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Author SHA1 Message Date
admin b08ee2539a Use preincrement in production loops 2026-06-23 12:32:39 -07:00
138 changed files with 164 additions and 920 deletions
@@ -443,7 +443,7 @@ void ShardokEngine::PostPlacementCommands(
reinforcementPositions);
// first make sure they're all valid and there are no duplicates
for (size_t i = 0; i < placementInfos.size(); i++) {
for (size_t i = 0; i < placementInfos.size(); ++i) {
const UnitPlacementInfo &pi = placementInfos[i];
const auto it = std::ranges::find_if(*placementCommands, [pi](const CommandSPtr &cmd) {
@@ -77,7 +77,7 @@ static auto CreateIceClearedMap(const HexMap* map) -> fb::HexMapW {
auto* mutableMap = mapCopy.Get();
auto* terrainVec = mutableMap->mutable_terrain();
for (size_t i = 0; i < terrainVec->size(); i++) {
for (size_t i = 0; i < terrainVec->size(); ++i) {
// Only process tiles with ice
// const_cast is safe here because we own the mutable buffer (mapCopy)
if (auto* terrain = const_cast<Terrain*>(terrainVec->GetMutableObject(i));
@@ -75,7 +75,7 @@ auto EndTurnCommand::InternalExecute(
// Any heroes in fire get burninated
// Decrement stun counters, increment cast state
const auto beforeFireUnitsCount = runningGameState->units()->size();
for (size_t i = 0; i < beforeFireUnitsCount; i++) {
for (size_t i = 0; i < beforeFireUnitsCount; ++i) {
const auto *beforeUnit = runningGameState->units()->Get(static_cast<unsigned int>(i));
if (beforeUnit->status() != net::eagle0::shardok::storage::fb::UnitStatus_NORMAL_UNIT)
continue;
@@ -114,7 +114,7 @@ auto EndTurnCommand::InternalExecute(
endTurnResult.mutable_next_player()->set_value(NextPlayerId(currentState, GetPlayerId()));
const auto unitsAtEndOfRoundCount = runningGameState->units()->size();
for (size_t i = 0; i < unitsAtEndOfRoundCount; i++) {
for (size_t i = 0; i < unitsAtEndOfRoundCount; ++i) {
// Grab the unit fresh because it might have been modified by a previous iteration of the
// loop
const auto *eorUnit = runningGameState->units()->Get(static_cast<unsigned int>(i));
@@ -206,7 +206,7 @@ auto SetUpController(
if (tutorialConfig.enabled()) {
std::vector<PlayerId> allPlayerIds;
allPlayerIds.reserve(playerInfos.size());
for (size_t i = 0; i < playerInfos.size(); i++) {
for (size_t i = 0; i < playerInfos.size(); ++i) {
allPlayerIds.push_back(static_cast<PlayerId>(i));
}
@@ -279,7 +279,7 @@ class ActionResultApplierImpl(validator: Option[Validator]) extends ActionResult
.getOrElse(afterVictor)
val afterEagleMap = result.newEagleMap
.map(em => afterGameType.copy(eagleMap = em))
.map(em => afterGameType.copy(eagleMap = Some(em)))
.getOrElse(afterGameType)
afterEagleMap.copy(actionResultCount = afterEagleMap.actionResultCount + 1)
@@ -54,7 +54,7 @@ object GameStateViewFilter {
battalionTypes = gs.battalionTypes,
chronicleEntries = gs.chronicleEntries,
gameType = gs.gameType,
eagleMap = Some(gs.eagleMap)
eagleMap = gs.eagleMap
)
}
}
@@ -4,9 +4,6 @@ import net.eagle0.eagle.common.eagle_map_info.EagleMapInfo as EagleMapInfoProto
import net.eagle0.eagle.model.state.game_state.EagleMapInfo
object EagleMapInfoConverter {
private def isSet(proto: EagleMapInfoProto): Boolean =
proto.mapWidth != 0 || proto.mapHeight != 0 || proto.sha256.nonEmpty
def toProto(eagleMapInfo: EagleMapInfo): EagleMapInfoProto =
EagleMapInfoProto(
mapWidth = eagleMapInfo.mapWidth,
@@ -23,14 +20,8 @@ object EagleMapInfoConverter {
centroidsSha256 = proto.centroidsSha256
)
def fromRequiredProto(proto: Option[EagleMapInfoProto]): EagleMapInfo = {
val eagleMapInfo = proto
.getOrElse(throw new IllegalArgumentException("EagleMapInfo proto is required"))
fromProto(eagleMapInfo)
}
def fromProtoOption(proto: Option[EagleMapInfoProto]): Option[EagleMapInfo] =
proto
.filter(isSet)
.filter(p => p.mapWidth != 0 || p.mapHeight != 0 || p.sha256.nonEmpty)
.map(fromProto)
}
@@ -71,7 +71,7 @@ object GameStateConverter {
randomSeed: Long,
chronicleEntries: Vector[ChronicleEntry],
gameType: GameType,
eagleMap: net.eagle0.eagle.model.state.game_state.EagleMapInfo
eagleMap: Option[net.eagle0.eagle.model.state.game_state.EagleMapInfo]
) =>
GameStateProto(
gameId = gameId,
@@ -97,7 +97,7 @@ object GameStateConverter {
chronicleEntries = chronicleEntries.map(ChronicleEntryConverter.toProto),
gameType = GameTypeConverter.toProto(gameType)._1,
tutorialPhase = GameTypeConverter.toProto(gameType)._2,
eagleMap = Some(EagleMapInfoConverter.toProto(eagleMap))
eagleMap = eagleMap.map(EagleMapInfoConverter.toProto)
)
}
@@ -161,7 +161,7 @@ object GameStateConverter {
gameType =
if gameType == GameTypeProto.UNKNOWN_GAME_TYPE then GameType.Normal
else GameTypeConverter.fromProto(gameType, tutorialPhase),
eagleMap = EagleMapInfoConverter.fromRequiredProto(eagleMap)
eagleMap = EagleMapInfoConverter.fromProtoOption(eagleMap)
)
}
}
@@ -37,5 +37,5 @@ case class GameState(
randomSeed: Long,
chronicleEntries: Vector[ChronicleEntry],
gameType: GameType,
eagleMap: EagleMapInfo
eagleMap: Option[EagleMapInfo] = None
)
@@ -54,13 +54,7 @@ object InMemoryHistory {
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = net.eagle0.eagle.model.state.GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = net.eagle0.eagle.model.state.GameType.Normal
)
}
@@ -2017,13 +2017,7 @@ object SqliteHistory {
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
/**
@@ -493,12 +493,14 @@ object FixedNewGameCreation extends NewGameCreation {
}
private def genericStartGameResult(gameId: GameId, gameParameters: GameParameters): ActionResultC = {
val eagleMapProto = gameParameters.getEagleMap
val eagleMap = EagleMapInfo(
mapWidth = eagleMapProto.mapWidth,
mapHeight = eagleMapProto.mapHeight,
sha256 = eagleMapProto.sha256,
centroidsSha256 = eagleMapProto.centroidsSha256
val eagleMapProto = gameParameters.eagleMap
val eagleMap = eagleMapProto.map(em =>
EagleMapInfo(
mapWidth = em.mapWidth,
mapHeight = em.mapHeight,
sha256 = em.sha256,
centroidsSha256 = em.centroidsSha256
)
)
ActionResultC(
actionResultType = ActionResultType.GameStart,
@@ -512,7 +514,7 @@ object FixedNewGameCreation extends NewGameCreation {
)
),
newRandomSeed = Some(gameId),
newEagleMap = Some(eagleMap)
newEagleMap = eagleMap
)
}
@@ -110,12 +110,13 @@ object TutorialGameCreation {
// Start with base ActionResultC
// Start at BattleRequest phase so battle begins immediately
val eagleMapProto = tutorialParams.getEagleMap
val eagleMap = EagleMapInfo(
mapWidth = eagleMapProto.mapWidth,
mapHeight = eagleMapProto.mapHeight,
sha256 = eagleMapProto.sha256,
centroidsSha256 = eagleMapProto.centroidsSha256
val eagleMap = tutorialParams.eagleMap.map(em =>
EagleMapInfo(
mapWidth = em.mapWidth,
mapHeight = em.mapHeight,
sha256 = em.sha256,
centroidsSha256 = em.centroidsSha256
)
)
val baseResult = ActionResultC(
@@ -126,7 +127,7 @@ object TutorialGameCreation {
newRandomSeed = Some(gameId),
newProvinces = provinces,
newGameType = Some(GameType.Tutorial(TutorialPhase.OpeningBattle)),
newEagleMap = Some(eagleMap)
newEagleMap = eagleMap
)
// Build factions, heroes, and battalions from tutorial parameters
@@ -34,7 +34,7 @@ class ExtinguishFireCommandTests : public ::testing::Test {
fbb.ForceDefaults(true);
auto actorOff = AddGenericUnit(0, 0, Coords(3, 2));
vector<Unit> unitsVec{actorOff};
auto unitsVec = vector<Unit>{actorOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddHexMap(fbb, BASIC_MAP_FB);
@@ -26,7 +26,7 @@ class FearCommandTest : public ::testing::Test {
auto actorOff = AddGenericUnit(5, 0, position);
auto victimOff = AddGenericUnit(4, 1, target);
vector<Unit> unitsVec{actorOff, victimOff};
auto unitsVec = vector<Unit>{actorOff, victimOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);
@@ -19,7 +19,7 @@ class FortifyCommandTest : public ::testing::Test {
fbb.ForceDefaults(true);
auto engOff = AddGenericUnit(5, 0, Coords(2, 2));
vector<Unit> unitsVec{engOff};
auto unitsVec = vector<Unit>{engOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -35,7 +35,7 @@ class FreezeWaterCommandTest : public ::testing::Test {
auto undeadOff = AddGenericUndead(4, 1, target);
vector<Unit> unitsVec{mageOff, undeadOff};
auto unitsVec = vector<Unit>{mageOff, undeadOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -28,7 +28,7 @@ class HideCommandTests : public ::testing::Test {
auto rangerOff = AddGenericUnit(rangerPid, 0, position);
auto anotherOff = AddGenericUnit(anotherPid, 1, Coords(5, 5));
vector<Unit> unitsVec{rangerOff, anotherOff};
auto unitsVec = vector<Unit>{rangerOff, anotherOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -20,7 +20,7 @@ class MeteorCancelCommandTest : public ::testing::Test {
fbb.ForceDefaults(true);
auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
vector<Unit> unitsVec{casterOff};
auto unitsVec = vector<Unit>{casterOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -22,7 +22,7 @@ class MeteorStartCommandTest : public ::testing::Test {
fbb.ForceDefaults(true);
auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
vector<Unit> unitsVec{casterOff};
auto unitsVec = vector<Unit>{casterOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -23,7 +23,7 @@ class MeteorTargetCommandTest : public ::testing::Test {
auto casterOff = AddGenericUnit(5, 0, Coords(5, 5));
vector<Unit> unitsVec{casterOff};
auto unitsVec = vector<Unit>{casterOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
GameStateBuilder gsb(fbb);
@@ -26,7 +26,7 @@ class RepairCommandTest : public ::testing::Test {
auto engOff = AddGenericUnit(1, 0, Coords(2, 2));
vector<Unit> unitsVec{engOff};
auto unitsVec = vector<Unit>{engOff};
auto unitsOff = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto mapOff = AddBasicMap(fbb);
@@ -29,7 +29,7 @@ class StartFireCommandTests : public ::testing::Test {
fbb.ForceDefaults(true);
actor = AddGenericUnit(0, 0, Coords(2, 3));
std::vector<Unit> unitsVec{actor};
auto unitsVec = std::vector<Unit>{actor};
auto unitsOffset = fbb.CreateVectorOfSortedStructs(&unitsVec);
auto hexMap = AddHexMap(fbb, BASIC_MAP_FB);
@@ -75,13 +75,7 @@ class FactionLeaderProvinceRankerTest extends AnyFlatSpec with Matchers with Bef
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"rankedProvinceIds" should "order by hostile, then hostile + neutral" in {
@@ -79,13 +79,7 @@ class FixLeaderAloneCommandSelectorTest extends AnyFlatSpec with Matchers with B
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def makeMarchAvailable(
@@ -84,13 +84,7 @@ class InvitationCommandSelectorTest extends AnyFlatSpec with Matchers with Befor
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val actingFaction: FactionC = makeFaction(
@@ -98,13 +98,7 @@ class MidGameAIClientTest extends AnyFlatSpec with Matchers with BeforeAndAfterE
battalionTypes = battalionTypes,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def makeFaction(
@@ -110,13 +110,7 @@ class MoveLeaderToBetterProvinceCommandChooserTest extends AnyFlatSpec with Matc
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val faction: FactionC = makeFaction(
@@ -351,13 +351,7 @@ class ResolveDiplomacyCommandSelectorTest extends AnyFlatSpec with Matchers with
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val acceptRejectAndImprison =
@@ -146,13 +146,7 @@ class SeekMoreLeadersCommandChooserTest extends AnyFlatSpec with Matchers with B
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def makeMarchAvailable(
@@ -67,13 +67,7 @@ class ActionResultApplierImplTest extends AnyFlatSpec with Matchers with BeforeA
battalionTypes = Vector.empty,
randomSeed = 1L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
// ============ Basic State Updates ============
@@ -70,13 +70,7 @@ class AvailableAlmsCommandFactoryTest extends AnyFlatSpec with Matchers with Bef
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val extraProvinceVassal1 = HeroC(
@@ -86,13 +86,7 @@ class AvailableApprehendOutlawCommandFactoryTest extends AnyFlatSpec with Matche
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -97,13 +97,7 @@ class AvailableArmTroopsCommandFactoryTest extends AnyFlatSpec with Matchers wit
battalionTypes = battalionTypes,
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"availableCommands" should "return nothing if there are no battalions" in {
@@ -184,13 +184,7 @@ class AvailableAttackDecisionCommandFactoryTest extends AnyFlatSpec with Matcher
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def getAttackDecisionCommand(gs: GameState): AttackDecisionAvailable =
@@ -62,13 +62,7 @@ class AvailableCommandsFactoryTest extends AnyFlatSpec with Matchers with MockFa
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val baseProvince = ProvinceC(
@@ -70,13 +70,7 @@ class AvailableControlWeatherCommandsFactoryTest extends AnyFlatSpec with Before
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -78,13 +78,7 @@ class AvailableDeclineQuestCommandsFactoryTest extends AnyFlatSpec with Matchers
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"availableCommand" should "return None when the province is not ruled by the faction leader" in {
@@ -147,13 +147,7 @@ class AvailableDefendCommandsFactoryTest extends AnyFlatSpec with BeforeAndAfter
battalionTypes = battalionTypes,
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val defendingProvince = ProvinceC(
@@ -153,13 +153,7 @@ class AvailableDiplomacyCommandsFactoryTest extends AnyFlatSpec with Matchers wi
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def gameState: GameState = makeGameState()
@@ -87,13 +87,7 @@ class AvailableDivineCommandsFactoryTest extends AnyFlatSpec with Matchers with
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"availableCommand" should "return None when the province is not ruled by the faction leader" in {
@@ -58,13 +58,7 @@ class AvailableExileVassalCommandFactoryTest extends AnyFlatSpec with Matchers {
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"availableCommand" should "include non-leader vassals" in {
@@ -53,13 +53,7 @@ class AvailableFeastCommandFactoryTest extends AnyFlatSpec with Matchers with Be
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
AvailableFeastCommandFactory.availableCommand(
@@ -105,13 +99,7 @@ class AvailableFeastCommandFactoryTest extends AnyFlatSpec with Matchers with Be
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
inside(AvailableFeastCommandFactory.availableCommand(gameState, 9, 5).get) {
@@ -156,13 +144,7 @@ class AvailableFeastCommandFactoryTest extends AnyFlatSpec with Matchers with Be
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
inside(AvailableFeastCommandFactory.availableCommand(gameState, 9, 5).get) {
@@ -211,13 +193,7 @@ class AvailableFeastCommandFactoryTest extends AnyFlatSpec with Matchers with Be
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
inside(AvailableFeastCommandFactory.availableCommand(gameState, 9, 5).get) {
@@ -266,13 +242,7 @@ class AvailableFeastCommandFactoryTest extends AnyFlatSpec with Matchers with Be
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
inside(AvailableFeastCommandFactory.availableCommand(gameState, 9, 5).get) {
@@ -97,13 +97,7 @@ class AvailableHandleCapturedHeroCommandFactoryTest
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameStateWithOne: GameState = inside(gameStateWithTwo.provinces(provinceId)) {
@@ -67,13 +67,7 @@ class AvailableHandleRiotCrackDownCommandFactoryTest extends AnyFlatSpec with Be
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit =
@@ -61,13 +61,7 @@ class AvailableHandleRiotDoNothingCommandFactoryTest extends AnyFlatSpec with Be
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {}
@@ -53,13 +53,7 @@ class AvailableHandleRiotGiveCommandFactoryTest extends AnyFlatSpec with BeforeA
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {
@@ -84,13 +84,7 @@ class AvailableHeroGiftCommandFactoryTest extends AnyFlatSpec with Matchers with
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val brother1 = HeroC(
@@ -88,13 +88,7 @@ class AvailableImproveCommandsFactoryTest extends AnyFlatSpec with Matchers with
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -116,13 +116,7 @@ class AvailableIssueOrdersCommandFactoryTest extends AnyFlatSpec with Matchers {
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"availableCommands" should "return nothing if the province leader is not a faction leader" in {
@@ -112,13 +112,7 @@ class AvailableManagePrisonerCommandsFactoryTest extends AnyFlatSpec with Before
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def getManagePrisonersCommand(gs: GameState): ManagePrisonersAvailable =
@@ -56,13 +56,7 @@ class AvailableMarchCommandFactoryTest extends AnyFlatSpec with BeforeAndAfterEa
battalionTypes = battalionTypes,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def getMarchCommand(
@@ -93,13 +93,7 @@ class AvailableOrganizeTroopsCommandsFactoryTest extends AnyFlatSpec with Before
battalionTypes = battalionTypes,
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"availableCommand" should "include all battalions, below cap or not, if stats are high enough" in {
@@ -84,13 +84,7 @@ class AvailablePleaseRecruitMeCommandFactoryTest extends AnyFlatSpec with Before
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val baseProvinces: Map[Int, ProvinceC] = Map(actingProvince.id -> actingProvince)
@@ -68,13 +68,7 @@ class AvailableReconCommandFactoryTest extends AnyFlatSpec with BeforeAndAfterEa
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -90,13 +90,7 @@ class AvailableRecruitHeroesCommandFactoryTest extends AnyFlatSpec with Matchers
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {
@@ -82,13 +82,7 @@ class AvailableResolveBreakAllianceCommandFactoryTest extends AnyFlatSpec with M
battalionTypes = Vector.empty,
randomSeed = 12345L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {}
@@ -135,13 +135,7 @@ class AvailableResolveRansomOfferCommandFactoryTest extends AnyFlatSpec with Mat
battalionTypes = Vector(),
randomSeed = 1L,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -68,13 +68,7 @@ class AvailableResolveTributeCommandsFactoryTest extends AnyFlatSpec with Matche
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def makeHostileArmyGroup(
@@ -32,13 +32,7 @@ class AvailableRestCommandsFactoryTest extends AnyFlatSpec with Matchers {
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
val command = AvailableRestCommandsFactory.availableCommand(gameState, 12, 6)
@@ -50,13 +50,7 @@ class AvailableReturnCommandsFactoryTest extends AnyFlatSpec with Matchers {
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -72,13 +72,7 @@ class AvailableSendSuppliesCommandFactoryTest extends AnyFlatSpec with BeforeAnd
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState: GameState = makeGameState()
@@ -100,13 +100,7 @@ class AvailableStartEpidemicCommandFactoryTest extends AnyFlatSpec with BeforeAn
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -95,13 +95,7 @@ class AvailableSwearBrotherhoodCommandFactoryTest extends AnyFlatSpec with Match
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -52,13 +52,7 @@ class AvailableTradeCommandFactoryTest extends AnyFlatSpec with Matchers with Be
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {
@@ -94,13 +94,7 @@ class AvailableTrainCommandsFactoryTest extends AnyFlatSpec with BeforeAndAfterE
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit =
@@ -56,13 +56,7 @@ class AvailableTravelCommandsFactoryTest extends AnyFlatSpec with Matchers with
battalionTypes = Vector(),
randomSeed = 0,
chronicleEntries = Vector(),
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gameState = makeGameState()
@@ -99,13 +99,7 @@ class EndBattleAftermathPhaseActionTest extends AnyFlatSpec with Matchers with B
battalionTypes = Vector.empty,
randomSeed = randomSeed,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
behavior of "EndBattleAftermathPhaseActionTest"
@@ -118,13 +118,7 @@ class EndDefenseDecisionPhaseActionTest extends AnyFlatSpec with Matchers {
victor = None,
battalionTypes = Vector.empty,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"execute" should "end the phase and proceed to TRUCE_TURN_BACK" in {
@@ -39,13 +39,7 @@ class EndDiplomacyResolutionPhaseActionTest extends AnyFlatSpec with Matchers wi
battalionTypes = Vector.empty,
randomSeed = 12345L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val applier = ActionResultApplierImpl(Some(RuntimeValidator))
@@ -73,13 +73,7 @@ class EndHandleRiotsPhaseActionTest extends AnyFlatSpec with BeforeAndAfterEach
battalionTypes = Vector.empty,
randomSeed = 1L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {
@@ -144,13 +144,7 @@ class EndPlayerCommandsPhaseActionTest extends AnyFlatSpec with Matchers with Be
battalionTypes = Vector.empty,
randomSeed = randomSeed,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def gameState: GameState = makeGameState()
@@ -49,13 +49,7 @@ class EndVassalCommandsPhaseActionTest extends AnyFlatSpec with Matchers {
battalionTypes = Vector.empty,
randomSeed = 0xfeedfaceL,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def endVassalResult(results: Vector[?]): ActionResultC =
@@ -62,13 +62,7 @@ class FreeHeroBackstoryVisibilityRecoveryTest extends AnyFlatSpec with MockFacto
battalionTypes = Vector.empty,
randomSeed = 12345L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val heroWithBackstory: Map[Int, HeroT] = Map(
@@ -106,13 +106,7 @@ class NewRoundActionTest
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
// Helper to run NewRoundAction and return Scala ActionResults
@@ -131,13 +131,7 @@ class NewYearActionTest extends AnyFlatSpec with Matchers with BeforeAndAfterEac
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def gs: GameState = baseGameState
@@ -89,13 +89,7 @@ class PerformFoodConsumptionPhaseActionTest extends AnyFlatSpec with Matchers wi
battalionTypes = battalionTypes,
randomSeed = 1L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {}
@@ -75,13 +75,7 @@ class PerformForcedTurnBackActionTest extends AnyFlatSpec with Matchers with Bef
victor = None,
battalionTypes = Vector.empty,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val gsWithoutBlizzard = gsWithBlizzard.copy(
@@ -73,13 +73,7 @@ class PerformHeroDeparturesActionTest extends AnyFlatSpec with Matchers with Bef
victor = None,
battalionTypes = Vector.empty,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {
@@ -63,13 +63,7 @@ class PerformHostileArmySetupActionTest extends AnyFlatSpec with Matchers {
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"any setup" should "move to the next round phase" in {
@@ -161,13 +161,7 @@ class PerformProvinceEventsActionTest extends AnyFlatSpec with BeforeAndAfterEac
battalionTypes = Vector.empty,
randomSeed = randomSeed,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"changedProvince" should "remove beasts if we're past their end date" in {
@@ -115,13 +115,7 @@ class PerformProvinceMoveResolutionActionTest extends AnyFlatSpec with Matchers
victor = None,
battalionTypes = Vector.empty,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def getResults(gs: GameState) =
@@ -65,13 +65,7 @@ class PerformReconResolutionActionTest extends AnyFlatSpec with BeforeAndAfterEa
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val baseProvinces: Map[Int, ProvinceC] = Map(
@@ -79,13 +79,7 @@ class PerformUnaffiliatedHeroesActionTest extends AnyFlatSpec with Matchers with
battalionTypes = Vector.empty,
randomSeed = 12345L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
override def beforeEach(): Unit = {
@@ -266,13 +266,7 @@ class PerformVassalCommandsPhaseActionTest extends AnyFlatSpec with Matchers wit
battalionTypes = battalionTypes,
randomSeed = 1L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val marchGameState = baseGameState(
@@ -43,13 +43,7 @@ class PrisonerExchangeActionTest extends AnyFlatSpec with Matchers {
victor = None,
battalionTypes = Vector.empty,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def prisoner(heroId: Int, lastFactionId: Int): UnaffiliatedHeroC =
@@ -205,13 +205,7 @@ class ProvinceConqueredActionTest extends AnyFlatSpec with Matchers {
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val currentDate = Date(year = 2024, month = Date.Month.July)
@@ -503,13 +503,7 @@ class ResolveBattleActionTest extends AnyFlatSpec with MockFactory with Matchers
victor = None,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val startingGameStateWithAllies = startingGameState.copy(
@@ -114,13 +114,7 @@ class TruceTurnBackPhaseActionTest extends AnyFlatSpec with Matchers {
battalionTypes = Vector.empty,
randomSeed = 1L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"results" should "advance to the next phase" in {
@@ -109,13 +109,7 @@ class CapturedHeroMessagePromptGeneratorTest extends AnyFlatSpec with Matchers w
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"execute message prompt" should "return an appropriate execute message" in {
@@ -82,13 +82,7 @@ class ChronicleUpdatePromptGeneratorTest extends AnyFlatSpec with BeforeAndAfter
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val mockClientTextStore = mock[ClientTextStore]
@@ -101,13 +101,7 @@ class DivineMessagePromptGeneratorTest extends AnyFlatSpec with Matchers with Mo
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"generate" should "tell the LLM not to describe exile prisoner quests as releases" in {
@@ -58,13 +58,7 @@ class GeneratorUtilitiesTest extends AnyFlatSpec with Matchers with BeforeAndAft
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
val clientTextStore = mock[ClientTextStore]
GeneratorUtilities
@@ -113,13 +113,7 @@ class QuestEndedGeneratorUtilitiesTest extends AnyFlatSpec with Matchers with Mo
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private def mockTextStore: ClientTextStore = {
@@ -226,13 +226,7 @@ class GameStateViewFilterTest extends AnyFlatSpec with BeforeAndAfterEach with M
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"filteredGameState" should "return all provinces when there is no factionId" in {
@@ -438,13 +438,7 @@ class ProvinceUtilsTest extends AnyFlatSpec with Matchers with BeforeAndAfterEac
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"isFocusProvince" should "return true when the ruling faction has this province as its focus" in {
@@ -61,13 +61,7 @@ class AllianceOfferCommandSelectorTest extends AnyFlatSpec with Matchers with Be
battalionTypes = Vector.empty,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
}
@@ -89,13 +89,7 @@ class AlmsCommandSelectorTest extends AnyFlatSpec with Matchers with BeforeAndAf
battalionTypes = battalionTypes,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
"chosenAlmsCommand" should "give 1000 food if we need 10 support in December" in {
@@ -181,13 +181,7 @@ class AttackCommandChooserTest extends AnyFlatSpec with Matchers with BeforeAndA
victor = None,
randomSeed = 12345L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val availableBattalionTypes = Vector(
@@ -97,13 +97,7 @@ class AttackDecisionCommandChooserTest extends AnyFlatSpec with Matchers with Be
battalionTypes = battalionTypes,
randomSeed = 0L,
chronicleEntries = Vector.empty,
gameType = GameType.Normal,
eagleMap = net.eagle0.eagle.model.state.game_state.EagleMapInfo(
mapWidth = 0,
mapHeight = 0,
sha256 = "",
centroidsSha256 = ""
)
gameType = GameType.Normal
)
private val defaultSupplies = Supplies(gold = 0, food = 0)

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