericUnit(0, 0, Coords(2, 3));
auto unitsVec = std::vector<Unit>{actor};
std::vector<Unit> unitsVec{actor};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto hexMap = AddHexMap(fbb, BASIC_MAP_FB);