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Author SHA1 Message Date
admin bfc32e8068 Use direct vector declarations in library tests 2026-06-23 12:56:41 -07:00
10 changed files with 24 additions and 24 deletions
@@ -132,26 +132,26 @@ void EmplaceHexMap(GameStateW &gameState, const HexMap *hexMap) {
using Coords = net::eagle0::shardok::storage::fb::Coords;
using StartingPositionList = net::eagle0::shardok::storage::fb::StartingPositionList;
for (uint32_t i = 0; i < hexMap->terrain()->size(); ++i) {
for (uint32_t i = 0; i < hexMap->terrain()->size(); i++) {
*const_cast<Terrain *>(destMap->mutable_terrain()->GetMutableObject(i)) =
*hexMap->terrain()->Get(i);
}
for (uint32_t i = 0; i < hexMap->monthly_weather()->size(); ++i) {
for (uint32_t i = 0; i < hexMap->monthly_weather()->size(); i++) {
*const_cast<MonthlyWeather *>(destMap->mutable_monthly_weather()->GetMutableObject(i)) =
*hexMap->monthly_weather()->Get(i);
}
for (uint32_t i = 0; i < hexMap->defender_starting_positions()->positions()->size(); ++i) {
for (uint32_t i = 0; i < hexMap->defender_starting_positions()->positions()->size(); i++) {
*const_cast<Coords *>(destMap->mutable_defender_starting_positions()
->mutable_positions()
->GetMutableObject(i)) =
*hexMap->defender_starting_positions()->positions()->Get(i);
}
for (uint32_t i = 0; i < hexMap->attacker_starting_positions()->size(); ++i) {
for (uint32_t i = 0; i < hexMap->attacker_starting_positions()->size(); i++) {
const auto *asplOrigin = hexMap->attacker_starting_positions()->Get(i);
auto *asplDest = const_cast<StartingPositionList *>(
destMap->mutable_attacker_starting_positions()->GetMutableObject(i));
for (uint32_t j = 0; j < asplOrigin->positions()->size(); ++j) {
for (uint32_t j = 0; j < asplOrigin->positions()->size(); j++) {
*const_cast<Coords *>(asplDest->mutable_positions()->GetMutableObject(j)) =
*asplOrigin->positions()->Get(j);
}
@@ -201,7 +201,7 @@ auto MakeHexMapProto(
}
for (const auto &mw : monthlyWeathers) { *hmp.add_monthly_weather() = mw; }
for (int i = 0; i < 12; ++i) {
for (int i = 0; i < 12; i++) {
auto *mw = hmp.add_monthly_weather();
mw->set_sun_chance(100);
}
@@ -32,7 +32,7 @@ TEST_F(ZoneOfControlCalculatorTests, AttackOrientation_noAlliesPresent_isFrontal
auto attOff = AddGenericUnit(0, 0, Coords(2, 2));
auto defOff = AddGenericUnit(1, 1, Coords(2, 1));
auto unitsVec = std::vector<Unit>{attOff, defOff};
std::vector<Unit> unitsVec{attOff, defOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOff);
@@ -57,7 +57,7 @@ TEST_F(ZoneOfControlCalculatorTests, AttackOrientation_alliesNotFlanking_isFront
auto allyOff = AddGenericUnit(0, 1, Coords(1, 1));
auto defOff = AddGenericUnit(1, 2, Coords(2, 1));
auto unitsVec = std::vector<Unit>{attOff, allyOff, defOff};
std::vector<Unit> unitsVec{attOff, allyOff, defOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOff);
@@ -85,7 +85,7 @@ TEST_F(ZoneOfControlCalculatorTests, AttackOrientation_flankingLeft_isFlanking)
auto allyOff = AddGenericUnit(0, 1, Coords(3, 0));
auto defOff = AddGenericUnit(1, 2, Coords(2, 1));
auto unitsVec = std::vector<Unit>{attOff, allyOff, defOff};
std::vector<Unit> unitsVec{attOff, allyOff, defOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOff);
@@ -113,7 +113,7 @@ TEST_F(ZoneOfControlCalculatorTests, AttackOrientation_flankingRight_isFlanking)
auto allyOff = AddGenericUnit(0, 1, Coords(1, 0));
auto defOff = AddGenericUnit(1, 2, Coords(2, 1));
auto unitsVec = std::vector<Unit>{attOff, allyOff, defOff};
std::vector<Unit> unitsVec{attOff, allyOff, defOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOff);
@@ -141,7 +141,7 @@ TEST_F(ZoneOfControlCalculatorTests, AttackOrientation_rear_isRear) {
auto allyOff = AddGenericUnit(0, 1, Coords(2, 0));
auto defOff = AddGenericUnit(1, 2, Coords(2, 1));
auto unitsVec = std::vector<Unit>{attOff, allyOff, defOff};
std::vector<Unit> unitsVec{attOff, allyOff, defOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOff);
@@ -179,7 +179,7 @@ TEST_F(ZoneOfControlCalculatorTests, LowMorale_doesntExertZoc) {
auto allyOff = AddGenericUnit(0, 1, Coords(3, 0));
auto defOff = AddGenericUnit(1, 2, Coords(2, 1));
auto unitsVec = std::vector<Unit>{attOff, allyOff, defOff};
std::vector<Unit> unitsVec{attOff, allyOff, defOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOff);
@@ -22,7 +22,7 @@ private:
auto attacker1Off = AddGenericUnit(0, 0, reserveLocation);
auto attacker2Off = AddGenericUnit(0, 1, reserveLocation);
auto defenderOff = AddGenericUnit(1, 2, reserveLocation);
auto vec = std::vector<Unit>{attacker1Off, attacker2Off, defenderOff};
std::vector<Unit> vec{attacker1Off, attacker2Off, defenderOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&vec);
auto hexMap = AddHexMap(fbb, MAP_WITH_STARTING_POSITIONS_FB);
@@ -24,7 +24,7 @@ class ActionResultApplierTest : public ::testing::Test {
auto undeadOffset = AddGenericUndead(0, 1, Coords(-1, -1));
auto unit2Offset = AddGenericUnit(0, 2, Coords(4, 4));
auto unitsVec = std::vector<Unit>{unit1Offset, undeadOffset, unit2Offset};
std::vector<Unit> unitsVec{unit1Offset, undeadOffset, unit2Offset};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
std::vector<UnitId> possibleChargees(8, -1);
@@ -26,7 +26,7 @@ class BraveWaterCommandFactoryTest : public ::testing::Test {
fbb.ForceDefaults(true);
auto actorOffset = AddGenericUnit(1, 0, position);
auto unitsVec = std::vector<Unit>{actorOffset};
std::vector<Unit> unitsVec{actorOffset};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOffset);
@@ -114,7 +114,7 @@ TEST_F(BraveWaterCommandFactoryTest, cannotBraveIntoAnotherUnit) {
auto actorOffset = AddGenericUnit(1, 0, position);
auto anotherOffset = AddGenericUnit(0, 1, Coords(4, 2));
auto unitsVec = std::vector<Unit>{actorOffset, anotherOffset};
std::vector<Unit> unitsVec{actorOffset, anotherOffset};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
fbb.Finish(unitsOffset);
@@ -19,7 +19,7 @@ class BlowBridgeCommandTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
Unit actorUnit = AddGenericUnit(0, 0, bridgePosition);
auto unitsVec = std::vector<Unit>{actorUnit};
std::vector<Unit> unitsVec{actorUnit};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -19,7 +19,7 @@ class BuildBridgeCommandTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
Unit actorUnit = AddGenericUnit(0, 0, Coords(3, 1));
auto unitsVec = std::vector<Unit>{actorUnit};
std::vector<Unit> unitsVec{actorUnit};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -21,7 +21,7 @@ class FleeCommandTest : public ::testing::Test {
flatbuffers::FlatBufferBuilder fbb;
fbb.ForceDefaults(true);
auto unitOff = AddGenericUnit(0, 0, Coords(3, 3));
auto unitVec = std::vector<Unit>{unitOff};
std::vector<Unit> unitVec{unitOff};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitVec);
GameStateBuilder gsb(fbb);
@@ -100,7 +100,7 @@ TEST_F(GameStateHelpersTests, newBufferFromCopy_setsFields) {
EXPECT_GE(newGs->units()->size(), 6);
// Find our unit with ID 19 (it might not be at index 0 due to reserved slots)
bool foundUnit = false;
for (size_t i = 0; i < newGs->units()->size(); ++i) {
for (size_t i = 0; i < newGs->units()->size(); i++) {
if (newGs->units()->Get(static_cast<unsigned int>(i))->unit_id() == 19) {
foundUnit = true;
EXPECT_EQ(5, newGs->units()->Get(static_cast<unsigned int>(i))->eagle_player_id());
@@ -32,8 +32,8 @@ TEST_F(HexMapHelpersTests, convertProto_setsFields) {
EXPECT_EQ(map.row_count(), fbMapPointer->row_count());
EXPECT_EQ(map.column_count(), fbMapPointer->column_count());
for (int i = 0; i < map.row_count(); ++i) {
for (int j = 0; j < map.column_count(); ++j) {
for (int i = 0; i < map.row_count(); i++) {
for (int j = 0; j < map.column_count(); j++) {
const auto index = i * map.column_count() + j;
EXPECT_EQ(map.terrain(index).type(), fbMapPointer->terrain()->Get(index)->type());
@@ -60,8 +60,8 @@ TEST_F(HexMapHelpersTests, setUpInitialHexMap_freezesWaterInWinter) {
EXPECT_EQ(map.row_count(), fbMapPointer->row_count());
EXPECT_EQ(map.column_count(), fbMapPointer->column_count());
for (int i = 0; i < map.row_count(); ++i) {
for (int j = 0; j < map.column_count(); ++j) {
for (int i = 0; i < map.row_count(); i++) {
for (int j = 0; j < map.column_count(); j++) {
const auto index = i * map.column_count() + j;
EXPECT_EQ(map.terrain(index).type(), fbMapPointer->terrain()->Get(index)->type());