mirror of
https://github.com/nolen777/eagle0.git
synced 2026-07-29 00:35:41 +00:00
Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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68543fe68f | ||
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92a8e2e66f | ||
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36a7b53e3e | ||
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|
e00a78f8a2 | ||
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f85cd017e6 |
@@ -125,6 +125,7 @@
|
||||
<Compile Include="Assets/Eagle/Notifications/Notification.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/QuestFailedDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/QuestFulfilledDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Auth/OAuthManager.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/ProfessionGainedDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Eagle/TextureList.cs" />
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/Modal Window/ModalWindowManager.cs" />
|
||||
@@ -146,6 +147,7 @@
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/ProvinceHeldDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Bluetooth/DieInfo.cs" />
|
||||
<Compile Include="Assets/common/ResourceFetcher.cs" />
|
||||
<Compile Include="Assets/Auth/AuthClient.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/TruceRejectedDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/RiotSuppressedNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/Modal Window/ModalWindowManagerEditor.cs" />
|
||||
@@ -153,6 +155,7 @@
|
||||
<Compile Include="Assets/Bluetooth/NativeDiceInterfaceImports.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ProvinceConqueredNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Eagle/Table Rows/ExtraTroopsRowController.cs" />
|
||||
<Compile Include="Assets/Auth/JwtAuthInterceptor.cs" />
|
||||
<Compile Include="Assets/Eagle/CommandPanelController.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/ShatteredArmyDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Shardok/TurnHistoryPanelController.cs" />
|
||||
@@ -258,6 +261,7 @@
|
||||
<Compile Include="Assets/Eagle/CommandSelectors/ResolveTruceCommandSelector.cs" />
|
||||
<Compile Include="Assets/Eagle/ClientPregeneratedText.cs" />
|
||||
<Compile Include="Assets/Eagle/CommandSelectors/SwearBrotherhoodCommandSelector.cs" />
|
||||
<Compile Include="Assets/Auth/TokenStorage.cs" />
|
||||
<Compile Include="Assets/Eagle/Table Rows/TableRowController.cs" />
|
||||
<Compile Include="Assets/Eagle/DisplayNames.cs" />
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/UI Manager/UIManagerSliderEditor.cs" />
|
||||
@@ -363,6 +367,7 @@
|
||||
<Compile Include="Assets/Eagle/Table Rows/AvailableHeroTableRow.cs" />
|
||||
<Compile Include="Assets/Eagle/Table Rows/HeroRowController.cs" />
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/UI Manager/UIManagerTooltip.cs" />
|
||||
<Compile Include="Assets/Eagle/Notifications/ARNNotifications/NewFactionHeadDetailsNotificationGenerator.cs" />
|
||||
<Compile Include="Assets/Shardok/HexGrid.cs" />
|
||||
<Compile Include="Assets/Modern UI Pack/Scripts/Tooltip/TooltipManager.cs" />
|
||||
<None Include="Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc" />
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 683e069fbc3074e35ac6fc3881a03f4a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,159 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Net.Http;
|
||||
using Grpc.Core;
|
||||
using Grpc.Core.Interceptors;
|
||||
using Grpc.Net.Client;
|
||||
using Net.Eagle0.Eagle.Api.Auth;
|
||||
using UnityEngine;
|
||||
using GrpcAuthClient = Net.Eagle0.Eagle.Api.Auth.Auth.AuthClient;
|
||||
|
||||
namespace Auth {
|
||||
/// <summary>
|
||||
/// gRPC client for the Auth service.
|
||||
/// Handles OAuth URL generation, code exchange, and token refresh.
|
||||
/// </summary>
|
||||
public class AuthClient : IDisposable {
|
||||
private const string RedirectUri = "eagle0://auth/callback";
|
||||
|
||||
private readonly GrpcAuthClient _client;
|
||||
private readonly GrpcChannel _channel;
|
||||
|
||||
// State parameter for CSRF protection (stored between GetOAuthUrl and ExchangeCode)
|
||||
private string _pendingState;
|
||||
private OAuthProvider _pendingProvider;
|
||||
|
||||
/// <summary>
|
||||
/// Create auth client for the given server URL.
|
||||
/// </summary>
|
||||
/// <param name="serverUrl">Full URL with scheme, e.g. "http://localhost:40032" or
|
||||
/// "https://prod.eagle0.net"</param>
|
||||
public AuthClient(string serverUrl) {
|
||||
_channel = GrpcChannel.ForAddress(
|
||||
serverUrl,
|
||||
new GrpcChannelOptions {
|
||||
HttpHandler = new YetAnotherHttpHandler { Http2Only = true },
|
||||
DisposeHttpClient = true
|
||||
});
|
||||
|
||||
// Create invoker with JWT interceptor for authenticated requests
|
||||
CallInvoker invoker = _channel.Intercept(new JwtAuthInterceptor());
|
||||
_client = new GrpcAuthClient(invoker);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get OAuth URL to open in system browser.
|
||||
/// </summary>
|
||||
/// <param name="provider">Discord or Google</param>
|
||||
/// <returns>URL to open in browser</returns>
|
||||
public async Task<string> GetOAuthUrlAsync(OAuthProvider provider) {
|
||||
var request = new GetOAuthUrlRequest { Provider = provider, RedirectUri = RedirectUri };
|
||||
|
||||
var response = await _client.GetOAuthUrlAsync(request);
|
||||
|
||||
// Store state for validation when code comes back
|
||||
_pendingState = response.State;
|
||||
_pendingProvider = provider;
|
||||
|
||||
Debug.Log($"[AuthClient] Got OAuth URL for {provider}, state={response.State}");
|
||||
return response.AuthUrl;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exchange authorization code for JWT tokens.
|
||||
/// Call this after receiving the OAuth callback.
|
||||
/// </summary>
|
||||
/// <param name="code">Authorization code from callback</param>
|
||||
/// <param name="state">State parameter from callback (for CSRF validation)</param>
|
||||
/// <returns>Exchange response with tokens and user info</returns>
|
||||
public async Task<ExchangeCodeResponse> ExchangeCodeAsync(string code, string state) {
|
||||
// Validate state matches what we sent
|
||||
if (state != _pendingState) {
|
||||
throw new InvalidOperationException(
|
||||
$"State mismatch: expected {_pendingState}, got {state}. Possible CSRF attack.");
|
||||
}
|
||||
|
||||
var request = new ExchangeCodeRequest {
|
||||
Provider = _pendingProvider,
|
||||
AuthorizationCode = code,
|
||||
State = state,
|
||||
RedirectUri = RedirectUri
|
||||
};
|
||||
|
||||
var response = await _client.ExchangeCodeAsync(request);
|
||||
|
||||
// Clear pending state
|
||||
_pendingState = null;
|
||||
|
||||
Debug.Log(
|
||||
$"[AuthClient] Code exchange successful, user={response.User?.DisplayName}, isNew={response.IsNewUser}");
|
||||
return response;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh access token using stored refresh token.
|
||||
/// </summary>
|
||||
/// <returns>New access token and expiry, or null if refresh failed</returns>
|
||||
public async Task<RefreshTokenResponse> RefreshTokenAsync() {
|
||||
var refreshToken = TokenStorage.RefreshToken;
|
||||
if (string.IsNullOrEmpty(refreshToken)) {
|
||||
throw new InvalidOperationException("No refresh token available");
|
||||
}
|
||||
|
||||
var request = new RefreshTokenRequest { RefreshToken = refreshToken };
|
||||
|
||||
var response = await _client.RefreshTokenAsync(request);
|
||||
|
||||
// Update stored access token
|
||||
TokenStorage.UpdateAccessToken(response.AccessToken, response.ExpiresAt);
|
||||
|
||||
Debug.Log($"[AuthClient] Token refreshed, expires at {response.ExpiresAt}");
|
||||
return response;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set display name for new users.
|
||||
/// Requires valid JWT in interceptor.
|
||||
/// </summary>
|
||||
public async Task<SetDisplayNameResponse> SetDisplayNameAsync(string displayName) {
|
||||
var request = new SetDisplayNameRequest { DisplayName = displayName };
|
||||
var response = await _client.SetDisplayNameAsync(request);
|
||||
|
||||
if (response.Success) {
|
||||
TokenStorage.UpdateDisplayName(displayName);
|
||||
Debug.Log($"[AuthClient] Display name set to: {displayName}");
|
||||
} else {
|
||||
Debug.LogWarning(
|
||||
$"[AuthClient] Failed to set display name: {response.ErrorMessage}");
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get current user info. Validates the stored JWT.
|
||||
/// </summary>
|
||||
public async Task<GetCurrentUserResponse> GetCurrentUserAsync() {
|
||||
var response = await _client.GetCurrentUserAsync(new GetCurrentUserRequest());
|
||||
Debug.Log($"[AuthClient] Current user: {response.User?.DisplayName}");
|
||||
return response;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Logout - invalidates refresh token on server.
|
||||
/// </summary>
|
||||
public async Task LogoutAsync() {
|
||||
try {
|
||||
await _client.LogoutAsync(new LogoutRequest());
|
||||
} catch (Exception ex) {
|
||||
Debug.LogWarning($"[AuthClient] Logout RPC failed (may be expected): {ex.Message}");
|
||||
}
|
||||
|
||||
// Clear local tokens regardless of server response
|
||||
TokenStorage.Clear();
|
||||
Debug.Log("[AuthClient] Logged out, tokens cleared");
|
||||
}
|
||||
|
||||
public void Dispose() { _channel?.Dispose(); }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ba94126c2d2145b8875612eaf5bc371
|
||||
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using Grpc.Core;
|
||||
using Grpc.Core.Interceptors;
|
||||
|
||||
namespace Auth {
|
||||
/// <summary>
|
||||
/// gRPC interceptor that attaches JWT Bearer token to requests.
|
||||
/// Reads token from TokenStorage on each request.
|
||||
/// </summary>
|
||||
public class JwtAuthInterceptor : Interceptor {
|
||||
private const string HeaderName = "Authorization";
|
||||
|
||||
private string GetBearerHeader() {
|
||||
var token = TokenStorage.AccessToken;
|
||||
return string.IsNullOrEmpty(token) ? null : $"Bearer {token}";
|
||||
}
|
||||
|
||||
public override TResponse BlockingUnaryCall<TRequest, TResponse>(
|
||||
TRequest request,
|
||||
ClientInterceptorContext<TRequest, TResponse> context,
|
||||
BlockingUnaryCallContinuation<TRequest, TResponse> continuation) {
|
||||
return continuation(request, ContextWithHeaders(context));
|
||||
}
|
||||
|
||||
public override AsyncUnaryCall<TResponse> AsyncUnaryCall<TRequest, TResponse>(
|
||||
TRequest request,
|
||||
ClientInterceptorContext<TRequest, TResponse> context,
|
||||
AsyncUnaryCallContinuation<TRequest, TResponse> continuation) {
|
||||
return continuation(request, ContextWithHeaders(context));
|
||||
}
|
||||
|
||||
public override AsyncServerStreamingCall<TResponse>
|
||||
AsyncServerStreamingCall<TRequest, TResponse>(
|
||||
TRequest request,
|
||||
ClientInterceptorContext<TRequest, TResponse> context,
|
||||
AsyncServerStreamingCallContinuation<TRequest, TResponse> continuation) {
|
||||
return continuation(request, ContextWithHeaders(context));
|
||||
}
|
||||
|
||||
public override AsyncClientStreamingCall<TRequest, TResponse>
|
||||
AsyncClientStreamingCall<TRequest, TResponse>(
|
||||
ClientInterceptorContext<TRequest, TResponse> context,
|
||||
AsyncClientStreamingCallContinuation<TRequest, TResponse> continuation) {
|
||||
return continuation(ContextWithHeaders(context));
|
||||
}
|
||||
|
||||
public override AsyncDuplexStreamingCall<TRequest, TResponse>
|
||||
AsyncDuplexStreamingCall<TRequest, TResponse>(
|
||||
ClientInterceptorContext<TRequest, TResponse> context,
|
||||
AsyncDuplexStreamingCallContinuation<TRequest, TResponse> continuation) {
|
||||
return continuation(ContextWithHeaders(context));
|
||||
}
|
||||
|
||||
private ClientInterceptorContext<TRequest, TResponse>
|
||||
ContextWithHeaders<TRequest, TResponse>(
|
||||
ClientInterceptorContext<TRequest, TResponse> original)
|
||||
where TRequest : class
|
||||
where TResponse : class {
|
||||
var bearerHeader = GetBearerHeader();
|
||||
if (string.IsNullOrEmpty(bearerHeader)) {
|
||||
// No token available - return original context
|
||||
// Auth service endpoints don't require token
|
||||
return original;
|
||||
}
|
||||
|
||||
var headers = new Metadata();
|
||||
headers.Add(HeaderName, bearerHeader);
|
||||
|
||||
return new ClientInterceptorContext<TRequest, TResponse>(
|
||||
original.Method,
|
||||
original.Host,
|
||||
original.Options.WithHeaders(headers));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8528d8ee967e042ecb2a5e8285c425e0
|
||||
@@ -0,0 +1,260 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Net.Eagle0.Eagle.Api.Auth;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Auth {
|
||||
/// <summary>
|
||||
/// Manages OAuth authentication flow including:
|
||||
/// - Opening system browser for OAuth consent
|
||||
/// - Handling deep link callbacks (eagle0://auth/callback)
|
||||
/// - Token storage and refresh
|
||||
/// </summary>
|
||||
public class OAuthManager : MonoBehaviour {
|
||||
public static OAuthManager Instance { get; private set; }
|
||||
|
||||
private AuthClient _authClient;
|
||||
private string _currentServerUrl;
|
||||
private TaskCompletionSource<ExchangeCodeResponse> _pendingAuth;
|
||||
|
||||
// Events for UI updates
|
||||
public event Action<UserInfo> OnLoginSuccess;
|
||||
public event Action<string> OnLoginFailed;
|
||||
public event Action OnLogout;
|
||||
public event Action<bool> OnNewUserNeedsDisplayName; // true if new user
|
||||
|
||||
public bool IsAuthenticated => TokenStorage.HasValidToken;
|
||||
public string DisplayName => TokenStorage.DisplayName;
|
||||
public string UserId => TokenStorage.UserId;
|
||||
|
||||
private void Awake() {
|
||||
if (Instance != null && Instance != this) {
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
// AuthClient is created lazily when SetServerUrl is called
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the server URL for OAuth requests. Call this before any OAuth operations.
|
||||
/// </summary>
|
||||
/// <param name="serverUrl">Full URL with scheme, e.g. "https://prod.eagle0.net"</param>
|
||||
public void SetServerUrl(string serverUrl) {
|
||||
if (_currentServerUrl == serverUrl && _authClient != null) {
|
||||
return; // Already configured for this URL
|
||||
}
|
||||
|
||||
_authClient?.Dispose();
|
||||
_currentServerUrl = serverUrl;
|
||||
_authClient = new AuthClient(serverUrl);
|
||||
Debug.Log($"[OAuthManager] Configured for server: {serverUrl}");
|
||||
}
|
||||
|
||||
private void OnEnable() {
|
||||
// Register for deep link callbacks
|
||||
Application.deepLinkActivated += OnDeepLinkActivated;
|
||||
|
||||
// Check if app was launched via deep link
|
||||
if (!string.IsNullOrEmpty(Application.absoluteURL)) {
|
||||
OnDeepLinkActivated(Application.absoluteURL);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable() { Application.deepLinkActivated -= OnDeepLinkActivated; }
|
||||
|
||||
private void OnDestroy() {
|
||||
_authClient?.Dispose();
|
||||
if (Instance == this) { Instance = null; }
|
||||
}
|
||||
|
||||
private void EnsureConfigured() {
|
||||
if (_authClient == null) {
|
||||
throw new InvalidOperationException(
|
||||
"OAuthManager not configured. Call SetServerUrl() first.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start OAuth login with specified provider.
|
||||
/// Opens system browser for user consent.
|
||||
/// </summary>
|
||||
public async Task<ExchangeCodeResponse> LoginAsync(OAuthProvider provider) {
|
||||
EnsureConfigured();
|
||||
try {
|
||||
// Get OAuth URL from server
|
||||
var authUrl = await _authClient.GetOAuthUrlAsync(provider);
|
||||
|
||||
// Create completion source for callback
|
||||
_pendingAuth = new TaskCompletionSource<ExchangeCodeResponse>();
|
||||
|
||||
// Open system browser
|
||||
Debug.Log($"[OAuthManager] Opening browser: {authUrl}");
|
||||
Application.OpenURL(authUrl);
|
||||
|
||||
// Wait for deep link callback
|
||||
var response = await _pendingAuth.Task;
|
||||
|
||||
// Store tokens
|
||||
TokenStorage.StoreTokens(
|
||||
response.AccessToken,
|
||||
response.RefreshToken,
|
||||
response.ExpiresAt,
|
||||
response.User.UserId,
|
||||
response.User.DisplayName ?? "");
|
||||
|
||||
// Notify listeners
|
||||
if (response.IsNewUser) {
|
||||
OnNewUserNeedsDisplayName?.Invoke(true);
|
||||
} else {
|
||||
OnLoginSuccess?.Invoke(response.User);
|
||||
}
|
||||
|
||||
return response;
|
||||
} catch (Exception ex) {
|
||||
Debug.LogError($"[OAuthManager] Login failed: {ex.Message}");
|
||||
OnLoginFailed?.Invoke(ex.Message);
|
||||
throw;
|
||||
} finally { _pendingAuth = null; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle deep link callback from OAuth provider.
|
||||
/// URL format: eagle0://auth/callback?code=xxx&state=yyy
|
||||
/// </summary>
|
||||
private async void OnDeepLinkActivated(string url) {
|
||||
Debug.Log($"[OAuthManager] Deep link received: {url}");
|
||||
|
||||
if (!url.StartsWith("eagle0://auth/callback")) { return; }
|
||||
|
||||
try {
|
||||
// Parse query parameters
|
||||
var queryParams = ParseQueryString(url);
|
||||
|
||||
if (queryParams.TryGetValue("error", out var error)) {
|
||||
var errorDesc =
|
||||
queryParams.GetValueOrDefault("error_description", "Unknown error");
|
||||
throw new Exception($"OAuth error: {error} - {errorDesc}");
|
||||
}
|
||||
|
||||
if (!queryParams.TryGetValue("code", out var code)) {
|
||||
throw new Exception("No authorization code in callback");
|
||||
}
|
||||
|
||||
if (!queryParams.TryGetValue("state", out var state)) {
|
||||
throw new Exception("No state parameter in callback");
|
||||
}
|
||||
|
||||
// Exchange code for tokens
|
||||
var response = await _authClient.ExchangeCodeAsync(code, state);
|
||||
|
||||
// Complete pending auth task
|
||||
_pendingAuth?.TrySetResult(response);
|
||||
} catch (Exception ex) {
|
||||
Debug.LogError($"[OAuthManager] Callback handling failed: {ex.Message}");
|
||||
_pendingAuth?.TrySetException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set display name for new user after OAuth.
|
||||
/// </summary>
|
||||
public async Task<bool> SetDisplayNameAsync(string displayName) {
|
||||
EnsureConfigured();
|
||||
var response = await _authClient.SetDisplayNameAsync(displayName);
|
||||
|
||||
if (response.Success) { OnLoginSuccess?.Invoke(response.User); }
|
||||
|
||||
return response.Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to restore session from stored tokens.
|
||||
/// Returns true if valid session exists.
|
||||
/// Must call SetServerUrl() before this method.
|
||||
/// </summary>
|
||||
public async Task<bool> TryRestoreSessionAsync() {
|
||||
if (_authClient == null) {
|
||||
Debug.Log("[OAuthManager] Not configured yet, skipping session restore");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!TokenStorage.HasValidToken && !TokenStorage.HasRefreshToken) {
|
||||
Debug.Log("[OAuthManager] No stored session");
|
||||
return false;
|
||||
}
|
||||
|
||||
// If token is expired but we have refresh token, try to refresh
|
||||
if (!TokenStorage.HasValidToken && TokenStorage.HasRefreshToken) {
|
||||
try {
|
||||
await _authClient.RefreshTokenAsync();
|
||||
} catch (Exception ex) {
|
||||
Debug.LogWarning($"[OAuthManager] Token refresh failed: {ex.Message}");
|
||||
TokenStorage.Clear();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Validate session with server
|
||||
try {
|
||||
var response = await _authClient.GetCurrentUserAsync();
|
||||
Debug.Log($"[OAuthManager] Session restored for {response.User.DisplayName}");
|
||||
OnLoginSuccess?.Invoke(response.User);
|
||||
return true;
|
||||
} catch (Exception ex) {
|
||||
Debug.LogWarning($"[OAuthManager] Session validation failed: {ex.Message}");
|
||||
TokenStorage.Clear();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh access token if needed.
|
||||
/// Call this before making API requests.
|
||||
/// </summary>
|
||||
public async Task EnsureValidTokenAsync() {
|
||||
EnsureConfigured();
|
||||
if (TokenStorage.NeedsRefresh && TokenStorage.HasRefreshToken) {
|
||||
await _authClient.RefreshTokenAsync();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Logout and clear stored tokens.
|
||||
/// </summary>
|
||||
public async Task LogoutAsync() {
|
||||
// LogoutAsync can work even without server connection - just clear local tokens
|
||||
if (_authClient != null) {
|
||||
await _authClient.LogoutAsync();
|
||||
} else {
|
||||
TokenStorage.Clear();
|
||||
}
|
||||
OnLogout?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse query string from URL.
|
||||
/// </summary>
|
||||
private static Dictionary<string, string> ParseQueryString(string url) {
|
||||
var result = new Dictionary<string, string>();
|
||||
|
||||
var queryStart = url.IndexOf('?');
|
||||
if (queryStart < 0) return result;
|
||||
|
||||
var query = url.Substring(queryStart + 1);
|
||||
var pairs = query.Split('&');
|
||||
|
||||
foreach (var pair in pairs) {
|
||||
var parts = pair.Split('=');
|
||||
if (parts.Length == 2) {
|
||||
result[Uri.UnescapeDataString(parts[0])] = Uri.UnescapeDataString(parts[1]);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0e9d5b0cb9f26477eaf26e8a09c41707
|
||||
@@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Auth {
|
||||
/// <summary>
|
||||
/// Secure storage for OAuth tokens using Unity's PlayerPrefs.
|
||||
/// In production, consider using platform-specific secure storage
|
||||
/// (Keychain on iOS, Keystore on Android).
|
||||
/// </summary>
|
||||
public static class TokenStorage {
|
||||
private const string AccessTokenKey = "eagle0_access_token";
|
||||
private const string RefreshTokenKey = "eagle0_refresh_token";
|
||||
private const string ExpiresAtKey = "eagle0_expires_at";
|
||||
private const string UserIdKey = "eagle0_user_id";
|
||||
private const string DisplayNameKey = "eagle0_display_name";
|
||||
|
||||
public static bool HasValidToken {
|
||||
get {
|
||||
var token = AccessToken;
|
||||
var expiresAt = ExpiresAt;
|
||||
return !string.IsNullOrEmpty(token) &&
|
||||
expiresAt > DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasRefreshToken => !string.IsNullOrEmpty(RefreshToken);
|
||||
|
||||
public static string AccessToken {
|
||||
get => PlayerPrefs.GetString(AccessTokenKey, null);
|
||||
private
|
||||
set => PlayerPrefs.SetString(AccessTokenKey, value ?? "");
|
||||
}
|
||||
|
||||
public static string RefreshToken {
|
||||
get => PlayerPrefs.GetString(RefreshTokenKey, null);
|
||||
private
|
||||
set => PlayerPrefs.SetString(RefreshTokenKey, value ?? "");
|
||||
}
|
||||
|
||||
public static long ExpiresAt {
|
||||
get => long.TryParse(PlayerPrefs.GetString(ExpiresAtKey, "0"), out var val) ? val : 0;
|
||||
private
|
||||
set => PlayerPrefs.SetString(ExpiresAtKey, value.ToString());
|
||||
}
|
||||
|
||||
public static string UserId {
|
||||
get => PlayerPrefs.GetString(UserIdKey, null);
|
||||
private
|
||||
set => PlayerPrefs.SetString(UserIdKey, value ?? "");
|
||||
}
|
||||
|
||||
public static string DisplayName {
|
||||
get => PlayerPrefs.GetString(DisplayNameKey, null);
|
||||
private
|
||||
set => PlayerPrefs.SetString(DisplayNameKey, value ?? "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Store tokens received from OAuth exchange.
|
||||
/// </summary>
|
||||
public static void StoreTokens(
|
||||
string accessToken,
|
||||
string refreshToken,
|
||||
long expiresAt,
|
||||
string userId,
|
||||
string displayName) {
|
||||
AccessToken = accessToken;
|
||||
RefreshToken = refreshToken;
|
||||
ExpiresAt = expiresAt;
|
||||
UserId = userId;
|
||||
DisplayName = displayName;
|
||||
PlayerPrefs.Save();
|
||||
|
||||
Debug.Log(
|
||||
$"[TokenStorage] Stored tokens for user {displayName} (expires at {expiresAt})");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update access token after refresh.
|
||||
/// </summary>
|
||||
public static void UpdateAccessToken(string accessToken, long expiresAt) {
|
||||
AccessToken = accessToken;
|
||||
ExpiresAt = expiresAt;
|
||||
PlayerPrefs.Save();
|
||||
|
||||
Debug.Log($"[TokenStorage] Updated access token (expires at {expiresAt})");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update display name after user sets it.
|
||||
/// </summary>
|
||||
public static void UpdateDisplayName(string displayName) {
|
||||
DisplayName = displayName;
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all stored tokens (logout).
|
||||
/// </summary>
|
||||
public static void Clear() {
|
||||
PlayerPrefs.DeleteKey(AccessTokenKey);
|
||||
PlayerPrefs.DeleteKey(RefreshTokenKey);
|
||||
PlayerPrefs.DeleteKey(ExpiresAtKey);
|
||||
PlayerPrefs.DeleteKey(UserIdKey);
|
||||
PlayerPrefs.DeleteKey(DisplayNameKey);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
Debug.Log("[TokenStorage] Cleared all tokens");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if token needs refresh (expires within 5 minutes).
|
||||
/// </summary>
|
||||
public static bool NeedsRefresh {
|
||||
get {
|
||||
var expiresAt = ExpiresAt;
|
||||
var now = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
return expiresAt > 0 && expiresAt - now < 300; // 5 minutes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b1f130cec656466893fa04ba789d34f
|
||||
+184
-7
@@ -7,15 +7,18 @@ using System.Net.Http.Headers;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Auth;
|
||||
using common;
|
||||
using common.GUIUtils;
|
||||
using eagle;
|
||||
using Grpc.Core;
|
||||
using Grpc.Core.Interceptors;
|
||||
using Net.Eagle0.Eagle.Api;
|
||||
using Net.Eagle0.Eagle.Api.Auth;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using Object = System.Object;
|
||||
|
||||
public class AuthInterceptor : Interceptor {
|
||||
@@ -82,6 +85,22 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
public TMP_InputField passwordField;
|
||||
public TMP_Dropdown resolutionDropdown;
|
||||
|
||||
[Header("OAuth UI")]
|
||||
public GameObject oauthPanel;
|
||||
public Button discordLoginButton;
|
||||
public Button googleLoginButton;
|
||||
public TextMeshProUGUI oauthStatusText;
|
||||
|
||||
[Header("Display Name Setup")]
|
||||
public GameObject displayNamePanel;
|
||||
public TMP_InputField displayNameField;
|
||||
public Button setDisplayNameButton;
|
||||
public TextMeshProUGUI displayNameErrorText;
|
||||
|
||||
[Header("Legacy Auth (for testing)")]
|
||||
public GameObject legacyAuthPanel;
|
||||
public Button useLegacyAuthButton;
|
||||
|
||||
[Header("Status Display")]
|
||||
public TextMeshProUGUI connectionStatusText;
|
||||
|
||||
@@ -112,6 +131,7 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
private bool listen = false;
|
||||
private CancellationTokenSource _cancellationTokenSource;
|
||||
private readonly Object pendingReplyLock = new Object();
|
||||
private bool _useOAuth = true; // Default to OAuth, fall back to legacy if needed
|
||||
|
||||
public ClientPregeneratedText clientPregeneratedText;
|
||||
|
||||
@@ -131,6 +151,12 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
return prefix + BaseDomain;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get full URL with scheme for the selected environment.
|
||||
/// Remote servers use HTTPS, could be extended for local HTTP.
|
||||
/// </summary>
|
||||
private string GetFullUrlFromEnvironment() { return "https://" + GetUrlFromEnvironment(); }
|
||||
|
||||
public void ReceiveLobbyUpdate(LobbyResponse lobbyResponse) {
|
||||
_handleLobbyResponse(lobbyResponse);
|
||||
}
|
||||
@@ -166,8 +192,146 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
|
||||
errorHandler.gameObject.SetActive(true);
|
||||
|
||||
// Initialize OAuth UI
|
||||
SetupOAuthUI();
|
||||
|
||||
// Initialize status text
|
||||
UpdateConnectionStatus();
|
||||
|
||||
// Try to restore existing OAuth session
|
||||
TryRestoreSession();
|
||||
}
|
||||
|
||||
private void SetupOAuthUI() {
|
||||
// Set up OAuth button click handlers
|
||||
if (discordLoginButton != null) {
|
||||
discordLoginButton.onClick.AddListener(
|
||||
() => OnOAuthLoginClicked(OAuthProvider.Discord));
|
||||
}
|
||||
if (googleLoginButton != null) {
|
||||
googleLoginButton.onClick.AddListener(() => OnOAuthLoginClicked(OAuthProvider.Google));
|
||||
}
|
||||
if (setDisplayNameButton != null) {
|
||||
setDisplayNameButton.onClick.AddListener(OnSetDisplayNameClicked);
|
||||
}
|
||||
if (useLegacyAuthButton != null) {
|
||||
useLegacyAuthButton.onClick.AddListener(OnUseLegacyAuthClicked);
|
||||
}
|
||||
|
||||
// Subscribe to OAuthManager events
|
||||
if (OAuthManager.Instance != null) {
|
||||
OAuthManager.Instance.OnLoginSuccess += OnOAuthLoginSuccess;
|
||||
OAuthManager.Instance.OnLoginFailed += OnOAuthLoginFailed;
|
||||
OAuthManager.Instance.OnNewUserNeedsDisplayName += OnNewUserNeedsDisplayName;
|
||||
OAuthManager.Instance.OnLogout += OnOAuthLogout;
|
||||
}
|
||||
|
||||
// Show appropriate panel based on auth state
|
||||
ShowOAuthPanel();
|
||||
}
|
||||
|
||||
private void ShowOAuthPanel() {
|
||||
// Hide all auth panels first
|
||||
if (oauthPanel != null) oauthPanel.SetActive(false);
|
||||
if (displayNamePanel != null) displayNamePanel.SetActive(false);
|
||||
if (legacyAuthPanel != null) legacyAuthPanel.SetActive(false);
|
||||
|
||||
// Show OAuth panel by default
|
||||
if (oauthPanel != null) oauthPanel.SetActive(true);
|
||||
}
|
||||
|
||||
private async void TryRestoreSession() {
|
||||
if (OAuthManager.Instance == null) return;
|
||||
|
||||
// Configure OAuthManager with current environment URL
|
||||
OAuthManager.Instance.SetServerUrl(GetFullUrlFromEnvironment());
|
||||
|
||||
if (oauthStatusText != null) { oauthStatusText.text = "Checking for existing session..."; }
|
||||
|
||||
var restored = await OAuthManager.Instance.TryRestoreSessionAsync();
|
||||
if (restored) {
|
||||
// Session restored, connect to lobby
|
||||
ConnectWithOAuth();
|
||||
} else if (oauthStatusText != null) {
|
||||
oauthStatusText.text = "";
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnOAuthLoginClicked(OAuthProvider provider) {
|
||||
// Configure OAuthManager with current environment URL (user may have changed dropdown)
|
||||
OAuthManager.Instance.SetServerUrl(GetFullUrlFromEnvironment());
|
||||
|
||||
if (oauthStatusText != null) {
|
||||
oauthStatusText.text = $"Opening browser for {provider} login...";
|
||||
}
|
||||
|
||||
try {
|
||||
await OAuthManager.Instance.LoginAsync(provider);
|
||||
// OnLoginSuccess or OnNewUserNeedsDisplayName will be called
|
||||
} catch (Exception ex) {
|
||||
Debug.LogError($"OAuth login failed: {ex.Message}");
|
||||
if (oauthStatusText != null) { oauthStatusText.text = $"Login failed: {ex.Message}"; }
|
||||
}
|
||||
}
|
||||
|
||||
private void OnOAuthLoginSuccess(UserInfo user) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (oauthStatusText != null) { oauthStatusText.text = $"Welcome, {user.DisplayName}!"; }
|
||||
ConnectWithOAuth();
|
||||
});
|
||||
}
|
||||
|
||||
private void OnOAuthLoginFailed(string error) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
if (oauthStatusText != null) { oauthStatusText.text = $"Login failed: {error}"; }
|
||||
});
|
||||
}
|
||||
|
||||
private void OnNewUserNeedsDisplayName(bool isNewUser) {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
// Show display name panel
|
||||
if (oauthPanel != null) oauthPanel.SetActive(false);
|
||||
if (displayNamePanel != null) displayNamePanel.SetActive(true);
|
||||
if (displayNameErrorText != null) displayNameErrorText.text = "";
|
||||
});
|
||||
}
|
||||
|
||||
private async void OnSetDisplayNameClicked() {
|
||||
if (displayNameField == null || OAuthManager.Instance == null) return;
|
||||
|
||||
var displayName = displayNameField.text.Trim();
|
||||
if (string.IsNullOrEmpty(displayName)) {
|
||||
if (displayNameErrorText != null) {
|
||||
displayNameErrorText.text = "Please enter a display name";
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (displayNameErrorText != null) { displayNameErrorText.text = "Setting display name..."; }
|
||||
|
||||
var success = await OAuthManager.Instance.SetDisplayNameAsync(displayName);
|
||||
if (!success && displayNameErrorText != null) {
|
||||
displayNameErrorText.text = "Name already taken or invalid. Try another.";
|
||||
}
|
||||
// OnLoginSuccess will be called if successful
|
||||
}
|
||||
|
||||
private void OnOAuthLogout() {
|
||||
MainQueue.Q.Enqueue(() => {
|
||||
ShowOAuthPanel();
|
||||
if (oauthStatusText != null) { oauthStatusText.text = ""; }
|
||||
});
|
||||
}
|
||||
|
||||
private void OnUseLegacyAuthClicked() {
|
||||
_useOAuth = false;
|
||||
if (oauthPanel != null) oauthPanel.SetActive(false);
|
||||
if (legacyAuthPanel != null) legacyAuthPanel.SetActive(true);
|
||||
}
|
||||
|
||||
private void ConnectWithOAuth() {
|
||||
_useOAuth = true;
|
||||
_internalConnectEagle();
|
||||
}
|
||||
|
||||
private float _statusUpdateTimer = 0f;
|
||||
@@ -358,8 +522,6 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
|
||||
private void _createConnection() {
|
||||
PlayerPrefs.SetInt(EnvironmentKey, environmentDropdown.value);
|
||||
PlayerPrefs.SetString(NameKey, nameField.text);
|
||||
PlayerPrefs.SetString(PasswordKey, passwordField.text);
|
||||
|
||||
// Dispose existing connections before creating new ones
|
||||
_httpClient?.Dispose();
|
||||
@@ -371,7 +533,26 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
_cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
string url = GetUrlFromEnvironment();
|
||||
eagleConnection = new EagleConnection(nameField.text, passwordField.text, url);
|
||||
|
||||
if (_useOAuth && TokenStorage.HasValidToken) {
|
||||
// Use JWT-based connection
|
||||
eagleConnection = EagleConnection.CreateWithJwt(url);
|
||||
|
||||
_httpClient = new HttpClient();
|
||||
_httpClient.DefaultRequestHeaders.Authorization =
|
||||
new AuthenticationHeaderValue("Bearer", TokenStorage.AccessToken);
|
||||
} else {
|
||||
// Legacy Basic Auth connection
|
||||
PlayerPrefs.SetString(NameKey, nameField.text);
|
||||
PlayerPrefs.SetString(PasswordKey, passwordField.text);
|
||||
|
||||
eagleConnection = new EagleConnection(nameField.text, passwordField.text, url);
|
||||
|
||||
_httpClient = new HttpClient();
|
||||
_httpClient.DefaultRequestHeaders.Authorization =
|
||||
new AuthenticationHeaderValue("Basic", eagleConnection.authHeader);
|
||||
}
|
||||
|
||||
_persistentClientConnection = new PersistentClientConnection(
|
||||
eagleConnection.EagleGrpcClient,
|
||||
eagleConnection.credentials,
|
||||
@@ -379,10 +560,6 @@ public class ConnectionHandler : MonoBehaviour, ILobbySubscriber, IDisposable {
|
||||
_persistentClientConnection.Connect();
|
||||
|
||||
errorHandler.PersistentClientConnection = _persistentClientConnection;
|
||||
|
||||
_httpClient = new HttpClient();
|
||||
_httpClient.DefaultRequestHeaders.Authorization =
|
||||
new AuthenticationHeaderValue("Basic", eagleConnection.authHeader);
|
||||
ResourceFetcher.SetUpConnection(_httpClient);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e661753a1e43a4f2da81b76457cf55c8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
LFS
BIN
Binary file not shown.
+117
@@ -0,0 +1,117 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d524cd6fa08d47c99b2462c2686b8d0
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
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using System;
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using System.Threading;
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using Auth;
|
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using Cysharp.Net.Http;
|
||||
using eagle;
|
||||
using Grpc.Core;
|
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@@ -57,6 +58,25 @@ public class EagleConnection : IDisposable {
|
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};
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}
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private CallInvoker MakeJwtInvoker(string url) {
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var jwtInterceptor = new JwtAuthInterceptor();
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"https://" + url,
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new GrpcChannelOptions {
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return invoker;
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/// <summary>
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/// Create connection using Basic Auth (legacy).
|
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/// </summary>
|
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public EagleConnection(string playerName, string password, string url) {
|
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this.playerName = playerName;
|
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credentials = new Metadata { { "user", playerName } };
|
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@@ -68,6 +88,26 @@ public class EagleConnection : IDisposable {
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EagleGrpcClient = new Eagle.EagleClient(MakeInvoker(playerName, password, url));
|
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}
|
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/// <summary>
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/// Create connection using JWT Bearer token auth.
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/// Tokens are read from TokenStorage on each request.
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/// </summary>
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public static EagleConnection CreateWithJwt(string url) {
|
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return new EagleConnection(url, useJwt: true);
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}
|
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private EagleConnection(string url, bool useJwt) {
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// For JWT auth, get display name from TokenStorage
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playerName = TokenStorage.DisplayName ?? "Unknown";
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credentials = new Metadata { { "user", TokenStorage.UserId ?? "" } };
|
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authHeader = null; // Not used for JWT
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_loggerFactory = LoggerFactory.Create(
|
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builder => { builder.AddProvider(new CustomFileLoggerProvider()); });
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EagleGrpcClient = new Eagle.EagleClient(MakeJwtInvoker(url));
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}
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public void Dispose() {
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try {
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_channel?.Dispose();
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||||
@@ -253,5 +253,8 @@
|
||||
<Protobuf Include="..\..\..\..\..\..\..\..\..\src\main\protobuf\net\eagle0\eagle\api\command\util\expanded_combat_unit.proto" ProtoRoot="..\..\..\..\..\..\..\..\..\">
|
||||
<Link>src\main\protobuf\net\eagle0\eagle\api\command\util\expanded_combat_unit.proto</Link>
|
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</Protobuf>
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||||
<Protobuf Include="..\..\..\..\..\..\..\..\..\src\main\protobuf\net\eagle0\eagle\api\auth.proto" ProtoRoot="..\..\..\..\..\..\..\..\..\">
|
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<Link>src\main\protobuf\net\eagle0\eagle\api\auth.proto</Link>
|
||||
</Protobuf>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -359,79 +359,86 @@ class EagleServiceImpl(
|
||||
responseObserver: SyncResponseObserver
|
||||
): Unit = {
|
||||
lockAndDoWithUserName { userName =>
|
||||
println(
|
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s"got heartbeat from $userName. Client timestamp ${request.clientTimestamp}, server timestamp ${System.currentTimeMillis()}"
|
||||
)
|
||||
// Synchronize on gamesManager to ensure heartbeat response is sent AFTER
|
||||
// any pending game updates have been queued. Without this, there's a race
|
||||
// condition where the heartbeat response can interleave with game updates,
|
||||
// causing clients to see a sync mismatch before receiving all updates.
|
||||
// This particularly affects slower/remote connections (e.g., Windows clients).
|
||||
gamesManager.synchronized {
|
||||
println(
|
||||
s"got heartbeat from $userName. Client timestamp ${request.clientTimestamp}, server timestamp ${System.currentTimeMillis()}"
|
||||
)
|
||||
|
||||
// Verify sync status for each game the client reports
|
||||
val gameSyncResults = request.gameSyncStatuses.flatMap { clientGameStatus =>
|
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gamesManager.gameControllerInfos.get(clientGameStatus.gameId).flatMap { controllerInfo =>
|
||||
val controller = controllerInfo.controller
|
||||
controller.userNameToFactionId.get(userName).map { factionId =>
|
||||
val serverUnfilteredCount = controller.engine.history.count
|
||||
// Verify sync status for each game the client reports
|
||||
val gameSyncResults = request.gameSyncStatuses.flatMap { clientGameStatus =>
|
||||
gamesManager.gameControllerInfos.get(clientGameStatus.gameId).flatMap { controllerInfo =>
|
||||
val controller = controllerInfo.controller
|
||||
controller.userNameToFactionId.get(userName).map { factionId =>
|
||||
val serverUnfilteredCount = controller.engine.history.count
|
||||
|
||||
// Check Shardok sync status
|
||||
val shardokSyncResults = clientGameStatus.shardokSyncStatuses.map { clientShardokStatus =>
|
||||
val serverShardokCount = controller.engine.history.shardokPlayerCount(
|
||||
clientShardokStatus.shardokGameId,
|
||||
factionId
|
||||
)
|
||||
ShardokSyncResult(
|
||||
shardokGameId = clientShardokStatus.shardokGameId,
|
||||
inSync = clientShardokStatus.filteredResultCount == serverShardokCount,
|
||||
serverFilteredResultCount = serverShardokCount
|
||||
// Check Shardok sync status
|
||||
val shardokSyncResults = clientGameStatus.shardokSyncStatuses.map { clientShardokStatus =>
|
||||
val serverShardokCount = controller.engine.history.shardokPlayerCount(
|
||||
clientShardokStatus.shardokGameId,
|
||||
factionId
|
||||
)
|
||||
ShardokSyncResult(
|
||||
shardokGameId = clientShardokStatus.shardokGameId,
|
||||
inSync = clientShardokStatus.filteredResultCount == serverShardokCount,
|
||||
serverFilteredResultCount = serverShardokCount
|
||||
)
|
||||
}
|
||||
|
||||
GameSyncResult(
|
||||
gameId = clientGameStatus.gameId,
|
||||
eagleInSync = clientGameStatus.unfilteredResultCount == serverUnfilteredCount,
|
||||
serverUnfilteredResultCount = serverUnfilteredCount,
|
||||
shardokSyncResults = shardokSyncResults
|
||||
)
|
||||
}
|
||||
|
||||
GameSyncResult(
|
||||
gameId = clientGameStatus.gameId,
|
||||
eagleInSync = clientGameStatus.unfilteredResultCount == serverUnfilteredCount,
|
||||
serverUnfilteredResultCount = serverUnfilteredCount,
|
||||
shardokSyncResults = shardokSyncResults
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only include sync results if there are mismatches (to reduce message size)
|
||||
val mismatchedResults = gameSyncResults.filter { result =>
|
||||
!result.eagleInSync || result.shardokSyncResults.exists(!_.inSync)
|
||||
}
|
||||
|
||||
if mismatchedResults.nonEmpty then {
|
||||
// Include both client and server counts for debugging
|
||||
val mismatchDetails = mismatchedResults.zip(request.gameSyncStatuses).map {
|
||||
case (result, clientStatus) =>
|
||||
val eagleDetail =
|
||||
if !result.eagleInSync then
|
||||
s"eagle: client=${clientStatus.unfilteredResultCount} server=${result.serverUnfilteredResultCount}"
|
||||
else "eagle: in_sync"
|
||||
|
||||
val shardokDetails = result.shardokSyncResults.filter(!_.inSync).map { sr =>
|
||||
val clientCount = clientStatus.shardokSyncStatuses
|
||||
.find(_.shardokGameId == sr.shardokGameId)
|
||||
.map(_.filteredResultCount)
|
||||
.getOrElse(-1)
|
||||
s"shardok[${sr.shardokGameId}]: client=$clientCount server=${sr.serverFilteredResultCount}"
|
||||
}
|
||||
|
||||
s"game ${result.gameId}: $eagleDetail${
|
||||
if shardokDetails.nonEmpty then ", " + shardokDetails.mkString(", ") else ""
|
||||
}"
|
||||
// Only include sync results if there are mismatches (to reduce message size)
|
||||
val mismatchedResults = gameSyncResults.filter { result =>
|
||||
!result.eagleInSync || result.shardokSyncResults.exists(!_.inSync)
|
||||
}
|
||||
println(s"[HEARTBEAT] Detected sync mismatches for $userName: ${mismatchDetails.mkString("; ")}")
|
||||
}
|
||||
|
||||
val _ = responseObserver.onNext(
|
||||
UpdateStreamResponse(
|
||||
responseDetails = UpdateStreamResponse.ResponseDetails.HeartbeatResponse(
|
||||
HeartbeatResponse(
|
||||
serverTimestamp = System.currentTimeMillis(),
|
||||
gameSyncResults = mismatchedResults
|
||||
if mismatchedResults.nonEmpty then {
|
||||
// Include both client and server counts for debugging
|
||||
val mismatchDetails = mismatchedResults.zip(request.gameSyncStatuses).map {
|
||||
case (result, clientStatus) =>
|
||||
val eagleDetail =
|
||||
if !result.eagleInSync then
|
||||
s"eagle: client=${clientStatus.unfilteredResultCount} server=${result.serverUnfilteredResultCount}"
|
||||
else "eagle: in_sync"
|
||||
|
||||
val shardokDetails = result.shardokSyncResults.filter(!_.inSync).map { sr =>
|
||||
val clientCount = clientStatus.shardokSyncStatuses
|
||||
.find(_.shardokGameId == sr.shardokGameId)
|
||||
.map(_.filteredResultCount)
|
||||
.getOrElse(-1)
|
||||
s"shardok[${sr.shardokGameId}]: client=$clientCount server=${sr.serverFilteredResultCount}"
|
||||
}
|
||||
|
||||
s"game ${result.gameId}: $eagleDetail${
|
||||
if shardokDetails.nonEmpty then ", " + shardokDetails.mkString(", ") else ""
|
||||
}"
|
||||
}
|
||||
println(s"[HEARTBEAT] Detected sync mismatches for $userName: ${mismatchDetails.mkString("; ")}")
|
||||
}
|
||||
|
||||
val _ = responseObserver.onNext(
|
||||
UpdateStreamResponse(
|
||||
responseDetails = UpdateStreamResponse.ResponseDetails.HeartbeatResponse(
|
||||
HeartbeatResponse(
|
||||
serverTimestamp = System.currentTimeMillis(),
|
||||
gameSyncResults = mismatchedResults
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user